cpw
cc593f3939
Accept more 1.9.4 version strings. Fix NPE for custom villager types and their associated zombie spawns. Still needs review.
2016-06-23 09:29:03 -04:00
LexManos
09e109cac0
Fix version number.
2016-06-22 23:46:02 -07:00
cpw
260be68723
Update to 1.10
2016-06-23 02:39:55 -04:00
cpw
c8d775c865
In accordance with our stated goal of relicensing Forge to LGPL v2.1, this commit enacts that change. Although it is using the 1.9.4 codebase, it is intended that this branch become public with the 1.10 changes, as such the license will take effect at that time. The three commits from persons who have failed to accept the new license, as documented in #2789 , have had their commits reverted. This should complete the license transition. Commits after the commit date of this commit should be considered licensed by LGPLv2.1, as indicated in LICENSE-new.txt. All patches are now considered owned by the Forge project and Forge Development LLC in particular (note that they will not get the license boilerplate, as they are machine generated files).
2016-06-22 23:49:48 -04:00
cpw
d1f4d71d93
Revert "Added PlayerOpenContainerEvent and added ForgeHooks.canInteractWith"
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This reverts commit 8d0b58ee6f
.
# Conflicts:
# common/net/minecraftforge/common/ForgeHooks.java
# patches/minecraft/net/minecraft/entity/player/EntityPlayer.java.patch
# patches/minecraft/net/minecraft/entity/player/EntityPlayerMP.java.patch
2016-06-22 23:43:41 -04:00
cpw
1a97d74939
Revert "Added tab completion"
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This reverts commit fe327fbd76
.
# Conflicts:
# src/main/java/net/minecraftforge/server/command/ForgeCommand.java
2016-06-22 23:35:13 -04:00
cpw
9c003fcb15
Revert "Changed forge command tab completion to use getListOfStringsMatchingLastWord()"
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This reverts commit 6a299a483a
.
# Conflicts:
# src/main/java/net/minecraftforge/server/command/ForgeCommand.java
2016-06-22 23:31:48 -04:00
diesieben07
5604e3f380
Make ASMDataTable more useful: ( #2911 )
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- EnumHolder now has getters for it's data
- enum arrays work now
- nested annotations work now outside of being in arrays
(cherry picked from commit f10f750)
2016-06-22 22:52:57 -04:00
mezz
ba9ec61648
Fix incorrect FluidUtil doc ( #2996 )
2016-06-22 22:20:50 -04:00
mezz
86d5b5a872
Improve the "missing mods" on-screen error message ( #2997 )
2016-06-22 22:18:34 -04:00
mezz
eca97de272
Fix #2918 Make dispensers with buckets work with modded fluids ( #2947 )
2016-06-18 16:29:28 -07:00
Vincent Lee
a63d92eb60
Fix AnimationItemOverrideList not falling back to super ( #2990 )
2016-06-16 12:49:00 +04:00
mezz
9cd2c697e5
Fix #2961 Capability data is not preserved by fluid handler interactions ( #2976 )
2016-06-13 20:01:28 -07:00
cpw
dd09da27b5
Slight tweak to early loading, to accommodate FMP
2016-06-13 09:33:26 -04:00
cpw
f7feec029e
Mute the connection reset by peer exception - it's spamilicious for the most part.
2016-06-12 12:15:10 -04:00
cpw
ee7c965fe0
Fix missing IMC message query.
2016-06-11 21:08:54 -04:00
Man of J
6da3250583
Read a Update JSON in UTF-8 ( #2978 )
2016-06-11 13:06:38 -07:00
mezz
c776d97691
Add methods to Fluid to allow custom vaporization overrides ( #2959 )
2016-06-09 02:30:06 -07:00
RainWarrior
883bfe57ab
Fixes #1984 .
2016-06-05 11:15:05 +03:00
RainWarrior
a649cce2ea
Modified SimpleModelState to ignore the parts it doesn't know about. Fixes model part hiding always applying to some models when transformations are specified in the blockstate json.
2016-06-05 10:14:44 +03:00
cpw
18e60a1235
Fire ChunkWatchEvent.Watch event, closes #2767 . Based on @sfPlayer1 patch suggestion. It looks like this logic has shifted relative to 1.8, so there may be differences in event behaviour now.
2016-06-04 11:13:44 -04:00
Minecrell
279380b4f1
Fix asynchronous chunk loading ( #2946 )
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Since the update to Minecraft 1.9.4 chunks were actually never loaded
asynchronously because a sync request was always made from the
PlayerChunkMap shortly after the chunk had been queued.
- PlayerChunkMapEntry now only loads chunks synchronously *after* the
chunk failed to load asynchronously.
- Fixed some minor bugs that caused "Attempted to dequeue chunk" messages
- Simplified ChunkProviderServer patch. loadChunk no longer generates chunks,
so there is no need to handle that.
- Moved loader and provider to ChunkIOProvider so there is no need for
"hashCode abuse"
2016-06-04 02:51:27 -07:00
mezz
14ee316d06
Make it easier to use FluidTanks that have input/output restrictions ( #2945 )
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These internal function should NOT be used by anything except the owner of the tank.
2016-06-04 01:29:44 -07:00
Vincent Lee
35cd9fe212
Several bugfixes for PlayerInteractEvent ( #2943 )
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* Don't change Result if setCanceled(false) called
* Fix RightClickEmpty firing even when targeting a block or entity
* Add a left click empty event
* Move hook point for EntityInteractSpecific to the right place
* Fix LeftClickBlock not firing clientside in creative, and clarify docs about creative
2016-06-03 18:52:01 -07:00
mezz
92914f82ae
Add new IFluidHandler for capabilities. ( #2942 )
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Old fluid system is deprecated and slated for removal in the next cleanup cycle.
2016-06-03 18:26:41 -07:00
Matti Ruohonen
13ed510fcf
Add a Slot#isSameInventory() method ( #2884 )
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This fixes shift + double clicking items in Containers that use
SlotItemHandler slots.
2016-06-03 17:26:51 -07:00
LexManos
9a23cf76d2
Expanded custom villagers to Zombies and world gen.
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Fixed edge cases where custom professiosn wernt being used correctly. Closes #2862
2016-06-03 16:49:30 -07:00
LexManos
06d7a9e39c
Forge will now warn the user and ask permission to load a world with unknown registries. Closes #2934
2016-06-01 19:40:59 -07:00
LexManos
8432f95223
Fix BlockFluidBase having collision. Closes #2932
2016-06-01 13:58:05 -07:00
cpw
caa61e1be9
Merge branch '1.9.4'
2016-05-31 00:34:03 -04:00
RainWarrior
ce481da1d1
Initial support for model visibility system. Implemented it for OBJ, B3D and normal vanilla models; fixed NPE accessing parent state in B3DModel. Fixes #2801 .
2016-05-30 01:20:43 +03:00
mezz
86baf7462f
Improve JavaDoc links, fix some broken JavaDocs ( #2833 )
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Improve JavaDoc links, fix broken JavaDocs
2016-05-29 14:05:07 -07:00
LexManos
e65218b525
Fixed new ICrashReportDetail loader working with packaged mods by delaying it until the ModContainer's construct event. Closes #2924
2016-05-29 02:37:37 -07:00
LexManos
d3e758fce6
Fixed issue with @ObjectHolder and the new registry system. Closes #2640
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Only run static initalizers for classes we need to get the names from values.
2016-05-29 00:06:43 -07:00
LexManos
aef721a248
Fixed FluidUtil.tryEmptyFluidContainerItem not checking if the tank can accept fluids first. Closes #2527
2016-05-28 23:06:42 -07:00
LexManos
b5f8da794c
Make sure tool-classes for vanilla tools are initialized early. Closes #2909 and #2525
2016-05-28 22:58:39 -07:00
LexManos
2f5f9968e4
Reinitalize statistics information on Mapping changes.
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Fixes mismatched stats to item/block ids. And auto registers stats for modded items.
Closes #2454
2016-05-28 22:31:48 -07:00
LexManos
93be22fc8e
Add ServerHangWatchdog to TerminalTransformer whitelist. Closes #2203
2016-05-28 21:19:47 -07:00
LexManos
b8996b14bc
Fixed EntityRegistry.addSpawn adding duplicate spawn entries. Closes #2112
2016-05-28 20:53:19 -07:00
LexManos
0406267d89
Fix javadocs for BiomeColor events. Closes #2093
2016-05-28 20:15:32 -07:00
LexManos
debe0ffdf8
Fire LivingSpawnEvents for MobSpawners. Closes #2079
2016-05-28 20:13:03 -07:00
LexManos
35978b0d96
More uniformly apply Configuration.caseSensitiveCustomCategories. Closes #1353
2016-05-28 18:04:29 -07:00
LexManos
4824d647f4
Set Enchantment table's harvest level. Closes #1349
2016-05-28 17:55:27 -07:00
LexManos
a1a67e7654
Capture interfaces when scanning classes and preload implementations of ICrashReportDetail.
2016-05-28 17:50:42 -07:00
LexManos
a97b4c4db7
Fix installer downloading vanilla jar when not needed. And filter some more known libraries.
2016-05-28 17:47:12 -07:00
cpw
4c56961b9e
Strip Optional from the class signature as well, since that's loaded by the TypeToken registry code and might cause a crash.
2016-05-28 18:05:24 -04:00
LexManos
b65b2991a4
Fix paramters for addArmorMaterial, addOption and addGameType.
2016-05-24 16:10:47 -07:00
LexManos
8c02a0a4cc
Set max enchantment ID to Short.MAX_VALUE. Closes #2799
2016-05-23 16:10:44 -07:00
LexManos
9df1e4b11e
Take capabilities into account when comparing ItemStack NBT's. Closes #2726
2016-05-23 15:30:20 -07:00
LexManos
5bd06388c1
Bump version information for 1.9.4.
2016-05-18 17:22:39 -07:00