Update FML: d0e7c9e
d0e7c9e Update patches *sigh*
f3e1cac Add in a savehandler strategy for reading and writing data to the world save. This service is only available to coremods via the WorldAccessConta
51fb513 Add in some bukkit supporting code. Most of this is unimplemented until the bukkit coremod is complete.
65c9fdd New stuff on the ModLoader! Risu has been busy. Closes#114
c1d4458 Mods can now declare a range of minecraft versions they will run against
Fixes an issue where the server can move a player while the player is
moving, process the player's last move (putting the player back where
they were before the teleport), and then complain about the player
moving too fast when the client catches up to it's new position. Also
fixes this issue while riding an entity. Only affects player
client/server movement sync.
Fixes setting and timing of map storage object to allow for the
WorldProvider to use it during initialization
Forces single instance of map storage object (per side)
Moves setting of spawn to after provider setup
Adds world unloaded message to MinecraftServer on save.
Adds world unloading calls to chunk provider/manager when all chunks are
unloaded.
Adds call in MinecraftServer getWorld to hotload world if it isn't
loaded.
Adds handling for unloading and hotloading of worlds, fixes some typos,
allows for dimensions to be unregistered (allowing save specific
dimension registrations), general changes to match these features.
ca1ca4f Fix maps supporting greater than byte() dimension sizing
15ee8bf Fix language registry additions, closes#113
a08b5b1 Merge pull request #112 from pahimar/master
8dac58f Added ability to query the Language Registry by key and language for specific localized text, as well as loading in localization text f
chunkloading config directly in the config file, including chunk
loading overrides if they wish (and the config allows them).
Also added "player" tied tickets that bind to the player and not the
mod's quota.
dd7502a Fix parent child counts showing properly. Closes#107 thanks scott!
b36d447 It's useMetadata, not usesMetadata. thanks myrathi and psx. closes#110
efb1066 Fix random shuffling when manipulating biomes by using a LinkedHashSet to preserve iteration order. Closes#111
Added function to get a free Item id. Will only accept values that are not in the block space. Needs testing.
Marked all the old getOrCreate* functions as deprecated.
Null modData is allowed now.
The entity id is actually properly persisted in the ticket now.
There is a new "orderedLoadingCallback" that allows you to provide a preferred ticket loading order in case of "excess tickets". Also, tickets
that are not in the returned list are now unregistered.
There is a way to resort the chunks in the forced chunklist on a ticket now.
Log the dormant cache configuration
dd39ae5 Try and fix the newline capture so consoles show on the server on windows again
b39f808 Readd ancient searge name so dan200 and computercraft can run again. REMOVE THAT CODE DAN.
a2c059e Fix missing import. Thanks ichun :(
19316a0 Version file searching should work for directories too
fbc7a5c Fix bug causing NPE if non-whitelisted player joins an FML server without FML installed
e9cfd10 Merge pull request #103 from iChun/patch-2
1424883 Fixed ModTextureAnimation not updating and not binding to correct image.