Corosauce
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8ea90eb39e
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Fix for patch targetting the wrong field to change for failed pathfinding penalty
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2016-03-19 16:55:19 -04:00 |
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RainWarrior
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ad03581fbe
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Fixed sprite not being passed to the quad builder for custom models.
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2016-03-19 09:48:46 +03:00 |
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RainWarrior
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7795570421
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Fixed outline shader rendering, closes #2560.
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2016-03-19 08:24:59 +03:00 |
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RainWarrior
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f37a80b302
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Fixed Block.doesSideBlockRendering, closes #2564.
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2016-03-19 07:20:25 +03:00 |
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RainWarrior
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3f3989f6ac
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Fixed invalid index calculation in BakedQuadRetextured.
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2016-03-18 16:55:21 +03:00 |
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LexManos
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093646e6f1
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Fix AT lines.
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2016-03-18 00:29:57 -07:00 |
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RainWarrior
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a81dfbc4ef
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Fixed quads that don't need diffuse lighting getting it anyway.
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2016-03-17 14:11:24 +03:00 |
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Fry
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2c55969ff3
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Merge pull request #2559 from Adubbz/master
BlockColors and ItemColors no longer assume non-Vanilla id constancy. Added a getter for ItemColors.
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2016-03-17 08:40:58 +04:00 |
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RainWarrior
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b8bb8c374c
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Fixed MultiLayerModel not getting correct submodels; Unified the gui lighting of normal and custom models - diffuse lighting is now done in the pipeline, no need for IColoredBakedQuad anymore.
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2016-03-17 07:29:44 +03:00 |
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Adubbz
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02e228095e
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BlockColors and ItemColors no longer assume non-Vanilla id constancy. Added a getter for ItemColors.
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2016-03-17 14:27:55 +11:00 |
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LexManos
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0b0b5097e5
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Fixed NPE when sneak using a item.
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2016-03-16 18:25:53 -07:00 |
|
LexManos
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1d2d9ebc83
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Fixed Sand not falling.
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2016-03-16 18:25:26 -07:00 |
|
LexManos
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c442cd2909
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Fixed onUseStop being called twice {Bows firing twice}
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2016-03-16 18:25:14 -07:00 |
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LexManos
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1591373bf6
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Fix vanilla bug where bows consumed tipped arrows in creative.
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2016-03-16 18:24:48 -07:00 |
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LexManos
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f22ed86ad9
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Remove our entity position fixer. Vanilla fixed the bug in 1.9.
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2016-03-16 18:24:11 -07:00 |
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RainWarrior
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6b926f9a06
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Javadocs, small cleanup.
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2016-03-16 05:17:33 +03:00 |
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RainWarrior
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8b4bce37de
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Fixed progress reporting for model loading.
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2016-03-16 05:00:44 +03:00 |
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RainWarrior
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87f4351783
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Removed imports in patches.
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2016-03-16 04:23:40 +03:00 |
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RainWarrior
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4189f63905
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Fixed EffectRenderer patch, closes #2547.
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2016-03-16 04:23:40 +03:00 |
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RainWarrior
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12c051d52b
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Fixed incorrect culling of mod TESRs.
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2016-03-16 04:23:40 +03:00 |
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RainWarrior
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78a397bc69
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Fixed incorrect rotations for items in the left hand. Closes #2548.
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2016-03-16 04:23:28 +03:00 |
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RainWarrior
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b81a13d010
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Fixed model error reporting, fixed model errors in test mods that shouldn't happen, fixed custom texture loading, made more things private/final.
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2016-03-16 01:42:23 +03:00 |
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LexManos
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2bdb614fda
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Merge pull request #2544 from Vazkii/patch-1
1.9: Fixed registering armor materials through EnumHelper exploding
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2016-03-15 12:41:27 -07:00 |
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Vasco Lavos
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05801a74af
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1.9: Fixed registering armor materials through EnumHelper exploding
1.9 ArmorMaterial now requires a SoundEvent for the equip sound.
|
2016-03-15 17:52:58 +00:00 |
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LexManos
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ae72fa7ceb
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Fixed breaking of tall grass. It now uses fortune. Expanded grass seed hooks to allow Fortune. Potentially removing in future in favor of LootTables.
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2016-03-15 01:17:38 -07:00 |
|
LexManos
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7b0d8f09e9
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Fix digging blocks in survival.
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2016-03-14 23:44:10 -07:00 |
|
LexManos
|
28ae283b96
|
PlayerManager updated.
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2016-03-14 22:58:01 -07:00 |
|
LexManos
|
3839d33770
|
Delete mcp patches.
|
2016-03-14 21:07:05 -07:00 |
|
LexManos
|
9e74f9e7c0
|
We are based on 1.9 not 1.8.9 :D
|
2016-03-13 18:51:31 -07:00 |
|
LexManos
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c27b13c705
|
Update patches for fixed inner class suffeling in srg files.
|
2016-03-13 18:32:53 -07:00 |
|
RainWarrior
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5d352bda6c
|
Big model loader refactoring: simplified a lot of things, broke some error reporting. Still generally works.
|
2016-03-13 16:16:25 +03:00 |
|
RainWarrior
|
a799bbad2d
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First version of updated of ModelLoader, mostly works.
|
2016-03-13 12:10:50 +03:00 |
|
RainWarrior
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bda688b9b5
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Fixed some errors in forge.exc
|
2016-03-13 09:59:30 +03:00 |
|
RainWarrior
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4650ee2789
|
Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names.
|
2016-03-13 04:40:03 +03:00 |
|
LexManos
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ba80ead005
|
Merge pull request #2539 from bonii-xx/bugfix
Fix CombinedInvWrapper accessing incorrect slots
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2016-03-12 16:33:06 -08:00 |
|
Bernhard Bonigl
|
bcab92daf6
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Fix CombinedInvWrapper accessing incorrect slots
Closes #2533
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2016-03-12 22:17:57 +01:00 |
|
cpw
|
52e877bdd0
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Switch to srg patches
|
2016-03-11 19:59:24 -05:00 |
|
RainWarrior
|
93c1c737e1
|
Fixed armor rendering
|
2016-03-11 01:26:04 +03:00 |
|
RainWarrior
|
018c67d969
|
Fixed incorrect rendering state caused by transparent rendering pass for entities.
|
2016-03-11 00:57:05 +03:00 |
|
RainWarrior
|
5c9808ada8
|
Fixed emply hand not rendering in first person.
|
2016-03-11 00:43:18 +03:00 |
|
cpw
|
cdf8a820a6
|
Capture Biome Registry within FML
|
2016-03-09 23:01:04 -05:00 |
|
RainWarrior
|
8e9b403fbf
|
Fixed (hopefully) perspective transformations for custom models too.
|
2016-03-10 04:48:13 +03:00 |
|
RainWarrior
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cf93859095
|
Fix items rendering too low in first person.
|
2016-03-10 04:19:54 +03:00 |
|
cpw
|
98f606d4d2
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Move the patch into the fml override handler, for less patch
|
2016-03-09 20:08:24 -05:00 |
|
cpw
|
301d4b9fa0
|
Fix race condition between server ticks and the netlogin code handshaking for FML
|
2016-03-09 20:00:10 -05:00 |
|
RainWarrior
|
173cec4149
|
Fix perspective transformations for left-handed items, disable ModelAnimationDebug until model loading is fixed.
|
2016-03-10 03:38:58 +03:00 |
|
LexManos
|
873899a62b
|
Fixed position being shifted before being sent to shouldSideBeRendered.
|
2016-03-09 15:15:52 -08:00 |
|
LexManos
|
e4da09df2a
|
Bump version info. Rather important.
|
2016-03-09 14:52:32 -08:00 |
|
LexManos
|
90b2c86a9f
|
Added bypass functions to Defaulted registry, DO NOT USE THIS MODDERS FORGE INTERNAL ONLY.
And some other fixups for running.
|
2016-03-09 14:41:13 -08:00 |
|
LexManos
|
7b7156e87f
|
Interaction hooks need to be re-added but compiles {Doesn't run}
|
2016-03-09 14:11:56 -08:00 |
|