Fix race condition between server ticks and the netlogin code handshaking for FML
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parent
173cec4149
commit
301d4b9fa0
1 changed files with 14 additions and 6 deletions
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@ -1,6 +1,14 @@
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--- ../src-base/minecraft/net/minecraft/network/NetHandlerPlayServer.java
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+++ ../src-work/minecraft/net/minecraft/network/NetHandlerPlayServer.java
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@@ -612,7 +612,10 @@
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@@ -159,6 +159,7 @@
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public void update()
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{
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+ if (this.playerEntity.playerNetServerHandler != this) return; // FORGE: sometimes the netqueue will tick while login is occuring, causing an NPE. We shouldn't tick until the connection is complete
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this.func_184342_d();
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this.playerEntity.onUpdateEntity();
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this.playerEntity.setPositionAndRotation(this.field_184349_l, this.field_184350_m, this.field_184351_n, this.playerEntity.rotationYaw, this.playerEntity.rotationPitch);
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@@ -612,7 +613,10 @@
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double d2 = this.playerEntity.posZ - ((double)blockpos.getZ() + 0.5D);
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double d3 = d0 * d0 + d1 * d1 + d2 * d2;
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@ -12,7 +20,7 @@
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{
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return;
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}
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@@ -670,7 +673,9 @@
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@@ -670,7 +674,9 @@
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if (blockpos.getY() < this.serverController.getBuildLimit() - 1 || enumfacing != EnumFacing.UP && blockpos.getY() < this.serverController.getBuildLimit())
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{
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@ -23,7 +31,7 @@
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{
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this.playerEntity.theItemInWorldManager.func_187251_a(this.playerEntity, worldserver, itemstack, enumhand, blockpos, enumfacing, p_184337_1_.func_187026_d(), p_184337_1_.func_187025_e(), p_184337_1_.func_187020_f());
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}
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@@ -689,6 +694,7 @@
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@@ -689,6 +695,7 @@
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if (itemstack != null && itemstack.stackSize == 0)
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{
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this.playerEntity.func_184611_a(enumhand, (ItemStack)null);
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@ -31,7 +39,7 @@
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itemstack = null;
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}
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}
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@@ -703,12 +709,14 @@
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@@ -703,12 +710,14 @@
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if (itemstack != null)
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{
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@ -46,7 +54,7 @@
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itemstack = null;
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}
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}
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@@ -888,7 +896,9 @@
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@@ -888,7 +897,9 @@
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}
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else
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{
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@ -57,7 +65,7 @@
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this.serverController.func_184103_al().sendChatMsgImpl(itextcomponent, false);
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}
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@@ -1057,7 +1067,7 @@
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@@ -1057,7 +1068,7 @@
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return;
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}
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