Commit Graph

2249 Commits

Author SHA1 Message Date
Cyborgmas a73e003dd3
Fix translucent blocks not rendering properly when moved by pistons on fabulous (#7441) 2020-11-21 11:57:33 -08:00
Alex O'Neill 56e538e8a9
Fix MC-194811 - Removing structures causes chunk save errors. 2020-11-20 10:23:50 -08:00
Cyborgmas 0ff8a596fc
Fix dims on servers not loading the first run (#7445) 2020-11-11 01:09:35 -08:00
Take Weiland bca20ace4e
Allow for custom argument types by filtering them on vanilla connections (#7463) 2020-11-10 12:24:25 -08:00
Brennan Ward f3b53001c9
Add Player context to AnvilUpdateEvent (#7442) 2020-11-10 12:05:47 -08:00
Jonathan Coates 15bac0eeaa
Don't overwrite PlayerAdvancement's player with a fake one (#7454)
If a FakePlayer is constructed with the same UUID/GameProfile as a
currently active player, the player object within PlayerAdvancement is
set to the fake player.

As fake players cannot receive advancements (see grantCriterion), this
prevents the actual player from receiving any advancements until they
change dimension/relog.
2020-11-10 11:55:42 -08:00
Dennis C 8c68731838
Render local player when the renderViewEntity is not the local player (#7216) 2020-11-10 11:13:49 -08:00
LexManos f54998a6b7 1.16.4 Initial Update 2020-11-02 10:42:45 -08:00
LexManos 7d00d015f3 Fix Biomes not properly copying over ids loaded from the save to the new Dynamic Registry. 2020-11-01 20:30:38 -08:00
David Quintana 53eedb0f10
Update forge mappings to 20201028-1.16.3 (#7435) 2020-10-29 01:11:57 +01:00
Alex O'Neill 6e0e67b14d
Fix breaking changes from the Biome rename PR #7434 (#7439) 2020-10-27 09:00:53 -07:00
sciwhiz12 22f7f4649b
Reimplement nametag distance attribute, fix attribute translation keys (#7387) 2020-10-26 16:52:36 -07:00
Alex O'Neill 8a77681574
Fix data pack biomes failing to load in SingleBiomeProvider (#7434) 2020-10-26 15:06:53 -07:00
cpw 6ff6277efa
Rollback registries to vanilla state if something happens during loading, so subsequent activities can still run and not generate false reports..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-25 11:33:43 -04:00
LexManos 74f9ef838a Fix mcp_snapshot mapping issue causing unneeded patches. Closes #7424 2020-10-20 12:32:19 -07:00
SilverDavid 8536521b7b
Fix issue with ITeleporter allowing easier use of vanilla logic. (#7317) 2020-10-16 12:09:53 -07:00
Richard Freimer b1659300e0
Adds tag support for Enchantments, Potions, and TileEntityTypes (#7379) 2020-10-15 12:45:25 -07:00
Ocelot 51fa230e7b
Add event for player changing game mode (#7355) 2020-10-15 10:15:06 -07:00
cpw 5f292895cb
Fix RCON multipacket responses not actually understanding UTF8.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-12 14:10:57 -04:00
cpw 9cfe741cea
Fix RCON not sending newlines in output for multiline. Fixes https://bugs.mojang.com/browse/MC-7569, a very old bug that is really annoying if you use RCON.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-11 21:48:55 -04:00
LexManos 37f226eda5 Fix typo causing potential error in vine growth. Closes #7406
Sort missing registry dumps by name, making it easier to read.
2020-10-09 12:56:26 -07:00
David Quintana 59b4affbe7 Fixed conditional advancement loading when using the "advancements" array.
Added automatic generation of conditional advancements from the criteria in the conditional recipe entries.
Added advancement name calculation from the recipe ID.
2020-10-09 15:47:32 +02:00
DaemonUmbra 5648336893
Added Basic Class-Level SAS Capability to checkSAS, added Vector4f to SAS (#7385) 2020-10-08 14:02:48 -07:00
Richard Freimer f5b53d5d10
Add hooks to allow modification of structures spawn lists (#7344) 2020-10-07 13:04:03 -07:00
Richard Freimer 10448c1ac9
Add back patches to Screen allowing for item tooltips to be auto wrapped again (#7378)
Only deals with the methods receiving an ItemStack or ITextComponent(s), the methods that take IReorderingProcessor(s) are left alone.
2020-10-06 21:38:27 +02:00
Richard Freimer 6e23030595
Fix vanilla Campfire smoke bug. MC-201374 (#7381) 2020-10-02 16:34:17 -07:00
sciwhiz12 78d69db79e
Fix toggleable keybindings still being active while in GUI Fixes #7370 (#7373) 2020-10-02 16:28:21 -07:00
Max Becker 9177ac1b2e
Fix modded EntityClassifications not being useable in the codec. (#7337) 2020-10-02 15:06:48 -07:00
ichttt 65372e3123
Fix grass disappearing when alwaysSetupTerrainOffThread is true (#7291) 2020-09-23 23:43:07 -07:00
LexManos d1e3567c6b Revive BiomeManager and BiomeLayer hooks. 2020-09-23 23:35:40 -07:00
Richard Freimer af75547d37
Fix a few minor issues with custom tag types and fix OptionalNamedTags (#7316) 2020-09-23 20:12:11 -07:00
Take Weiland 37be3aff2d
Fix ToggleableKeyBinding differences to vanilla. (#7338) 2020-09-23 15:10:01 -07:00
Tyler Hancock 0484f695fb
Fixed container item being consumed in brewing stand. #7307 (#7314) 2020-09-22 12:14:08 -07:00
sciwhiz12 e55bd86dff
Fix parse results of CommandEvent being disregarded (#7303) 2020-09-22 12:06:01 -07:00
Alex O'Neill 91dda36b08
[1.16] Reimplement ICloudRenderHandler, ISkyRenderHandler and IWeatherRenderHandler (#6994) 2020-09-22 11:41:07 -07:00
Sebastian Hartte 6eb3e20abb Sets the empty/fill sounds for vanilla fluids.
Use Fluid's fillSound rather than emptySound when filling buckets.
2020-09-15 22:06:17 +02:00
Justin Wiblin 2686b7a9ab
Fix json biomes not setting registry name correctly for the BiomeLoadingEvent. (#7329) 2020-09-15 09:51:45 -07:00
David Quintana 4b93e3a224 Fix inconsistencies in how the values from the model are passed into the baked model.
This puts them in line with vanilla, as intended.
2020-09-15 16:17:57 +02:00
LexManos 11e3281b3f New BiomeLoadingEvent that allows modders to edit biomes as they are being deserialized. 2020-09-14 17:43:01 -07:00
LexManos c75eb9e7cf 1.16.3 Update
Also included a bunch of warning cleanups.
2020-09-10 12:01:45 -07:00
Redstone_Dubstep 2353cd982a
Fix tile entities being replaced when not needed. (#7318) 2020-09-10 11:54:48 -07:00
Take Weiland c382527ba2
Fix Minecart speed cap on rail being initialized to 0 (#7315) 2020-09-09 10:09:00 -07:00
Richard Freimer 45f8dc5245
Add support for custom tag types (#7289) 2020-09-08 19:10:36 -07:00
cpw 43391c009c
More crash report tweaks. Put a button to open the generated crash report on the error screen, tweak formatting of crash report, and add the enhanced stack trace data (transformers et al)
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-08 20:05:45 -04:00
ChampionAsh5357 15733a18e4
New hook for better custom scaffolding movement (#7261) 2020-09-08 14:00:09 -07:00
mrp-v2 e421ea164c
Fix custom teleporters NPE (#7296) 2020-09-08 13:29:07 -07:00
Cyborgmas 178e3d244a
Prevent duplicate wrapper tags from crashing (#7283) 2020-09-08 13:25:23 -07:00
Tschipp bd5e107628
Add partialTicks to RenderNameplateEvent (#7277) 2020-09-08 13:24:02 -07:00
Edwin Mindcraft 887bc37209
[1.16.x] Fixes for Bamboo, Enchantments and Conduits, small adjustments to bring some patches closer to the vanilla code. (#7239) 2020-09-08 13:03:36 -07:00
ChampionAsh5357 05480843cd
Re-implement DrawHighlightEvent$HighlightEntity Firing (#7233) 2020-09-08 12:50:06 -07:00