Commit graph

5550 commits

Author SHA1 Message Date
mezz
9cd2c697e5 Fix #2961 Capability data is not preserved by fluid handler interactions (#2976) 2016-06-13 20:01:28 -07:00
cpw
dd09da27b5 Slight tweak to early loading, to accommodate FMP 2016-06-13 09:33:26 -04:00
LexManos
1164ace8df Fixed Fernflower decompile issue in AnvilChunkLoader.saveExtraData() Closes #2985 2016-06-12 23:47:34 -07:00
cpw
f7feec029e Mute the connection reset by peer exception - it's spamilicious for the most part. 2016-06-12 12:15:10 -04:00
cpw
ee7c965fe0 Fix missing IMC message query. 2016-06-11 21:08:54 -04:00
Man of J
6da3250583 Read a Update JSON in UTF-8 (#2978) 2016-06-11 13:06:38 -07:00
Vincent Lee
6a3b734801 Add getter for the world to LootContext (#2954) 2016-06-09 03:37:11 -07:00
Gustaf Järgren
ca6d1c9e3d Fixed arrows not showing in non default AchievementPages (#2968) 2016-06-09 03:26:34 -07:00
mezz
c776d97691 Add methods to Fluid to allow custom vaporization overrides (#2959) 2016-06-09 02:30:06 -07:00
RainWarrior
883bfe57ab Fixes #1984. 2016-06-05 11:15:05 +03:00
RainWarrior
a649cce2ea Modified SimpleModelState to ignore the parts it doesn't know about. Fixes model part hiding always applying to some models when transformations are specified in the blockstate json. 2016-06-05 10:14:44 +03:00
RainWarrior
ac194dc378 Pass the GL context back from the splash screen during the EntityRenderer init. 2016-06-05 09:29:56 +03:00
cpw
18e60a1235 Fire ChunkWatchEvent.Watch event, closes #2767. Based on @sfPlayer1 patch suggestion. It looks like this logic has shifted relative to 1.8, so there may be differences in event behaviour now. 2016-06-04 11:13:44 -04:00
Minecrell
279380b4f1 Fix asynchronous chunk loading (#2946)
Since the update to Minecraft 1.9.4 chunks were actually never loaded
asynchronously because a sync request was always made from the
PlayerChunkMap shortly after the chunk had been queued.

- PlayerChunkMapEntry now only loads chunks synchronously *after* the
  chunk failed to load asynchronously.
- Fixed some minor bugs that caused "Attempted to dequeue chunk" messages
- Simplified ChunkProviderServer patch. loadChunk no longer generates chunks,
  so there is no need to handle that.
- Moved loader and provider to ChunkIOProvider so there is no need for
  "hashCode abuse"
2016-06-04 02:51:27 -07:00
mezz
14ee316d06 Make it easier to use FluidTanks that have input/output restrictions (#2945)
These internal function should NOT be used by anything except the owner of the tank.
2016-06-04 01:29:44 -07:00
LexManos
13b820fde2 Fixed BiomeProvider.getModdedBiomeGenerators method name. Closes #2937 2016-06-03 19:00:02 -07:00
Vincent Lee
35cd9fe212 Several bugfixes for PlayerInteractEvent (#2943)
* Don't change Result if setCanceled(false) called

* Fix RightClickEmpty firing even when targeting a block or entity

* Add a left click empty event

* Move hook point for EntityInteractSpecific to the right place

* Fix LeftClickBlock not firing clientside in creative, and clarify docs about creative
2016-06-03 18:52:01 -07:00
mezz
92914f82ae Add new IFluidHandler for capabilities. (#2942)
Old fluid system is deprecated and slated for removal in the next cleanup cycle.
2016-06-03 18:26:41 -07:00
Matti Ruohonen
13ed510fcf Add a Slot#isSameInventory() method (#2884)
This fixes shift + double clicking items in Containers that use
SlotItemHandler slots.
2016-06-03 17:26:51 -07:00
LexManos
6ca018c2b5 Fixed POTENTIAL issue where mods would query world infrom from TEs before they are set. Closes #2863 2016-06-03 17:11:12 -07:00
LexManos
9a23cf76d2 Expanded custom villagers to Zombies and world gen.
Fixed edge cases where custom professiosn wernt being used correctly. Closes #2862
2016-06-03 16:49:30 -07:00
LexManos
0a5daa194b Fixed client side ticking TileEntites after they are unloaded. Closes #2852 2016-06-03 15:29:14 -07:00
LexManos
596ecfb891 Fixed position sent to sanSustainPlant from cactus. Closes #2941 2016-06-03 14:56:58 -07:00
LexManos
06d7a9e39c Forge will now warn the user and ask permission to load a world with unknown registries. Closes #2934 2016-06-01 19:40:59 -07:00
LexManos
8432f95223 Fix BlockFluidBase having collision. Closes #2932 2016-06-01 13:58:05 -07:00
cpw
caa61e1be9 Merge branch '1.9.4' 2016-05-31 00:34:03 -04:00
RainWarrior
ce481da1d1 Initial support for model visibility system. Implemented it for OBJ, B3D and normal vanilla models; fixed NPE accessing parent state in B3DModel. Fixes #2801. 2016-05-30 01:20:43 +03:00
mezz
86baf7462f Improve JavaDoc links, fix some broken JavaDocs (#2833)
Improve JavaDoc links, fix broken JavaDocs
2016-05-29 14:05:07 -07:00
RainWarrior
4008983a5d Reordered transformations during LayerHeldItem rendering, fixes #2827. 2016-05-29 23:36:07 +03:00
LexManos
e65218b525 Fixed new ICrashReportDetail loader working with packaged mods by delaying it until the ModContainer's construct event. Closes #2924 2016-05-29 02:37:37 -07:00
LexManos
d3e758fce6 Fixed issue with @ObjectHolder and the new registry system. Closes #2640
Only run static initalizers for classes we need to get the names from values.
2016-05-29 00:06:43 -07:00
LexManos
0bb4d9fb89 Fixed village wells not having their biomes set. Closes #2499 2016-05-28 23:46:00 -07:00
LexManos
3bdbe04261 Fixed TileEntityBeacon not using position-aware getLightOpacity. Closes #2530 and #2910 2016-05-28 23:19:27 -07:00
LexManos
39ac710722 Fixed potential issue with Chunk.getLightOpacity being called before the chunk is added to the world map. Closes #2529 2016-05-28 23:16:12 -07:00
LexManos
aef721a248 Fixed FluidUtil.tryEmptyFluidContainerItem not checking if the tank can accept fluids first. Closes #2527 2016-05-28 23:06:42 -07:00
LexManos
b5f8da794c Make sure tool-classes for vanilla tools are initialized early. Closes #2909 and #2525 2016-05-28 22:58:39 -07:00
LexManos
906b83dee4 Fix tooltip for survival tab in the creative menu not drawing on any but the first page. Closes #2908 and #2504 2016-05-28 22:56:33 -07:00
LexManos
5d2b8438c9 Fix Thorns enchantment bypassing ISpecialArmor.damageArmor function. Closes #2463 2016-05-28 22:49:54 -07:00
LexManos
2f5f9968e4 Reinitalize statistics information on Mapping changes.
Fixes mismatched stats to item/block ids. And auto registers stats for modded items.
Closes #2454
2016-05-28 22:31:48 -07:00
LexManos
772e7da3a3 Fixed NBTTagString.toString not properly escaping \'s. Closes #2393 2016-05-28 22:30:09 -07:00
LexManos
93be22fc8e Add ServerHangWatchdog to TerminalTransformer whitelist. Closes #2203 2016-05-28 21:19:47 -07:00
LexManos
978861b521 Fix setTileEntity causing the world to remove the new and old tile entities. Closes #2164 2016-05-28 21:03:24 -07:00
LexManos
b8996b14bc Fixed EntityRegistry.addSpawn adding duplicate spawn entries. Closes #2112 2016-05-28 20:53:19 -07:00
LexManos
0406267d89 Fix javadocs for BiomeColor events. Closes #2093 2016-05-28 20:15:32 -07:00
LexManos
debe0ffdf8 Fire LivingSpawnEvents for MobSpawners. Closes #2079 2016-05-28 20:13:03 -07:00
LexManos
357d2f8d86 Fire PopulateChunkEvent Pre and Post in ChunkProviderFlat. Closes #2050 2016-05-28 19:56:35 -07:00
LexManos
c0840da355 Move getArmorModel hook up two lines so that the attributes and animation information is set. Closes #1939 2016-05-28 19:21:57 -07:00
LexManos
a5ffda5d66 Close player's inventory to prevent potential dupe issues on some modded items. Closes #1431 2016-05-28 18:20:05 -07:00
LexManos
35978b0d96 More uniformly apply Configuration.caseSensitiveCustomCategories. Closes #1353 2016-05-28 18:04:29 -07:00
LexManos
4824d647f4 Set Enchantment table's harvest level. Closes #1349 2016-05-28 17:55:27 -07:00