LexManos
8daafa79b6
Change FML module to read-only connection.
2013-03-03 19:41:13 -08:00
LexManos
00c596f5a3
Update python scripts to reflect that FML is now a submodule. Delete updateasmdata as it's in /fml/ now. Build should work once again.
2013-03-03 19:30:23 -08:00
LexManos
f7d6c2384c
Remove window helper batch files.
2013-03-03 18:51:39 -08:00
LexManos
95ba5f4e3a
Removed GNUWin32 files and uneeded files seince FML is now a submodule.
2013-03-03 18:36:38 -08:00
LexManos
d1479d1a77
Added submodule changelog ganerator:
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Updated FML:
MinecraftForge/FML@e74087ee43 Ignore again, testing submodule.
2013-03-03 14:09:48 -08:00
LexManos
d6a86916eb
Testing selective commit of submodule.
2013-03-03 12:03:46 -08:00
Christian
59b8e5e93c
Add in simple texture management for mods using the stitcher. Scope with "{domain}:{texture}" to
...
get textures that are not at /textures/<item|block>/{texture}.png but /mods/{domain}/textures/<item|block>/{texture}.png
instead
2013-03-03 14:11:31 -05:00
Christian
72e013fb66
Fix up patches for FML, also, add in FML as a submodule rather than a zip
2013-03-03 14:05:34 -05:00
LexManos
9bd8f2697c
Updated Forge to s13w09c
2013-03-02 03:08:27 -08:00
LexManos
ed55969932
Not supposed to have debug stuff...
2013-02-28 03:59:57 -08:00
LexManos
a04e7912b0
Sync up with FML, Will not run nativly as you need deobfusication_data.zip in your libs folder.
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We have not setup the download for that yet, to make it yourself just zip joined.srg name it deobfusication_data.zip and put it in lib
2013-02-28 03:53:42 -08:00
Christian
082ee1a5ea
Merge branch 'master' into snapshot15
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Conflicts:
fml-src-1.4.7-4.7.22.539-master.zip
fml-src-1.4.7-4.7.35.556-master.zip
fml-src-13w02b-4.99.16.541-snapshot15.zip
2013-02-27 23:19:11 -05:00
LexManos
a766603b38
Merge commit '695b080197bd577cc34fe6dbc72b74f4a74b2d5c' into snapshot15
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Testing cherry picking.
2013-02-27 00:57:35 -08:00
LexManos
a520e128d7
Fix TESR culling for beacons, and implement a good enough measure for Chests.
2013-02-24 22:55:48 -08:00
LexManos
a0bc6a3ed0
Bump version to 6.6.2, declaring Forge for MC 1.4.7 feature complete, as 1.5 is on the horizon, only bug fixes from this point on. Unless something major happens on Mojang's end.
2013-02-23 14:20:49 -08:00
LexManos
0f696c3739
Add water and lava to liquid dictionary by default, closes #419
2013-02-23 13:53:05 -08:00
LexManos
f0ea9c9106
Store the glMultiTexCoord lightmap for later use with glDrawArrays closes #406
2013-02-23 13:50:12 -08:00
LexManos
3530e0d861
Added unload event for client worlds Closes #405
2013-02-23 13:41:43 -08:00
LexManos
a7cdcc1f33
WorldGen*Trees shoud not respect custom soils. Closes #355
2013-02-23 13:07:00 -08:00
LexManos
0396ba2252
ItemStack sensitive versions of Item.getPotionEffect and Item.isPotionIngredient Closes #321
2013-02-23 12:02:36 -08:00
LexManos
f703dbb230
clarify what the size is measured in for the dormant chunk cache. -.-
2013-02-23 11:51:16 -08:00
LexManos
b754d6f301
Fix movement speed check, closes #420
2013-02-23 11:30:56 -08:00
LexManos
d9ebd3fb53
Change usage of ketSet/get to entrySet in OreDictionary, closes #422
2013-02-23 11:22:01 -08:00
LexManos
3945819851
Fixed entity colision above max world height, and below 0. Closes #400
2013-02-23 10:59:44 -08:00
LexManos
d50f150c56
Disable automatic equiti of pcke dup items for players, and fixed index issues in Player.setCurrentItemOrArmor.
2013-02-23 10:42:33 -08:00
LexManos
feca047114
Update FML to 556:
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b6d6f235 Fix sprite map issue.
1158aa46 Fix Language Registry, closes #FML 163
50ce6fb3 Option to disable renaming for srgnames.
2013-02-22 15:01:45 -08:00
LexManos
53aac39d90
Jenkins needs this script, *pokes Overmind* -.-
2013-02-15 05:11:55 -08:00
LexManos
307dd48229
Fix profiler issue with RenderGlobal patch. Closes #414
2013-02-15 04:56:55 -08:00
LexManos
183b3e6316
Fix EventTransformer throwing an NPE when transforming a class that doesn't exist. Closes #413
2013-02-15 04:53:56 -08:00
LexManos
e11feec55f
Fix fortune modifier always passed as 0 to idDropped closes #412
2013-02-15 04:49:33 -08:00
LexManos
dcdd7c6c0e
Fixes comparison for items in creative inventory, closes #411
2013-02-15 04:43:20 -08:00
LexManos
ace8c29085
Added a hook into SlotArmor so Items can control if they are classified as a Armor type. Closes #408
2013-02-15 04:25:08 -08:00
LexManos
1c57f03722
Add item frame transformations to the EntityItem render helper Closes #407
2013-02-15 04:10:49 -08:00
LexManos
0a2e78d0c6
Made LiquidStack.isLiquidEqual(ItemStack) properly check the contained liquid, in addition to obvious id/meta closes #399 and closes #403
2013-02-15 04:00:46 -08:00
LexManos
6e302a1350
Kill .sh wrappers until someone writes more robust versions, closes #392 and closes #402
2013-02-15 03:38:46 -08:00
LexManos
57b77ce17e
Actually use the line parameter in ServerChatEvent, closes #401
2013-02-15 03:22:59 -08:00
LexManos
f1987359c9
Kill generated timestamp in config files, if you want to retreive this information, usethe file's modified time. Closes #404
2013-02-15 03:18:36 -08:00
Christian
6673844c54
Fix ServerBrand retriever- forge is now forge,fml!
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Update FML: cd96718
cd96718 Fix HD mob skins, FINALLY!!! Stupid eyes are stupid.
2013-02-06 20:28:54 -05:00
Christian
afea4fce1d
Remove the single use interface ITickingArmor, and apply to Item directly.
2013-02-04 17:53:47 -05:00
Christian
40a3660c93
Fix possible null case for collision bounding box.
2013-02-04 13:58:55 -05:00
Christian
7e5a9076f0
Fix TESR rendering for double chests
2013-02-04 11:19:39 -05:00
Christian
c5bb9fc78f
Merge branch 'TESRculling'
2013-02-04 11:13:29 -05:00
Christian
fbf9527be3
Add in "armor ticking"- implement the interface and the armor piece will tick.
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Update FML:22dbe41
22dbe41 Fix up mistake that broke all modloading. Nice.
2013-02-04 11:07:53 -05:00
Christian
3a0634b5d1
Update FML:549b6fd
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549b6fd IMC tweaks: runtimeMessages now work (thanks for all that testing for this much requested feature!) and IMCEvent will no longer rem
9fafdc1 More logging tweaks. You can probably configure individual mod log files if you wish now
f169f7c A log of logging cleanup. FML will now read logging.properties to configure logging channels a couple of times during startup. You
3ac891f Try and handle "death on startup" a bit cleaner
2dc0189 Deprecate the old GUI ticktype. They're dead and have been for some time.
dd98784 Tweak a method signature
1c9a510 Add parameters to FML install to enable/disable certian aspects. Applying patches, running transformer/merger, and decompiling serv
1bd6847 Fix up packages.csv ordering for easier diffing
2013-01-31 13:51:56 -05:00
Christian
fb46c7a01f
Fix small derp in TE
2013-01-31 13:46:29 -05:00
Christian
0f3bd780e1
Merge branch 'master' into TESRculling
2013-01-29 10:01:00 -05:00
LexManos
1dc9ef9b08
Fix initalization issue with the clamping threshold config value. And remove vanilla console spam related to it.
2013-01-29 03:11:59 -08:00
LexManos
4299aa22ff
Change WorldServer.allPlayersSleeping to public, and remove the SideOnly annotation on EntityPlayer.getSleepTimer() Closes #393
2013-01-28 18:12:29 -08:00
LexManos
40392216b3
Change access of upper and lower chest fields of InventoryLargeChest to public. Closes #387
2013-01-28 18:08:38 -08:00
LexManos
6d6405973c
Added catch to TileEntityChestRenderer for potential crash when modders do bad things -.- Closes #389
2013-01-28 18:05:38 -08:00