Commit graph

393 commits

Author SHA1 Message Date
Lex Manos
267e1ee62f Hook BlockState's Json loading to add support for simplified Forge format.
See https://github.com/MinecraftForge/MinecraftForge/pull/1885 for more details.
2015-06-02 16:49:56 -07:00
cpw
3c640fa32d Bump minor version # to 2 because of the fluid changes (mirroring what happening in 1.7.10) 2015-06-01 16:31:16 -04:00
cpw
d02636213a Merge branch '1.7.10' - imports all the fluid fixups and other stuff from 1.7 into 1.8
Conflicts:
	fml/src/main/java/net/minecraftforge/fml/common/FMLCommonHandler.java
	fml/src/main/java/net/minecraftforge/fml/common/Loader.java
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
	patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
	patches/minecraft/net/minecraft/item/ItemArmor.java.patch
	patches/minecraft/net/minecraft/nbt/CompressedStreamTools.java.patch
	patches/minecraft/net/minecraft/nbt/NBTTagCompound.java.patch
	patches/minecraft/net/minecraft/nbt/NBTTagList.java.patch
	patches/minecraft/net/minecraft/world/World.java.patch
	patches/minecraft/net/minecraft/world/WorldProvider.java.patch
	src/main/java/net/minecraftforge/common/ForgeVersion.java
	src/main/java/net/minecraftforge/common/network/ForgeMessage.java
	src/main/java/net/minecraftforge/fluids/BlockFluidBase.java
	src/main/java/net/minecraftforge/fluids/FluidContainerRegistry.java
	src/main/java/net/minecraftforge/fluids/FluidRegistry.java
	src/main/java/net/minecraftforge/oredict/OreDictionary.java
2015-06-01 16:29:34 -04:00
Lex Manos
3331d2a496 Fixed damage reduction rate of vanilla armor incorrectly scaling with armor's current durability. 2015-05-26 23:34:32 -07:00
Lex Manos
df5e594e95 Loosen up ServerChatEvent to support IChatComponent Closes #1893 2015-05-25 13:34:34 -07:00
Flan
306af4feee Added CameraSetup sub-event for camera angles
Allows players to alter yaw and pitch of renderViewEntity, but more importantly, adds the ability to roll the view.

Added camera roll hook
2015-05-19 16:14:44 +01:00
t1g3l
6a299a483a Changed forge command tab completion to use getListOfStringsMatchingLastWord() 2015-05-18 13:51:05 +02:00
t1g3l
fe327fbd76 Added tab completion 2015-05-17 11:00:42 +02:00
Tmtravlr
b2de64bc70 Initialized the Nether Fortress chest loot
Forced the nether fortress chest loot to initialize in ChestGenHooks
like the other types.

Changed tabs to spaces. Silly Eclipse.
2015-05-10 15:59:07 -07:00
cpw
96cbadb874 Expose the fluid that a block was constructed with, useful for 'non-default'
configuration of fluidblocks. Shouldn't be used outside of this purpose.
2015-04-20 10:29:04 -04:00
cpw
50608986fe Replace the OLD fluid in the fluidID map, not the new one.. 2015-04-20 10:01:36 -04:00
cpw
7bbe8df2b8 Fix static initializer derp. 2015-04-20 09:26:27 -04:00
cpw
0543828603 Make FluidStack hold a delegate for the fluid. This can then float based on what is "live" at present. 2015-04-20 09:06:23 -04:00
cpw
dcb2f2588c Actually use the override constraint in ticket requests. Closes #1802 2015-04-19 11:57:39 -04:00
cpw
54af750717 Verify that the fluid registry doesn't contain "junk" fluids thru reflection. 2015-04-18 21:37:45 -04:00
King Lemming
cd3bbfb02c Adds some new Ore querying functionality.
Also attempts to size initial Hashmaps in a logical manner.

Signed-off-by: King Lemming <kinglemming@gmail.com>
2015-04-16 17:18:37 -04:00
Lumien
81ab4cbc5f Added LivingExperienceDropsEvent to change the amount of experience an entity drops 2015-04-14 11:58:00 +02:00
LexManos
475d7fc02d Revert KL's change, requesting a ore WILL register it.
Registering like this and returning a new empty list allows for modders to register their recipes and such without requiring to be executed after someone actually adds an item. If handled properly this allows for more flexible load orders, and more responsive code.
2015-04-13 21:28:16 -07:00
King Lemming
3cd7f6bd87 Adjusts OreDictionary to prevent invalid registrations.
Getting Ore Names for a non-existent ore will no longer automatically add that Name to the list nor generate an ID.

Tweaks a warning message in the FluidContainerRegistry. No functionality change.

Signed-off-by: King Lemming <kinglemming@gmail.com>
2015-04-13 22:40:38 -04:00
cpw
5c88164211 And handle the null case in the constructor itself. Closes #1794 (again) 2015-04-11 17:38:15 -04:00
cpw
230d757a89 Fix NPE - Closes #1794 2015-04-11 17:27:14 -04:00
cpw
9671179453 Fluids are now tracked internally by mod. This allows for the server and the world to specify a "default"
in the case of a possible alternative fluid implementation. If you always called registerFluid, things
should work pretty seamlessly, but if you didn't (gating with an isFluidRegistered check for example)
you should change to register anyway. This way, even if you're not default in the overall instance, you may
become default if you're the only mod present on a server, for example, or in a world save.

This should radically decrease the mixups caused by mod load ordering problems, and other issues around fluid
tracking.
2015-04-11 17:18:53 -04:00
King Lemming
37d63b3fe9 Adds a warning to the FluidContainerRegistry when a mod does something stupid! Also denies the registration.
Signed-off-by: King Lemming <kinglemming@gmail.com>
2015-04-10 20:09:58 -04:00
King Lemming
186f92479d Fixes FluidContainerRegistry properly - no more corner case where client/server mods disagree.
Also clarifies the 2x Fluid registration error message somewhat.

Signed-off-by: King Lemming <kinglemming@gmail.com>
2015-04-10 16:38:45 -04:00
King Lemming
433b7ca589 Fixes #1782
Signed-off-by: King Lemming <kinglemming@gmail.com>
2015-04-09 17:28:20 -04:00
Timothy Tomkins
dfd42ab573 Player sensitive version of Block.getPickBlock
Block.getPickBlock was patched in 1.7 but was overlooked in 1.8.

Closes: https://github.com/MinecraftForge/MinecraftForge/issues/1709
2015-04-09 02:09:58 -04:00
Sergey Shatunov
a42cf1ae37 Fix FluidRegsitry.registerFluid
FluidRegistry:
```java
    static BiMap<String, Fluid> fluids = HashBiMap.create();
    static BiMap<Fluid, Integer> fluidIDs = HashBiMap.create();
...
    public static boolean registerFluid(Fluid fluid)
    {
        if (fluidIDs.containsKey(fluid.getName()))
            ^^^^^^^
```
There is definitely should be fluids instead fluidIDs. This mistake broke many mods.
2015-04-08 17:26:40 +06:00
Lex Manos
02ebc9ca21 Restore binary compatibility issues in FluidRegistry caused by recent changes. 2015-04-07 20:06:55 -07:00
Irtimaled
1eb535f14f Copy fortress.dat from vanilla location
Fixes #1747

If the dat file isn't in the dimension specific folder but is present in the vanilla data folder then copy it over.
2015-04-07 14:40:17 +01:00
cpw
4f0e2fb9c4 You shouldn't be creating FluidStacks from unregistered Fluids. Warn clearly on failed registrations, and make a useful log message for failed fluidstack
creations. Should help a lot with tracking down broken mods that are doing this wrongly.
2015-04-05 22:48:09 -04:00
King Lemming
f7395f517b Allow for duplicate Fluid Blocks. It's annoying to be sure but just as with the OreDictionary, we'll have to handle it.
Signed-off-by: King Lemming <kinglemming@gmail.com>
2015-04-05 22:30:39 -04:00
cpw
defaddecec Fix formatting 2015-04-05 22:30:39 -04:00
cpw
7506a5b7ad Add in a fluidid transformer 2015-04-05 22:30:39 -04:00
King Lemming
3fc40b955a Removed fluidID from ItemStack.
This fixes a rather huge issue where FluidStacks on the client could be desynced if a modder was unaware of it.

This is a breaking change but can be mitigated with a transformer to the getter getFluidID().

Signed-off-by: King Lemming <kinglemming@gmail.com>
2015-04-05 22:30:39 -04:00
iChun
b2f1b036de Readded but deprecated the old RenderPlayerEvent that were deleted. Sorry, Lex. 2015-04-04 22:30:23 +01:00
iChun
8c35bc1dc7 Reimplement RenderPlayerEvent that was removed in the port to 1.8 from 1.7.10.
RenderPlayerEvent.Specials was removed because the special effects are done in the LayerRenderer now.
2015-04-03 21:11:43 +01:00
cpw
38b9febfe5 Forge really should have always supported the concept of an "exact spawn". Individual world providers can still
change this behaviour of course, but for default maps it makes sense to support it as a config option.
2015-04-03 10:31:25 -04:00
RainWarrior
46b1b82f13 Fixed mipmapping not being enabled by expanding 1x1 texture 2015-04-01 16:06:03 +03:00
Lex Manos
0f162ddc6a Updated FML:
MinecraftForge/FML@2a268cd566 Improve mod list GUI, add sort and search
MinecraftForge/FML@951fc2d9fd First attempt at making FMLControlledRegistry something a bit more generic than just blocks/items.
MinecraftForge/FML@410582222d Merge pull request #614 from tterrag1098/betterModList
MinecraftForge/FML@ba0b176430 Fix ModDiscoverer ignoring inner classes.
MinecraftForge/FML@9cc313eab9 Merge pull request #617 from diesieben07/innerclass-disc
MinecraftForge/FML@01aaa7dc97 Fix mods defined via --mods or --modListFile launch args not being searched for coremods. #560
MinecraftForge/FML@8cecc47b85 Merge pull request #620 from killjoy1221/extra-coremod-fix
MinecraftForge/FML@38d9a5f444 Enhance output of common FML errors in crash reports and server

Force load anonymous minecraft classes used in crash reports. This prevents some crashes being hiddedn behind class definiton exceptions.GUI.
2015-03-27 03:03:31 -07:00
Lex Manos
9e7e9e5cbf MinecraftForge/FML@24cb4a42c4 Enhance output of common FML errors in crash reports and server GUI.
Force load anonymous minecraft classes used in crash reports. This prevents some crashes being hiddedn behind class definiton exceptions.
2015-03-27 02:54:55 -07:00
JamiesWhiteShirt
3b567a92d8 Added newVolume and newPitch to PlaySoundAtEntityEvent. Deprecated ForgeEventFactory.onPlaySoundAt, added replacement ForgeEventFactory.onPlaySoundAtEntity. 2015-03-19 12:37:21 +01:00
LexManos
888bab92c3 Merge pull request #1723 from Geforce132/master
Add an EntityMountEvent.
2015-03-16 10:01:53 -07:00
Geforce132
d2f36d56f1 -Added EntityMountEvent. 2015-03-13 19:12:16 -05:00
diesieben07
642003e065 Fix jukebox message being too low with forge 2015-03-11 23:25:41 +01:00
LexManos
7355bdf600 Merge pull request #1721 from me4502/update-event
Added NeighborNotifyEvent fired on server side only, allows for monitoring and disabling world 'physics' updates.
2015-02-28 22:54:48 -08:00
Me4502
c21e38cd3b Add NeighborNotiftyEvent. 2015-03-01 16:53:32 +10:00
Tmtravlr
f152741bba Added Nether Fortress chest to the ChestGenHooks
I tried to follow the directions on

https://github.com/MinecraftForge/MinecraftForge/wiki/If-you-want-to-contribute-to-Forge

as best as I could. =)

If anything is wrong, let me know and I'll change it!
2015-02-26 14:25:41 -07:00
RainWarrior
638af63f4d Hopefully fix NPE during baking of empty vanilla item models 2015-02-23 16:02:10 +03:00
RainWarrior
0e34510032 Removed event bus call from the ModelLoader 2015-02-17 21:20:19 +03:00
Lex Manos
5b28eb53e8 Add safty to URL detection in chat. Closes #1712 2015-02-16 22:46:55 -08:00
RainWarrior
b14cfa45e5 RenderItem can now use baked quad color 2015-02-17 05:02:16 +03:00
RainWarrior
93cd9722b0 Added a default white texture; Fixed B3DLoader crashing when the brush has empty texture specified 2015-02-17 05:02:16 +03:00
RainWarrior
d741b1bafc Attributes.put (de)normalization now works as intended 2015-02-16 03:53:33 +03:00
Lex Manos
f6ca556a38 Hold a weak reference to the Minecraft fake player object. Closes #1705 2015-02-15 13:00:09 -08:00
LexManos
e5cd5fc256 Merge pull request #1689 from matthewprenger/master
Minor tweak to UsernameCache to also cache usernames of offline players
2015-02-15 12:37:50 -08:00
RainWarrior
5616d0c1b0 ModelRotation.getMatrix() now returns the correct matrix; fixed the application of custom transformations to vanilla models; fixed application of transformations to B3D models; fixed the culling of rotated vanilla models 2015-02-14 04:44:41 +03:00
RainWarrior
87ef833d32 Alternative models work once again 2015-02-14 00:23:03 +03:00
RainWarrior
dfc2e04255 fix ModelLoader.setCustomModelResourceLocation not storing same item with different metadata values 2015-02-09 17:19:10 +03:00
RainWarrior
2419d4913b made renderLayer ThreadLocal, now it should hold correct value for use inside custom baked models 2015-02-09 02:46:01 +03:00
RainWarrior
9a6fb600ec Reworked vanilla texture resolution, hopefully fixes NPE bug in FaceBakery 2015-02-08 15:51:41 +03:00
RainWarrior
9e90febd37 fixed NPE during loading of B3D models without textures/brushes.
changed default B3D color to have full opacity.
2015-02-08 15:50:35 +03:00
Matthew Prenger
0f43b95821 Minor tweak to UsernameCache to also cache usernames of offline players. 2015-02-07 03:58:27 -06:00
Lex Manos
48c24246a5 Fixed InitMapGenEvent's fire order so values are used. And added OCEAN_MONUMENT type. Closes #1681 2015-02-04 12:20:24 -08:00
RainWarrior
9cb7cc557a Restore binary backwards compatibility 2015-02-04 10:05:07 +03:00
RainWarrior
b8add23d9b ModelBakeEvent now has ModelLoader as an argument instead of ModelBakery; Added various static hooks to ModelLoader to allow registering model-related information before it's needed (prevents file-not-found errors on first baking pass); ModelLoader waits until ModelBakeEvent is done before showing any missing model exceptions; It's now possible to define models completely in-code (as illustrated by ModelBakeEventDebug). 2015-02-04 09:45:23 +03:00
Lex Manos
501665fc1e Bump version to 11.14.1 for next development cycle. 2015-02-03 19:44:29 -08:00
RainWarrior
3a0de2edca Fixed tracking of UV locking state. Closes #1679 2015-02-03 10:40:30 +03:00
Lex Manos
79356d7023 Fixed ItemFrames not having a model. Closes #1678 2015-02-02 13:06:57 -08:00
Lex Manos
c374ba5463 Merge remote-tracking branch 'origin/1.8' 2015-01-31 18:56:00 -08:00
RainWarrior
ab39b7e4e0 Removed leftover debug messages 2015-01-30 03:14:12 +03:00
LexManos
a420927007 Merge pull request #1666 from TechStack/1.8
Fixes issue #1552 Where the flowIntoBlock method was not setting the Block to the fluid and causing crashes
2015-01-29 16:29:30 -06:00
LexManos
7581ead65f Merge pull request #1664 from Lunatrius/fix-debug
Fixed debug text rendering one line to low.
2015-01-29 16:19:20 -06:00
TechStack
146b08a8cd Closes #1552
Set the destination block the to the fluid.
In the previous code the destination block was still Air and would would
cause a crash because air doesn't have a property for LEVEL
2015-01-29 17:11:22 -05:00
RainWarrior
6eba0ebb93 Added model loader registry
Entry point: ModelLoaderRegistry
loader interface: ICustomModelLoader
custom model: IModel

ModelLoader is responsible for splicing into vanilla model system.
(you probably don't need to use it directly)

Interop with vanilla models isn't great yet
(vanilla models can't refer to custom ones as parents), will improve in
the future.

Includes loader for B3D models, with animation support
(net.minecraftforge.client.model.b3d).
Blender export plugin with compatible coordinate system:
https://github.com/RainWarrior/B3DExport

OBJ loader is being written, will be included at some point in the
future. For now you can convert OBJ to B3D via blender, or wait.
2015-01-29 11:33:52 +03:00
Lunatrius
39eb036b0e Don't skip the first line when rendering (debug) text. 2015-01-28 21:41:39 +01:00
Ivorius
e629774753 Fix fluid tanks incorrectly reading NBT when empty
If the Empty flag was set, the tank would not correctly read the data, keeping the outdated FluidStack instead. This is especially relevant with updatable TileFluidHandler TEs.
2015-01-17 00:36:42 +01:00
Parker Young
bfcce919b9 Re-enabled Icon setting for Fluids 2015-01-16 17:30:00 -05:00
RainWarrior
dcabad2bd1 Merge pull request #1602 from Chicken-Bones/1.8
Allow blocks to render in multiple layers
2015-01-10 13:35:29 +03:00
Lex Manos
d899f8fb84 Call World.init from DimensionManager.initDimension Closes #1551 2015-01-08 23:02:25 -08:00
Lex Manos
5328701219 Fix potential NPE when loading a single player world where you were saved in a unloaded dimension. Closes #1575 2015-01-08 21:42:13 -08:00
Lumien
404e8fa89e Fix versionCheck config option 2015-01-01 17:52:44 +01:00
Lumien
9d34bbece7 Fixes #1603: Moving the start of the update thread to the pre init of the forge mod container 2014-12-28 22:49:31 +01:00
Chicken-Bones
0cbc685d3c Allow blocks to render in multiple layers 2014-12-26 15:45:00 +10:00
Lex Manos
0923c2c2b8 Fix recipies for stone variants. 2014-12-25 01:39:22 -08:00
LexManos
30e44e19e9 Merge pull request #1592 from palechip/1.8
Fix Scoreboard rendering for the sidebar.
2014-12-24 16:06:17 -08:00
Lex Manos
51271dcc3a Fix MC-30864 (sending web links in chat) 2014-12-23 15:04:41 -08:00
LexManos
d5d312b452 Merge pull request #1491 from killjoy1221/master
Fix MC-30864 (sending web links in chat)
2014-12-23 14:33:10 -08:00
Lex Manos
7ddc5469b4 Fix crafting of non-oak fences/gates. 2014-12-23 14:14:40 -08:00
Lex Manos
3c936e88f2 Added chests to the ore dictionary. 2014-12-23 13:17:44 -08:00
Lex Manos
53275ff0ac Removed exclusion of white stained glass recipes in ore dictionary. 2014-12-23 12:15:40 -08:00
LexManos
93445248e6 Merge pull request #1503 from Kittychanley/master
Removed exclusion of white stained glass recipes in ore dictionary.
2014-12-23 12:13:17 -08:00
palechip
f6dc40c07d Fix Scoreboard rendering for the sidebar. 2014-12-22 14:34:35 +01:00
Lex Manos
d8cb28911c Fix userdev for new BlockState change. 2014-12-12 14:42:49 -08:00
LexManos
ca2d49b4cd Merge pull request #1518 from RainWarrior/model-event
Added model bake event, ISmartBlock/itemModel, Block.getExtendedState, IExtendedState and IUnlistedProperty
2014-12-12 12:44:05 -08:00
Lex Manos
0b41756125 Untie ItemModelMesher from using Item Ids internally by implementing our own simple mechanics using Trove. 2014-12-12 11:47:27 -08:00
Lex Manos
ecd4a259ec Fix EnumHelper for new ArmorTexture argument. 2014-12-11 16:41:27 -08:00
Lex Manos
f60f7d9aa6 Fixed NPE thrown when brewing event is fired and not all slots are filled. 2014-12-11 05:25:13 -08:00
Lex Manos
66018bd168 Make daylight sensor recipe use ore dictionary wooden slabs Closes #1565 2014-12-10 05:18:42 -08:00
Lex Manos
924db0ff03 Fixed NPE thrown when brewing event is fired and not all slots are filled. Closes #1564 2014-12-10 05:12:36 -08:00
Lex Manos
08960ffb7b Unbind Shaped/Shapeless Ore Recipies from Array list to normal List. 2014-12-08 05:03:43 -08:00
Lex Manos
f9955efb08 Expand PlayerWakupEvent to expose the three parameters passed into EntityPlayer.wakeUp. 2014-12-07 05:48:26 -08:00
Lex Manos
81086375e8 Expand PlayerWakupEvent to expose the three parameters passed into EntityPlayer.wakeUp. Closes #1486 2014-12-07 05:48:02 -08:00
Lex Manos
4e39515d12 Add quartz_ore tool init, more mojang special casing -.- Closes #1333 and Closes #1335 2014-12-07 03:43:02 -08:00
Lex Manos
4cc11b220a Add quartz_ore tool init, more mojang special casing -.- 2014-12-07 03:41:53 -08:00
Lex Manos
24213a8ca7 Added PotionBrewEvent.Pre/Post. To allow for modification and cancelation of Brewing. Closes #1248 2014-12-07 03:30:52 -08:00
Lex Manos
27524a02ae Added PotionBrewEvent.Pre/Post. To allow for modification and cancelation of Brewing. 2014-12-07 03:30:10 -08:00
Lex Manos
c9fe5ded9b Add LivingHealEvent called from EntityLivingBase.heal() Closes #1282 2014-12-07 02:35:07 -08:00
Lex Manos
44b21681e2 Add LivingHealEvent called from EntityLivingBase.heal() 2014-12-07 02:34:28 -08:00
Lex Manos
f2b1622355 Added CreateSpawnPosition event. 2014-12-07 01:52:29 -08:00
Lex Manos
877ba864e7 Added CreateSpawnPosition event Closes #1053 2014-12-07 01:52:17 -08:00
Lex Manos
0c11a1544f Cleanup deprecated code, and TODOs in OreDictionary. Down-typed things from ArrayList to List. Asking for the ores with a null stack will now throw an Exception. 2014-12-07 01:50:26 -08:00
Lex Manos
cf81ad7b15 Add "sand" to the OreDictionary 2014-12-07 00:44:29 -08:00
Lex Manos
9cf9d6a8e8 Add "sand" to the OreDictionary Closes #1487 2014-12-07 00:44:20 -08:00
Lex Manos
42938a1e7f Added Explosion Start and Detonate events to control explosion. 2014-12-07 00:28:41 -08:00
Lex Manos
861c00fdfc Added Explosion Start and Detonate events to control explosion. Closes #1469 2014-12-07 00:27:51 -08:00
mezz
75c7862e78 Add GuiScreenEvents for keyboard and mouse input 2014-12-06 19:06:19 -08:00
Draco18s
bf26e639d9 Update RenderBlockFluid.java
Added tessellator calls to render the block's back faces, so that the liquid properly renders when the player is immersed in the fluid.
2014-12-04 16:50:26 -05:00
RainWarrior
134fbaa1ff Added model bake event (allows mods to insert custom baked models, much like TextureStitchEvent allows to load custom textures), ISmartBlock/ItemModel (ability form models to react to block/item states), Block.getExtendedState, support for unlisted properties in block states. Includes example implementation of http://imgur.com/a/FyyJX 2014-12-04 14:16:30 +03:00
Lex Manos
59df94bd90 Updated FML:
MinecraftForge/FML@9c8ca4a4e3 Unlink banner block and item id. Mojang should of matched these up but they didn't -.-
MinecraftForge/FML@84a101f344 Update Dev mcp mappings to 11-30 snapshot.
2014-12-01 19:11:17 -08:00
Lex Manos
cbcdbf56bb Fixed Entities not being able to climb ladders, Closes #1535 2014-11-29 23:03:55 -08:00
Lex Manos
d6d4735a70 Fixed Entity extended properties init order. Closes #1532 2014-11-29 23:03:26 -08:00
Lex Manos
6bb769268f Fix interacting with entities. 2014-11-28 12:04:09 -08:00
Lex Manos
10efdbc085 Fix debug screen not showing grey background. Closes #1529 2014-11-28 11:18:59 -08:00
Lex Manos
d48f4d0a94 Update RecipeSorter for new 1.8 recipies. 2014-11-28 08:20:10 -08:00
Lex Manos
17e5480b6e Fix Entityies not taking damage correctly. Closes #1511 2014-11-28 07:43:10 -08:00
Lex Manos
53659fca06 Initial update to 1.8, Super beta. Most rendering related hooks are out due to major changes in 1.8.
Some notes:
Almost all int x, int y, int z parameters have been changed to BlockPos class
ForgeDirection has been removed, replaced by net.minecraft.util.EnumFacing.
All FML classes have moved from packet cpw.mods.fml to net.minecraftforge.fml
Fluid Rendering has been disabled for the time being, to be re-evaulated and a test mod created for it.
Minecraft now uses a Model based system for rendering blocks and Items. The intention is to expand the model format to better suit modder's needed once it is evaulated.
As such, The model loaders from Forge have been removed, to be replaced by expanding vanilla's model format.
Metadata has been extracted out in Minecraft to IBlockState, which holds a list of properties instead of magic number metadata. DO NOT listen to the fearmongering, you can do EVERYTHING with block states you could previously with metadata.
Stencil Bits are disabled entirely by for the main Display, Modders must enable and recreate the FrameBuffer if they wish to use Stencil Bits.
2014-11-26 00:00:54 -08:00
Kittychanley
4e79117755 Removed exclusion of white stained glass recipes in ore dictionary. Closes #1502 & #1481 2014-11-21 14:13:24 -06:00
Matthew Messinger
21ffd28adb Fix MC-30864 (sending web links in chat) 2014-11-10 15:24:27 -05:00
LexManos
5b82e18afc Merge pull request #1376 from founderio/patch-1
Modify WavefrontObject to allow '.' in group object names
2014-11-04 18:29:12 -08:00
Lex Manos
47305ff691 Player sensitive version of Block.getPickBlock Closes #1348 2014-11-04 18:27:02 -08:00
LexManos
bcaf8b7e79 Merge pull request #1450 from Adubbz/master
Fixed desert list initialization. Fixes #1447
2014-10-17 15:56:00 -07:00
Lex Manos
31e330090a Bump version for new RB. 2014-10-16 20:49:33 -07:00
matthewprenger
9c2f0ddfad Add username cache for determining a player's last known username 2014-10-15 16:14:36 -05:00
Lex Manos
ae4f979318 Compleetly disable stencil bits unless told not to by using the -Dforge.forceDisplayStencil=true flag. Should solve the 'menu in bottom corner' issue with Intel Integrated graphics cards. 2014-10-12 22:11:40 -07:00
LexManos
3aef547046 Merge pull request #1418 from Parker8283/wakeupevent
Added PlayerWakeUpEvent
2014-10-11 11:34:50 -07:00
Parker
ff36d4f1d3 Added PlayerWakeUpEvent 2014-10-11 14:13:25 -04:00
Adubbz
de5daadf11 Fixed desert list initialization. Fixes #1447 2014-10-10 21:22:47 +11:00
LexManos
38275c8232 Merge pull request #1364 from Adubbz/master
Fixed biome weights not working with non multiples of 10
2014-10-08 17:58:26 -07:00
Lex Manos
676ecab52e Disable by default the Display Stencil bits. Keep FBO bits. Acording to Mumfery and ChickenBones, it should not be nessasary and should solve the 1/4 main menu issue. Use -Dforge.forceDisplayStencil=true to enable old behavior. 2014-10-06 15:12:12 -07:00
LexManos
6da8a19094 Merge pull request #1219 from Lunatrius/master
Prevent client only commands from bleeding through to the server.
2014-10-06 14:50:47 -07:00
bloodshot
37f91681d9 Added PlaceEvent and MultiPlaceEvent which fires before placing a block.
Before calling "ItemStack.tryPlaceItemInWorld", a recording flag is turned on for
setBlock to capture a blocksnapshot for each block that attempts to be placed.

If 1 block is captured, a "BlockEvent.PlaceEvent" is fired to notify mods.
If 2 or more blocks are captured, a "BlockEvent.PlaceEvent" is fired first with the first block
captured followed by a "BlockEvent.MultiPlaceEvent" with all captured blocks. This extra event
is required for items that have the ability to place 2 or more blocks such as a BlockBed.

If either event is cancelled, the recorded block snapshot(s), item stacksize, and item meta will
revert back to the captured snapshot(s).
If the events are not cancelled, a notification will be sent to clients and block physics will be updated.

What this means for mods is Forge will be able to capture all player block placement automatically and fire
a PlaceEvent and/or MultiPlaceEvent.
If for whatever reason your mod does not use the standard placement methods then you will need to fire the
appropriate placement events in order to notify mods/servers.

This commit also includes a new utility class called BlockSnapshot which is serializable. This new class is used in conjunction with
both PlaceEvent and MultiPlaceEvent in order to record a snapshot of block space before it is altered. This
allows us to restore the block(s) if an event is cancelled. The class also provides the ability to restore a snapshot
to any location using the restoreToLocation method. This should be helpful to many mods that are looking to be able
to capture block data then restore it to back to any location required.
2014-10-02 11:33:25 -04:00
Lunatrius
7cff6f4c80 Prevent client only commands from bleeding through to the server. 2014-09-17 01:48:44 +02:00
Michael Lawrence
71cb9dfe52 check for IFluidBlock (in addition to Material.liquid) when
determining render height so that non-liquids (gases) render correctly
2014-09-08 05:51:34 -07:00
Oliver Kahrmann
da39ed066c Modify WavefrontObject to allow '.' in group object names
Blender names objects with .001 ir .002 when separating vertices or duplicating objects and the importer would crash on them. This fixes the regex to allow dots in the name.
2014-09-01 22:43:53 +02:00
cpw
24989689b3 GIANT FML UPDATE! Bump forge revision number, and fix patches for ItemStack changes. More to come on this branch I expect.
MinecraftForge/FML@7c5cf21904 Implement STDOUT/STDERR redirection.
MinecraftForge/FML@bc78e31cb7 added support for \n in tooltip strings added \n test tooltip localization fixed int/double conversion error in slider entry added test slider scenario that highlighted conversion error
MinecraftForge/FML@a2908e5c59 Clean up a bunch of compiler warnings.
MinecraftForge/FML@7f67523d87 Update realms to 1.3.2
MinecraftForge/FML@73f23c24b8 Merge branch 'std-redir' of github.com:Emberwalker/FML
MinecraftForge/FML@1c6b25df74 If an IO exception comes from the datawatcher, spew it all over the console don't discard it silently. Should stop pixelmon blaming forge for their mistakes.
MinecraftForge/FML@e77da9eb2f And fix the read side too, incase someone is trying to bitbang and failing.
MinecraftForge/FML@305d8950c9 Make LogContext optional. This can be useful for debugging mod issues, but Apache's implementation in log4j2 is responsible for a very significant % of the overall runtime. Quite frankly this is shockingly bad performance from what is supposed to be a high performance logging framework. Anyway, until we can figure out if we can fix it, we're turning it off by default.
MinecraftForge/FML@bdfca1c8ed Make more noise when people screw up mod downloading and put .jar.zip in their mod folders.
MinecraftForge/FML@2108494112 Add a custom version range factory method. Should hush skyboy's complaints. Closes #486
MinecraftForge/FML@7c1e6aaa40 Add a delegate to every item and block. this should help with renaming fun stuffs. Also, fix all the tabs from my previous commits. *sigh*
MinecraftForge/FML@61fcb4df06 Tweak Itemstack patch to always delegate to the method call. Set the field, so it's in sync.
MinecraftForge/FML@eb8c5ab146 Fix nested directory for language resources. Closes MinecraftForge#1264
MinecraftForge/FML@7c05e5f70d Default collections, so that we don't crash if useDependencyInfo is true. Closes #485
MinecraftForge/FML@9729fe2332 Kill net.minecraft.src warning. It hasn't served a purpose in a long time now. Closes #313
MinecraftForge/FML@21e875ef22 AllowPlayerLogins only after the server has completed the core init tasks. Closes #372
MinecraftForge/FML@46cfeade80 Add a constructor to CustomModLoadingDisplayException. Closes #387
MinecraftForge/FML@a6eab2683a Update README.txt
MinecraftForge/FML@f75838461c Last part is the itemstack transformer. Itemstacks should now only be loosely coupled with the items within.
MinecraftForge/FML@51f24e9e6d First draft of add alias. It is probably not properly persistent atm.
MinecraftForge/FML@2a4c642470 Finally fix stupid NPE error caused by FML trying to parse the super of Object in IDEA envs.
MinecraftForge/FML@c1b1417ee1 FML now supports passing a json formatted modlist as an argument, as well as a comma separated argument list. These facilitate modpacks mostly, by meaning you don't need to duplicate mods. The modlist is arranged in the maven style, with mods referenced maven-like.
MinecraftForge/FML@3d42cda2a2 Build.Gradle Patch
MinecraftForge/FML@20c7add845 Merge pull request #484 from bspkrs/master
MinecraftForge/FML@26ed4b992e Clear button list on FML fatal error screens. The hidden cancel button should not be there. Closes #497
MinecraftForge/FML@ebe4f5c5e2 Merge pull request #494 from AntonBoch1244/patch-1
MinecraftForge/FML@ad0da05f5c Fix the ItemStack transformer to find the method and field so it works with srg and mcp naming.
MinecraftForge/FML@65d380181a Extend timeout for client to 5 seconds. Should fix Forge #1322
MinecraftForge/FML@45486a0b6d Fix almost invisible NPE in TerminalTransformer when loading a non-existant class
MinecraftForge/FML@13da3efce0 Allow a clean way to exit the game without big ugly warnings, but with logging information available if needed. Closes #496
MinecraftForge/FML@fda305edfe Some more tidying up of the exit handling
MinecraftForge/FML@b087f60c33 More cleanup of exit handling, also add a couple more noise classes to the list of things ignored.
MinecraftForge/FML@d6358a466b Cleanup override warnings
MinecraftForge/FML@af7a58b9e5 Update to legacylauncher 1.10 and asm 5.0.3
MinecraftForge/FML@e6d00440a6 ItemStack swapping
MinecraftForge/FML@8597e45a0e Fix NPE from a boolean
MinecraftForge/FML@b9b9daa8a9 Fix ups from feedback.
MinecraftForge/FML@d89165021f Mark the promise a success in the outbound handler.
MinecraftForge/FML@2e5ccf7988 Update for launchwrapper 1.11. Fixes java 6 compatibility.
MinecraftForge/FML@641250d853 Fix java 8u20. Closes #501 and a bunch of other bugs too.
MinecraftForge/FML@292be72639 Allow client handshake to be reset by server to support BungeeCord.
MinecraftForge/FML@092873fbe5 Merge branch 'bungeecord' of github.com:bloodmc/FML
MinecraftForge/FML@134f2f8e88 Fix bug with entityspawn - if the entity doesn't extend livingbase, it fails to write a headyaw byte, and everything will be derped for that packet.
MinecraftForge/FML@4852de81e0 Wrap the server description box a little bit shorter. Stops the overlapping. Closes #489
2014-08-30 00:16:46 -04:00
Adubbz
0d93bec5e7 Fixed biome weights not working with non multiples of 10 2014-08-30 10:35:05 +10:00
Bernhard Bonigl
53294b843b Write the correct default value for StringList comments in the config 2014-08-15 15:57:44 +02:00
Lex Manos
ba69a1a6fd Fix AIOOB in BiomeDictionary. Closes #1326 2014-08-14 20:33:23 -07:00
LexManos
261ba628df Merge pull request #1217 from Glassmaker/patch-1
Adds getLocalizedName and getUnlocalizedName to FluidStack
2014-08-10 01:42:24 -07:00
ShetiPhian
22609b1d54 Legacy Liquid Load Fix
nbt.getString("FluidName") no longer returns null, it returns an empty string.

This patch allows legacy liquids to be resolved once again.
2014-08-05 21:08:53 -04:00