Christian Weeks
96ff4ce8e3
Fix separated login/announce handler
2012-04-08 00:45:56 -04:00
Christian Weeks
6f3c41cc6f
Update to FML 57: fixes FML not calling it's login handler code
2012-04-07 22:49:29 -04:00
LexManos
6e31fc0185
Changed IGuiHandler's signature to be compatible with both sides. Took out ModLoaderMp reference in README.
2012-04-07 08:08:14 -07:00
LexManos
6e93f65ba1
Add server spawn protection config option as per someh4x0r's request.
2012-04-06 23:15:46 -07:00
LexManos
82ef183b5b
Implemented ISaveEventHandler as ChickenBones's requested.
2012-04-06 23:02:43 -07:00
LexManos
9629d5b4f4
Updated patch for mapings
2012-04-06 23:02:00 -07:00
LexManos
421f31cce5
Added ChickenBones's request ITextureLoadHandler hook
2012-04-06 23:01:19 -07:00
LexManos
4e575f353f
Rewrote the login code to delay full login untill forge fnishes negotiating network IDs. Should fix entities not having proper ID mapings.
2012-04-06 22:59:58 -07:00
Christian Weeks
1ad6fa9a73
Update patches for FML fix.
2012-04-06 12:02:15 -04:00
LexManos
b94ad38ec3
Deleted patches
2012-04-06 02:03:08 -07:00
LexManos
ab927fce55
Initial patch update to FML and MC 1.2.5
2012-04-06 02:02:53 -07:00
LexManos
f327dd5d7f
Implemented a chat event handler system to allow for manipulating and handeling the various chat/command events.
2012-04-02 02:26:13 -07:00
LexManos
1a024e5656
Add IChunkLoadHandler.canEntityUpdate() function to allow entities to update while in custom loaded chunks.
2012-04-02 01:14:31 -07:00
LexManos
66b3c827cc
Updated to MC: 1.2.4 MLMP: 1.2.4 v1
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Removed all code that was marked as deprecated, IE: ICustomItemRenderer, and the functions in Configuration
2012-03-27 00:39:23 -07:00
LexManos
2230ca7c54
Reworked EntityPlayerMP.openGui to hopefully be more compatible with PlayerAPI
2012-03-26 04:27:34 -07:00
LexManos
dd17ebd009
Cleanup the EffectRenderer patches, Allows custom food items to have the proper particals. Cleaned up special case class in favor of basic java generics.
2012-03-26 02:48:58 -07:00
LexManos
9153ded16f
Added rider sit pull request.
2012-03-25 23:28:32 -07:00
LexManos
3f0232223d
Updated MCP mapings
2012-03-25 22:02:13 -07:00
LexManos
96b698dc85
Implemented Pheenixm pull request allowing for more control over the camera.
2012-03-22 19:44:12 -07:00
LexManos
7c7b6d8f46
Readded the deprecated interface ICustomItemRenderer. Added method to enforce deprecation cross Minecraft versions.
2012-03-20 06:43:05 -07:00
LexManos
952fb54a44
Merge pull request #15 from newthead/master
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Improved Custom Item Render Interface
2012-03-19 22:19:41 -07:00
LexManos
5a0df1f17f
Fixed dyes showing twice in creative list
2012-03-19 21:20:08 -07:00
newthead
bd49c3dcdb
Reverted vanilla texture binding to an explicit if() statement based on item ID
2012-03-19 11:52:24 -07:00
newthead
be07279984
Changed render hook checks to all use ItemStack instead of itemID
2012-03-19 11:37:51 -07:00
LexManos
34ea120258
Fixed tile entities not properly being removed for blocks that do not extend BlockContainer, or override BlockContainer.onBlockRemoval
2012-03-19 10:30:21 -07:00
LexManos
ff37b70e03
Fixed a class to a deprecated method to fix tool effectiveness.
2012-03-18 23:38:03 -07:00
newthead
0597c30ac2
Merged item rendering interfaces into a single IItemRenderer
2012-03-18 10:49:23 -07:00
newthead
e2dc4d595e
Modified patches to use new item render hooks
2012-03-17 11:48:54 -07:00
LexManos
230a4188f8
Fixed onTakenFromCrafting hooks to be called once per stack taken. Sadly due to how shift-click is handled, the passed in item stack is not garenteed to be the stack that the result was added to.
2012-03-17 01:08:53 -07:00
newthead
2e24491707
Added additional flag for rendering entity item bobbing
2012-03-17 00:17:57 -07:00
newthead
8e92edb4b7
Cleanup/fix item render hooks
2012-03-16 23:57:59 -07:00
newthead
d7cbbfb3d2
Added render code for inventory items and entity items.
2012-03-16 21:28:08 -07:00
newthead
dc0fc67412
Added hook for rendering equipped items
2012-03-15 23:47:28 -07:00
LexManos
c0bf315876
Made BlockStairs, BlockFarmland, and BlockStep have proper sided-solidity. Can now place torches on any solid side of those blocks.
2012-03-14 16:50:43 -07:00
LexManos
dda4d3c93c
Proper fix for SDK's invalid bit shifts of parameters for chunk population
2012-03-14 16:49:53 -07:00
LexManos
ba285c455c
Fixed type on patch conversion messing up tile entities
2012-03-14 16:49:02 -07:00
LexManos
29556e6170
Fixed sides of grass not getting biome colors
2012-03-14 16:48:33 -07:00
LexManos
0c39a7cbfd
New EntityInteract hook for handeling player vs entity interaction on the global level vs the item level.
2012-03-14 16:47:15 -07:00
Christian Weeks
8a8875a180
Fix worldgen doubleshifting in ModLoaderMP until SDK fixes it.
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This means mods can generate surface and nether in SMP again.
2012-03-13 19:36:26 -04:00
LexManos
91ab9d0e1b
New script to fix decompile differences between windows and linux/osx.
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Removed the MLProp special case, no longer needed as MLProp decompiles fine.
Updated patches to work on all systems.
Added warning and exit if the user does not say yes to the cleanup.
2012-03-12 16:55:59 -07:00
Eloraam
9acdb5b620
Fixed a merge error.
2012-03-12 15:51:11 -04:00
Eloraam
340eede26c
MCP Update. Fixed a few small bugs in the linux scripts.
2012-03-12 15:46:18 -04:00
LexManos
249ba1248d
Custom dimensions should now honor the canRespawnHere function for respawning.
2012-03-12 12:19:20 -07:00
LexManos
02b3c0042d
Fixed a wrong argument for dimensions, should fix entity tracking.
2012-03-12 12:18:42 -07:00
LexManos
e32cb4eeb6
Fixed a bug where vines were not shearable.
2012-03-09 18:54:39 -08:00
LexManos
e49564d0e8
Updated to MLMPv3
2012-03-09 10:42:39 -08:00
LexManos
5946d70ebf
Implemented ChickenBone's Chunk handler
2012-03-08 22:21:38 -08:00
LexManos
c3d7bb6b7d
Hack-fix for players getting stuck during logins. Detailed fix when bug is actually tracked down.
2012-03-08 22:21:06 -08:00
LexManos
168fd92099
Updated to latest MCP
2012-03-07 09:45:31 -08:00
LexManos
924cc290dd
Fixed client side bonemeal on grass only making flowers
2012-03-07 09:45:13 -08:00
LexManos
e5d2de03ab
Removed improper tile entity negation
2012-03-06 22:44:29 -08:00
LexManos
45910043c3
Fixed a generic tile entity line i missed on the server side.
2012-03-06 22:44:04 -08:00
LexManos
50390a305d
Updated to SDK MLMP v2
2012-03-06 18:47:54 -08:00
LexManos
b69e492343
Fixed missing double array in MLMP's packet server side. Also, fixed the creative code again, brain failed.
2012-03-06 15:04:40 -08:00
LexManos
7cfd984093
Updated to SDK's 1.2.3 MLMP, Mush cleaner, no longer supporting Flan's.
2012-03-06 14:12:55 -08:00
LexManos
74a33759fd
Got my comparitor turned around
2012-03-06 14:12:20 -08:00
LexManos
eb06a63222
Updated gitignore, fixed digging particles, fixed creative container showing to many blocks, fixed wrong argument for custom renderers.
2012-03-06 12:11:24 -08:00
LexManos
885484f75f
ItemBlock now implements ITextureProvider so that blocks with custom textures will showup properly when being held.
2012-03-06 00:28:12 -08:00
LexManos
72357310ae
Cleanup of ModLoaderMP and proper update to the latest version of ModLoader
2012-03-05 20:02:07 -08:00
LexManos
66cac8ea7d
Fixed NPE in the login handler
2012-03-05 19:57:50 -08:00
LexManos
3d53e59d73
Updated for MLMP 1.2.3 v1
2012-03-05 13:20:03 -08:00
LexManos
bef2f96597
Missed damageCarryover on the server
2012-03-04 20:59:10 -08:00
LexManos
5a0e798102
First push of server side patch updates for 1.2.3. MLMP is still not updated so it does not include those changes, and will not compile.
2012-03-04 20:46:15 -08:00
LexManos
70388dd607
Deleted unneeded server side patches, Packet250 bug was fixed. And the others got moved to AnvilSaveHandler
2012-03-04 20:45:15 -08:00
LexManos
9d626d9e5e
Couple of things I missed client side
2012-03-04 20:43:30 -08:00
LexManos
5257986d76
Bit of a cleanup of the client patches
2012-03-04 20:43:11 -08:00
LexManos
650f92e858
Client side initial patch update to Fernflower and MC 1.2.3
2012-03-04 03:09:45 -08:00
LexManos
c8fa2639aa
No longer needed, bug was fixed
2012-03-04 03:08:43 -08:00
LexManos
e96e496e05
Same patch diff, files.
2012-03-04 03:08:22 -08:00
LexManos
8478ff83aa
Deleted EntityPigZombie patches, Who needed these? Why could you not do this via reflection?
2012-03-03 23:07:58 -08:00
LexManos
fcaddfd0fa
Client side of the new Dimension support.
2012-02-28 18:52:52 -08:00
LexManos
041fb1e1da
Fixed ITextureprovider for multi-textured items when rendering on the GUI.
2012-02-25 15:30:14 -08:00
LexManos
a50f2a094d
Fixed up Shearable blocks to play nicer with sub-classes.
2012-02-24 20:28:59 -08:00
LexManos
964b33f2c7
Fixed a bug in update_patches that caused apostrphies to be removed. Causing the last patch to be generated incorrectly.
2012-02-24 10:47:25 -08:00
LexManos
d2c7a856c1
Initial attempt at server side extra dimensions support.
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Mods must register there dimensions on load, by calling DimensionManager.registerDimension(uniqueID, WorldProvier, boolean)
Mods are resposible for writing there own transporter blocks.
Initial commit, needs some more testing and design thoughts.
2012-02-24 02:38:16 -08:00
LexManos
08b908acea
Implemented a response to Methuselah96's Arrow hook request. See IArrowNockHandler and IArrowLooseHandler
2012-02-22 16:51:14 -08:00
LexManos
a5e209952e
Added new Item.getIconIndex context sensitive version.
2012-02-22 16:49:57 -08:00
LexManos
76830e7fe2
Moved Client side EntityPlayer.openGui work code to EntityPlayer for compatibility between player API.
2012-02-22 12:39:11 -08:00
Eloraam
7c66376a3b
Fixed linux scripts, fixed TE bug.
2012-02-21 03:53:33 -05:00
LexManos
54ec1567b2
Implemented a generic EntityPlayer.openGui system, and the network backend for it to work on server and client.
2012-02-20 23:56:01 -08:00
LexManos
70fbe4f403
Introuduced NetworkMod, a BaseMod extension and replacement for BaseModMP. All mods that are designed to work in the server environment should extend this.
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NetworkMods will be assigned unique ModIDs by the server, and those IDs will be sent to the client upon connection.
Refactored Forge packets to the net.minecraft.src.forge.packets package. And introduced the base ForgePacket class.
Added initial ModList request/response.
2012-02-20 23:50:26 -08:00
LexManos
546a0fce41
Exposed getters for NetServerHandler.playerEntity and NetworkManager.netHandler
2012-02-20 23:42:26 -08:00
LexManos
9440767e22
Update MCP Mapings
2012-02-15 06:40:41 -08:00
LexManos
c54ed32d2a
Refactored so that ISpecialArmor items do not see the factor of 25 on the damage.
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The value returned form ISpecialArmor.getProperties is now copied, so mod items are free to re-use there return values.
2012-02-14 11:12:16 -08:00
LexManos
d230b379f9
Reworked ISpecialArmor to provide better functionality as requested by IC2 devs.
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Armor can now be prioritized over other armor.
It can deal with damaging it's own itemstacks.
Also impkemented the ISpecialArmor.getArmorDisplay
2012-02-14 10:37:31 -08:00
LexManos
f2b973e48a
Implimented a new IShearable system. This allows mods to create both new shear-like items/blocks. As well as new Entities/Blocks that work with other mod's shear-like items.
2012-02-13 04:13:02 -08:00
LexManos
5163a30002
Implemented item.onBlockStartBreak call for creative single player.
2012-02-13 04:11:39 -08:00
LexManos
d8fa9a8497
Added Item.onLeftClickEntity hook. Used to intercept and cancel the 'attack' action within items.
2012-02-13 04:04:55 -08:00
LexManos
d977c1bfc5
Fixed ITextureProvider support for items that have multiple colored overlays.
2012-02-13 04:03:04 -08:00
LexManos
6a8d84470a
Missed a caluse, ISpecialArmor should work as intended now. And not destroy Armor instanatly.
2012-02-10 07:10:39 -08:00
LexManos
14ccf7834b
Implmented Sengir's IPickupHandler.
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http://www.mod-buildcraft.com/forums/topic/hook-intercept-item-pickups-by-player-entities/?view=all
2012-02-10 06:56:28 -08:00
LexManos
408d2a9d62
Merged in the change to ISpecialArmor to introduce the DamageSource argument.
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As well as the concept of damage absorption vs reduction.
2012-02-10 04:02:32 -08:00
LexManos
2ea1775224
Created a Entity tracking ans spawning system.
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Mod creators should call MinecraftForge.registerEntity to register a entity.
All entity ID numbers are Mod Unique. Meaning two mods can have Entity #1 .
Added client and server side packet handlers for the 'Forge' channel. For use in internal packets such as the new Spawn packet.
Updated the build scripts to copy over unique server source files now that there actually are some.
For modders:
If you have a entity that used MLMP's 'owner' system, you should have your entity implement IThrowableEntity
If you have a entity that implments MLMLP's ISpawnable, you should implement ISpawnHandler.
They provide the same functionality, just in a cleaner, more orginized way and will be the method used when we eventually drop MLMP.
2012-02-10 03:06:08 -08:00
LexManos
ebdc9b9464
Setup .gitignore for eclipse bin dirs.
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Fixed line endings in install.sh
Added mod_MinecraftForge for simpler logging of minecraft version in crash reports
Added new hooks for connection events, See IConnectionHandler for more details.
Added Packet250CustomPayload handeling and channel registraction management, see MessageManager and IPacketHandler for more details.
Forge now uses unsed fields in C->S Packet1Login to identify itself. None Forge clients will get a graceful disconnect message instead of the 'Unknown packet 230'
2012-02-07 03:16:57 -08:00
LexManos
61dc035977
Potions are not armor.
2012-01-28 07:34:39 +00:00
LexManos
7a6193e8f5
Reorganized SpecialArmor code to work properly.
2012-01-28 07:09:55 +00:00
LexManos
92b2a3666e
Some typo fixes
2012-01-28 06:16:58 +00:00
LexManos
c6121b5676
Updated for MCP Mappings
2012-01-25 13:08:09 +00:00
LexManos
fa564fb3c5
Reach and Rail bugfix
2012-01-23 20:44:10 +00:00
LexManos
86a5cfd48b
Disabled updatenames int he isntall scripts till MCP fixes the reobf issue.
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Updated to MLMP 1.1v2, Which says it fixes bugs it doesn't But it does fix the packet bug.
Fixed a bug in Packet 250.
2012-01-20 18:44:00 +00:00