Merge pull request #15 from newthead/master

Improved Custom Item Render Interface
This commit is contained in:
LexManos 2012-03-19 22:19:41 -07:00
commit 952fb54a44
7 changed files with 263 additions and 96 deletions

View File

@ -16,6 +16,8 @@ import net.minecraft.src.ItemStack;
import org.lwjgl.opengl.GL11;
import java.util.*;
import net.minecraft.src.*;
import org.lwjgl.opengl.GL12;
public class ForgeHooksClient
{
@ -249,21 +251,38 @@ public class ForgeHooksClient
return def;
}
}
public static void renderCustomItem(ICustomItemRenderer customRenderer, RenderBlocks renderBlocks, int itemID, int metadata, float brightness)
public static void renderEntityItem(IItemRenderer customRenderer, RenderBlocks renderBlocks, EntityItem item)
{
Tessellator tessellator = Tessellator.instance;
if (renderBlocks.useInventoryTint)
customRenderer.renderEntityItem(renderBlocks, item);
}
public static void renderEquippedItem(IItemRenderer customRenderer, RenderBlocks renderBlocks, EntityLiving entity, ItemStack item)
{
if (customRenderer.renderEquippedItemAsBlock(item))
{
int j = 0xffffff;//block.getRenderColor(i);
float f1 = (float) (j >> 16 & 0xff) / 255F;
float f3 = (float) (j >> 8 & 0xff) / 255F;
float f5 = (float) (j & 0xff) / 255F;
GL11.glColor4f(f1 * brightness, f3 * brightness, f5 * brightness, 1.0F);
GL11.glPushMatrix();
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
customRenderer.renderEquippedItem(renderBlocks, entity, item);
GL11.glPopMatrix();
}
//ModLoader.RenderInvBlock(this, block, i, k);
customRenderer.renderInventory(renderBlocks, itemID, metadata);
else
{
GL11.glPushMatrix();
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(0.0F, -0.3F, 0.0F);
GL11.glScalef(1.5F, 1.5F, 1.5F);
GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F);
customRenderer.renderEquippedItem(renderBlocks, entity, item);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
}
public static void renderInventoryItem(IItemRenderer customRenderer, RenderBlocks renderBlocks, ItemStack item)
{
customRenderer.renderInventoryItem(renderBlocks, item);
}
}

View File

@ -1,8 +0,0 @@
package net.minecraft.src.forge;
import net.minecraft.src.RenderBlocks;
public interface ICustomItemRenderer
{
public void renderInventory(RenderBlocks render, int itemID, int metadata);
}

View File

@ -0,0 +1,78 @@
package net.minecraft.src.forge;
import net.minecraft.src.EntityItem;
import net.minecraft.src.EntityLiving;
import net.minecraft.src.ItemStack;
import net.minecraft.src.RenderBlocks;
public interface IItemRenderer
{
/** Checks if this renderer should handle a specific item's render type
* @param item The item we are trying to render
* @param type A render type to check if this renderer handles
* @return true if this renderer should handle the given render type,
* otherwise false
*/
public boolean handleRenderType(ItemStack item, ItemRenderType type);
/** Called to render an in-world item, e.g. one that has been thrown or
* dropped. The appropriate OpenGL transformations and scaling have already
* been applied, so Tessellator location (0,0,0) is the center of the
* EntityItem.
* @param render The RenderBlocks instance
* @param item The in-world item to be rendered
*/
public void renderEntityItem(RenderBlocks render, EntityItem item);
/** Determines if a rotation effect should be used when rendering an
* EntityItem, like most default blocks do.
* @param item the item we are trying to render
* @return true if the EntityItem should rotate, otherwise false
*/
public boolean useEntityItemRotationEffect(ItemStack item);
/** Determines if an up-and-down bobbing effect should be used when
* rendering an EntityItem, like all default blocks and items do.
* @param item the item we are trying to render
* @return true if the EntityItem should bob up and down, otherwise false
*/
public boolean useEntityItemBobbingEffect(ItemStack item);
/** Called to render an item currently held in-hand by a living entity. If
* rendering as a 3D block, the item will be rotated to a 45-degree angle.
* To render a 2D texture with some thickness (like default items), see
* net.minecraft.src.ItemRenderer. In either case, rendering should be done
* in local coordinates from (0,0,0)-(1,1,1).
* @param render The RenderBlocks instance
* @param entity The entity holding this item
* @param item The equipped item to be rendered
*/
public void renderEquippedItem(RenderBlocks render, EntityLiving entity, ItemStack item);
/** Determines if the currently equipped item should be rendered as a 3D
* block or as a 2D texture.
* @param item the item we are trying to render
* @return true if the equipped item should be rendered as a 3D block,
* otherwise false
*/
public boolean renderEquippedItemAsBlock(ItemStack item);
/** Called to render an item in a GUI inventory slot. If rendering as a 3D
* block, the appropriate OpenGL translations and scaling have already been
* applied, and the rendering should be done in local coordinates from
* (0,0,0)-(1,1,1). If rendering as a 2D texture, the rendering should be in
* GUI pixel coordinates from (0, 0, 0)-(16, 16, 0).
* @param render The RenderBlocks instance
* @param item The item stack to render
*/
public void renderInventoryItem(RenderBlocks render, ItemStack item);
/** Determines if the item should be rendered in GUI inventory slots as a 3D
* block or as a 2D texture.
* @param item the item we are trying to render
* @return true if the inventory item should be rendered as a 3D block,
* otherwise false
*/
public boolean renderInventoryItemAsBlock(ItemStack item);
}

View File

@ -0,0 +1,8 @@
package net.minecraft.src.forge;
public enum ItemRenderType
{
ENTITY, // Render type for in-world EntityItems
EQUIPPED, // Render type for an item equipped in-hand
INVENTORY; // Render type for items shown in a GUI inventory slot
}

View File

@ -7,6 +7,7 @@ package net.minecraft.src.forge;
import net.minecraft.src.Block;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
import net.minecraft.src.ModLoader;
import net.minecraft.src.RenderBlocks;
@ -84,16 +85,27 @@ public class MinecraftForgeClient
return ForgeHooksClient.renderPass;
}
private static ICustomItemRenderer[] customItemRenderers = new ICustomItemRenderer[Item.itemsList.length];
private static IItemRenderer[] customItemRenderers = new IItemRenderer[Item.itemsList.length];
public static void registerCustomItemRenderer(int itemID, ICustomItemRenderer renderer)
/** Register a custom renderer for a specific item. This can be used to
* render the item in-world as an EntityItem, when the item is equipped, or
* when the item is in an inventory slot.
* @param itemID The item ID (shifted index) to handle rendering.
* @param renderer The IItemRenderer interface that handles rendering for
* this item.
*/
public static void registerItemRenderer(int itemID, IItemRenderer renderer)
{
customItemRenderers[itemID] = renderer;
}
public static ICustomItemRenderer getCustomItemRenderer (int itemID)
public static IItemRenderer getItemRenderer(ItemStack item, ItemRenderType type)
{
return customItemRenderers[itemID];
IItemRenderer renderer = customItemRenderers[item.itemID];
if (renderer != null && renderer.handleRenderType(item, type)) {
return customItemRenderers[item.itemID];
}
return null;
}
private static boolean hasInit = false;

View File

@ -1,31 +1,32 @@
--- ../src_base/minecraft/net/minecraft/src/ItemRenderer.java 0000-00-00 00:00:00.000000000 -0000
+++ ../src_work/minecraft/net/minecraft/src/ItemRenderer.java 0000-00-00 00:00:00.000000000 -0000
@@ -1,6 +1,10 @@
@@ -1,6 +1,11 @@
package net.minecraft.src;
import net.minecraft.client.Minecraft;
+import net.minecraft.src.forge.ForgeHooksClient;
+import net.minecraft.src.forge.ICustomItemRenderer;
+import net.minecraft.src.forge.IItemRenderer;
+import net.minecraft.src.forge.ItemRenderType;
+import net.minecraft.src.forge.MinecraftForgeClient;
+
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
@@ -33,21 +37,27 @@
@@ -33,21 +38,27 @@
public void renderItem(EntityLiving par1EntityLiving, ItemStack par2ItemStack, int par3)
{
GL11.glPushMatrix();
+ ICustomItemRenderer customRenderer = MinecraftForgeClient.getCustomItemRenderer(par2ItemStack.itemID);
+ IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(par2ItemStack, ItemRenderType.EQUIPPED);
- if (par2ItemStack.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[par2ItemStack.itemID].getRenderType()))
+ if (customRenderer != null)
+ {
+ GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(ForgeHooksClient.getTexture("/terrain.png", par2ItemStack.getItem())));
+ ForgeHooksClient.renderCustomItem(customRenderer, renderBlocksInstance, par2ItemStack.itemID, par2ItemStack.getItemDamage(), par1EntityLiving.getEntityBrightness(1.0F));
+ }
+ else if (par2ItemStack.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[par2ItemStack.itemID].getRenderType()))
{
- GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/terrain.png"));
+ GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(ForgeHooksClient.getTexture(par2ItemStack.itemID < 256 ? "/terrain.png" : "/gui/items.png", par2ItemStack.getItem())));
+ ForgeHooksClient.renderEquippedItem(customRenderer, renderBlocksInstance, par1EntityLiving, par2ItemStack);
+ }
+ else if (par2ItemStack.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[par2ItemStack.itemID].getRenderType()))
+ {
+ GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(ForgeHooksClient.getTexture("/terrain.png", par2ItemStack.getItem())));
this.renderBlocksInstance.renderBlockAsItem(Block.blocksList[par2ItemStack.itemID], par2ItemStack.getItemDamage(), 1.0F);
}
@ -34,12 +35,12 @@
if (par2ItemStack.itemID < 256)
{
- GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/terrain.png"));
+ GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(ForgeHooksClient.getTexture("/terrain.png", Block.blocksList[par2ItemStack.itemID])));
+ GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(ForgeHooksClient.getTexture("/terrain.png", par2ItemStack.getItem())));
}
else
{
- GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/gui/items.png"));
+ GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(ForgeHooksClient.getTexture("/gui/items.png", Item.itemsList[par2ItemStack.itemID])));
+ GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(ForgeHooksClient.getTexture("/gui/items.png", par2ItemStack.getItem())));
}
Tessellator var4 = Tessellator.instance;

View File

@ -1,53 +1,79 @@
--- ../src_base/minecraft/net/minecraft/src/RenderItem.java 0000-00-00 00:00:00.000000000 -0000
+++ ../src_work/minecraft/net/minecraft/src/RenderItem.java 0000-00-00 00:00:00.000000000 -0000
@@ -1,6 +1,11 @@
@@ -1,6 +1,12 @@
package net.minecraft.src;
import java.util.Random;
+
+import net.minecraft.src.forge.ForgeHooksClient;
+import net.minecraft.src.forge.ICustomItemRenderer;
+import net.minecraft.src.forge.IItemRenderer;
+import net.minecraft.src.forge.ItemRenderType;
+import net.minecraft.src.forge.MinecraftForgeClient;
+
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
@@ -54,11 +59,31 @@
float var19;
@@ -55,10 +61,57 @@
float var18;
float var23;
-
- if (var10.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[var10.itemID].getRenderType()))
+
+ ICustomItemRenderer customRenderer = MinecraftForgeClient.getCustomItemRenderer(var10.itemID);
+ IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var10, ItemRenderType.ENTITY);
+ if (customRenderer != null)
{
GL11.glRotatef(var12, 0.0F, 1.0F, 0.0F);
- this.loadTexture("/terrain.png");
+ loadTexture(ForgeHooksClient.getTexture("/terrain.png", var10.getItem()));
+ GL11.glScalef(0.5F, 0.5F, 0.5F);
+ for(int j = 0; j < var13; j++)
+ if (customRenderer.useEntityItemRotationEffect(var10))
+ {
+ GL11.glPushMatrix();
+ if (j > 0)
+ {
+ GL11.glTranslatef(
+ ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / 0.5F,
+ ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / 0.5F,
+ ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / 0.5F);
+ }
+ ForgeHooksClient.renderCustomItem(customRenderer, renderBlocks, var10.itemID, var10.getItemDamage(), par1EntityItem.getEntityBrightness(par9));
+ GL11.glPopMatrix();
+ GL11.glRotatef(var12, 0.0F, 1.0F, 0.0F);
+ }
+ if (!customRenderer.useEntityItemBobbingEffect(var10))
+ {
+ GL11.glTranslatef(0.0F, -var11, 0.0F);
+ }
+
+ if (var10.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[var10.itemID].getRenderType()))
+ {
+ this.loadTexture(ForgeHooksClient.getTexture("/terrain.png", var10.getItem()));
+ float var21 = 0.25F;
+ var15 = Block.blocksList[var10.itemID].getRenderType();
+
+ if (var15 == 1 || var15 == 19 || var15 == 12 || var15 == 2)
+ {
+ var21 = 0.5F;
+ }
+
+ GL11.glScalef(var21, var21, var21);
+
+ for(int j = 0; j < var13; j++)
+ {
+ GL11.glPushMatrix();
+ if (j > 0)
+ {
+ GL11.glTranslatef(
+ ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / 0.5F,
+ ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / 0.5F,
+ ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / 0.5F);
+ }
+ ForgeHooksClient.renderEntityItem(customRenderer, renderBlocks, par1EntityItem);
+ GL11.glPopMatrix();
+ }
+ }
+ else
+ {
+ this.loadTexture(ForgeHooksClient.getTexture(var10.itemID < 256 ? "/terrain.png" : "/gui/items.png", var10.getItem()));
+ GL11.glScalef(0.5F, 0.5F, 0.5F);
+ ForgeHooksClient.renderEntityItem(customRenderer, renderBlocks, par1EntityItem);
+ }
+
+ }
+ else if (var10.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[var10.itemID].getRenderType()))
+ {
+ GL11.glRotatef(var12, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(var12, 0.0F, 1.0F, 0.0F);
- this.loadTexture("/terrain.png");
+ this.loadTexture(ForgeHooksClient.getTexture("/terrain.png", Block.blocksList[var10.itemID]));
float var21 = 0.25F;
var15 = Block.blocksList[var10.itemID].getRenderType();
@@ -94,7 +119,7 @@
@@ -94,7 +147,7 @@
if (var10.getItem().func_46058_c())
{
GL11.glScalef(0.5F, 0.5F, 0.5F);
@ -56,7 +82,7 @@
for (var14 = 0; var14 <= 1; ++var14)
{
@@ -120,11 +145,11 @@
@@ -120,11 +173,11 @@
if (var10.itemID < 256)
{
@ -70,46 +96,16 @@
}
if (this.field_27004_a)
@@ -186,10 +211,35 @@
float var11;
float var12;
float var13;
-
- if (par3 < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[par3].getRenderType()))
+
+ ICustomItemRenderer customRenderer = MinecraftForgeClient.getCustomItemRenderer(par3);
+ if (customRenderer != null)
+ {
+ par2RenderEngine.bindTexture(par2RenderEngine.getTexture(ForgeHooksClient.getTexture("/terrain.png", Item.itemsList[par3])));
+ GL11.glPushMatrix();
+ GL11.glTranslatef((float)(par6 - 2), (float)(par7 + 3), -3.0F + this.zLevel);
+ GL11.glScalef(10F, 10F, 10F);
+ GL11.glTranslatef(1.0F, 0.5F, 1.0F);
+ GL11.glScalef(1.0F, 1.0F, -1F);
+ GL11.glRotatef(210F, 1.0F, 0.0F, 0.0F);
+ GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F);
+ int l1 = Item.itemsList[par3].getColorFromDamage(par4, 0);
+ float f2 = (float)(l1 >> 16 & 0xff) / 255F;
+ float f4 = (float)(l1 >> 8 & 0xff) / 255F;
+ float f5 = (float)(l1 & 0xff) / 255F;
+ if(field_27004_a)
+ {
+ GL11.glColor4f(f2, f4, f5, 1.0F);
+ }
+ GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
+ renderBlocks.useInventoryTint = field_27004_a;
+ ForgeHooksClient.renderCustomItem(customRenderer, renderBlocks, par3, par4, 1.0F);
+ renderBlocks.useInventoryTint = true;
+ GL11.glPopMatrix();
+ }
+ else if (par3 < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[par3].getRenderType()))
@@ -189,7 +242,7 @@
if (par3 < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[par3].getRenderType()))
{
- par2RenderEngine.bindTexture(par2RenderEngine.getTexture("/terrain.png"));
+ par2RenderEngine.bindTexture(par2RenderEngine.getTexture(ForgeHooksClient.getTexture("/terrain.png", Block.blocksList[par3])));
Block var15 = Block.blocksList[par3];
GL11.glPushMatrix();
GL11.glTranslatef((float)(par6 - 2), (float)(par7 + 3), -3.0F + this.zLevel);
@@ -221,7 +271,7 @@
@@ -221,7 +274,7 @@
if (Item.itemsList[par3].func_46058_c())
{
GL11.glDisable(GL11.GL_LIGHTING);
@ -118,7 +114,7 @@
for (var8 = 0; var8 <= 1; ++var8)
{
@@ -247,11 +297,11 @@
@@ -247,11 +300,11 @@
if (par3 < 256)
{
@ -132,3 +128,64 @@
}
var8 = Item.itemsList[par3].getColorFromDamage(par4, 0);
@@ -279,8 +332,59 @@
{
if (par3ItemStack != null)
{
- this.drawItemIntoGui(par1FontRenderer, par2RenderEngine, par3ItemStack.itemID, par3ItemStack.getItemDamage(), par3ItemStack.getIconIndex(), par4, par5);
+ IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(par3ItemStack, ItemRenderType.INVENTORY);
+ if (customRenderer != null)
+ {
+ par2RenderEngine.bindTexture(par2RenderEngine.getTexture(ForgeHooksClient.getTexture(par3ItemStack.itemID < 256 ? "/terrain.png" : "/gui/items.png", Item.itemsList[par3ItemStack.itemID])));
+ if (customRenderer.renderInventoryItemAsBlock(par3ItemStack))
+ {
+ GL11.glPushMatrix();
+ GL11.glTranslatef((float)(par4 - 2), (float)(par5 + 3), -3.0F + this.zLevel);
+ GL11.glScalef(10F, 10F, 10F);
+ GL11.glTranslatef(1.0F, 0.5F, 1.0F);
+ GL11.glScalef(1.0F, 1.0F, -1F);
+ GL11.glRotatef(210F, 1.0F, 0.0F, 0.0F);
+ GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F);
+ int color = Item.itemsList[par3ItemStack.itemID].getColorFromDamage(par4, 0);
+ float r = (float)(color >> 16 & 0xff) / 255F;
+ float g = (float)(color >> 8 & 0xff) / 255F;
+ float b = (float)(color & 0xff) / 255F;
+ if(field_27004_a)
+ {
+ GL11.glColor4f(r, g, b, 1.0F);
+ }
+ GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
+ renderBlocks.useInventoryTint = field_27004_a;
+ ForgeHooksClient.renderInventoryItem(customRenderer, renderBlocks, par3ItemStack);
+ renderBlocks.useInventoryTint = true;
+ GL11.glPopMatrix();
+ }
+ else
+ {
+ GL11.glDisable(GL11.GL_LIGHTING);
+ GL11.glPushMatrix();
+ GL11.glTranslatef((float)(par4), (float)(par5), -3.0F + this.zLevel);
+ int color = Item.itemsList[par3ItemStack.itemID].getColorFromDamage(par4, 0);
+ float r = (float)(color >> 16 & 255) / 255.0F;
+ float g = (float)(color >> 8 & 255) / 255.0F;
+ float b = (float)(color & 255) / 255.0F;
+
+ if (this.field_27004_a)
+ {
+ GL11.glColor4f(r, g, b, 1.0F);
+ }
+
+ ForgeHooksClient.renderInventoryItem(customRenderer, renderBlocks, par3ItemStack);
+ GL11.glPopMatrix();
+ GL11.glEnable(GL11.GL_LIGHTING);
+ }
+ }
+ else
+ {
+ this.drawItemIntoGui(par1FontRenderer, par2RenderEngine, par3ItemStack.itemID, par3ItemStack.getItemDamage(), par3ItemStack.getIconIndex(), par4, par5);
+ }
+
if (par3ItemStack != null && par3ItemStack.hasEffect())
{
GL11.glDepthFunc(GL11.GL_GREATER);