Fixed ITextureprovider for multi-textured items when rendering on the GUI.

This commit is contained in:
LexManos 2012-02-25 15:30:14 -08:00
parent b99f14d72a
commit 041fb1e1da
1 changed files with 11 additions and 1 deletions

View File

@ -113,7 +113,17 @@
Block block = Block.blocksList[j1];
GL11.glPushMatrix();
GL11.glTranslatef(l - 2, i1 + 3, -3F + zLevel);
@@ -200,11 +257,13 @@
@@ -178,7 +235,8 @@
else if (Item.itemsList[i].func_46058_c())
{
GL11.glDisable(2896 /*GL_LIGHTING*/);
- renderengine.bindTexture(renderengine.getTexture("/gui/items.png"));
+ String tex = ForgeHooksClient.getTexture("/gui/items.png", Item.itemsList[i]);
+ renderengine.bindTexture(renderengine.getTexture(tex));
for (int k1 = 0; k1 <= 1; k1++)
{
int i2 = Item.itemsList[i].func_46057_a(j, k1);
@@ -200,11 +258,13 @@
GL11.glDisable(2896 /*GL_LIGHTING*/);
if (i < 256)
{