malte0811
06fe9ccda0
Fix (NonNull)Lazy.Concurrent using a global lock ( #7403 )
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* Fix Lazy.Concurrent using a global lock, thus preventing multiple threads from resolving independent Lazy's at the same time
* Use Lazy with an added null check to implement NonNullLazy
2020-10-29 18:09:20 +01:00
David Quintana
53eedb0f10
Update forge mappings to 20201028-1.16.3 ( #7435 )
2020-10-29 01:11:57 +01:00
Alex O'Neill
6e0e67b14d
Fix breaking changes from the Biome rename PR #7434 ( #7439 )
2020-10-27 09:00:53 -07:00
sciwhiz12
22f7f4649b
Reimplement nametag distance attribute, fix attribute translation keys ( #7387 )
2020-10-26 16:52:36 -07:00
Alex O'Neill
8a77681574
Fix data pack biomes failing to load in SingleBiomeProvider ( #7434 )
2020-10-26 15:06:53 -07:00
cpw
6982c5dd56
Add in proper handling of equals and hashcode for modjar urls. Fixes very slow loading on windows.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-26 18:00:14 -04:00
cpw
80baad974e
Restore FingerprintViolationEvent with appropriate THIS IS F*CKING DEAD DELET WARNINGS.
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Also, notify in UI if using legacy JDK without capability to read out security data from mod jars.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-26 07:31:49 -04:00
cpw
ae160cad12
Add signature reporting for mods, using new signature capture from ModLauncher. Need to figure out
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how to reflect Minecraft's JAR signatures into here.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-25 22:26:16 -04:00
cpw
6ff6277efa
Rollback registries to vanilla state if something happens during loading, so subsequent activities can still run and not generate false reports..
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-25 11:33:43 -04:00
David Quintana
395f89c973
Fix resource leak in the OBJ loader.
2020-10-20 13:24:12 +02:00
SilverDavid
8536521b7b
Fix issue with ITeleporter allowing easier use of vanilla logic. ( #7317 )
2020-10-16 12:09:53 -07:00
Richard Freimer
b1659300e0
Adds tag support for Enchantments, Potions, and TileEntityTypes ( #7379 )
2020-10-15 12:45:25 -07:00
LexManos
93226bbcff
Resuscitate BiomeDictionary using RegistryKeys instead of biome references.
2020-10-15 12:43:18 -07:00
Ocelot
51fa230e7b
Add event for player changing game mode ( #7355 )
2020-10-15 10:15:06 -07:00
ChampionAsh5357
bed38d4253
Fix Texture Presence String ( #7408 )
2020-10-10 09:45:18 -07:00
LexManos
37f226eda5
Fix typo causing potential error in vine growth. Closes #7406
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Sort missing registry dumps by name, making it easier to read.
2020-10-09 12:56:26 -07:00
David Quintana
59b4affbe7
Fixed conditional advancement loading when using the "advancements" array.
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Added automatic generation of conditional advancements from the criteria in the conditional recipe entries.
Added advancement name calculation from the recipe ID.
2020-10-09 15:47:32 +02:00
DaemonUmbra
5648336893
Added Basic Class-Level SAS Capability to checkSAS, added Vector4f to SAS ( #7385 )
2020-10-08 14:02:48 -07:00
Richard Freimer
f5b53d5d10
Add hooks to allow modification of structures spawn lists ( #7344 )
2020-10-07 13:04:03 -07:00
cpw
3041c2022b
Add in extra debug logging
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 17:45:28 -04:00
cpw
09be003d61
Remove redundant call to CrashReport generator - Vanilla is doing a crashreport for itself at startup now.
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Add a UUID into crashreport that is also logged in all channels at crash report generation time. This will allow to associate crash reports and the logs.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 16:40:38 -04:00
cpw
3fe5ddd68f
Fix doc README and answer lex's question
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 15:50:58 -04:00
cpw
935cb6782d
Modify how ModLoadingStage handles dispatch to Registry Events. Stops the objectholder spam and generally improves performance on larger packs.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 15:50:15 -04:00
DaemonUmbra
9b421b54a7
Added "Bukkit Plugin" to InvalidModIdentifier ( #7384 )
2020-10-02 16:40:06 -07:00
sciwhiz12
78d69db79e
Fix toggleable keybindings still being active while in GUI Fixes #7370 ( #7373 )
2020-10-02 16:28:21 -07:00
Max Becker
9177ac1b2e
Fix modded EntityClassifications not being useable in the codec. ( #7337 )
2020-10-02 15:06:48 -07:00
cech12
248d207dbc
Support effective materials of vanilla AxeItem ( #7351 )
2020-09-28 11:01:59 -07:00
Alex O'Neill
0f923fa51f
Accessors for inspecting and removal of biome generation settings. Fixed carvers still being immutable. ( #7339 )
2020-09-23 23:39:25 -07:00
LexManos
d1e3567c6b
Revive BiomeManager and BiomeLayer hooks.
2020-09-23 23:35:40 -07:00
Richard Freimer
af75547d37
Fix a few minor issues with custom tag types and fix OptionalNamedTags ( #7316 )
2020-09-23 20:12:11 -07:00
Take Weiland
37be3aff2d
Fix ToggleableKeyBinding differences to vanilla. ( #7338 )
2020-09-23 15:10:01 -07:00
Take Weiland
b9b17d8331
Fix forge light pipeline applying block offsets twice ( #7323 )
2020-09-23 14:34:38 -07:00
ichttt
e344fd08a5
Add a better license error screen ( #7350 )
2020-09-23 14:16:36 -07:00
Tyler Hancock
0484f695fb
Fixed container item being consumed in brewing stand. #7307 ( #7314 )
2020-09-22 12:14:08 -07:00
Nightenom
b1247df4dc
[1.16] Fix possible crash when using rendering regionCache ( #7207 )
2020-09-22 11:58:19 -07:00
Alex O'Neill
91dda36b08
[1.16] Reimplement ICloudRenderHandler, ISkyRenderHandler and IWeatherRenderHandler ( #6994 )
2020-09-22 11:41:07 -07:00
Alex O'Neill
ac19d1bf2b
Make Biome.Climate and BiomeAmbiance fields accessible ( #7336 )
2020-09-17 17:57:58 -07:00
Sebastian Hartte
6eb3e20abb
Sets the empty/fill sounds for vanilla fluids.
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Use Fluid's fillSound rather than emptySound when filling buckets.
2020-09-15 22:06:17 +02:00
Cyborgmas
738491c25d
Add MatrixStack-aware alternatives to the methods in GuiUtils ( #7127 )
2020-09-15 21:46:58 +02:00
Justin Wiblin
2686b7a9ab
Fix json biomes not setting registry name correctly for the BiomeLoadingEvent. ( #7329 )
2020-09-15 09:51:45 -07:00
David Quintana
4b93e3a224
Fix inconsistencies in how the values from the model are passed into the baked model.
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This puts them in line with vanilla, as intended.
2020-09-15 16:17:57 +02:00
Yunus
873c490470
Reimplemented drawHoveringText ( #7268 )
2020-09-15 15:22:50 +02:00
LexManos
11e3281b3f
New BiomeLoadingEvent that allows modders to edit biomes as they are being deserialized.
2020-09-14 17:43:01 -07:00
LexManos
c75eb9e7cf
1.16.3 Update
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Also included a bunch of warning cleanups.
2020-09-10 12:01:45 -07:00
malte0811
dbcf8bd075
Fix exception when getting rendering box for tile entities with no collision boxes. ( #7301 )
2020-09-10 11:02:06 -07:00
cpw
9f3141ea16
More crash reporting tweaks. Don't crash when trying to show warnings. Also, put the exception name in the error screen on the second line!
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-09 19:04:19 -04:00
Richard Freimer
45f8dc5245
Add support for custom tag types ( #7289 )
2020-09-08 19:10:36 -07:00
cpw
43391c009c
More crash report tweaks. Put a button to open the generated crash report on the error screen, tweak formatting of crash report, and add the enhanced stack trace data (transformers et al)
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-08 20:05:45 -04:00
ChampionAsh5357
15733a18e4
New hook for better custom scaffolding movement ( #7261 )
2020-09-08 14:00:09 -07:00
Cyborgmas
f68344cd7c
Fixed crash with zip paths ( #7300 )
2020-09-08 13:47:39 -07:00
mrp-v2
e421ea164c
Fix custom teleporters NPE ( #7296 )
2020-09-08 13:29:07 -07:00
Tschipp
bd5e107628
Add partialTicks to RenderNameplateEvent ( #7277 )
2020-09-08 13:24:02 -07:00
NoahBeech
a477671c03
Fixing logic in getCurrentRailPosition to correctly identify the rail… ( #7276 )
2020-09-08 13:23:18 -07:00
sciwhiz12
47f05a4fcd
Bump resource pack version to 6 ( #7299 )
2020-09-08 13:02:28 -07:00
sciwhiz12
47ba5b7a89
Remove dead ForgeHooks.canToolHarvestBlock function. ( #7262 )
2020-09-08 13:01:26 -07:00
ChampionAsh5357
05480843cd
Re-implement DrawHighlightEvent$HighlightEntity Firing ( #7233 )
2020-09-08 12:50:06 -07:00
ichttt
0e1ed8c936
Reimplement FarmlandWaterManager ( #7213 )
2020-09-08 12:25:48 -07:00
Cyborgmas
edf41bda19
Add dataprovider for Global Loot Modifiers ( #6960 )
2020-09-08 12:11:08 -07:00
ichttt
051416b823
Fix crash when dumping crash report for an exception that has a null cause ( #7308 )
2020-09-08 12:00:55 -07:00
cpw
84fe2cbcc4
Tweak crash report dump to visit all the causes up to the top.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-06 21:29:21 -04:00
cpw
4ff0d246ce
Fix ExplodedDirectoryLocator visiting non-existent paths. Closes #7203
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Also, bump modlauncher to 7.0.1 to fix resources.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-06 19:38:58 -04:00
cpw
9051021474
Fix some potential issues in crash dumping during mod loading
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-06 18:07:53 -04:00
cpw
cc473be332
Park the polling thread for a bit, if we're not the one driving the task list forwards. This allows for the actual driver to work on low cpu count machines.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-06 17:55:03 -04:00
cpw
b1f73a0760
Use new enumeration mechanism in ModLauncher, to allow getResources to work. This enables serviceloader-in-mods, and other stuff that might need to visit multiple mod jars. Also, tweaked the visitor code slightly, may result in a trivial performance change. Closing #7302 as it's not really relevant any more.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-06 17:54:05 -04:00
cpw
de03eb6e3c
Fix compiler issue in eclipse properly
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-03 12:09:29 -04:00
sciwhiz12
bef8c2da3d
Fix crash caused by previous commit ( #7298 )
2020-09-03 08:40:40 -04:00
LexManos
3820d1b66f
Dirty casting hacks to fix eclipse compiler inference issue. I'm sorry cpw.
2020-09-02 21:15:16 -07:00
tterrag
7dbae7ea4a
Fix broken ExistingFileHelper import
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Add licenses to some new files
2020-09-02 23:37:46 -04:00
tterrag
be5885155c
Add validation via resources for tag providers ( #7271 )
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BREAKING CHANGE: Moved ExistingFileHelper to common package
Remove various workarounds from forge tag providers
2020-09-02 23:18:22 -04:00
cpw
5dac065994
Move the "modloading" thread activity onto _our_ worker pool. It turns out that the vanilla worker pool can deadlock during stitching if it's insufficiently large, if modloader "waitForTransition" is also a worker member of that pool.
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Closes #7293 (to reproduce issue easily, modify Util.func_240979_a_ and change the values in the MathHelper.clamp call). I've verified that 3 and below for "max" cause the problem. (I didn't test a whole range of values, just sufficient to reproduce problem and verify fix). Note that setting it to zero (and using the "direct executor" that's inaccessible in normal operation) works as well with this fix.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-01 14:36:02 -04:00
cpw
1d7db95539
Fix missed debugging code. Read the config from the config.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-08-31 22:26:53 -04:00
cpw
de24783152
Fix up slight registry change and other 1.16.2 stuffs.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-08-31 21:30:53 -04:00
cpw
bfeec0c7bd
Merge branch '1.16.1' into 1.16.x
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# Conflicts:
# patches/minecraft/net/minecraft/client/Minecraft.java.patch
# patches/minecraft/net/minecraft/item/crafting/Ingredient.java.patch
# src/main/java/net/minecraftforge/fml/client/ClientModLoader.java
# src/main/java/net/minecraftforge/registries/GameData.java
2020-08-31 21:15:56 -04:00
cpw
2e42340dfa
Fix up all the things. Removed SidedProvider because it served no real purpose anymore.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-08-31 21:00:44 -04:00
cpw
16b82bb97b
Merge branch '1.16.x' into 1.16.1
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# Conflicts:
# src/main/java/net/minecraftforge/fml/ModList.java
# src/main/java/net/minecraftforge/fml/client/ClientModLoader.java
2020-08-30 21:44:51 -04:00
cpw
d76ee4edd7
Redo event dispatch, removes a bunch of nonsense, and tries to integrate with the vanilla CF system where possible
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-08-30 21:39:06 -04:00
ichttt
cf09f3eeb9
Add particle culling ( #6981 )
2020-08-30 16:05:16 -07:00
LexManos
d8eaeabf3c
Wrap vanilla's 'default' biome registry in ForgeRegistry.
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This should allow registering mod dimensions like in 1.16.1, while the data driven system is fleshed out.
2020-08-26 09:49:41 -07:00
David Quintana
600e68cace
Clarify in the LazyOptional which methods carry the lazyness over to the returned value and which don't. ( #6750 )
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For consistency, this meant making a few changes:
- Renamed the existing lazy mapping method to lazyMap, to indicate that it doesn't run the mapping immediately.
- Added a new implementation of map(), which returns Optional<T>, and resolves the value in the process.
- Changed filter() to return Optional, since there's no way to filter lazily.
- Added a new method resolve(), which helps convert the custom LazyOptional class into a standard Optional, for use
with library methods that expect Optional<T>.
* Update License headers.
2020-08-25 03:11:28 +02:00
sciwhiz12
625cd746ef
Add user-friendly exceptions when config loading fails ( #7214 )
2020-08-21 14:27:12 -07:00
Max Becker
fc000fe913
Replace EntityHeight event with EntitySize event ( #6858 )
2020-08-21 11:53:37 -07:00
Davide Albiero
e3db429763
[1.16] ForgeEventFactory#canCreateFluidSource reintroduced ( #7181 )
2020-08-21 11:37:43 -07:00
Cyborgmas
e803006360
Cleanup and expand Forge tags ( #7004 )
2020-08-21 11:30:21 -07:00
sciwhiz12
07ffc890e5
Fix modproperties property in mods.toml causing exception ( #7192 )
2020-08-21 11:25:40 -07:00
Philip T
5a20705f05
Log info about server list warning ( #7209 )
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Make it easier to figure out what mods are missing or have to be marked as client/server side only.
2020-08-21 11:15:44 -07:00
mcenderdragon
aaa1deeef2
Fix ItemStack#isDamageable is not calling Item#isDamagable ( #7221 )
2020-08-21 11:06:38 -07:00
Take Weiland
50197b1fa5
Improve performance and cleanup code for DelegatingResourcePack ( #7228 )
2020-08-21 10:48:48 -07:00
Cyborgmas
797791c2af
Fix small logging issues with loading pack.png for mods ( #7265 )
2020-08-21 10:24:49 -07:00
Take Weiland
c2de232703
Fix config iteration order ( #7230 )
2020-08-21 10:23:20 -07:00
LexManos
9118c3dd24
Cleanup Forge's build script, fix some unneeded patches.
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Add checkExcscheckAll tasks.
2020-08-21 02:47:04 -07:00
malte0811
5037adede9
Improve startup time by caching the manifest data for mod jars ( #7256 )
2020-08-20 21:29:02 -07:00
Yunus
a5aca97e31
Removed HarvestDropsEvent ( #7193 )
2020-08-18 22:47:38 -07:00
Cyborgmas
edca0c7293
Remove forge optional tags in favor of Vanilla's new system. ( #7246 )
2020-08-18 22:22:34 -07:00
LexManos
132cc3659d
New method for creating modded tag references, fix connecting to vanilla servers.
2020-08-14 12:04:55 -07:00
LexManos
680c4062f4
Fix creating nether portals.
2020-08-14 12:04:17 -07:00
sean
e1efab0452
Print mod file name on InvalidModFileException ( #7241 )
2020-08-13 19:16:53 -07:00
LexManos
fe43088c96
Initial 1.16.2 Update
2020-08-13 00:35:08 -07:00
David Quintana
a3c4ffd2c1
Fix ModelRegistryEvent firing every time resources reload instead of just once.
2020-08-09 22:04:44 +02:00
David Quintana
a8e68328c4
Move ModelRegistryEvent invocation to when the model loading is about to start.
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Freeze the ModelLoaderRegistry right after this event happens, just before model loading actually begins.
This means ModelRegistryEvent is now the correct place to register loaders, as it was intended.
This is a slight breaking change, but any mod that used FMLClientSetupEvent before will need to be updated regardless due to the existing race condition.
2020-08-08 03:00:15 +02:00
sciwhiz12
54b4089afd
Add harvest levels for hoes and new 1.16 blocks for pickaxes Fixes #7187 ( #7189 )
2020-08-03 17:06:36 -07:00