Commit Graph

2565 Commits

Author SHA1 Message Date
LexManos 74a43877e4 Quiet down errors related to modders not changing their update urls from the default. 2020-12-26 11:39:14 -08:00
LexManos 7542fbea48 Make mod data packs able to be disabled. It'll break things, but that's on you. Closes #6776 2020-12-26 11:38:45 -08:00
tterrag 2d9a1bc6f9 Add generated resource tracking to ExistingFileHelper 2020-12-12 12:33:56 -05:00
tterrag a57a240c13 Fix BlockStateProvider item models not knowing about block models
Add tests for this case
2020-12-10 21:37:13 -05:00
Richard Freimer 1a539ffebc
Make TEs invalidate capabilities when the chunk they are in unloads (#7529)
Fixed LazyOptional potentially notifying invalidation listeners multiple times.
2020-12-05 12:05:32 -08:00
Unbekannt1998 e975fc8252
Fix wrong function call in BlockStateProvider::horizontalFaceBlock (#7514) 2020-12-05 11:52:44 -08:00
tterrag d85ea5a3b0 Fix datagen order of multipart conditions being unstable 2020-11-28 21:10:49 -05:00
David Quintana 93c00b67d9
Implement feature for mods to define new world types (#7448)
* Mods can now register world types via a new forge registry, and optionally register a settings screen to tweak them.
  * The default world type for dedicated servers and singleplayer world creation is configurable via forge's common config.
2020-11-28 00:57:15 +01:00
Richard Freimer fd045d4628
Add support for referencing forge's resources and specifying existing mods to data generators (#7456) 2020-11-22 22:45:13 -05:00
cpw 47e076071b
Fix #6692
Thanks @AterAnimAvis for help and suggestions

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-22 17:00:48 -05:00
Cyborgmas a73e003dd3
Fix translucent blocks not rendering properly when moved by pistons on fabulous (#7441) 2020-11-21 11:57:33 -08:00
Take Weiland 114acfca3b
Fix food bar not rendering when non-living entities are mounted (#7446) 2020-11-20 10:24:43 -08:00
Alex O'Neill 56e538e8a9
Fix MC-194811 - Removing structures causes chunk save errors. 2020-11-20 10:23:50 -08:00
Take Weiland fa46f3dd49
Fix concurrency issue in StartupMessageManager (#7483) 2020-11-20 10:17:00 -08:00
Alex O'Neill 6ec5a8f2c1
Fix forge registry types that have private constructors (BlockStateProviderType, BlockPlacerType, FoliagePlacerType, TreeDecoratorType) (#7482) 2020-11-20 10:11:15 -08:00
cpw 49b596dda3
Fix problem where the absence of forge and MC in later loading triggered a weird crash.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-15 11:08:34 -05:00
cpw 0c5ced1bbf
Fix NPE problem when modid is mismatched.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-13 20:41:20 -05:00
cpw 4a09a2420d
Return the processed modlist data to the upstream system, not the raw unprocessed data. Should resolve the problem
that mixin complains about missing info when it's in a "crashed" situation.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-13 19:12:43 -05:00
Take Weiland bca20ace4e
Allow for custom argument types by filtering them on vanilla connections (#7463) 2020-11-10 12:24:25 -08:00
Brennan Ward f3b53001c9
Add Player context to AnvilUpdateEvent (#7442) 2020-11-10 12:05:47 -08:00
Curle 1782973a29
Add BannerBlock.forColor to SAS to fix banner.toItem() on servers. 2020-11-10 11:38:20 -08:00
Boy132 9a4a501a95
Call Harvest check event even if the block doesn't require any tool (#7414) 2020-11-10 11:36:32 -08:00
LexManos 9bbfbd5479 Use linked collections to stabilize order when adding new registry entries. 2020-11-10 11:24:57 -08:00
Dennis C 8c68731838
Render local player when the renderViewEntity is not the local player (#7216) 2020-11-10 11:13:49 -08:00
cpw 0d7f507f4e
Some help in ExtensionPoint regarding DISPLAYTEST. Let's improve those tick rates!
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-07 23:11:45 -05:00
cpw f78b943bdf
Handle erroring during early mod construction phases, and actually report that into the error UI
by doing armslength exception handling and propagation.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-07 22:30:19 -05:00
cpw 160f3f88f9
Support backwards loading 1.16.3 mods in 1.16.4, because we are able to do that. Tweak loading a bit to be smarter about dependency errors of various kinds.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-07 20:48:02 -05:00
David Quintana 45e38859ed Add FluidStack codec, and a test mod that verifies its behaviour matches the existing write/read logic.
Add missing license headers.
2020-11-07 21:10:18 +01:00
diesieben07 acd18455c2
Workaround for modded attributes on vanilla entities logging warnings on vanilla clients
Switch to a handler-based approach per packet class, simplify patch, add some docs

Add license header and docs

Switch to a network handler based approach

Switch to a network handler based approach

revert build gradle change

Simplify Packet patch

Add license header to IForgePacket

Revert ForgeHooks changes

Less hacky and more generic way to filter packets for vanilla connections

_Actually_ Order SAS.
It's early

Order SAS

simplify vanilla connection check

Remove unneeded import change
2020-11-03 18:47:04 -05:00
cpw 5a7facc20f
Fix early sorting bug that meant the file deduping was causing an error, to, well, not cause it, so we can get to an error screen.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-02 14:57:23 -05:00
LexManos 7d00d015f3 Fix Biomes not properly copying over ids loaded from the save to the new Dynamic Registry. 2020-11-01 20:30:38 -08:00
David Quintana fed7beab89
Introduce custom loader additions to the model data generators. (#7450)
Currently implemented loaders:
* OBJ
* Composite
* Multi-layer
* Item layers (vanilla item/generated but with fullbright texture support)
* Bucket
* Separate Perspective
2020-11-02 02:09:49 +01:00
cpw cf3e9d1e0c
actually rollback on error in registry events.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 19:51:56 -05:00
cpw 749c9063af
Fix config parse failure causing crash in building exception message. fixes #7438
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 17:09:00 -05:00
Tobias Hotz 1af6632a29
Auto-detect ansi support for log4j2
move to fml.loading subpackage

Add license header
2020-11-01 17:03:12 -05:00
cpw 7e79243bca
Return client resources even if no data pack found on server. Closes #6225 (Pull request)
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 17:02:56 -05:00
malte0811 06fe9ccda0
Fix (NonNull)Lazy.Concurrent using a global lock (#7403)
* Fix Lazy.Concurrent using a global lock, thus preventing multiple threads from resolving independent Lazy's at the same time
* Use Lazy with an added null check to implement NonNullLazy
2020-10-29 18:09:20 +01:00
David Quintana 53eedb0f10
Update forge mappings to 20201028-1.16.3 (#7435) 2020-10-29 01:11:57 +01:00
Alex O'Neill 6e0e67b14d
Fix breaking changes from the Biome rename PR #7434 (#7439) 2020-10-27 09:00:53 -07:00
sciwhiz12 22f7f4649b
Reimplement nametag distance attribute, fix attribute translation keys (#7387) 2020-10-26 16:52:36 -07:00
Alex O'Neill 8a77681574
Fix data pack biomes failing to load in SingleBiomeProvider (#7434) 2020-10-26 15:06:53 -07:00
cpw 6982c5dd56
Add in proper handling of equals and hashcode for modjar urls. Fixes very slow loading on windows.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-26 18:00:14 -04:00
cpw 80baad974e
Restore FingerprintViolationEvent with appropriate THIS IS F*CKING DEAD DELET WARNINGS.
Also, notify in UI if using legacy JDK without capability to read out security data from mod jars.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-26 07:31:49 -04:00
cpw ae160cad12
Add signature reporting for mods, using new signature capture from ModLauncher. Need to figure out
how to reflect Minecraft's JAR signatures into here.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-25 22:26:16 -04:00
cpw 6ff6277efa
Rollback registries to vanilla state if something happens during loading, so subsequent activities can still run and not generate false reports..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-25 11:33:43 -04:00
David Quintana 395f89c973 Fix resource leak in the OBJ loader. 2020-10-20 13:24:12 +02:00
SilverDavid 8536521b7b
Fix issue with ITeleporter allowing easier use of vanilla logic. (#7317) 2020-10-16 12:09:53 -07:00
Richard Freimer b1659300e0
Adds tag support for Enchantments, Potions, and TileEntityTypes (#7379) 2020-10-15 12:45:25 -07:00
LexManos 93226bbcff Resuscitate BiomeDictionary using RegistryKeys instead of biome references. 2020-10-15 12:43:18 -07:00
Ocelot 51fa230e7b
Add event for player changing game mode (#7355) 2020-10-15 10:15:06 -07:00