cpw
749c9063af
Fix config parse failure causing crash in building exception message. fixes #7438
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 17:09:00 -05:00
Tobias Hotz
1af6632a29
Auto-detect ansi support for log4j2
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move to fml.loading subpackage
Add license header
2020-11-01 17:03:12 -05:00
cpw
7e79243bca
Return client resources even if no data pack found on server. Closes #6225 (Pull request)
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 17:02:56 -05:00
malte0811
06fe9ccda0
Fix (NonNull)Lazy.Concurrent using a global lock ( #7403 )
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* Fix Lazy.Concurrent using a global lock, thus preventing multiple threads from resolving independent Lazy's at the same time
* Use Lazy with an added null check to implement NonNullLazy
2020-10-29 18:09:20 +01:00
David Quintana
53eedb0f10
Update forge mappings to 20201028-1.16.3 ( #7435 )
2020-10-29 01:11:57 +01:00
Alex O'Neill
6e0e67b14d
Fix breaking changes from the Biome rename PR #7434 ( #7439 )
2020-10-27 09:00:53 -07:00
sciwhiz12
22f7f4649b
Reimplement nametag distance attribute, fix attribute translation keys ( #7387 )
2020-10-26 16:52:36 -07:00
Alex O'Neill
8a77681574
Fix data pack biomes failing to load in SingleBiomeProvider ( #7434 )
2020-10-26 15:06:53 -07:00
cpw
6982c5dd56
Add in proper handling of equals and hashcode for modjar urls. Fixes very slow loading on windows.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-26 18:00:14 -04:00
cpw
80baad974e
Restore FingerprintViolationEvent with appropriate THIS IS F*CKING DEAD DELET WARNINGS.
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Also, notify in UI if using legacy JDK without capability to read out security data from mod jars.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-26 07:31:49 -04:00
cpw
ae160cad12
Add signature reporting for mods, using new signature capture from ModLauncher. Need to figure out
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how to reflect Minecraft's JAR signatures into here.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-25 22:26:16 -04:00
cpw
6ff6277efa
Rollback registries to vanilla state if something happens during loading, so subsequent activities can still run and not generate false reports..
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-25 11:33:43 -04:00
David Quintana
395f89c973
Fix resource leak in the OBJ loader.
2020-10-20 13:24:12 +02:00
SilverDavid
8536521b7b
Fix issue with ITeleporter allowing easier use of vanilla logic. ( #7317 )
2020-10-16 12:09:53 -07:00
Richard Freimer
b1659300e0
Adds tag support for Enchantments, Potions, and TileEntityTypes ( #7379 )
2020-10-15 12:45:25 -07:00
LexManos
93226bbcff
Resuscitate BiomeDictionary using RegistryKeys instead of biome references.
2020-10-15 12:43:18 -07:00
Ocelot
51fa230e7b
Add event for player changing game mode ( #7355 )
2020-10-15 10:15:06 -07:00
ChampionAsh5357
bed38d4253
Fix Texture Presence String ( #7408 )
2020-10-10 09:45:18 -07:00
LexManos
37f226eda5
Fix typo causing potential error in vine growth. Closes #7406
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Sort missing registry dumps by name, making it easier to read.
2020-10-09 12:56:26 -07:00
David Quintana
59b4affbe7
Fixed conditional advancement loading when using the "advancements" array.
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Added automatic generation of conditional advancements from the criteria in the conditional recipe entries.
Added advancement name calculation from the recipe ID.
2020-10-09 15:47:32 +02:00
DaemonUmbra
5648336893
Added Basic Class-Level SAS Capability to checkSAS, added Vector4f to SAS ( #7385 )
2020-10-08 14:02:48 -07:00
Richard Freimer
f5b53d5d10
Add hooks to allow modification of structures spawn lists ( #7344 )
2020-10-07 13:04:03 -07:00
cpw
3041c2022b
Add in extra debug logging
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 17:45:28 -04:00
cpw
09be003d61
Remove redundant call to CrashReport generator - Vanilla is doing a crashreport for itself at startup now.
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Add a UUID into crashreport that is also logged in all channels at crash report generation time. This will allow to associate crash reports and the logs.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 16:40:38 -04:00
cpw
3fe5ddd68f
Fix doc README and answer lex's question
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 15:50:58 -04:00
cpw
935cb6782d
Modify how ModLoadingStage handles dispatch to Registry Events. Stops the objectholder spam and generally improves performance on larger packs.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 15:50:15 -04:00
DaemonUmbra
9b421b54a7
Added "Bukkit Plugin" to InvalidModIdentifier ( #7384 )
2020-10-02 16:40:06 -07:00
sciwhiz12
78d69db79e
Fix toggleable keybindings still being active while in GUI Fixes #7370 ( #7373 )
2020-10-02 16:28:21 -07:00
Max Becker
9177ac1b2e
Fix modded EntityClassifications not being useable in the codec. ( #7337 )
2020-10-02 15:06:48 -07:00
cech12
248d207dbc
Support effective materials of vanilla AxeItem ( #7351 )
2020-09-28 11:01:59 -07:00
Alex O'Neill
0f923fa51f
Accessors for inspecting and removal of biome generation settings. Fixed carvers still being immutable. ( #7339 )
2020-09-23 23:39:25 -07:00
LexManos
d1e3567c6b
Revive BiomeManager and BiomeLayer hooks.
2020-09-23 23:35:40 -07:00
Richard Freimer
af75547d37
Fix a few minor issues with custom tag types and fix OptionalNamedTags ( #7316 )
2020-09-23 20:12:11 -07:00
Take Weiland
37be3aff2d
Fix ToggleableKeyBinding differences to vanilla. ( #7338 )
2020-09-23 15:10:01 -07:00
Take Weiland
b9b17d8331
Fix forge light pipeline applying block offsets twice ( #7323 )
2020-09-23 14:34:38 -07:00
ichttt
e344fd08a5
Add a better license error screen ( #7350 )
2020-09-23 14:16:36 -07:00
Tyler Hancock
0484f695fb
Fixed container item being consumed in brewing stand. #7307 ( #7314 )
2020-09-22 12:14:08 -07:00
Nightenom
b1247df4dc
[1.16] Fix possible crash when using rendering regionCache ( #7207 )
2020-09-22 11:58:19 -07:00
Alex O'Neill
91dda36b08
[1.16] Reimplement ICloudRenderHandler, ISkyRenderHandler and IWeatherRenderHandler ( #6994 )
2020-09-22 11:41:07 -07:00
Alex O'Neill
ac19d1bf2b
Make Biome.Climate and BiomeAmbiance fields accessible ( #7336 )
2020-09-17 17:57:58 -07:00
Sebastian Hartte
6eb3e20abb
Sets the empty/fill sounds for vanilla fluids.
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Use Fluid's fillSound rather than emptySound when filling buckets.
2020-09-15 22:06:17 +02:00
Cyborgmas
738491c25d
Add MatrixStack-aware alternatives to the methods in GuiUtils ( #7127 )
2020-09-15 21:46:58 +02:00
Justin Wiblin
2686b7a9ab
Fix json biomes not setting registry name correctly for the BiomeLoadingEvent. ( #7329 )
2020-09-15 09:51:45 -07:00
David Quintana
4b93e3a224
Fix inconsistencies in how the values from the model are passed into the baked model.
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This puts them in line with vanilla, as intended.
2020-09-15 16:17:57 +02:00
Yunus
873c490470
Reimplemented drawHoveringText ( #7268 )
2020-09-15 15:22:50 +02:00
LexManos
11e3281b3f
New BiomeLoadingEvent that allows modders to edit biomes as they are being deserialized.
2020-09-14 17:43:01 -07:00
LexManos
c75eb9e7cf
1.16.3 Update
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Also included a bunch of warning cleanups.
2020-09-10 12:01:45 -07:00
malte0811
dbcf8bd075
Fix exception when getting rendering box for tile entities with no collision boxes. ( #7301 )
2020-09-10 11:02:06 -07:00
cpw
9f3141ea16
More crash reporting tweaks. Don't crash when trying to show warnings. Also, put the exception name in the error screen on the second line!
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-09-09 19:04:19 -04:00
Richard Freimer
45f8dc5245
Add support for custom tag types ( #7289 )
2020-09-08 19:10:36 -07:00