Matthew Prenger
0f43b95821
Minor tweak to UsernameCache to also cache usernames of offline players.
2015-02-07 03:58:27 -06:00
Lex Manos
7ed7da159e
Fixed debugging Dedicated server in Forge Dev workspace.
2015-02-06 21:35:11 -08:00
Lex Manos
48c24246a5
Fixed InitMapGenEvent's fire order so values are used. And added OCEAN_MONUMENT type. Closes #1681
2015-02-04 12:20:24 -08:00
RainWarrior
9cb7cc557a
Restore binary backwards compatibility
2015-02-04 10:05:07 +03:00
RainWarrior
b8add23d9b
ModelBakeEvent now has ModelLoader as an argument instead of ModelBakery; Added various static hooks to ModelLoader to allow registering model-related information before it's needed (prevents file-not-found errors on first baking pass); ModelLoader waits until ModelBakeEvent is done before showing any missing model exceptions; It's now possible to define models completely in-code (as illustrated by ModelBakeEventDebug).
2015-02-04 09:45:23 +03:00
Lex Manos
501665fc1e
Bump version to 11.14.1 for next development cycle.
2015-02-03 19:44:29 -08:00
RainWarrior
3a0de2edca
Fixed tracking of UV locking state. Closes #1679
2015-02-03 10:40:30 +03:00
Lex Manos
79356d7023
Fixed ItemFrames not having a model. Closes #1678
2015-02-02 13:06:57 -08:00
Lex Manos
c374ba5463
Merge remote-tracking branch 'origin/1.8'
2015-01-31 18:56:00 -08:00
RainWarrior
ab39b7e4e0
Removed leftover debug messages
2015-01-30 03:14:12 +03:00
LexManos
a420927007
Merge pull request #1666 from TechStack/1.8
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Fixes issue #1552 Where the flowIntoBlock method was not setting the Block to the fluid and causing crashes
2015-01-29 16:29:30 -06:00
LexManos
7581ead65f
Merge pull request #1664 from Lunatrius/fix-debug
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Fixed debug text rendering one line to low.
2015-01-29 16:19:20 -06:00
TechStack
146b08a8cd
Closes #1552
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Set the destination block the to the fluid.
In the previous code the destination block was still Air and would would
cause a crash because air doesn't have a property for LEVEL
2015-01-29 17:11:22 -05:00
RainWarrior
6eba0ebb93
Added model loader registry
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Entry point: ModelLoaderRegistry
loader interface: ICustomModelLoader
custom model: IModel
ModelLoader is responsible for splicing into vanilla model system.
(you probably don't need to use it directly)
Interop with vanilla models isn't great yet
(vanilla models can't refer to custom ones as parents), will improve in
the future.
Includes loader for B3D models, with animation support
(net.minecraftforge.client.model.b3d).
Blender export plugin with compatible coordinate system:
https://github.com/RainWarrior/B3DExport
OBJ loader is being written, will be included at some point in the
future. For now you can convert OBJ to B3D via blender, or wait.
2015-01-29 11:33:52 +03:00
Lunatrius
39eb036b0e
Don't skip the first line when rendering (debug) text.
2015-01-28 21:41:39 +01:00
Ivorius
e629774753
Fix fluid tanks incorrectly reading NBT when empty
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If the Empty flag was set, the tank would not correctly read the data, keeping the outdated FluidStack instead. This is especially relevant with updatable TileFluidHandler TEs.
2015-01-17 00:36:42 +01:00
Parker Young
bfcce919b9
Re-enabled Icon setting for Fluids
2015-01-16 17:30:00 -05:00
RainWarrior
dcabad2bd1
Merge pull request #1602 from Chicken-Bones/1.8
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Allow blocks to render in multiple layers
2015-01-10 13:35:29 +03:00
Lex Manos
d899f8fb84
Call World.init from DimensionManager.initDimension Closes #1551
2015-01-08 23:02:25 -08:00
Lex Manos
5328701219
Fix potential NPE when loading a single player world where you were saved in a unloaded dimension. Closes #1575
2015-01-08 21:42:13 -08:00
Lumien
404e8fa89e
Fix versionCheck config option
2015-01-01 17:52:44 +01:00
Lumien
9d34bbece7
Fixes #1603 : Moving the start of the update thread to the pre init of the forge mod container
2014-12-28 22:49:31 +01:00
Chicken-Bones
0cbc685d3c
Allow blocks to render in multiple layers
2014-12-26 15:45:00 +10:00
Lex Manos
0923c2c2b8
Fix recipies for stone variants.
2014-12-25 01:39:22 -08:00
LexManos
30e44e19e9
Merge pull request #1592 from palechip/1.8
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Fix Scoreboard rendering for the sidebar.
2014-12-24 16:06:17 -08:00
Lex Manos
51271dcc3a
Fix MC-30864 (sending web links in chat)
2014-12-23 15:04:41 -08:00
LexManos
d5d312b452
Merge pull request #1491 from killjoy1221/master
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Fix MC-30864 (sending web links in chat)
2014-12-23 14:33:10 -08:00
Lex Manos
7ddc5469b4
Fix crafting of non-oak fences/gates.
2014-12-23 14:14:40 -08:00
Lex Manos
3c936e88f2
Added chests to the ore dictionary.
2014-12-23 13:17:44 -08:00
Lex Manos
53275ff0ac
Removed exclusion of white stained glass recipes in ore dictionary.
2014-12-23 12:15:40 -08:00
LexManos
93445248e6
Merge pull request #1503 from Kittychanley/master
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Removed exclusion of white stained glass recipes in ore dictionary.
2014-12-23 12:13:17 -08:00
palechip
f6dc40c07d
Fix Scoreboard rendering for the sidebar.
2014-12-22 14:34:35 +01:00
Lex Manos
d8cb28911c
Fix userdev for new BlockState change.
2014-12-12 14:42:49 -08:00
LexManos
ca2d49b4cd
Merge pull request #1518 from RainWarrior/model-event
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Added model bake event, ISmartBlock/itemModel, Block.getExtendedState, IExtendedState and IUnlistedProperty
2014-12-12 12:44:05 -08:00
Lex Manos
0b41756125
Untie ItemModelMesher from using Item Ids internally by implementing our own simple mechanics using Trove.
2014-12-12 11:47:27 -08:00
Lex Manos
ecd4a259ec
Fix EnumHelper for new ArmorTexture argument.
2014-12-11 16:41:27 -08:00
Lex Manos
f60f7d9aa6
Fixed NPE thrown when brewing event is fired and not all slots are filled.
2014-12-11 05:25:13 -08:00
Lex Manos
66018bd168
Make daylight sensor recipe use ore dictionary wooden slabs Closes #1565
2014-12-10 05:18:42 -08:00
Lex Manos
924db0ff03
Fixed NPE thrown when brewing event is fired and not all slots are filled. Closes #1564
2014-12-10 05:12:36 -08:00
Lex Manos
08960ffb7b
Unbind Shaped/Shapeless Ore Recipies from Array list to normal List.
2014-12-08 05:03:43 -08:00
Lex Manos
f9955efb08
Expand PlayerWakupEvent to expose the three parameters passed into EntityPlayer.wakeUp.
2014-12-07 05:48:26 -08:00
Lex Manos
81086375e8
Expand PlayerWakupEvent to expose the three parameters passed into EntityPlayer.wakeUp. Closes #1486
2014-12-07 05:48:02 -08:00
Lex Manos
4e39515d12
Add quartz_ore tool init, more mojang special casing -.- Closes #1333 and Closes #1335
2014-12-07 03:43:02 -08:00
Lex Manos
4cc11b220a
Add quartz_ore tool init, more mojang special casing -.-
2014-12-07 03:41:53 -08:00
Lex Manos
24213a8ca7
Added PotionBrewEvent.Pre/Post. To allow for modification and cancelation of Brewing. Closes #1248
2014-12-07 03:30:52 -08:00
Lex Manos
27524a02ae
Added PotionBrewEvent.Pre/Post. To allow for modification and cancelation of Brewing.
2014-12-07 03:30:10 -08:00
Lex Manos
c9fe5ded9b
Add LivingHealEvent called from EntityLivingBase.heal() Closes #1282
2014-12-07 02:35:07 -08:00
Lex Manos
44b21681e2
Add LivingHealEvent called from EntityLivingBase.heal()
2014-12-07 02:34:28 -08:00
Lex Manos
f2b1622355
Added CreateSpawnPosition event.
2014-12-07 01:52:29 -08:00
Lex Manos
877ba864e7
Added CreateSpawnPosition event Closes #1053
2014-12-07 01:52:17 -08:00
Lex Manos
0c11a1544f
Cleanup deprecated code, and TODOs in OreDictionary. Down-typed things from ArrayList to List. Asking for the ores with a null stack will now throw an Exception.
2014-12-07 01:50:26 -08:00
Lex Manos
cf81ad7b15
Add "sand" to the OreDictionary
2014-12-07 00:44:29 -08:00
Lex Manos
9cf9d6a8e8
Add "sand" to the OreDictionary Closes #1487
2014-12-07 00:44:20 -08:00
Lex Manos
42938a1e7f
Added Explosion Start and Detonate events to control explosion.
2014-12-07 00:28:41 -08:00
Lex Manos
861c00fdfc
Added Explosion Start and Detonate events to control explosion. Closes #1469
2014-12-07 00:27:51 -08:00
mezz
75c7862e78
Add GuiScreenEvents for keyboard and mouse input
2014-12-06 19:06:19 -08:00
Draco18s
bf26e639d9
Update RenderBlockFluid.java
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Added tessellator calls to render the block's back faces, so that the liquid properly renders when the player is immersed in the fluid.
2014-12-04 16:50:26 -05:00
RainWarrior
134fbaa1ff
Added model bake event (allows mods to insert custom baked models, much like TextureStitchEvent allows to load custom textures), ISmartBlock/ItemModel (ability form models to react to block/item states), Block.getExtendedState, support for unlisted properties in block states. Includes example implementation of http://imgur.com/a/FyyJX
2014-12-04 14:16:30 +03:00
Lex Manos
59df94bd90
Updated FML:
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MinecraftForge/FML@9c8ca4a4e3 Unlink banner block and item id. Mojang should of matched these up but they didn't -.-
MinecraftForge/FML@84a101f344 Update Dev mcp mappings to 11-30 snapshot.
2014-12-01 19:11:17 -08:00
Lex Manos
cbcdbf56bb
Fixed Entities not being able to climb ladders, Closes #1535
2014-11-29 23:03:55 -08:00
Lex Manos
d6d4735a70
Fixed Entity extended properties init order. Closes #1532
2014-11-29 23:03:26 -08:00
Lex Manos
6bb769268f
Fix interacting with entities.
2014-11-28 12:04:09 -08:00
Lex Manos
10efdbc085
Fix debug screen not showing grey background. Closes #1529
2014-11-28 11:18:59 -08:00
Lex Manos
d48f4d0a94
Update RecipeSorter for new 1.8 recipies.
2014-11-28 08:20:10 -08:00
Lex Manos
17e5480b6e
Fix Entityies not taking damage correctly. Closes #1511
2014-11-28 07:43:10 -08:00
Lex Manos
53659fca06
Initial update to 1.8, Super beta. Most rendering related hooks are out due to major changes in 1.8.
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Some notes:
Almost all int x, int y, int z parameters have been changed to BlockPos class
ForgeDirection has been removed, replaced by net.minecraft.util.EnumFacing.
All FML classes have moved from packet cpw.mods.fml to net.minecraftforge.fml
Fluid Rendering has been disabled for the time being, to be re-evaulated and a test mod created for it.
Minecraft now uses a Model based system for rendering blocks and Items. The intention is to expand the model format to better suit modder's needed once it is evaulated.
As such, The model loaders from Forge have been removed, to be replaced by expanding vanilla's model format.
Metadata has been extracted out in Minecraft to IBlockState, which holds a list of properties instead of magic number metadata. DO NOT listen to the fearmongering, you can do EVERYTHING with block states you could previously with metadata.
Stencil Bits are disabled entirely by for the main Display, Modders must enable and recreate the FrameBuffer if they wish to use Stencil Bits.
2014-11-26 00:00:54 -08:00
Kittychanley
4e79117755
Removed exclusion of white stained glass recipes in ore dictionary. Closes #1502 & #1481
2014-11-21 14:13:24 -06:00
Matthew Messinger
21ffd28adb
Fix MC-30864 (sending web links in chat)
2014-11-10 15:24:27 -05:00
LexManos
5b82e18afc
Merge pull request #1376 from founderio/patch-1
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Modify WavefrontObject to allow '.' in group object names
2014-11-04 18:29:12 -08:00
Lex Manos
47305ff691
Player sensitive version of Block.getPickBlock Closes #1348
2014-11-04 18:27:02 -08:00
LexManos
bcaf8b7e79
Merge pull request #1450 from Adubbz/master
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Fixed desert list initialization. Fixes #1447
2014-10-17 15:56:00 -07:00
Lex Manos
31e330090a
Bump version for new RB.
2014-10-16 20:49:33 -07:00
matthewprenger
9c2f0ddfad
Add username cache for determining a player's last known username
2014-10-15 16:14:36 -05:00
Lex Manos
ae4f979318
Compleetly disable stencil bits unless told not to by using the -Dforge.forceDisplayStencil=true flag. Should solve the 'menu in bottom corner' issue with Intel Integrated graphics cards.
2014-10-12 22:11:40 -07:00
LexManos
3aef547046
Merge pull request #1418 from Parker8283/wakeupevent
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Added PlayerWakeUpEvent
2014-10-11 11:34:50 -07:00
Parker
ff36d4f1d3
Added PlayerWakeUpEvent
2014-10-11 14:13:25 -04:00
Adubbz
de5daadf11
Fixed desert list initialization. Fixes #1447
2014-10-10 21:22:47 +11:00
LexManos
38275c8232
Merge pull request #1364 from Adubbz/master
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Fixed biome weights not working with non multiples of 10
2014-10-08 17:58:26 -07:00
Lex Manos
676ecab52e
Disable by default the Display Stencil bits. Keep FBO bits. Acording to Mumfery and ChickenBones, it should not be nessasary and should solve the 1/4 main menu issue. Use -Dforge.forceDisplayStencil=true to enable old behavior.
2014-10-06 15:12:12 -07:00
LexManos
6da8a19094
Merge pull request #1219 from Lunatrius/master
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Prevent client only commands from bleeding through to the server.
2014-10-06 14:50:47 -07:00
bloodshot
37f91681d9
Added PlaceEvent and MultiPlaceEvent which fires before placing a block.
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Before calling "ItemStack.tryPlaceItemInWorld", a recording flag is turned on for
setBlock to capture a blocksnapshot for each block that attempts to be placed.
If 1 block is captured, a "BlockEvent.PlaceEvent" is fired to notify mods.
If 2 or more blocks are captured, a "BlockEvent.PlaceEvent" is fired first with the first block
captured followed by a "BlockEvent.MultiPlaceEvent" with all captured blocks. This extra event
is required for items that have the ability to place 2 or more blocks such as a BlockBed.
If either event is cancelled, the recorded block snapshot(s), item stacksize, and item meta will
revert back to the captured snapshot(s).
If the events are not cancelled, a notification will be sent to clients and block physics will be updated.
What this means for mods is Forge will be able to capture all player block placement automatically and fire
a PlaceEvent and/or MultiPlaceEvent.
If for whatever reason your mod does not use the standard placement methods then you will need to fire the
appropriate placement events in order to notify mods/servers.
This commit also includes a new utility class called BlockSnapshot which is serializable. This new class is used in conjunction with
both PlaceEvent and MultiPlaceEvent in order to record a snapshot of block space before it is altered. This
allows us to restore the block(s) if an event is cancelled. The class also provides the ability to restore a snapshot
to any location using the restoreToLocation method. This should be helpful to many mods that are looking to be able
to capture block data then restore it to back to any location required.
2014-10-02 11:33:25 -04:00
Lunatrius
7cff6f4c80
Prevent client only commands from bleeding through to the server.
2014-09-17 01:48:44 +02:00
Michael Lawrence
71cb9dfe52
check for IFluidBlock (in addition to Material.liquid) when
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determining render height so that non-liquids (gases) render correctly
2014-09-08 05:51:34 -07:00
Oliver Kahrmann
da39ed066c
Modify WavefrontObject to allow '.' in group object names
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Blender names objects with .001 ir .002 when separating vertices or duplicating objects and the importer would crash on them. This fixes the regex to allow dots in the name.
2014-09-01 22:43:53 +02:00
cpw
24989689b3
GIANT FML UPDATE! Bump forge revision number, and fix patches for ItemStack changes. More to come on this branch I expect.
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MinecraftForge/FML@7c5cf21904 Implement STDOUT/STDERR redirection.
MinecraftForge/FML@bc78e31cb7 added support for \n in tooltip strings added \n test tooltip localization fixed int/double conversion error in slider entry added test slider scenario that highlighted conversion error
MinecraftForge/FML@a2908e5c59 Clean up a bunch of compiler warnings.
MinecraftForge/FML@7f67523d87 Update realms to 1.3.2
MinecraftForge/FML@73f23c24b8 Merge branch 'std-redir' of github.com:Emberwalker/FML
MinecraftForge/FML@1c6b25df74 If an IO exception comes from the datawatcher, spew it all over the console don't discard it silently. Should stop pixelmon blaming forge for their mistakes.
MinecraftForge/FML@e77da9eb2f And fix the read side too, incase someone is trying to bitbang and failing.
MinecraftForge/FML@305d8950c9 Make LogContext optional. This can be useful for debugging mod issues, but Apache's implementation in log4j2 is responsible for a very significant % of the overall runtime. Quite frankly this is shockingly bad performance from what is supposed to be a high performance logging framework. Anyway, until we can figure out if we can fix it, we're turning it off by default.
MinecraftForge/FML@bdfca1c8ed Make more noise when people screw up mod downloading and put .jar.zip in their mod folders.
MinecraftForge/FML@2108494112 Add a custom version range factory method. Should hush skyboy's complaints. Closes #486
MinecraftForge/FML@7c1e6aaa40 Add a delegate to every item and block. this should help with renaming fun stuffs. Also, fix all the tabs from my previous commits. *sigh*
MinecraftForge/FML@61fcb4df06 Tweak Itemstack patch to always delegate to the method call. Set the field, so it's in sync.
MinecraftForge/FML@eb8c5ab146 Fix nested directory for language resources. Closes MinecraftForge#1264
MinecraftForge/FML@7c05e5f70d Default collections, so that we don't crash if useDependencyInfo is true. Closes #485
MinecraftForge/FML@9729fe2332 Kill net.minecraft.src warning. It hasn't served a purpose in a long time now. Closes #313
MinecraftForge/FML@21e875ef22 AllowPlayerLogins only after the server has completed the core init tasks. Closes #372
MinecraftForge/FML@46cfeade80 Add a constructor to CustomModLoadingDisplayException. Closes #387
MinecraftForge/FML@a6eab2683a Update README.txt
MinecraftForge/FML@f75838461c Last part is the itemstack transformer. Itemstacks should now only be loosely coupled with the items within.
MinecraftForge/FML@51f24e9e6d First draft of add alias. It is probably not properly persistent atm.
MinecraftForge/FML@2a4c642470 Finally fix stupid NPE error caused by FML trying to parse the super of Object in IDEA envs.
MinecraftForge/FML@c1b1417ee1 FML now supports passing a json formatted modlist as an argument, as well as a comma separated argument list. These facilitate modpacks mostly, by meaning you don't need to duplicate mods. The modlist is arranged in the maven style, with mods referenced maven-like.
MinecraftForge/FML@3d42cda2a2 Build.Gradle Patch
MinecraftForge/FML@20c7add845 Merge pull request #484 from bspkrs/master
MinecraftForge/FML@26ed4b992e Clear button list on FML fatal error screens. The hidden cancel button should not be there. Closes #497
MinecraftForge/FML@ebe4f5c5e2 Merge pull request #494 from AntonBoch1244/patch-1
MinecraftForge/FML@ad0da05f5c Fix the ItemStack transformer to find the method and field so it works with srg and mcp naming.
MinecraftForge/FML@65d380181a Extend timeout for client to 5 seconds. Should fix Forge #1322
MinecraftForge/FML@45486a0b6d Fix almost invisible NPE in TerminalTransformer when loading a non-existant class
MinecraftForge/FML@13da3efce0 Allow a clean way to exit the game without big ugly warnings, but with logging information available if needed. Closes #496
MinecraftForge/FML@fda305edfe Some more tidying up of the exit handling
MinecraftForge/FML@b087f60c33 More cleanup of exit handling, also add a couple more noise classes to the list of things ignored.
MinecraftForge/FML@d6358a466b Cleanup override warnings
MinecraftForge/FML@af7a58b9e5 Update to legacylauncher 1.10 and asm 5.0.3
MinecraftForge/FML@e6d00440a6 ItemStack swapping
MinecraftForge/FML@8597e45a0e Fix NPE from a boolean
MinecraftForge/FML@b9b9daa8a9 Fix ups from feedback.
MinecraftForge/FML@d89165021f Mark the promise a success in the outbound handler.
MinecraftForge/FML@2e5ccf7988 Update for launchwrapper 1.11. Fixes java 6 compatibility.
MinecraftForge/FML@641250d853 Fix java 8u20. Closes #501 and a bunch of other bugs too.
MinecraftForge/FML@292be72639 Allow client handshake to be reset by server to support BungeeCord.
MinecraftForge/FML@092873fbe5 Merge branch 'bungeecord' of github.com:bloodmc/FML
MinecraftForge/FML@134f2f8e88 Fix bug with entityspawn - if the entity doesn't extend livingbase, it fails to write a headyaw byte, and everything will be derped for that packet.
MinecraftForge/FML@4852de81e0 Wrap the server description box a little bit shorter. Stops the overlapping. Closes #489
2014-08-30 00:16:46 -04:00
Adubbz
0d93bec5e7
Fixed biome weights not working with non multiples of 10
2014-08-30 10:35:05 +10:00
Bernhard Bonigl
53294b843b
Write the correct default value for StringList comments in the config
2014-08-15 15:57:44 +02:00
Lex Manos
ba69a1a6fd
Fix AIOOB in BiomeDictionary. Closes #1326
2014-08-14 20:33:23 -07:00
LexManos
948f7145d1
Merge pull request #1187 from Abastro/skylight
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Skylight Hooks for Minecraft Forge
2014-08-11 16:00:11 -07:00
Abastro
f590ce8641
Skylight Hooks for Minecraft Forge
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Mainly for solar/lunar eclipse.
2014-08-11 15:42:07 +09:00
LexManos
261ba628df
Merge pull request #1217 from Glassmaker/patch-1
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Adds getLocalizedName and getUnlocalizedName to FluidStack
2014-08-10 01:42:24 -07:00
ShetiPhian
22609b1d54
Legacy Liquid Load Fix
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nbt.getString("FluidName") no longer returns null, it returns an empty string.
This patch allows legacy liquids to be resolved once again.
2014-08-05 21:08:53 -04:00
DemoXin
68fd0049fb
* Added AT for ContainerRepair.stackSizeToBeUsedInRepair (Now public)
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* Added ability to AnvilUpdateEvent to alter stackSizeToBeUsedInRepair (vanilla behavior is now reproducable)
* Added AnvilRepairEvent, fired when the player removes an ItemStack from the output slot of ContainerRepair, and allows the chance to damage the anvil to be altered.
2014-08-04 16:54:35 -04:00
skyboy
5f8d501ed6
Add EntityFishHook AT
2014-08-03 19:52:59 -04:00
LexManos
224987aa83
Merge pull request #1128 from skyboy/patch-fishingapi
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Add API for fishing results, I'm tired of this, If shit breaks, Blame Skyboy and King_Lemming.
2014-08-03 16:28:32 -07:00
rwtema
eeb701cb16
Fixed ItemFluidContainer always draining the maximum amount, regardless of the amount remaining.
2014-07-31 20:52:52 +01:00
zarathul
7a1de8c13d
- Added drainFluidContainer() and getContainerCapacity() helper methods.
2014-07-30 13:23:52 +02:00
Adubbz
2affeae979
Added an event for fog rendering
2014-07-28 17:01:38 +10:00
skyboy
cc169c3ea1
Update FishingHooks
2014-07-25 06:42:17 -04:00
skyboy
906dcb999d
Add FishingHooks
2014-07-24 04:12:45 -04:00
Lex Manos
b2dddf545b
Fixed NPE that happens sometimes when exiting the game witout fully loading a world {main a dev-time thing}
2014-07-16 18:36:12 -07:00
bspkrs
e35755c3e3
Fixed missing assignment of constructor arg (thanks @Lunatrius)
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I must have edited this out when I was cleaning up my formatting commit spam.
2014-07-15 09:47:01 -04:00
Glassmaker
ff2696dff8
Adds getLocalizedName and getUnlocalizedName to FluidStack
2014-07-10 15:25:53 +03:00
cpw
27d5dc0a25
Add a system property for the stencil, in case config is not available..
2014-07-09 10:59:33 -04:00
Lex Manos
af9229d3bc
Add ability for modders to designate custom biome types. And remove note about automatically registering. Closes #1167
2014-07-07 21:29:37 -07:00
LexManos
7d24c2259b
Merge pull request #1199 from Adubbz/master
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Enhanced the Biome Dictionary
2014-07-07 19:50:56 -07:00
LexManos
a6b7ba06c6
Merge pull request #1163 from TheCountryGamer/master
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Added RenderBlockOverlayEvent
2014-07-07 19:50:04 -07:00
Lex Manos
f6471c3c08
Added World to ChunkProviderEvent.ReplaceBiomeBlocks, and exposed metadata to End and Nether generation events. Close #1201
2014-07-07 19:47:50 -07:00
Adubbz
8d2ebdf25f
Enhanced the Biome Dictionary with tags based on temperature, vegetation, moisture, trees and others
2014-07-08 12:09:44 +10:00
TheCountryGamer
7e7870026e
Added RenderBlockOverlayEvent.java
...
Adds a Forge event which controls whether an overlay is rendered.
Overlays include: First-person fire, Block (when inside a block)
and water when a player is inside a water block.
Patched for easier manipulation of event
Fixed for Lex
To be squashed
Removed Contructor
Added block XYZ parameters
TODO, the second block overlay event’s XYZ might not be correct
2014-07-07 21:49:51 -04:00
LexManos
53ce6f69e7
Merge pull request #1200 from tterrag1098/master
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Add AchievementEvent
2014-07-07 18:37:53 -07:00
LexManos
7c016d9ee8
Merge pull request #1210 from Ghosrec35/master
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Added Javadoc comments for Forge Event documentation.
2014-07-06 17:16:46 -07:00
Lex Manos
d35098ab9e
Remove the BLEND enable in rendering damage bars. And exclicitly fix blend states in some GUI elements.
2014-07-06 16:25:14 -07:00
Alex
c410a2d9fc
Added Javadoc comments for Forge Event documentation.
2014-07-06 18:41:11 -04:00
LexManos
d889765b10
Merge pull request #1159 from ganymedes01/master
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Added FluidStack sensitive version for Fluid's localised name
2014-07-06 12:06:58 -07:00
tterrag1098
a3c268b577
Add AchievementEvent
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Allows modders to react to players receiving achievements, and cancel
them.
Fix indentation
More shortening
Down to one line...
Remove newline
2014-07-02 20:18:53 -04:00
Gerard Bruwn
aca429f17b
Add RenderItemInFrameEvent
2014-07-01 09:58:44 -07:00
Lex Manos
63d3fd2e84
Add config option to specify the default spawn fuzz factor for the overworld. Closes #1190
2014-06-29 18:56:22 -07:00
Lex Manos
219f5adf61
Add config option to disable attempting to creat screen with Stencil Bits.
2014-06-29 18:42:48 -07:00
bloodshot
2bfda259fa
Fixed wrong method call in ChunkIOProvider.
...
When a chunk fails to load async, we fallback to the original sync method.
In this case, it was calling the async method twice which ended up causing
a stackoverflow.
2014-06-29 14:27:37 -04:00
bspkrs
f8be9a237c
fixed compounding quotes issue with category names that require quotes when save is called more than once
2014-06-26 16:31:27 -04:00
cpw
ebf0e7617a
Update to MC 1.7.10, bump to 10.13.0
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MinecraftForge/FML@bc420dcb0b Fix Eclipse launching attribute
MinecraftForge/FML@1e0134a1ca Merge pull request #455 from rumickon/feature
MinecraftForge/FML@1c5db211af Update for release 1.7.10
MinecraftForge/FML@79a0c5e559 Merge branch 'mc179'
2014-06-26 15:07:51 -04:00
cpw
32e577d5bf
Fix API incompatibilities. Should mean mods will work with new config changes.
2014-06-26 14:45:43 -04:00
luacs1998
23c6d0ef55
Update mc version string
...
Or was I not supposed to?
2014-06-26 09:03:22 +08:00
cpw
fcd13f5e71
Merge branch 'master' into prerelease
2014-06-25 20:18:42 -04:00
cpw
24c05a73ce
Merge branch 'master' of github.com:bspkrs/MinecraftForge into bspkrsgui
...
Conflicts:
src/main/resources/assets/forge/lang/en_US.lang
2014-06-25 20:13:36 -04:00
Lex Manos
256d865db6
Update to 1.7.10-pre4.
2014-06-23 21:55:16 -07:00
Christian
1275aa732e
Null check the Item in the supplied stack as well as the stack itself.
2014-06-22 14:47:24 -04:00
Christian
4778c33902
And fix firing for single player loading.
2014-06-22 14:39:23 -04:00
Christian
127605ec3e
Fix derpity derp.
2014-06-22 10:11:32 -04:00
Christian
f7736e9a0a
Fire an event when a player loads or saves from disk. Mods that want to load an additional
...
player related file from the players dir can now do so in that event.
2014-06-21 17:38:21 -04:00
Thog92
a905fe578b
Add missing 1.7 biomes to BiomeDictionary
2014-06-19 19:06:27 +02:00
ganymedes01
85497cbf6e
Added FluidStack sensitive version for Fluid's localised name
...
Would be helpful for determining names for more complex FluidStacks (with tag compounds for example)
2014-06-18 15:26:14 +01:00
Zarathul
e68cfa9f72
Fixed ArrayIndexOutOfBoundsException in getOreName
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Added sanity check to prevent ArrayIndexOutOfBoundsException in getOreName for negative ids.
2014-06-16 23:00:40 +02:00
bloodshot
61a6b67d51
Don't call ChunkDataEvent.Load async
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ChunkDataEvent.Load must be called after TE's are loaded since this is
what mods expect. The event is handled by ChunkIOProvider during
callStage2.
2014-06-13 00:52:13 -04:00
LexManos
96286b77f9
Merge pull request #938 from bloodmc/chunkasync
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Load chunks asynchronously for players.
2014-06-12 17:43:28 -07:00
Lex Manos
1b7190c50b
Pop version for new Recomended build.
2014-06-12 15:16:56 -07:00
Travis Watkins
e6bbcf6a3d
Load chunks asynchronously for players.
...
When a player triggers a chunk load via walking around or teleporting
there is no need to stop everything and get this chunk on the main thread.
The client is used to having to wait some time for this chunk and the
server doesn't immediately do anything with it except send it to the
player. At the same time chunk loading is the last major source of file IO
that still runs on the main thread.
These two facts make it possible to offload chunks loaded for this reason
to another thread. However, not all parts of chunk loading can happen off
the main thread. For this we use the new AsynchronousExecutor system to
split chunk loading in to three pieces. The first is loading data from
disk, decompressing it, and parsing it in to an NBT structure. The second
piece is creating entities and tile entities in the chunk and adding them
to the world, this is still done on the main thread. The third piece is
informing everyone who requested a chunk load that the load is finished.
For this we register callbacks and then run them on the main thread once
the previous two stages are finished.
There are still cases where a chunk is needed immediately and these will
still trigger chunk loading entirely on the main thread. The most obvious
case is plugins using the API to request a chunk load. We also must load
the chunk immediately when something in the world tries to access it. In
these cases we ignore any possibly pending or in progress chunk loading
that is happening asynchronously as we will have the chunk loaded by the
time they are finished.
The hope is that overall this system will result in less CPU time and
pauses due to blocking file IO on the main thread thus giving more
consistent performance. Testing so far has shown that this also speeds up
chunk loading client side although some of this is likely to be because
we are sending less chunks at once for the client to process.
Thanks for ammaraskar for help with the implementation of this feature.
This commit is based off the following :
Bukkit/CraftBukkit@b8fc6ab2c1
Bukkit/CraftBukkit@85f5776df2
Bukkit/CraftBukkit@0714971ca2
Bukkit/CraftBukkit@7f49722f45
Bukkit/CraftBukkit@53ad0cf1ab
2014-06-12 16:51:17 -04:00
LexManos
c45ed6f6d8
Changed dustLapis to gemLapis to make OM SHUT THE HELL UP.
2014-06-11 22:43:15 -07:00
Lex Manos
dd5b51aac1
Fixed missed metadata offset, and now cache return values of getOres for speed.
2014-06-11 10:27:28 -07:00
LexManos
a08357a845
Merge pull request #1126 from Cojomax99/fog_customization
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World fog color and density can now be controlled through an event
2014-06-11 00:57:33 -07:00
Cojomax99
9a3bc1fff5
World fog color and density can now be controlled through an event
2014-06-11 10:54:54 +03:00
Lex Manos
7a43d2f96a
Rework OreDictionary's internals to be a bit more speedy to help combat modders using it inapropriatly. Closes #1022 Closes #1131
2014-06-10 18:05:09 -07:00
Lex Manos
03ae909762
Fix inverted parameters in OreDictionary.getOreID Closes #1123
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-.- Closes #1120
2014-06-04 23:09:13 -07:00
bspkrs
04c2ed554d
Added support for new FML config GUI classes
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refactored lots of stuff based on comments
added Configuration.load() exception handling and logging
2014-06-04 17:39:47 -04:00
LexManos
f3cbc6c262
Merge pull request #1034 from Adubbz/master
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Greatly simplified the addition of new biomes to the default world. If this breaks things blame Adubbz.
2014-06-02 17:00:47 -07:00
Lex Manos
42fc3c9516
Added Noteblock change and play events. Closes #1027 #1025
2014-06-02 16:57:04 -07:00
Lex Manos
b301b1f70c
Add target world to PlayerInteractEvent for potential 'cross dimension' interaction such as LittleBlocks. Closes #1071
2014-06-02 15:49:11 -07:00
Lex Manos
eb1ddab278
Add a couple of localizations to Forge added strings. Closes #1068
2014-06-02 15:28:11 -07:00
Lex Manos
f2a33ea9f6
Add comment to RotationHelper telling modders where to actually look, closes #1115
2014-06-02 12:20:28 -07:00
diesieben07
deb5df542e
Add PlayerEvent.StartTracking and .StopTracking & make trackedEntityIDs visible
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& Update, as discussed on IRC (squash)
2014-05-30 01:59:05 +02:00
LexManos
4a6a49e073
Merge pull request #1109 from Open-Code-Developers/finite-patch
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Make finite fluid blocks drainable
2014-05-29 15:18:34 -07:00
Lex Manos
0737601dbf
Fix enum helpers for EnumRarity {moved to Commn and changed paramter} and EnumCreatureType {new parameter} and added junit test for them. Closes #1009
2014-05-28 15:28:40 -07:00
Lex Manos
5f90e0788b
Change IShearable JavaDoc by one line so Anti would shut up. Closes #1054
2014-05-26 11:26:53 -07:00
LexManos
96ee4caf39
Merge pull request #1089 from RainWarrior/render-events
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Added world display list render events
2014-05-25 17:16:08 -07:00
RainWarrior
3980bf79da
Added world display list render events
2014-05-26 04:09:21 +04:00
ganymedes01
6924fef324
Fix getOreIDs not using the wildcard value correctly
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You can see it's not working by requesting the ore IDs from lapis, and you'll see the name "dye" is missing (and that's the one registered using the wildcard).
Fixed it by inverting the order of the item stack parameters.
2014-05-25 19:15:26 -03:00
Lex Manos
25ef7e3469
Prevent duplciates in registered Ores in the OreDictionary and clean up some of the code, add new function to return all ores the specified ItemStack satisfies. Closes #1102
2014-05-25 14:20:02 -07:00
Vilim
bc1434ff04
Make finite fluid blocks drainable
2014-05-25 19:59:59 +02:00
Vilim
bab2de72bc
Fix fluid blocks
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For https://github.com/BuildCraft/BuildCraft/issues/1843 .
2014-05-25 18:42:17 +02:00
Lex Manos
243aa60bf9
Add Glass, Colored glass, ore storage blocks, alines, and a few others to ore dicitonary. Closes #1011
2014-05-24 13:01:35 -07:00
Lex Manos
dc10db1d90
Add new PlayerEvent.Clone called when an EntityPlayer is cloned via dimension travil or respawn.
2014-05-24 10:50:52 -07:00
WaDelma
a3e8f0cbe4
Fluid events now know how much fluid is moved
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Added amount that is being filled/drained to the FluidEvent
Added constructors without amount to ensure backwards compability
Added deprecation to amountless constructors
2014-05-20 01:39:51 +03:00
Lex Manos
711e92a59f
Fully clear DimensionManager's DimensionID bitset when world is loaded. Closes #1074
2014-05-12 11:46:03 -07:00
Christian
26c55d89ef
Fix forge validating strict versions on remote connections.
2014-05-12 13:49:46 -04:00
Adubbz
4454d3f341
Greatly simplified the addition of new biomes to the default world
2014-05-11 15:06:14 +10:00
Lex Manos
c8abc41aa0
Fix extended entity properties being lost when leaving the end, This introduces the concept of calling IExtendedEntityProperties.init when entites/worlds change. Lets see if mods explode.
2014-05-07 14:52:18 -07:00
bspkrs
eb2549c773
New GuiScreen events and a new ElementType DEBUG for RenderGameOverlayEvent
2014-05-07 16:52:10 -04:00
Lex Manos
f81c0cb58f
Fixed hard references in WorldGenBigTree and ForgeCommand that caused worlds to leak in the client.
2014-05-07 12:18:56 -07:00
Bioxx
f848955263
Adds a new ReplaceBiomeBlocks Event constructor that supplies the metadata array if applicable and updates the ChunkProviderGenerate class to pass in the metadata array.
2014-04-29 19:40:32 -04:00
bspkrs
3fa0c70f2b
get a spelling checker :P
2014-04-18 11:21:40 -04:00
Lex Manos
a008339c6e
Bump Forge version in prep for release.
2014-04-16 17:30:50 -07:00
planetguy32
fd59ab261f
Fix infinite loop in RecipeSorter
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If recipe is multiple levels of inheritance from Object and not categorized, cls=cls.getSuperclass(); needs to be repeated more than once. It must therefore be moved to inside the while loop.
2014-04-12 20:04:02 -07:00
ShetiPhian
bba42d4230
Update PlaySoundEvent17.java
2014-04-03 22:25:49 -04:00
Lex Manos
621fb050ce
Finally do SoundSystem workup for 1.7, Closes #982
2014-04-03 03:12:22 -07:00
Lex Manos
72d22c5827
Update access transformer, Closes #951 and #1021
2014-04-03 02:10:43 -07:00
Lex Manos
12e8d95e9f
Fix potential threading issue if FluidRegistry.loopupFluidForBlock is called from two threads at the same time before being setup. Closes #936
2014-04-02 23:53:05 -07:00
Lex Manos
14b9d639a2
Use BiomeGenBase's array size instead of hardcoding it in BiomeDictionary. Closes #871
2014-04-02 23:46:52 -07:00
Lex Manos
5f62afb5f2
Add AnvilUpdateEvent which is fired when a user places a item in both input slots of a Anvil and allows modders to control the output. Closes #838
2014-04-02 18:33:13 -07:00
Lex Manos
33bf2c8a69
Add ANIMALS tpe to PopulateChunkEvent.Populate Custom providers should call this function if they spawn animals curing population. Closes #790
2014-04-02 17:40:03 -07:00
Lex Manos
aa0c902d22
Advanced Model Loader available server-side for data driven models. To be cleanuped and re-evaluated in 1.8. Closes #773
2014-04-01 15:02:06 -07:00
Lex Manos
d9a1c718bf
Add position to BreakSpeed event. Closes #621
2014-04-01 15:00:25 -07:00
AbrarSyed
1d2d0ea5cd
fixed remaining noop patches and exc derp
2014-03-29 01:52:11 -05:00
AbrarSyed
0e1a1202d8
added .exe file.. fixed a bunch of patches
2014-03-29 01:12:45 -05:00
Lex Manos
ea2c07c727
-.- Both null combinations.
2014-03-10 23:41:37 -07:00
Lex Manos
1a9e13f880
properly implement equals, sod off Player.
2014-03-10 23:27:30 -07:00
Lex Manos
d97ec2763c
Implement simple hash based equals in Fluid ContainerKey.
2014-03-10 22:51:31 -07:00
Lex Manos
534b241e9f
Make StructureVillagePieces.Village public.
2014-03-10 22:12:46 -07:00
DemoXin
488eb30272
* Fixed Items.glowstone to Items.glowstone_dust
2014-02-28 02:54:50 -05:00
DemoXin
58fde290f8
* Added Ore Dictionary entries and recipe replacements for Diamond, Emerald, Crops, Redstone, and Glowstone
2014-02-27 22:48:33 -05:00
Lex Manos
246152d3c4
Fixed hashcode in FluidContainerRegistry, still needs a redesign. Closes #967
2014-02-23 16:56:29 -08:00
iChun
bad0639e90
Add cancelable RenderHandEvent.
2014-02-22 01:13:40 +08:00
Lex Manos
b43d63a7ad
Cull FakePlayers when worlds are unloaded.
2014-02-11 18:25:33 -08:00
Lex Manos
c8e0b4a193
Use correct tag types when reading Forced Chunk data. Fixes ticket loading. Closes #964
2014-02-10 16:16:03 -08:00
Lex Manos
c4972b7658
Fixed FluidContainerRegisry.contansFluid closes #845
2014-02-10 15:29:36 -08:00
Lex Manos
1e2c63f486
Add the beginnings of a Constants class, to document/clean some of the magic numbers that are in the MC code base.
2014-02-05 01:14:57 -08:00
Lex Manos
e68577ffd3
Updated FML:
...
MinecraftForge/FML@03fb1879d7 Fix obf error when right clicking a Empty Map.
MinecraftForge/FML@6bb9b8b953 Clean up FMLEventChannel. Closes #367 .
MinecraftForge/FML@b7b3450dcd Update MCP mapping snapshot to latest crowdsourced names.
MinecraftForge/FML@8c9e8b5270 Fix isRemote, this is integral to so many parts of the code, everyone knows it by this name, People should not change it.
2014-02-05 01:14:24 -08:00
Christian
9d919f8ac9
Fix up the event handler so it knows it's owned by forge
2014-02-02 12:34:34 -05:00
Christian
67d9dac16d
Add a discriminator for fluididspacket. remove extraneous channel handler.
2014-02-02 12:19:37 -05:00
Lex Manos
51414375e4
Uncomment aa few FluidRegistry entries.
2014-01-29 21:04:34 -08:00
Lex Manos
2b9a2b5c1a
Inital Fluid system update, untested. Still in progress.
2014-01-29 18:34:23 -08:00
Lex Manos
6f7ac27c96
New PlayerUseItemEvents, Start, Stop, Tick and Finish. See PlayerUseItemEvent.java for more details. Closes #924
2014-01-24 19:10:51 -08:00
Lex Manos
796b53f549
Exclude cobblestone slab recipe from ore dictification, closes #940
2014-01-24 16:44:23 -08:00
Lex Manos
6c6f664c30
Implement PlayerPickupXpEvent, fired when a player aquires XP from a EntityXPOrb. Closes #942
2014-01-24 16:31:38 -08:00
Lex Manos
2e47771860
Missing EntityAITasks.tasks and MapgGenStructreIO register ATs, Closes #949
2014-01-24 16:04:41 -08:00
Lex Manos
75a80f2f75
Make ItemBlock.field_150939_a public, closes #945
2014-01-24 16:02:39 -08:00
Lex Manos
adf0e3ab7d
Add BookCloning to the recipe sorter.
2014-01-20 14:04:34 -08:00
Lex Manos
28f7f523ee
Add support in Techne models for the TextureSize tag. Closes #856
2014-01-18 13:53:54 -08:00
Lex Manos
baf95e747a
Fix warnings in Forge codebase.
2014-01-17 21:55:48 -08:00
Christian
eeeb4d37e8
Add exception logging to forge channel handlers as well
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MinecraftForge/FML@53557dcd05 Put logging exception handlers on all channel inbounds. Fix problem with failure to login. Closes #350
2014-01-17 17:05:11 -05:00
Ken 'Minalien' Murray
9e91b0ca81
Fixed MinecraftForgeClient for custom Item Renderer implementations. Removed check for forward-slashes (/) in texture asset locations (but left check for backslash in place).
2014-01-05 21:55:04 -07:00
Anton
9523059d85
Create ru_RU.lang
2014-01-04 09:28:29 +03:00
Christian
95c12b6c20
Updated FML:
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MinecraftForge/FML@5317672631 Add a utility method for finding the channel handler name based on type. Should fix naming weirdnesses.
MinecraftForge/FML@9de9a15530 Fix stupid hardcoding derp
2014-01-03 23:07:55 -05:00
Lex Manos
b6199c202e
Fixed pipeline naming issue in the ForgeNetworkHandler.
2014-01-03 18:54:52 -08:00
LexManos
367c5d1ede
Merge pull request #882 from Vexatos/patch-2
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Create de_DE.lang
2014-01-03 18:29:55 -08:00
Lex Manos
b149ccbc17
Models now load from resource packs
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Models must now be loaded from resource packs using the standard resource pack reference. For example, to load a model named "assets/mymod/models/mymodel.obj", you would call AdvancedModelLoader.loadModel("mymod:models/mymodel.obj");
Closes #670
2014-01-03 17:10:15 -08:00
Vexatos
e6bfb6b7b3
Update de_DE.lang
2014-01-01 09:06:40 +01:00
Adubbz
bd5e7f8118
Fixed sky colour transitions on a render distance of 16, fixed the WorldGen of various things
2014-01-01 18:50:52 +11:00
LexManos
ccee30b15e
Merge pull request #908 from jk-5/patch-1
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Add constructors to DimensionRegisterMessage
2013-12-31 13:08:56 -08:00
Lex Manos
b31fbe528a
Update for the FMLEmbeddedChannel change.
2013-12-31 12:48:59 -08:00
jk-5
03c4282ebf
Added default constructor for reflection
2013-12-31 08:21:05 +01:00
jk-5
5ff5f1b0d5
Added a constructor and made the fields package-private
2013-12-30 21:58:53 +01:00
jk-5
07fa6615f8
Update ForgeMessage.java
2013-12-30 20:12:15 +01:00
Christian
5c647d4515
Fix the network handler for forge
2013-12-28 17:01:58 -05:00
Christian
cf3447feea
Tidier implementation of previous commit. Should fix for subclasses of individual tools too
2013-12-27 21:48:42 -05:00
Christian
78b1b54e2b
Add in harvesting abilities of the items, should fix effectiveness
2013-12-27 21:26:42 -05:00
LexManos
46296328ff
Merge pull request #893 from iChun/master
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Add render offset to event.
2013-12-25 01:05:45 -08:00
iChun
5f3ece629c
Add render offset to event.
2013-12-25 17:03:19 +08:00
Lex Manos
a6827f9820
Fix dig speed on redstone ore and obsidian.
2013-12-25 00:41:21 -08:00
Lex Manos
40d02fe6c3
Add a version check mechanic to startup, it is done in a seperate thread and has a config option to compleetly disable it. This allows us to notify users of new recomended builds. Hopefully stemming the flow of outdated help request. Also adds a warning to the main screen if you are running a 'Beta' Forge. Which means a Forge for a new version of Minecraft that we have not promoted a recomended build for yet.
2013-12-25 00:35:59 -08:00
Lex Manos
08a875c39a
Added constructor to WorldType, and delegated the BiomeLayer management to it. Also updated the access transformer for Item/Block classes.
2013-12-23 22:40:54 -08:00
Lex Manos
8ca1179e04
Move Grass {Flower} registry to BiomeGenBase as 1.7 made flowers Biome specifc, this means modders who wish to add global base flowers need to add them to all the biomes indavidually.
2013-12-23 20:34:39 -08:00
Lex Manos
2102965fac
Fix debug HUD rendering semi-transparently.
2013-12-23 20:32:37 -08:00
Lex Manos
436f7fc550
Bump version to 10.12.0 to mark 1.7.
2013-12-22 18:48:22 -08:00
Lex Manos
9ee5053b71
Fix:
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Block placement/interaction
Tesselator crash due to wrong mapping
Missing isreplaceable check in world.canPlaceAt
Small foratting/logging cleanup
Temporarly commented out efficancy changes till I implement it.
2013-12-22 18:25:26 -08:00
Lex Manos
21e505c334
Forge uses the FORGE channel for packets.
2013-12-22 18:21:56 -08:00
bloodshot
8654623271
Refactored BiomeManager stronghold add/remove methods to support new
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MapGenStronghold dynamic biome changes.
Changed InitNoiseGensEvent to pass a NoiseGenerator array instead of
NoiseGeneratorOctaves due to new NoiseGeneratorPerlin in
ChunkProviderGenerate.
Fixed worldgen crash caused by wrong metadata in Chunk patch.
2013-12-22 18:47:51 -05:00
Lex Manos
a6c45a7ade
Inital patch update for 1.7.2, Doesn't compile, not done yet.
2013-12-22 03:06:10 -08:00
Christian
ae478c92a2
Moved the core event handler parts to FML. Implemented the Forge network handler based on the new
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netty strategy.
Updated FML:
MinecraftForge/FML@3b2994a3de Some patching touchups
MinecraftForge/FML@557357fe17 Update for log4j2
MinecraftForge/FML@a2b324beb2 Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems.
MinecraftForge/FML@4071ff38af Patch some GUIs. We're gonna add some basic mod gui config support.
MinecraftForge/FML@0b419ac79c Fire a user event down the channels when a handshake has occured.
2013-12-16 20:19:03 -05:00
Lex Manos
439dbd8bb3
Killed a few hundred compile errors.
2013-12-12 23:32:36 -08:00
Lex Manos
9cf0a5b68b
Comment out fluids until King gets his hands on it
2013-12-12 23:32:18 -08:00
Vexatos
ca7a404fc8
Create de_DE.lang
2013-12-11 15:17:20 +01:00
Lex Manos
521b8a16c4
Some work on 1.7, waiting for Abrar to fix a few things.
2013-12-09 21:59:12 -08:00
Lex Manos
d4e7a5c68e
Bump data for 1.7 start.
2013-12-09 18:47:55 -08:00
Lex Manos
b474c2ca7a
Kill liquids finally.
2013-12-09 18:47:15 -08:00
Lex Manos
e9af710cf4
Fix for new FML, and publish to maven local
2013-11-17 12:01:31 -08:00
AbrarSyed
74104fe5d0
Update forge
2013-11-17 12:07:22 -06:00
AbrarSyed
797399ff7f
Step 2: The Reformation
2013-11-09 15:57:08 -06:00