Commit Graph

866 Commits

Author SHA1 Message Date
Christian b82a462f64 Fix a problem with re-entering worlds too quickly- the worlds will now *always* save before the menu re-appears. 2012-10-04 00:07:59 -04:00
Christian c5f74a8ba0 Update forge to 4.2 2012-10-03 02:00:19 -04:00
Christian 518264eff9 Merge branch 'master' of git://github.com/Chicken-Bones/MinecraftForge into Chicken-Bones-master 2012-10-03 01:57:56 -04:00
Christian 0162519347 Remove dead WorldInfo patch. Tweak dimension code a bit for better naming, and use the new FML world loading facilities
Update FML: d0e7c9e
d0e7c9e Update patches *sigh*
f3e1cac Add in a savehandler strategy for reading and writing data to the world save. This service is only available to coremods via the WorldAccessConta
51fb513 Add in some bukkit supporting code. Most of this is unimplemented until the bukkit coremod is complete.
65c9fdd New stuff on the ModLoader! Risu has been busy. Closes #114
c1d4458 Mods can now declare a range of minecraft versions they will run against
2012-10-03 01:54:40 -04:00
Christian b7febbbff7 Merge branch 'XCompWiz-mystcraft'
Merge in mystcraft base edits for a base clean mystcraft. Adds in a lot of extra capabilities
2012-10-02 20:13:52 -04:00
XCompWiz a50abc514f Server player concurrency fix
Fixes an issue where the server can move a player while the player is
moving, process the player's last move (putting the player back where
they were before the teleport), and then complain about the player
moving too fast when the client catches up to it's new position.  Also
fixes this issue while riding an entity.  Only affects player
client/server movement sync.
2012-10-03 02:45:36 +03:00
XCompWiz e53595f1f5 Lighting Time fix
score_under's lighting fix that limits and fairly distributes the amount
of time spent on recalculating lighting
2012-10-03 02:42:40 +03:00
XCompWiz babc12d2b5 MapStorage Fix
Fixes setting and timing of map storage object to allow for the
WorldProvider to use it during initialization
Forces single instance of map storage object (per side)
Moves setting of spawn to after provider setup
2012-10-03 02:41:32 +03:00
XCompWiz bbc5673ad8 Adds world unloading and hotloading calls
Adds world unloaded message to MinecraftServer on save.
Adds world unloading calls to chunk provider/manager when all chunks are
unloaded.
Adds call in MinecraftServer getWorld to hotload world if it isn't
loaded.
2012-10-03 02:37:27 +03:00
XCompWiz 32ca2b4fb0 Improves DimensionManager
Adds handling for unloading and hotloading of worlds, fixes some typos,
allows for dimensions to be unregistered (allowing save specific
dimension registrations), general changes to match these features.
2012-10-03 02:34:50 +03:00
LexManos 154124acd8 Fix issue where mushrooms would not check the proper soil block. 2012-10-01 18:51:35 -07:00
LexManos eda74ffac2 Fix issue where light would not properly recalculate. 2012-10-01 18:51:11 -07:00
Chicken Bones 7208c2c059 Add some of the model subsystem to the server. The part that doesn't require openGL. This allows for systems that dual models as collision/selection boxes etc. 2012-10-01 11:10:09 +10:00
LexManos 92923a3521 Expanded DungeonHooks to allow for adding of custom DungeonLoot values directly, allowing for better control over the generated items. 2012-09-30 01:01:00 -07:00
LexManos 33a6ec9a70 Made PlayerEvent.BreakSpeed fire when a player cannot harvest the block. Issues #191 and #188 2012-09-30 00:48:22 -07:00
Christian 27d6841579 Update FML: ca1ca4f
ca1ca4f Fix maps supporting greater than byte() dimension sizing
15ee8bf Fix language registry additions, closes #113
a08b5b1 Merge pull request #112 from pahimar/master
8dac58f Added ability to query the Language Registry by key and language for specific localized text, as well as loading in localization text f
2012-09-29 00:35:26 -04:00
Christian b227d7ce73 Dormant chunk cache might actually work now, and not mix chunks across worlds 2012-09-28 17:04:26 -04:00
LexManos b41626cf78 Forgot comment, you see nothing... 2012-09-28 00:02:21 -07:00
LexManos d373632275 Fix vanilla bug where the player would load chunks outside its range that would be 'abandoned' and never unloaded. 2012-09-27 23:58:40 -07:00
LexManos 49f263eb63 Fix buckets, need to rethink for bukkit compatibility. 2012-09-27 23:56:39 -07:00
Christian fbae118a2f A few requested features of ForgeChunkManager. Mods can specify a
chunkloading config directly in the config file, including chunk
loading overrides if they wish (and the config allows them).
Also added "player" tied tickets that bind to the player and not the
mod's quota.
2012-09-27 23:38:27 -04:00
LexManos 520550dab9 Location aware version og Block.lightOpacity for PR #169 2012-09-26 22:12:47 -07:00
LexManos 6ec887b34f Missing updates from last commit 2012-09-26 22:12:01 -07:00
LexManos 0e5c0be23e Added preliminarty Player Interact event heavily based on the bukkit event. 2012-09-26 21:18:18 -07:00
LexManos a421e51805 Fix bug in last commit that caused block to not break. 2012-09-26 21:17:26 -07:00
LexManos 63aa706dcf Add PlayerEvent.HarvestCheck and PlayerEvent.BreakSpeed for dealing with things related to a player harvesting a block. 2012-09-26 17:54:15 -07:00
LexManos 44e3843edb Fix bug where breaking texture would not apply to top/bottom of beds. 2012-09-26 12:19:16 -07:00
Christian 5fb999fa22 Add in an "EntityEvent.EnteringChunk" event. Useful for your entity chunkloading stuff. 2012-09-26 08:52:40 -04:00
LexManos 1df9b144cd Merge remote-tracking branch 'origin/master' 2012-09-26 01:45:26 -07:00
LexManos 34ac4f5cec Support for no BOM. 2012-09-26 01:30:22 -07:00
Christian 60b260b40c Update FML: f083707
f083707 Extreme headless mode is back!
2012-09-25 23:04:15 -04:00
Christian 384f795d52 Some more tweaks to the chunkloading code. The world.load event fires slightly later- once the entity watcher is
set up, so entities can actually load into the server world. Also, tickets actually save and load properly
and null entities don't break the server
2012-09-25 19:12:10 -04:00
Christian 4dd3d2cfd7 Update FML: dd39ae5
dd7502a Fix parent child counts showing properly. Closes #107 thanks scott!
b36d447 It's useMetadata, not usesMetadata. thanks myrathi and psx. closes #110
efb1066 Fix random shuffling when manipulating biomes by using a LinkedHashSet to preserve iteration order. Closes #111
2012-09-25 19:10:15 -04:00
LexManos 5285e1d918 > != >= 2012-09-25 06:33:01 -07:00
LexManos 5d3371ab3b Fix Configuration.getItem to return pre-shifted values suitible to pass into Item constructors. 2012-09-25 05:04:56 -07:00
LexManos c20b71eb20 Fire off PlayerDestroyItemEvent for crafting contianer items that get damaged to much. PR #183 2012-09-24 22:44:42 -07:00
LexManos 27e4c3c3d5 Changed Configuration to use overloaded methods, and changed the order of arguments to be Category, Key, Value instead of Key, Category, Value to hopefully help cleanup some peopels code.
Added function to get a free Item id. Will only accept values that are not in the block space. Needs testing.
Marked all the old getOrCreate* functions as deprecated.
2012-09-24 22:33:56 -07:00
LexManos 1804f22182 Configuration will now attempt to detect the encoding of the file using the Byte Order Mark. 2012-09-24 20:56:52 -07:00
Christian 8c74d81103 Fix up some config file handling to be even more resilient. 2012-09-24 23:15:36 -04:00
Christian 93e7ac7b55 Support quoting in property and category names for almost all possible characters allowed 2012-09-24 23:15:22 -04:00
Christian 76f3b26aa3 Fix some errors if the config is unparseable. It should log an exception and carry on with defaults. 2012-09-24 23:03:31 -04:00
Christian a776afe1bf More modifications to the ticket callback handling system. There are up to two callbacks during world loading now. One to allow
selective preference for ticket types. The other to actually allow the mod to force chunks.
2012-09-24 22:07:39 -04:00
Christian 595d3e9e79 Some changes to the ForgeChunkManager.
Null modData is allowed now.
The entity id is actually properly persisted in the ticket now.
There is a new "orderedLoadingCallback" that allows you to provide a preferred ticket loading order in case of "excess tickets". Also, tickets
that are not in the returned list are now unregistered.
There is a way to resort the chunks in the forced chunklist on a ticket now.
Log the dormant cache configuration
2012-09-24 17:38:41 -04:00
Christian 021bbad2b5 Update FML: dd39ae5
dd39ae5 Try and fix the newline capture so consoles show on the server on windows again
b39f808 Readd ancient searge name so dan200 and computercraft can run again. REMOVE THAT CODE DAN.
2012-09-24 17:30:40 -04:00
Christian 0610af28cd Update FML: a2c059e
a2c059e Fix missing import. Thanks ichun :(
19316a0 Version file searching should work for directories too
fbc7a5c Fix bug causing NPE if non-whitelisted player joins an FML server without FML installed
e9cfd10 Merge pull request #103 from iChun/patch-2
1424883 Fixed ModTextureAnimation not updating and not binding to correct image.
2012-09-23 23:08:39 -04:00
Christian 0fd2b137ac Some more fixes for chunkloading code. Works very reliably now. 2012-09-23 23:08:38 -04:00
Christian 3022d556a8 Delete some debug code 2012-09-23 23:08:38 -04:00
Christian 56a87604f6 Simple chunk caching capability for the chunkloader. This will store "dormant" chunks in a
configurable cache, potentially saving the cost of reloading them from disk.
2012-09-23 23:08:38 -04:00
Christian 0b68cf93ff And a concurrentmodificationexception in the same code 2012-09-23 23:08:38 -04:00
Christian 0ac8d6ad3e Fix NPE in ForgeChunkManager 2012-09-23 23:08:38 -04:00