LexManos
df7c7d6dfc
Make unit test for EnumHelper more robust and less spammy. Now detects missing accessors as well.
2016-05-24 16:11:12 -07:00
LexManos
b65b2991a4
Fix paramters for addArmorMaterial, addOption and addGameType.
2016-05-24 16:10:47 -07:00
LexManos
d2989c83a7
Add Unit Test to detect mismatches between EnumHelper and Enum ctor
2016-05-24 16:08:40 -07:00
LexManos
614ba8fa73
Add alternative ItemAxe Constructor
2016-05-24 14:44:35 -07:00
LexManos
1fbadb0ead
Fix villagers having farmer skin on vanilla servers. Closes #2894
2016-05-23 17:15:13 -07:00
LexManos
6b8466778e
Fire playerDestroyItem event's in some cases where we were not.
2016-05-23 16:35:49 -07:00
LexManos
5415891f11
Fix Container.compouteStackSize not respecting stack version of maxStackSize. Closes #2756
2016-05-23 16:15:00 -07:00
LexManos
8c02a0a4cc
Set max enchantment ID to Short.MAX_VALUE. Closes #2799
2016-05-23 16:10:44 -07:00
LexManos
2356f088ee
Tipped arrows are now not affected by infinite enchantment but are still effected by creative mode.
2016-05-23 15:53:52 -07:00
LexManos
9df1e4b11e
Take capabilities into account when comparing ItemStack NBT's. Closes #2726
2016-05-23 15:30:20 -07:00
tterrag
95bacd7a52
Fix screenshot link paths on Windows ( #2886 )
2016-05-22 11:11:09 +04:00
cpw
f4750ae2bf
Tweak build file slightly - allow passing buildNumber using gradle parameters (-PbuildNumber=...) and provide a "resetBuildNumber" function to reset the buildNumber to zero in the ForgeVersion file. Means builds can be reproducible in-IDE.
2016-05-21 09:18:51 -04:00
Steven Blom
a4e2d0e304
Add Unit Test to detect mismatches between EnumHelper and Enum ctor
2016-05-20 13:25:04 +09:30
LexManos
7f6f2f0ec1
Update example mod for new mappings.
2016-05-18 18:06:41 -07:00
LexManos
5bd06388c1
Bump version information for 1.9.4.
2016-05-18 17:22:39 -07:00
cpw
68ad1e03cf
Fix schizophrenia in version numbers.
2016-05-18 13:10:41 -04:00
LexManos
cdc86e9af6
Update mappoings snapshot to 20160518
2016-05-18 05:23:30 -07:00
LexManos
b9ac73b0f1
1.9.4 Update.
...
Major things to note:
Class renames: https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86
Tile Entities are now packed in the ChunkData packet.
Forge intends to work around this to better support large moded worlds, but for the time being modders should implement the new function carefully and only send what data they need to!
Minecraft's codebase now has annotations, these are directly from Mojang and should be adheared to!
Added support for package-info.java's containing @Nullable information for all MC code base.
2016-05-18 03:29:10 -07:00
boni
5d5c005aae
Fix Bucket rendering and add sound ( #2865 )
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* Adjust generated quads from texture to take texture size into account #2858
* Fix universal bucket not passing through when rightclicking on a non-block
Add proper sound events when picking up modded fluids #2821
* Have FluidUtil execute properly on both sides and sync as expected. Add default sounds to interacting with tanks
* Save sound for filling/emptying in the fluid
2016-05-16 13:20:31 -07:00
LexManos
87b0f7db99
Lets just simply this. Fixes last commit.
2016-05-14 21:40:31 -07:00
LexManos
d5b93bf262
Add modder facing API for Villager Career level trades. Ref: #2854
2016-05-14 20:11:55 -07:00
RainWarrior
5445f96327
Extended Animation State Machine format to allow multiple transitions from one state.
2016-05-13 12:46:34 +03:00
cpw
2e6f4e5b86
Fix up release jsons to clean up extraneous netty references
2016-05-11 11:15:45 -04:00
LexManos
75468e9b0d
Make LootPool constructor public again. Closes #2847
2016-05-11 01:25:48 -07:00
LexManos
34d4b0b93f
Fix type in LootEntry json name. And rename LootTable.finalize to freeze to avoid overriding Object function. Closes #2846 and #2847
2016-05-10 23:35:02 -07:00
RainWarrior
92800f61d3
Fixed joint animation application correctly.
2016-05-10 10:46:04 +03:00
Shadowfacts
58d26618f6
Add ScreenshotEvent ( #2828 )
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Add ScreenshotEvent
2016-05-09 14:51:30 -07:00
LexManos
aaa146c10d
New LootTable interaction system and event.
...
Modders can now modify and reference internal elements of a loot table by name.
Editing can ONLY be done in the event and any external editing will cause a exception to be thrown.
See this gist for more information: https://gist.github.com/LexManos/77c983d67b9ad27010428478b66d50fd
2016-05-09 14:15:59 -07:00
RainWarrior
babd54bb87
Fixed joint hierarchy not being used fully in the animation system.
2016-05-09 20:40:53 +03:00
LexManos
d30aae862f
Fixed issue in ChunkIO that would potentially cause NPEs on chunks. Closes #2837
2016-05-09 02:10:24 -07:00
LexManos
a7d5820e99
Fixed map extension recipie.
2016-05-08 16:38:07 -07:00
mezz
363e84b2c5
Fix the rand given to PopulateChunkEvent ( #2834 )
2016-05-07 11:17:18 -07:00
LexManos
6e46b6e4c1
Fix areas where dimension types are used as dimension IDs.
2016-05-05 12:50:12 -07:00
LexManos
0d13fe245d
Add NPE protection to in-hand item rendering.
2016-05-04 22:29:17 -07:00
Matthew Messinger
5f74a75435
Fix url regex ( #2815 )
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Fixed url detection in chat messages. Stops false positives such as `um.....no`
2016-05-04 10:46:33 -07:00
LexManos
aa672ea69a
Bump version for new RB.
2016-05-03 23:19:51 -07:00
LexManos
42404c531d
Slightly better practice because wait can be randomly interupted.
2016-05-03 23:19:40 -07:00
cpw
4248dbc71d
Merge in a fix from 1.8.9 for rails
2016-05-03 23:39:32 -04:00
cpw
f5781488d9
Merge branch '1.9'
2016-05-03 23:24:43 -04:00
LexManos
3177d55579
Remove usage of AsynchronousExecutor library in favor or a simpler implementation.
2016-05-03 19:54:04 -07:00
LexManos
d8249b7886
Add a java version detection and nag system for users on Java 7 or below.
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Added detection of mods that rely on Java 8 and a graceful error screen.
The nag screen will be shown once a day. It can be disabled by editing the forge.cfg.
However it is HIGHLY recomended that user update to Java 8.
2016-05-03 18:26:52 -07:00
LexManos
4d27393c91
Fix withers breaking bedrock. Closes #2813
2016-05-03 16:13:17 -07:00
RainWarrior
e98cd386e0
Fixed villager profession not being set correctly on the client, and fixed custom village texture rendering. Closes #2766 .
2016-05-03 11:39:14 +03:00
RainWarrior
4538062e70
Fixed cooldown overlay sometimes rendering opaque. Closes #2772 .
2016-05-03 11:03:30 +03:00
RainWarrior
f3fdf4303a
Make ChunkRenderDispatcher.countRenderBuilders configurable. Closes #2775 .
2016-05-03 10:28:06 +03:00
RainWarrior
330812dfa8
Fixed custom fluid sufraces not rendering from the bottom. Closes #2800 .
2016-05-03 09:53:55 +03:00
AlexIIL
980845b61b
Fix TextureMap failing when registering a sprite's resource location twice ( #2785 )
2016-05-03 10:07:49 +04:00
bloodmc
5a20950902
Call markDirty when restoring blocks with TileEntities. ( #2809 )
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This change makes sure the updated tileentity is saved properly within the
chunk.
2016-05-02 15:21:59 -07:00
bloodmc
23cdcb96a9
Call markDirty when restoring blocks with TileEntities. ( #2808 )
...
This change makes sure the updated tileentity is saved properly within the
chunk.
2016-05-02 15:18:26 -07:00
bloodmc
b53e53dcb7
Call markDirty when restoring blocks with TileEntities. ( #2807 )
...
This change makes sure the updated tileentity is saved properly within the
chunk.
2016-05-02 15:01:49 -07:00