Minecraft Forge 1.16.4-35.1.32, with an *ACTUALLY* secure version of Log4j.
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2016-05-23 17:15:13 -07:00
gradle/wrapper Update Gradle wrapper to 2.7 2015-09-14 13:18:02 -07:00
jsons 1.9.4 Update. 2016-05-18 03:29:10 -07:00
mdk Update example mod for new mappings. 2016-05-18 18:06:41 -07:00
patches/minecraft/net/minecraft Fix villagers having farmer skin on vanilla servers. Closes #2894 2016-05-23 17:15:13 -07:00
src Set max enchantment ID to Short.MAX_VALUE. Closes #2799 2016-05-23 16:10:44 -07:00
.gitattributes Updated the forge logo to a higher-quality GIF file. Closes #2276. 2015-12-30 19:10:33 +03:00
.gitignore 1.9.4 Update. 2016-05-18 03:29:10 -07:00
build.gradle Tweak build file slightly - allow passing buildNumber using gradle parameters (-PbuildNumber=...) and provide a "resetBuildNumber" function to reset the buildNumber to zero in the ForgeVersion file. Means builds can be reproducible in-IDE. 2016-05-21 09:18:51 -04:00
CONTRIBUTING.md Update CONTRIBUTING.md 2014-03-19 23:33:36 +08:00
CREDITS-fml.txt FML is no more. FML has ceased to be. FML's expired and gone to meet its maker. FML's a stiff! Bereft of life, FML rests in peace. 2015-08-01 23:51:40 -04:00
gradlew Added FG2 buildscript + updated for Gradle 2.4 2015-06-29 21:56:35 -05:00
gradlew.bat Added FG2 buildscript + updated for Gradle 2.4 2015-06-29 21:56:35 -05:00
icon.ico Added FG2 buildscript + updated for Gradle 2.4 2015-06-29 21:56:35 -05:00
l4jManifest.xml Added FG2 buildscript + updated for Gradle 2.4 2015-06-29 21:56:35 -05:00
LICENSE-fml.txt FML is no more. FML has ceased to be. FML's expired and gone to meet its maker. FML's a stiff! Bereft of life, FML rests in peace. 2015-08-01 23:51:40 -04:00
LICENSE-new.txt Update LICENSE-new.txt 2016-04-28 15:24:34 -04:00
MinecraftForge-Credits.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
MinecraftForge-License.txt Small wording change in license to allow for specifc differnet licnense contributions. 2014-04-07 10:01:56 -07:00
Paulscode IBXM Library License.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
Paulscode SoundSystem CodecIBXM License.txt Step 3: The Rebirth 2013-11-09 21:48:53 -06:00
README.txt Update README.txt 2014-08-06 16:29:34 -04:00
settings.gradle fixed versioning and stuff 2013-11-10 00:54:57 -06:00

*** HOW TO INSTALL ***
For Mod Users:

Download the latest installer from http://files.minecraftforge.net and follow instructions given by the installer.


For Mod Devs:

Download the latest Forge source distribution from http://files.minecraftforge.net and unzip it to a folder.
Open a command prompt, navigate to the directory where you unzipped the Forge sources, and run:
If you have Gradle: gradle setupDevWorkspace
If you DO NOT have Gradle installed:
Windows: ./gradlew.bat setupDevWorkspace
MacOS/Linux: ./gradlew setupDevWorkspace

If you wish to use the Eclipse IDE, run gradle eclipse instead of gradle setupDevWorkspace, or install the Gradle plugin for Eclipse and import the Forge source folder as a Gradle project.

To get the decompiled classes:
If you have Gradle: gradle setupDecompWorkspace
If you DO NOT have Gradle installed:
Windows: ./gradlew.bat setupDecompWorkspace
MacOS/Linux: ./gradlew setupDecompWorkspace

For Contributors: (Note: This assumes you have Gradle installed. If you don't, use ./gradlew(.bat) instead of gradle.

Clone this repository to a folder. 
Open a command prompt and navigate to the folder where you cloned this repo.
Run gradle setupForge to setup your development environment.

To use Eclipse, point your Eclipse workspace at the eclipse folder inside the repo.


Requirements (for both mod devs and contributors):
  You must have a JDK installed and accessible.
  If you do not wish to use the gradle wrapper, you can install Gradle from http://www.gradle.org/ .