Commit Graph

2280 Commits

Author SHA1 Message Date
LexManos 23541ab175 Update gradle wrapper
Update MCPConfig to version that bypasses javac compiler bugs
Fix Global loot test compile errors.
2020-03-15 13:55:03 -07:00
tterrag c7a17946a5 Fix loading text not rendering after mojang logo appears 2020-03-15 03:39:04 -04:00
tterrag 208ca23515 Fix loading GUI corrupting matrix state 2020-03-15 03:27:43 -04:00
cpw 6329c0fcf2
Somewhat restore the loading screen overlay. It seems that once the mojang logo and progress bar
start running, I can no longer write to the window, even though I am obviously trying to..

Signed-off-by: cpw <>
2020-03-14 23:28:45 -04:00
Nightenom 202ae50820
Add projection matrix to RenderWorldLastEvent (#6536) 2020-03-11 00:00:21 -07:00
Draco18s 58e5f33fad
Global Loot Functions (#6401) 2020-02-26 22:13:36 -08:00
DaemonUmbra 2ce4f5ece5
Updated ForgeDev MCP Mapping Version (#6532) 2020-02-25 19:45:14 -08:00
cpw aca45340bf
Fix up alarming security crisis with network handling that allowed for wrong code execution on the server, resulting in CRASHED SERVERS. AWFUL stuff.
Also fixed a silly log message from the login handler.

This change introduces a mechanism to direct certain packets to only process on one side or another. Invalid sidedness will result in the connection being terminated.

Signed-off-by: cpw <>
2020-02-23 22:15:34 -05:00
Julian Dunskus 30d4520c6b
Make TransformationHelper.slerp for quaternions public (#6528) 2020-02-23 18:32:33 +01:00
DaemonUmbra daff482092
Fixed Conduit and Beacon Activation on Vanilla Servers (#6438) 2020-02-17 11:01:38 -08:00
Richard Freimer a740044e21
Fix ITeleporter being ignored when teleporting from the end to the overworld (#6505)
* Fix custom teleporters triggering end credits when returning from the end
* Fix setdimension command ignoring position
2020-02-17 17:16:46 +01:00
malte0811 3f292d5d42
Fixed ChunkWatchEvent.(Un)Watch not firing correctly (#6453) 2020-02-14 12:02:47 -08:00
David Quintana 8fbd84515f Fix gui_light for forge's item parent models. 2020-02-14 19:03:11 +01:00
Richard Freimer f93289e01c
Allows custom blocks to define if they should use the fluid overlay instead of the flowing texture when in a fluid (#6493) 2020-02-06 23:53:37 +01:00
Richard Freimer 1f46169e1e
Add FluidStack support to the Forge packet buffer. (#6353) (#6485) 2020-02-03 12:46:14 -08:00
ichttt 06d9b6531c
Revert game data to frozen on disconnect from a remote server or when terminating a local server. Closes #6487 (#6497) 2020-02-03 12:21:10 -08:00
David Quintana a901d80dd5 Implement fluid overlay texture rendering for custom fluids. 2020-02-02 23:02:56 +01:00
DaemonUmbra d86f58a0df
Fixed Attacks/Punches not Registering (#6481)
Replaced incorrect magic number with constant
2020-01-29 22:12:04 -08:00
Vincent Lee 0ad574257e
Clean up a bunch of render events (#6444)
* Delete RenderHandEvent as RenderSpecificHandEvent can do everything it does and more. Rename RenderSpecificHandEvent to RenderHandEvent as it's now the only hand rendering event.
* Pass MatrixStack and IRenderTypeBuffer into the event whenever they are available. If they're available, that means we're in a batching environment and the modder should not be using the tessellator or other buffers on their own, or they risk "Already building" crashes.
2020-01-30 00:46:22 +01:00
Bartosz Skrzypczak 4839d18c73
Fix NullPointerException on java 8u242 in dev environment. (#6473)
Java 8u242 no longer re-initializes internal sys_paths and usr_paths fields in loadLibrary when they are null, so the value can't be set to null.
2020-01-29 13:55:07 -08:00
Cadiboo 617159c825
Small Forge config fixes (#6466) 2020-01-29 13:04:35 -08:00
LexManos c72d6e9122 Fix ChunkDataEvent.Load not firing, it now fires in the aync thread. Be careful. Closes #6471 2020-01-29 12:18:13 -08:00
LexManos 40091678a8 Fix default mod resources loosing it's sort order. 2020-01-29 11:31:31 -08:00
mcenderdragon 44d9fff2b4
[1.15] Reimplemented the ITeleporter interface (#6404) 2020-01-29 09:18:07 -08:00
David Quintana 509a28efd3 Hook "gui_light" value from the model into the IBakedModel implementations.
Apply some of the suggestions from the 1.14 models PR.
2020-01-23 22:54:54 +01:00
LexManos c4e000dbe7 1.15.2 Initial Update 2020-01-22 13:44:03 -08:00
ichttt 0bcc2e3fbd Cleanup fml packages removing old deprecated classes related to GUIs/Configs and fix HoverChecker (#6437)
Fixed ModListWidget name to avoid confusion and collision.
Delete CheckBox, as vanilla has it's own CheckBox now which looks much better
Rename ModConfigEvent.ConfigReloading to ModConfigEvent.Reloading
2020-01-22 14:09:58 -07:00
Daniël Goossens dea08be906 Updated method names referencing ItemStackTileEntityRenderer (#6461) 2020-01-22 12:26:34 -07:00
Cadiboo 0f27975f77 Fix Widget Foreground Color not allowing pure black (#6460) 2020-01-22 12:25:35 -07:00
Take Weiland ad7e4e95ae Use extended version of getLightValue in all places (#6433) 2020-01-22 12:22:35 -07:00
Scotteh 345387645e [1.15.x] Added entity nameplate rendering event hook (#6416) 2020-01-22 12:22:04 -07:00
tterrag 380366e25f Remove emissive items hook, add small utility for bakedquad lighting 2020-01-20 22:44:26 -05:00
David Quintana 1936eb1f36 Fix breaking overlay weirdness. applyBakedNormals was not transforming the baked normals when applying them. Fixes #6432 2020-01-16 03:29:46 +01:00
Daniël Goossens 088fc6b67f [1.15] Add new InputEvent.ClickInputEvent, addresses #5802 (#6047) 2020-01-15 16:30:01 -08:00
David Quintana 983a47a7d6 Fix dark spots in fullbright quad rendering.
Fix multi-layer model not declaring dependency on the particle texture.
Fix mistake in 2c054fca which I didn't intend to push when I did.
2020-01-13 23:20:46 +01:00
David Quintana c1840abb0a Fix multi-layer model loader to actually work in a sane way. No more "base" model involved, and now transforms and overrides work as expected. 2020-01-13 19:38:52 +01:00
David Quintana 2c054fca76 Attempt to fix fullbright lighting.
Fix lightmap value calculation.
2020-01-13 13:19:36 +01:00
tterrag d5b94aa9c8 Add constructor for FishBucketItem that accepts suppliers 2020-01-09 17:26:11 -05:00
David Quintana c4c760bfb3 Fix QuadTransformer normal processing. 2020-01-07 23:52:51 +01:00
Choonster TheMage dd0260c476 Fix validation in RotationBuilder#angle (fixes #6323) (#6408) 2020-01-07 14:21:12 -08:00
Richard Freimer ca62702ff9 Add support for custom nether portal frame blocks (#6389) 2020-01-07 14:20:37 -08:00
tterrag df04ae11ef Fix dyes tag containing dye items instead of tags
Update generated data
2020-01-05 19:03:49 -05:00
Choonster TheMage 6e8b976089 [1.15.x] Remove unused parameter from ElementBuilder#rotation (fixes #6321) (#6407) 2020-01-05 14:29:45 -05:00
tterrag bc878ddf19 Refactor BlockStateProvider to encapsulate a BlockModelProvider
Make most protected methods of data generators public
2020-01-05 14:27:20 -05:00
tterrag 3096608d4a Fix crash when building BakedQuadBuilder
Add javadocs and move sprite to constructor where possible
2020-01-05 13:36:06 -05:00
tterrag 7c99b756f9 Fix incorrect check for missing texture in DynamicBucketModel 2020-01-04 23:50:17 -05:00
tterrag 90035ab084 Remove custom vertex format from BakedQuad 2020-01-04 23:36:56 -05:00
David Quintana b6c12f5fff A few more binary-breaking changes, before it's too late:
- Move CompositeModel out of its package.
- Move a few inner classes from the OBJ loader.
- Rename the bucket model and fluid model classes to match the naming convention.
- Remove BiomeEvent.* and WorldTypeEvent.InitBiomeGens as they are not currently implemented and they haven't been in the previous version either.
2020-01-04 17:18:28 +01:00
David Quintana ca031ca33f Fix CompositeModel not respecting "display" transforms.
Remove leftovers from discarded feature.
2020-01-02 06:21:43 +01:00
David Quintana ecb56054bc Allow model jsons to override the material library used by OBJ models.
Fix model loader test mod resources.
Update licenses.
2020-01-01 17:15:49 +01:00