Commit Graph

615 Commits

Author SHA1 Message Date
cpw 94eadab9fd A test for issue #1848. Please try this with any mods you can @ 1.8.8, and see if you still get log spam of any kind (not just the
log message from the issue either).
2015-12-13 14:22:53 -05:00
AlgorithmX2 8db720151d Add getHighlightTip allowing a item to override its displayed renderToolHightlight. 2015-12-13 04:47:25 -06:00
cpw 0632f2aadf Fix derpage when loading a 1.8 world, with persistent state being entirely ignored in that case. 2015-12-12 18:53:44 -05:00
LexManos c6d64cd94a Merge pull request #2239 from bonii-xx/potionhiding
Add shouldRender() to Potions that allows to hide them completely in …
2015-12-12 00:18:18 -08:00
cpw cef50616d8 Merge pull request #2228 from Minecrell/patch-2
Fix some issues with the console command completion
2015-12-11 15:42:06 -05:00
cpw 46840fb71a Merge pull request #2233 from liachmodded/mcl-typo
Fix a typo in jar detection
2015-12-11 15:16:24 -05:00
LexManos dcda451a0a Deprecate int IDs in FluidRegistry. Modders should only ever use the String name. Also add a 'friendly' exception when attempting to get an ID for a unregistered fluid. Closes #1374 2015-12-10 02:54:00 -08:00
LexManos 2302963a9f Add EMERALD and SILVERFISH to GenerateMinable event. Closes #1158 2015-12-10 02:16:58 -08:00
LexManos b9d1d92654 Fixed ModList GUI rendering incorrectly. Closes #2254 2015-12-10 01:01:51 -08:00
RainWarrior 724405d6d8 Workaround for https://github.com/google/guava/issues/738 2015-12-09 14:56:01 +03:00
RainWarrior 3254e2acc6 Fixed orientations of generated item faces. Fixes #2215. 2015-12-08 12:26:02 +03:00
Bernhard Bonigl 2324c2fd20 Add shouldRender() to Potions that allows to hide them completely in the inventory 2015-12-05 10:09:02 +01:00
Minecrell bb3596b31e Improve the console command completer
- Fix space after command getting removed when completing a
  subcommand together with the command prefix
- Add support for completing without input (shows command list)
- Sort command completion results
- Fix console spamming command prefixes after closing the input stream
2015-12-04 16:50:07 +01:00
cpw 30bc2653c5 Add a flag to the modidremapping event. If the remapevent is because the registry is refreezing, it'll be true. 2015-12-03 17:21:04 -05:00
liach ee61baee73 Fix typo in `guava` 2015-12-01 22:01:21 -08:00
techbrew-mc 606b402c2d Initialize sources list
Fixes crash NPE thrown by addFile()
2015-12-01 16:02:45 -07:00
Arkan Emberwalker 7a960edb35 Fix language adapter loading.
The language adapter is now properly picked up after the mod is loaded
on the classpath, fixing the ClassNotFoundException occurring before.
Also fixed some minor formatting and made it throw a full
RuntimeException on failure.

Fix up some formatting
2015-12-01 14:43:14 -05:00
cpw a703367553 Be noisy when API is in a coremod. It'll never work and modders should realize that fact. 2015-12-01 13:08:35 -05:00
cpw 413f380781 Merge branch 'fix/secman' of https://github.com/kashike/MinecraftForge into kashike-fix/secman 2015-12-01 08:47:26 -05:00
cpw a2e06d968e Merge branch 'Minecrell-jline' into 1.8.8 2015-11-30 14:16:18 -05:00
cpw ff42107b92 A few fixes 2015-11-30 14:14:56 -05:00
cpw 321665efff Merge branch 'jline' of https://github.com/Minecrell/MinecraftForge into Minecrell-jline 2015-11-30 13:14:49 -05:00
cpw 55e707cc07 Some tweaks - GameRegistry is modder facing API, so avoid having MC methods there. Fix a couple of registry bugs. 2015-11-29 23:12:34 -05:00
cpw 0af45cbf25 Merge branch 'PotionRegistry2' of https://github.com/bonii-xx/MinecraftForge into bonii-xx-PotionRegistry2 2015-11-29 22:43:23 -05:00
cpw d58ad8db68 Fix problem with spam from registry on loading a second world. Empty the staging. 2015-11-29 22:41:11 -05:00
Bernhard Bonigl 57d1a657a0 Add a PotionRegistry to handle dynamic distribution and remapping of Potion IDs 2015-11-29 22:02:55 +01:00
cpw 21173c3b65 Fix up blockstate rebuild. Closes #2221. Also fix formatting. IDEA has differences. Solved now. 2015-11-28 16:31:54 -05:00
cpw 97ef6a5d1f Giant registry fixup 2015-11-28 03:07:53 -05:00
LexManos 5549b06f96 Compiler warnings pass, undeprecated SplashProgress related stuff. 2015-11-26 19:38:21 -08:00
LexManos e2818a2803 Removed IItemRenderer class, all functionality is possible with new rendering system. 2015-11-26 19:37:44 -08:00
LexManos eb26b3ca0f Bump version for new Minecraft version. 2015-11-26 17:05:45 -08:00
cpw 7e5a2cb5ca Propogate AbortException. Closes #2206. Also fix tracing printstream when printStackTrace is called. 2015-11-25 16:28:06 -05:00
cpw cb2d5992d2 Add .exc for StatList patch
More tweaking
2015-11-25 02:23:21 -05:00
cpw 85d7b69d19 More cleanups, some documentation, a bunch of deprecations. 2015-11-24 16:47:46 -05:00
cpw c5a980f8a4 Cleaning up some derpy names 2015-11-24 16:17:08 -05:00
cpw 8c5038c301 Clean up some very long dead code. Bukkit hasn't existed in a very long time now. IASM never worked, and I'm not about to implement it. 2015-11-24 15:52:14 -05:00
cpw f227f4ff72 Deprecate it as well, because hey, it's redundant now. 2015-11-24 15:39:18 -05:00
cpw aa40a8edd7 ONE EVENT BUS TO RULE THEM ALL AND IN THE DARKNESS FIRE THEM! 2015-11-24 15:35:24 -05:00
cpw 44c4011575 Yeah, amount is NOT deprecated. 2015-11-24 15:30:22 -05:00
cpw c713309769 OMG! Documentation? WUT? I haz lost my mind.
Also, Functional interface for IMC. Senders can send a classname implementing Guava's function, and receivers
will be able to get that function, and do, well, whatever, really. Probably best for those callback type
scenarios, connecting up APIs and stuffs.
2015-11-24 14:44:19 -05:00
cpw b4dc15a9cb Cleanup Fluid deprecations stuff. 2015-11-24 10:05:35 -05:00
cpw 68dfcccd57 Update mappings to 20151122. 2015-11-23 23:18:52 -05:00
cpw 84c3ef0f5c Merge branch 'master' into 1.8.8 2015-11-23 22:39:49 -05:00
cpw 231ec7eaea Merge remote-tracking branch 'origin/noci-1.8.8' into 1.8.8 2015-11-23 22:08:42 -05:00
RainWarrior 9815d729b5 Fixed NPE is B3D loader caused by the missing vertex normal; updated the example chest model - it's now has 2 meshes; Updated ModelAnimationDebug - it now uses the new chest model, renders the base with the static world renderer, and only the lid with the TESR. 2015-11-23 10:12:01 +03:00
RainWarrior 11d237f5f2 Fixed forge lighting working incorrectly outside 0x1000000 coordinates. 2015-11-23 06:54:18 +03:00
RainWarrior 0d06ea6758 Removed face doubles from item models. 2015-11-23 06:54:18 +03:00
RainWarrior b5af11a89d Fix holes in generated item models. 2015-11-23 06:54:18 +03:00
RainWarrior f6ab01843c B3D loader: removed 2 redundand null checks, changed constructor args to final to fix (java6?) inner arg error. 2015-11-23 06:54:17 +03:00
RainWarrior f9024d2eb3 Implemented interpolation of TRSR transformations; B3D: added interpolation capabilities to B3DState, animated TESR example in ModelAnimationTest (pure TESR right now, no separation inside the example model between the static and dynamic parts right now). 2015-11-23 06:54:11 +03:00
cpw 2abca14a05 Small tweak to the OUT/ERR logger - should skip the Throwable stuffs now. 2015-11-22 15:31:06 -05:00
RainWarrior 82d83feab1 Fixed forge lighting working incorrectly outside 0x1000000 coordinates. 2015-11-22 02:11:08 +03:00
Minecrell e24c38bbb0 Add jline-based console with colors and tab-completion 2015-11-21 15:06:09 +01:00
RainWarrior c4742aadbc Removed face doubles from item models. 2015-11-21 08:09:38 +03:00
RainWarrior 62d0f01236 Fix holes in generated item models. 2015-11-21 07:45:56 +03:00
Choonster 48b82567d2 BiomeManager: Fix off-by-one errors 2015-11-20 11:02:37 +11:00
RainWarrior 07ccf667e4 B3D loader: removed 2 redundand null checks, changed constructor args to final to fix (java6?) inner arg error. 2015-11-19 23:40:44 +03:00
kashike 7689ea4f28 Use the FMLSecurityManager checkPermission(Permission) method for context-based permission checks. Fixes #2067 2015-11-18 15:39:00 -08:00
Lex Manos 767d733948 Enable the normal ModList GUI in game. Use GL_SCISSOR to support the transparent in-game GUI. 2015-11-18 00:28:26 -08:00
RainWarrior 13d7530e43 Implemented interpolation of TRSR transformations; B3D: added interpolation capabilities to B3DState, animated TESR example in ModelAnimationTest (pure TESR right now, no separation inside the example model between the static and dynamic parts right now). 2015-11-16 06:51:39 +03:00
cpw 06a2af3386 Merge branch 'master' into noci-1.8.8 2015-11-14 09:36:08 -05:00
LexManos 41e971ecc9 Merge pull request #2117 from lumien231/master
Fixes Client Login Issue when logging into a non existent dimension
2015-11-14 04:20:34 -08:00
Lumien 39e77bf468 Fix Client Login Issue when logging into a non existent dimension 2015-11-14 12:03:47 +01:00
cpw f4c59a3a5d Remove a suppression 2015-11-13 14:06:16 -05:00
RainWarrior deb26f5c80 ExtendedBlockState, Properties generic updates. 2015-11-13 19:29:44 +03:00
cpw 41c3846c51 Some generic and other warning cleanups 2015-11-13 10:13:47 -05:00
cpw 02e6d581d3 Merge branch 'master' into noci-1.8.8 2015-11-13 09:46:50 -05:00
RainWarrior c5ee4e6451 Model stuff: updated to generics, fixed various warnings, added handling of new perspective types. 2015-11-13 17:23:37 +03:00
cpw fe7f713b67 A few tweaks, things are starting to work now.. 2015-11-13 02:59:43 -05:00
cpw da03639bd7 All the patches done? Some code fixups.. It begins. 2015-11-13 02:32:08 -05:00
cpw a26c4017b1 Fix a newly missing AT. Remove all CL_ references. OBFID is gone. 2015-11-13 00:09:34 -05:00
cpw ce40f91fb0 WorldGen rejects, lots of them. Couple of small fixes elsewhere. 2015-11-12 23:30:53 -05:00
Lex Manos df56bea102 Bump version for Recomended Build. 2015-11-12 13:48:53 -08:00
RainWarrior 9deb54b75f RenderEntityItem, RenderPlayer, RendererLivingEntity, LayerArmorBase, ItemStack rejects fixed; changed Armor Layer hook to catch LayerBipedArmor only. 2015-11-12 18:25:08 +03:00
RainWarrior 426340fed5 Updated FML Gui methods to WorldRenderer API changes. 2015-11-11 19:17:32 +03:00
cpw 13c7d038eb LoadingScreenRenderer,Minecraft,GuiContainerCreative,PlayerControllerMP,LanguageManager,Locale,SimpleReloadableResourceManager,EntityList,EntityLivingBase,EntityWither,EntityMinecart,EntityPlayerMP
NethanlderPlayClient patch is now in vanilla. The FMLCommonHandler future exception catcher is not needed anymore, it's in Util. The caching of player profiles is now in vanilla (SkinManager).
2015-11-11 10:33:37 -05:00
LexManos 5670868c5e Merge pull request #2177 from gabizou/master
Fix a possible NPE when checking supertypes of interfaces.
2015-11-10 17:24:58 -08:00
cpw 112c41a707 Merge branch '1.7.10' - fix up some oredictionary and substitution related issues 2015-11-10 18:35:38 -05:00
Gabriel Harris-Rouquette d08cf58d80
Fix a possible NPE when checking supertypes of interfaces. Closes #2176.
Signed-off-by: Gabriel Harris-Rouquette <gabizou@me.com>
2015-11-10 11:46:49 -08:00
RainWarrior d31ca0dbd8 EntityAIAttackOnCollide, ServerStatusResponse, MinecraftServer, NetHandlerLoginServer, Vec3, BiomeGenBase, AnvilChunkLoader, ChunkProviderServer, MapGenRavine, MinecraftServer updated; fix in Block, GuiIngameForge; can load the world and play with ~20 more manual error fixes. 2015-11-10 21:47:08 +03:00
RainWarrior f20b40fb80 Fix generics and error in the BlockState patch. 2015-11-10 00:42:56 +03:00
RainWarrior e833ee81fb Updated various rendering-related patches and classes to 1.8.8; forge still uses vecmath. 2015-11-10 00:03:39 +03:00
cpw c474da04b3 Two more corner cases in the oredictionary. Should work for all cases now. 2015-11-09 15:20:53 -05:00
cpw 1a6c816bac Test of mcp patching 2015-11-08 23:09:33 -05:00
Lex Manos ffbad6633d Fixed Open url confirm screen not showing URL. 2015-11-08 12:52:41 -08:00
Take Weiland e6d8fde415 Fix GameData.findBlock 2015-11-08 15:34:31 +01:00
RainWarrior b6664c76c5 Fixed anaglyph transformation not being applied in the forge lighting fully. 2015-11-08 15:11:22 +03:00
RainWarrior cbe2766c0a Provide ItemCameraTransforms for vanilla models when possible. 2015-11-08 09:37:33 +03:00
RainWarrior 8a11ad7a7a OBJ loader: reworked texture resolution: keys now have to start with #, like every other model loader; models without explicit library now work, remapping is possible by using the key "#OBJModel.Default.Texture.Name"; in addition to remapping by material name, remapping by texture name works too, like in other model formats. 2015-11-07 20:36:57 +03:00
RainWarrior 3d03461a52 Performace fix for item rendering. 2015-11-07 12:58:23 +03:00
Choonster 729fca7722 Fix texture error message for broken textures
-- Fixes #2100
-- Iterates over badTextureDomains instead of missingTextures.keySet()
as a domain can have broken textures without any missing textures
2015-11-06 06:52:09 +11:00
Lex Manos d790008353 Introduce a new centralized version checking system.
Using the @Mod annotation mods can opt-in to a centrally controlled update system.
This is PURELY a notification system and will NOT automatically download any updates.
The End User can control which mods check for updates and disabel the system entirely using the Forge Config and GUI.
Format for the json the URL must point to is described here: https://gist.github.com/LexManos/7aacb9aa991330523884
2015-11-04 14:37:15 -08:00
Lex Manos 479c7f8b54 Redesign the ModList GUI to use a scrolling list for the main body content.
Allowing for larger information to be displayed.
URLs are auto-detected and now clickable.
Mod Logos are now centered, it looks better.
2015-11-04 13:57:47 -08:00
Lex Manos d0a33c4d9d Merge FML and Forge lang file, and update crowdin project. 2015-11-04 13:49:54 -08:00
RainWarrior c3141b6ed6 Fixed block color multiplier not being cached properly in the forge renderer, performance improvement. 2015-11-03 16:00:44 +03:00
RainWarrior cf8972262a OBJ model: use original vertex material when defining face. 2015-11-03 01:53:58 +03:00
LexManos bdbcf31fc2 Merge pull request #2161 from The-Fireplace/master
Fixed a bug with GuiConfigEntries.SelectValueEntry
2015-11-01 16:15:23 -08:00
The_Fireplace 6dc50ace6b Fixed a bug that caused the config option name to overlap with the selectable values when using GuiConfigEntries.SelectValueEntry, fixes #2114 2015-10-31 18:28:29 -05:00
RainWarrior 51653fb9b7 Obj loader: fix vertices shared between faces having the same attributed (uvs/normals). 2015-10-31 21:19:35 +03:00
RainWarrior 12e6fe9db7 OBJ loader: fixed another whitespace-related issue; removed unused "modifyUVs" property for now; added the "flip-v" property to switch between OpenGL-style and DirextX-style model UVs; fixed normals - they are now correct in-world, still a bit strange for the items; fixed normals a little bit for B3D models too. 2015-10-29 22:50:45 +03:00
RainWarrior c3b15e3f6c Fix color multiplier applied incorrectly for items. 2015-10-29 20:27:26 +03:00
cpw a92f2a263b OreDictionary will warn if there's an invalid ore being registered now, rather than just
using -1 and doing weird things with the list as a result.
2015-10-29 12:46:12 -04:00
cpw 945d3887d2 Fix substitutions for recipes and oredict recipes. Should mean that substitutions start working properly. 2015-10-29 08:46:23 -04:00
Fry 887f3bf31d Merge pull request #2154 from shadekiller666/OBJ_Loader
OBJLoader Update: Fix for normal generation, whitespace handling, and UVs outside 0-1 range
2015-10-29 13:53:09 +03:00
RainWarrior a9d5d0097d Fix for the previous commit - transparent blocks were handled improperly. 2015-10-29 13:32:43 +03:00
RainWarrior 3d972a11a8 Changed how the forge lighting system handles holey models for opaque blocks; it now mimics vanilla behaviour, which allows light to pass through them. 2015-10-29 13:14:35 +03:00
shadekiller666 7a20543d5f OBJLoader: Quick bandages to support/fix the new way that face/vertex normals are calculated, a very quick bandage to patch TextureCoordinates for the time being, and the Parser now uses a Pattern to split strings on whitespace instead of only splitting on " ". 2015-10-29 02:21:28 -07:00
RainWarrior 6fc96ef94e More lighting fixes, flat lighting now works correctly for grass and torches. 2015-10-28 00:58:44 +03:00
RainWarrior 5214ed29b7 Fixed normal calculation for vanilla models, fixed the grass darkening and simular issues. 2015-10-28 00:29:16 +03:00
RainWarrior 6b10b41b02 Fixed piston rendering (WorldRenderer offset wasn't applied); fixed TESR being registered too early in one of the debug mods. 2015-10-27 19:02:22 +03:00
RainWarrior ef2bcb056d Fixed another generic issue in MultiModel. 2015-10-27 18:52:49 +03:00
RainWarrior da19eda51e Provide a IModel for "builtin/generated", fixes #2147 2015-10-27 18:36:57 +03:00
RainWarrior b75593b0c6 Fixed AO being applied to OBJ model transparency, and OBJ loader trying to force the loading of the builtin white texture. 2015-10-27 18:36:57 +03:00
RainWarrior a96ba1b7f7 Fixed generic bug in MultiModel 2015-10-27 18:36:57 +03:00
RainWarrior 7c7547227c Perspective awareness for vanilla and multi models, fixes #2148.
Improved error handling in MultiModel.
2015-10-27 17:40:05 +03:00
Fry cf568ae85f Merge pull request #2091 from shadekiller666/ItemModelLoadingFix
Fixed a bug with item model loading
2015-10-27 09:59:50 +03:00
RainWarrior 8c82b0296a Small fix for reworked classic lighting 2015-10-27 00:19:04 +03:00
shadekiller666 33e2e0b028 Fixed a bug with item model loading that would occur if ModelBakery.addVariantName() was called with the same string location parameter for 2 different items, and the string pointed to a location that didn't exist, where ModelLoader.loadAnyModel() would substitute the blockdefinition in for the item model, but wouldn't remove the original input location from the loadingModels list, which would cause the location from the second call to throw an IllegalStateException even though that location now has a model. 2015-10-26 10:15:13 -07:00
shadekiller666 d1b220f6a3 Added OBJ loader for the ModelLoaderRegistry system. 2015-10-26 19:38:49 +03:00
RainWarrior d5a658b5ea Added back in the lost class 2015-10-26 19:32:19 +03:00
RainWarrior dd365d7220 Model pipeline system.
Should replace all ad-hoc quad generation methods in forge, and make IBakedModel -> WorldRenderer data transfer faster. Added IVertexConsumer + helper classes; lighting that works correctly for non-axis-aligned faces using the new infrastructure. Changed smooth lighting algorithm, now it should work correctly for everything.
New block lighter can be disabled in the forge config options.
2015-10-26 19:25:48 +03:00
LexManos ebe9b6d4cb Merge pull request #2022 from simon816/guava-apache-lcl-exclusion
Add Guava and Apache to LaunchClassLoader exclusion list on server
2015-10-12 12:29:45 -07:00
darkevilmac b9f5e152de Add PlayerSetSpawnEvent 2015-10-10 15:39:27 -07:00
RainWarrior e280f72cfb '#' is now added automatically to the beginning of the texture names in B3D models, and the remapping is expected via the blockstate JSON, since it's more reasonable than adding it to the file name in the modelling program or matching the resource location with the filename. 2015-10-03 04:42:35 +03:00
RainWarrior d71384bc33 Fixes Attributes.transform affecting only 1 vertex. 2015-09-29 02:29:16 +03:00
luacs1998 05f6ede2ea Fix a possible crash in EventBus 2015-09-27 12:47:37 +08:00
RainWarrior d70ca1a357 Workaround for MinecraftForge/ForgeGradle#256 2015-09-02 22:01:30 +03:00
cpw 5074f26ccd FMLNetworkHandler.openGui should not try and open a GUI on a FakePlayer.
Fixes #2082 and probably dozens of mod errors. Also, side benefit of the
merged codebase! FML code can ref Forge code!
2015-09-02 13:50:00 -04:00
cpw b7e8dcff7b Format a bit better 2015-09-02 13:29:43 -04:00
cpw 5a9129f802 Merge branch 'patch-1' of https://github.com/laci200270/MinecraftForge into laci200270-patch-1 2015-09-02 13:27:42 -04:00
RainWarrior b175d265b9 Much requested temporary hack for items and TESRs. Context: #1582, #1597, #1713, #2058 and others. 2015-09-02 07:35:24 +03:00
LexManos e5ee9377fd Merge pull request #2086 from Vorquel/master
Fix faulty channel name checking
2015-09-01 16:32:26 -07:00
simon816 b312584ca4 Add Guava and Apache to LaunchClassLoader exclusion list on server
Move exclusions to common place. Less likely to get out of sync
2015-08-31 03:15:30 +01:00
Lex Manos 90a88efd8a Fixed issue where config folder would not be created before SplashProgress tried to read from it.
Default macs to disable the new loading screen due to to many macs having issues.
Users can enable it again by editing their config.
Catch and gracefully handle more errors when starting up the Splash Screen.
2015-08-22 18:55:32 -07:00
James 589465bb81 Fix faulty Channel name 2015-08-21 16:06:07 -07:00
cpw b211aca5ce Merge branch 'fg2' 2015-08-20 12:27:20 -07:00
laci200270 ba8ae53867 Update FMLSecurityManager.java 2015-08-19 20:27:42 +02:00
LexManos b45fd787f3 Merge pull request #1969 from diesieben07/blockhighlight
Re-introduce RenderBlockOverlayEvent
2015-08-05 11:48:53 -07:00
cpw c2523c685a FML's metabolic processes are now history. FML's off the twig. FML's kicked the bucket, FML's shuffled off this mortal coil,
run down the curtain and joined the bleedin' choir invisible!! THIS IS AN EX-PROJECT!
2015-08-02 00:20:19 -04:00
cpw 614bbcb0da FML is no more. FML has ceased to be. FML's expired and gone to meet its maker. FML's a stiff! Bereft of life, FML rests in peace. 2015-08-01 23:51:40 -04:00
cpw 9a859f8d5c Merge branch 'master' of https://github.com/AbrarSyed/MinecraftForge into fg2 2015-08-01 20:55:58 -04:00
cpw 5045d8df68 Merge branch '1.7.10' 2015-08-01 20:30:22 -04:00
LexManos 5623634f56 Merge pull request #2048 from shadekiller666/UnlistedPropertyValue
Fix for ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty preventing block placement.
2015-07-25 15:12:57 -07:00
shadekiller666 87bbbfafcc Fixed a bug with ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty not allowing blocks to be placed. 2015-07-25 14:55:42 -07:00
LexManos 2a85ab0eab Merge pull request #2017 from liach/add-enum
Add hook for adding EnumPlantType and fixed npe in BiomeType
2015-07-24 17:08:16 -07:00
LexManos d72caa5005 Merge pull request #2047 from Zaggy1024/forgeblockstatesv1fixes
Fixed two bugs with the Forge blockstates v1 loader.
2015-07-24 11:28:23 -07:00
Zaggy1024 e580d3b6b6 Fixed a Forge blockstates json removing models causing an NPE in the loader.
Fixed the deep clone of a V1 Variant not cloning the submodels properly.
2015-07-24 13:20:10 -05:00
LexManos 5eea9cebae Merge pull request #1983 from clienthax/patch-1
Make layer methods public
2015-07-23 12:13:00 -07:00
Ruben Taelman 0cf1f0d51c Fix source block check for BlockFluidClassic 2015-07-21 10:51:53 +02:00
liach e2ee54a27d Add an EnumHelper hook and fixed an issue 2015-07-14 08:55:51 +08:00