* Add a menu where mods can put their options at
* Document mod menu hook functions
* Add HOOK_ON_LANGUAGE_CHANGED
* Add new Cheats mod
* Make player menu disable singleplayer pause
* fix some git merge conflicts that weren't resolved (#55)
and added -latomic to build flags to fix compile warnings while compiling miniaudio
* Remove legacy 'deluxe' field from built-in mods
* Lots of improvements to memory safety
* Abbreviated hex color parsing
Co-Authored-By: Mechstreme <84944335+mechstreme@users.noreply.github.com>
---------
Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Mechstreme <84944335+mechstreme@users.noreply.github.com>
* Ignore Visual Studio Stuff
* Added a few scripts for development
* Improved the development scripts
* Added option to choose between 2 different keyboard control variants in the chat
* Improved and added new batch scripts for development purposes
* Hotfix
* Converted the .BAT-Scripts to .SH-Scripts and moved them to the "development" folder and fixed a bug in the already existing "compile.sh" file
* Fixed some stuff
* Removed 7 .sh-scripts
* simple fps display in top left corner
* added other languages
thank you to everyone in #translation-station, and to Google translate (some languages may need revisiting later)
* render from left not center, grey fps text
Added SentChatMessages-History (including navigation)
Added Tab-Completion for Main-Commands
Added Tab-Completion for Sub-Commands
Added Tab-Completion for Player-Names [Now finally fixed and working correctly]
Improved some english translations
Improved a lot of german translations
Fixed a few bugs and bad code regarding "default commands"
Development started on a new chat command handling system (Not in use yet)
Fixed some stuff previously noted/criticized by other developers in a previous the code review
Added new Start-Parameter "--playername PLAYERNAME"
Added new Start-Parameter "--randomplayername"
Completely redid the console ui to look more like the rest of coop
Added log_to_console and djui_console_toggle to lua
Made the keybind to activate it the tilda key (~) instead of ctrl+f1
* xLuigiGamerxsDevFork
* xLuigiGamerxsDevFork
* Fixed Accidentally used older character.c file
* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes
* Changed the Makefile back
* Just Fixing up the makefile which for some reason changed
* Fr this time I hopefully fixed the Makefile
* Bruh why did this even change it's fucking annoying
* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes (Removed Whitespace lol)
* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes (Removed Whitespace V2 lol)
* Used MAX_PLAYER_STRING instead of a number
* Apparently math.h wasn't needed
* Me when I use google translate only for it to fuck up french:
* Used MAX_PLAYER_STRING and removed ceils and removed multiplicaion by sPlayerListSize
* Added comment for p variable
* Removed 16
* Update djui_panel_playerlist.c
---------
Co-authored-by: xLuigiGamerx <mohammmedsadawi666@gmail.com>
Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
Turn on forced 4:3 in Options -> Display
Forced 4:3 activates in-game and doesn't affect the pause menu but does apply to the game's viewport and mods using DJUI
I've made complete sure this is mod compatible with both RESOLUTION_N64 as well as RESOLUTION_DJUI
Also fixed a small discrepancy with how object count text was rendered on the crash screen.