Consistent capitalization

This commit is contained in:
Agent X 2023-12-27 17:21:13 -05:00
parent a3b48fcf6f
commit 75f8ac3901
11 changed files with 11 additions and 19 deletions

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@ -187,7 +187,6 @@ STAY_IN_LEVEL = "Zůstat v levelu"
NONSTOP = "Non-stop"
ON_STAR_COLLECTION = "Když se hvězda sebere"
SKIP_INTRO_CUTSCENE = "Přeskočit intro"
SHARE_LIVES = "Sdílet životy"
ENABLE_CHEATS = "Zapnout cheaty"
BUBBLE_ON_DEATH = "Bublina při smrti"
NAMETAGS = "Nametags \\#ffff00\\(NOVÉ!)"

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@ -187,7 +187,6 @@ STAY_IN_LEVEL = "In level blijfen"
NONSTOP = "Niet stoppen"
ON_STAR_COLLECTION = "Op ster collectie"
SKIP_INTRO_CUTSCENE = "Introductie film overslaan"
SHARE_LIVES = "Levens delen"
ENABLE_CHEATS = "Cheats aan zetten"
BUBBLE_ON_DEATH = "Bubbelen op dood"
NAMETAGS = "Nametags \\#ffff00\\(NIEUW!)"

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@ -177,19 +177,18 @@ SETTINGS = "SETTINGS"
NONSOLID = "Non-solid"
SOLID = "Solid"
FRIENDLY_FIRE = "Friendly Fire"
PLAYER_INTERACTION = "Player interaction"
PLAYER_INTERACTION = "Player Interaction"
WEAK = "Weak"
NORMAL = "Normal"
TOO_MUCH = "Too much"
KNOCKBACK_STRENGTH = "Knockback strength"
LEAVE_LEVEL = "Leave level"
STAY_IN_LEVEL = "Stay in level"
NONSTOP = "Non-stop"
ON_STAR_COLLECTION = "On star collection"
SKIP_INTRO_CUTSCENE = "Skip intro cutscene"
SHARE_LIVES = "Share lives"
ENABLE_CHEATS = "Enable cheats"
BUBBLE_ON_DEATH = "Bubble on death"
KNOCKBACK_STRENGTH = "Knockback Strength"
LEAVE_LEVEL = "Leave Level"
STAY_IN_LEVEL = "Stay In Level"
NONSTOP = "Non-Stop"
ON_STAR_COLLECTION = "On Star Collection"
SKIP_INTRO_CUTSCENE = "Skip Intro Cutscene"
ENABLE_CHEATS = "Enable Cheats"
BUBBLE_ON_DEATH = "Bubble On Death"
NAMETAGS = "Nametags \\#ffff00\\(NEW!)"
BOUNCY_BOUNDS_ON_CAP = "ON (Capped)"
BOUNCY_BOUNDS_ON = "ON"

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@ -187,7 +187,6 @@ STAY_IN_LEVEL = "Rester dans le niveau"
NONSTOP = "Non-stop"
ON_STAR_COLLECTION = "Obtention d'étoile"
SKIP_INTRO_CUTSCENE = "Passer la cinématique d'intro"
SHARE_LIVES = "Partage de vies"
ENABLE_CHEATS = "Activer le mode triche"
BUBBLE_ON_DEATH = "Bulles (mort)"
NAMETAGS = "Étiquettes de nom \\#ffff00\\(NEW!)"

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@ -187,7 +187,6 @@ STAY_IN_LEVEL = "Im Level bleiben"
NONSTOP = "Durchgehend"
ON_STAR_COLLECTION = "Beim Stern sammeln"
SKIP_INTRO_CUTSCENE = "Intro überspringen"
SHARE_LIVES = "Leben teilen"
ENABLE_CHEATS = "Cheats aktivieren"
BUBBLE_ON_DEATH = "Beim Tod in Blase"
NAMETAGS = "Nametags \\#ffff00\\(NEU!)"

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@ -185,7 +185,6 @@ STAY_IN_LEVEL = "Rimani nel livello"
NONSTOP = "Non-stop"
ON_STAR_COLLECTION = "A stella collezzionata"
SKIP_INTRO_CUTSCENE = "Salta la intro iniziale"
SHARE_LIVES = "Condividi le vite"
ENABLE_CHEATS = "Abilita i trucchi"
BUBBLE_ON_DEATH = "Bolla alla morte"
NAMETAGS = "Nametags \\#ffff00\\(NUOVO!)"

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@ -187,7 +187,6 @@ STAY_IN_LEVEL = "Zostan w poziomie"
NONSTOP = "Kontynuuj"
ON_STAR_COLLECTION = "Po zebraniu gwiazdy"
SKIP_INTRO_CUTSCENE = "Pomin intro"
SHARE_LIVES = "Wspolne zycia"
ENABLE_CHEATS = "Wlacz oszustwa"
BUBBLE_ON_DEATH = "Banka na smierci"
NAMETAGS = "Identyfikatory \\#ffff00\\(NOWOŚĆ!)"

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@ -187,7 +187,6 @@ STAY_IN_LEVEL = "Ficar na fase"
NONSTOP = "Sem parar"
ON_STAR_COLLECTION = "Na coleção de estrelas"
SKIP_INTRO_CUTSCENE = "Pular cena inicial"
SHARE_LIVES = "Dividir vidas"
ENABLE_CHEATS = "Ativar trapaças"
BUBBLE_ON_DEATH = "Bolha após a morte"
NAMETAGS = "Etiquetas de nome \\#ffff00\\(NOVO!)"

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@ -186,7 +186,6 @@ STAY_IN_LEVEL = "Оставаться в уровне"
NONSTOP = "Безостановочно"
ON_STAR_COLLECTION = "При получении звезды"
SKIP_INTRO_CUTSCENE = "Пропустить вступительный ролик"
SHARE_LIVES = "Делитесь жизнями"
ENABLE_CHEATS = "Включить читы"
BUBBLE_ON_DEATH = "Пузырик при смерти"
NAMETAGS = "Этикетки \\#ffff00\\(НОВОЕ!)"

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@ -187,7 +187,6 @@ STAY_IN_LEVEL = "Seguir en el nivel"
NONSTOP = "Sin parar"
ON_STAR_COLLECTION = "Al conseguir una estrella"
SKIP_INTRO_CUTSCENE = "Saltar cinemática de introducción"
SHARE_LIVES = "Compartir vidas"
ENABLE_CHEATS = "Habilitar trucos"
BUBBLE_ON_DEATH = "Burbuja al morir"
NAMETAGS = "Etiquetas de nombre \\#ffff00\\(NUEVO!)"

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@ -94,6 +94,8 @@
#include <sys/stat.h>
#include <cctype>
#define MINI_CASE_SENSITIVE
namespace mINI
{
namespace INIStringUtil