mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 19:45:10 +00:00
Misc fixes and cleanup
This commit is contained in:
parent
8e5ffe9467
commit
140d50ebb2
15 changed files with 79 additions and 99 deletions
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@ -62,7 +62,7 @@ override_field_names = {
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override_field_types = {
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"Surface": { "normal": "Vec3f" },
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"Object": { "oAnimations": "ObjectAnimPointer*"},
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"Object": { "oAnimations": "ObjectAnimPointer*" },
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}
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override_field_mutable = {
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@ -374,6 +374,3 @@ REFRESHING = "Obnovování..."
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ENTER_PASSWORD = "Zadejte heslo soukromé hry:"
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SEARCH = "Hledat"
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NONE_FOUND = "Nebyly nalezeny žádné hry."
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[LOADING_SCREEN]
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LOADING = "Načítání"
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@ -374,6 +374,3 @@ REFRESHING = "herladen..."
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ENTER_PASSWORD = "Typ het wachtwoord van de privé lobby:"
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SEARCH = "Zoek"
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NONE_FOUND = "Er zijn geen lobby's gevonden."
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[LOADING_SCREEN]
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LOADING = "Bezig met laden"
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@ -374,6 +374,3 @@ REFRESHING = "Refreshing..."
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ENTER_PASSWORD = "Enter the private lobby's password:"
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SEARCH = "Search"
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NONE_FOUND = "No lobbies were found."
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[LOADING_SCREEN]
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LOADING = "Loading"
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@ -374,6 +374,3 @@ REFRESHING = "Actualisation..."
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ENTER_PASSWORD = "Entrez le mot de passe de la partie:"
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SEARCH = "Rechercher"
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NONE_FOUND = "Aucune partie n'a été trouvée."
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[LOADING_SCREEN]
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LOADING = "Chargement"
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@ -374,6 +374,3 @@ REFRESHING = "Aktualisiere..."
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ENTER_PASSWORD = "Gib das Passwort für die Lobby ein:"
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SEARCH = "Suchen"
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NONE_FOUND = "Keine Lobbys gefunden."
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[LOADING_SCREEN]
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LOADING = "Wird geladen"
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@ -371,6 +371,3 @@ REFRESHING = "Refreshing..."
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ENTER_PASSWORD = "Enter the private lobby's password:"
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SEARCH = "Search"
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NONE_FOUND = "No lobbies were found."
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[LOADING_SCREEN]
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LOADING = "Caricamento"
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@ -374,6 +374,3 @@ REFRESHING = "Recarregando..."
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ENTER_PASSWORD = "Coloque a senha para a partida privada:"
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SEARCH = "Pesquisar"
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NONE_FOUND = "Nenhuma partida foi encontrada."
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[LOADING_SCREEN]
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LOADING = "Carregando"
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@ -373,6 +373,3 @@ REFRESHING = "Обновление..."
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ENTER_PASSWORD = "Введите пароль закрытой группы:"
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SEARCH = "Поиск"
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NONE_FOUND = "Группы не найдены."
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[LOADING_SCREEN]
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LOADING = "Загрузка"
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@ -52,10 +52,11 @@ static void fish_spawner_act_spawn(void) {
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* Mario is more than 2000 units higher.
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*/
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void fish_spawner_act_idle(void) {
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struct Object *player = nearest_player_to_object(o);
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if ((gCurrLevelNum != LEVEL_SA) && (player->oPosY - o->oPosY > 2000.0f)) {
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o->oAction = FISH_SPAWNER_ACT_RESPAWN;
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}
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// due to the lack of draw distance, you can see fish flickering to random positions from higher up, therefore it would be better to disable this.
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// struct Object *player = nearest_player_to_object(o);
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// if ((gCurrLevelNum != LEVEL_SA) && (player->oPosY - o->oPosY > 2000.0f)) {
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// o->oAction = FISH_SPAWNER_ACT_RESPAWN;
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// }
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}
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/**
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@ -358,17 +358,18 @@ static void newcam_rotate_button(void) {
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}
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newcam_framessincec[1] = 0;
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}
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if ((gPlayer1Controller->buttonPressed & U_CBUTTONS) && !(gPlayer1Controller->buttonPressed & (L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)) && newcam_modeflags & NC_FLAG_YTURN && !(newcam_modeflags & NC_FLAG_8D) && newcam_analogue == 0) {
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if (newcam_framessincec[1] < 3 && gMarioState->action & ACT_FLAG_ALLOW_FIRST_PERSON) {
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gCameraMovementFlags |= CAM_MOVE_C_UP_MODE;
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#ifndef nosound
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play_sound(SOUND_MENU_CAMERA_ZOOM_IN, gGlobalSoundSource);
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#endif
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newcam_init_settings();
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return;
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}
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newcam_framessincec[1] = 0;
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}
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// TODO: find a better way to do this
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// if ((gPlayer1Controller->buttonPressed & U_CBUTTONS) && newcam_modeflags & NC_FLAG_YTURN && !(newcam_modeflags & NC_FLAG_8D) && newcam_analogue == 0) {
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// if (newcam_framessincec[1] < 3 && gMarioState->action & ACT_FLAG_ALLOW_FIRST_PERSON) {
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// gCameraMovementFlags |= CAM_MOVE_C_UP_MODE;
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// #ifndef nosound
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// play_sound(SOUND_MENU_CAMERA_ZOOM_IN, gGlobalSoundSource);
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// #endif
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// newcam_init_settings();
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// return;
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// }
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// newcam_framessincec[1] = 0;
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// }
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//There's not much point in keeping this behind a check, but it wouldn't hurt, just incase any 2player shenanigans ever happen, it makes it easy to disable.
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@ -73,7 +73,7 @@ static bool loading_screen_on_render(struct DjuiBase* base) {
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{
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// Loading... text
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char* loadingStr = DLANG(LOADING_SCREEN, LOADING);
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char* loadingStr = "Loading";
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char tmp[20] = "";
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switch ((u8) floor(clock_elapsed()) % 3) {
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case 0: snprintf(tmp, 20, "%s...", loadingStr); break;
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@ -153,7 +153,7 @@ void render_loading_screen(void) {
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djui_base_set_color(&text->base, 200, 200, 200, 255);
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djui_text_set_alignment(text, DJUI_HALIGN_CENTER, DJUI_VALIGN_TOP);
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djui_text_set_font(text, gDjuiFonts[0]);
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djui_text_set_font_scale(text, gDjuiFonts[0]->defaultFontScale * 2);
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djui_text_set_font_scale(text, gDjuiFonts[0]->defaultFontScale * 1.5f);
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load->loadingDesc = text;
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}
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@ -81,22 +81,15 @@ void djui_reset_popup_disabled_override(void) {
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///
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void hud_hide(void) {
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gOverrideHideHud = TRUE;
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}
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void hud_show(void) {
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gOverrideHideHud = FALSE;
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}
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bool hud_is_hidden(void) {
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return gOverrideHideHud;
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void log_to_console(const char* message) {
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djui_console_message_create(message);
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}
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///
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void log_to_console(const char* message) {
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djui_console_message_create((char*)message);
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extern s8 gDialogBoxState;
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s8 get_dialog_box_state(void) {
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return gDialogBoxState;
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}
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///
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@ -148,12 +141,17 @@ void set_save_file_modified(bool value) {
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///
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extern s8 gDialogBoxState;
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s8 get_dialog_box_state(void) {
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return gDialogBoxState;
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void hud_hide(void) {
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gOverrideHideHud = TRUE;
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}
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///
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void hud_show(void) {
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gOverrideHideHud = FALSE;
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}
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bool hud_is_hidden(void) {
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return gOverrideHideHud;
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}
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s32 hud_get_value(enum HudDisplayValue type) {
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switch (type) {
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@ -192,16 +190,16 @@ void hud_render_power_meter(s32 health, f32 x, f32 y, f32 width, f32 height) {
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extern const u8 texture_power_meter_two_segments[];
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extern const u8 texture_power_meter_one_segments[];
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static struct TextureInfo sPowerMeterTexturesInfo[] = {
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{ (u8*)texture_power_meter_left_side, 8, 32, 64 },
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{ (u8*)texture_power_meter_right_side, 8, 32, 64 },
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{ (u8*)texture_power_meter_one_segments, 8, 32, 32 },
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{ (u8*)texture_power_meter_two_segments, 8, 32, 32 },
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{ (u8*)texture_power_meter_three_segments, 8, 32, 32 },
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{ (u8*)texture_power_meter_four_segments, 8, 32, 32 },
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{ (u8*)texture_power_meter_five_segments, 8, 32, 32 },
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{ (u8*)texture_power_meter_six_segments, 8, 32, 32 },
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{ (u8*)texture_power_meter_seven_segments, 8, 32, 32 },
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{ (u8*)texture_power_meter_full, 8, 32, 32 },
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{ (u8*)texture_power_meter_left_side, 8, 32, 64, "texture_power_meter_left_side" },
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{ (u8*)texture_power_meter_right_side, 8, 32, 64, "texture_power_meter_right_side" },
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{ (u8*)texture_power_meter_one_segments, 8, 32, 32, "texture_power_meter_one_segments" },
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{ (u8*)texture_power_meter_two_segments, 8, 32, 32, "texture_power_meter_two_segments" },
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{ (u8*)texture_power_meter_three_segments, 8, 32, 32, "texture_power_meter_three_segments" },
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{ (u8*)texture_power_meter_four_segments, 8, 32, 32, "texture_power_meter_four_segments" },
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{ (u8*)texture_power_meter_five_segments, 8, 32, 32, "texture_power_meter_five_segments" },
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{ (u8*)texture_power_meter_six_segments, 8, 32, 32, "texture_power_meter_six_segments" },
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{ (u8*)texture_power_meter_seven_segments, 8, 32, 32, "texture_power_meter_seven_segments" },
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{ (u8*)texture_power_meter_full, 8, 32, 32, "texture_power_meter_full" },
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};
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djui_hud_render_texture(&sPowerMeterTexturesInfo[0], x, y, width / 64, height / 64);
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djui_hud_render_texture(&sPowerMeterTexturesInfo[1], x + (width - 2) / 2, y, width / 64, height / 64);
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@ -210,6 +208,7 @@ void hud_render_power_meter(s32 health, f32 x, f32 y, f32 width, f32 height) {
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djui_hud_render_texture(&sPowerMeterTexturesInfo[numWedges + 1], x + (width - 4) / 4, y + height / 4, width / 64, height / 64);
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}
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}
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void hud_render_power_meter_interpolated(s32 health, f32 prevX, f32 prevY, f32 prevWidth, f32 prevHeight, f32 x, f32 y, f32 width, f32 height) {
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extern const u8 texture_power_meter_left_side[];
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extern const u8 texture_power_meter_right_side[];
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@ -222,16 +221,16 @@ void hud_render_power_meter_interpolated(s32 health, f32 prevX, f32 prevY, f32 p
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extern const u8 texture_power_meter_two_segments[];
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extern const u8 texture_power_meter_one_segments[];
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static struct TextureInfo sPowerMeterTexturesInfo[] = {
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{ (u8*)texture_power_meter_left_side, 8, 32, 64 },
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{ (u8*)texture_power_meter_right_side, 8, 32, 64 },
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{ (u8*)texture_power_meter_one_segments, 8, 32, 32 },
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{ (u8*)texture_power_meter_two_segments, 8, 32, 32 },
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{ (u8*)texture_power_meter_three_segments, 8, 32, 32 },
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{ (u8*)texture_power_meter_four_segments, 8, 32, 32 },
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{ (u8*)texture_power_meter_five_segments, 8, 32, 32 },
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{ (u8*)texture_power_meter_six_segments, 8, 32, 32 },
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{ (u8*)texture_power_meter_seven_segments, 8, 32, 32 },
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{ (u8*)texture_power_meter_full, 8, 32, 32 },
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{ (u8*)texture_power_meter_left_side, 8, 32, 64, "texture_power_meter_left_side" },
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{ (u8*)texture_power_meter_right_side, 8, 32, 64, "texture_power_meter_right_side" },
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{ (u8*)texture_power_meter_one_segments, 8, 32, 32, "texture_power_meter_one_segments" },
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{ (u8*)texture_power_meter_two_segments, 8, 32, 32, "texture_power_meter_two_segments" },
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{ (u8*)texture_power_meter_three_segments, 8, 32, 32, "texture_power_meter_three_segments" },
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{ (u8*)texture_power_meter_four_segments, 8, 32, 32, "texture_power_meter_four_segments" },
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{ (u8*)texture_power_meter_five_segments, 8, 32, 32, "texture_power_meter_five_segments" },
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{ (u8*)texture_power_meter_six_segments, 8, 32, 32, "texture_power_meter_six_segments" },
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{ (u8*)texture_power_meter_seven_segments, 8, 32, 32, "texture_power_meter_seven_segments" },
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{ (u8*)texture_power_meter_full, 8, 32, 32, "texture_power_meter_full" },
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};
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djui_hud_render_texture_interpolated(&sPowerMeterTexturesInfo[0],
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@ -4,11 +4,6 @@
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#include "dialog_ids.h"
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#include "game/camera.h"
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u32 get_network_area_timer(void);
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s32* get_temp_s32_pointer(s32 initialValue);
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s32 deref_s32_pointer(s32* pointer);
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enum HudDisplayValue {
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HUD_DISPLAY_LIVES,
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HUD_DISPLAY_COINS,
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@ -42,11 +37,32 @@ struct DateTime {
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s32 second;
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};
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u32 get_network_area_timer(void);
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s32* get_temp_s32_pointer(s32 initialValue);
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s32 deref_s32_pointer(s32* pointer);
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void djui_popup_create_global(const char* message, int lines);
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void log_to_console(const char* message);
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bool djui_is_popup_disabled(void);
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void djui_set_popup_disabled_override(bool value);
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void djui_reset_popup_disabled_override(void);
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void log_to_console(const char* message);
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s8 get_dialog_box_state(void);
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s16 get_dialog_id(void);
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s32 get_last_star_or_key(void);
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void set_last_star_or_key(u8 value);
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u8 get_last_completed_course_num(void);
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void set_last_completed_course_num(u8 courseNum);
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u8 get_last_completed_star_num(void);
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void set_last_completed_star_num(u8 starNum);
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bool get_got_file_coin_hi_score(void);
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void set_got_file_coin_hi_score(bool value);
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bool get_save_file_modified(void);
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void set_save_file_modified(bool value);
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void hud_hide(void);
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void hud_show(void);
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bool hud_is_hidden(void);
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@ -89,19 +105,6 @@ void camera_config_set_deceleration(u32 value);
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bool is_game_paused(void);
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bool is_transition_playing(void);
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s8 get_dialog_box_state(void);
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s16 get_dialog_id(void);
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s32 get_last_star_or_key(void);
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void set_last_star_or_key(u8 value);
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u8 get_last_completed_course_num(void);
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void set_last_completed_course_num(u8 courseNum);
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u8 get_last_completed_star_num(void);
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void set_last_completed_star_num(u8 starNum);
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bool get_got_file_coin_hi_score(void);
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void set_got_file_coin_hi_score(bool value);
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bool get_save_file_modified(void);
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void set_save_file_modified(bool value);
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u32 allocate_mario_action(u32 actFlags);
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f32 get_hand_foot_pos_x(struct MarioState* m, u8 index);
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@ -157,7 +157,7 @@ static u32 mods_count_directory(char* modsBasePath) {
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}
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static void mods_load(struct Mods* mods, char* modsBasePath, bool isUserModPath) {
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if (gIsThreaded) { REFRESH_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Generating DynOS Packs In %s Path (%s)", isUserModPath ? "User" : "Local", modsBasePath)); }
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if (gIsThreaded) { REFRESH_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Generating DynOS Packs In %s Path", isUserModPath ? "User" : "Local")); }
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// generate bins
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dynos_generate_packs(modsBasePath);
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return;
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}
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f32 count = (f32) mods_count_directory(modsBasePath);
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if (gIsThreaded) { REFRESH_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Loading Mods In %s Mod Path (%s)", isUserModPath ? "User" : "Local", modsBasePath)); }
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if (gIsThreaded) { REFRESH_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Loading Mods In %s Mod Path", isUserModPath ? "User" : "Local")); }
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// iterate
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char path[SYS_MAX_PATH] = { 0 };
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