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https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
Enforce player limit on Direct Connection
This commit is contained in:
parent
fe7006f4d7
commit
460772b31f
13 changed files with 5 additions and 16 deletions
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@ -22,7 +22,6 @@ IMPORT_FAIL_INGAME = "\\#ffa0a0\\Nelze importovat mod, protože jste ve hře"
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\Nezdařilo se připojit na CoopNet!"
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COOPNET_DISCONNECTED = "\\#ffa0a0\\Ztratilo se připojení na CoopNet!"
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LOBBY_NOT_FOUND = "\\#ffa0a0\\Lobby už neexistuje!"
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LOBBY_JOIN_FULL = "\\#ffa0a0\\Lobby je plné!"
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LOBBY_JOIN_FAILED = "\\#ffa0a0\\Nezdařilo se připojit na lobby!"
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LOBBY_PASSWORD_INCORRECT = "\\#ffa0a0\\Zadali jste špatné heslo!"
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COOPNET_VERSION = "\\#ffa0a0\\Vaše verze není kompatibilní s CoopNet. Aktualizujte si verzi!"
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@ -22,7 +22,6 @@ IMPORT_FAIL_INGAME = "\\#ffa0a0\\Kan niet importen in een spel."
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\Kon niet met CoopNet verbinden."
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COOPNET_DISCONNECTED = "\\#ffa0a0\\Connectie met CoopNet verloren."
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LOBBY_NOT_FOUND = "\\#ffa0a0\\Deze lobby bestaat niet meer."
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LOBBY_JOIN_FULL = "\\#ffa0a0\\Deze lobby is vol."
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LOBBY_JOIN_FAILED = "\\#ffa0a0\\Gevaalt om met lobby te verbinden."
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LOBBY_PASSWORD_INCORRECT = "\\#ffa0a0\\Verkeerde lobby wachtwoord."
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COOPNET_VERSION = "\\#ffa0a0\\Jou versie kan niet meer met CoopNet verbinden. Update je game!"
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@ -7,9 +7,9 @@ ENTERED = "@ entered\n#"
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SERVER_CLOSED = "\\#ffa0a0\\Disconnected:\\#dcdcdc\\ Server closed"
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DISCORD_ERROR = "Discord threw an error.\nTo fix, try: \n1. Close the game.\n2. Restart Discord.\n3. Start the game."
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DISCORD_DETECT = "\\#ffa0a0\\Error:\\#dcdcdc\\ Could not detect Discord.\n\\#a0a0a0\\Try closing the game, restarting Discord, and opening the game again."
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DISCONNECT_FULL = "\\#ffa0a0\\Disconnected:\\#dcdcdc\\ The party is full."
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DISCONNECT_KICK = "\\#ffa0a0\\Disconnected:\\#dcdcdc\\ The server kicked you."
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DISCONNECT_BAN = "\\#ffa0a0\\Disconnected:\\#dcdcdc\\ The server banned you."
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DISCONNECT_FULL = "\\#ffa0a0\\Disconnected:\\#dcdcdc\\ The server is full."
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DISCONNECT_KICK = "\\#ffa0a0\\Disconnected:\\#dcdcdc\\ You have been kicked."
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DISCONNECT_BAN = "\\#ffa0a0\\Disconnected:\\#dcdcdc\\ You have been banned."
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DISCONNECT_REJOIN = "\\#ffa0a0\\Disconnected:\\#dcdcdc\\ Rejoining..."
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DISCONNECT_CLOSED = "\\#ffa0a0\\Disconnected:\\#dcdcdc\\ Host closed the connection."
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DISCONNECT_BIG_MOD = "Server had too large of a mod.\nQuitting."
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@ -22,7 +22,6 @@ IMPORT_FAIL_INGAME = "\\#ffa0a0\\Can not import while in-game"
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\Could not connect to CoopNet!"
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COOPNET_DISCONNECTED = "\\#ffa0a0\\Lost connection to CoopNet!"
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LOBBY_NOT_FOUND = "\\#ffa0a0\\Error:\\#dcdcdc\\ Lobby no longer exists!"
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LOBBY_JOIN_FULL = "\\#ffa0a0\\The lobby is full!"
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LOBBY_JOIN_FAILED = "\\#ffa0a0\\Failed to join the lobby!"
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LOBBY_PASSWORD_INCORRECT = "\\#ffa0a0\\Entered the wrong lobby password!"
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COOPNET_VERSION = "\\#ffa0a0\\Your version is no longer compatible with CoopNet. Update the game!"
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@ -22,7 +22,6 @@ IMPORT_FAIL_INGAME = "\\#ffa0a0\\L'importation ne peut pas se faire pendant la p
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\La connexion à CoopNet a échouée!"
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COOPNET_DISCONNECTED = "\\#ffa0a0\\Connexion à CoopNet perdue!"
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LOBBY_NOT_FOUND = "\\#ffa0a0\\Cette partie n'existe pas!"
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LOBBY_JOIN_FULL = "\\#ffa0a0\\Cette partie est complète!"
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LOBBY_JOIN_FAILED = "\\#ffa0a0\\La connexion à la partie a échouée!"
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LOBBY_PASSWORD_INCORRECT = "\\#ffa0a0\\Mot de passe incorrect!"
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COOPNET_VERSION = "\\#ffa0a0\\Votre version n'est plus compatible avec CoopNet. Mettez à jour votre jeu!"
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@ -22,7 +22,6 @@ IMPORT_FAIL_INGAME = "\\#ffa0a0\\Kann nicht im Spiel importieren."
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\Verbindung zu CoopNet fehlgeschlagen!"
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COOPNET_DISCONNECTED = "\\#ffa0a0\\Verbindung zu CoopNet verloren!"
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LOBBY_NOT_FOUND = "\\#ffa0a0\\Diese Lobby existiert nicht mehr."
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LOBBY_JOIN_FULL = "\\#ffa0a0\\Diese Lobby ist voll."
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LOBBY_JOIN_FAILED = "\\#ffa0a0\\Konnte der Lobby nicht beitreten!"
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LOBBY_PASSWORD_INCORRECT = "\\#ffa0a0\\Falsches Lobby-Passwort!"
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COOPNET_VERSION = "\\#ffa0a0\\Deine Version ist nicht kompatibel mit CoopNet. Bitte lade die neueste Version des Spiels herunter!"
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@ -22,7 +22,6 @@ IMPORT_FAIL_INGAME = "\\#ffa0a0\\Impossibile importare durante la partita"
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\Could not connect to CoopNet!"
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COOPNET_DISCONNECTED = "\\#ffa0a0\\Lost connection to CoopNet!"
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LOBBY_NOT_FOUND = "\\#ffa0a0\\The lobby no longer exists!"
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LOBBY_JOIN_FULL = "\\#ffa0a0\\The lobby is full!"
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LOBBY_JOIN_FAILED = "\\#ffa0a0\\Failed to join the lobby!"
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LOBBY_PASSWORD_INCORRECT = "\\#ffa0a0\\Entered the wrong lobby password!"
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COOPNET_VERSION = "\\#ffa0a0\\Your version is no longer compatible with CoopNet. Update the game!"
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@ -22,7 +22,6 @@ IMPORT_FAIL_INGAME = "\\#ffa0a0\\Nie mozna importowac podczas gry"
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\Nie udalo sie polaczyc z CoopNetem!"
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COOPNET_DISCONNECTED = "\\#ffa0a0\\Utracono polaczenie z CoopNetem!"
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LOBBY_NOT_FOUND = "\\#ffa0a0\\Lobby juz nie istnieje!"
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LOBBY_JOIN_FULL = "\\#ffa0a0\\Lobby jest pelne!"
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LOBBY_JOIN_FAILED = "\\#ffa0a0\\Nie udalo sie polaczyc z lobby!"
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LOBBY_PASSWORD_INCORRECT = "\\#ffa0a0\\Wprowadzono nieprawidlowe haslo!"
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COOPNET_VERSION = "\\#ffa0a0\\Twoja wersja gre nie jest juz kompatybilna z CoopNetem. Zaktualizuj gre!"
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@ -22,7 +22,6 @@ IMPORT_FAIL_INGAME = "\\#ffa0a0\\Falha ao importar durante o jogo"
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\Não foi possível se conectar ao CoopNet!"
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COOPNET_DISCONNECTED = "\\#ffa0a0\\A conexão ao CoopNet foi perdida!"
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LOBBY_NOT_FOUND = "\\#ffa0a0\\Essa partida não está mais ativa!"
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LOBBY_JOIN_FULL = "\\#ffa0a0\\A partida está cheia!"
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LOBBY_JOIN_FAILED = "\\#ffa0a0\\Falha ao entrar na partida!"
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LOBBY_PASSWORD_INCORRECT = "\\#ffa0a0\\Senha incorreta!"
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COOPNET_VERSION = "\\#ffa0a0\\A sua versão não é mais compatível com o CoopNet. Atualize o jogo!"
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@ -22,7 +22,6 @@ IMPORT_FAIL_INGAME = "\\#ffa0a0\\Невозможно импортировать
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\Не удалось установить соединение с CoopNet!"
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COOPNET_DISCONNECTED = "\\#ffa0a0\\Потеря соединения с CoopNet!"
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LOBBY_NOT_FOUND = "\\#ffa0a0\\Группа больше не существует!"
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LOBBY_JOIN_FULL = "\\#ffa0a0\\Группа заполнена!"
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LOBBY_JOIN_FAILED = "\\#ffa0a0\\Не удалось присоединиться к Группе!"
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LOBBY_PASSWORD_INCORRECT = "\\#ffa0a0\\Введен неверный пароль группы!"
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COOPNET_VERSION = "\\#ffa0a0\\Ваша версия больше не совместима с CoopNet. Обновите игру!"
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@ -22,7 +22,6 @@ IMPORT_FAIL_INGAME = "\\#ffa0a0\\No se pueden importar archivos\nen medio de una
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\¡No se ha podido conectar a CoopNet!"
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COOPNET_DISCONNECTED = "\\#ffa0a0\\¡Se ha perdido la conexión a CoopNet!"
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LOBBY_NOT_FOUND = "\\#ffa0a0\\¡La partida ya no existe!"
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LOBBY_JOIN_FULL = "\\#ffa0a0\\¡La partida está llena!"
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LOBBY_JOIN_FAILED = "\\#ffa0a0\\¡Error al unirse a la partida!"
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LOBBY_PASSWORD_INCORRECT = "\\#ffa0a0\\¡Contraseña de partida incorrecta!"
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COOPNET_VERSION = "\\#ffa0a0\\Tu versión ya no es compatible con CoopNet. ¡Actualiza el juego!"
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@ -22,7 +22,6 @@ IMPORT_FAIL_INGAME = "\\#ffa0a0\\No se pueden importar archivos\nen medio de una
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COOPNET_CONNECTION_FAILED = "\\#ffa0a0\\¡No se pudo conectar a CoopNet!"
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COOPNET_DISCONNECTED = "\\#ffa0a0\\¡Se perdió la conexión a CoopNet!"
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LOBBY_NOT_FOUND = "\\#ffa0a0\\¡La partida ya no existe!"
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LOBBY_JOIN_FULL = "\\#ffa0a0\\¡La partida está llena!"
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LOBBY_JOIN_FAILED = "\\#ffa0a0\\¡Error al unirse a la partida!"
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LOBBY_PASSWORD_INCORRECT = "\\#ffa0a0\\¡Contraseña de partida incorrecta!"
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COOPNET_VERSION = "\\#ffa0a0\\Tu versión ya no es compatible con CoopNet. ¡Actualiza el juego!"
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@ -123,7 +123,7 @@ static void coopnet_on_error(enum MPacketErrorNumber error, uint64_t tag) {
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network_shutdown(false, false, false, false);
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break;
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case MERR_LOBBY_JOIN_FULL:
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djui_popup_create(DLANG(NOTIF, LOBBY_JOIN_FULL), 2);
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djui_popup_create(DLANG(NOTIF, DISCONNECT_FULL), 2);
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network_shutdown(false, false, false, false);
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break;
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case MERR_LOBBY_JOIN_FAILED:
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@ -86,7 +86,7 @@ void network_send_join(struct Packet* joinRequestPacket) {
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break;
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}
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}
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if (globalIndex == UNKNOWN_LOCAL_INDEX) {
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if (globalIndex == UNKNOWN_LOCAL_INDEX || globalIndex >= network_player_connected_count()) {
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network_send_kick(0, EKT_FULL_PARTY);
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return;
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}
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