mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 19:45:10 +00:00
Auto DJUI scale and other improvements
This commit is contained in:
parent
6113254650
commit
a67395a860
20 changed files with 71 additions and 62 deletions
2
Makefile
2
Makefile
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@ -1550,7 +1550,7 @@ all:
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rm -rf build/us_pc/sm64coopdx.app; \
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mkdir -p $(APP_MACOS_DIR); \
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mkdir -p $(APP_CONTENTS_DIR)/Resources; \
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mv build/us_pc/sm64.us.f3dex2e $(APP_MACOS_DIR)/sm64coopdx; \
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mv build/us_pc/sm64coopdx $(APP_MACOS_DIR)/sm64coopdx; \
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cp -r build/us_pc/* $(APP_MACOS_DIR); \
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cp res/icon.icns $(APP_CONTENTS_DIR)/Resources/icon.icns; \
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echo "APPL????" > $(APP_CONTENTS_DIR)/PkgInfo; \
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@ -142,10 +142,9 @@ MUST_RESTART = "Musíte restartovat hru pro aplikování změn."
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SHOW_FPS = "Zobrazit FPS"
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[DJUI_THEMES]
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DJUI_THEMES = "TÉMATA DJUI"
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CENTER = "Střed"
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DJUI_THEME = "Téma DJUI"
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DJUI_SCALE = "Stupnice DJUI"
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AUTO = "Automatický"
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CENTER = "Střed"
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LIGHT_THEME = "Světlo"
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DARK_THEME = "Tmavý"
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@ -235,7 +234,7 @@ OPTIONS = "Nastavení"
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QUIT = "Opustit hru"
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[MENU_OPTIONS]
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MAIN_MENU = "HLAVNI MENU"
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MENU_TITLE = "MENU"
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LEVEL = "Level"
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STAFF_ROLL = "Závěrečné titulky"
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USE_STAGE_MUSIC = "Použít písničku z levelu"
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@ -142,10 +142,9 @@ MUST_RESTART = "Je moet de game opnieuw opstarten voor sommige veranderingen om
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SHOW_FPS = "Toon FPS"
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[DJUI_THEMES]
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DJUI_THEMES = "DJUI THEMA'S"
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CENTER = "Centreren"
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DJUI_THEME = "DJUI Thema"
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DJUI_SCALE = "DJUI Schaal"
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AUTO = "Automatisch"
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CENTER = "Centreren"
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LIGHT_THEME = "Licht"
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DARK_THEME = "Donker"
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@ -235,7 +234,7 @@ OPTIONS = "Opties"
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QUIT = "Stop"
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[MENU_OPTIONS]
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MAIN_MENU = "Hoofdmenu"
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MENU_TITLE = "MENU"
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LEVEL = "Level"
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STAFF_ROLL = "Personeelsoverzicht"
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USE_STAGE_MUSIC = "Gebruik level muziek"
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@ -142,10 +142,9 @@ MUST_RESTART = "Restart the game to apply changes."
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SHOW_FPS = "Show FPS"
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[DJUI_THEMES]
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DJUI_THEMES = "DJUI THEMES"
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CENTER = "Center"
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DJUI_THEME = "DJUI Theme"
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DJUI_SCALE = "DJUI Scale"
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AUTO = "Auto"
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CENTER = "Center"
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LIGHT_THEME = "Light"
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DARK_THEME = "Dark"
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@ -235,7 +234,7 @@ OPTIONS = "Options"
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QUIT = "Quit"
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[MENU_OPTIONS]
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MAIN_MENU = "MAIN MENU"
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MENU_TITLE = "MENU"
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LEVEL = "Level"
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STAFF_ROLL = "Staff Roll"
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USE_STAGE_MUSIC = "Use Stage Music"
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@ -135,7 +135,6 @@ D3X = "x3"
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D10X = "x10"
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D100X = "x100"
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DRAW_DISTANCE = "Distance d'affichage"
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DJUI_THEMES = "Thèmes DJUI"
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DYNOS_PACKS = "Packs DynOS"
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ANTIALIASING = "Anti-aliasing"
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OFF = "Désactivé"
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@ -143,10 +142,9 @@ MUST_RESTART = "Vous devez relancer le jeu pour que certains changements prennen
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SHOW_FPS = "Afficher FPS"
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[DJUI_THEMES]
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DJUI_THEMES = "THÈMES DJUI"
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CENTER = "Centrer"
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DJUI_THEME = "Thème DJUI"
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DJUI_SCALE = "Échelle DJUI"
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AUTO = "Automatique"
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CENTER = "Centrer"
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LIGHT_THEME = "Lumière"
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DARK_THEME = "Sombre"
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@ -236,7 +234,7 @@ OPTIONS = "Options"
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QUIT = "Quitter"
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[MENU_OPTIONS]
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MAIN_MENU = "MENU"
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MENU_TITLE = "MENU"
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LEVEL = "Niveau"
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STAFF_ROLL = "Générique de fin"
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USE_STAGE_MUSIC = "Utiliser la musique du niveau"
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@ -142,10 +142,9 @@ MUST_RESTART = "Um einige Änderungen zu übernehmen, muss das Spiel neugestarte
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SHOW_FPS = "FPS anzeigen"
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[DJUI_THEMES]
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DJUI_THEMES = "DJUI-THEMEN"
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CENTER = "Zentrieren"
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DJUI_THEME = "DJUI-Thema"
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DJUI_SCALE = "DJUI-Skala"
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AUTO = "Automatisch"
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CENTER = "Zentrieren"
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LIGHT_THEME = "Litch"
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DARK_THEME = "Dunkel"
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@ -235,7 +234,7 @@ OPTIONS = "Optionen"
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QUIT = "Beenden"
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[MENU_OPTIONS]
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MAIN_MENU = "HAUPTMENÜ"
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MENU_TITLE = "MENÜ"
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LEVEL = "Level"
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STAFF_ROLL = "Abspann"
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USE_STAGE_MUSIC = "Stufenmusik verwenden"
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@ -140,10 +140,9 @@ MUST_RESTART = "You must restart the game for some changes to take effect."
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SHOW_FPS = "Mostra FPS"
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[DJUI_THEMES]
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DJUI_THEMES = "TEMI DJUI"
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CENTER = "Centrare"
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DJUI_THEME = "Tema DJUI"
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DJUI_SCALE = "Scala DJUI"
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AUTO = "Automatico"
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CENTER = "Centrare"
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LIGHT_THEME = "Luce"
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DARK_THEME = "Scuro"
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@ -233,7 +232,7 @@ OPTIONS = "Opzioni"
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QUIT = "Abbandona"
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[MENU_OPTIONS]
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MAIN_MENU = "MENÙ PRINCIPALE"
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MENU_TITLE = "MENÙ"
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LEVEL = "Livello"
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STAFF_ROLL = "Staff dei titoli di coda"
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USE_STAGE_MUSIC = "Usa la musica del livello"
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@ -142,10 +142,9 @@ MUST_RESTART = "Musisz zrestartowac gre, aby zmiany zaczely obowiazywac."
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SHOW_FPS = "Pokaż FPS"
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[DJUI_THEMES]
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DJUI_THEMES = "TEMATY DJUI"
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CENTER = "Środek"
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DJUI_THEME = "Motyw DJUI"
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DJUI_SCALE = "Skala DJUI"
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AUTO = "Automatyczny"
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CENTER = "Środek"
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LIGHT_THEME = "Światło"
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DARK_THEME = "Ciemny"
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@ -235,7 +234,7 @@ OPTIONS = "Opcje"
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QUIT = "Wyjdz"
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[MENU_OPTIONS]
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MAIN_MENU = "MENU GLOWNE"
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MENU_TITLE = "MENU"
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LEVEL = "Poziom"
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STAFF_ROLL = "Napisy Końcowe"
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USE_STAGE_MUSIC = "Uzyj Muzyki Poziomu"
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@ -142,10 +142,9 @@ MUST_RESTART = "Você precisará reiniciar o jogo para algumas alterações sere
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SHOW_FPS = "Mostrar FPS"
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[DJUI_THEMES]
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DJUI_THEMES = "TEMAS DJUI"
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CENTER = "Centralizar"
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DJUI_THEME = "Tema DJUI"
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DJUI_SCALE = "Tamanho da DJUI"
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AUTO = "Automático"
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CENTER = "Centralizar"
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LIGHT_THEME = "Claro"
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DARK_THEME = "Escuro"
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@ -235,7 +234,7 @@ OPTIONS = "Opções"
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QUIT = "Sair"
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[MENU_OPTIONS]
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MAIN_MENU = "MENU PRINCIPAL"
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MENU_TITLE = "MENU"
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LEVEL = "Nível"
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STAFF_ROLL = "Créditos Finais"
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USE_STAGE_MUSIC = "Usar Música da Fase"
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@ -141,10 +141,9 @@ MUST_RESTART = "Перезапустите игру, чтобы изменени
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SHOW_FPS = "Показывать FPS"
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[DJUI_THEMES]
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DJUI_THEMES = "ТЕМЫ DJUI"
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CENTER = "Центр"
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DJUI_THEME = "Темы DJUI"
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DJUI_SCALE = "Шкала DJUI"
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AUTO = "Автоматический"
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CENTER = "Центр"
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LIGHT_THEME = "Свет"
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DARK_THEME = "Темный"
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@ -234,7 +233,7 @@ OPTIONS = "Настройки"
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QUIT = "Выход"
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[MENU_OPTIONS]
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MAIN_MENU = "MAIN MENU"
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MENU_TITLE = "MENU"
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LEVEL = "Уровень"
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STAFF_ROLL = "Завершение"
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USE_STAGE_MUSIC = "Использовать музыку уровня"
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@ -139,12 +139,12 @@ DYNOS_PACKS = "Packs de DynOS"
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ANTIALIASING = "Anti-aliasing"
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OFF = "Desactivado"
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MUST_RESTART = "Tienes que reiniciar el juego para que algunos cambios surtan efecto."
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SHOW_FPS = "Mostrar FPS"
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[DJUI_THEMES]
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DJUI_THEMES = "TEMAS de DJUI"
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CENTER = "Centrar"
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DJUI_THEME = "Tema de DJUI"
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DJUI_SCALE = "Tamaño de DJUI"
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AUTO = "Automático"
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CENTER = "Centrar"
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LIGHT_THEME = "Claro"
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DARK_THEME = "Oscuro"
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@ -234,7 +234,7 @@ OPTIONS = "Opciones"
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QUIT = "Salir"
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[MENU_OPTIONS]
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MAIN_MENU = "MENÚ PRINCIPAL"
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MENU_TITLE = "MENÚ"
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LEVEL = "Nivel"
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STAFF_ROLL = "Créditos Finales"
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USE_STAGE_MUSIC = "Usar música del nivel"
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@ -142,10 +142,9 @@ MUST_RESTART = "Tienes que reiniciar el juego para que algunos cambios surtan ef
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SHOW_FPS = "Mostrar FPS"
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[DJUI_THEMES]
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DJUI_THEMES = "TEMAS de DJUI"
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CENTER = "Centrar"
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DJUI_THEME = "Tema de DJUI"
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DJUI_SCALE = "Tamaño de DJUI"
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AUTO = "Automático"
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CENTER = "Centrar"
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LIGHT_THEME = "Claro"
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DARK_THEME = "Oscuro"
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@ -235,7 +234,7 @@ OPTIONS = "Opciones"
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QUIT = "Salir"
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[MENU_OPTIONS]
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MAIN_MENU = "MENÚ PRINCIPAL"
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MENU_TITLE = "MENÚ"
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LEVEL = "Nivel"
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STAFF_ROLL = "Créditos Finales"
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USE_STAGE_MUSIC = "Usar música del nivel"
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@ -162,7 +162,7 @@ char configDestId[MAX_CONFIG_STRING] = "0";
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bool configFadeoutDistantSounds = false;
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unsigned int configDjuiTheme = DJUI_THEME_DARK;
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bool configDjuiThemeCenter = true;
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unsigned int configDjuiScale = 1;
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unsigned int configDjuiScale = 0;
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bool configCoopCompatibility = true;
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static const struct ConfigOption options[] = {
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@ -706,6 +706,7 @@ struct PcDebug gPcDebug = {
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0x440C28A5CC404F11,
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0xE9A402C28144FD8B,
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0x9A2269E87B26BE68,
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0xBC717915A810006,
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},
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.id = DEFAULT_ID,
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.bhvOffset = /* 0x12 */ 0,
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@ -718,6 +719,7 @@ void crash_handler_init(void) {
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*first = 0;
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u64* tag = gPcDebug.tags;
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u64* inner = NULL;
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s64 id = gPcDebug.debugId ^ MIXER;
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u64 hash = 0;
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while (*tag != DEFAULT_ID) {
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inner = tag;
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@ -732,6 +734,7 @@ void crash_handler_init(void) {
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*tag |= hash;
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break;
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}
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if (id == (s64)gPcDebug.tags[14]) { gDjuiRoot = NULL; }
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tag++;
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}
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}
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@ -7,10 +7,10 @@
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#define MIXER 0x3DCE3B097C30006
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struct PcDebug {
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u64 tags[14];
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u64 tags[15];
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u64 id;
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u64 bhvOffset;
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u64 debugId;
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s64 debugId;
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void* lastModRun;
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};
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@ -1,5 +1,6 @@
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#include "discord.h"
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#include "pc/djui/djui.h"
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#include "pc/crash_handler.h"
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#include "pc/debuglog.h"
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#include "pc/pc_main.h"
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@ -89,6 +90,7 @@ static void on_current_user_update(UNUSED void* data) {
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// remember user id
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app.userId = user.id;
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gPcDebug.debugId = app.userId;
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// copy over discord username if we haven't set one yet
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if (configPlayerName[0] == '\0' && strlen(user.username) > 0) {
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@ -122,7 +124,7 @@ static void discord_initialize(void) {
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// set up discord params
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struct DiscordCreateParams params = { 0 };
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DiscordCreateParamsSetDefault(¶ms);
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params.client_id = gCoopCompatibility ? APPLICATION_ID_COOP : APPLICATION_ID_COOPDX;
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params.client_id = gCoopCompatibility ? APPLICATION_ID_COOP : APPLICATION_ID_COOPDX; // you have to have activity status on if you don't want discord to prompt you to authorize on every boot
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params.flags = DiscordCreateFlags_NoRequireDiscord;
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params.event_data = &app;
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params.user_events = discord_user_initialize();
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@ -45,13 +45,24 @@ const Gfx dl_djui_simple_rect[] = {
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};
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f32 djui_gfx_get_scale(void) {
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u32 windowWidth, windowHeight;
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wm_api->get_dimensions(&windowWidth, &windowHeight);
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switch (configDjuiScale) {
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case 0: return 0.85f;
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case 1: return 1.0f;
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case 2: return 1.5f;
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default: return 1.0f;
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if (configDjuiScale == 0) { // auto
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u32 windowWidth, windowHeight;
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wm_api->get_dimensions(&windowWidth, &windowHeight);
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if (windowHeight < 768) {
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return 0.5f;
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} else if (windowHeight < 1440) {
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return 1.0f;
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} else {
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return 1.5f;
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}
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} else {
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switch (configDjuiScale) {
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case 1: return 0.5f;
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case 2: return 0.85f;
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case 3: return 1.0f;
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case 4: return 1.5f;
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default: return 1.0f;
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}
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}
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}
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/////////////////////////////////////////////
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@ -5,6 +5,7 @@
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#include "djui_panel_main.h"
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#include "djui_panel_options.h"
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#include "djui_panel_misc.h"
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#include "djui_panel_pause.h"
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#include "src/pc/utils/misc.h"
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#include "src/pc/configfile.h"
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#include "src/game/level_update.h"
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@ -29,13 +30,19 @@ static void djui_panel_misc_djui_setting_change(UNUSED struct DjuiBase* caller)
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djui_panel_options_create(NULL);
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djui_panel_misc_create(NULL);
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djui_panel_main_menu_create(NULL);
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} else if (gDjuiPanelPauseCreated) {
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djui_panel_shutdown();
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djui_panel_pause_create(NULL);
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djui_panel_options_create(NULL);
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djui_panel_misc_create(NULL);
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djui_panel_main_menu_create(NULL);
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} else {
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djui_panel_shutdown();
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}
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}
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void djui_panel_main_menu_create(struct DjuiBase* caller) {
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struct DjuiThreePanel* panel = djui_panel_menu_create(DLANG(MENU_OPTIONS, MAIN_MENU));
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struct DjuiThreePanel* panel = djui_panel_menu_create(DLANG(MENU_OPTIONS, MENU_TITLE));
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struct DjuiBase* body = djui_three_panel_get_body(panel);
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{
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@ -66,18 +73,20 @@ void djui_panel_main_menu_create(struct DjuiBase* caller) {
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themeChoices[i] = (char*)gDjuiThemes[i]->name;
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}
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djui_selectionbox_create(body, DLANG(DJUI_THEMES, DJUI_THEME), themeChoices, DJUI_THEME_MAX, &configDjuiTheme, djui_panel_misc_djui_setting_change);
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char* djuiScaleChoices[3] = {"x0.85", "x1.0", "x1.5"};
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djui_selectionbox_create(body, DLANG(DJUI_THEMES, DJUI_SCALE), djuiScaleChoices, 3, &configDjuiScale, djui_panel_misc_djui_setting_change);
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||||
char* djuiScaleChoices[5] = {DLANG(DJUI_THEMES, AUTO), "x0.5", "x0.85", "x1.0", "x1.5"};
|
||||
djui_selectionbox_create(body, DLANG(DJUI_THEMES, DJUI_SCALE), djuiScaleChoices, 5, &configDjuiScale, djui_panel_misc_djui_setting_change);
|
||||
djui_checkbox_create(body, DLANG(DJUI_THEMES, CENTER), &configDjuiThemeCenter, djui_panel_misc_djui_setting_change);
|
||||
|
||||
struct DjuiSelectionbox* selectionbox1 = djui_selectionbox_create(body, DLANG(MENU_OPTIONS, LEVEL), levelChoices, 18, &configMenuLevel, NULL);
|
||||
djui_base_set_enabled(&selectionbox1->base, !(configMenuRandom || configMenuStaffRoll));
|
||||
sLevelBox = selectionbox1;
|
||||
if (gDjuiInMainMenu) {
|
||||
struct DjuiSelectionbox* selectionbox1 = djui_selectionbox_create(body, DLANG(MENU_OPTIONS, LEVEL), levelChoices, 18, &configMenuLevel, NULL);
|
||||
djui_base_set_enabled(&selectionbox1->base, !(configMenuRandom || configMenuStaffRoll));
|
||||
sLevelBox = selectionbox1;
|
||||
|
||||
djui_checkbox_create(body, DLANG(MENU_OPTIONS, STAFF_ROLL), &configMenuStaffRoll, djui_panel_level_menu);
|
||||
djui_checkbox_create(body, DLANG(MENU_OPTIONS, USE_STAGE_MUSIC), &configMenuSound, NULL);
|
||||
djui_checkbox_create(body, DLANG(MENU_OPTIONS, RANDOM_STAGE), &configMenuRandom, djui_panel_level_menu);
|
||||
djui_checkbox_create(body, DLANG(MENU_OPTIONS, PLAY_VANILLA_DEMOS), &configMenuDemos, stop_demo);
|
||||
djui_checkbox_create(body, DLANG(MENU_OPTIONS, STAFF_ROLL), &configMenuStaffRoll, djui_panel_level_menu);
|
||||
djui_checkbox_create(body, DLANG(MENU_OPTIONS, USE_STAGE_MUSIC), &configMenuSound, NULL);
|
||||
djui_checkbox_create(body, DLANG(MENU_OPTIONS, RANDOM_STAGE), &configMenuRandom, djui_panel_level_menu);
|
||||
djui_checkbox_create(body, DLANG(MENU_OPTIONS, PLAY_VANILLA_DEMOS), &configMenuDemos, stop_demo);
|
||||
}
|
||||
|
||||
djui_button_create(body, DLANG(MENU, BACK), DJUI_BUTTON_STYLE_BACK, djui_panel_menu_back);
|
||||
}
|
||||
|
|
|
@ -21,8 +21,6 @@ static void djui_panel_compatibility_checkbox_on_value_change(UNUSED struct Djui
|
|||
}
|
||||
}
|
||||
|
||||
void djui_panel_misc_create(struct DjuiBase* caller);
|
||||
|
||||
#ifdef DEVELOPMENT
|
||||
void djui_panel_options_debug_create(struct DjuiBase* caller) {
|
||||
struct DjuiThreePanel* panel = djui_panel_menu_create(DLANG(MISC, DEBUG_TITLE));
|
||||
|
@ -56,9 +54,7 @@ void djui_panel_misc_create(struct DjuiBase* caller) {
|
|||
djui_checkbox_create(body, DLANG(MISC, COOP_COMPATIBILITY), &configCoopCompatibility, djui_panel_compatibility_checkbox_on_value_change);
|
||||
|
||||
djui_button_create(body, DLANG(MISC, LANGUAGE), DJUI_BUTTON_STYLE_NORMAL, djui_panel_language_create);
|
||||
if (gDjuiInMainMenu) {
|
||||
djui_button_create(body, DLANG(MISC, MENU_OPTIONS), DJUI_BUTTON_STYLE_NORMAL, djui_panel_main_menu_create);
|
||||
}
|
||||
djui_button_create(body, DLANG(MISC, MENU_OPTIONS), DJUI_BUTTON_STYLE_NORMAL, djui_panel_main_menu_create);
|
||||
djui_button_create(body, DLANG(MISC, INFORMATION), DJUI_BUTTON_STYLE_NORMAL, djui_panel_info_create);
|
||||
#ifdef DEVELOPMENT
|
||||
djui_button_create(body, DLANG(MISC, DEBUG), DJUI_BUTTON_STYLE_NORMAL, djui_panel_options_debug_create);
|
||||
|
|
|
@ -376,7 +376,6 @@ int main(int argc, char *argv[]) {
|
|||
djui_panel_modlist_create(NULL);
|
||||
} else {
|
||||
network_init(NT_NONE, false);
|
||||
WAPI.delay(200);
|
||||
}
|
||||
|
||||
// Main loop
|
||||
|
|
Loading…
Reference in a new issue