MysterD
c26bf586e1
Synchronized Mr Blizzard
2020-08-10 13:29:07 -07:00
MysterD
b2b7c6b9ba
Synchronized spindrift
2020-08-10 12:08:53 -07:00
MysterD
1bef126df8
Synchronize area changes
2020-08-10 12:08:40 -07:00
MysterD
6701b6096d
Rewrote level synchronization
...
Synchronized exit course from pause menu
2020-08-10 09:33:40 -07:00
MysterD
2e768869e3
Misc fixing to entering paintings
2020-08-09 18:58:58 -07:00
MysterD
d307fc3f30
Refactor packet_object + misc cleanup
2020-08-09 17:40:37 -07:00
MysterD
9036336f42
Gave each BehaviorScript an ID
...
Created functions to trivially translate an ID to a Behavior and vice
versa. Sent ID over packets instead of Behavior pointer. This should
allow Linux and Windows to play together.
2020-08-09 16:21:12 -07:00
MysterD
a896713510
Made sockets platform-independent, supporting Linux
2020-08-09 13:23:27 -07:00
MysterD
d7a5a151d0
Added checksums to packets
2020-08-09 10:44:21 -07:00
MysterD
66c1c4f206
Synchronized 1up spawning
2020-08-09 09:04:30 -07:00
MysterD
6c189cebe7
Synchronize course complete screen
2020-08-09 08:23:53 -07:00
MysterD
05ba304050
Synchronized exclamation boxes
2020-08-09 08:07:32 -07:00
MysterD
41647d95c4
Synchronize Bobomb buddies and cannons
2020-08-09 07:42:44 -07:00
MysterD
a49b8f3b1e
Synchronized Koopa The Quick
2020-08-09 00:37:36 -07:00
MysterD
eeec6aae49
L is real 2020
...
Added Luigi model.
Renamed all previous references to 'Luigi' to 'Mario2' since player 1
isn't always mario, and player 2 isn't always luigi.
Now server is always mario and client is always Luigi.
Luigi model credits:
Original model by Cjes, converted by AloXado320, textures added/fixed by
SunlitSpace542.
2020-08-08 21:36:49 -07:00
MysterD
b07aa565d4
Synchronized 3 types of star spawning, adjusted star interactions
2020-08-08 18:57:04 -07:00
MysterD
7f5dec337e
Synchronized King Bobomb
...
Tried to synchronize dialog stuff, it's way too much of a mess to do
2020-08-08 17:13:11 -07:00
MysterD
4b61f7212b
Fixed receiving of health, made recovery heart 2-player aware
2020-08-07 22:27:15 -07:00
MysterD
2a0a3df34f
Synchronized bowling balls
...
Added flag to keep randomization for sync objects
2020-08-07 21:13:07 -07:00
MysterD
199bd07bb3
Synchronized water bombs
...
Added packet system to spawn objects on remote
2020-08-07 20:34:12 -07:00
MysterD
8b24d364bb
Synchronized purple switch
...
Started working toward synchronizing star spawning, not quite there yet
2020-08-07 19:37:19 -07:00
MysterD
444c1fdd3b
Synchronized coin collection
...
Reimplemented how randomness is synchronized
2020-08-07 18:01:58 -07:00
MysterD
5ec9ab9ec0
Synchronized seesaw, started moving toward a MAX_PLAYERS define
2020-08-06 22:52:32 -07:00
MysterD
e86efb9e85
Synchronized checkerboard platforms
...
Created a max update rate
Created 'full object syncing'
Switched to using clock() instead of ticks for packet_object
2020-08-06 21:47:03 -07:00
MysterD
e0b86b7d59
Synchronized teleports (e.g. flowerbed) and star collection
...
Fixed infinite packet_level_warp sending
2020-08-06 20:28:21 -07:00
MysterD
6bc4bfea62
Improve chain chomp syncing
2020-08-06 19:04:59 -07:00
MysterD
fac4c20a36
Synchronized player health/death
...
Now we will never kill remote players locally, they will have to let us
know that they died.
Synchronized more of the small breakable box
Fixed desync where an object wouldn't be dropped sometimes
Fixed infinite loop when remote player was squished
2020-08-06 18:45:39 -07:00
MysterD
0a3b0623a5
Synchronized chain chomp, adjustments to Koopa
...
Added entity event syncing system. Made sure old events don't override
new events.
2020-08-05 23:44:43 -07:00
MysterD
0a2c76c76e
Fixed max sync distance issue, synced Koopas
2020-08-05 20:25:52 -07:00
MysterD
e61b137160
Refactored entity death sync + reliable packets
...
Embedded an immediate packet send whenever a synced entity is unloaded
from the game.
Added reliable packet sending.
2020-08-05 01:01:50 -07:00
MysterD
6d3a90031c
Synchronized breakable boxes
...
Added maximum sync distance, special cases for infinite distance and
only synchronizing entity deaths.
Started mocking out reliable packets for entity deaths.
2020-08-04 22:42:28 -07:00
MysterD
4452b38848
Synchronized inside-painting state
2020-08-04 20:49:53 -07:00
MysterD
f32d3a2ba7
Added Luigi to courtyard and BoB, fixed some crashing issues
2020-08-03 17:59:44 -07:00
MysterD
6d0d7ffbaa
Dialog to toad/signs/doors no longer soft-locks or stops time
2020-08-03 23:23:09 -07:00
MysterD
ec2199892f
Force synchronizing of level changes
2020-08-02 23:02:29 -07:00
MysterD
9b5b5acf19
Synchronized goombas, synced randomness, added extra fields to object packets
2020-08-02 18:29:46 -07:00
MysterD
de9eab364f
Added update rates for objects based on distance
2020-08-02 16:38:02 -07:00
MysterD
3d055255bc
Added ability to sync multiple objects
2020-08-02 16:09:32 -07:00
MysterD
716a924803
Synchronized held objects, made respawners keep their sync ID
2020-08-02 14:18:34 -07:00
MysterD
579415dca9
Started synchronizing objects, refactored networking
2020-08-02 01:43:12 -07:00
MysterD
42a52ad936
Fixed synced crawling/climbing animation speed
2020-08-01 21:35:38 -07:00
MysterD
34b1ec76f6
Started adding networking
2020-08-01 20:22:24 -07:00
MysterD
0ad65c87da
Made collision particles Luigi-aware
2020-08-01 20:21:44 -07:00
MysterD
b525b9d43a
Made one-ups Luigi-aware
2020-08-01 19:08:08 -07:00
MysterD
01e02affad
Saved player index in held objects
2020-08-01 19:03:26 -07:00
MysterD
fa2470327f
Prevent situation where both players hold same object
2020-08-01 18:56:42 -07:00
MysterD
7accb94398
Made fish Luigi-aware
2020-07-31 22:35:14 -07:00
MysterD
4351a6345a
Made Goomba Luigi-aware, fixed Mario's hurtboxes
2020-07-31 22:13:05 -07:00
MysterD
c437e075ff
Separated held objects, made Bobombs Luigi-aware
2020-07-31 18:03:57 -07:00
MysterD
e99ca8cfce
Made bird Luigi-aware
2020-07-30 23:17:18 -07:00
MysterD
6597d30095
Butterflies are now Luigi-aware
2020-07-30 21:58:33 -07:00
MysterD
79fdb73e63
Fixed Mario going invisible when both are sliding
2020-07-30 21:43:50 -07:00
MysterD
2d2dff6647
Added IMMEDIATELOAD debug flag to skip all intro stuff
2020-07-30 20:42:39 -07:00
MysterD
4486e8000c
Began fixing up Luigi collisions
2020-07-30 18:44:09 -07:00
MysterD
0737d2e03f
Separated animations between players
2020-07-30 18:09:47 -07:00
MysterD
6b3ab5f115
Started adding player 2 / Luigi
2020-07-29 21:08:38 -07:00
MysterD
131fc7ea11
60 fps patch
2020-07-28 18:28:12 -07:00
fgsfds
d8ddf20dbb
fix GL_LEGACY
2020-07-27 17:28:32 +03:00
fgsfds
bd873a7947
fix GL_LEGACY
2020-07-27 17:28:32 +03:00
fgsfds
597546125e
don't assume first frame happens at 0 ticks
2020-07-10 15:44:58 +03:00
fgsfds
5aaa4e399a
don't assume first frame happens at 0 ticks
2020-07-10 15:44:58 +03:00
fgsfds
4b15a8f7b6
add a catch for 240hz refresh rates
...
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
74fb549516
add a catch for 240hz refresh rates
...
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
572a4b698b
do vsync exactly like sm64-port does it
...
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
a4b4d6d5e5
do vsync exactly like sm64-port does it
...
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
2982fcdb8e
time video frames instead of game frames
2020-07-08 13:07:05 +03:00
fgsfds
d7187b219c
time video frames instead of game frames
2020-07-08 13:07:05 +03:00
fgsfds
92e869d263
roll back to using SDL_Delay/SDL_GetTicks
2020-07-08 12:51:15 +03:00
fgsfds
c832bd19b5
roll back to using SDL_Delay/SDL_GetTicks
2020-07-08 12:51:15 +03:00
fgsfds
fde15809b7
add sanity checks in save_file.c
...
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
2020-07-07 20:57:18 +03:00
fgsfds
7b8a7e4047
add sanity checks in save_file.c
...
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
2020-07-07 20:57:18 +03:00
fgsfds
b3ddd3a9fc
remove garbage from game_loop_one_iteration
2020-07-07 20:43:46 +03:00
fgsfds
442ef7665f
remove garbage from game_loop_one_iteration
2020-07-07 20:43:46 +03:00
fgsfds
bc3e94b11e
bump gfx pool size
2020-07-07 15:21:14 +03:00
fgsfds
b1d7124110
bump gfx pool size
2020-07-07 15:21:14 +03:00
fgsfds
1486bee60a
replace 'double' vsync option with 'auto' from sm64-port
2020-07-07 15:21:14 +03:00
fgsfds
2993a7bed6
replace 'double' vsync option with 'auto' from sm64-port
2020-07-07 15:21:14 +03:00
fgsfds
765a08c846
merge gfx updates from sm64-port
2020-07-07 15:21:14 +03:00
fgsfds
bf174e36a6
nuke TARGET_N64 remnants
2020-07-05 14:42:26 +03:00
n64
c33936e862
Enhance Z-fighting issues for shadows
2020-07-05 14:39:34 +03:00
n64
744b6bf5d6
Don't render low-polygon variants on pc-port
2020-07-05 14:37:11 +03:00
n64
469ad637ed
Make sure the first star is initially selected, if all stars are obtained
2020-07-05 14:37:03 +03:00
fgsfds
df1340c37c
'Better skybox position precision' from sm64-port
2020-07-05 14:33:57 +03:00
n64
6330644371
Refresh 11
2020-07-05 14:15:43 +03:00
fgsfds
fccaead53d
allow to bind controller triggers
2020-06-25 02:10:03 +03:00
fgsfds
9c2b5f08b6
actually bind L to LSHIFT and LSHOULDER by default
2020-06-25 01:19:38 +03:00
fgsfds
9e4c0f26c9
bettercam: camera centering is bound to L again
2020-06-25 01:18:50 +03:00
fgsfds
026361ad61
force disable free camera during demo playback
2020-06-24 16:25:44 +03:00
fgsfds
89974e786d
eu: check if language value is correct
2020-06-23 04:10:38 +03:00
fgsfds
613a23e5e3
I am a dumb fuck
...
where the fuck are these LANG_ defines from, winapi?
2020-06-23 03:38:04 +03:00
fgsfds
1ba31e1266
fix discordrpc in EU
2020-06-23 02:58:39 +03:00
fgsfds
cb9bd73866
reenable puppycam after level change
2020-06-21 20:42:02 +03:00
fgsfds
7eb65238f6
rename save folder to sm64ex; copy saves from old folder
2020-06-21 20:18:46 +03:00
fgsfds
52e32ba763
properly merge refresh 10.1's audio code
...
this fixes crashes on EU, there is now audio output but it's still borked
2020-06-21 02:23:03 +03:00
fgsfds
d48db1d9c6
add missing texture indicator
2020-06-20 18:13:10 +03:00
fgsfds
59cbe0ab70
update puppycam; add runtime option to disable it
2020-06-20 17:22:33 +03:00
fgsfds
fe44da4794
fix GRUCODE defines
2020-06-20 04:32:12 +03:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
Pouar
44f9b92124
Bugfix
...
The bullets snufit shoots immediately got deleted shortly after
shooting when NODRAWDISTANCE was enabled. This fixes it
2020-06-18 19:34:57 -05:00
fgsfds
34af21bad4
premultiply volume scales by master volume
...
instead of scaling the output
2020-06-18 02:20:32 +03:00
fgsfds
29e915e4df
fix JP build
2020-06-17 05:18:05 +03:00
fgsfds
7526a998cb
'filter' is a reserved keyword in GLSL
...
but only Intel drivers get pissed at this
2020-06-17 04:40:14 +03:00
fgsfds
5abf1baf6a
controller_sdl: init haptics separately in case it's not available
2020-06-17 03:11:50 +03:00
fgsfds
2e989e4831
properly scale sound volumes instead of abusing fadeVolume
2020-06-15 00:20:23 +03:00
fgsfds
91f50a4089
remove stray spaces
2020-06-14 23:29:34 +03:00
fgsfds
b1b3fef112
Merge pull request #329 from KiritoDv/nightly
...
Music Volume Config
2020-06-14 23:27:06 +03:00
fgsfds
fd05cd3adb
don't use small resource alignment for large textures
...
thanks to Emil for this one
see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
2020-06-13 22:54:33 +03:00
NoHomoBoi
b15bd727c2
Added sfx and env volume settings
2020-06-13 02:16:00 -05:00
fgsfds
208bfdcbf3
move all the discordrpc stuff to pc_main.c
...
that means it will now work in D3D11 and D3D12
also 'normalized' the sdl2 main loop
2020-06-13 04:21:47 +03:00
fgsfds
eed923e442
sdl2: fix window position saving and alt-enter
2020-06-13 00:51:37 +03:00
NoHomoBoi
7c341334f0
Code cleanup & changed max volume to 127
2020-06-12 03:22:08 -05:00
NoHomoBoi
56c6590bf3
Fixed config indentation
2020-06-12 00:56:51 -05:00
NoHomoBoi
66923e05af
Changed configfile variable value
...
*Changed from configMasterVolume to configMusicVolume
2020-06-12 00:55:21 -05:00
NoHomoBoi
a632ee21ff
Changed configfile variable name
...
*Changed from music_enabled to music_volume
2020-06-12 00:53:40 -05:00
NoHomoBoi
2fa7e4f4ba
Merge branch 'nightly' of https://github.com/KiritoDv/sm64pc into nightly
2020-06-11 22:40:55 -05:00
NoHomoBoi
49dc1e3495
Added music volume config
2020-06-11 22:39:13 -05:00
fgsfds
aa5dfaa7c2
'properly' disable noise effect scaling
2020-06-12 00:23:47 +03:00
fgsfds
36bdb54d5e
remove precision specifiers from the three-point shader
...
gives better compatibility on desktop GL
probably shouldn't be used on GLES anyway
2020-06-11 22:24:46 +03:00
fgsfds
8788cfa3ad
d3d11 renderer now uses the configWindow values
...
d3d12 renderer still doesn't because I can't test it
2020-06-11 22:24:46 +03:00
fgsfds
3557e895fe
add apply button to display settings
2020-06-11 22:24:46 +03:00
fgsfds
3dff608c7b
add D3D12 headers because they're missing in mingw
2020-06-11 22:24:46 +03:00
fgsfds
383983ef9d
form window title in pc_main; show correct RAPI in it
2020-06-11 22:24:46 +03:00
fgsfds
a81a8e6ef1
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
...
along with options to select backends for windowing, rendering, audio and controls in the Makefile
use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being
also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds
ca4986e82d
fix GLEW include on OSX
2020-06-10 04:16:46 +03:00
fgsfds
457189bb13
use SDL_opengles2.h only when USE_GLES is defined
2020-06-10 01:01:34 +03:00
fgsfds
fca5ed8846
don't scale the noise to 240 height
2020-06-10 01:00:20 +03:00
fgsfds
33b4bd7f8d
don't use the noise shader on GLES
2020-06-10 00:58:44 +03:00
fgsfds
735d032bdd
use #version 120 on desktop GL
2020-06-10 00:56:10 +03:00
MaikelChan
fbbb3cba5c
Implemented noise effects in OpenGL. ( #6 )
2020-06-10 00:30:59 +03:00
fgsfds
8d05d2b7e2
check GL version in the GL2.1 backend; check GLEW errors
2020-06-09 23:28:26 +03:00
fgsfds
01e6061276
clean up discord rpc a bit
2020-06-09 20:46:26 +03:00
fgsfds
dc17d19cd1
use snprintf() instead of itoa()
2020-06-09 20:26:00 +03:00
fgsfds
c04c315410
move the discord-rpc libs to lib/
2020-06-09 20:19:22 +03:00
Jan200101
80e674cc21
remove explicit dereference
2020-06-09 19:02:00 +02:00
Jan
233c2d8f72
Merge branch 'nightly' into feature/discordrpc
2020-06-09 17:16:42 +02:00
Jan200101
5933742f82
replace static linking with dynamically loaded libraries
2020-06-09 17:15:49 +02:00
Jan200101
f1ba90d25b
add discord rpc support
2020-06-09 12:01:31 +02:00
fgsfds
326f8ed071
properly check for basepacks
2020-06-08 08:49:06 +03:00
fgsfds
ef5eab2263
fix sys_file_extension for folders that start with dot
2020-06-08 07:45:22 +03:00
fgsfds
585c24a282
updated usage text
2020-06-08 06:38:41 +03:00
fgsfds
51651d52d0
restore --savepath and replace --datapath with --gamedir
2020-06-07 23:54:39 +03:00
fgsfds
0bf5a192f4
fix sys_fatal() warnings in gfx
2020-06-07 22:00:49 +03:00
fgsfds
b9c94ad57d
fix text saves
2020-06-07 22:00:23 +03:00
fgsfds
4feacc0065
add virtual filesystem thing w/ ZIP support
...
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
f6ab82d144
Fix a couple of warnings
2020-06-07 22:19:47 +09:00
Zerocker
6733bdb3ae
Fix parsing for bonus and cap data
2020-06-07 21:44:00 +09:00
Zerocker
808bd99592
Remove some braindead comments
2020-06-07 21:38:14 +09:00
fgsfds
5d2f4e1ba5
32 chars is too small for this shit
2020-06-05 20:26:43 +03:00
fgsfds
e9f0519bc4
text saves now utilize the save path
2020-06-05 20:23:18 +03:00
Zerocker
ad92b93b39
Fix missed collected stars after gameover
2020-06-05 15:15:40 +09:00