Commit graph

3872 commits

Author SHA1 Message Date
Agent X
f3b583ac47 Make rainbow text colors brighter 2024-05-11 22:08:35 -04:00
Agent X
cdd23f5952 Add save file names 2024-05-11 22:05:35 -04:00
Agent X
dd6ce3d7f9 Actually fix Waluigi anims 2024-05-11 19:17:50 -04:00
Agent X
ec3fb07e76 Add @Hex4dec HOOK_ON_ATTACK_OBJECT 2024-05-11 18:44:18 -04:00
Agent X
307d5e993a Fix changing language breaking staff roll background 2024-05-11 18:26:17 -04:00
Agent X
96018588cd Fix convert_constants.py on Python 3.12 2024-05-11 17:55:38 -04:00
Agent X
e6880a5fee Add new networked water level functions 2024-05-11 17:55:18 -04:00
Agent X
2d314c539c DynOS NPOT texture warning instead of error 2024-05-11 17:52:42 -04:00
Agent X
c21c255241 Add gServerSettings.enableChat 2024-05-11 16:48:59 -04:00
Agent X
ee1034a79b Disable Waluigi anims for now 2024-05-11 16:43:07 -04:00
Agent X
c91b390d80 Remove some legacy sm64ex code 2024-05-11 16:30:25 -04:00
Agent X
940a05a2d1 Fix sounds on Python 3.12 2024-05-11 15:11:55 -04:00
Isaac0-dev
1e4e1f8e75
fix bugs caused by interpolating the frame an object spawns (#36) 2024-05-11 08:28:20 +10:00
Isaac0-dev
8845b3ef0c
fixed a bug where sync objects could be duplicated (#35)
this would happen if the sync object was spawned before the other players in the level's area sync was valid
2024-05-10 19:32:50 +10:00
Isaac0-dev
533404ca10
fixed camera palette editor cutscene breaking while transitioning to different cutscenes (#34) 2024-05-10 09:08:37 +10:00
Isaac0-dev
35a4119137
delete iZeSaveStates.lua 2024-05-10 00:06:04 +10:00
Isaac0-dev
108f35c369
credit dj clearly in info panel 2024-05-10 00:04:08 +10:00
Isaac0-dev
85c3bde7e3
improve frame delaying and vsync (#31)
use uncapped framerate and vsync for the best experience
2024-05-09 23:56:54 +10:00
defacube
e3bfbb65b1
Update Arena's description (#27) 2024-05-09 23:55:16 +10:00
Isaac0-dev
59dfcb6483
made rng positions more random (#33)
coins will still consistently spawn in the same formation
2024-05-09 23:24:03 +10:00
Isaac0-dev
7b4a223b67
fixed double dynos animation swap (#32)
this usually was a bug caused by mirror mario, where animInfo.curAnim was NULL, but the swap was still carried out
2024-05-09 21:36:32 +10:00
Isaac0-dev
a5c4e29d2f
allowed add_scroll_target to use behavior parameters for offset and size (#20) 2024-05-08 22:12:55 +10:00
Isaac0-dev
c512d403a1
allow right alt in fullscreen combo (#29) 2024-05-08 09:52:33 +10:00
Isaac0-dev
1bd638ba2b
remove this 2024-05-08 09:47:27 +10:00
Yuyake
74b0a6175c
Update characters.c
Added the color palette for Luigi that was originally gonna be set but never was.
2024-05-06 14:08:28 -06:00
Isaac0-dev
c288fdf0d2
a bit of cleanup (#26)
disabled the loading screen properly with gCLIOpts.hideLoadingScreen
2024-05-06 22:16:48 +10:00
Isaac0-dev
76b66e9b7d
give Lua mods some more control over dialog boxes (#19)
exposed set_menu_mode, create_dialog_box, create_dialog_box_with_response, create_dialog_box_with_var, create_dialog_inverted_box, reset_dialog_render_state
added and exposed get_dialog_response
HOOK_ON_DIALOG can now take an extra return value as a string, which will be used instead of what ever was going to be in the textbox.
2024-05-06 17:51:28 +10:00
Isaac0-dev
933f0812a7
more bounds checks in network_receive_save_remove_flag (#25) 2024-05-06 17:49:47 +10:00
Isaac0-dev
0174cfa0fa
move domain resolution to socket.c (#23) 2024-05-03 21:27:44 +10:00
Isaac0-dev
3826d379e9
network_receive_save_set_flag sanity checks (#24) 2024-05-03 20:58:40 +10:00
Isaac0-dev
90b071acc0
exposed a bunch of interaction functions to Lua (#22)
Renamed the function interact_unknown_08 to interact_spiny_walking
and added the constant INTERACT_SPINY_WALKING, which has the same value of INTERACT_UNKNOWN_08
INTERACT_UNKNOWN_08 is kept for compatibility with smlua, and behavior dynos bins
2024-05-03 18:38:21 +10:00
Agent X
df7da84cc6 Move constant to the correct file 2024-04-28 12:23:33 -04:00
Agent X
54485d0ed3 Add steven's new Arena fire flower model
Co-Authored-By: steven. <54620586+stvene3004@users.noreply.github.com>
2024-04-28 10:09:52 -04:00
Agent X
17348a8fc4 Make level IDs s16s 2024-04-28 10:00:13 -04:00
Agent X
9cbf364113 Fix colored mod names leaking into script error message 2024-04-28 09:37:21 -04:00
Skeltan
aa11ddd45d
Updated French Translation (#21) 2024-04-27 10:40:02 +10:00
Blockyyy
a7b2741aa7
added HOOK_ON_SEQ_LOAD (#18) 2024-04-24 22:39:34 +10:00
Agent X
15377ada33
Delete developer/recompile-and-restart.sh 2024-04-22 19:33:03 -04:00
iZePlayzYT
12e8312eda
Streamlined Development and Enhanced Customization: Updates to .gitignore, and Keyboard Controls in Chat (#17)
* Ignore Visual Studio Stuff

* Added a few scripts for development

* Improved the development scripts

* Added option to choose between 2 different keyboard control variants in the chat

* Improved and added new batch scripts for development purposes

* Hotfix

* Converted the .BAT-Scripts to .SH-Scripts and moved them to the "development" folder and fixed a bug in the already existing "compile.sh" file

* Fixed some stuff

* Removed 7 .sh-scripts
2024-04-22 19:32:28 -04:00
Agent X
7561b375fa Simplify info panel 2024-04-19 15:32:42 -04:00
Agent X
8a80b87771 Rename every custom character sample to have a label :D 2024-04-19 15:30:45 -04:00
Agent X
19b354fb2f Change around printing a little 2024-04-19 13:32:39 -04:00
Agent X
998a057051 Remove some TARGET_N64 remnants 2024-04-19 12:44:14 -04:00
Agent X
91320b9cf9 Revert "Decrease the sleep times in some spots, We do not need them to be so long. (#373)"
This reverts commit 9b1123dde9.
2024-04-19 12:37:37 -04:00
Agent X
1d72087479 Readd fixed MSAA 2024-04-19 12:28:45 -04:00
Agent X
d15ebf29d3 Make WARP_NODE commands able to read custom Lua registered levels 2024-04-17 17:40:53 -04:00
Agent X
a6b938df75 Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
iZePlayzYT
483028259c
Fixed the alphabetical order, Removed 2 duplicates in "sm64coopdx Contributors:", Added iZePlayz to "sm64ex-coop Contributers:" and "sm64coopdx Contributers:" (#16) 2024-04-17 14:30:47 -04:00
eros71
d0eee30c06
Reorganize Info panel and Misc. (#14)
Makes the info credits paginated so we can add more text over time with no issues and also moves the Open Appdata/User Folder button to the Misc. menu to avoid cluttering.

Also fixed the size of the changelog panel as the Back button was also being obscured.

Rewritten it from the old repo, so all new changes should stay there.

There IS an issue where if you go to the changelog, and then back to info and try to go to another page the game crashes, and I think it's DJUI and not panel related, but I'm still looking into what it could be.
2024-04-17 12:09:45 -04:00
Agent X
d145de7527 Add back iZeSaveStates
¯\_(ツ)_/¯
2024-04-17 10:35:11 -04:00