sm64coopdx/docs/lua/constants.md

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2022-01-30 06:47:22 +00:00
## [:rewind: Lua Reference](lua.md)
# Supported Constants
- [area.h](#areah)
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- [behavior_table.h](#behavior_tableh)
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- [enum BehaviorId](#enum-BehaviorId)
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- [camera.h](#camerah)
- [characters.h](#charactersh)
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- [enum CharacterSound](#enum-CharacterSound)
- [enum CharacterType](#enum-CharacterType)
Arbitrary shirt, pants, glove colors + settings menu (#145) * Support for more granular player colors You can now configure RGB values for shirt, pants, gloves, and shoes. Due to some limitations, configuring shoes does nothing at the moment. * Remove paletteIndex and friends Restructured and filled in some remaining code to account for that. * Add Edit Palette panel to Player panel * Change PlayerPalette contents to an enum-indexed array, remove shoes This gets rid of all the hokey code doing switch cases on the different parts. * Fix goof with player model selection box Should actually have affect now even if a custom palette is being used. * Fix gap in player color display list commands The extra space was leftover from when I was trying to get shoes working. Forgot to clean it up. * Standardize PlayerParts enum, including for lua constants autogen * djui_panel_player.c: Properly hook sending palette changes on unpause Editing the palette and then unpausing should send out the packet to everyone with the new palette changes (and update the palette preset selection box), but since we weren't hooking that situation before, it would stay changed only for you. You would have had to press the Back button for it to work right. * Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex` This lets mod code like this still work unchanged: if s.team == 2 then np.overridePaletteIndex = 7 elseif s.team == 1 then np.overridePaletteIndex = 15 else np.overridePaletteIndex = np.paletteIndex end It's essentially faked, and would work strangely if the value of either variable was inspected more closely directly. This should at least handle the typical use case, though. Every frame, `overridePaletteIndex` is checked to see if it was modified from its previous value. If so, `overridePalette` is set to the preset corresponding to the index. `paletteIndex` contains a special value that when used to assign to `overridePaletteIndex`, it copies `palette` into `overridePalette` to restore the real colors, which of course may not follow the presets at all. * characters.h: Pack `PlayerPalette` to eliminate size differences between computers * mario_misc.c: Remove remaining "TODO GAG"
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- [enum PlayerParts](#enum-PlayerParts)
- [dialog_ids.h](#dialog_idsh)
- [enum DialogId](#enum-DialogId)
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- [djui_hud_utils.h](#djui_hud_utilsh)
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- [enum DjuiFontType](#enum-DjuiFontType)
- [enum HudUtilsResolution](#enum-HudUtilsResolution)
- [envfx_snow.h](#envfx_snowh)
- [external.h](#externalh)
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- [geo_commands.h](#geo_commandsh)
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- [graph_node.h](#graph_nodeh)
- [interaction.c](#interactionc)
- [interaction.h](#interactionh)
- [enum InteractionFlag](#enum-InteractionFlag)
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- [enum InteractionType](#enum-InteractionType)
- [level_commands.h](#level_commandsh)
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- [level_defines.h](#level_definesh)
- [enum LevelNum](#enum-LevelNum)
- [level_update.h](#level_updateh)
- [enum HUDDisplayFlag](#enum-HUDDisplayFlag)
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- [mario_animation_ids.h](#mario_animation_idsh)
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- [enum MarioAnimID](#enum-MarioAnimID)
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- [mario_geo_switch_case_ids.h](#mario_geo_switch_case_idsh)
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- [enum MarioCapGSCId](#enum-MarioCapGSCId)
- [enum MarioEyesGSCId](#enum-MarioEyesGSCId)
- [enum MarioGrabPosGSCId](#enum-MarioGrabPosGSCId)
- [enum MarioHandGSCId](#enum-MarioHandGSCId)
- [network.h](#networkh)
- [enum NetworkSystemType](#enum-NetworkSystemType)
- [enum PlayerInteractions](#enum-PlayerInteractions)
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- [network_player.h](#network_playerh)
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- [enum NetworkPlayerType](#enum-NetworkPlayerType)
- [obj_behaviors.c](#obj_behaviorsc)
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- [obj_behaviors_2.h](#obj_behaviors_2h)
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- [object_constants.h](#object_constantsh)
- [object_list_processor.h](#object_list_processorh)
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- [enum ObjectList](#enum-ObjectList)
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- [os_cont.h](#os_conth)
- [save_file.h](#save_fileh)
- [enum SaveFileIndex](#enum-SaveFileIndex)
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- [seq_ids.h](#seq_idsh)
- [enum SeqId](#enum-SeqId)
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- [sm64.h](#sm64h)
- [smlua_hooks.h](#smlua_hooksh)
Fix issues Extended Moveset mod (+ extras) (#146) * Allow Lua action hooks to specify custom functions for more behavior ...like gravity, and update all current mods to match. Spin jump and wall slide from the Extended Moveset mod now have gravity code basically matching the original mod. Currently, any place you'd want to use one of these new action hooks still requires an O(n) check through all action hook per call. This should probably be changed. * Fix some remaining issues with Extended Moveset Lua port - Remove divergent spin jump code - Remove divergent roll code - Remap roll button to Y - Reimplement dive slide to make dive hop work like the original - Allow spin from double jump, backflip, side flip * Fix more issues with Extended Moveset Lua port - Reimplement all users of update_walking_speed to incorporate the Tight Controls edits and modified speed caps - Fix instances of angle arithmetic to wrap properly across the mod * Don't chop off group bits of custom action flags; assign missing groups in mods This fixes the Extended Moveset's underwater actions. Chopping off those bits was making the game consider the underwater actions to be a part of the Stationary group, which caused `check_common_stationary_cancels`, which upwarps Mario to the surface. * Tweak roll sliding angle tendency Rolling will now gradually (but fairly quckly) try to tend Mario's facing angle down the slope. This is cleaner than my old method that tries to flip Mario's angle (wrongly) when he begins moving downward, having that logic coexist with the logic for normal sliding actions that can also tend Mario to face backward down the slope. Just looks ugly now by comparison. * Disallow spin jump on slides in Extended Moveset port This matches the original mod * Extended Moveset: Crazy Box Bounce check * Extended Moveset: Fix hugging the wall when spin jumping after wall kick * Extended Moveset: Fix ledge drop snapping up to ground Just reimplement `act_air_hit_wall` ourselves. * Extended Moveset: Add Kaze's walking speed fix * smlua_hooks.c: Restore option to use old API for hook_mario_action The intent is to allow mods outside of this repo to continue working. Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
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- [enum LuaActionHookType](#enum-LuaActionHookType)
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- [enum LuaHookedEventType](#enum-LuaHookedEventType)
- [smlua_misc_utils.h](#smlua_misc_utilsh)
- [enum HudDisplayFlags](#enum-HudDisplayFlags)
- [enum HudDisplayValue](#enum-HudDisplayValue)
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- [smlua_model_utils.h](#smlua_model_utilsh)
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- [enum ModelExtendedId](#enum-ModelExtendedId)
- [sounds.h](#soundsh)
- [surface_terrains.h](#surface_terrainsh)
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- [types.h](#typesh)
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- [enum AreaTimerType](#enum-AreaTimerType)
- [enum SpTaskState](#enum-SpTaskState)
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- [version.h](#versionh)
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<br />
## [area.h](#area.h)
- INSTANT_WARP_INDEX_START
- INSTANT_WARP_INDEX_STOP
- WARP_TRANSITION_FADE_FROM_BOWSER
- WARP_TRANSITION_FADE_FROM_CIRCLE
- WARP_TRANSITION_FADE_FROM_COLOR
- WARP_TRANSITION_FADE_FROM_MARIO
- WARP_TRANSITION_FADE_FROM_STAR
- WARP_TRANSITION_FADE_INTO_BOWSER
- WARP_TRANSITION_FADE_INTO_CIRCLE
- WARP_TRANSITION_FADE_INTO_COLOR
- WARP_TRANSITION_FADE_INTO_MARIO
- WARP_TRANSITION_FADE_INTO_STAR
[:arrow_up_small:](#)
<br />
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## [behavior_table.h](#behavior_table.h)
### [enum BehaviorId](#BehaviorId)
| Identifier | Value |
| :--------- | :---- |
| id_bhv1Up | 0 |
| id_bhv1upJumpOnApproach | 1 |
| id_bhv1upRunningAway | 2 |
| id_bhv1upSliding | 3 |
| id_bhv1upWalking | 4 |
| id_bhvActivatedBackAndForthPlatform | 5 |
| id_bhvActSelector | 6 |
| id_bhvActSelectorStarType | 7 |
| id_bhvAirborneDeathWarp | 8 |
| id_bhvAirborneStarCollectWarp | 9 |
| id_bhvAirborneWarp | 10 |
| id_bhvAlphaBooKey | 11 |
| id_bhvAmbientSounds | 12 |
| id_bhvAnimatedTexture | 13 |
| id_bhvAnimatesOnFloorSwitchPress | 14 |
| id_bhvAnotherElavator | 15 |
| id_bhvAnotherTiltingPlatform | 16 |
| id_bhvArrowLift | 17 |
| id_bhvBalconyBigBoo | 18 |
| id_bhvBbhTiltingTrapPlatform | 19 |
| id_bhvBbhTumblingBridge | 20 |
| id_bhvBeginningLakitu | 21 |
| id_bhvBeginningPeach | 22 |
| id_bhvBetaBooKey | 23 |
| id_bhvBetaBowserAnchor | 24 |
| id_bhvBetaChestBottom | 25 |
| id_bhvBetaChestLid | 26 |
| id_bhvBetaFishSplashSpawner | 27 |
| id_bhvBetaHoldableObject | 28 |
| id_bhvBetaMovingFlames | 29 |
| id_bhvBetaMovingFlamesSpawn | 30 |
| id_bhvBetaTrampolineSpring | 31 |
| id_bhvBetaTrampolineTop | 32 |
| id_bhvBigBoulder | 33 |
| id_bhvBigBoulderGenerator | 34 |
| id_bhvBigBully | 35 |
| id_bhvBigBullyWithMinions | 36 |
| id_bhvBigChillBully | 37 |
| id_bhvBigSnowmanWhole | 38 |
| id_bhvBird | 39 |
| id_bhvBirdsSoundLoop | 40 |
| id_bhvBitfsSinkingCagePlatform | 41 |
| id_bhvBitfsSinkingPlatforms | 42 |
| id_bhvBitfsTiltingInvertedPyramid | 43 |
| id_bhvBlackSmokeBowser | 44 |
| id_bhvBlackSmokeMario | 45 |
| id_bhvBlackSmokeUpward | 46 |
| id_bhvBlueBowserFlame | 47 |
| id_bhvBlueCoinJumping | 48 |
| id_bhvBlueCoinSliding | 49 |
| id_bhvBlueCoinSwitch | 50 |
| id_bhvBlueFish | 51 |
| id_bhvBlueFlamesGroup | 52 |
| id_bhvBobBowlingBallSpawner | 53 |
| id_bhvBobomb | 54 |
| id_bhvBobombAnchorMario | 55 |
| id_bhvBobombBuddy | 56 |
| id_bhvBobombBuddyOpensCannon | 57 |
| id_bhvBobombBullyDeathSmoke | 58 |
| id_bhvBobombExplosionBubble | 59 |
| id_bhvBobombExplosionBubble3600 | 60 |
| id_bhvBobombFuseSmoke | 61 |
| id_bhvBoo | 62 |
| id_bhvBooBossSpawnedBridge | 63 |
| id_bhvBooCage | 64 |
| id_bhvBooInCastle | 65 |
| id_bhvBookendSpawn | 66 |
| id_bhvBookSwitch | 67 |
| id_bhvBooWithCage | 68 |
| id_bhvBouncingFireball | 69 |
| id_bhvBouncingFireballFlame | 70 |
| id_bhvBowlingBall | 71 |
| id_bhvBowser | 72 |
| id_bhvBowserBodyAnchor | 73 |
| id_bhvBowserBomb | 74 |
| id_bhvBowserBombExplosion | 75 |
| id_bhvBowserBombSmoke | 76 |
| id_bhvBowserCourseRedCoinStar | 77 |
| id_bhvBowserFlameSpawn | 78 |
| id_bhvBowserKey | 79 |
| id_bhvBowserKeyCourseExit | 80 |
| id_bhvBowserKeyUnlockDoor | 81 |
| id_bhvBowserShockWave | 82 |
| id_bhvBowsersSub | 83 |
| id_bhvBowserSubDoor | 84 |
| id_bhvBowserTailAnchor | 85 |
| id_bhvBreakableBox | 86 |
| id_bhvBreakableBoxSmall | 87 |
| id_bhvBreakBoxTriangle | 88 |
| id_bhvBreathParticleSpawner | 89 |
| id_bhvBub | 90 |
| id_bhvBubba | 91 |
| id_bhvBubbleMaybe | 92 |
| id_bhvBubbleParticleSpawner | 93 |
| id_bhvBubblePlayer | 94 |
| id_bhvBubbleSplash | 95 |
| id_bhvBulletBill | 96 |
| id_bhvBulletBillCannon | 97 |
| id_bhvButterfly | 98 |
| id_bhvCameraLakitu | 99 |
| id_bhvCannon | 100 |
| id_bhvCannonBarrel | 101 |
| id_bhvCannonBarrelBubbles | 102 |
| id_bhvCannonBaseUnused | 103 |
| id_bhvCannonClosed | 104 |
| id_bhvCapSwitch | 105 |
| id_bhvCapSwitchBase | 106 |
| id_bhvCarrySomething1 | 107 |
| id_bhvCarrySomething2 | 108 |
| id_bhvCarrySomething3 | 109 |
| id_bhvCarrySomething4 | 110 |
| id_bhvCarrySomething5 | 111 |
| id_bhvCarrySomething6 | 112 |
| id_bhvCastleFlagWaving | 113 |
| id_bhvCastleFloorTrap | 114 |
| id_bhvCcmTouchedStarSpawn | 115 |
| id_bhvCelebrationStar | 116 |
| id_bhvCelebrationStarSparkle | 117 |
| id_bhvChainChomp | 118 |
| id_bhvChainChompChainPart | 119 |
| id_bhvChainChompGate | 120 |
| id_bhvCheckerboardElevatorGroup | 121 |
| id_bhvCheckerboardPlatformSub | 122 |
| id_bhvChirpChirp | 123 |
| id_bhvChirpChirpUnused | 124 |
| id_bhvChuckya | 125 |
| id_bhvChuckyaAnchorMario | 126 |
| id_bhvCirclingAmp | 127 |
| id_bhvClamShell | 128 |
| id_bhvClockHourHand | 129 |
| id_bhvClockMinuteHand | 130 |
| id_bhvCloud | 131 |
| id_bhvCloudPart | 132 |
| id_bhvCoffin | 133 |
| id_bhvCoffinSpawner | 134 |
| id_bhvCoinFormation | 135 |
| id_bhvCoinFormationSpawn | 136 |
| id_bhvCoinInsideBoo | 137 |
| id_bhvCoinSparkles | 138 |
| id_bhvControllablePlatform | 139 |
| id_bhvControllablePlatformSub | 140 |
| id_bhvCourtyardBooTriplet | 141 |
| id_bhvCutOutObject | 142 |
| id_bhvDddMovingPole | 143 |
| id_bhvDDDPole | 144 |
| id_bhvDddWarp | 145 |
| id_bhvDeathWarp | 146 |
| id_bhvDecorativePendulum | 147 |
| id_bhvDirtParticleSpawner | 148 |
| id_bhvDonutPlatform | 149 |
| id_bhvDonutPlatformSpawner | 150 |
| id_bhvDoor | 151 |
| id_bhvDoorWarp | 152 |
| id_bhvDorrie | 153 |
| id_bhvEndBirds1 | 154 |
| id_bhvEndBirds2 | 155 |
| id_bhvEndPeach | 156 |
| id_bhvEndToad | 157 |
| id_bhvEnemyLakitu | 158 |
| id_bhvExclamationBox | 159 |
| id_bhvExitPodiumWarp | 160 |
| id_bhvExplosion | 161 |
| id_bhvEyerokBoss | 162 |
| id_bhvEyerokHand | 163 |
| id_bhvFadingWarp | 164 |
| id_bhvFallingBowserPlatform | 165 |
| id_bhvFallingPillar | 166 |
| id_bhvFallingPillarHitbox | 167 |
| id_bhvFerrisWheelAxle | 168 |
| id_bhvFerrisWheelPlatform | 169 |
| id_bhvFewBlueFishSpawner | 170 |
| id_bhvFireParticleSpawner | 171 |
| id_bhvFirePiranhaPlant | 172 |
| id_bhvFireSpitter | 173 |
| id_bhvFish | 174 |
| id_bhvFishGroup | 175 |
| id_bhvFishSpawner | 176 |
| id_bhvFlame | 177 |
| id_bhvFlameBouncing | 178 |
| id_bhvFlameBowser | 179 |
| id_bhvFlameFloatingLanding | 180 |
| id_bhvFlameLargeBurningOut | 181 |
| id_bhvFlameMovingForwardGrowing | 182 |
| id_bhvFlamethrower | 183 |
| id_bhvFlamethrowerFlame | 184 |
| id_bhvFloorSwitchAnimatesObject | 185 |
| id_bhvFloorSwitchGrills | 186 |
| id_bhvFloorSwitchHardcodedModel | 187 |
| id_bhvFloorSwitchHiddenObjects | 188 |
| id_bhvFloorTrapInCastle | 189 |
| id_bhvFlyGuy | 190 |
| id_bhvFlyguyFlame | 191 |
| id_bhvFlyingBookend | 192 |
| id_bhvFlyingWarp | 193 |
| id_bhvFreeBowlingBall | 194 |
| id_bhvGhostHuntBigBoo | 195 |
| id_bhvGhostHuntBoo | 196 |
| id_bhvGiantPole | 197 |
| id_bhvGoldenCoinSparkles | 198 |
| id_bhvGoomba | 199 |
| id_bhvGoombaTripletSpawner | 200 |
| id_bhvGrandStar | 201 |
| id_bhvGrindel | 202 |
| id_bhvHardAirKnockBackWarp | 203 |
| id_bhvHauntedBookshelf | 204 |
| id_bhvHauntedBookshelfManager | 205 |
| id_bhvHauntedChair | 206 |
| id_bhvHeaveHo | 207 |
| id_bhvHeaveHoThrowMario | 208 |
| id_bhvHidden1up | 209 |
| id_bhvHidden1upInPole | 210 |
| id_bhvHidden1upInPoleSpawner | 211 |
| id_bhvHidden1upInPoleTrigger | 212 |
| id_bhvHidden1upTrigger | 213 |
| id_bhvHiddenAt120Stars | 214 |
| id_bhvHiddenBlueCoin | 215 |
| id_bhvHiddenObject | 216 |
| id_bhvHiddenRedCoinStar | 217 |
| id_bhvHiddenStaircaseStep | 218 |
| id_bhvHiddenStar | 219 |
| id_bhvHiddenStarTrigger | 220 |
| id_bhvHmcElevatorPlatform | 221 |
| id_bhvHomingAmp | 222 |
| id_bhvHoot | 223 |
| id_bhvHorizontalGrindel | 224 |
| id_bhvHorStarParticleSpawner | 225 |
| id_bhvIdleWaterWave | 226 |
| id_bhvIgloo | 227 |
| id_bhvInitializeChangingWaterLevel | 228 |
| id_bhvInsideCannon | 229 |
| id_bhvInstantActiveWarp | 230 |
| id_bhvInSunkenShip | 231 |
| id_bhvInSunkenShip2 | 232 |
| id_bhvInSunkenShip3 | 233 |
| id_bhvIntroScene | 234 |
| id_bhvInvisibleObjectsUnderBridge | 235 |
| id_bhvJetStream | 236 |
| id_bhvJetStreamRingSpawner | 237 |
| id_bhvJetStreamWaterRing | 238 |
| id_bhvJrbFloatingBox | 239 |
| id_bhvJrbFloatingPlatform | 240 |
| id_bhvJrbSlidingBox | 241 |
| id_bhvJumpingBox | 242 |
| id_bhvKickableBoard | 243 |
| id_bhvKingBobomb | 244 |
| id_bhvKlepto | 245 |
| id_bhvKoopa | 246 |
| id_bhvKoopaFlag | 247 |
| id_bhvKoopaRaceEndpoint | 248 |
| id_bhvKoopaShell | 249 |
| id_bhvKoopaShellFlame | 250 |
| id_bhvKoopaShellUnderwater | 251 |
| id_bhvLargeBomp | 252 |
| id_bhvLaunchDeathWarp | 253 |
| id_bhvLaunchStarCollectWarp | 254 |
| id_bhvLeafParticleSpawner | 255 |
| id_bhvLllBowserPuzzle | 256 |
| id_bhvLllBowserPuzzlePiece | 257 |
| id_bhvLllDrawbridge | 258 |
| id_bhvLllDrawbridgeSpawner | 259 |
| id_bhvLllFloatingWoodBridge | 260 |
| id_bhvLllHexagonalMesh | 261 |
| id_bhvLllMovingOctagonalMeshPlatform | 262 |
| id_bhvLllRollingLog | 263 |
| id_bhvLllRotatingBlockWithFireBars | 264 |
| id_bhvLllRotatingHexagonalPlatform | 265 |
| id_bhvLllRotatingHexagonalRing | 266 |
| id_bhvLllRotatingHexFlame | 267 |
| id_bhvLllSinkingRectangularPlatform | 268 |
| id_bhvLllSinkingRockBlock | 269 |
| id_bhvLllSinkingSquarePlatforms | 270 |
| id_bhvLllTiltingInvertedPyramid | 271 |
| id_bhvLllTumblingBridge | 272 |
| id_bhvLllVolcanoFallingTrap | 273 |
| id_bhvLllWoodPiece | 274 |
| id_bhvMacroUkiki | 275 |
| id_bhvMadPiano | 276 |
| id_bhvMantaRay | 277 |
| id_bhvMantaRayRingManager | 278 |
| id_bhvMantaRayWaterRing | 279 |
| id_bhvManyBlueFishSpawner | 280 |
| id_bhvMario | 281 |
| id_bhvMenuButton | 282 |
| id_bhvMenuButtonManager | 283 |
| id_bhvMerryGoRound | 284 |
| id_bhvMerryGoRoundBigBoo | 285 |
| id_bhvMerryGoRoundBoo | 286 |
| id_bhvMerryGoRoundBooManager | 287 |
| id_bhvMeshElevator | 288 |
| id_bhvMessagePanel | 289 |
| id_bhvMetalCap | 290 |
| id_bhvMips | 291 |
| id_bhvMistCircParticleSpawner | 292 |
| id_bhvMistParticleSpawner | 293 |
| id_bhvMoatGrills | 294 |
| id_bhvMoneybag | 295 |
| id_bhvMoneybagHidden | 296 |
| id_bhvMontyMole | 297 |
| id_bhvMontyMoleHole | 298 |
| id_bhvMontyMoleRock | 299 |
| id_bhvMovingBlueCoin | 300 |
| id_bhvMovingYellowCoin | 301 |
| id_bhvMrBlizzard | 302 |
| id_bhvMrBlizzardSnowball | 303 |
| id_bhvMrI | 304 |
| id_bhvMrIBlueCoin | 305 |
| id_bhvMrIBody | 306 |
| id_bhvMrIParticle | 307 |
| id_bhvNormalCap | 308 |
| id_bhvObjectBubble | 309 |
| id_bhvObjectWaterSplash | 310 |
| id_bhvObjectWaterWave | 311 |
| id_bhvObjectWaveTrail | 312 |
| id_bhvOctagonalPlatformRotating | 313 |
| id_bhvOneCoin | 314 |
| id_bhvOpenableCageDoor | 315 |
| id_bhvOpenableGrill | 316 |
| id_bhvOrangeNumber | 317 |
| id_bhvPaintingDeathWarp | 318 |
| id_bhvPaintingStarCollectWarp | 319 |
| id_bhvPenguinBaby | 320 |
| id_bhvPenguinRaceFinishLine | 321 |
| id_bhvPenguinRaceShortcutCheck | 322 |
| id_bhvPillarBase | 323 |
| id_bhvPiranhaPlant | 324 |
| id_bhvPiranhaPlantBubble | 325 |
| id_bhvPiranhaPlantWakingBubbles | 326 |
| id_bhvPitBowlingBall | 327 |
| id_bhvPlatformOnTrack | 328 |
| id_bhvPlaysMusicTrackWhenTouched | 329 |
| id_bhvPlungeBubble | 330 |
| id_bhvPokey | 331 |
| id_bhvPokeyBodyPart | 332 |
| id_bhvPoleGrabbing | 333 |
| id_bhvPoundTinyStarParticle | 334 |
| id_bhvPunchTinyTriangle | 335 |
| id_bhvPurpleParticle | 336 |
| id_bhvPurpleSwitchHiddenBoxes | 337 |
| id_bhvPushableMetalBox | 338 |
| id_bhvPyramidElevator | 339 |
| id_bhvPyramidElevatorTrajectoryMarkerBall | 340 |
| id_bhvPyramidPillarTouchDetector | 341 |
| id_bhvPyramidTop | 342 |
| id_bhvPyramidTopFragment | 343 |
| id_bhvRacingPenguin | 344 |
| id_bhvRandomAnimatedTexture | 345 |
| id_bhvRecoveryHeart | 346 |
| id_bhvRedCoin | 347 |
| id_bhvRedCoinStarMarker | 348 |
| id_bhvRespawner | 349 |
| id_bhvRockSolid | 350 |
| id_bhvRotatingCounterClockwise | 351 |
| id_bhvRotatingExclamationMark | 352 |
| id_bhvRotatingPlatform | 353 |
| id_bhvRrCruiserWing | 354 |
| id_bhvRrElevatorPlatform | 355 |
| id_bhvRrRotatingBridgePlatform | 356 |
| id_bhvSandSoundLoop | 357 |
| id_bhvScuttlebug | 358 |
| id_bhvScuttlebugSpawn | 359 |
| id_bhvSeaweed | 360 |
| id_bhvSeaweedBundle | 361 |
| id_bhvSeesawPlatform | 362 |
| id_bhvShallowWaterSplash | 363 |
| id_bhvShallowWaterWave | 364 |
| id_bhvShipPart3 | 365 |
| id_bhvSignOnWall | 366 |
| id_bhvSingleCoinGetsSpawned | 367 |
| id_bhvSkeeter | 368 |
| id_bhvSkeeterWave | 369 |
| id_bhvSlidingPlatform2 | 370 |
| id_bhvSlidingSnowMound | 371 |
| id_bhvSLSnowmanWind | 372 |
| id_bhvSLWalkingPenguin | 373 |
| id_bhvSmallBomp | 374 |
| id_bhvSmallBully | 375 |
| id_bhvSmallChillBully | 376 |
| id_bhvSmallParticle | 377 |
| id_bhvSmallParticleBubbles | 378 |
| id_bhvSmallParticleSnow | 379 |
| id_bhvSmallPenguin | 380 |
| id_bhvSmallPiranhaFlame | 381 |
| id_bhvSmallWaterWave | 382 |
| id_bhvSmallWaterWave398 | 383 |
| id_bhvSmallWhomp | 384 |
| id_bhvSmoke | 385 |
| id_bhvSnowBall | 386 |
| id_bhvSnowmansBodyCheckpoint | 387 |
| id_bhvSnowmansBottom | 388 |
| id_bhvSnowmansHead | 389 |
| id_bhvSnowMoundSpawn | 390 |
| id_bhvSnowParticleSpawner | 391 |
| id_bhvSnufit | 392 |
| id_bhvSnufitBalls | 393 |
| id_bhvSoundSpawner | 394 |
| id_bhvSparkle | 395 |
| id_bhvSparkleParticleSpawner | 396 |
| id_bhvSparkleSpawn | 397 |
| id_bhvSpawnedStar | 398 |
| id_bhvSpawnedStarNoLevelExit | 399 |
| id_bhvSpinAirborneCircleWarp | 400 |
| id_bhvSpinAirborneWarp | 401 |
| id_bhvSpindel | 402 |
| id_bhvSpindrift | 403 |
| id_bhvSpiny | 404 |
| id_bhvSquarishPathMoving | 405 |
| id_bhvSquarishPathParent | 406 |
| id_bhvSquishablePlatform | 407 |
| id_bhvSslMovingPyramidWall | 408 |
| id_bhvStar | 409 |
| id_bhvStarDoor | 410 |
| id_bhvStarKeyCollectionPuffSpawner | 411 |
| id_bhvStarSpawnCoordinates | 412 |
| id_bhvStaticCheckeredPlatform | 413 |
| id_bhvStaticObject | 414 |
| id_bhvStrongWindParticle | 415 |
| id_bhvStub | 416 |
| id_bhvStub1D0C | 417 |
| id_bhvStub1D70 | 418 |
| id_bhvSunkenShipPart | 419 |
| id_bhvSunkenShipPart2 | 420 |
| id_bhvSunkenShipSetRotation | 421 |
| id_bhvSushiShark | 422 |
| id_bhvSushiSharkCollisionChild | 423 |
| id_bhvSwimmingWarp | 424 |
| id_bhvSwingPlatform | 425 |
| id_bhvSwoop | 426 |
| id_bhvTankFishGroup | 427 |
| id_bhvTemporaryYellowCoin | 428 |
| id_bhvTenCoinsSpawn | 429 |
| id_bhvThiBowlingBallSpawner | 430 |
| id_bhvThiHugeIslandTop | 431 |
| id_bhvThiTinyIslandTop | 432 |
| id_bhvThreeCoinsSpawn | 433 |
| id_bhvThwomp | 434 |
| id_bhvThwomp2 | 435 |
| id_bhvTiltingBowserLavaPlatform | 436 |
| id_bhvTinyStrongWindParticle | 437 |
| id_bhvToadMessage | 438 |
| id_bhvTower | 439 |
| id_bhvTowerDoor | 440 |
| id_bhvTowerPlatformGroup | 441 |
| id_bhvToxBox | 442 |
| id_bhvTrackBall | 443 |
| id_bhvTreasureChestBottom | 444 |
| id_bhvTreasureChests | 445 |
| id_bhvTreasureChestsJrb | 446 |
| id_bhvTreasureChestsShip | 447 |
| id_bhvTreasureChestTop | 448 |
| id_bhvTree | 449 |
| id_bhvTreeLeaf | 450 |
| id_bhvTreeSnow | 451 |
| id_bhvTriangleParticleSpawner | 452 |
| id_bhvTripletButterfly | 453 |
| id_bhvTTC2DRotator | 454 |
| id_bhvTTCCog | 455 |
| id_bhvTTCElevator | 456 |
| id_bhvTTCMovingBar | 457 |
| id_bhvTTCPendulum | 458 |
| id_bhvTTCPitBlock | 459 |
| id_bhvTTCRotatingSolid | 460 |
| id_bhvTTCSpinner | 461 |
| id_bhvTTCTreadmill | 462 |
| id_bhvTtmBowlingBallSpawner | 463 |
| id_bhvTtmRollingLog | 464 |
| id_bhvTumblingBridgePlatform | 465 |
| id_bhvTuxiesMother | 466 |
| id_bhvTweester | 467 |
| id_bhvTweesterSandParticle | 468 |
| id_bhvUkiki | 469 |
| id_bhvUkikiCage | 470 |
| id_bhvUkikiCageChild | 471 |
| id_bhvUkikiCageStar | 472 |
| id_bhvUnagi | 473 |
| id_bhvUnagiSubobject | 474 |
| id_bhvUnlockDoorStar | 475 |
| id_bhvUnused05A8 | 476 |
| id_bhvUnused0DFC | 477 |
| id_bhvUnused1820 | 478 |
| id_bhvUnused1F30 | 479 |
| id_bhvUnused20E0 | 480 |
| id_bhvUnused2A10 | 481 |
| id_bhvUnused2A54 | 482 |
| id_bhvUnusedFakeStar | 483 |
| id_bhvUnusedParticleSpawn | 484 |
| id_bhvUnusedPoundablePlatform | 485 |
| id_bhvVanishCap | 486 |
| id_bhvVertStarParticleSpawner | 487 |
| id_bhvVolcanoFlames | 488 |
| id_bhvVolcanoSoundLoop | 489 |
| id_bhvWallTinyStarParticle | 490 |
| id_bhvWarp | 491 |
| id_bhvWarpPipe | 492 |
| id_bhvWaterAirBubble | 493 |
| id_bhvWaterBomb | 494 |
| id_bhvWaterBombCannon | 495 |
| id_bhvWaterBombShadow | 496 |
| id_bhvWaterBombSpawner | 497 |
| id_bhvWaterDroplet | 498 |
| id_bhvWaterDropletSplash | 499 |
| id_bhvWaterfallSoundLoop | 500 |
| id_bhvWaterLevelDiamond | 501 |
| id_bhvWaterLevelPillar | 502 |
| id_bhvWaterMist | 503 |
| id_bhvWaterMist2 | 504 |
| id_bhvWaterSplash | 505 |
| id_bhvWaveTrail | 506 |
| id_bhvWdwExpressElevator | 507 |
| id_bhvWdwExpressElevatorPlatform | 508 |
| id_bhvWdwRectangularFloatingPlatform | 509 |
| id_bhvWdwSquareFloatingPlatform | 510 |
| id_bhvWfBreakableWallLeft | 511 |
| id_bhvWfBreakableWallRight | 512 |
| id_bhvWfElevatorTowerPlatform | 513 |
| id_bhvWfRotatingWoodenPlatform | 514 |
| id_bhvWfSlidingPlatform | 515 |
| id_bhvWfSlidingTowerPlatform | 516 |
| id_bhvWfSolidTowerPlatform | 517 |
| id_bhvWfTumblingBridge | 518 |
| id_bhvWhirlpool | 519 |
| id_bhvWhitePuff1 | 520 |
| id_bhvWhitePuff2 | 521 |
| id_bhvWhitePuffExplosion | 522 |
| id_bhvWhitePuffSmoke | 523 |
| id_bhvWhitePuffSmoke2 | 524 |
| id_bhvWhompKingBoss | 525 |
| id_bhvWigglerBody | 526 |
| id_bhvWigglerHead | 527 |
| id_bhvWind | 528 |
| id_bhvWingCap | 529 |
| id_bhvWoodenPost | 530 |
| id_bhvYellowBackgroundInMenu | 531 |
| id_bhvYellowBall | 532 |
| id_bhvYellowCoin | 533 |
| id_bhvYoshi | 534 |
| id_RM_Scroll_Texture | 535 |
| id_editor_Scroll_Texture | 536 |
| id_bhvBlueCoinNumber | 537 |
| id_bhvStarNumber | 538 |
| id_bhv_max_count | 539 |
2022-03-05 06:38:43 +00:00
[:arrow_up_small:](#)
<br />
## [camera.h](#camera.h)
- CAMERA_MODE_8_DIRECTIONS
- CAMERA_MODE_BEHIND_MARIO
- CAMERA_MODE_BOSS_FIGHT
- CAMERA_MODE_CLOSE
- CAMERA_MODE_C_UP
- CAMERA_MODE_FIXED
- CAMERA_MODE_FREE_ROAM
- CAMERA_MODE_INSIDE_CANNON
- CAMERA_MODE_NEWCAM
- CAMERA_MODE_NONE
- CAMERA_MODE_OUTWARD_RADIAL
- CAMERA_MODE_PARALLEL_TRACKING
- CAMERA_MODE_RADIAL
2022-04-12 04:04:15 +00:00
- CAMERA_MODE_ROM_HACK
- CAMERA_MODE_SLIDE_HOOT
- CAMERA_MODE_SPIRAL_STAIRS
- CAMERA_MODE_WATER_SURFACE
- CAM_ANGLE_LAKITU
- CAM_ANGLE_MARIO
- CAM_EVENT_BOWSER_INIT
- CAM_EVENT_BOWSER_JUMP
- CAM_EVENT_BOWSER_THROW_BOUNCE
- CAM_EVENT_CANNON
- CAM_EVENT_DOOR
- CAM_EVENT_DOOR_WARP
- CAM_EVENT_SHOT_FROM_CANNON
- CAM_EVENT_START_CREDITS
- CAM_EVENT_START_ENDING
- CAM_EVENT_START_END_WAVING
- CAM_EVENT_START_GRAND_STAR
- CAM_EVENT_START_INTRO
- CAM_EVENT_UNUSED_3
- CAM_FLAG_BEHIND_MARIO_POST_DOOR
- CAM_FLAG_BLOCK_AREA_PROCESSING
- CAM_FLAG_BLOCK_SMOOTH_MOVEMENT
- CAM_FLAG_CAM_NEAR_WALL
- CAM_FLAG_CCM_SLIDE_SHORTCUT
- CAM_FLAG_CHANGED_PARTRACK_INDEX
- CAM_FLAG_COLLIDED_WITH_WALL
- CAM_FLAG_FRAME_AFTER_CAM_INIT
- CAM_FLAG_SLEEPING
- CAM_FLAG_SMOOTH_MOVEMENT
- CAM_FLAG_START_TRANSITION
- CAM_FLAG_TRANSITION_OUT_OF_C_UP
- CAM_FLAG_UNUSED_13
- CAM_FLAG_UNUSED_7
- CAM_FLAG_UNUSED_8
- CAM_FLAG_UNUSED_CUTSCENE_ACTIVE
- CAM_FOV_APP_20
- CAM_FOV_APP_30
- CAM_FOV_APP_45
- CAM_FOV_APP_60
- CAM_FOV_APP_80
- CAM_FOV_BBH
- CAM_FOV_DEFAULT
- CAM_FOV_SET_29
- CAM_FOV_SET_30
- CAM_FOV_SET_45
- CAM_FOV_ZOOM_30
- CAM_MODE_LAKITU_WAS_ZOOMED_OUT
- CAM_MODE_MARIO_ACTIVE
- CAM_MODE_MARIO_SELECTED
- CAM_MOVE_ALREADY_ZOOMED_OUT
- CAM_MOVE_C_UP_MODE
- CAM_MOVE_ENTERED_ROTATE_SURFACE
- CAM_MOVE_FIX_IN_PLACE
- CAM_MOVE_INIT_CAMERA
- CAM_MOVE_METAL_BELOW_WATER
- CAM_MOVE_PAUSE_SCREEN
- CAM_MOVE_RESTRICT
- CAM_MOVE_RETURN_TO_MIDDLE
- CAM_MOVE_ROTATE
- CAM_MOVE_ROTATE_LEFT
- CAM_MOVE_ROTATE_RIGHT
- CAM_MOVE_STARTED_EXITING_C_UP
- CAM_MOVE_SUBMERGED
- CAM_MOVE_UNKNOWN_11
- CAM_MOVE_UNKNOWN_8
- CAM_MOVE_ZOOMED_OUT
- CAM_MOVING_INTO_MODE
- CAM_SELECTION_FIXED
- CAM_SELECTION_MARIO
- CAM_SOUND_C_UP_PLAYED
- CAM_SOUND_FIXED_ACTIVE
- CAM_SOUND_MARIO_ACTIVE
- CAM_SOUND_NORMAL_ACTIVE
- CAM_SOUND_UNUSED_SELECT_FIXED
- CAM_SOUND_UNUSED_SELECT_MARIO
- CAM_STATUS_C_DOWN
- CAM_STATUS_C_MODE_GROUP
- CAM_STATUS_C_UP
- CAM_STATUS_FIXED
- CAM_STATUS_LAKITU
- CAM_STATUS_MARIO
- CAM_STATUS_MODE_GROUP
- CAM_STATUS_NONE
- CUTSCENE_0F_UNUSED
- CUTSCENE_CAP_SWITCH_PRESS
- CUTSCENE_CREDITS
- CUTSCENE_DANCE_CLOSEUP
- CUTSCENE_DANCE_DEFAULT
- CUTSCENE_DANCE_FLY_AWAY
- CUTSCENE_DANCE_ROTATE
- CUTSCENE_DEATH_EXIT
- CUTSCENE_DEATH_ON_BACK
- CUTSCENE_DEATH_ON_STOMACH
- CUTSCENE_DIALOG
- CUTSCENE_DOOR_PULL
- CUTSCENE_DOOR_PULL_MODE
- CUTSCENE_DOOR_PUSH
- CUTSCENE_DOOR_PUSH_MODE
- CUTSCENE_DOOR_WARP
- CUTSCENE_ENDING
- CUTSCENE_END_WAVING
- CUTSCENE_ENTER_BOWSER_ARENA
- CUTSCENE_ENTER_CANNON
- CUTSCENE_ENTER_PAINTING
- CUTSCENE_ENTER_POOL
- CUTSCENE_ENTER_PYRAMID_TOP
- CUTSCENE_EXIT_BOWSER_DEATH
- CUTSCENE_EXIT_BOWSER_SUCC
- CUTSCENE_EXIT_FALL_WMOTR
- CUTSCENE_EXIT_PAINTING_SUCC
- CUTSCENE_EXIT_SPECIAL_SUCC
- CUTSCENE_EXIT_WATERFALL
- CUTSCENE_GRAND_STAR
- CUTSCENE_INTRO_PEACH
- CUTSCENE_KEY_DANCE
- CUTSCENE_LOOP
- CUTSCENE_NONPAINTING_DEATH
- CUTSCENE_PREPARE_CANNON
- CUTSCENE_QUICKSAND_DEATH
- CUTSCENE_RACE_DIALOG
- CUTSCENE_READ_MESSAGE
- CUTSCENE_RED_COIN_STAR_SPAWN
- CUTSCENE_SLIDING_DOORS_OPEN
- CUTSCENE_SSL_PYRAMID_EXPLODE
- CUTSCENE_STANDING_DEATH
- CUTSCENE_STAR_SPAWN
- CUTSCENE_STOP
- CUTSCENE_SUFFOCATION_DEATH
- CUTSCENE_UNLOCK_KEY_DOOR
- CUTSCENE_UNUSED_EXIT
- CUTSCENE_WATER_DEATH
- DOOR_DEFAULT
- DOOR_ENTER_LOBBY
- DOOR_LEAVING_SPECIAL
- HAND_CAM_SHAKE_CUTSCENE
- HAND_CAM_SHAKE_HANG_OWL
- HAND_CAM_SHAKE_HIGH
- HAND_CAM_SHAKE_LOW
- HAND_CAM_SHAKE_OFF
- HAND_CAM_SHAKE_STAR_DANCE
- HAND_CAM_SHAKE_UNUSED
- SHAKE_ATTACK
- SHAKE_ENV_BOWSER_JUMP
- SHAKE_ENV_BOWSER_THROW_BOUNCE
- SHAKE_ENV_EXPLOSION
- SHAKE_ENV_FALLING_BITS_PLAT
- SHAKE_ENV_JRB_SHIP_DRAIN
- SHAKE_ENV_PYRAMID_EXPLODE
- SHAKE_ENV_UNUSED_5
- SHAKE_ENV_UNUSED_6
- SHAKE_ENV_UNUSED_7
- SHAKE_FALL_DAMAGE
- SHAKE_FOV_LARGE
- SHAKE_FOV_MEDIUM
- SHAKE_FOV_SMALL
- SHAKE_FOV_UNUSED
- SHAKE_GROUND_POUND
- SHAKE_HIT_FROM_BELOW
- SHAKE_LARGE_DAMAGE
- SHAKE_MED_DAMAGE
- SHAKE_POS_BOWLING_BALL
- SHAKE_POS_LARGE
- SHAKE_POS_MEDIUM
- SHAKE_POS_SMALL
- SHAKE_SHOCK
- SHAKE_SMALL_DAMAGE
2022-01-30 06:47:22 +00:00
2022-03-05 06:38:43 +00:00
[:arrow_up_small:](#)
2022-01-30 06:47:22 +00:00
<br />
## [characters.h](#characters.h)
Arbitrary shirt, pants, glove colors + settings menu (#145) * Support for more granular player colors You can now configure RGB values for shirt, pants, gloves, and shoes. Due to some limitations, configuring shoes does nothing at the moment. * Remove paletteIndex and friends Restructured and filled in some remaining code to account for that. * Add Edit Palette panel to Player panel * Change PlayerPalette contents to an enum-indexed array, remove shoes This gets rid of all the hokey code doing switch cases on the different parts. * Fix goof with player model selection box Should actually have affect now even if a custom palette is being used. * Fix gap in player color display list commands The extra space was leftover from when I was trying to get shoes working. Forgot to clean it up. * Standardize PlayerParts enum, including for lua constants autogen * djui_panel_player.c: Properly hook sending palette changes on unpause Editing the palette and then unpausing should send out the packet to everyone with the new palette changes (and update the palette preset selection box), but since we weren't hooking that situation before, it would stay changed only for you. You would have had to press the Back button for it to work right. * Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex` This lets mod code like this still work unchanged: if s.team == 2 then np.overridePaletteIndex = 7 elseif s.team == 1 then np.overridePaletteIndex = 15 else np.overridePaletteIndex = np.paletteIndex end It's essentially faked, and would work strangely if the value of either variable was inspected more closely directly. This should at least handle the typical use case, though. Every frame, `overridePaletteIndex` is checked to see if it was modified from its previous value. If so, `overridePalette` is set to the preset corresponding to the index. `paletteIndex` contains a special value that when used to assign to `overridePaletteIndex`, it copies `palette` into `overridePalette` to restore the real colors, which of course may not follow the presets at all. * characters.h: Pack `PlayerPalette` to eliminate size differences between computers * mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 22:13:19 +00:00
- PALETTE_PRESET_MAX
### [enum CharacterSound](#CharacterSound)
| Identifier | Value |
| :--------- | :---- |
| CHAR_SOUND_YAH_WAH_HOO | 0 |
| CHAR_SOUND_HOOHOO | 1 |
| CHAR_SOUND_YAHOO | 2 |
| CHAR_SOUND_UH | 3 |
| CHAR_SOUND_HRMM | 4 |
| CHAR_SOUND_WAH2 | 5 |
| CHAR_SOUND_WHOA | 6 |
| CHAR_SOUND_EEUH | 7 |
| CHAR_SOUND_ATTACKED | 8 |
| CHAR_SOUND_OOOF | 9 |
| CHAR_SOUND_OOOF2 | 10 |
| CHAR_SOUND_HERE_WE_GO | 11 |
| CHAR_SOUND_YAWNING | 12 |
| CHAR_SOUND_SNORING1 | 13 |
| CHAR_SOUND_SNORING2 | 14 |
| CHAR_SOUND_WAAAOOOW | 15 |
| CHAR_SOUND_HAHA | 16 |
| CHAR_SOUND_HAHA_2 | 17 |
| CHAR_SOUND_UH2 | 18 |
| CHAR_SOUND_UH2_2 | 19 |
| CHAR_SOUND_ON_FIRE | 20 |
| CHAR_SOUND_DYING | 21 |
| CHAR_SOUND_PANTING_COLD | 22 |
| CHAR_SOUND_PANTING | 23 |
| CHAR_SOUND_COUGHING1 | 24 |
| CHAR_SOUND_COUGHING2 | 25 |
| CHAR_SOUND_COUGHING3 | 26 |
| CHAR_SOUND_PUNCH_YAH | 27 |
| CHAR_SOUND_PUNCH_HOO | 28 |
| CHAR_SOUND_MAMA_MIA | 29 |
| CHAR_SOUND_GROUND_POUND_WAH | 30 |
| CHAR_SOUND_DROWNING | 31 |
| CHAR_SOUND_PUNCH_WAH | 32 |
| CHAR_SOUND_YAHOO_WAHA_YIPPEE | 33 |
| CHAR_SOUND_DOH | 34 |
| CHAR_SOUND_GAME_OVER | 35 |
| CHAR_SOUND_HELLO | 36 |
| CHAR_SOUND_PRESS_START_TO_PLAY | 37 |
| CHAR_SOUND_TWIRL_BOUNCE | 38 |
| CHAR_SOUND_SNORING3 | 39 |
| CHAR_SOUND_SO_LONGA_BOWSER | 40 |
| CHAR_SOUND_IMA_TIRED | 41 |
Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110) Fixed the following audio bugs: Bug: Rom-hacks sequences don't seem to be affected by volume scaling and muting Fix: Force the BGM sequences to follow the vanilla behavior: Volume can't go higher than default volume Volume is reduced to 31% when the game is paused Audio is stopped when the game is paused outside the Castle levels Bug: (Pointed out by Draco) Mario's voice clips are not replaced by the player's character's in the following instances: fall to death barrier, "here we go" in the ending cutscene, "let's a go" after selecting a star, "okey dokey" after starting the game. Fix: The first two ones now call play_character_sound(m, CHAR_SOUND_...) instead of play_sound(SOUND_MARIO_..., pos). The last two ones couldn't be fixed the same way for two reasons: First, the corresponding sounds were not referenced in the sound table, second, the sound played is always cut-off after a few frames (due to how sm64 resets the sound banks after loading a level). Added SOUND_*_LETS_A_GO and SOUND_*_OKEY_DOKEY sounds for each playable character as Bass samples. Character Bass sounds work the same way as vanilla sounds (i.e. can be played with play_character_sound), but they cannot be prematurely stopped by sm64 sound banks shenanigans. This fixes the cut-off for both the star select and the castle grounds entry, plays the sound corresponding to the player's character, and doesn't need to extend or edit the sound table. DynOS can detect texture duplicates when generating a bin or lvl file. When a duplicate is detected, the name of the original texture node is written instead of the whole PNG data, decreasing significantly the resulting file size.
2022-05-19 23:40:45 +00:00
| CHAR_SOUND_LETS_A_GO | 42 |
| CHAR_SOUND_OKEY_DOKEY | 43 |
| CHAR_SOUND_MAX | 44 |
### [enum CharacterType](#CharacterType)
| Identifier | Value |
| :--------- | :---- |
| CT_MARIO | 0 |
| CT_LUIGI | 1 |
| CT_TOAD | 2 |
| CT_WALUIGI | 3 |
2022-02-14 06:18:03 +00:00
| CT_WARIO | 4 |
| CT_MAX | 5 |
Arbitrary shirt, pants, glove colors + settings menu (#145) * Support for more granular player colors You can now configure RGB values for shirt, pants, gloves, and shoes. Due to some limitations, configuring shoes does nothing at the moment. * Remove paletteIndex and friends Restructured and filled in some remaining code to account for that. * Add Edit Palette panel to Player panel * Change PlayerPalette contents to an enum-indexed array, remove shoes This gets rid of all the hokey code doing switch cases on the different parts. * Fix goof with player model selection box Should actually have affect now even if a custom palette is being used. * Fix gap in player color display list commands The extra space was leftover from when I was trying to get shoes working. Forgot to clean it up. * Standardize PlayerParts enum, including for lua constants autogen * djui_panel_player.c: Properly hook sending palette changes on unpause Editing the palette and then unpausing should send out the packet to everyone with the new palette changes (and update the palette preset selection box), but since we weren't hooking that situation before, it would stay changed only for you. You would have had to press the Back button for it to work right. * Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex` This lets mod code like this still work unchanged: if s.team == 2 then np.overridePaletteIndex = 7 elseif s.team == 1 then np.overridePaletteIndex = 15 else np.overridePaletteIndex = np.paletteIndex end It's essentially faked, and would work strangely if the value of either variable was inspected more closely directly. This should at least handle the typical use case, though. Every frame, `overridePaletteIndex` is checked to see if it was modified from its previous value. If so, `overridePalette` is set to the preset corresponding to the index. `paletteIndex` contains a special value that when used to assign to `overridePaletteIndex`, it copies `palette` into `overridePalette` to restore the real colors, which of course may not follow the presets at all. * characters.h: Pack `PlayerPalette` to eliminate size differences between computers * mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 22:13:19 +00:00
### [enum PlayerParts](#PlayerParts)
| Identifier | Value |
| :--------- | :---- |
| PANTS | 0 |
| SHIRT | 1 |
Arbitrary shirt, pants, glove colors + settings menu (#145) * Support for more granular player colors You can now configure RGB values for shirt, pants, gloves, and shoes. Due to some limitations, configuring shoes does nothing at the moment. * Remove paletteIndex and friends Restructured and filled in some remaining code to account for that. * Add Edit Palette panel to Player panel * Change PlayerPalette contents to an enum-indexed array, remove shoes This gets rid of all the hokey code doing switch cases on the different parts. * Fix goof with player model selection box Should actually have affect now even if a custom palette is being used. * Fix gap in player color display list commands The extra space was leftover from when I was trying to get shoes working. Forgot to clean it up. * Standardize PlayerParts enum, including for lua constants autogen * djui_panel_player.c: Properly hook sending palette changes on unpause Editing the palette and then unpausing should send out the packet to everyone with the new palette changes (and update the palette preset selection box), but since we weren't hooking that situation before, it would stay changed only for you. You would have had to press the Back button for it to work right. * Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex` This lets mod code like this still work unchanged: if s.team == 2 then np.overridePaletteIndex = 7 elseif s.team == 1 then np.overridePaletteIndex = 15 else np.overridePaletteIndex = np.paletteIndex end It's essentially faked, and would work strangely if the value of either variable was inspected more closely directly. This should at least handle the typical use case, though. Every frame, `overridePaletteIndex` is checked to see if it was modified from its previous value. If so, `overridePalette` is set to the preset corresponding to the index. `paletteIndex` contains a special value that when used to assign to `overridePaletteIndex`, it copies `palette` into `overridePalette` to restore the real colors, which of course may not follow the presets at all. * characters.h: Pack `PlayerPalette` to eliminate size differences between computers * mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 22:13:19 +00:00
| GLOVES | 2 |
| SHOES | 3 |
| HAIR | 4 |
| SKIN | 5 |
| CAP | 6 |
| PLAYER_PART_MAX | 7 |
| METAL | CAP |
Arbitrary shirt, pants, glove colors + settings menu (#145) * Support for more granular player colors You can now configure RGB values for shirt, pants, gloves, and shoes. Due to some limitations, configuring shoes does nothing at the moment. * Remove paletteIndex and friends Restructured and filled in some remaining code to account for that. * Add Edit Palette panel to Player panel * Change PlayerPalette contents to an enum-indexed array, remove shoes This gets rid of all the hokey code doing switch cases on the different parts. * Fix goof with player model selection box Should actually have affect now even if a custom palette is being used. * Fix gap in player color display list commands The extra space was leftover from when I was trying to get shoes working. Forgot to clean it up. * Standardize PlayerParts enum, including for lua constants autogen * djui_panel_player.c: Properly hook sending palette changes on unpause Editing the palette and then unpausing should send out the packet to everyone with the new palette changes (and update the palette preset selection box), but since we weren't hooking that situation before, it would stay changed only for you. You would have had to press the Back button for it to work right. * Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex` This lets mod code like this still work unchanged: if s.team == 2 then np.overridePaletteIndex = 7 elseif s.team == 1 then np.overridePaletteIndex = 15 else np.overridePaletteIndex = np.paletteIndex end It's essentially faked, and would work strangely if the value of either variable was inspected more closely directly. This should at least handle the typical use case, though. Every frame, `overridePaletteIndex` is checked to see if it was modified from its previous value. If so, `overridePalette` is set to the preset corresponding to the index. `paletteIndex` contains a special value that when used to assign to `overridePaletteIndex`, it copies `palette` into `overridePalette` to restore the real colors, which of course may not follow the presets at all. * characters.h: Pack `PlayerPalette` to eliminate size differences between computers * mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 22:13:19 +00:00
2022-03-05 06:38:43 +00:00
[:arrow_up_small:](#)
<br />
## [dialog_ids.h](#dialog_ids.h)
### [enum DialogId](#DialogId)
| Identifier | Value |
| :--------- | :---- |
| DIALOG_000 | 0 |
| DIALOG_001 | 1 |
| DIALOG_002 | 2 |
| DIALOG_003 | 3 |
| DIALOG_004 | 4 |
| DIALOG_005 | 5 |
| DIALOG_006 | 6 |
| DIALOG_007 | 7 |
| DIALOG_008 | 8 |
| DIALOG_009 | 9 |
| DIALOG_010 | 10 |
| DIALOG_011 | 11 |
| DIALOG_012 | 12 |
| DIALOG_013 | 13 |
| DIALOG_014 | 14 |
| DIALOG_015 | 15 |
| DIALOG_016 | 16 |
| DIALOG_017 | 17 |
| DIALOG_018 | 18 |
| DIALOG_019 | 19 |
| DIALOG_020 | 20 |
| DIALOG_021 | 21 |
| DIALOG_022 | 22 |
| DIALOG_023 | 23 |
| DIALOG_024 | 24 |
| DIALOG_025 | 25 |
| DIALOG_026 | 26 |
| DIALOG_027 | 27 |
| DIALOG_028 | 28 |
| DIALOG_029 | 29 |
| DIALOG_030 | 30 |
| DIALOG_031 | 31 |
| DIALOG_032 | 32 |
| DIALOG_033 | 33 |
| DIALOG_034 | 34 |
| DIALOG_035 | 35 |
| DIALOG_036 | 36 |
| DIALOG_037 | 37 |
| DIALOG_038 | 38 |
| DIALOG_039 | 39 |
| DIALOG_040 | 40 |
| DIALOG_041 | 41 |
| DIALOG_042 | 42 |
| DIALOG_043 | 43 |
| DIALOG_044 | 44 |
| DIALOG_045 | 45 |
| DIALOG_046 | 46 |
| DIALOG_047 | 47 |
| DIALOG_048 | 48 |
| DIALOG_049 | 49 |
| DIALOG_050 | 50 |
| DIALOG_051 | 51 |
| DIALOG_052 | 52 |
| DIALOG_053 | 53 |
| DIALOG_054 | 54 |
| DIALOG_055 | 55 |
| DIALOG_056 | 56 |
| DIALOG_057 | 57 |
| DIALOG_058 | 58 |
| DIALOG_059 | 59 |
| DIALOG_060 | 60 |
| DIALOG_061 | 61 |
| DIALOG_062 | 62 |
| DIALOG_063 | 63 |
| DIALOG_064 | 64 |
| DIALOG_065 | 65 |
| DIALOG_066 | 66 |
| DIALOG_067 | 67 |
| DIALOG_068 | 68 |
| DIALOG_069 | 69 |
| DIALOG_070 | 70 |
| DIALOG_071 | 71 |
| DIALOG_072 | 72 |
| DIALOG_073 | 73 |
| DIALOG_074 | 74 |
| DIALOG_075 | 75 |
| DIALOG_076 | 76 |
| DIALOG_077 | 77 |
| DIALOG_078 | 78 |
| DIALOG_079 | 79 |
| DIALOG_080 | 80 |
| DIALOG_081 | 81 |
| DIALOG_082 | 82 |
| DIALOG_083 | 83 |
| DIALOG_084 | 84 |
| DIALOG_085 | 85 |
| DIALOG_086 | 86 |
| DIALOG_087 | 87 |
| DIALOG_088 | 88 |
| DIALOG_089 | 89 |
| DIALOG_090 | 90 |
| DIALOG_091 | 91 |
| DIALOG_092 | 92 |
| DIALOG_093 | 93 |
| DIALOG_094 | 94 |
| DIALOG_095 | 95 |
| DIALOG_096 | 96 |
| DIALOG_097 | 97 |
| DIALOG_098 | 98 |
| DIALOG_099 | 99 |
| DIALOG_100 | 100 |
| DIALOG_101 | 101 |
| DIALOG_102 | 102 |
| DIALOG_103 | 103 |
| DIALOG_104 | 104 |
| DIALOG_105 | 105 |
| DIALOG_106 | 106 |
| DIALOG_107 | 107 |
| DIALOG_108 | 108 |
| DIALOG_109 | 109 |
| DIALOG_110 | 110 |
| DIALOG_111 | 111 |
| DIALOG_112 | 112 |
| DIALOG_113 | 113 |
| DIALOG_114 | 114 |
| DIALOG_115 | 115 |
| DIALOG_116 | 116 |
| DIALOG_117 | 117 |
| DIALOG_118 | 118 |
| DIALOG_119 | 119 |
| DIALOG_120 | 120 |
| DIALOG_121 | 121 |
| DIALOG_122 | 122 |
| DIALOG_123 | 123 |
| DIALOG_124 | 124 |
| DIALOG_125 | 125 |
| DIALOG_126 | 126 |
| DIALOG_127 | 127 |
| DIALOG_128 | 128 |
| DIALOG_129 | 129 |
| DIALOG_130 | 130 |
| DIALOG_131 | 131 |
| DIALOG_132 | 132 |
| DIALOG_133 | 133 |
| DIALOG_134 | 134 |
| DIALOG_135 | 135 |
| DIALOG_136 | 136 |
| DIALOG_137 | 137 |
| DIALOG_138 | 138 |
| DIALOG_139 | 139 |
| DIALOG_140 | 140 |
| DIALOG_141 | 141 |
| DIALOG_142 | 142 |
| DIALOG_143 | 143 |
| DIALOG_144 | 144 |
| DIALOG_145 | 145 |
| DIALOG_146 | 146 |
| DIALOG_147 | 147 |
| DIALOG_148 | 148 |
| DIALOG_149 | 149 |
| DIALOG_150 | 150 |
| DIALOG_151 | 151 |
| DIALOG_152 | 152 |
| DIALOG_153 | 153 |
| DIALOG_154 | 154 |
| DIALOG_155 | 155 |
| DIALOG_156 | 156 |
| DIALOG_157 | 157 |
| DIALOG_158 | 158 |
| DIALOG_159 | 159 |
| DIALOG_160 | 160 |
| DIALOG_161 | 161 |
| DIALOG_162 | 162 |
| DIALOG_163 | 163 |
| DIALOG_164 | 164 |
| DIALOG_165 | 165 |
| DIALOG_166 | 166 |
| DIALOG_167 | 167 |
| DIALOG_168 | 168 |
| DIALOG_169 | 169 |
| DIALOG_COUNT | 170 |
[:arrow_up_small:](#)
<br />
2022-02-16 06:12:20 +00:00
## [djui_hud_utils.h](#djui_hud_utils.h)
2022-02-16 06:09:21 +00:00
### [enum DjuiFontType](#DjuiFontType)
| Identifier | Value |
| :--------- | :---- |
| FONT_NORMAL | 0 |
| FONT_MENU | 1 |
| FONT_HUD | 2 |
2023-04-03 06:02:14 +00:00
| FONT_TINY | 3 |
| FONT_COUNT | 4 |
2022-02-16 06:09:21 +00:00
2022-02-16 06:12:20 +00:00
### [enum HudUtilsResolution](#HudUtilsResolution)
2022-02-16 06:09:21 +00:00
| Identifier | Value |
| :--------- | :---- |
| RESOLUTION_DJUI | 0 |
| RESOLUTION_N64 | 1 |
| RESOLUTION_COUNT | 2 |
2022-03-05 06:38:43 +00:00
[:arrow_up_small:](#)
2022-02-16 06:09:21 +00:00
<br />
## [envfx_snow.h](#envfx_snow.h)
- ENVFX_BUBBLE_START
- ENVFX_FLOWERS
- ENVFX_JETSTREAM_BUBBLES
- ENVFX_LAVA_BUBBLES
- ENVFX_MODE_NONE
- ENVFX_SNOW_BLIZZARD
- ENVFX_SNOW_NORMAL
- ENVFX_SNOW_WATER
- ENVFX_WHIRLPOOL_BUBBLES
[:arrow_up_small:](#)
<br />
## [external.h](#external.h)
- SEQ_PLAYER_ENV
- SEQ_PLAYER_LEVEL
- SEQ_PLAYER_SFX
[:arrow_up_small:](#)
<br />
2023-03-21 02:36:25 +00:00
## [geo_commands.h](#geo_commands.h)
- BACKGROUND_ABOVE_CLOUDS
- BACKGROUND_BELOW_CLOUDS
- BACKGROUND_CUSTOM
- BACKGROUND_DESERT
- BACKGROUND_FLAMING_SKY
- BACKGROUND_GREEN_SKY
- BACKGROUND_HAUNTED
- BACKGROUND_OCEAN_SKY
- BACKGROUND_PURPLE_SKY
- BACKGROUND_SNOW_MOUNTAINS
- BACKGROUND_UNDERWATER_CITY
[:arrow_up_small:](#)
<br />
2022-03-03 09:04:15 +00:00
## [graph_node.h](#graph_node.h)
- GEO_CONTEXT_AREA_INIT
- GEO_CONTEXT_AREA_LOAD
- GEO_CONTEXT_AREA_UNLOAD
- GEO_CONTEXT_CREATE
- GEO_CONTEXT_HELD_OBJ
- GEO_CONTEXT_RENDER
- GFX_NUM_MASTER_LISTS
Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69) Improved level_info.c and added functions to LUA: const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase): Return a level name as an ascii string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase): Return a level name as an sm64 u8 string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex): Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1). const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase): Return a star name as an ascii string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase): Return a star name as an sm64 u8 string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const char *get_star_name(s16 courseNum, s16 starNum): Shortcut for get_star_name_ascii(courseNum, starNum, -1). Added play_transition function to LUA. I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h to the autogen tool, as most structures, variables and functions in area.h aren't meant to be used by LUA scripts. Added a dev-only warp chat command. This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number or a shorthand name (bob, wf, ccm...). Area and Act are numbers. This command is available only when building the game with DEBUG and DEVELOPMENT. This command cannot be used if hosting through Discord. Fixed a bug with moving sounds when they are played via a lua script. Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound) are not played correctly when a lua script play them via a call of play_sound or play_sound_with_freq_scale. This is due to how the moving sounds are handled internally. They use the f32 pointer provided to the play_sound functions to decide if the sound must be kept playing, stopped or restarted. Most of the time, the pointer provided is the cameraToObject field of Mario's object graph node. Since smlua uses a circular buffer for Vec3f conversion, this pointer is lost, and the sound engine can't decide what to do with the sound, resulting in a weird and incorrect sound effect. Fix: play_sound and play_sound_with_freq_scale now calls smlua_get_vec3f_for_play_sound before filling the sound request queue, to retrieve the correct pointer from the Vec3f provided by smlua.
2022-04-26 20:48:50 +00:00
- GRAPH_EXTRA_FORCE_3D
2022-03-03 09:04:15 +00:00
- GRAPH_NODE_TYPE_400
- GRAPH_NODE_TYPE_ANIMATED_PART
- GRAPH_NODE_TYPE_BACKGROUND
- GRAPH_NODE_TYPE_BILLBOARD
- GRAPH_NODE_TYPE_CAMERA
- GRAPH_NODE_TYPE_CULLING_RADIUS
- GRAPH_NODE_TYPE_DISPLAY_LIST
- GRAPH_NODE_TYPE_FUNCTIONAL
- GRAPH_NODE_TYPE_GENERATED_LIST
- GRAPH_NODE_TYPE_HELD_OBJ
- GRAPH_NODE_TYPE_LEVEL_OF_DETAIL
- GRAPH_NODE_TYPE_MASTER_LIST
- GRAPH_NODE_TYPE_OBJECT
- GRAPH_NODE_TYPE_OBJECT_PARENT
- GRAPH_NODE_TYPE_ORTHO_PROJECTION
- GRAPH_NODE_TYPE_PERSPECTIVE
- GRAPH_NODE_TYPE_ROOT
- GRAPH_NODE_TYPE_ROTATION
- GRAPH_NODE_TYPE_SCALE
- GRAPH_NODE_TYPE_SHADOW
- GRAPH_NODE_TYPE_START
- GRAPH_NODE_TYPE_SWITCH_CASE
- GRAPH_NODE_TYPE_TRANSLATION
- GRAPH_NODE_TYPE_TRANSLATION_ROTATION
- GRAPH_RENDER_ACTIVE
- GRAPH_RENDER_BILLBOARD
- GRAPH_RENDER_CHILDREN_FIRST
- GRAPH_RENDER_CYLBOARD
- GRAPH_RENDER_HAS_ANIMATION
- GRAPH_RENDER_INVISIBLE
- GRAPH_RENDER_PLAYER
- GRAPH_RENDER_Z_BUFFER
2022-03-05 06:38:43 +00:00
[:arrow_up_small:](#)
2022-03-03 09:04:15 +00:00
<br />
## [interaction.c](#interaction.c)
2022-03-05 06:38:43 +00:00
[:arrow_up_small:](#)
<br />
2022-02-16 06:21:31 +00:00
## [interaction.h](#interaction.h)
- ATTACK_FAST_ATTACK
- ATTACK_FROM_ABOVE
- ATTACK_FROM_BELOW
- ATTACK_GROUND_POUND_OR_TWIRL
- ATTACK_KICK_OR_TRIP
- ATTACK_PUNCH
- INT_ANY_ATTACK
- INT_ATTACK_NOT_FROM_BELOW
- INT_ATTACK_NOT_WEAK_FROM_ABOVE
- INT_ATTACK_SLIDE
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- INT_STATUS_ATTACKED_MARIO
- INT_STATUS_ATTACK_MASK
- INT_STATUS_GRABBED_MARIO
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- INT_STATUS_HIT_BY_SHOCKWAVE
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- INT_STATUS_HIT_MINE
- INT_STATUS_HOOT_GRABBED_BY_MARIO
- INT_STATUS_INTERACTED
- INT_STATUS_MARIO_DROP_OBJECT
- INT_STATUS_MARIO_UNK1
- INT_STATUS_MARIO_UNK2
- INT_STATUS_MARIO_UNK5
- INT_STATUS_MARIO_UNK6
- INT_STATUS_MARIO_UNK7
- INT_STATUS_STOP_RIDING
- INT_STATUS_TOUCHED_BOB_OMB
- INT_STATUS_TRAP_TURN
- INT_STATUS_WAS_ATTACKED
- INT_SUBTYPE_BIG_KNOCKBACK
- INT_SUBTYPE_DELAY_INVINCIBILITY
- INT_SUBTYPE_DROP_IMMEDIATELY
- INT_SUBTYPE_EATS_MARIO
- INT_SUBTYPE_FADING_WARP
- INT_SUBTYPE_GRABS_MARIO
- INT_SUBTYPE_GRAND_STAR
- INT_SUBTYPE_HOLDABLE_NPC
- INT_SUBTYPE_KICKABLE
- INT_SUBTYPE_NOT_GRABBABLE
- INT_SUBTYPE_NO_EXIT
- INT_SUBTYPE_NPC
- INT_SUBTYPE_SIGN
- INT_SUBTYPE_STAR_DOOR
- INT_SUBTYPE_TWIRL_BOUNCE
### [enum InteractionFlag](#InteractionFlag)
| Identifier | Value |
| :--------- | :---- |
| INT_GROUND_POUND | (1 << 0) |
| INT_PUNCH | (1 << 1) |
| INT_KICK | (1 << 2) |
| INT_TRIP | (1 << 3) |
| INT_SLIDE_KICK | (1 << 4) |
| INT_FAST_ATTACK_OR_SHELL | (1 << 5) |
| INT_HIT_FROM_ABOVE | (1 << 6) |
| INT_HIT_FROM_BELOW | (1 << 7) |
| INT_TWIRL | (1 << 8) |
| INT_GROUND_POUND_OR_TWIRL | (INT_GROUND_POUND | INT_TWIRL) |
2022-02-16 06:21:31 +00:00
### [enum InteractionType](#InteractionType)
| Identifier | Value |
| :--------- | :---- |
| INTERACT_HOOT | (1 << 0) |
| INTERACT_GRABBABLE | (1 << 1) |
| INTERACT_DOOR | (1 << 2) |
| INTERACT_DAMAGE | (1 << 3) |
| INTERACT_COIN | (1 << 4) |
| INTERACT_CAP | (1 << 5) |
| INTERACT_POLE | (1 << 6) |
| INTERACT_KOOPA | (1 << 7) |
| INTERACT_UNKNOWN_08 | (1 << 8) |
| INTERACT_BREAKABLE | (1 << 9) |
| INTERACT_STRONG_WIND | (1 << 10) |
| INTERACT_WARP_DOOR | (1 << 11) |
| INTERACT_STAR_OR_KEY | (1 << 12) |
| INTERACT_WARP | (1 << 13) |
| INTERACT_CANNON_BASE | (1 << 14) |
| INTERACT_BOUNCE_TOP | (1 << 15) |
| INTERACT_WATER_RING | (1 << 16) |
| INTERACT_BULLY | (1 << 17) |
| INTERACT_FLAME | (1 << 18) |
| INTERACT_KOOPA_SHELL | (1 << 19) |
| INTERACT_BOUNCE_TOP2 | (1 << 20) |
| INTERACT_MR_BLIZZARD | (1 << 21) |
| INTERACT_HIT_FROM_BELOW | (1 << 22) |
| INTERACT_TEXT | (1 << 23) |
| INTERACT_TORNADO | (1 << 24) |
| INTERACT_WHIRLPOOL | (1 << 25) |
| INTERACT_CLAM_OR_BUBBA | (1 << 26) |
| INTERACT_BBH_ENTRANCE | (1 << 27) |
| INTERACT_SNUFIT_BULLET | (1 << 28) |
| INTERACT_SHOCK | (1 << 29) |
| INTERACT_IGLOO_BARRIER | (1 << 30) |
| INTERACT_PLAYER | (1 << 31) |
2022-03-05 06:38:43 +00:00
[:arrow_up_small:](#)
2022-02-16 06:21:31 +00:00
<br />
## [level_commands.h](#level_commands.h)
- WARP_CHECKPOINT
- WARP_NO_CHECKPOINT
[:arrow_up_small:](#)
<br />
2022-03-12 02:11:32 +00:00
## [level_defines.h](#level_defines.h)
### [enum LevelNum](#LevelNum)
| Identifier | Value |
| :--------- | :---- |
| LEVEL_NONE | 0 |
| LEVEL_UNKNOWN_1 | 1 |
| LEVEL_UNKNOWN_2 | 2 |
| LEVEL_UNKNOWN_3 | 3 |
| LEVEL_BBH | 4 |
| LEVEL_CCM | 5 |
| LEVEL_CASTLE | 6 |
| LEVEL_HMC | 7 |
| LEVEL_SSL | 8 |
| LEVEL_BOB | 9 |
| LEVEL_SL | 10 |
| LEVEL_WDW | 11 |
| LEVEL_JRB | 12 |
| LEVEL_THI | 13 |
| LEVEL_TTC | 14 |
| LEVEL_RR | 15 |
| LEVEL_CASTLE_GROUNDS | 16 |
| LEVEL_BITDW | 17 |
| LEVEL_VCUTM | 18 |
| LEVEL_BITFS | 19 |
| LEVEL_SA | 20 |
| LEVEL_BITS | 21 |
| LEVEL_LLL | 22 |
| LEVEL_DDD | 23 |
| LEVEL_WF | 24 |
| LEVEL_ENDING | 25 |
| LEVEL_CASTLE_COURTYARD | 26 |
| LEVEL_PSS | 27 |
| LEVEL_COTMC | 28 |
| LEVEL_TOTWC | 29 |
| LEVEL_BOWSER_1 | 30 |
| LEVEL_WMOTR | 31 |
| LEVEL_UNKNOWN_32 | 32 |
| LEVEL_BOWSER_2 | 33 |
| LEVEL_BOWSER_3 | 34 |
| LEVEL_UNKNOWN_35 | 35 |
| LEVEL_TTM | 36 |
| LEVEL_UNKNOWN_37 | 37 |
| LEVEL_UNKNOWN_38 | 38 |
| LEVEL_COUNT | 39 |
[:arrow_up_small:](#)
<br />
## [level_update.h](#level_update.h)
- MARIO_SPAWN_AIRBORNE
- MARIO_SPAWN_AIRBORNE_DEATH
- MARIO_SPAWN_AIRBORNE_STAR_COLLECT
- MARIO_SPAWN_DEATH
- MARIO_SPAWN_DOOR_WARP
- MARIO_SPAWN_FLYING
- MARIO_SPAWN_HARD_AIR_KNOCKBACK
- MARIO_SPAWN_INSTANT_ACTIVE
- MARIO_SPAWN_LAUNCH_DEATH
- MARIO_SPAWN_LAUNCH_STAR_COLLECT
- MARIO_SPAWN_PAINTING_DEATH
- MARIO_SPAWN_PAINTING_STAR_COLLECT
- MARIO_SPAWN_SPIN_AIRBORNE
- MARIO_SPAWN_SPIN_AIRBORNE_CIRCLE
- MARIO_SPAWN_SWIMMING
- MARIO_SPAWN_TELEPORT
- MARIO_SPAWN_UNKNOWN_02
- MARIO_SPAWN_UNKNOWN_03
- MARIO_SPAWN_UNKNOWN_27
- PRESS_START_DEMO_TIMER
- TIMER_CONTROL_HIDE
- TIMER_CONTROL_SHOW
- TIMER_CONTROL_START
- TIMER_CONTROL_STOP
- WARP_OP_CREDITS_END
- WARP_OP_CREDITS_NEXT
- WARP_OP_CREDITS_START
- WARP_OP_DEATH
- WARP_OP_DEMO_END
- WARP_OP_DEMO_NEXT
- WARP_OP_EXIT
- WARP_OP_FORCE_SYNC
- WARP_OP_GAME_OVER
- WARP_OP_LOOK_UP
- WARP_OP_NONE
- WARP_OP_SPIN_SHRINK
- WARP_OP_STAR_EXIT
- WARP_OP_TELEPORT
- WARP_OP_TRIGGERS_LEVEL_SELECT
- WARP_OP_WARP_DOOR
- WARP_OP_WARP_FLOOR
- WARP_OP_WARP_OBJECT
- WARP_TYPE_CHANGE_AREA
- WARP_TYPE_CHANGE_LEVEL
- WARP_TYPE_NOT_WARPING
- WARP_TYPE_SAME_AREA
### [enum HUDDisplayFlag](#HUDDisplayFlag)
| Identifier | Value |
| :--------- | :---- |
| HUD_DISPLAY_FLAG_LIVES | 0x0001 |
| HUD_DISPLAY_FLAG_COIN_COUNT | 0x0002 |
| HUD_DISPLAY_FLAG_STAR_COUNT | 0x0004 |
| HUD_DISPLAY_FLAG_CAMERA_AND_POWER | 0x0008 |
| HUD_DISPLAY_FLAG_KEYS | 0x0010 |
| HUD_DISPLAY_FLAG_UNKNOWN_0020 | 0x0020 |
| HUD_DISPLAY_FLAG_TIMER | 0x0040 |
| HUD_DISPLAY_FLAG_CAMERA | 0x0080 |
| HUD_DISPLAY_FLAG_POWER | 0x0100 |
| HUD_DISPLAY_FLAG_EMPHASIZE_POWER | 0x8000 |
| HUD_DISPLAY_NONE | 0x0000 |
2023-02-22 05:56:30 +00:00
| HUD_DISPLAY_DEFAULT | HUD_DISPLAY_FLAG_LIVES | HUD_DISPLAY_FLAG_COIN_COUNT | HUD_DISPLAY_FLAG_STAR_COUNT | HUD_DISPLAY_FLAG_CAMERA_AND_POWER | HUD_DISPLAY_FLAG_CAMERA | HUD_DISPLAY_FLAG_POWER | HUD_DISPLAY_FLAG_KEYS | HUD_DISPLAY_FLAG_UNKNOWN_0020 |
[:arrow_up_small:](#)
<br />
## [mario_animation_ids.h](#mario_animation_ids.h)
### [enum MarioAnimID](#MarioAnimID)
| Identifier | Value |
| :--------- | :---- |
| MARIO_ANIM_SLOW_LEDGE_GRAB | 0 |
| MARIO_ANIM_FALL_OVER_BACKWARDS | 1 |
| MARIO_ANIM_BACKWARD_AIR_KB | 2 |
| MARIO_ANIM_DYING_ON_BACK | 3 |
| MARIO_ANIM_BACKFLIP | 4 |
| MARIO_ANIM_CLIMB_UP_POLE | 5 |
| MARIO_ANIM_GRAB_POLE_SHORT | 6 |
| MARIO_ANIM_GRAB_POLE_SWING_PART1 | 7 |
| MARIO_ANIM_GRAB_POLE_SWING_PART2 | 8 |
| MARIO_ANIM_HANDSTAND_IDLE | 9 |
| MARIO_ANIM_HANDSTAND_JUMP | 10 |
| MARIO_ANIM_START_HANDSTAND | 11 |
| MARIO_ANIM_RETURN_FROM_HANDSTAND | 12 |
| MARIO_ANIM_IDLE_ON_POLE | 13 |
| MARIO_ANIM_A_POSE | 14 |
| MARIO_ANIM_SKID_ON_GROUND | 15 |
| MARIO_ANIM_STOP_SKID | 16 |
| MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP | 17 |
| MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP | 18 |
| MARIO_ANIM_FAST_LONGJUMP | 19 |
| MARIO_ANIM_SLOW_LONGJUMP | 20 |
| MARIO_ANIM_AIRBORNE_ON_STOMACH | 21 |
| MARIO_ANIM_WALK_WITH_LIGHT_OBJ | 22 |
| MARIO_ANIM_RUN_WITH_LIGHT_OBJ | 23 |
| MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ | 24 |
| MARIO_ANIM_SHIVERING_WARMING_HAND | 25 |
| MARIO_ANIM_SHIVERING_RETURN_TO_IDLE | 26 |
| MARIO_ANIM_SHIVERING | 27 |
| MARIO_ANIM_CLIMB_DOWN_LEDGE | 28 |
| MARIO_ANIM_CREDITS_WAVING | 29 |
| MARIO_ANIM_CREDITS_LOOK_UP | 30 |
| MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP | 31 |
| MARIO_ANIM_CREDITS_RAISE_HAND | 32 |
| MARIO_ANIM_CREDITS_LOWER_HAND | 33 |
| MARIO_ANIM_CREDITS_TAKE_OFF_CAP | 34 |
| MARIO_ANIM_CREDITS_START_WALK_LOOK_UP | 35 |
| MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN | 36 |
| MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN | 37 |
| MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF | 38 |
| MARIO_ANIM_CREDITS_PEACE_SIGN | 39 |
| MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST | 40 |
| MARIO_ANIM_FIRE_LAVA_BURN | 41 |
| MARIO_ANIM_WING_CAP_FLY | 42 |
| MARIO_ANIM_HANG_ON_OWL | 43 |
| MARIO_ANIM_LAND_ON_STOMACH | 44 |
| MARIO_ANIM_AIR_FORWARD_KB | 45 |
| MARIO_ANIM_DYING_ON_STOMACH | 46 |
| MARIO_ANIM_SUFFOCATING | 47 |
| MARIO_ANIM_COUGHING | 48 |
| MARIO_ANIM_THROW_CATCH_KEY | 49 |
| MARIO_ANIM_DYING_FALL_OVER | 50 |
| MARIO_ANIM_IDLE_ON_LEDGE | 51 |
| MARIO_ANIM_FAST_LEDGE_GRAB | 52 |
| MARIO_ANIM_HANG_ON_CEILING | 53 |
| MARIO_ANIM_PUT_CAP_ON | 54 |
| MARIO_ANIM_TAKE_CAP_OFF_THEN_ON | 55 |
| MARIO_ANIM_QUICKLY_PUT_CAP_ON | 56 |
| MARIO_ANIM_HEAD_STUCK_IN_GROUND | 57 |
| MARIO_ANIM_GROUND_POUND_LANDING | 58 |
| MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND | 59 |
| MARIO_ANIM_START_GROUND_POUND | 60 |
| MARIO_ANIM_GROUND_POUND | 61 |
| MARIO_ANIM_BOTTOM_STUCK_IN_GROUND | 62 |
| MARIO_ANIM_IDLE_WITH_LIGHT_OBJ | 63 |
| MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ | 64 |
| MARIO_ANIM_JUMP_WITH_LIGHT_OBJ | 65 |
| MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ | 66 |
| MARIO_ANIM_FALL_WITH_LIGHT_OBJ | 67 |
| MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ | 68 |
| MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ | 69 |
| MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ | 70 |
| MARIO_ANIM_RIDING_SHELL | 71 |
| MARIO_ANIM_WALKING | 72 |
| MARIO_ANIM_FORWARD_FLIP | 73 |
| MARIO_ANIM_JUMP_RIDING_SHELL | 74 |
| MARIO_ANIM_LAND_FROM_DOUBLE_JUMP | 75 |
| MARIO_ANIM_DOUBLE_JUMP_FALL | 76 |
| MARIO_ANIM_SINGLE_JUMP | 77 |
| MARIO_ANIM_LAND_FROM_SINGLE_JUMP | 78 |
| MARIO_ANIM_AIR_KICK | 79 |
| MARIO_ANIM_DOUBLE_JUMP_RISE | 80 |
| MARIO_ANIM_START_FORWARD_SPINNING | 81 |
| MARIO_ANIM_THROW_LIGHT_OBJECT | 82 |
| MARIO_ANIM_FALL_FROM_SLIDE_KICK | 83 |
| MARIO_ANIM_BEND_KNESS_RIDING_SHELL | 84 |
| MARIO_ANIM_LEGS_STUCK_IN_GROUND | 85 |
| MARIO_ANIM_GENERAL_FALL | 86 |
| MARIO_ANIM_GENERAL_LAND | 87 |
| MARIO_ANIM_BEING_GRABBED | 88 |
| MARIO_ANIM_GRAB_HEAVY_OBJECT | 89 |
| MARIO_ANIM_SLOW_LAND_FROM_DIVE | 90 |
| MARIO_ANIM_FLY_FROM_CANNON | 91 |
| MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT | 92 |
| MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT | 93 |
| MARIO_ANIM_MISSING_CAP | 94 |
| MARIO_ANIM_PULL_DOOR_WALK_IN | 95 |
| MARIO_ANIM_PUSH_DOOR_WALK_IN | 96 |
| MARIO_ANIM_UNLOCK_DOOR | 97 |
| MARIO_ANIM_START_REACH_POCKET | 98 |
| MARIO_ANIM_REACH_POCKET | 99 |
| MARIO_ANIM_STOP_REACH_POCKET | 100 |
| MARIO_ANIM_GROUND_THROW | 101 |
| MARIO_ANIM_GROUND_KICK | 102 |
| MARIO_ANIM_FIRST_PUNCH | 103 |
| MARIO_ANIM_SECOND_PUNCH | 104 |
| MARIO_ANIM_FIRST_PUNCH_FAST | 105 |
| MARIO_ANIM_SECOND_PUNCH_FAST | 106 |
| MARIO_ANIM_PICK_UP_LIGHT_OBJ | 107 |
| MARIO_ANIM_PUSHING | 108 |
| MARIO_ANIM_START_RIDING_SHELL | 109 |
| MARIO_ANIM_PLACE_LIGHT_OBJ | 110 |
| MARIO_ANIM_FORWARD_SPINNING | 111 |
| MARIO_ANIM_BACKWARD_SPINNING | 112 |
| MARIO_ANIM_BREAKDANCE | 113 |
| MARIO_ANIM_RUNNING | 114 |
| MARIO_ANIM_RUNNING_UNUSED | 115 |
| MARIO_ANIM_SOFT_BACK_KB | 116 |
| MARIO_ANIM_SOFT_FRONT_KB | 117 |
| MARIO_ANIM_DYING_IN_QUICKSAND | 118 |
| MARIO_ANIM_IDLE_IN_QUICKSAND | 119 |
| MARIO_ANIM_MOVE_IN_QUICKSAND | 120 |
| MARIO_ANIM_ELECTROCUTION | 121 |
| MARIO_ANIM_SHOCKED | 122 |
| MARIO_ANIM_BACKWARD_KB | 123 |
| MARIO_ANIM_FORWARD_KB | 124 |
| MARIO_ANIM_IDLE_HEAVY_OBJ | 125 |
| MARIO_ANIM_STAND_AGAINST_WALL | 126 |
| MARIO_ANIM_SIDESTEP_LEFT | 127 |
| MARIO_ANIM_SIDESTEP_RIGHT | 128 |
| MARIO_ANIM_START_SLEEP_IDLE | 129 |
| MARIO_ANIM_START_SLEEP_SCRATCH | 130 |
| MARIO_ANIM_START_SLEEP_YAWN | 131 |
| MARIO_ANIM_START_SLEEP_SITTING | 132 |
| MARIO_ANIM_SLEEP_IDLE | 133 |
| MARIO_ANIM_SLEEP_START_LYING | 134 |
| MARIO_ANIM_SLEEP_LYING | 135 |
| MARIO_ANIM_DIVE | 136 |
| MARIO_ANIM_SLIDE_DIVE | 137 |
| MARIO_ANIM_GROUND_BONK | 138 |
| MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ | 139 |
| MARIO_ANIM_SLIDE_KICK | 140 |
| MARIO_ANIM_CROUCH_FROM_SLIDE_KICK | 141 |
| MARIO_ANIM_SLIDE_MOTIONLESS | 142 |
| MARIO_ANIM_STOP_SLIDE | 143 |
| MARIO_ANIM_FALL_FROM_SLIDE | 144 |
| MARIO_ANIM_SLIDE | 145 |
| MARIO_ANIM_TIPTOE | 146 |
| MARIO_ANIM_TWIRL_LAND | 147 |
| MARIO_ANIM_TWIRL | 148 |
| MARIO_ANIM_START_TWIRL | 149 |
| MARIO_ANIM_STOP_CROUCHING | 150 |
| MARIO_ANIM_START_CROUCHING | 151 |
| MARIO_ANIM_CROUCHING | 152 |
| MARIO_ANIM_CRAWLING | 153 |
| MARIO_ANIM_STOP_CRAWLING | 154 |
| MARIO_ANIM_START_CRAWLING | 155 |
| MARIO_ANIM_SUMMON_STAR | 156 |
| MARIO_ANIM_RETURN_STAR_APPROACH_DOOR | 157 |
| MARIO_ANIM_BACKWARDS_WATER_KB | 158 |
| MARIO_ANIM_SWIM_WITH_OBJ_PART1 | 159 |
| MARIO_ANIM_SWIM_WITH_OBJ_PART2 | 160 |
| MARIO_ANIM_FLUTTERKICK_WITH_OBJ | 161 |
| MARIO_ANIM_WATER_ACTION_END_WITH_OBJ | 162 |
| MARIO_ANIM_STOP_GRAB_OBJ_WATER | 163 |
| MARIO_ANIM_WATER_IDLE_WITH_OBJ | 164 |
| MARIO_ANIM_DROWNING_PART1 | 165 |
| MARIO_ANIM_DROWNING_PART2 | 166 |
| MARIO_ANIM_WATER_DYING | 167 |
| MARIO_ANIM_WATER_FORWARD_KB | 168 |
| MARIO_ANIM_FALL_FROM_WATER | 169 |
| MARIO_ANIM_SWIM_PART1 | 170 |
| MARIO_ANIM_SWIM_PART2 | 171 |
| MARIO_ANIM_FLUTTERKICK | 172 |
| MARIO_ANIM_WATER_ACTION_END | 173 |
| MARIO_ANIM_WATER_PICK_UP_OBJ | 174 |
| MARIO_ANIM_WATER_GRAB_OBJ_PART2 | 175 |
| MARIO_ANIM_WATER_GRAB_OBJ_PART1 | 176 |
| MARIO_ANIM_WATER_THROW_OBJ | 177 |
| MARIO_ANIM_WATER_IDLE | 178 |
| MARIO_ANIM_WATER_STAR_DANCE | 179 |
| MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE | 180 |
| MARIO_ANIM_GRAB_BOWSER | 181 |
| MARIO_ANIM_SWINGING_BOWSER | 182 |
| MARIO_ANIM_RELEASE_BOWSER | 183 |
| MARIO_ANIM_HOLDING_BOWSER | 184 |
| MARIO_ANIM_HEAVY_THROW | 185 |
| MARIO_ANIM_WALK_PANTING | 186 |
| MARIO_ANIM_WALK_WITH_HEAVY_OBJ | 187 |
| MARIO_ANIM_TURNING_PART1 | 188 |
| MARIO_ANIM_TURNING_PART2 | 189 |
| MARIO_ANIM_SLIDEFLIP_LAND | 190 |
| MARIO_ANIM_SLIDEFLIP | 191 |
| MARIO_ANIM_TRIPLE_JUMP_LAND | 192 |
| MARIO_ANIM_TRIPLE_JUMP | 193 |
| MARIO_ANIM_FIRST_PERSON | 194 |
| MARIO_ANIM_IDLE_HEAD_LEFT | 195 |
| MARIO_ANIM_IDLE_HEAD_RIGHT | 196 |
| MARIO_ANIM_IDLE_HEAD_CENTER | 197 |
| MARIO_ANIM_HANDSTAND_LEFT | 198 |
| MARIO_ANIM_HANDSTAND_RIGHT | 199 |
| MARIO_ANIM_WAKE_FROM_SLEEP | 200 |
| MARIO_ANIM_WAKE_FROM_LYING | 201 |
| MARIO_ANIM_START_TIPTOE | 202 |
| MARIO_ANIM_SLIDEJUMP | 203 |
| MARIO_ANIM_START_WALLKICK | 204 |
| MARIO_ANIM_STAR_DANCE | 205 |
| MARIO_ANIM_RETURN_FROM_STAR_DANCE | 206 |
| MARIO_ANIM_FORWARD_SPINNING_FLIP | 207 |
| MARIO_ANIM_TRIPLE_JUMP_FLY | 208 |
2022-03-05 06:38:43 +00:00
[:arrow_up_small:](#)
<br />
2022-02-26 06:44:37 +00:00
## [mario_geo_switch_case_ids.h](#mario_geo_switch_case_ids.h)
### [enum MarioCapGSCId](#MarioCapGSCId)
| Identifier | Value |
| :--------- | :---- |
| MARIO_HAS_DEFAULT_CAP_ON | 0 |
| MARIO_HAS_DEFAULT_CAP_OFF | 1 |
| MARIO_HAS_WING_CAP_ON | 2 |
| MARIO_HAS_WING_CAP_OFF | 3 |
### [enum MarioEyesGSCId](#MarioEyesGSCId)
| Identifier | Value |
| :--------- | :---- |
| MARIO_EYES_BLINK | 0 |
| MARIO_EYES_OPEN | 1 |
| MARIO_EYES_HALF_CLOSED | 2 |
| MARIO_EYES_CLOSED | 3 |
| MARIO_EYES_LOOK_LEFT | 4 |
| MARIO_EYES_LOOK_RIGHT | 5 |
| MARIO_EYES_LOOK_UP | 6 |
| MARIO_EYES_LOOK_DOWN | 7 |
| MARIO_EYES_DEAD | 8 |
### [enum MarioGrabPosGSCId](#MarioGrabPosGSCId)
| Identifier | Value |
| :--------- | :---- |
| GRAB_POS_NULL | 0 |
| GRAB_POS_LIGHT_OBJ | 1 |
| GRAB_POS_HEAVY_OBJ | 2 |
| GRAB_POS_BOWSER | 3 |
### [enum MarioHandGSCId](#MarioHandGSCId)
| Identifier | Value |
| :--------- | :---- |
| MARIO_HAND_FISTS | 0 |
| MARIO_HAND_OPEN | 1 |
| MARIO_HAND_PEACE_SIGN | 2 |
| MARIO_HAND_HOLDING_CAP | 3 |
| MARIO_HAND_HOLDING_WING_CAP | 4 |
| MARIO_HAND_RIGHT_OPEN | 5 |
2022-03-05 06:38:43 +00:00
[:arrow_up_small:](#)
2022-02-26 06:44:37 +00:00
<br />
## [network.h](#network.h)
- PACKET_LENGTH
- SYNC_DISTANCE_INFINITE
### [enum NetworkSystemType](#NetworkSystemType)
| Identifier | Value |
| :--------- | :---- |
| NS_SOCKET | 0 |
| NS_COOPNET | 1 |
| NS_MAX | 2 |
### [enum PlayerInteractions](#PlayerInteractions)
| Identifier | Value |
| :--------- | :---- |
| PLAYER_INTERACTIONS_NONE | 0 |
| PLAYER_INTERACTIONS_SOLID | 1 |
| PLAYER_INTERACTIONS_PVP | 2 |
[:arrow_up_small:](#)
<br />
## [network_player.h](#network_player.h)
- MAX_RX_SEQ_IDS
- NETWORK_PLAYER_PING_TIMEOUT
- NETWORK_PLAYER_TIMEOUT
- UNKNOWN_GLOBAL_INDEX
- UNKNOWN_LOCAL_INDEX
- UNKNOWN_NETWORK_INDEX
Arbitrary shirt, pants, glove colors + settings menu (#145) * Support for more granular player colors You can now configure RGB values for shirt, pants, gloves, and shoes. Due to some limitations, configuring shoes does nothing at the moment. * Remove paletteIndex and friends Restructured and filled in some remaining code to account for that. * Add Edit Palette panel to Player panel * Change PlayerPalette contents to an enum-indexed array, remove shoes This gets rid of all the hokey code doing switch cases on the different parts. * Fix goof with player model selection box Should actually have affect now even if a custom palette is being used. * Fix gap in player color display list commands The extra space was leftover from when I was trying to get shoes working. Forgot to clean it up. * Standardize PlayerParts enum, including for lua constants autogen * djui_panel_player.c: Properly hook sending palette changes on unpause Editing the palette and then unpausing should send out the packet to everyone with the new palette changes (and update the palette preset selection box), but since we weren't hooking that situation before, it would stay changed only for you. You would have had to press the Back button for it to work right. * Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex` This lets mod code like this still work unchanged: if s.team == 2 then np.overridePaletteIndex = 7 elseif s.team == 1 then np.overridePaletteIndex = 15 else np.overridePaletteIndex = np.paletteIndex end It's essentially faked, and would work strangely if the value of either variable was inspected more closely directly. This should at least handle the typical use case, though. Every frame, `overridePaletteIndex` is checked to see if it was modified from its previous value. If so, `overridePalette` is set to the preset corresponding to the index. `paletteIndex` contains a special value that when used to assign to `overridePaletteIndex`, it copies `palette` into `overridePalette` to restore the real colors, which of course may not follow the presets at all. * characters.h: Pack `PlayerPalette` to eliminate size differences between computers * mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 22:13:19 +00:00
- USE_REAL_PALETTE_VAR
### [enum NetworkPlayerType](#NetworkPlayerType)
| Identifier | Value |
| :--------- | :---- |
| NPT_UNKNOWN | 0 |
| NPT_LOCAL | 1 |
| NPT_SERVER | 2 |
| NPT_CLIENT | 3 |
2022-03-05 06:38:43 +00:00
[:arrow_up_small:](#)
<br />
## [obj_behaviors.c](#obj_behaviors.c)
- OBJ_COL_FLAGS_LANDED
- OBJ_COL_FLAG_GROUNDED
- OBJ_COL_FLAG_HIT_WALL
- OBJ_COL_FLAG_NO_Y_VEL
- OBJ_COL_FLAG_UNDERWATER
[:arrow_up_small:](#)
2022-03-05 06:38:43 +00:00
<br />
2022-04-07 01:24:50 +00:00
## [obj_behaviors_2.h](#obj_behaviors_2.h)
- ATTACK_HANDLER_DIE_IF_HEALTH_NON_POSITIVE
- ATTACK_HANDLER_KNOCKBACK
- ATTACK_HANDLER_NOP
- ATTACK_HANDLER_SET_SPEED_TO_ZERO
- ATTACK_HANDLER_SPECIAL_HUGE_GOOMBA_WEAKLY_ATTACKED
- ATTACK_HANDLER_SPECIAL_KOOPA_LOSE_SHELL
- ATTACK_HANDLER_SPECIAL_WIGGLER_JUMPED_ON
- ATTACK_HANDLER_SQUISHED
- ATTACK_HANDLER_SQUISHED_WITH_BLUE_COIN
[:arrow_up_small:](#)
<br />
## [object_constants.h](#object_constants.h)
- ACTIVATED_BF_PLAT_TYPE_BITFS_ELEVATOR
- ACTIVATED_BF_PLAT_TYPE_BITFS_MESH_PLAT
- ACTIVATED_BF_PLAT_TYPE_BITS_ARROW_PLAT
- ACTIVE_FLAG_ACTIVE
- ACTIVE_FLAG_DEACTIVATED
- ACTIVE_FLAG_DITHERED_ALPHA
2023-02-19 04:45:13 +00:00
- ACTIVE_FLAG_DORMANT
- ACTIVE_FLAG_FAR_AWAY
- ACTIVE_FLAG_INITIATED_TIME_STOP
- ACTIVE_FLAG_IN_DIFFERENT_ROOM
- ACTIVE_FLAG_MOVE_THROUGH_GRATE
- ACTIVE_FLAG_UNIMPORTANT
- ACTIVE_FLAG_UNK10
- ACTIVE_FLAG_UNK2
- ACTIVE_FLAG_UNK8
- ACTIVE_FLAG_UNK9
- ACTIVE_PARTICLE_BREATH
- ACTIVE_PARTICLE_BUBBLE
- ACTIVE_PARTICLE_DIRT
- ACTIVE_PARTICLE_DUST
- ACTIVE_PARTICLE_FIRE
- ACTIVE_PARTICLE_H_STAR
- ACTIVE_PARTICLE_IDLE_WATER_WAVE
- ACTIVE_PARTICLE_LEAF
- ACTIVE_PARTICLE_MIST_CIRCLE
- ACTIVE_PARTICLE_PLUNGE_BUBBLE
- ACTIVE_PARTICLE_SHALLOW_WATER_SPLASH
- ACTIVE_PARTICLE_SHALLOW_WATER_WAVE
- ACTIVE_PARTICLE_SNOW
- ACTIVE_PARTICLE_SPARKLES
- ACTIVE_PARTICLE_TRIANGLE
- ACTIVE_PARTICLE_UNUSED_1
- ACTIVE_PARTICLE_UNUSED_2
- ACTIVE_PARTICLE_V_STAR
- ACTIVE_PARTICLE_WATER_SPLASH
- ACTIVE_PARTICLE_WAVE_TRAIL
- AMP_ACT_ATTACK_COOLDOWN
- AMP_ACT_IDLE
- AMP_BP_ROT_RADIUS_0
- AMP_BP_ROT_RADIUS_200
- AMP_BP_ROT_RADIUS_300
- AMP_BP_ROT_RADIUS_400
- ARROW_LIFT_ACT_IDLE
- ARROW_LIFT_ACT_MOVING_AWAY
- ARROW_LIFT_ACT_MOVING_BACK
- ARROW_LIFT_DONE_MOVING
- ARROW_LIFT_NOT_DONE_MOVING
- BBALL_ACT_INITIALIZE
- BBALL_ACT_ROLL
- BBALL_BP_STYPE_BOB_LOWER
- BBALL_BP_STYPE_BOB_UPPER
- BBALL_BP_STYPE_THI_LARGE
- BBALL_BP_STYPE_THI_SMALL
- BBALL_BP_STYPE_TTM
- BBH_DYNAMIC_SURFACE_ROOM
- BBH_NEAR_MERRY_GO_ROUND_ROOM
- BBH_OUTSIDE_ROOM
- BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_OFF
- BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_ON
- BETA_BOO_KEY_ACT_DROPPED
- BETA_BOO_KEY_ACT_DROPPING
- BETA_BOO_KEY_ACT_IN_BOO
- BETA_CHEST_ACT_IDLE_CLOSED
- BETA_CHEST_ACT_IDLE_OPEN
- BETA_CHEST_ACT_OPENING
- BIRD_ACT_FLY
- BIRD_ACT_INACTIVE
- BIRD_BP_SPAWNED
- BIRD_BP_SPAWNER
- BLUE_COIN_SWITCH_ACT_IDLE
- BLUE_COIN_SWITCH_ACT_RECEDING
- BLUE_COIN_SWITCH_ACT_RESPAWNING
- BLUE_COIN_SWITCH_ACT_TICKING
- BLUE_FISH_ACT_ASCEND
- BLUE_FISH_ACT_DIVE
- BLUE_FISH_ACT_DUPLICATE
- BLUE_FISH_ACT_ROOM
- BLUE_FISH_ACT_SPAWN
- BLUE_FISH_ACT_TURN
- BLUE_FISH_ACT_TURN_BACK
- BOBOMB_ACT_CHASE_MARIO
- BOBOMB_ACT_DEATH_PLANE_DEATH
- BOBOMB_ACT_EXPLODE
- BOBOMB_ACT_LAUNCHED
- BOBOMB_ACT_LAVA_DEATH
- BOBOMB_ACT_PATROL
- BOBOMB_BP_STYPE_GENERIC
- BOBOMB_BP_STYPE_STATIONARY
- BOBOMB_BUDDY_ACT_IDLE
- BOBOMB_BUDDY_ACT_TALK
- BOBOMB_BUDDY_ACT_TURN_TO_TALK
- BOBOMB_BUDDY_BP_STYPE_BOB_CANNON_KBB
- BOBOMB_BUDDY_BP_STYPE_BOB_GRASS
- BOBOMB_BUDDY_BP_STYPE_BOB_GRASS_KBB
- BOBOMB_BUDDY_BP_STYPE_GENERIC
- BOBOMB_BUDDY_CANNON_OPENED
- BOBOMB_BUDDY_CANNON_OPENING
- BOBOMB_BUDDY_CANNON_STOP_TALKING
- BOBOMB_BUDDY_CANNON_UNOPENED
- BOBOMB_BUDDY_HAS_NOT_TALKED
- BOBOMB_BUDDY_HAS_TALKED
- BOBOMB_BUDDY_ROLE_ADVICE
- BOBOMB_BUDDY_ROLE_CANNON
- BOMP_ACT_EXTEND
- BOMP_ACT_POKE_OUT
- BOMP_ACT_RETRACT
- BOMP_ACT_WAIT
- BOO_ATTACKED
- BOO_BOUNCED_ON
- BOO_CAGE_ACT_FALLING
- BOO_CAGE_ACT_IN_BOO
- BOO_CAGE_ACT_MARIO_JUMPING_IN
- BOO_CAGE_ACT_ON_GROUND
- BOO_CAGE_ACT_USELESS
- BOO_DEATH_STATUS_ALIVE
- BOO_DEATH_STATUS_DEAD
- BOO_DEATH_STATUS_DYING
- BOO_NOT_ATTACKED
- BOWSER_PUZZLE_ACT_DONE
- BOWSER_PUZZLE_ACT_SPAWN_PIECES
- BOWSER_PUZZLE_ACT_WAIT_FOR_COMPLETE
- BULLY_ACT_ACTIVATE_AND_FALL
- BULLY_ACT_BACK_UP
- BULLY_ACT_CHASE_MARIO
- BULLY_ACT_DEATH_PLANE_DEATH
- BULLY_ACT_INACTIVE
- BULLY_ACT_KNOCKBACK
- BULLY_ACT_LAVA_DEATH
- BULLY_ACT_PATROL
- BULLY_BP_SIZE_BIG
- BULLY_BP_SIZE_SMALL
- BULLY_STYPE_CHILL
- BULLY_STYPE_GENERIC
- BULLY_STYPE_MINION
- BUTTERFLY_ACT_FOLLOW_MARIO
- BUTTERFLY_ACT_RESTING
- BUTTERFLY_ACT_RETURN_HOME
- CAMERA_LAKITU_BP_FOLLOW_CAMERA
- CAMERA_LAKITU_BP_INTRO
- CAMERA_LAKITU_INTRO_ACT_SPAWN_CLOUD
- CAMERA_LAKITU_INTRO_ACT_TRIGGER_CUTSCENE
- CAMERA_LAKITU_INTRO_ACT_UNK2
- CANNON_TRAP_DOOR_ACT_CAM_ZOOM
- CANNON_TRAP_DOOR_ACT_CLOSED
- CANNON_TRAP_DOOR_ACT_OPEN
- CANNON_TRAP_DOOR_ACT_OPENING
- CELEB_STAR_ACT_FACE_CAMERA
- CELEB_STAR_ACT_SPIN_AROUND_MARIO
- CHAIN_CHOMP_ACT_MOVE
- CHAIN_CHOMP_ACT_UNINITIALIZED
- CHAIN_CHOMP_ACT_UNLOAD_CHAIN
- CHAIN_CHOMP_CHAIN_PART_BP_PIVOT
- CHAIN_CHOMP_NOT_RELEASED
- CHAIN_CHOMP_RELEASED_BREAK_GATE
- CHAIN_CHOMP_RELEASED_END_CUTSCENE
- CHAIN_CHOMP_RELEASED_JUMP_AWAY
- CHAIN_CHOMP_RELEASED_LUNGE_AROUND
- CHAIN_CHOMP_RELEASED_TRIGGER_CUTSCENE
- CHAIN_CHOMP_SUB_ACT_LUNGE
- CHAIN_CHOMP_SUB_ACT_TURN
- CLOUD_ACT_FWOOSH_HIDDEN
- CLOUD_ACT_MAIN
- CLOUD_ACT_SPAWN_PARTS
- CLOUD_ACT_UNLOAD
- CLOUD_BP_FWOOSH
- CLOUD_BP_LAKITU_CLOUD
- COFFIN_ACT_IDLE
- COFFIN_ACT_STAND_UP
- COFFIN_BP_STATIC
- COFFIN_SPAWNER_ACT_COFFINS_UNLOADED
- DIALOG_UNK1_AWAIT_DIALOG
- DIALOG_UNK1_BEGIN_DIALOG
- DIALOG_UNK1_DISABLE_TIME_STOP
- DIALOG_UNK1_ENABLE_TIME_STOP
- DIALOG_UNK1_FLAG_4
- DIALOG_UNK1_FLAG_DEFAULT
- DIALOG_UNK1_FLAG_RESPONSE
- DIALOG_UNK1_INTERRUPT_MARIO_ACTION
- DIALOG_UNK2_AWAIT_DIALOG
- DIALOG_UNK2_ENABLE_TIME_STOP
- DIALOG_UNK2_END_DIALOG
- DIALOG_UNK2_FLAG_0
- DIALOG_UNK2_LEAVE_TIME_STOP_ENABLED
- DIALOG_UNK2_TURN_AND_INTERRUPT_MARIO_ACTION
- DORRIE_ACT_LOWER_HEAD
- DORRIE_ACT_MOVE
- DORRIE_ACT_RAISE_HEAD
- ENEMY_LAKITU_ACT_MAIN
- ENEMY_LAKITU_ACT_UNINITIALIZED
- ENEMY_LAKITU_SUB_ACT_HOLD_SPINY
- ENEMY_LAKITU_SUB_ACT_NO_SPINY
- ENEMY_LAKITU_SUB_ACT_THROW_SPINY
- EYEROK_BOSS_ACT_DEAD
- EYEROK_BOSS_ACT_DIE
- EYEROK_BOSS_ACT_FIGHT
- EYEROK_BOSS_ACT_PAUSE
- EYEROK_BOSS_ACT_SHOW_INTRO_TEXT
- EYEROK_BOSS_ACT_SLEEP
- EYEROK_BOSS_ACT_WAKE_UP
- EYEROK_HAND_ACT_ATTACKED
- EYEROK_HAND_ACT_BECOME_ACTIVE
- EYEROK_HAND_ACT_BEGIN_DOUBLE_POUND
- EYEROK_HAND_ACT_CLOSE
- EYEROK_HAND_ACT_DEAD
- EYEROK_HAND_ACT_DIE
- EYEROK_HAND_ACT_DOUBLE_POUND
- EYEROK_HAND_ACT_FIST_PUSH
- EYEROK_HAND_ACT_FIST_SWEEP
- EYEROK_HAND_ACT_IDLE
- EYEROK_HAND_ACT_OPEN
- EYEROK_HAND_ACT_PAUSE
- EYEROK_HAND_ACT_RECOVER
- EYEROK_HAND_ACT_RETREAT
- EYEROK_HAND_ACT_SHOW_EYE
- EYEROK_HAND_ACT_SLEEP
- EYEROK_HAND_ACT_SMASH
- EYEROK_HAND_ACT_TARGET_MARIO
- FAKE_MONEYBAG_COIN_ACT_IDLE
- FAKE_MONEYBAG_COIN_ACT_TRANSFORM
- FALLING_PILLAR_ACT_FALLING
- FALLING_PILLAR_ACT_IDLE
- FALLING_PILLAR_ACT_TURNING
- FIRE_PIRANHA_PLANT_ACT_GROW
- FIRE_PIRANHA_PLANT_ACT_HIDE
- FIRE_SPITTER_ACT_IDLE
- FIRE_SPITTER_ACT_SPIT_FIRE
- FISH_ACT_FLEE
- FISH_ACT_INIT
- FISH_ACT_ROAM
- FISH_SPAWNER_ACT_IDLE
- FISH_SPAWNER_ACT_RESPAWN
- FISH_SPAWNER_ACT_SPAWN
- FISH_SPAWNER_BP_FEW_BLUE
- FISH_SPAWNER_BP_FEW_CYAN
- FISH_SPAWNER_BP_MANY_BLUE
- FISH_SPAWNER_BP_MANY_CYAN
- FLY_GUY_ACT_APPROACH_MARIO
- FLY_GUY_ACT_IDLE
- FLY_GUY_ACT_LUNGE
- FLY_GUY_ACT_SHOOT_FIRE
- FREE_BBALL_ACT_IDLE
- FREE_BBALL_ACT_RESET
- FREE_BBALL_ACT_ROLL
- GOOMBA_ACT_ATTACKED_MARIO
- GOOMBA_ACT_JUMP
- GOOMBA_ACT_WALK
- GOOMBA_BP_SIZE_MASK
- GOOMBA_BP_TRIPLET_FLAG_MASK
- GOOMBA_SIZE_HUGE
- GOOMBA_SIZE_REGULAR
- GOOMBA_SIZE_TINY
- GOOMBA_TRIPLET_SPAWNER_ACT_LOADED
- GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED
- GOOMBA_TRIPLET_SPAWNER_BP_EXTRA_GOOMBAS_MASK
- GOOMBA_TRIPLET_SPAWNER_BP_SIZE_MASK
- HAUNTED_BOOKSHELF_ACT_IDLE
- HAUNTED_BOOKSHELF_ACT_RECEDE
- HELD_DROPPED
- HELD_FREE
- HELD_HELD
- HELD_THROWN
- HIDDEN_BLUE_COIN_ACT_ACTIVE
- HIDDEN_BLUE_COIN_ACT_INACTIVE
- HIDDEN_BLUE_COIN_ACT_WAITING
- HOMING_AMP_ACT_APPEAR
- HOMING_AMP_ACT_ATTACK_COOLDOWN
- HOMING_AMP_ACT_CHASE
- HOMING_AMP_ACT_GIVE_UP
- HOMING_AMP_ACT_INACTIVE
- HOOT_ACT_ASCENT
- HOOT_ACT_CARRY
- HOOT_ACT_TIRED
- HOOT_AVAIL_ASLEEP_IN_TREE
- HOOT_AVAIL_READY_TO_FLY
- HOOT_AVAIL_WANTS_TO_TALK
- JS_RING_SPAWNER_ACT_ACTIVE
- JS_RING_SPAWNER_ACT_INACTIVE
- KLEPTO_ACT_APPROACH_TARGET_HOLDING
- KLEPTO_ACT_CIRCLE_TARGET_HOLDING
- KLEPTO_ACT_DIVE_AT_MARIO
- KLEPTO_ACT_RESET_POSITION
- KLEPTO_ACT_RETREAT
- KLEPTO_ACT_STRUCK_BY_MARIO
- KLEPTO_ACT_TURN_TOWARD_MARIO
- KLEPTO_ACT_WAIT_FOR_MARIO
- KLEPTO_ANIM_STATE_HOLDING_CAP
- KLEPTO_ANIM_STATE_HOLDING_NOTHING
- KLEPTO_ANIM_STATE_HOLDING_STAR
- KOOPA_BP_KOOPA_THE_QUICK_BASE
- KOOPA_BP_KOOPA_THE_QUICK_BOB
- KOOPA_BP_KOOPA_THE_QUICK_THI
- KOOPA_BP_NORMAL
- KOOPA_BP_TINY
- KOOPA_BP_UNSHELLED
- KOOPA_SHELLED_ACT_DIE
- KOOPA_SHELLED_ACT_LYING
- KOOPA_SHELLED_ACT_RUN_FROM_MARIO
- KOOPA_SHELLED_ACT_STOPPED
- KOOPA_SHELLED_ACT_WALK
- KOOPA_SHELLED_SUB_ACT_START_WALK
- KOOPA_SHELLED_SUB_ACT_STOP_WALK
- KOOPA_SHELLED_SUB_ACT_WALK
- KOOPA_THE_QUICK_ACT_AFTER_RACE
- KOOPA_THE_QUICK_ACT_DECELERATE
- KOOPA_THE_QUICK_ACT_RACE
- KOOPA_THE_QUICK_ACT_SHOW_INIT_TEXT
- KOOPA_THE_QUICK_ACT_STOP
- KOOPA_THE_QUICK_ACT_UNUSED1
- KOOPA_THE_QUICK_ACT_WAIT_BEFORE_RACE
- KOOPA_THE_QUICK_BOB_INDEX
- KOOPA_THE_QUICK_SUB_ACT_JUMP
- KOOPA_THE_QUICK_SUB_ACT_RUN
- KOOPA_THE_QUICK_SUB_ACT_START_RUN
- KOOPA_THE_QUICK_THI_INDEX
- KOOPA_UNSHELLED_ACT_DIVE
- KOOPA_UNSHELLED_ACT_LYING
- KOOPA_UNSHELLED_ACT_RUN
- KOOPA_UNSHELLED_ACT_UNUSED3
- LLL_DRAWBRIDGE_ACT_LOWER
- LLL_DRAWBRIDGE_ACT_RAISE
- MAD_PIANO_ACT_ATTACK
- MAD_PIANO_ACT_WAIT
- MANTA_ACT_NO_RINGS
- MANTA_ACT_SPAWN_RINGS
- MIPS_ACT_FALL_DOWN
- MIPS_ACT_FOLLOW_PATH
- MIPS_ACT_IDLE
- MIPS_ACT_WAIT_FOR_ANIMATION_DONE
- MIPS_ACT_WAIT_FOR_NEARBY_MARIO
- MIPS_STAR_STATUS_ALREADY_SPAWNED_STAR
- MIPS_STAR_STATUS_HAVENT_SPAWNED_STAR
- MIPS_STAR_STATUS_SHOULD_SPAWN_STAR
- MONEYBAG_ACT_APPEAR
- MONEYBAG_ACT_DEATH
- MONEYBAG_ACT_DISAPPEAR
- MONEYBAG_ACT_MOVE_AROUND
- MONEYBAG_ACT_RETURN_HOME
- MONEYBAG_ACT_UNUSED_APPEAR
- MONEYBAG_JUMP_JUMP
- MONEYBAG_JUMP_JUMP_AND_BOUNCE
- MONEYBAG_JUMP_LANDING
- MONEYBAG_JUMP_PREPARE
- MONEYBAG_JUMP_WALK_AROUND
- MONEYBAG_JUMP_WALK_HOME
- MONTY_MOLE_ACT_BEGIN_JUMP_INTO_HOLE
- MONTY_MOLE_ACT_HIDE
- MONTY_MOLE_ACT_JUMP_INTO_HOLE
- MONTY_MOLE_ACT_JUMP_OUT_OF_HOLE
- MONTY_MOLE_ACT_RISE_FROM_HOLE
- MONTY_MOLE_ACT_SELECT_HOLE
- MONTY_MOLE_ACT_SPAWN_ROCK
- MONTY_MOLE_ACT_THROW_ROCK
- MONTY_MOLE_BP_NO_ROCK
- MONTY_MOLE_ROCK_ACT_HELD
- MONTY_MOLE_ROCK_ACT_MOVE
- MOV_BCOIN_ACT_MOVING
- MOV_BCOIN_ACT_STILL
- MOV_YCOIN_ACT_BLINKING
- MOV_YCOIN_ACT_DEATH_PLANE_DEATH
- MOV_YCOIN_ACT_IDLE
- MOV_YCOIN_ACT_LAVA_DEATH
- MR_BLIZZARD_ACT_BURROW
- MR_BLIZZARD_ACT_DEATH
- MR_BLIZZARD_ACT_HIDE_UNHIDE
- MR_BLIZZARD_ACT_JUMP
- MR_BLIZZARD_ACT_RISE_FROM_GROUND
- MR_BLIZZARD_ACT_ROTATE
- MR_BLIZZARD_ACT_SPAWN_SNOWBALL
- MR_BLIZZARD_ACT_THROW_SNOWBALL
- MR_BLIZZARD_STYPE_JUMPING
- MR_BLIZZARD_STYPE_NO_CAP
- OBJ_ACT_DEATH_PLANE_DEATH
- OBJ_ACT_HORIZONTAL_KNOCKBACK
- OBJ_ACT_LAVA_DEATH
- OBJ_ACT_SQUISHED
- OBJ_ACT_VERTICAL_KNOCKBACK
- OBJ_FLAG_0020
- OBJ_FLAG_0100
- OBJ_FLAG_1000
- OBJ_FLAG_30
- OBJ_FLAG_8000
- OBJ_FLAG_ACTIVE_FROM_AFAR
- OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO
- OBJ_FLAG_COMPUTE_DIST_TO_MARIO
- OBJ_FLAG_HOLDABLE
- OBJ_FLAG_MOVE_XZ_USING_FVEL
- OBJ_FLAG_MOVE_Y_WITH_TERMINAL_VEL
- OBJ_FLAG_PERSISTENT_RESPAWN
- OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE
- OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW
- OBJ_FLAG_SET_THROW_MATRIX_FROM_TRANSFORM
- OBJ_FLAG_TRANSFORM_RELATIVE_TO_PARENT
- OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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- OBJ_MOVE_ABOVE_DEATH_BARRIER
- OBJ_MOVE_ABOVE_LAVA
- OBJ_MOVE_AT_WATER_SURFACE
- OBJ_MOVE_BOUNCE
- OBJ_MOVE_ENTERED_WATER
- OBJ_MOVE_HIT_EDGE
- OBJ_MOVE_HIT_WALL
- OBJ_MOVE_IN_AIR
- OBJ_MOVE_LANDED
- OBJ_MOVE_LEAVING_WATER
- OBJ_MOVE_LEFT_GROUND
- OBJ_MOVE_MASK_IN_WATER
- OBJ_MOVE_MASK_ON_GROUND
- OBJ_MOVE_ON_GROUND
- OBJ_MOVE_OUT_SCOPE
- OBJ_MOVE_UNDERWATER_OFF_GROUND
- OBJ_MOVE_UNDERWATER_ON_GROUND
- PENGUIN_ANIM_IDLE
- PENGUIN_ANIM_WALK
- PENGUIN_WALK_BABY
- PENGUIN_WALK_BIG
- PIRANHA_PLANT_ACT_ATTACKED
- PIRANHA_PLANT_ACT_BITING
- PIRANHA_PLANT_ACT_IDLE
- PIRANHA_PLANT_ACT_RESPAWN
- PIRANHA_PLANT_ACT_SHRINK_AND_DIE
- PIRANHA_PLANT_ACT_SLEEPING
- PIRANHA_PLANT_ACT_STOPPED_BITING
- PIRANHA_PLANT_ACT_WAIT_TO_RESPAWN
- PIRANHA_PLANT_ACT_WOKEN_UP
- PIRANHA_PLANT_BUBBLE_ACT_BURST
- PIRANHA_PLANT_BUBBLE_ACT_GROW_SHRINK_LOOP
- PIRANHA_PLANT_BUBBLE_ACT_IDLE
- PLATFORM_ON_TRACK_ACT_FALL
- PLATFORM_ON_TRACK_ACT_INIT
- PLATFORM_ON_TRACK_ACT_MOVE_ALONG_TRACK
- PLATFORM_ON_TRACK_ACT_PAUSE_BRIEFLY
- PLATFORM_ON_TRACK_ACT_WAIT_FOR_MARIO
- PLATFORM_ON_TRACK_BP_DONT_DISAPPEAR
- PLATFORM_ON_TRACK_BP_DONT_TURN_ROLL
- PLATFORM_ON_TRACK_BP_DONT_TURN_YAW
- PLATFORM_ON_TRACK_BP_MASK_PATH
- PLATFORM_ON_TRACK_BP_MASK_TYPE
- PLATFORM_ON_TRACK_BP_RETURN_TO_START
- PLATFORM_ON_TRACK_TYPE_CARPET
- PLATFORM_ON_TRACK_TYPE_CHECKERED
- PLATFORM_ON_TRACK_TYPE_GRATE
- PLATFORM_ON_TRACK_TYPE_SKI_LIFT
- POKEY_ACT_UNINITIALIZED
- POKEY_ACT_UNLOAD_PARTS
- POKEY_ACT_WANDER
- PURPLE_SWITCH_IDLE
- PURPLE_SWITCH_PRESSED
- PURPLE_SWITCH_TICKING
- PURPLE_SWITCH_UNPRESSED
- PURPLE_SWITCH_WAIT_FOR_MARIO_TO_GET_OFF
- PYRAMID_ELEVATOR_AT_BOTTOM
- PYRAMID_ELEVATOR_CONSTANT_VELOCITY
- PYRAMID_ELEVATOR_END_MOVING
- PYRAMID_ELEVATOR_IDLE
- PYRAMID_ELEVATOR_START_MOVING
- PYRAMID_TOP_ACT_CHECK_IF_SOLVED
- PYRAMID_TOP_ACT_EXPLODE
- PYRAMID_TOP_ACT_SPINNING
- PYRAMID_WALL_ACT_MOVING_DOWN
- PYRAMID_WALL_ACT_MOVING_UP
- PYRAMID_WALL_BP_POSITION_HIGH
- PYRAMID_WALL_BP_POSITION_LOW
- PYRAMID_WALL_BP_POSITION_MIDDLE
- RACING_PENGUIN_ACT_FINISH_RACE
- RACING_PENGUIN_ACT_PREPARE_FOR_RACE
- RACING_PENGUIN_ACT_RACE
- RACING_PENGUIN_ACT_SHOW_FINAL_TEXT
- RACING_PENGUIN_ACT_SHOW_INIT_TEXT
- RACING_PENGUIN_ACT_WAIT_FOR_MARIO
- RESPAWN_INFO_DONT_RESPAWN
- RESPAWN_INFO_TYPE_16
- RESPAWN_INFO_TYPE_32
- RESPAWN_INFO_TYPE_NULL
- SKEETER_ACT_IDLE
- SKEETER_ACT_LUNGE
- SKEETER_ACT_WALK
- SL_SNOWMAN_WIND_ACT_BLOWING
- SL_SNOWMAN_WIND_ACT_IDLE
- SL_SNOWMAN_WIND_ACT_TALKING
- SL_WALKING_PENGUIN_ACT_MOVING_FORWARDS
- SL_WALKING_PENGUIN_ACT_RETURNING
- SL_WALKING_PENGUIN_ACT_TURNING_BACK
- SL_WALKING_PENGUIN_ACT_TURNING_FORWARDS
- SNUFIT_ACT_IDLE
- SNUFIT_ACT_SHOOT
- SPINY_ACT_ATTACKED_MARIO
- SPINY_ACT_HELD_BY_LAKITU
- SPINY_ACT_THROWN_BY_LAKITU
- SPINY_ACT_WALK
- SWOOP_ACT_IDLE
- SWOOP_ACT_MOVE
- TRIPLET_BUTTERFLY_ACT_ACTIVATE
- TRIPLET_BUTTERFLY_ACT_EXPLODE
- TRIPLET_BUTTERFLY_ACT_INIT
- TRIPLET_BUTTERFLY_ACT_WANDER
- TRIPLET_BUTTERFLY_BP_BUTTERFLY_NUM
- TRIPLET_BUTTERFLY_BP_NO_BOMBS
- TRIPLET_BUTTERFLY_TYPE_EXPLODES
- TRIPLET_BUTTERFLY_TYPE_NORMAL
- TRIPLET_BUTTERFLY_TYPE_SPAWN_1UP
- TTC_2D_ROTATOR_BP_2D_COG
- TTC_2D_ROTATOR_BP_HAND
- TTC_COG_BP_DIR_CCW
- TTC_COG_BP_DIR_CW
- TTC_COG_BP_DIR_MASK
- TTC_COG_BP_SHAPE_HEXAGON
- TTC_COG_BP_SHAPE_MASK
- TTC_COG_BP_SHAPE_TRIANGLE
- TTC_MOVING_BAR_ACT_EXTEND
- TTC_MOVING_BAR_ACT_PULL_BACK
- TTC_MOVING_BAR_ACT_RETRACT
- TTC_MOVING_BAR_ACT_WAIT
- TTC_ROTATING_SOLID_BP_CUBE
- TTC_ROTATING_SOLID_BP_TRIANGULAR_PRISM
- TTC_SPEED_FAST
- TTC_SPEED_RANDOM
- TTC_SPEED_SLOW
- TTC_SPEED_STOPPED
- TWEESTER_ACT_CHASE
- TWEESTER_ACT_HIDE
- TWEESTER_ACT_IDLE
- TWEESTER_SUB_ACT_CHASE
- TWEESTER_SUB_ACT_WAIT
- UKIKI_ACT_GO_TO_CAGE
- UKIKI_ACT_IDLE
- UKIKI_ACT_JUMP
- UKIKI_ACT_RETURN_HOME
- UKIKI_ACT_RUN
- UKIKI_ACT_TURN_TO_MARIO
- UKIKI_ACT_UNUSED_TURN
- UKIKI_ACT_WAIT_TO_RESPAWN
- UKIKI_ANIM_HANDSTAND
- UKIKI_ANIM_HELD
- UKIKI_ANIM_ITCH
- UKIKI_ANIM_JUMP
- UKIKI_ANIM_JUMP_CLAP
- UKIKI_ANIM_LAND
- UKIKI_ANIM_RUN
- UKIKI_ANIM_SCREECH
- UKIKI_ANIM_STATE_CAP_ON
- UKIKI_ANIM_STATE_DEFAULT
- UKIKI_ANIM_STATE_EYE_CLOSED
- UKIKI_ANIM_TURN
- UKIKI_ANIM_UNUSED_APOSE
- UKIKI_ANIM_UNUSED_DEATH
- UKIKI_ANIM_UNUSED_HOP
- UKIKI_ANIM_UNUSED_WALK
- UKIKI_CAGE
- UKIKI_CAGE_ACT_FALL
- UKIKI_CAGE_ACT_HIDE
- UKIKI_CAGE_ACT_SPIN
- UKIKI_CAGE_ACT_WAIT_FOR_UKIKI
- UKIKI_CAGE_STAR_ACT_IN_CAGE
- UKIKI_CAGE_STAR_ACT_SPAWN_STAR
- UKIKI_CAP
- UKIKI_CAP_ON
- UKIKI_SUB_ACT_CAGE_DESPAWN
- UKIKI_SUB_ACT_CAGE_JUMP_TO_CAGE
- UKIKI_SUB_ACT_CAGE_LAND_ON_CAGE
- UKIKI_SUB_ACT_CAGE_RUN_TO_CAGE
- UKIKI_SUB_ACT_CAGE_SPIN_ON_CAGE
- UKIKI_SUB_ACT_CAGE_TALK_TO_MARIO
- UKIKI_SUB_ACT_CAGE_TURN_TO_CAGE
- UKIKI_SUB_ACT_CAGE_WAIT_FOR_MARIO
- UKIKI_SUB_ACT_TAUNT_HANDSTAND
- UKIKI_SUB_ACT_TAUNT_ITCH
- UKIKI_SUB_ACT_TAUNT_JUMP_CLAP
- UKIKI_SUB_ACT_TAUNT_NONE
- UKIKI_SUB_ACT_TAUNT_SCREECH
- UKIKI_TEXT_CAGE_TEXTBOX
- UKIKI_TEXT_DEFAULT
- UKIKI_TEXT_DO_NOT_LET_GO
- UKIKI_TEXT_GAVE_CAP_BACK
- UKIKI_TEXT_GO_TO_CAGE
- UKIKI_TEXT_HAS_CAP
- UKIKI_TEXT_STEAL_CAP
- UKIKI_TEXT_STOLE_CAP
- WATER_BOMB_ACT_DROP
- WATER_BOMB_ACT_EXPLODE
- WATER_BOMB_ACT_INIT
- WATER_BOMB_ACT_SHOT_FROM_CANNON
- WATER_LEVEL_DIAMOND_ACT_CHANGE_WATER_LEVEL
- WATER_LEVEL_DIAMOND_ACT_IDLE
- WATER_LEVEL_DIAMOND_ACT_IDLE_SPINNING
- WATER_LEVEL_DIAMOND_ACT_INIT
- WATER_RING_ACT_COLLECTED
- WATER_RING_ACT_NOT_COLLECTED
- WF_SLID_BRICK_PTFM_ACT_EXTEND
- WF_SLID_BRICK_PTFM_ACT_RETRACT
- WF_SLID_BRICK_PTFM_ACT_WAIT
- WF_SLID_BRICK_PTFM_BP_MOV_VEL_10
- WF_SLID_BRICK_PTFM_BP_MOV_VEL_15
- WF_SLID_BRICK_PTFM_BP_MOV_VEL_20
- WIGGLER_ACT_FALL_THROUGH_FLOOR
- WIGGLER_ACT_JUMPED_ON
- WIGGLER_ACT_KNOCKBACK
- WIGGLER_ACT_SHRINK
- WIGGLER_ACT_UNINITIALIZED
- WIGGLER_ACT_WALK
- WIGGLER_TEXT_STATUS_AWAIT_DIALOG
- WIGGLER_TEXT_STATUS_COMPLETED_DIALOG
- WIGGLER_TEXT_STATUS_SHOWING_DIALOG
- WOODEN_POST_BP_NO_COINS_MASK
- YOSHI_ACT_CREDITS
- YOSHI_ACT_FINISH_JUMPING_AND_DESPAWN
- YOSHI_ACT_GIVE_PRESENT
- YOSHI_ACT_IDLE
- YOSHI_ACT_TALK
- YOSHI_ACT_WALK
- YOSHI_ACT_WALK_JUMP_OFF_ROOF
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<br />
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## [object_list_processor.h](#object_list_processor.h)
- OBJECT_POOL_CAPACITY
- TIME_STOP_ACTIVE
- TIME_STOP_ALL_OBJECTS
- TIME_STOP_DIALOG
- TIME_STOP_ENABLED
- TIME_STOP_MARIO_AND_DOORS
- TIME_STOP_MARIO_OPENED_DOOR
- TIME_STOP_UNKNOWN_0
### [enum ObjectList](#ObjectList)
| Identifier | Value |
| :--------- | :---- |
| OBJ_LIST_PLAYER | 0 |
| OBJ_LIST_UNUSED_1 | 1 |
| OBJ_LIST_DESTRUCTIVE | 2 |
| OBJ_LIST_UNUSED_3 | 3 |
| OBJ_LIST_GENACTOR | 4 |
| OBJ_LIST_PUSHABLE | 5 |
| OBJ_LIST_LEVEL | 6 |
| OBJ_LIST_UNUSED_7 | 7 |
| OBJ_LIST_DEFAULT | 8 |
| OBJ_LIST_SURFACE | 9 |
| OBJ_LIST_POLELIKE | 10 |
| OBJ_LIST_SPAWNER | 11 |
| OBJ_LIST_UNIMPORTANT | 12 |
| NUM_OBJ_LISTS | 13 |
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<br />
## [os_cont.h](#os_cont.h)
- A_BUTTON
- B_BUTTON
- CONT_A
- CONT_ABSOLUTE
- CONT_ADDR_CRC_ER
- CONT_B
- CONT_C
- CONT_CARD_ON
- CONT_CARD_PULL
- CONT_COLLISION_ERROR
- CONT_D
- CONT_DOWN
- CONT_E
- CONT_EEP16K
- CONT_EEPROM
- CONT_EEPROM_BUSY
- CONT_F
- CONT_FRAME_ERROR
- CONT_G
- CONT_JOYPORT
- CONT_L
- CONT_LEFT
- CONT_NO_RESPONSE_ERROR
- CONT_OVERRUN_ERROR
- CONT_R
- CONT_RELATIVE
- CONT_RIGHT
- CONT_START
- CONT_TYPE_MASK
- CONT_TYPE_MOUSE
- CONT_TYPE_NORMAL
- CONT_TYPE_VOICE
- CONT_UP
- CONT_X
- CONT_Y
- D_CBUTTONS
- D_JPAD
- L_CBUTTONS
- L_JPAD
- L_TRIG
- R_CBUTTONS
- R_JPAD
- R_TRIG
- START_BUTTON
- U_CBUTTONS
- U_JPAD
- X_BUTTON
- Y_BUTTON
- Z_TRIG
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<br />
## [save_file.h](#save_file.h)
- EEPROM_SIZE
- NUM_SAVE_FILES
- SAVE_FLAG_CAP_ON_GROUND
- SAVE_FLAG_CAP_ON_KLEPTO
- SAVE_FLAG_CAP_ON_MR_BLIZZARD
- SAVE_FLAG_CAP_ON_UKIKI
- SAVE_FLAG_COLLECTED_MIPS_STAR_1
- SAVE_FLAG_COLLECTED_MIPS_STAR_2
- SAVE_FLAG_COLLECTED_TOAD_STAR_1
- SAVE_FLAG_COLLECTED_TOAD_STAR_2
- SAVE_FLAG_COLLECTED_TOAD_STAR_3
- SAVE_FLAG_DDD_MOVED_BACK
- SAVE_FLAG_FILE_EXISTS
- SAVE_FLAG_HAVE_KEY_1
- SAVE_FLAG_HAVE_KEY_2
- SAVE_FLAG_HAVE_METAL_CAP
- SAVE_FLAG_HAVE_VANISH_CAP
- SAVE_FLAG_HAVE_WING_CAP
- SAVE_FLAG_MOAT_DRAINED
- SAVE_FLAG_UNLOCKED_50_STAR_DOOR
- SAVE_FLAG_UNLOCKED_BASEMENT_DOOR
- SAVE_FLAG_UNLOCKED_BITDW_DOOR
- SAVE_FLAG_UNLOCKED_BITFS_DOOR
- SAVE_FLAG_UNLOCKED_CCM_DOOR
- SAVE_FLAG_UNLOCKED_JRB_DOOR
- SAVE_FLAG_UNLOCKED_PSS_DOOR
- SAVE_FLAG_UNLOCKED_UPSTAIRS_DOOR
- SAVE_FLAG_UNLOCKED_WF_DOOR
### [enum SaveFileIndex](#SaveFileIndex)
| Identifier | Value |
| :--------- | :---- |
| SAVE_FILE_A | 0 |
| SAVE_FILE_B | 1 |
| SAVE_FILE_C | 2 |
| SAVE_FILE_D | 3 |
[:arrow_up_small:](#)
<br />
2022-04-16 04:51:18 +00:00
## [seq_ids.h](#seq_ids.h)
- SEQ_BASE_ID
- SEQ_VARIATION
### [enum SeqId](#SeqId)
| Identifier | Value |
| :--------- | :---- |
| SEQ_SOUND_PLAYER | 0 |
| SEQ_EVENT_CUTSCENE_COLLECT_STAR | 1 |
| SEQ_MENU_TITLE_SCREEN | 2 |
| SEQ_LEVEL_GRASS | 3 |
| SEQ_LEVEL_INSIDE_CASTLE | 4 |
| SEQ_LEVEL_WATER | 5 |
| SEQ_LEVEL_HOT | 6 |
| SEQ_LEVEL_BOSS_KOOPA | 7 |
| SEQ_LEVEL_SNOW | 8 |
| SEQ_LEVEL_SLIDE | 9 |
| SEQ_LEVEL_SPOOKY | 10 |
| SEQ_EVENT_PIRANHA_PLANT | 11 |
| SEQ_LEVEL_UNDERGROUND | 12 |
| SEQ_MENU_STAR_SELECT | 13 |
| SEQ_EVENT_POWERUP | 14 |
| SEQ_EVENT_METAL_CAP | 15 |
| SEQ_EVENT_KOOPA_MESSAGE | 16 |
| SEQ_LEVEL_KOOPA_ROAD | 17 |
| SEQ_EVENT_HIGH_SCORE | 18 |
| SEQ_EVENT_MERRY_GO_ROUND | 19 |
| SEQ_EVENT_RACE | 20 |
| SEQ_EVENT_CUTSCENE_STAR_SPAWN | 21 |
| SEQ_EVENT_BOSS | 22 |
| SEQ_EVENT_CUTSCENE_COLLECT_KEY | 23 |
| SEQ_EVENT_ENDLESS_STAIRS | 24 |
| SEQ_LEVEL_BOSS_KOOPA_FINAL | 25 |
| SEQ_EVENT_CUTSCENE_CREDITS | 26 |
| SEQ_EVENT_SOLVE_PUZZLE | 27 |
| SEQ_EVENT_TOAD_MESSAGE | 28 |
| SEQ_EVENT_PEACH_MESSAGE | 29 |
| SEQ_EVENT_CUTSCENE_INTRO | 30 |
| SEQ_EVENT_CUTSCENE_VICTORY | 31 |
| SEQ_EVENT_CUTSCENE_ENDING | 32 |
| SEQ_MENU_FILE_SELECT | 33 |
| SEQ_EVENT_CUTSCENE_LAKITU | 34 |
| SEQ_COUNT | 35 |
[:arrow_up_small:](#)
<br />
## [sm64.h](#sm64.h)
- ACT_AIR_HIT_WALL
- ACT_AIR_THROW
- ACT_AIR_THROW_LAND
- ACT_BACKFLIP
- ACT_BACKFLIP_LAND
- ACT_BACKFLIP_LAND_STOP
- ACT_BACKWARD_AIR_KB
- ACT_BACKWARD_GROUND_KB
- ACT_BACKWARD_ROLLOUT
- ACT_BACKWARD_WATER_KB
- ACT_BBH_ENTER_JUMP
- ACT_BBH_ENTER_SPIN
- ACT_BEGIN_SLIDING
- ACT_BRAKING
- ACT_BRAKING_STOP
- ACT_BREASTSTROKE
- ACT_BUBBLED
- ACT_BURNING_FALL
- ACT_BURNING_GROUND
- ACT_BURNING_JUMP
- ACT_BUTT_SLIDE
- ACT_BUTT_SLIDE_AIR
- ACT_BUTT_SLIDE_STOP
- ACT_BUTT_STUCK_IN_GROUND
- ACT_CAUGHT_IN_WHIRLPOOL
- ACT_CLIMBING_POLE
- ACT_COUGHING
- ACT_CRAWLING
- ACT_CRAZY_BOX_BOUNCE
- ACT_CREDITS_CUTSCENE
- ACT_CROUCHING
- ACT_CROUCH_SLIDE
- ACT_DEATH_EXIT
- ACT_DEATH_EXIT_LAND
- ACT_DEATH_ON_BACK
- ACT_DEATH_ON_STOMACH
- ACT_DEBUG_FREE_MOVE
- ACT_DECELERATING
- ACT_DISAPPEARED
- ACT_DIVE
- ACT_DIVE_PICKING_UP
- ACT_DIVE_SLIDE
- ACT_DOUBLE_JUMP
- ACT_DOUBLE_JUMP_LAND
- ACT_DOUBLE_JUMP_LAND_STOP
- ACT_DROWNING
- ACT_EATEN_BY_BUBBA
- ACT_ELECTROCUTION
- ACT_EMERGE_FROM_PIPE
- ACT_END_PEACH_CUTSCENE
- ACT_END_WAVING_CUTSCENE
- ACT_ENTERING_STAR_DOOR
- ACT_EXIT_AIRBORNE
- ACT_EXIT_LAND_SAVE_DIALOG
- ACT_FALLING_DEATH_EXIT
- ACT_FALLING_EXIT_AIRBORNE
- ACT_FALL_AFTER_STAR_GRAB
- ACT_FEET_STUCK_IN_GROUND
- ACT_FINISH_TURNING_AROUND
- ACT_FIRST_PERSON
- ACT_FLAG_AIR
- ACT_FLAG_ALLOW_FIRST_PERSON
- ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION
- ACT_FLAG_ATTACKING
- ACT_FLAG_BUTT_OR_STOMACH_SLIDE
- ACT_FLAG_CONTROL_JUMP_HEIGHT
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- ACT_FLAG_CUSTOM_ACTION
- ACT_FLAG_DIVING
- ACT_FLAG_FLYING
- ACT_FLAG_HANGING
- ACT_FLAG_IDLE
- ACT_FLAG_INTANGIBLE
- ACT_FLAG_INVULNERABLE
- ACT_FLAG_METAL_WATER
- ACT_FLAG_MOVING
- ACT_FLAG_ON_POLE
- ACT_FLAG_PAUSE_EXIT
- ACT_FLAG_RIDING_SHELL
- ACT_FLAG_SHORT_HITBOX
- ACT_FLAG_STATIONARY
- ACT_FLAG_SWIMMING
- ACT_FLAG_SWIMMING_OR_FLYING
- ACT_FLAG_THROWING
- ACT_FLAG_WATER_OR_TEXT
- ACT_FLUTTER_KICK
- ACT_FLYING
- ACT_FLYING_TRIPLE_JUMP
- ACT_FORWARD_AIR_KB
- ACT_FORWARD_GROUND_KB
- ACT_FORWARD_ROLLOUT
- ACT_FORWARD_WATER_KB
- ACT_FREEFALL
- ACT_FREEFALL_LAND
- ACT_FREEFALL_LAND_STOP
- ACT_GETTING_BLOWN
- ACT_GRABBED
- ACT_GRAB_POLE_FAST
- ACT_GRAB_POLE_SLOW
- ACT_GROUND_BONK
- ACT_GROUND_POUND
- ACT_GROUND_POUND_LAND
- ACT_GROUP_AIRBORNE
- ACT_GROUP_AUTOMATIC
- ACT_GROUP_CUTSCENE
- ACT_GROUP_MASK
- ACT_GROUP_MOVING
- ACT_GROUP_OBJECT
- ACT_GROUP_STATIONARY
- ACT_GROUP_SUBMERGED
- ACT_HANGING
- ACT_HANG_MOVING
- ACT_HARD_BACKWARD_AIR_KB
- ACT_HARD_BACKWARD_GROUND_KB
- ACT_HARD_FORWARD_AIR_KB
- ACT_HARD_FORWARD_GROUND_KB
- ACT_HEAD_STUCK_IN_GROUND
- ACT_HEAVY_THROW
- ACT_HOLDING_BOWSER
- ACT_HOLDING_POLE
- ACT_HOLD_BEGIN_SLIDING
- ACT_HOLD_BREASTSTROKE
- ACT_HOLD_BUTT_SLIDE
- ACT_HOLD_BUTT_SLIDE_AIR
- ACT_HOLD_BUTT_SLIDE_STOP
- ACT_HOLD_DECELERATING
- ACT_HOLD_FLUTTER_KICK
- ACT_HOLD_FREEFALL
- ACT_HOLD_FREEFALL_LAND
- ACT_HOLD_FREEFALL_LAND_STOP
- ACT_HOLD_HEAVY_IDLE
- ACT_HOLD_HEAVY_WALKING
- ACT_HOLD_IDLE
- ACT_HOLD_JUMP
- ACT_HOLD_JUMP_LAND
- ACT_HOLD_JUMP_LAND_STOP
- ACT_HOLD_METAL_WATER_FALLING
- ACT_HOLD_METAL_WATER_FALL_LAND
- ACT_HOLD_METAL_WATER_JUMP
- ACT_HOLD_METAL_WATER_JUMP_LAND
- ACT_HOLD_METAL_WATER_STANDING
- ACT_HOLD_METAL_WATER_WALKING
- ACT_HOLD_PANTING_UNUSED
- ACT_HOLD_QUICKSAND_JUMP_LAND
- ACT_HOLD_STOMACH_SLIDE
- ACT_HOLD_SWIMMING_END
- ACT_HOLD_WALKING
- ACT_HOLD_WATER_ACTION_END
- ACT_HOLD_WATER_IDLE
- ACT_HOLD_WATER_JUMP
- ACT_IDLE
- ACT_ID_MASK
- ACT_INTRO_CUTSCENE
- ACT_IN_CANNON
- ACT_IN_QUICKSAND
- ACT_JUMBO_STAR_CUTSCENE
- ACT_JUMP
- ACT_JUMP_KICK
- ACT_JUMP_LAND
- ACT_JUMP_LAND_STOP
- ACT_LAVA_BOOST
- ACT_LAVA_BOOST_LAND
- ACT_LEDGE_CLIMB_DOWN
- ACT_LEDGE_CLIMB_FAST
- ACT_LEDGE_CLIMB_SLOW_1
- ACT_LEDGE_CLIMB_SLOW_2
- ACT_LEDGE_GRAB
- ACT_LONG_JUMP
- ACT_LONG_JUMP_LAND
- ACT_LONG_JUMP_LAND_STOP
- ACT_METAL_WATER_FALLING
- ACT_METAL_WATER_FALL_LAND
- ACT_METAL_WATER_JUMP
- ACT_METAL_WATER_JUMP_LAND
- ACT_METAL_WATER_STANDING
- ACT_METAL_WATER_WALKING
- ACT_MOVE_PUNCHING
- ACT_PANTING
- ACT_PICKING_UP
- ACT_PICKING_UP_BOWSER
- ACT_PLACING_DOWN
- ACT_PULLING_DOOR
- ACT_PUNCHING
- ACT_PUSHING_DOOR
- ACT_PUTTING_ON_CAP
- ACT_QUICKSAND_DEATH
- ACT_QUICKSAND_JUMP_LAND
- ACT_READING_AUTOMATIC_DIALOG
- ACT_READING_NPC_DIALOG
- ACT_READING_SIGN
- ACT_RELEASING_BOWSER
- ACT_RIDING_HOOT
- ACT_RIDING_SHELL_FALL
- ACT_RIDING_SHELL_GROUND
- ACT_RIDING_SHELL_JUMP
- ACT_SHIVERING
- ACT_SHOCKED
- ACT_SHOCKWAVE_BOUNCE
- ACT_SHOT_FROM_CANNON
- ACT_SIDE_FLIP
- ACT_SIDE_FLIP_LAND
- ACT_SIDE_FLIP_LAND_STOP
- ACT_SLEEPING
- ACT_SLIDE_KICK
- ACT_SLIDE_KICK_SLIDE
- ACT_SLIDE_KICK_SLIDE_STOP
- ACT_SOFT_BACKWARD_GROUND_KB
- ACT_SOFT_BONK
- ACT_SOFT_FORWARD_GROUND_KB
- ACT_SPAWN_NO_SPIN_AIRBORNE
- ACT_SPAWN_NO_SPIN_LANDING
- ACT_SPAWN_SPIN_AIRBORNE
- ACT_SPAWN_SPIN_LANDING
- ACT_SPECIAL_DEATH_EXIT
- ACT_SPECIAL_EXIT_AIRBORNE
- ACT_SPECIAL_TRIPLE_JUMP
- ACT_SQUISHED
- ACT_STANDING_AGAINST_WALL
- ACT_STANDING_DEATH
- ACT_START_CRAWLING
- ACT_START_CROUCHING
- ACT_START_HANGING
- ACT_START_SLEEPING
- ACT_STAR_DANCE_EXIT
- ACT_STAR_DANCE_NO_EXIT
- ACT_STAR_DANCE_WATER
- ACT_STEEP_JUMP
- ACT_STOMACH_SLIDE
- ACT_STOMACH_SLIDE_STOP
- ACT_STOP_CRAWLING
- ACT_STOP_CROUCHING
- ACT_SUFFOCATION
- ACT_SWIMMING_END
- ACT_TELEPORT_FADE_IN
- ACT_TELEPORT_FADE_OUT
- ACT_THROWING
- ACT_THROWN_BACKWARD
- ACT_THROWN_FORWARD
- ACT_TOP_OF_POLE
- ACT_TOP_OF_POLE_JUMP
- ACT_TOP_OF_POLE_TRANSITION
- ACT_TORNADO_TWIRLING
- ACT_TRIPLE_JUMP
- ACT_TRIPLE_JUMP_LAND
- ACT_TRIPLE_JUMP_LAND_STOP
- ACT_TURNING_AROUND
- ACT_TWIRLING
- ACT_TWIRL_LAND
- ACT_UNINITIALIZED
2022-02-19 06:43:38 +00:00
- ACT_UNKNOWN_0002020E
- ACT_UNLOCKING_KEY_DOOR
- ACT_UNLOCKING_STAR_DOOR
- ACT_UNUSED_DEATH_EXIT
- ACT_VERTICAL_WIND
- ACT_WAITING_FOR_DIALOG
- ACT_WAKING_UP
- ACT_WALKING
- ACT_WALL_KICK_AIR
- ACT_WARP_DOOR_SPAWN
- ACT_WATER_ACTION_END
- ACT_WATER_DEATH
- ACT_WATER_IDLE
- ACT_WATER_JUMP
- ACT_WATER_PLUNGE
- ACT_WATER_PUNCH
- ACT_WATER_SHELL_SWIMMING
- ACT_WATER_SHOCKED
- ACT_WATER_THROW
- AIR_STEP_CHECK_HANG
- AIR_STEP_CHECK_LEDGE_GRAB
- AIR_STEP_GRABBED_CEILING
- AIR_STEP_GRABBED_LEDGE
- AIR_STEP_HIT_LAVA_WALL
- AIR_STEP_HIT_WALL
- AIR_STEP_LANDED
- AIR_STEP_NONE
- C_BUTTONS
- END_DEMO
- GROUND_STEP_HIT_WALL
- GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS
- GROUND_STEP_HIT_WALL_STOP_QSTEPS
- GROUND_STEP_LEFT_GROUND
- GROUND_STEP_NONE
- INPUT_ABOVE_SLIDE
- INPUT_A_DOWN
- INPUT_A_PRESSED
- INPUT_B_PRESSED
- INPUT_FIRST_PERSON
- INPUT_INTERACT_OBJ_GRABBABLE
- INPUT_IN_POISON_GAS
- INPUT_IN_WATER
- INPUT_NONZERO_ANALOG
- INPUT_OFF_FLOOR
- INPUT_SQUISHED
- INPUT_UNKNOWN_10
- INPUT_UNKNOWN_12
- INPUT_ZERO_MOVEMENT
- INPUT_Z_DOWN
- INPUT_Z_PRESSED
- LAYER_ALPHA
- LAYER_FORCE
- LAYER_OPAQUE
- LAYER_OPAQUE_DECAL
- LAYER_OPAQUE_INTER
- LAYER_TRANSPARENT
- LAYER_TRANSPARENT_DECAL
- LAYER_TRANSPARENT_INTER
- MARIO_ACTION_SOUND_PLAYED
2022-02-19 06:43:38 +00:00
- MARIO_CAPS
- MARIO_CAP_IN_HAND
- MARIO_CAP_ON_HEAD
- MARIO_KICKING
- MARIO_MARIO_SOUND_PLAYED
- MARIO_METAL_CAP
- MARIO_METAL_SHOCK
- MARIO_NORMAL_CAP
- MARIO_PUNCHING
2022-02-19 06:43:38 +00:00
- MARIO_SPECIAL_CAPS
- MARIO_TELEPORTING
- MARIO_TRIPPING
- MARIO_UNKNOWN_08
- MARIO_UNKNOWN_13
- MARIO_UNKNOWN_18
- MARIO_UNKNOWN_25
- MARIO_UNKNOWN_30
- MARIO_UNKNOWN_31
- MARIO_VANISH_CAP
- MARIO_WING_CAP
- MODEL_STATE_METAL
- MODEL_STATE_NOISE_ALPHA
- PARTICLE_19
- PARTICLE_2
- PARTICLE_BREATH
- PARTICLE_BUBBLE
- PARTICLE_DIRT
- PARTICLE_DUST
- PARTICLE_FIRE
- PARTICLE_HORIZONTAL_STAR
- PARTICLE_IDLE_WATER_WAVE
- PARTICLE_LEAF
- PARTICLE_MIST_CIRCLE
- PARTICLE_PLUNGE_BUBBLE
- PARTICLE_SHALLOW_WATER_SPLASH
- PARTICLE_SHALLOW_WATER_WAVE
- PARTICLE_SNOW
- PARTICLE_SPARKLES
- PARTICLE_TRIANGLE
- PARTICLE_VERTICAL_STAR
- PARTICLE_WATER_SPLASH
- PARTICLE_WAVE_TRAIL
- VALID_BUTTONS
- WATER_STEP_CANCELLED
- WATER_STEP_HIT_CEILING
- WATER_STEP_HIT_FLOOR
- WATER_STEP_HIT_WALL
- WATER_STEP_NONE
2022-01-30 06:47:22 +00:00
2022-03-05 06:38:43 +00:00
[:arrow_up_small:](#)
2022-01-30 06:47:22 +00:00
<br />
## [smlua_hooks.h](#smlua_hooks.h)
Fix issues Extended Moveset mod (+ extras) (#146) * Allow Lua action hooks to specify custom functions for more behavior ...like gravity, and update all current mods to match. Spin jump and wall slide from the Extended Moveset mod now have gravity code basically matching the original mod. Currently, any place you'd want to use one of these new action hooks still requires an O(n) check through all action hook per call. This should probably be changed. * Fix some remaining issues with Extended Moveset Lua port - Remove divergent spin jump code - Remove divergent roll code - Remap roll button to Y - Reimplement dive slide to make dive hop work like the original - Allow spin from double jump, backflip, side flip * Fix more issues with Extended Moveset Lua port - Reimplement all users of update_walking_speed to incorporate the Tight Controls edits and modified speed caps - Fix instances of angle arithmetic to wrap properly across the mod * Don't chop off group bits of custom action flags; assign missing groups in mods This fixes the Extended Moveset's underwater actions. Chopping off those bits was making the game consider the underwater actions to be a part of the Stationary group, which caused `check_common_stationary_cancels`, which upwarps Mario to the surface. * Tweak roll sliding angle tendency Rolling will now gradually (but fairly quckly) try to tend Mario's facing angle down the slope. This is cleaner than my old method that tries to flip Mario's angle (wrongly) when he begins moving downward, having that logic coexist with the logic for normal sliding actions that can also tend Mario to face backward down the slope. Just looks ugly now by comparison. * Disallow spin jump on slides in Extended Moveset port This matches the original mod * Extended Moveset: Crazy Box Bounce check * Extended Moveset: Fix hugging the wall when spin jumping after wall kick * Extended Moveset: Fix ledge drop snapping up to ground Just reimplement `act_air_hit_wall` ourselves. * Extended Moveset: Add Kaze's walking speed fix * smlua_hooks.c: Restore option to use old API for hook_mario_action The intent is to allow mods outside of this repo to continue working. Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-07 22:25:00 +00:00
### [enum LuaActionHookType](#LuaActionHookType)
| Identifier | Value |
| :--------- | :---- |
| ACTION_HOOK_EVERY_FRAME | 0 |
| ACTION_HOOK_GRAVITY | 1 |
| ACTION_HOOK_MAX | 2 |
### [enum LuaHookedEventType](#LuaHookedEventType)
| Identifier | Value |
| :--------- | :---- |
| HOOK_UPDATE | 0 |
| HOOK_MARIO_UPDATE | 1 |
| HOOK_BEFORE_MARIO_UPDATE | 2 |
| HOOK_ON_SET_MARIO_ACTION | 3 |
| HOOK_BEFORE_PHYS_STEP | 4 |
| HOOK_ALLOW_PVP_ATTACK | 5 |
| HOOK_ON_PVP_ATTACK | 6 |
| HOOK_ON_PLAYER_CONNECTED | 7 |
| HOOK_ON_PLAYER_DISCONNECTED | 8 |
| HOOK_ON_HUD_RENDER | 9 |
| HOOK_ALLOW_INTERACT | 10 |
| HOOK_ON_INTERACT | 11 |
| HOOK_ON_LEVEL_INIT | 12 |
| HOOK_ON_WARP | 13 |
| HOOK_ON_SYNC_VALID | 14 |
| HOOK_ON_OBJECT_UNLOAD | 15 |
| HOOK_ON_SYNC_OBJECT_UNLOAD | 16 |
| HOOK_ON_PAUSE_EXIT | 17 |
| HOOK_GET_STAR_COLLECTION_DIALOG | 18 |
| HOOK_ON_SET_CAMERA_MODE | 19 |
| HOOK_ON_OBJECT_RENDER | 20 |
| HOOK_ON_DEATH | 21 |
| HOOK_ON_PACKET_RECEIVE | 22 |
| HOOK_USE_ACT_SELECT | 23 |
2022-09-13 03:00:51 +00:00
| HOOK_ON_CHANGE_CAMERA_ANGLE | 24 |
2022-09-19 00:30:29 +00:00
| HOOK_ON_SCREEN_TRANSITION | 25 |
| HOOK_ALLOW_HAZARD_SURFACE | 26 |
| HOOK_ON_CHAT_MESSAGE | 27 |
| HOOK_OBJECT_SET_MODEL | 28 |
| HOOK_CHARACTER_SOUND | 29 |
| HOOK_BEFORE_SET_MARIO_ACTION | 30 |
| HOOK_JOINED_GAME | 31 |
| HOOK_ON_OBJECT_ANIM_UPDATE | 32 |
| HOOK_MAX | 33 |
[:arrow_up_small:](#)
<br />
## [smlua_misc_utils.h](#smlua_misc_utils.h)
### [enum HudDisplayFlags](#HudDisplayFlags)
| Identifier | Value |
| :--------- | :---- |
| HUD_DISPLAY_FLAGS_NONE | 0x0000 |
| HUD_DISPLAY_FLAGS_LIVES | 0x0001 |
| HUD_DISPLAY_FLAGS_COIN_COUNT | 0x0002 |
| HUD_DISPLAY_FLAGS_STAR_COUNT | 0x0004 |
| HUD_DISPLAY_FLAGS_CAMERA_AND_POWER | 0x0008 |
| HUD_DISPLAY_FLAGS_KEYS | 0x0010 |
| HUD_DISPLAY_FLAGS_UNKNOWN_0020 | 0x0020 |
| HUD_DISPLAY_FLAGS_TIMER | 0x0040 |
| HUD_DISPLAY_FLAGS_CAMERA | 0x0080 |
| HUD_DISPLAY_FLAGS_POWER | 0x0100 |
| HUD_DISPLAY_FLAGS_EMPHASIZE_POWER | 0x8000 |
### [enum HudDisplayValue](#HudDisplayValue)
| Identifier | Value |
| :--------- | :---- |
| HUD_DISPLAY_LIVES | 0 |
| HUD_DISPLAY_COINS | 1 |
| HUD_DISPLAY_STARS | 2 |
| HUD_DISPLAY_WEDGES | 3 |
| HUD_DISPLAY_KEYS | 4 |
| HUD_DISPLAY_FLAGS | 5 |
| HUD_DISPLAY_TIMER | 6 |
2022-01-30 06:47:22 +00:00
2022-03-05 06:38:43 +00:00
[:arrow_up_small:](#)
2022-01-30 06:47:22 +00:00
<br />
## [smlua_model_utils.h](#smlua_model_utils.h)
### [enum ModelExtendedId](#ModelExtendedId)
| Identifier | Value |
| :--------- | :---- |
2022-02-23 02:04:12 +00:00
| E_MODEL_NONE | 0 |
| E_MODEL_MARIO | 1 |
| E_MODEL_SMOKE | 2 |
| E_MODEL_SPARKLES | 3 |
| E_MODEL_BUBBLE | 4 |
| E_MODEL_SMALL_WATER_SPLASH | 5 |
| E_MODEL_IDLE_WATER_WAVE | 6 |
| E_MODEL_WATER_SPLASH | 7 |
| E_MODEL_WAVE_TRAIL | 8 |
| E_MODEL_YELLOW_COIN | 9 |
| E_MODEL_STAR | 10 |
| E_MODEL_TRANSPARENT_STAR | 11 |
| E_MODEL_WOODEN_SIGNPOST | 12 |
| E_MODEL_WHITE_PARTICLE_SMALL | 13 |
| E_MODEL_RED_FLAME | 14 |
| E_MODEL_BLUE_FLAME | 15 |
| E_MODEL_BURN_SMOKE | 16 |
| E_MODEL_LEAVES | 17 |
| E_MODEL_PURPLE_MARBLE | 18 |
| E_MODEL_TRAMPOLINE | 19 |
| E_MODEL_TRAMPOLINE_CENTER | 20 |
| E_MODEL_TRAMPOLINE_BASE | 21 |
| E_MODEL_FISH | 22 |
| E_MODEL_FISH_SHADOW | 23 |
| E_MODEL_SPARKLES_ANIMATION | 24 |
| E_MODEL_SAND_DUST | 25 |
| E_MODEL_BUTTERFLY | 26 |
| E_MODEL_BURN_SMOKE_UNUSED | 27 |
| E_MODEL_PEBBLE | 28 |
| E_MODEL_MIST | 29 |
| E_MODEL_WHITE_PUFF | 30 |
| E_MODEL_WHITE_PARTICLE_DL | 31 |
| E_MODEL_WHITE_PARTICLE | 32 |
| E_MODEL_YELLOW_COIN_NO_SHADOW | 33 |
| E_MODEL_BLUE_COIN | 34 |
| E_MODEL_BLUE_COIN_NO_SHADOW | 35 |
| E_MODEL_MARIOS_WINGED_METAL_CAP | 36 |
| E_MODEL_MARIOS_METAL_CAP | 37 |
| E_MODEL_MARIOS_WING_CAP | 38 |
| E_MODEL_MARIOS_CAP | 39 |
| E_MODEL_BOWSER_KEY_CUTSCENE | 40 |
| E_MODEL_BOWSER_KEY | 41 |
| E_MODEL_RED_FLAME_SHADOW | 42 |
| E_MODEL_1UP | 43 |
| E_MODEL_RED_COIN | 44 |
| E_MODEL_RED_COIN_NO_SHADOW | 45 |
| E_MODEL_NUMBER | 46 |
| E_MODEL_EXPLOSION | 47 |
| E_MODEL_DIRT_ANIMATION | 48 |
| E_MODEL_CARTOON_STAR | 49 |
| E_MODEL_BLUE_COIN_SWITCH | 50 |
| E_MODEL_AMP | 51 |
| E_MODEL_PURPLE_SWITCH | 52 |
| E_MODEL_CHECKERBOARD_PLATFORM | 53 |
| E_MODEL_BREAKABLE_BOX | 54 |
| E_MODEL_BREAKABLE_BOX_SMALL | 55 |
| E_MODEL_EXCLAMATION_BOX_OUTLINE | 56 |
| E_MODEL_EXCLAMATION_BOX | 57 |
| E_MODEL_GOOMBA | 58 |
| E_MODEL_EXCLAMATION_POINT | 59 |
| E_MODEL_KOOPA_SHELL | 60 |
| E_MODEL_METAL_BOX | 61 |
| E_MODEL_METAL_BOX_DL | 62 |
| E_MODEL_BLACK_BOBOMB | 63 |
| E_MODEL_BOBOMB_BUDDY | 64 |
| E_MODEL_DL_CANNON_LID | 65 |
| E_MODEL_BOWLING_BALL | 66 |
| E_MODEL_CANNON_BARREL | 67 |
| E_MODEL_CANNON_BASE | 68 |
| E_MODEL_HEART | 69 |
| E_MODEL_FLYGUY | 70 |
| E_MODEL_CHUCKYA | 71 |
| E_MODEL_TRAJECTORY_MARKER_BALL | 72 |
| E_MODEL_BULLET_BILL | 73 |
| E_MODEL_YELLOW_SPHERE | 74 |
| E_MODEL_HOOT | 75 |
| E_MODEL_YOSHI_EGG | 76 |
| E_MODEL_THWOMP | 77 |
| E_MODEL_HEAVE_HO | 78 |
| E_MODEL_BLARGG | 79 |
| E_MODEL_BULLY | 80 |
| E_MODEL_BULLY_BOSS | 81 |
| E_MODEL_WATER_BOMB | 82 |
| E_MODEL_WATER_BOMB_SHADOW | 83 |
| E_MODEL_KING_BOBOMB | 84 |
| E_MODEL_MANTA_RAY | 85 |
| E_MODEL_UNAGI | 86 |
| E_MODEL_SUSHI | 87 |
| E_MODEL_DL_WHIRLPOOL | 88 |
| E_MODEL_CLAM_SHELL | 89 |
| E_MODEL_POKEY_HEAD | 90 |
| E_MODEL_POKEY_BODY_PART | 91 |
| E_MODEL_TWEESTER | 92 |
| E_MODEL_KLEPTO | 93 |
| E_MODEL_EYEROK_LEFT_HAND | 94 |
| E_MODEL_EYEROK_RIGHT_HAND | 95 |
| E_MODEL_DL_MONTY_MOLE_HOLE | 96 |
| E_MODEL_MONTY_MOLE | 97 |
| E_MODEL_UKIKI | 98 |
| E_MODEL_FWOOSH | 99 |
| E_MODEL_SPINDRIFT | 100 |
| E_MODEL_MR_BLIZZARD_HIDDEN | 101 |
| E_MODEL_MR_BLIZZARD | 102 |
| E_MODEL_PENGUIN | 103 |
| E_MODEL_CAP_SWITCH_EXCLAMATION | 104 |
| E_MODEL_CAP_SWITCH | 105 |
| E_MODEL_CAP_SWITCH_BASE | 106 |
| E_MODEL_BOO | 107 |
| E_MODEL_BETA_BOO_KEY | 108 |
| E_MODEL_HAUNTED_CHAIR | 109 |
| E_MODEL_MAD_PIANO | 110 |
| E_MODEL_BOOKEND_PART | 111 |
| E_MODEL_BOOKEND | 112 |
| E_MODEL_HAUNTED_CAGE | 113 |
| E_MODEL_BIRDS | 114 |
| E_MODEL_PEACH | 115 |
| E_MODEL_YOSHI | 116 |
| E_MODEL_ENEMY_LAKITU | 117 |
| E_MODEL_SPINY_BALL | 118 |
| E_MODEL_SPINY | 119 |
| E_MODEL_WIGGLER_HEAD | 120 |
| E_MODEL_WIGGLER_BODY | 121 |
| E_MODEL_BUBBA | 122 |
| E_MODEL_BOWSER | 123 |
| E_MODEL_BOWSER_BOMB_CHILD_OBJ | 124 |
| E_MODEL_BOWSER_BOMB | 125 |
| E_MODEL_BOWSER_SMOKE | 126 |
| E_MODEL_BOWSER_FLAMES | 127 |
| E_MODEL_BOWSER_WAVE | 128 |
| E_MODEL_BOWSER2 | 129 |
| E_MODEL_BUB | 130 |
| E_MODEL_TREASURE_CHEST_BASE | 131 |
| E_MODEL_TREASURE_CHEST_LID | 132 |
| E_MODEL_CYAN_FISH | 133 |
| E_MODEL_WATER_RING | 134 |
| E_MODEL_WATER_MINE | 135 |
| E_MODEL_SEAWEED | 136 |
| E_MODEL_SKEETER | 137 |
| E_MODEL_PIRANHA_PLANT | 138 |
| E_MODEL_WHOMP | 139 |
| E_MODEL_KOOPA_WITH_SHELL | 140 |
| E_MODEL_KOOPA_WITHOUT_SHELL | 141 |
| E_MODEL_METALLIC_BALL | 142 |
| E_MODEL_CHAIN_CHOMP | 143 |
| E_MODEL_KOOPA_FLAG | 144 |
| E_MODEL_WOODEN_POST | 145 |
| E_MODEL_MIPS | 146 |
| E_MODEL_BOO_CASTLE | 147 |
| E_MODEL_LAKITU | 148 |
| E_MODEL_TOAD | 149 |
| E_MODEL_CHILL_BULLY | 150 |
| E_MODEL_BIG_CHILL_BULLY | 151 |
| E_MODEL_MONEYBAG | 152 |
| E_MODEL_SWOOP | 153 |
| E_MODEL_SCUTTLEBUG | 154 |
| E_MODEL_MR_I_IRIS | 155 |
| E_MODEL_MR_I | 156 |
| E_MODEL_DORRIE | 157 |
| E_MODEL_SNUFIT | 158 |
| E_MODEL_ERROR_MODEL | 159 |
| E_MODEL_BUBBLY_TREE | 160 |
| E_MODEL_COURTYARD_SPIKY_TREE | 161 |
| E_MODEL_SNOW_TREE | 162 |
| E_MODEL_PALM_TREE | 163 |
| E_MODEL_CASTLE_CASTLE_DOOR | 164 |
| E_MODEL_BBH_HAUNTED_DOOR | 165 |
| E_MODEL_HMC_WOODEN_DOOR | 166 |
| E_MODEL_HMC_METAL_DOOR | 167 |
| E_MODEL_HMC_HAZY_MAZE_DOOR | 168 |
| E_MODEL_CASTLE_DOOR_0_STARS | 169 |
| E_MODEL_CASTLE_DOOR_1_STAR | 170 |
| E_MODEL_CASTLE_DOOR_3_STARS | 171 |
| E_MODEL_CASTLE_STAR_DOOR_8_STARS | 172 |
| E_MODEL_CASTLE_STAR_DOOR_30_STARS | 173 |
| E_MODEL_CASTLE_STAR_DOOR_50_STARS | 174 |
| E_MODEL_CASTLE_STAR_DOOR_70_STARS | 175 |
| E_MODEL_CASTLE_KEY_DOOR | 176 |
| E_MODEL_CCM_CABIN_DOOR | 177 |
| E_MODEL_CASTLE_METAL_DOOR | 178 |
| E_MODEL_CASTLE_GROUNDS_METAL_DOOR | 179 |
| E_MODEL_WF_TOWER_TRAPEZOID_PLATORM | 180 |
| E_MODEL_WF_TOWER_SQUARE_PLATORM | 181 |
| E_MODEL_WF_TOWER_SQUARE_PLATORM_UNUSED | 182 |
| E_MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR | 183 |
| E_MODEL_BBH_STAIRCASE_STEP | 184 |
| E_MODEL_BBH_TILTING_FLOOR_PLATFORM | 185 |
| E_MODEL_BBH_TUMBLING_PLATFORM | 186 |
| E_MODEL_BBH_TUMBLING_PLATFORM_PART | 187 |
| E_MODEL_BBH_MOVING_BOOKSHELF | 188 |
| E_MODEL_BBH_MESH_ELEVATOR | 189 |
| E_MODEL_BBH_MERRY_GO_ROUND | 190 |
| E_MODEL_BBH_WOODEN_TOMB | 191 |
| E_MODEL_CCM_ROPEWAY_LIFT | 192 |
| E_MODEL_CCM_SNOWMAN_HEAD | 193 |
| E_MODEL_CASTLE_BOWSER_TRAP | 194 |
| E_MODEL_CASTLE_WATER_LEVEL_PILLAR | 195 |
| E_MODEL_CASTLE_CLOCK_MINUTE_HAND | 196 |
| E_MODEL_CASTLE_CLOCK_HOUR_HAND | 197 |
| E_MODEL_CASTLE_CLOCK_PENDULUM | 198 |
| E_MODEL_HMC_METAL_PLATFORM | 199 |
| E_MODEL_HMC_METAL_ARROW_PLATFORM | 200 |
| E_MODEL_HMC_ELEVATOR_PLATFORM | 201 |
| E_MODEL_HMC_ROLLING_ROCK | 202 |
| E_MODEL_HMC_ROCK_PIECE | 203 |
| E_MODEL_HMC_ROCK_SMALL_PIECE | 204 |
| E_MODEL_HMC_RED_GRILLS | 205 |
| E_MODEL_SSL_PYRAMID_TOP | 206 |
| E_MODEL_SSL_GRINDEL | 207 |
| E_MODEL_SSL_SPINDEL | 208 |
| E_MODEL_SSL_MOVING_PYRAMID_WALL | 209 |
| E_MODEL_SSL_PYRAMID_ELEVATOR | 210 |
2022-12-17 18:29:24 +00:00
| E_MODEL_SSL_TOX_BOX | 211 |
| E_MODEL_BOB_CHAIN_CHOMP_GATE | 212 |
| E_MODEL_BOB_SEESAW_PLATFORM | 213 |
| E_MODEL_BOB_BARS_GRILLS | 214 |
| E_MODEL_SL_SNOW_TRIANGLE | 215 |
| E_MODEL_SL_CRACKED_ICE | 216 |
| E_MODEL_SL_CRACKED_ICE_CHUNK | 217 |
| E_MODEL_WDW_SQUARE_FLOATING_PLATFORM | 218 |
| E_MODEL_WDW_ARROW_LIFT | 219 |
| E_MODEL_WDW_WATER_LEVEL_DIAMOND | 220 |
| E_MODEL_WDW_HIDDEN_PLATFORM | 221 |
| E_MODEL_WDW_EXPRESS_ELEVATOR | 222 |
| E_MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM | 223 |
| E_MODEL_WDW_ROTATING_PLATFORM | 224 |
| E_MODEL_JRB_SHIP_LEFT_HALF_PART | 225 |
| E_MODEL_JRB_SHIP_BACK_LEFT_PART | 226 |
| E_MODEL_JRB_SHIP_RIGHT_HALF_PART | 227 |
| E_MODEL_JRB_SHIP_BACK_RIGHT_PART | 228 |
| E_MODEL_JRB_SUNKEN_SHIP | 229 |
| E_MODEL_JRB_SUNKEN_SHIP_BACK | 230 |
| E_MODEL_JRB_ROCK | 231 |
| E_MODEL_JRB_SLIDING_BOX | 232 |
| E_MODEL_JRB_FALLING_PILLAR | 233 |
| E_MODEL_JRB_FALLING_PILLAR_BASE | 234 |
| E_MODEL_JRB_FLOATING_PLATFORM | 235 |
| E_MODEL_THI_HUGE_ISLAND_TOP | 236 |
| E_MODEL_THI_TINY_ISLAND_TOP | 237 |
| E_MODEL_TTC_ROTATING_CUBE | 238 |
| E_MODEL_TTC_ROTATING_PRISM | 239 |
| E_MODEL_TTC_PENDULUM | 240 |
| E_MODEL_TTC_LARGE_TREADMILL | 241 |
| E_MODEL_TTC_SMALL_TREADMILL | 242 |
| E_MODEL_TTC_PUSH_BLOCK | 243 |
| E_MODEL_TTC_ROTATING_HEXAGON | 244 |
| E_MODEL_TTC_ROTATING_TRIANGLE | 245 |
| E_MODEL_TTC_PIT_BLOCK | 246 |
| E_MODEL_TTC_PIT_BLOCK_UNUSED | 247 |
| E_MODEL_TTC_ELEVATOR_PLATFORM | 248 |
| E_MODEL_TTC_CLOCK_HAND | 249 |
| E_MODEL_TTC_SPINNER | 250 |
| E_MODEL_TTC_SMALL_GEAR | 251 |
| E_MODEL_TTC_LARGE_GEAR | 252 |
| E_MODEL_RR_SLIDING_PLATFORM | 253 |
| E_MODEL_RR_FLYING_CARPET | 254 |
| E_MODEL_RR_OCTAGONAL_PLATFORM | 255 |
| E_MODEL_RR_ROTATING_BRIDGE_PLATFORM | 256 |
| E_MODEL_RR_TRIANGLE_PLATFORM | 257 |
| E_MODEL_RR_CRUISER_WING | 258 |
| E_MODEL_RR_SEESAW_PLATFORM | 259 |
| E_MODEL_RR_L_SHAPED_PLATFORM | 260 |
| E_MODEL_RR_SWINGING_PLATFORM | 261 |
| E_MODEL_RR_DONUT_PLATFORM | 262 |
| E_MODEL_RR_ELEVATOR_PLATFORM | 263 |
| E_MODEL_RR_TRICKY_TRIANGLES | 264 |
| E_MODEL_RR_TRICKY_TRIANGLES_FRAME1 | 265 |
| E_MODEL_RR_TRICKY_TRIANGLES_FRAME2 | 266 |
| E_MODEL_RR_TRICKY_TRIANGLES_FRAME3 | 267 |
| E_MODEL_RR_TRICKY_TRIANGLES_FRAME4 | 268 |
| E_MODEL_BITDW_SQUARE_PLATFORM | 269 |
| E_MODEL_BITDW_SEESAW_PLATFORM | 270 |
| E_MODEL_BITDW_SLIDING_PLATFORM | 271 |
| E_MODEL_BITDW_FERRIS_WHEEL_AXLE | 272 |
| E_MODEL_BITDW_BLUE_PLATFORM | 273 |
| E_MODEL_BITDW_STAIRCASE_FRAME4 | 274 |
| E_MODEL_BITDW_STAIRCASE_FRAME3 | 275 |
| E_MODEL_BITDW_STAIRCASE_FRAME2 | 276 |
| E_MODEL_BITDW_STAIRCASE_FRAME1 | 277 |
| E_MODEL_BITDW_STAIRCASE | 278 |
| E_MODEL_BITFS_PLATFORM_ON_TRACK | 279 |
| E_MODEL_BITFS_TILTING_SQUARE_PLATFORM | 280 |
| E_MODEL_BITFS_SINKING_PLATFORMS | 281 |
| E_MODEL_BITFS_BLUE_POLE | 282 |
| E_MODEL_BITFS_SINKING_CAGE_PLATFORM | 283 |
| E_MODEL_BITFS_ELEVATOR | 284 |
| E_MODEL_BITFS_STRETCHING_PLATFORMS | 285 |
| E_MODEL_BITFS_SEESAW_PLATFORM | 286 |
| E_MODEL_BITFS_MOVING_SQUARE_PLATFORM | 287 |
| E_MODEL_BITFS_SLIDING_PLATFORM | 288 |
| E_MODEL_BITFS_TUMBLING_PLATFORM_PART | 289 |
| E_MODEL_BITFS_TUMBLING_PLATFORM | 290 |
| E_MODEL_BITS_SLIDING_PLATFORM | 291 |
| E_MODEL_BITS_TWIN_SLIDING_PLATFORMS | 292 |
| E_MODEL_BITS_OCTAGONAL_PLATFORM | 293 |
| E_MODEL_BITS_BLUE_PLATFORM | 294 |
| E_MODEL_BITS_FERRIS_WHEEL_AXLE | 295 |
| E_MODEL_BITS_ARROW_PLATFORM | 296 |
| E_MODEL_BITS_SEESAW_PLATFORM | 297 |
| E_MODEL_BITS_TILTING_W_PLATFORM | 298 |
| E_MODEL_BITS_STAIRCASE | 299 |
| E_MODEL_BITS_STAIRCASE_FRAME1 | 300 |
| E_MODEL_BITS_STAIRCASE_FRAME2 | 301 |
| E_MODEL_BITS_STAIRCASE_FRAME3 | 302 |
| E_MODEL_BITS_STAIRCASE_FRAME4 | 303 |
| E_MODEL_BITS_WARP_PIPE | 304 |
| E_MODEL_LLL_DRAWBRIDGE_PART | 305 |
| E_MODEL_LLL_ROTATING_BLOCK_FIRE_BARS | 306 |
| E_MODEL_LLL_ROTATING_HEXAGONAL_RING | 307 |
| E_MODEL_LLL_SINKING_RECTANGULAR_PLATFORM | 308 |
| E_MODEL_LLL_SINKING_SQUARE_PLATFORMS | 309 |
| E_MODEL_LLL_TILTING_SQUARE_PLATFORM | 310 |
| E_MODEL_LLL_BOWSER_PIECE_1 | 311 |
| E_MODEL_LLL_BOWSER_PIECE_2 | 312 |
| E_MODEL_LLL_BOWSER_PIECE_3 | 313 |
| E_MODEL_LLL_BOWSER_PIECE_4 | 314 |
| E_MODEL_LLL_BOWSER_PIECE_5 | 315 |
| E_MODEL_LLL_BOWSER_PIECE_6 | 316 |
| E_MODEL_LLL_BOWSER_PIECE_7 | 317 |
| E_MODEL_LLL_BOWSER_PIECE_8 | 318 |
| E_MODEL_LLL_BOWSER_PIECE_9 | 319 |
| E_MODEL_LLL_BOWSER_PIECE_10 | 320 |
| E_MODEL_LLL_BOWSER_PIECE_11 | 321 |
| E_MODEL_LLL_BOWSER_PIECE_12 | 322 |
| E_MODEL_LLL_BOWSER_PIECE_13 | 323 |
| E_MODEL_LLL_BOWSER_PIECE_14 | 324 |
| E_MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM | 325 |
| E_MODEL_LLL_SINKING_ROCK_BLOCK | 326 |
| E_MODEL_LLL_ROLLING_LOG | 327 |
| E_MODEL_LLL_WOOD_BRIDGE | 328 |
| E_MODEL_LLL_LARGE_WOOD_BRIDGE | 329 |
| E_MODEL_LLL_FALLING_PLATFORM | 330 |
| E_MODEL_LLL_LARGE_FALLING_PLATFORM | 331 |
| E_MODEL_LLL_VOLCANO_FALLING_TRAP | 332 |
| E_MODEL_DDD_BOWSER_SUB_DOOR | 333 |
| E_MODEL_DDD_BOWSER_SUB | 334 |
| E_MODEL_DDD_POLE | 335 |
| E_MODEL_WF_BREAKABLE_WALL_RIGHT | 336 |
| E_MODEL_WF_BREAKABLE_WALL_LEFT | 337 |
| E_MODEL_WF_KICKABLE_BOARD | 338 |
| E_MODEL_WF_TOWER_DOOR | 339 |
| E_MODEL_WF_KICKABLE_BOARD_FELLED | 340 |
| E_MODEL_CASTLE_GROUNDS_VCUTM_GRILL | 341 |
| E_MODEL_CASTLE_GROUNDS_FLAG | 342 |
| E_MODEL_CASTLE_GROUNDS_CANNON_GRILL | 343 |
| E_MODEL_BOWSER_2_TILTING_ARENA | 344 |
| E_MODEL_BOWSER_3_FALLING_PLATFORM_1 | 345 |
| E_MODEL_BOWSER_3_FALLING_PLATFORM_2 | 346 |
| E_MODEL_BOWSER_3_FALLING_PLATFORM_3 | 347 |
| E_MODEL_BOWSER_3_FALLING_PLATFORM_4 | 348 |
| E_MODEL_BOWSER_3_FALLING_PLATFORM_5 | 349 |
| E_MODEL_BOWSER_3_FALLING_PLATFORM_6 | 350 |
| E_MODEL_BOWSER_3_FALLING_PLATFORM_7 | 351 |
| E_MODEL_BOWSER_3_FALLING_PLATFORM_8 | 352 |
| E_MODEL_BOWSER_3_FALLING_PLATFORM_9 | 353 |
| E_MODEL_BOWSER_3_FALLING_PLATFORM_10 | 354 |
| E_MODEL_TTM_ROLLING_LOG | 355 |
| E_MODEL_TTM_STAR_CAGE | 356 |
| E_MODEL_TTM_BLUE_SMILEY | 357 |
| E_MODEL_TTM_YELLOW_SMILEY | 358 |
| E_MODEL_TTM_STAR_SMILEY | 359 |
| E_MODEL_TTM_MOON_SMILEY | 360 |
| E_MODEL_BUBBLE_PLAYER | 361 |
| E_MODEL_LUIGI | 362 |
| E_MODEL_LUIGIS_CAP | 363 |
| E_MODEL_LUIGIS_METAL_CAP | 364 |
| E_MODEL_LUIGIS_WING_CAP | 365 |
| E_MODEL_LUIGIS_WINGED_METAL_CAP | 366 |
| E_MODEL_TOAD_PLAYER | 367 |
| E_MODEL_TOADS_CAP | 368 |
| E_MODEL_TOADS_METAL_CAP | 369 |
| E_MODEL_TOADS_WING_CAP | 370 |
| E_MODEL_WALUIGI | 371 |
| E_MODEL_WALUIGIS_CAP | 372 |
| E_MODEL_WALUIGIS_METAL_CAP | 373 |
| E_MODEL_WALUIGIS_WING_CAP | 374 |
| E_MODEL_WALUIGIS_WINGED_METAL_CAP | 375 |
| E_MODEL_WARIO | 376 |
| E_MODEL_WARIOS_CAP | 377 |
| E_MODEL_WARIOS_METAL_CAP | 378 |
| E_MODEL_WARIOS_WING_CAP | 379 |
| E_MODEL_WARIOS_WINGED_METAL_CAP | 380 |
| E_MODEL_MAX | 381 |
2022-03-05 06:38:43 +00:00
[:arrow_up_small:](#)
<br />
## [sounds.h](#sounds.h)
- NO_SOUND
- SOUNDARGS_MASK_BANK
- SOUNDARGS_MASK_PRIORITY
- SOUNDARGS_MASK_SOUNDID
- SOUNDARGS_MASK_STATUS
- SOUNDARGS_SHIFT_BANK
- SOUNDARGS_SHIFT_PRIORITY
- SOUNDARGS_SHIFT_SOUNDID
- SOUND_ACTION_BONK
- SOUND_ACTION_BOUNCE_OFF_OBJECT
- SOUND_ACTION_BRUSH_HAIR
- SOUND_ACTION_CLAP_HANDS_COLD
- SOUND_ACTION_CLIMB_DOWN_TREE
- SOUND_ACTION_CLIMB_UP_POLE
- SOUND_ACTION_CLIMB_UP_TREE
- SOUND_ACTION_FLYING_FAST
- SOUND_ACTION_HANGING_STEP
- SOUND_ACTION_HIT
- SOUND_ACTION_HIT_2
- SOUND_ACTION_HIT_3
- SOUND_ACTION_INTRO_UNK45E
- SOUND_ACTION_INTRO_UNK45F
- SOUND_ACTION_KEY_SWISH
- SOUND_ACTION_METAL_BONK
- SOUND_ACTION_METAL_HEAVY_LANDING
- SOUND_ACTION_METAL_JUMP
- SOUND_ACTION_METAL_JUMP_WATER
- SOUND_ACTION_METAL_LANDING
- SOUND_ACTION_METAL_LAND_WATER
- SOUND_ACTION_METAL_STEP
- SOUND_ACTION_METAL_STEP_TIPTOE
- SOUND_ACTION_METAL_STEP_WATER
- SOUND_ACTION_PAT_BACK
- SOUND_ACTION_QUICKSAND_STEP
- SOUND_ACTION_READ_SIGN
- SOUND_ACTION_SHRINK_INTO_BBH
- SOUND_ACTION_SIDE_FLIP_UNK
- SOUND_ACTION_SPIN
- SOUND_ACTION_SWIM
- SOUND_ACTION_SWIM_FAST
- SOUND_ACTION_TELEPORT
- SOUND_ACTION_TERRAIN_BODY_HIT_GROUND
- SOUND_ACTION_TERRAIN_HEAVY_LANDING
- SOUND_ACTION_TERRAIN_JUMP
- SOUND_ACTION_TERRAIN_LANDING
- SOUND_ACTION_TERRAIN_STEP
- SOUND_ACTION_TERRAIN_STEP_TIPTOE
- SOUND_ACTION_TERRAIN_STUCK_IN_GROUND
- SOUND_ACTION_THROW
- SOUND_ACTION_TWIRL
- SOUND_ACTION_UNK3C
- SOUND_ACTION_UNK53
- SOUND_ACTION_UNK54
- SOUND_ACTION_UNK55
- SOUND_ACTION_UNK5D
- SOUND_ACTION_UNKNOWN430
- SOUND_ACTION_UNKNOWN431
- SOUND_ACTION_UNKNOWN432
- SOUND_ACTION_UNKNOWN434
- SOUND_ACTION_UNKNOWN43D
- SOUND_ACTION_UNKNOWN43E
- SOUND_ACTION_UNKNOWN458
- SOUND_ACTION_UNKNOWN45C
- SOUND_ACTION_UNSTUCK_FROM_GROUND
- SOUND_AIR_AMP_BUZZ
- SOUND_AIR_BLOW_FIRE
- SOUND_AIR_BLOW_WIND
- SOUND_AIR_BOBOMB_LIT_FUSE
- SOUND_AIR_BOWSER_SPIT_FIRE
- SOUND_AIR_CASTLE_OUTDOORS_AMBIENT
- SOUND_AIR_CHUCKYA_MOVE
- SOUND_AIR_HEAVEHO_MOVE
- SOUND_AIR_HOWLING_WIND
- SOUND_AIR_LAKITU_FLY
- SOUND_AIR_LAKITU_FLY_HIGHPRIO
- SOUND_AIR_PEACH_TWINKLE
- SOUND_AIR_ROUGH_SLIDE
- SOUND_AIR_UNK01
- SOUND_AIR_UNK07
- SOUND_BANKS_ALL
- SOUND_BANKS_ALL_BITS
- SOUND_BANKS_BACKGROUND
- SOUND_BANKS_DISABLED_AFTER_CREDITS
- SOUND_BANKS_DISABLED_DURING_INTRO_CUTSCENE
- SOUND_BANKS_FOREGROUND
- SOUND_BANK_ACTION
- SOUND_BANK_AIR
- SOUND_BANK_COUNT
- SOUND_BANK_ENV
- SOUND_BANK_GENERAL
- SOUND_BANK_GENERAL2
- SOUND_BANK_LUIGI_VOICE
- SOUND_BANK_MARIO_VOICE
- SOUND_BANK_MENU
- SOUND_BANK_MOVING
- SOUND_BANK_OBJ
- SOUND_BANK_OBJ2
- SOUND_BANK_WARIO_VOICE
- SOUND_CONSTANT_FREQUENCY
- SOUND_DISCRETE
- SOUND_ENV_BOAT_ROCKING1
- SOUND_ENV_DRONING1
- SOUND_ENV_DRONING2
- SOUND_ENV_ELEVATOR1
- SOUND_ENV_ELEVATOR2
- SOUND_ENV_ELEVATOR3
- SOUND_ENV_ELEVATOR4
- SOUND_ENV_ELEVATOR4_2
- SOUND_ENV_MERRY_GO_ROUND_CREAKING
- SOUND_ENV_METAL_BOX_PUSH
- SOUND_ENV_MOVINGSAND
- SOUND_ENV_MOVING_SAND_SNOW
- SOUND_ENV_SINK_QUICKSAND
- SOUND_ENV_SLIDING
- SOUND_ENV_STAR
- SOUND_ENV_UNK07
- SOUND_ENV_UNK12
- SOUND_ENV_UNKNOWN2
- SOUND_ENV_UNKNOWN4
- SOUND_ENV_WATER
- SOUND_ENV_WATERFALL1
- SOUND_ENV_WATERFALL2
- SOUND_ENV_WATER_DRAIN
- SOUND_ENV_WIND1
- SOUND_ENV_WIND2
- SOUND_GENERAL2_1UP_APPEAR
- SOUND_GENERAL2_BIRD_CHIRP2
- SOUND_GENERAL2_BOBOMB_EXPLOSION
- SOUND_GENERAL2_BOWSER_EXPLODE
- SOUND_GENERAL2_BOWSER_KEY
- SOUND_GENERAL2_PURPLE_SWITCH
- SOUND_GENERAL2_PYRAMID_TOP_EXPLOSION
- SOUND_GENERAL2_PYRAMID_TOP_SPIN
- SOUND_GENERAL2_RIGHT_ANSWER
- SOUND_GENERAL2_ROTATING_BLOCK_ALERT
- SOUND_GENERAL2_ROTATING_BLOCK_CLICK
- SOUND_GENERAL2_SPINDEL_ROLL
- SOUND_GENERAL2_STAR_APPEARS
- SOUND_GENERAL2_SWITCH_TICK_FAST
- SOUND_GENERAL2_SWITCH_TICK_SLOW
- SOUND_GENERAL_ACTIVATE_CAP_SWITCH
- SOUND_GENERAL_BIG_CLOCK
- SOUND_GENERAL_BIG_POUND
- SOUND_GENERAL_BIRDS_FLY_AWAY
- SOUND_GENERAL_BOAT_ROCK
- SOUND_GENERAL_BOAT_TILT1
- SOUND_GENERAL_BOAT_TILT2
- SOUND_GENERAL_BOING1
- SOUND_GENERAL_BOING2
- SOUND_GENERAL_BOING2_LOWPRIO
- SOUND_GENERAL_BOING3
- SOUND_GENERAL_BOWSER_BOMB_EXPLOSION
- SOUND_GENERAL_BOWSER_PLATFORM
- SOUND_GENERAL_BOWSER_PLATFORM_2
- SOUND_GENERAL_BOX_LANDING
- SOUND_GENERAL_BOX_LANDING_2
- SOUND_GENERAL_BREAK_BOX
- SOUND_GENERAL_BUBBLES
- SOUND_GENERAL_BUTTON_PRESS
- SOUND_GENERAL_BUTTON_PRESS_2
- SOUND_GENERAL_BUTTON_PRESS_2_LOWPRIO
- SOUND_GENERAL_BUTTON_PRESS_LOWPRIO
- SOUND_GENERAL_CAGE_OPEN
- SOUND_GENERAL_CANNON_UP
- SOUND_GENERAL_CASTLE_TRAP_OPEN
- SOUND_GENERAL_CHAIN_CHOMP1
- SOUND_GENERAL_CHAIN_CHOMP2
- SOUND_GENERAL_CLAM_SHELL1
- SOUND_GENERAL_CLAM_SHELL2
- SOUND_GENERAL_CLAM_SHELL3
- SOUND_GENERAL_CLOSE_IRON_DOOR
- SOUND_GENERAL_CLOSE_WOOD_DOOR
- SOUND_GENERAL_COIN
- SOUND_GENERAL_COIN_DROP
- SOUND_GENERAL_COIN_SPURT
- SOUND_GENERAL_COIN_SPURT_2
- SOUND_GENERAL_COIN_SPURT_EU
- SOUND_GENERAL_COIN_WATER
- SOUND_GENERAL_COLLECT_1UP
- SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION
- SOUND_GENERAL_DOOR_INSERT_KEY
- SOUND_GENERAL_DOOR_TURN_KEY
- SOUND_GENERAL_ELEVATOR_MOVE
- SOUND_GENERAL_ELEVATOR_MOVE_2
- SOUND_GENERAL_ENEMY_ALERT1
- SOUND_GENERAL_EXPLOSION6
- SOUND_GENERAL_EXPLOSION7
- SOUND_GENERAL_FLAME_OUT
- SOUND_GENERAL_GRAND_STAR
- SOUND_GENERAL_GRAND_STAR_JUMP
- SOUND_GENERAL_GRINDEL_ROLL
- SOUND_GENERAL_HAUNTED_CHAIR
- SOUND_GENERAL_HAUNTED_CHAIR_MOVE
- SOUND_GENERAL_HEART_SPIN
- SOUND_GENERAL_LEVEL_SELECT_CHANGE
- SOUND_GENERAL_LOUD_POUND
- SOUND_GENERAL_LOUD_POUND2
- SOUND_GENERAL_METAL_POUND
- SOUND_GENERAL_MOVING_IN_SAND
- SOUND_GENERAL_MOVING_PLATFORM_SWITCH
- SOUND_GENERAL_MOVING_WATER
- SOUND_GENERAL_OPEN_CHEST
- SOUND_GENERAL_OPEN_IRON_DOOR
- SOUND_GENERAL_OPEN_WOOD_DOOR
- SOUND_GENERAL_PAINTING_EJECT
- SOUND_GENERAL_PENDULUM_SWING
- SOUND_GENERAL_PLATFORM
- SOUND_GENERAL_POUND_ROCK
- SOUND_GENERAL_POUND_WOOD_POST
- SOUND_GENERAL_QUIET_BUBBLE
- SOUND_GENERAL_QUIET_BUBBLE2
- SOUND_GENERAL_QUIET_POUND1
- SOUND_GENERAL_QUIET_POUND1_LOWPRIO
- SOUND_GENERAL_QUIET_POUND2
- SOUND_GENERAL_RACE_GUN_SHOT
- SOUND_GENERAL_RED_COIN
- SOUND_GENERAL_SHAKE_COFFIN
- SOUND_GENERAL_SHORT_POUND1
- SOUND_GENERAL_SHORT_POUND2
- SOUND_GENERAL_SHORT_POUND3
- SOUND_GENERAL_SHORT_POUND4
- SOUND_GENERAL_SHORT_POUND5
- SOUND_GENERAL_SHORT_POUND6
- SOUND_GENERAL_SHORT_STAR
- SOUND_GENERAL_SOFT_LANDING
- SOUND_GENERAL_SPLATTERING
- SOUND_GENERAL_STAR_APPEARS
- SOUND_GENERAL_STAR_DOOR_CLOSE
- SOUND_GENERAL_STAR_DOOR_OPEN
- SOUND_GENERAL_SWISH_AIR
- SOUND_GENERAL_SWISH_AIR_2
- SOUND_GENERAL_SWISH_WATER
- SOUND_GENERAL_SWITCH_DOOR_OPEN
- SOUND_GENERAL_UNK32
- SOUND_GENERAL_UNK45
- SOUND_GENERAL_UNK46
- SOUND_GENERAL_UNK46_LOWPRIO
- SOUND_GENERAL_UNKNOWN1
- SOUND_GENERAL_UNKNOWN1_2
- SOUND_GENERAL_UNKNOWN3
- SOUND_GENERAL_UNKNOWN3_2
- SOUND_GENERAL_UNKNOWN3_LOWPRIO
- SOUND_GENERAL_UNKNOWN4
- SOUND_GENERAL_UNKNOWN4_LOWPRIO
- SOUND_GENERAL_VANISH_SFX
- SOUND_GENERAL_VOLCANO_EXPLOSION
- SOUND_GENERAL_WALL_EXPLOSION
- SOUND_GENERAL_WATER_LEVEL_TRIG
- SOUND_GENERAL_YOSHI_TALK
- SOUND_GENERAL_YOSHI_WALK
- SOUND_LOWER_BACKGROUND_MUSIC
- SOUND_MARIO_ATTACKED
- SOUND_MARIO_COUGHING1
- SOUND_MARIO_COUGHING2
- SOUND_MARIO_COUGHING3
- SOUND_MARIO_DOH
- SOUND_MARIO_DROWNING
- SOUND_MARIO_DYING
- SOUND_MARIO_EEUH
- SOUND_MARIO_GAME_OVER
- SOUND_MARIO_GROUND_POUND_WAH
- SOUND_MARIO_HAHA
- SOUND_MARIO_HAHA_2
- SOUND_MARIO_HELLO
- SOUND_MARIO_HERE_WE_GO
- SOUND_MARIO_HOOHOO
- SOUND_MARIO_HRMM
- SOUND_MARIO_IMA_TIRED
- SOUND_MARIO_MAMA_MIA
- SOUND_MARIO_OKEY_DOKEY
- SOUND_MARIO_ON_FIRE
- SOUND_MARIO_OOOF
- SOUND_MARIO_OOOF2
- SOUND_MARIO_PANTING
- SOUND_MARIO_PANTING_COLD
- SOUND_MARIO_PRESS_START_TO_PLAY
- SOUND_MARIO_PUNCH_HOO
- SOUND_MARIO_PUNCH_WAH
- SOUND_MARIO_PUNCH_YAH
- SOUND_MARIO_SNORING1
- SOUND_MARIO_SNORING2
- SOUND_MARIO_SNORING3
- SOUND_MARIO_SO_LONGA_BOWSER
- SOUND_MARIO_TWIRL_BOUNCE
- SOUND_MARIO_UH
- SOUND_MARIO_UH2
- SOUND_MARIO_UH2_2
- SOUND_MARIO_WAAAOOOW
- SOUND_MARIO_WAH2
- SOUND_MARIO_WHOA
- SOUND_MARIO_YAHOO
- SOUND_MARIO_YAHOO_WAHA_YIPPEE
- SOUND_MARIO_YAH_WAH_HOO
- SOUND_MARIO_YAWNING
- SOUND_MENU_BOWSER_LAUGH
- SOUND_MENU_CAMERA_BUZZ
- SOUND_MENU_CAMERA_TURN
- SOUND_MENU_CAMERA_UNUSED1
- SOUND_MENU_CAMERA_UNUSED2
- SOUND_MENU_CAMERA_ZOOM_IN
- SOUND_MENU_CAMERA_ZOOM_OUT
- SOUND_MENU_CHANGE_SELECT
- SOUND_MENU_CLICK_CHANGE_VIEW
- SOUND_MENU_CLICK_FILE_SELECT
- SOUND_MENU_COIN_ITS_A_ME_MARIO
- SOUND_MENU_COLLECT_RED_COIN
- SOUND_MENU_COLLECT_SECRET
- SOUND_MENU_ENTER_HOLE
- SOUND_MENU_ENTER_PIPE
- SOUND_MENU_EXIT_A_SIGN
- SOUND_MENU_EXIT_PIPE
- SOUND_MENU_HAND_APPEAR
- SOUND_MENU_HAND_DISAPPEAR
- SOUND_MENU_LET_GO_MARIO_FACE
- SOUND_MENU_MARIO_CASTLE_WARP
- SOUND_MENU_MARIO_CASTLE_WARP2
- SOUND_MENU_MESSAGE_APPEAR
- SOUND_MENU_MESSAGE_DISAPPEAR
- SOUND_MENU_MESSAGE_NEXT_PAGE
- SOUND_MENU_PAUSE
- SOUND_MENU_PAUSE_2
- SOUND_MENU_PAUSE_HIGHPRIO
- SOUND_MENU_PINCH_MARIO_FACE
- SOUND_MENU_POWER_METER
- SOUND_MENU_READ_A_SIGN
- SOUND_MENU_REVERSE_PAUSE
- SOUND_MENU_STAR_SOUND
- SOUND_MENU_STAR_SOUND_LETS_A_GO
- SOUND_MENU_STAR_SOUND_OKEY_DOKEY
- SOUND_MENU_THANK_YOU_PLAYING_MY_GAME
- SOUND_MENU_UNK0C
- SOUND_MENU_UNK10
- SOUND_MENU_YOSHI_GAIN_LIVES
- SOUND_MOVING_AIM_CANNON
- SOUND_MOVING_ALMOST_DROWNING
- SOUND_MOVING_FLYING
- SOUND_MOVING_LAVA_BURN
- SOUND_MOVING_QUICKSAND_DEATH
- SOUND_MOVING_RIDING_SHELL_LAVA
- SOUND_MOVING_SHOCKED
- SOUND_MOVING_SLIDE_DOWN_POLE
- SOUND_MOVING_SLIDE_DOWN_TREE
- SOUND_MOVING_TERRAIN_RIDING_SHELL
- SOUND_MOVING_TERRAIN_SLIDE
- SOUND_MOVING_UNK1A
- SOUND_NO_ECHO
- SOUND_NO_PRIORITY_LOSS
- SOUND_NO_VOLUME_LOSS
- SOUND_OBJ2_BABY_PENGUIN_YELL
- SOUND_OBJ2_BIRD_CHIRP1
- SOUND_OBJ2_BOSS_DIALOG_GRUNT
- SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE
- SOUND_OBJ2_BOWSER_ROAR
- SOUND_OBJ2_BOWSER_TELEPORT
- SOUND_OBJ2_BULLY_ATTACKED
- SOUND_OBJ2_EYEROK_SOUND_LONG
- SOUND_OBJ2_EYEROK_SOUND_SHORT
- SOUND_OBJ2_KING_BOBOMB_DAMAGE
- SOUND_OBJ2_LARGE_BULLY_ATTACKED
- SOUND_OBJ2_MONTY_MOLE_APPEAR
- SOUND_OBJ2_MRI_SPINNING
- SOUND_OBJ2_PIRANHA_PLANT_BITE
- SOUND_OBJ2_PIRANHA_PLANT_DYING
- SOUND_OBJ2_SCUTTLEBUG_ALERT
- SOUND_OBJ2_SCUTTLEBUG_WALK
- SOUND_OBJ2_SWOOP
- SOUND_OBJ2_WHOMP_SOUND_SHORT
- SOUND_OBJ_BABY_PENGUIN_DIVE
- SOUND_OBJ_BABY_PENGUIN_WALK
- SOUND_OBJ_BIG_PENGUIN_WALK
- SOUND_OBJ_BIG_PENGUIN_YELL
- SOUND_OBJ_BIRD_CHIRP3
- SOUND_OBJ_BOBOMB_BUDDY_TALK
- SOUND_OBJ_BOBOMB_WALK
- SOUND_OBJ_BOO_BOUNCE_TOP
- SOUND_OBJ_BOO_LAUGH_LONG
- SOUND_OBJ_BOO_LAUGH_SHORT
- SOUND_OBJ_BOWSER_DEFEATED
- SOUND_OBJ_BOWSER_INHALING
- SOUND_OBJ_BOWSER_INTRO_LAUGH
- SOUND_OBJ_BOWSER_LAUGH
- SOUND_OBJ_BOWSER_SPINNING
- SOUND_OBJ_BOWSER_TAIL_PICKUP
- SOUND_OBJ_BOWSER_WALK
- SOUND_OBJ_BUBBA_CHOMP
- SOUND_OBJ_BULLY_EXPLODE
- SOUND_OBJ_BULLY_EXPLODE_2
- SOUND_OBJ_BULLY_METAL
- SOUND_OBJ_BULLY_WALK
- SOUND_OBJ_BULLY_WALKING
- SOUND_OBJ_CANNON1
- SOUND_OBJ_CANNON2
- SOUND_OBJ_CANNON3
- SOUND_OBJ_CANNON4
- SOUND_OBJ_CHUCKYA_DEATH
- SOUND_OBJ_DEFAULT_DEATH
- SOUND_OBJ_DIVING_INTO_WATER
- SOUND_OBJ_DIVING_IN_WATER
- SOUND_OBJ_DORRIE
- SOUND_OBJ_DYING_ENEMY1
- SOUND_OBJ_DYING_ENEMY2
- SOUND_OBJ_EEL
- SOUND_OBJ_EEL_2
- SOUND_OBJ_ENEMY_DEATH_HIGH
- SOUND_OBJ_ENEMY_DEATH_LOW
- SOUND_OBJ_ENEMY_DEFEAT_SHRINK
- SOUND_OBJ_EVIL_LAKITU_THROW
- SOUND_OBJ_EYEROK_EXPLODE
- SOUND_OBJ_EYEROK_SHOW_EYE
- SOUND_OBJ_FLAME_BLOWN
- SOUND_OBJ_GOOMBA_ALERT
- SOUND_OBJ_GOOMBA_WALK
- SOUND_OBJ_HEAVEHO_TOSSED
- SOUND_OBJ_JUMP_WALK_WATER
- SOUND_OBJ_KING_BOBOMB
- SOUND_OBJ_KING_BOBOMB_JUMP
- SOUND_OBJ_KING_BOBOMB_TALK
- SOUND_OBJ_KING_WHOMP_DEATH
- SOUND_OBJ_KLEPTO1
- SOUND_OBJ_KLEPTO2
- SOUND_OBJ_KOOPA_DAMAGE
- SOUND_OBJ_KOOPA_FLYGUY_DEATH
- SOUND_OBJ_KOOPA_TALK
- SOUND_OBJ_KOOPA_THE_QUICK_WALK
- SOUND_OBJ_KOOPA_WALK
- SOUND_OBJ_MAD_PIANO_CHOMPING
- SOUND_OBJ_MIPS_RABBIT
- SOUND_OBJ_MIPS_RABBIT_WATER
- SOUND_OBJ_MONTY_MOLE_ATTACK
- SOUND_OBJ_MRI_DEATH
- SOUND_OBJ_MRI_SHOOT
- SOUND_OBJ_MR_BLIZZARD_ALERT
- SOUND_OBJ_PIRANHA_PLANT_APPEAR
- SOUND_OBJ_PIRANHA_PLANT_SHRINK
- SOUND_OBJ_POKEY_DEATH
- SOUND_OBJ_POUNDING1
- SOUND_OBJ_POUNDING1_HIGHPRIO
- SOUND_OBJ_POUNDING_CANNON
- SOUND_OBJ_POUNDING_LOUD
- SOUND_OBJ_SKEETER_WALK
- SOUND_OBJ_SNOWMAN_BOUNCE
- SOUND_OBJ_SNOWMAN_EXPLODE
- SOUND_OBJ_SNOW_SAND1
- SOUND_OBJ_SNOW_SAND2
- SOUND_OBJ_SNUFIT_SHOOT
- SOUND_OBJ_SNUFIT_SKEETER_DEATH
- SOUND_OBJ_SOMETHING_LANDING
- SOUND_OBJ_SPINY_UNK59
- SOUND_OBJ_STOMPED
- SOUND_OBJ_SUSHI_SHARK_WATER_SOUND
- SOUND_OBJ_SWOOP_DEATH
- SOUND_OBJ_THWOMP
- SOUND_OBJ_UKIKI_CHATTER_IDLE
- SOUND_OBJ_UKIKI_CHATTER_LONG
- SOUND_OBJ_UKIKI_CHATTER_SHORT
- SOUND_OBJ_UKIKI_STEP_DEFAULT
- SOUND_OBJ_UKIKI_STEP_LEAVES
- SOUND_OBJ_UNK23
- SOUND_OBJ_UNKNOWN2
- SOUND_OBJ_UNKNOWN3
- SOUND_OBJ_UNKNOWN4
- SOUND_OBJ_UNKNOWN6
- SOUND_OBJ_WALKING_WATER
- SOUND_OBJ_WATER_BOMB_BOUNCING
- SOUND_OBJ_WHOMP_LOWPRIO
- SOUND_OBJ_WIGGLER_ATTACKED
- SOUND_OBJ_WIGGLER_DEATH
- SOUND_OBJ_WIGGLER_HIGH_PITCH
- SOUND_OBJ_WIGGLER_JUMP
- SOUND_OBJ_WIGGLER_LOW_PITCH
- SOUND_OBJ_WIGGLER_TALK
- SOUND_PEACH_BAKE_A_CAKE
- SOUND_PEACH_DEAR_MARIO
- SOUND_PEACH_FOR_MARIO
- SOUND_PEACH_MARIO
- SOUND_PEACH_MARIO2
- SOUND_PEACH_POWER_OF_THE_STARS
- SOUND_PEACH_SOMETHING_SPECIAL
- SOUND_PEACH_THANKS_TO_YOU
- SOUND_PEACH_THANK_YOU_MARIO
- SOUND_STATUS_PLAYING
- SOUND_STATUS_STOPPED
- SOUND_STATUS_WAITING
- SOUND_TERRAIN_DEFAULT
- SOUND_TERRAIN_GRASS
- SOUND_TERRAIN_ICE
- SOUND_TERRAIN_SAND
- SOUND_TERRAIN_SNOW
- SOUND_TERRAIN_SPOOKY
- SOUND_TERRAIN_STONE
- SOUND_TERRAIN_WATER
- SOUND_VIBRATO
[:arrow_up_small:](#)
<br />
## [surface_terrains.h](#surface_terrains.h)
- HAZARD_TYPE_LAVA_FLOOR
- HAZARD_TYPE_LAVA_WALL
- HAZARD_TYPE_QUICKSAND
- SURFACE_0004
- SURFACE_BOSS_FIGHT_CAMERA
- SURFACE_BURNING
- SURFACE_CAMERA_8_DIR
- SURFACE_CAMERA_BOUNDARY
- SURFACE_CAMERA_FREE_ROAM
- SURFACE_CAMERA_MIDDLE
- SURFACE_CAMERA_ROTATE_LEFT
- SURFACE_CAMERA_ROTATE_RIGHT
- SURFACE_CLASS_DEFAULT
- SURFACE_CLASS_NOT_SLIPPERY
- SURFACE_CLASS_SLIPPERY
- SURFACE_CLASS_VERY_SLIPPERY
- SURFACE_CLOSE_CAMERA
- SURFACE_DEATH_PLANE
- SURFACE_DEEP_MOVING_QUICKSAND
- SURFACE_DEEP_QUICKSAND
- SURFACE_DEFAULT
- SURFACE_FLAG_DYNAMIC
- SURFACE_FLAG_NO_CAM_COLLISION
- SURFACE_FLAG_X_PROJECTION
- SURFACE_FLOWING_WATER
- SURFACE_HANGABLE
- SURFACE_HARD
- SURFACE_HARD_NOT_SLIPPERY
- SURFACE_HARD_SLIPPERY
- SURFACE_HARD_VERY_SLIPPERY
- SURFACE_HORIZONTAL_WIND
- SURFACE_ICE
- SURFACE_INSTANT_MOVING_QUICKSAND
- SURFACE_INSTANT_QUICKSAND
- SURFACE_INSTANT_WARP_1B
- SURFACE_INSTANT_WARP_1C
- SURFACE_INSTANT_WARP_1D
- SURFACE_INSTANT_WARP_1E
- SURFACE_INTANGIBLE
- SURFACE_LOOK_UP_WARP
- SURFACE_MGR_MUSIC
- SURFACE_MOVING_QUICKSAND
- SURFACE_NOISE_DEFAULT
- SURFACE_NOISE_SLIPPERY
- SURFACE_NOISE_VERY_SLIPPERY
- SURFACE_NOISE_VERY_SLIPPERY_73
- SURFACE_NOISE_VERY_SLIPPERY_74
- SURFACE_NOT_SLIPPERY
- SURFACE_NO_CAM_COLLISION
- SURFACE_NO_CAM_COLLISION_77
- SURFACE_NO_CAM_COL_SLIPPERY
- SURFACE_NO_CAM_COL_VERY_SLIPPERY
- SURFACE_PAINTING_WARP_D3
- SURFACE_PAINTING_WARP_D4
- SURFACE_PAINTING_WARP_D5
- SURFACE_PAINTING_WARP_D6
- SURFACE_PAINTING_WARP_D7
- SURFACE_PAINTING_WARP_D8
- SURFACE_PAINTING_WARP_D9
- SURFACE_PAINTING_WARP_DA
- SURFACE_PAINTING_WARP_DB
- SURFACE_PAINTING_WARP_DC
- SURFACE_PAINTING_WARP_DD
- SURFACE_PAINTING_WARP_DE
- SURFACE_PAINTING_WARP_DF
- SURFACE_PAINTING_WARP_E0
- SURFACE_PAINTING_WARP_E1
- SURFACE_PAINTING_WARP_E2
- SURFACE_PAINTING_WARP_E3
- SURFACE_PAINTING_WARP_E4
- SURFACE_PAINTING_WARP_E5
- SURFACE_PAINTING_WARP_E6
- SURFACE_PAINTING_WARP_E7
- SURFACE_PAINTING_WARP_E8
- SURFACE_PAINTING_WARP_E9
- SURFACE_PAINTING_WARP_EA
- SURFACE_PAINTING_WARP_EB
- SURFACE_PAINTING_WARP_EC
- SURFACE_PAINTING_WARP_ED
- SURFACE_PAINTING_WARP_EE
- SURFACE_PAINTING_WARP_EF
- SURFACE_PAINTING_WARP_F0
- SURFACE_PAINTING_WARP_F1
- SURFACE_PAINTING_WARP_F2
- SURFACE_PAINTING_WARP_F3
- SURFACE_PAINTING_WARP_F7
- SURFACE_PAINTING_WARP_F8
- SURFACE_PAINTING_WARP_F9
- SURFACE_PAINTING_WARP_FA
- SURFACE_PAINTING_WARP_FB
- SURFACE_PAINTING_WARP_FC
- SURFACE_PAINTING_WOBBLE_A6
- SURFACE_PAINTING_WOBBLE_A7
- SURFACE_PAINTING_WOBBLE_A8
- SURFACE_PAINTING_WOBBLE_A9
- SURFACE_PAINTING_WOBBLE_AA
- SURFACE_PAINTING_WOBBLE_AB
- SURFACE_PAINTING_WOBBLE_AC
- SURFACE_PAINTING_WOBBLE_AD
- SURFACE_PAINTING_WOBBLE_AE
- SURFACE_PAINTING_WOBBLE_AF
- SURFACE_PAINTING_WOBBLE_B0
- SURFACE_PAINTING_WOBBLE_B1
- SURFACE_PAINTING_WOBBLE_B2
- SURFACE_PAINTING_WOBBLE_B3
- SURFACE_PAINTING_WOBBLE_B4
- SURFACE_PAINTING_WOBBLE_B5
- SURFACE_PAINTING_WOBBLE_B6
- SURFACE_PAINTING_WOBBLE_B7
- SURFACE_PAINTING_WOBBLE_B8
- SURFACE_PAINTING_WOBBLE_B9
- SURFACE_PAINTING_WOBBLE_BA
- SURFACE_PAINTING_WOBBLE_BB
- SURFACE_PAINTING_WOBBLE_BC
- SURFACE_PAINTING_WOBBLE_BD
- SURFACE_PAINTING_WOBBLE_BE
- SURFACE_PAINTING_WOBBLE_BF
- SURFACE_PAINTING_WOBBLE_C0
- SURFACE_PAINTING_WOBBLE_C1
- SURFACE_PAINTING_WOBBLE_C2
- SURFACE_PAINTING_WOBBLE_C3
- SURFACE_PAINTING_WOBBLE_C4
- SURFACE_PAINTING_WOBBLE_C5
- SURFACE_PAINTING_WOBBLE_C6
- SURFACE_PAINTING_WOBBLE_C7
- SURFACE_PAINTING_WOBBLE_C8
- SURFACE_PAINTING_WOBBLE_C9
- SURFACE_PAINTING_WOBBLE_CA
- SURFACE_PAINTING_WOBBLE_CB
- SURFACE_PAINTING_WOBBLE_CC
- SURFACE_PAINTING_WOBBLE_CD
- SURFACE_PAINTING_WOBBLE_CE
- SURFACE_PAINTING_WOBBLE_CF
- SURFACE_PAINTING_WOBBLE_D0
- SURFACE_PAINTING_WOBBLE_D1
- SURFACE_PAINTING_WOBBLE_D2
- SURFACE_QUICKSAND
- SURFACE_RAYCAST
- SURFACE_SHALLOW_MOVING_QUICKSAND
- SURFACE_SHALLOW_QUICKSAND
- SURFACE_SLIPPERY
- SURFACE_SLOW
- SURFACE_SWITCH
- SURFACE_THI3_WALLKICK
- SURFACE_TIMER_END
- SURFACE_TIMER_START
- SURFACE_TRAPDOOR
- SURFACE_TTC_PAINTING_1
- SURFACE_TTC_PAINTING_2
- SURFACE_TTC_PAINTING_3
- SURFACE_TTM_VINES
- SURFACE_VANISH_CAP_WALLS
- SURFACE_VERTICAL_WIND
- SURFACE_VERY_SLIPPERY
- SURFACE_WALL_MISC
- SURFACE_WARP
- SURFACE_WATER
- SURFACE_WOBBLING_WARP
- TERRAIN_GRASS
- TERRAIN_LOAD_CONTINUE
- TERRAIN_LOAD_END
- TERRAIN_LOAD_ENVIRONMENT
- TERRAIN_LOAD_OBJECTS
- TERRAIN_LOAD_VERTICES
- TERRAIN_MASK
- TERRAIN_SAND
- TERRAIN_SLIDE
- TERRAIN_SNOW
- TERRAIN_SPOOKY
- TERRAIN_STONE
- TERRAIN_WATER
[:arrow_up_small:](#)
<br />
## [types.h](#types.h)
- ANIM_FLAG_2
- ANIM_FLAG_5
- ANIM_FLAG_6
- ANIM_FLAG_7
- ANIM_FLAG_FORWARD
- ANIM_FLAG_HOR_TRANS
- ANIM_FLAG_NOLOOP
- ANIM_FLAG_VERT_TRANS
- COOP_OBJ_FLAG_INITIALIZED
- COOP_OBJ_FLAG_LUA
- COOP_OBJ_FLAG_NETWORK
- COOP_OBJ_FLAG_NON_SYNC
- GRAPH_NODE_GUARD
- MAX_PLAYERS
- OBJECT_MAX_BHV_STACK
- PLAY_MODE_CHANGE_AREA
- PLAY_MODE_CHANGE_LEVEL
- PLAY_MODE_FRAME_ADVANCE
- PLAY_MODE_NORMAL
- PLAY_MODE_PAUSED
### [enum AreaTimerType](#AreaTimerType)
| Identifier | Value |
| :--------- | :---- |
| AREA_TIMER_TYPE_NONE | 0 |
| AREA_TIMER_TYPE_LOOP | 1 |
| AREA_TIMER_TYPE_MAXIMUM | 2 |
### [enum SpTaskState](#SpTaskState)
| Identifier | Value |
| :--------- | :---- |
| SPTASK_STATE_NOT_STARTED | 0 |
| SPTASK_STATE_RUNNING | 1 |
| SPTASK_STATE_INTERRUPTED | 2 |
| SPTASK_STATE_FINISHED | 3 |
| SPTASK_STATE_FINISHED_DP | 4 |
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## [version.h](#version.h)
- MAX_LOCAL_VERSION_LENGTH
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- MAX_VERSION_LENGTH
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- MINOR_VERSION_NUMBER
- PATCH_VERSION_NUMBER
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- VERSION_NUMBER
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- VERSION_REGION
- VERSION_REGION
- VERSION_REGION
- VERSION_REGION
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- VERSION_TEXT
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