sm64coopdx/autogen/lua_definitions/constants.lua

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-- AUTOGENERATED FOR CODE EDITORS --
_CObject = {
__index = function (t,k)
return _get_field(t['_lot'], t['_pointer'], k, t)
end,
__newindex = function (t,k,v)
_set_field(t['_lot'], t['_pointer'], k, v, t)
end,
__eq = function (a, b)
return a['_pointer'] == b['_pointer'] and a['_lot'] == b['_lot'] and a['_pointer'] ~= nil and a['_lot'] ~= nil
end
}
_CPointer = {
__index = function (t,k)
return nil
end,
__newindex = function (t,k,v)
end,
__tostring = function(t)
return 'CPointer: ' .. t['_lvt'] .. ', [' .. string.format('0x%08X', t['_pointer']) .. ']'
end,
__eq = function (a, b)
return a['_pointer'] == b['_pointer'] and a['_pointer'] ~= nil and a['_lvt'] ~= nil
end
}
_SyncTable = {
__index = function (t,k)
local _table = rawget(t, '_table')
return _table[k]
end,
__newindex = function (t,k,v)
local _table = rawget(t, '_table')
if _table[k] == v then return end
_set_sync_table_field(t, k, v)
end
}
_ReadOnlyTable = {
__index = function (t,k)
local _table = rawget(t, '_table')
return _table[k]
end,
__newindex = function (t,k,v)
end
}
--- @param dest Vec3f
--- @param src Vec3f
--- @return Vec3f
function vec3f_copy(dest, src)
dest.x = src.x
dest.y = src.y
dest.z = src.z
return dest
end
--- @param dest Vec3f
--- @param x number
--- @param y number
--- @param z number
--- @return Vec3f
function vec3f_set(dest, x, y, z)
dest.x = x
dest.y = y
dest.z = z
return dest
end
--- @param dest Vec3f
--- @param a Vec3f
--- @return Vec3f
function vec3f_add(dest, a)
dest.x = dest.x + a.x
dest.y = dest.y + a.y
dest.z = dest.z + a.z
return dest
end
--- @param dest Vec3f
--- @param a Vec3f
--- @param b Vec3f
--- @return Vec3f
function vec3f_sum(dest, a, b)
dest.x = a.x + b.x
dest.y = a.y + b.y
dest.z = a.z + b.z
return dest
end
--- @param dest Vec3f
--- @param a number
--- @return Vec3f
function vec3f_mul(dest, a)
dest.x = dest.x * a
dest.y = dest.y * a
dest.z = dest.z * a
return dest
end
--- @param dest Vec3f
--- @return Vec3f
function vec3f_normalize(dest)
local divisor = math.sqrt(dest.x * dest.x + dest.y * dest.y + dest.z * dest.z)
if divisor == 0 then
return dest
end
local invsqrt = 1.0 / divisor
dest.x = dest.x * invsqrt
dest.y = dest.y * invsqrt
dest.z = dest.z * invsqrt
return dest
end
--- @param a Vec3f
--- @return number
function vec3f_length(a)
return math.sqrt(a.x * a.x + a.y * a.y + a.z * a.z)
end
--- @param a Vec3f
--- @param b Vec3f
--- @return number
function vec3f_dot(a, b)
return a.x * b.x + a.y * b.y + a.z * b.z
end
--- @param vec Vec3f
--- @param onto Vec3f
--- @return Vec3f
function vec3f_project(vec, onto)
local numerator = vec3f_dot(vec, onto)
local denominator = vec3f_dot(onto, onto)
local out = {}
vec3f_copy(out, onto)
vec3f_mul(out, numerator / denominator)
return out
end
--- @param v1 Vec3f
--- @param v2 Vec3f
--- @return number
function vec3f_dist(v1, v2)
dx = v1.x - v2.x
dy = v1.y - v2.y
dz = v1.z - v2.z
return math.sqrt(dx * dx + dy * dy + dz * dz)
end
--- @param dest Vec3s
--- @param src Vec3s
--- @return Vec3s
function vec3s_copy(dest, src)
dest.x = src.x
dest.y = src.y
dest.z = src.z
return dest
end
--- @param dest Vec3s
--- @param x number
--- @param y number
--- @param z number
--- @return Vec3s
function vec3s_set(dest, x, y, z)
dest.x = x
dest.y = y
dest.z = z
return dest
end
--- @param dest Vec3s
--- @param a Vec3s
--- @return Vec3s
function vec3s_add(dest, a)
dest.x = dest.x + a.x
dest.y = dest.y + a.y
dest.z = dest.z + a.z
return dest
end
--- @param dest Vec3s
--- @param a Vec3s
--- @param b Vec3s
--- @return Vec3s
function vec3s_sum(dest, a, b)
dest.x = a.x + b.x
dest.y = a.y + b.y
dest.z = a.z + b.z
return dest
end
--- @param dest Vec3s
--- @param a number
--- @return Vec3s
function vec3s_mul(dest, a)
dest.x = dest.x * a
dest.y = dest.y * a
dest.z = dest.z * a
return dest
end
--- @param v1 Vec3s
--- @param v2 Vec3s
--- @return number
function vec3s_dist(v1, v2)
dx = v1.x - v2.x
dy = v1.y - v2.y
dz = v1.z - v2.z
return math.sqrt(dx * dx + dy * dy + dz * dz)
end
--- @param current number
--- @param target number
--- @param inc number
--- @param dec number
--- @return number
function approach_f32(current, target, inc, dec)
if current < target then
current = current + inc
if current > target then
current = target
end
else
current = current - dec
if current < target then
current = target
end
end
return current;
end
--- @param current number
--- @param target number
--- @param inc number
--- @param dec number
--- @return number
function approach_s32(current, target, inc, dec)
if current < target then
current = current + inc
if current > target then
current = target
end
else
current = current - dec
if current < target then
current = target
end
end
-- keep within 32 bits
if current > 2147483647 then
current = -2147483648 + (current - 2147483647)
elseif current < -2147483648 then
current = 2147483647 + (current - (-2147483648))
end
return current;
end
--- @param bank number
--- @param soundID number
--- @param priority number
--- @param flags number
--- @return number
function SOUND_ARG_LOAD(bank, soundID, priority, flags)
if flags == nil then flags = 0 end
return (bank << 28) | (soundID << 16) | (priority << 8) | flags | SOUND_STATUS_WAITING
end
-------------
-- courses --
-------------
--- @type integer
COURSE_NONE = 0
--- @type integer
COURSE_BOB = 1
--- @type integer
COURSE_WF = 2
--- @type integer
COURSE_JRB = 3
--- @type integer
COURSE_CCM = 4
--- @type integer
COURSE_BBH = 5
--- @type integer
COURSE_HMC = 6
--- @type integer
COURSE_LLL = 7
--- @type integer
COURSE_SSL = 8
--- @type integer
COURSE_DDD = 9
--- @type integer
COURSE_SL = 10
--- @type integer
COURSE_WDW = 11
--- @type integer
COURSE_TTM = 12
--- @type integer
COURSE_THI = 13
--- @type integer
COURSE_TTC = 14
--- @type integer
COURSE_RR = 15
--- @type integer
COURSE_BITDW = 16
--- @type integer
COURSE_BITFS = 17
--- @type integer
COURSE_BITS = 18
--- @type integer
COURSE_PSS = 19
--- @type integer
COURSE_COTMC = 20
--- @type integer
COURSE_TOTWC = 21
--- @type integer
COURSE_VCUTM = 22
--- @type integer
COURSE_WMOTR = 23
--- @type integer
COURSE_SA = 24
--- @type integer
COURSE_CAKE_END = 25
--- @type integer
COURSE_END = 26
--- @type integer
COURSE_MAX = 25
--- @type integer
COURSE_COUNT = 25
--- @type integer
COURSE_MIN = 1
--- @type integer
INSTANT_WARP_INDEX_START = 0x00
--- @type integer
INSTANT_WARP_INDEX_STOP = 0x04
--- @type integer
MAX_LOADED_GRAPH_NODES = 0x100
--- @type integer
WARP_TRANSITION_FADE_FROM_BOWSER = 0x12
--- @type integer
WARP_TRANSITION_FADE_FROM_CIRCLE = 0x0A
--- @type integer
WARP_TRANSITION_FADE_FROM_COLOR = 0x00
--- @type integer
WARP_TRANSITION_FADE_FROM_MARIO = 0x10
--- @type integer
WARP_TRANSITION_FADE_FROM_STAR = 0x08
--- @type integer
WARP_TRANSITION_FADE_INTO_BOWSER = 0x13
--- @type integer
WARP_TRANSITION_FADE_INTO_CIRCLE = 0x0B
--- @type integer
WARP_TRANSITION_FADE_INTO_COLOR = 0x01
--- @type integer
WARP_TRANSITION_FADE_INTO_MARIO = 0x11
--- @type integer
WARP_TRANSITION_FADE_INTO_STAR = 0x09
--- @class BehaviorId
--- @type BehaviorId
id_bhv1Up = 0
--- @type BehaviorId
id_bhv1upJumpOnApproach = 1
--- @type BehaviorId
id_bhv1upRunningAway = 2
--- @type BehaviorId
id_bhv1upSliding = 3
--- @type BehaviorId
id_bhv1upWalking = 4
--- @type BehaviorId
id_bhvActivatedBackAndForthPlatform = 5
--- @type BehaviorId
id_bhvActSelector = 6
--- @type BehaviorId
id_bhvActSelectorStarType = 7
--- @type BehaviorId
id_bhvAirborneDeathWarp = 8
--- @type BehaviorId
id_bhvAirborneStarCollectWarp = 9
--- @type BehaviorId
id_bhvAirborneWarp = 10
--- @type BehaviorId
id_bhvAlphaBooKey = 11
--- @type BehaviorId
id_bhvAmbientSounds = 12
--- @type BehaviorId
id_bhvAnimatedTexture = 13
--- @type BehaviorId
id_bhvAnimatesOnFloorSwitchPress = 14
--- @type BehaviorId
id_bhvAnotherElavator = 15
--- @type BehaviorId
id_bhvAnotherTiltingPlatform = 16
--- @type BehaviorId
id_bhvArrowLift = 17
--- @type BehaviorId
id_bhvBalconyBigBoo = 18
--- @type BehaviorId
id_bhvBbhTiltingTrapPlatform = 19
--- @type BehaviorId
id_bhvBbhTumblingBridge = 20
--- @type BehaviorId
id_bhvBeginningLakitu = 21
--- @type BehaviorId
id_bhvBeginningPeach = 22
--- @type BehaviorId
id_bhvBetaBooKey = 23
--- @type BehaviorId
id_bhvBetaBowserAnchor = 24
--- @type BehaviorId
id_bhvBetaChestBottom = 25
--- @type BehaviorId
id_bhvBetaChestLid = 26
--- @type BehaviorId
id_bhvBetaFishSplashSpawner = 27
--- @type BehaviorId
id_bhvBetaHoldableObject = 28
--- @type BehaviorId
id_bhvBetaMovingFlames = 29
--- @type BehaviorId
id_bhvBetaMovingFlamesSpawn = 30
--- @type BehaviorId
id_bhvBetaTrampolineSpring = 31
--- @type BehaviorId
id_bhvBetaTrampolineTop = 32
--- @type BehaviorId
id_bhvBigBoulder = 33
--- @type BehaviorId
id_bhvBigBoulderGenerator = 34
--- @type BehaviorId
id_bhvBigBully = 35
--- @type BehaviorId
id_bhvBigBullyWithMinions = 36
--- @type BehaviorId
id_bhvBigChillBully = 37
--- @type BehaviorId
id_bhvBigSnowmanWhole = 38
--- @type BehaviorId
id_bhvBird = 39
--- @type BehaviorId
id_bhvBirdsSoundLoop = 40
--- @type BehaviorId
id_bhvBitfsSinkingCagePlatform = 41
--- @type BehaviorId
id_bhvBitfsSinkingPlatforms = 42
--- @type BehaviorId
id_bhvBitfsTiltingInvertedPyramid = 43
--- @type BehaviorId
id_bhvBlackSmokeBowser = 44
--- @type BehaviorId
id_bhvBlackSmokeMario = 45
--- @type BehaviorId
id_bhvBlackSmokeUpward = 46
--- @type BehaviorId
id_bhvBlueBowserFlame = 47
--- @type BehaviorId
id_bhvBlueCoinJumping = 48
--- @type BehaviorId
id_bhvBlueCoinSliding = 49
--- @type BehaviorId
id_bhvBlueCoinSwitch = 50
--- @type BehaviorId
id_bhvBlueFish = 51
--- @type BehaviorId
id_bhvBlueFlamesGroup = 52
--- @type BehaviorId
id_bhvBobBowlingBallSpawner = 53
--- @type BehaviorId
id_bhvBobomb = 54
--- @type BehaviorId
id_bhvBobombAnchorMario = 55
--- @type BehaviorId
id_bhvBobombBuddy = 56
--- @type BehaviorId
id_bhvBobombBuddyOpensCannon = 57
--- @type BehaviorId
id_bhvBobombBullyDeathSmoke = 58
--- @type BehaviorId
id_bhvBobombExplosionBubble = 59
--- @type BehaviorId
id_bhvBobombExplosionBubble3600 = 60
--- @type BehaviorId
id_bhvBobombFuseSmoke = 61
--- @type BehaviorId
id_bhvBoo = 62
--- @type BehaviorId
id_bhvBooBossSpawnedBridge = 63
--- @type BehaviorId
id_bhvBooCage = 64
--- @type BehaviorId
id_bhvBooInCastle = 65
--- @type BehaviorId
id_bhvBookendSpawn = 66
--- @type BehaviorId
id_bhvBookSwitch = 67
--- @type BehaviorId
id_bhvBooWithCage = 68
--- @type BehaviorId
id_bhvBouncingFireball = 69
--- @type BehaviorId
id_bhvBouncingFireballFlame = 70
--- @type BehaviorId
id_bhvBowlingBall = 71
--- @type BehaviorId
id_bhvBowser = 72
--- @type BehaviorId
id_bhvBowserBodyAnchor = 73
--- @type BehaviorId
id_bhvBowserBomb = 74
--- @type BehaviorId
id_bhvBowserBombExplosion = 75
--- @type BehaviorId
id_bhvBowserBombSmoke = 76
--- @type BehaviorId
id_bhvBowserCourseRedCoinStar = 77
--- @type BehaviorId
id_bhvBowserFlameSpawn = 78
--- @type BehaviorId
id_bhvBowserKey = 79
--- @type BehaviorId
id_bhvBowserKeyCourseExit = 80
--- @type BehaviorId
id_bhvBowserKeyUnlockDoor = 81
--- @type BehaviorId
id_bhvBowserShockWave = 82
--- @type BehaviorId
id_bhvBowsersSub = 83
--- @type BehaviorId
id_bhvBowserSubDoor = 84
--- @type BehaviorId
id_bhvBowserTailAnchor = 85
--- @type BehaviorId
id_bhvBreakableBox = 86
--- @type BehaviorId
id_bhvBreakableBoxSmall = 87
--- @type BehaviorId
id_bhvBreakBoxTriangle = 88
--- @type BehaviorId
id_bhvBreathParticleSpawner = 89
--- @type BehaviorId
id_bhvBub = 90
--- @type BehaviorId
id_bhvBubba = 91
--- @type BehaviorId
id_bhvBubbleMaybe = 92
--- @type BehaviorId
id_bhvBubbleParticleSpawner = 93
--- @type BehaviorId
id_bhvBubblePlayer = 94
--- @type BehaviorId
id_bhvBubbleSplash = 95
--- @type BehaviorId
id_bhvBulletBill = 96
--- @type BehaviorId
id_bhvBulletBillCannon = 97
--- @type BehaviorId
id_bhvButterfly = 98
--- @type BehaviorId
id_bhvCameraLakitu = 99
--- @type BehaviorId
id_bhvCannon = 100
--- @type BehaviorId
id_bhvCannonBarrel = 101
--- @type BehaviorId
id_bhvCannonBarrelBubbles = 102
--- @type BehaviorId
id_bhvCannonBaseUnused = 103
--- @type BehaviorId
id_bhvCannonClosed = 104
--- @type BehaviorId
id_bhvCapSwitch = 105
--- @type BehaviorId
id_bhvCapSwitchBase = 106
--- @type BehaviorId
id_bhvCarrySomething1 = 107
--- @type BehaviorId
id_bhvCarrySomething2 = 108
--- @type BehaviorId
id_bhvCarrySomething3 = 109
--- @type BehaviorId
id_bhvCarrySomething4 = 110
--- @type BehaviorId
id_bhvCarrySomething5 = 111
--- @type BehaviorId
id_bhvCarrySomething6 = 112
--- @type BehaviorId
id_bhvCastleFlagWaving = 113
--- @type BehaviorId
id_bhvCastleFloorTrap = 114
--- @type BehaviorId
id_bhvCcmTouchedStarSpawn = 115
--- @type BehaviorId
id_bhvCelebrationStar = 116
--- @type BehaviorId
id_bhvCelebrationStarSparkle = 117
--- @type BehaviorId
id_bhvChainChomp = 118
--- @type BehaviorId
id_bhvChainChompChainPart = 119
--- @type BehaviorId
id_bhvChainChompGate = 120
--- @type BehaviorId
id_bhvCheckerboardElevatorGroup = 121
--- @type BehaviorId
id_bhvCheckerboardPlatformSub = 122
--- @type BehaviorId
id_bhvChirpChirp = 123
--- @type BehaviorId
id_bhvChirpChirpUnused = 124
--- @type BehaviorId
id_bhvChuckya = 125
--- @type BehaviorId
id_bhvChuckyaAnchorMario = 126
--- @type BehaviorId
id_bhvCirclingAmp = 127
--- @type BehaviorId
id_bhvClamShell = 128
--- @type BehaviorId
id_bhvClockHourHand = 129
--- @type BehaviorId
id_bhvClockMinuteHand = 130
--- @type BehaviorId
id_bhvCloud = 131
--- @type BehaviorId
id_bhvCloudPart = 132
--- @type BehaviorId
id_bhvCoffin = 133
--- @type BehaviorId
id_bhvCoffinSpawner = 134
--- @type BehaviorId
id_bhvCoinFormation = 135
--- @type BehaviorId
id_bhvCoinFormationSpawn = 136
--- @type BehaviorId
id_bhvCoinInsideBoo = 137
--- @type BehaviorId
id_bhvCoinSparkles = 138
--- @type BehaviorId
id_bhvControllablePlatform = 139
--- @type BehaviorId
id_bhvControllablePlatformSub = 140
--- @type BehaviorId
id_bhvCourtyardBooTriplet = 141
--- @type BehaviorId
id_bhvCutOutObject = 142
--- @type BehaviorId
id_bhvDddMovingPole = 143
--- @type BehaviorId
id_bhvDDDPole = 144
--- @type BehaviorId
id_bhvDddWarp = 145
--- @type BehaviorId
id_bhvDeathWarp = 146
--- @type BehaviorId
id_bhvDecorativePendulum = 147
--- @type BehaviorId
id_bhvDirtParticleSpawner = 148
--- @type BehaviorId
id_bhvDonutPlatform = 149
--- @type BehaviorId
id_bhvDonutPlatformSpawner = 150
--- @type BehaviorId
id_bhvDoor = 151
--- @type BehaviorId
id_bhvDoorWarp = 152
--- @type BehaviorId
id_bhvDorrie = 153
--- @type BehaviorId
id_bhvEndBirds1 = 154
--- @type BehaviorId
id_bhvEndBirds2 = 155
--- @type BehaviorId
id_bhvEndPeach = 156
--- @type BehaviorId
id_bhvEndToad = 157
--- @type BehaviorId
id_bhvEnemyLakitu = 158
--- @type BehaviorId
id_bhvExclamationBox = 159
--- @type BehaviorId
id_bhvExitPodiumWarp = 160
--- @type BehaviorId
id_bhvExplosion = 161
--- @type BehaviorId
id_bhvEyerokBoss = 162
--- @type BehaviorId
id_bhvEyerokHand = 163
--- @type BehaviorId
id_bhvFadingWarp = 164
--- @type BehaviorId
id_bhvFallingBowserPlatform = 165
--- @type BehaviorId
id_bhvFallingPillar = 166
--- @type BehaviorId
id_bhvFallingPillarHitbox = 167
--- @type BehaviorId
id_bhvFerrisWheelAxle = 168
--- @type BehaviorId
id_bhvFerrisWheelPlatform = 169
--- @type BehaviorId
id_bhvFewBlueFishSpawner = 170
--- @type BehaviorId
id_bhvFireParticleSpawner = 171
--- @type BehaviorId
id_bhvFirePiranhaPlant = 172
--- @type BehaviorId
id_bhvFireSpitter = 173
--- @type BehaviorId
id_bhvFish = 174
--- @type BehaviorId
id_bhvFishGroup = 175
--- @type BehaviorId
id_bhvFishSpawner = 176
--- @type BehaviorId
id_bhvFlame = 177
--- @type BehaviorId
id_bhvFlameBouncing = 178
--- @type BehaviorId
id_bhvFlameBowser = 179
--- @type BehaviorId
id_bhvFlameFloatingLanding = 180
--- @type BehaviorId
id_bhvFlameLargeBurningOut = 181
--- @type BehaviorId
id_bhvFlameMovingForwardGrowing = 182
--- @type BehaviorId
id_bhvFlamethrower = 183
--- @type BehaviorId
id_bhvFlamethrowerFlame = 184
--- @type BehaviorId
id_bhvFloorSwitchAnimatesObject = 185
--- @type BehaviorId
id_bhvFloorSwitchGrills = 186
--- @type BehaviorId
id_bhvFloorSwitchHardcodedModel = 187
--- @type BehaviorId
id_bhvFloorSwitchHiddenObjects = 188
--- @type BehaviorId
id_bhvFloorTrapInCastle = 189
--- @type BehaviorId
id_bhvFlyGuy = 190
--- @type BehaviorId
id_bhvFlyguyFlame = 191
--- @type BehaviorId
id_bhvFlyingBookend = 192
--- @type BehaviorId
id_bhvFlyingWarp = 193
--- @type BehaviorId
id_bhvFreeBowlingBall = 194
--- @type BehaviorId
id_bhvGhostHuntBigBoo = 195
--- @type BehaviorId
id_bhvGhostHuntBoo = 196
--- @type BehaviorId
id_bhvGiantPole = 197
--- @type BehaviorId
id_bhvGoldenCoinSparkles = 198
--- @type BehaviorId
id_bhvGoomba = 199
--- @type BehaviorId
id_bhvGoombaTripletSpawner = 200
--- @type BehaviorId
id_bhvGrandStar = 201
--- @type BehaviorId
id_bhvGrindel = 202
--- @type BehaviorId
id_bhvHardAirKnockBackWarp = 203
--- @type BehaviorId
id_bhvHauntedBookshelf = 204
--- @type BehaviorId
id_bhvHauntedBookshelfManager = 205
--- @type BehaviorId
id_bhvHauntedChair = 206
--- @type BehaviorId
id_bhvHeaveHo = 207
--- @type BehaviorId
id_bhvHeaveHoThrowMario = 208
--- @type BehaviorId
id_bhvHidden1up = 209
--- @type BehaviorId
id_bhvHidden1upInPole = 210
--- @type BehaviorId
id_bhvHidden1upInPoleSpawner = 211
--- @type BehaviorId
id_bhvHidden1upInPoleTrigger = 212
--- @type BehaviorId
id_bhvHidden1upTrigger = 213
--- @type BehaviorId
id_bhvHiddenAt120Stars = 214
--- @type BehaviorId
id_bhvHiddenBlueCoin = 215
--- @type BehaviorId
id_bhvHiddenObject = 216
--- @type BehaviorId
id_bhvHiddenRedCoinStar = 217
--- @type BehaviorId
id_bhvHiddenStaircaseStep = 218
--- @type BehaviorId
id_bhvHiddenStar = 219
--- @type BehaviorId
id_bhvHiddenStarTrigger = 220
--- @type BehaviorId
id_bhvHmcElevatorPlatform = 221
--- @type BehaviorId
id_bhvHomingAmp = 222
--- @type BehaviorId
id_bhvHoot = 223
--- @type BehaviorId
id_bhvHorizontalGrindel = 224
--- @type BehaviorId
id_bhvHorStarParticleSpawner = 225
--- @type BehaviorId
id_bhvIdleWaterWave = 226
--- @type BehaviorId
id_bhvIgloo = 227
--- @type BehaviorId
id_bhvInitializeChangingWaterLevel = 228
--- @type BehaviorId
id_bhvInsideCannon = 229
--- @type BehaviorId
id_bhvInstantActiveWarp = 230
--- @type BehaviorId
id_bhvInSunkenShip = 231
--- @type BehaviorId
id_bhvInSunkenShip2 = 232
--- @type BehaviorId
id_bhvInSunkenShip3 = 233
--- @type BehaviorId
id_bhvIntroScene = 234
--- @type BehaviorId
id_bhvInvisibleObjectsUnderBridge = 235
--- @type BehaviorId
id_bhvJetStream = 236
--- @type BehaviorId
id_bhvJetStreamRingSpawner = 237
--- @type BehaviorId
id_bhvJetStreamWaterRing = 238
--- @type BehaviorId
id_bhvJrbFloatingBox = 239
--- @type BehaviorId
id_bhvJrbFloatingPlatform = 240
--- @type BehaviorId
id_bhvJrbSlidingBox = 241
--- @type BehaviorId
id_bhvJumpingBox = 242
--- @type BehaviorId
id_bhvKickableBoard = 243
--- @type BehaviorId
id_bhvKingBobomb = 244
--- @type BehaviorId
id_bhvKlepto = 245
--- @type BehaviorId
id_bhvKoopa = 246
--- @type BehaviorId
id_bhvKoopaFlag = 247
--- @type BehaviorId
id_bhvKoopaRaceEndpoint = 248
--- @type BehaviorId
id_bhvKoopaShell = 249
--- @type BehaviorId
id_bhvKoopaShellFlame = 250
--- @type BehaviorId
id_bhvKoopaShellUnderwater = 251
--- @type BehaviorId
id_bhvLargeBomp = 252
--- @type BehaviorId
id_bhvLaunchDeathWarp = 253
--- @type BehaviorId
id_bhvLaunchStarCollectWarp = 254
--- @type BehaviorId
id_bhvLeafParticleSpawner = 255
--- @type BehaviorId
id_bhvLllBowserPuzzle = 256
--- @type BehaviorId
id_bhvLllBowserPuzzlePiece = 257
--- @type BehaviorId
id_bhvLllDrawbridge = 258
--- @type BehaviorId
id_bhvLllDrawbridgeSpawner = 259
--- @type BehaviorId
id_bhvLllFloatingWoodBridge = 260
--- @type BehaviorId
id_bhvLllHexagonalMesh = 261
--- @type BehaviorId
id_bhvLllMovingOctagonalMeshPlatform = 262
--- @type BehaviorId
id_bhvLllRollingLog = 263
--- @type BehaviorId
id_bhvLllRotatingBlockWithFireBars = 264
--- @type BehaviorId
id_bhvLllRotatingHexagonalPlatform = 265
--- @type BehaviorId
id_bhvLllRotatingHexagonalRing = 266
--- @type BehaviorId
id_bhvLllRotatingHexFlame = 267
--- @type BehaviorId
id_bhvLllSinkingRectangularPlatform = 268
--- @type BehaviorId
id_bhvLllSinkingRockBlock = 269
--- @type BehaviorId
id_bhvLllSinkingSquarePlatforms = 270
--- @type BehaviorId
id_bhvLllTiltingInvertedPyramid = 271
--- @type BehaviorId
id_bhvLllTumblingBridge = 272
--- @type BehaviorId
id_bhvLllVolcanoFallingTrap = 273
--- @type BehaviorId
id_bhvLllWoodPiece = 274
--- @type BehaviorId
id_bhvMacroUkiki = 275
--- @type BehaviorId
id_bhvMadPiano = 276
--- @type BehaviorId
id_bhvMantaRay = 277
--- @type BehaviorId
id_bhvMantaRayRingManager = 278
--- @type BehaviorId
id_bhvMantaRayWaterRing = 279
--- @type BehaviorId
id_bhvManyBlueFishSpawner = 280
--- @type BehaviorId
id_bhvMario = 281
--- @type BehaviorId
id_bhvMenuButton = 282
--- @type BehaviorId
id_bhvMenuButtonManager = 283
--- @type BehaviorId
id_bhvMerryGoRound = 284
--- @type BehaviorId
id_bhvMerryGoRoundBigBoo = 285
--- @type BehaviorId
id_bhvMerryGoRoundBoo = 286
--- @type BehaviorId
id_bhvMerryGoRoundBooManager = 287
--- @type BehaviorId
id_bhvMeshElevator = 288
--- @type BehaviorId
id_bhvMessagePanel = 289
--- @type BehaviorId
id_bhvMetalCap = 290
--- @type BehaviorId
id_bhvMips = 291
--- @type BehaviorId
id_bhvMistCircParticleSpawner = 292
--- @type BehaviorId
id_bhvMistParticleSpawner = 293
--- @type BehaviorId
id_bhvMoatGrills = 294
--- @type BehaviorId
id_bhvMoneybag = 295
--- @type BehaviorId
id_bhvMoneybagHidden = 296
--- @type BehaviorId
id_bhvMontyMole = 297
--- @type BehaviorId
id_bhvMontyMoleHole = 298
--- @type BehaviorId
id_bhvMontyMoleRock = 299
--- @type BehaviorId
id_bhvMovingBlueCoin = 300
--- @type BehaviorId
id_bhvMovingYellowCoin = 301
--- @type BehaviorId
id_bhvMrBlizzard = 302
--- @type BehaviorId
id_bhvMrBlizzardSnowball = 303
--- @type BehaviorId
id_bhvMrI = 304
--- @type BehaviorId
id_bhvMrIBlueCoin = 305
--- @type BehaviorId
id_bhvMrIBody = 306
--- @type BehaviorId
id_bhvMrIParticle = 307
--- @type BehaviorId
id_bhvNormalCap = 308
--- @type BehaviorId
id_bhvObjectBubble = 309
--- @type BehaviorId
id_bhvObjectWaterSplash = 310
--- @type BehaviorId
id_bhvObjectWaterWave = 311
--- @type BehaviorId
id_bhvObjectWaveTrail = 312
--- @type BehaviorId
id_bhvOctagonalPlatformRotating = 313
--- @type BehaviorId
id_bhvOneCoin = 314
--- @type BehaviorId
id_bhvOpenableCageDoor = 315
--- @type BehaviorId
id_bhvOpenableGrill = 316
--- @type BehaviorId
id_bhvOrangeNumber = 317
--- @type BehaviorId
id_bhvPaintingDeathWarp = 318
--- @type BehaviorId
id_bhvPaintingStarCollectWarp = 319
--- @type BehaviorId
id_bhvPenguinBaby = 320
--- @type BehaviorId
id_bhvPenguinRaceFinishLine = 321
--- @type BehaviorId
id_bhvPenguinRaceShortcutCheck = 322
--- @type BehaviorId
id_bhvPillarBase = 323
--- @type BehaviorId
id_bhvPiranhaPlant = 324
--- @type BehaviorId
id_bhvPiranhaPlantBubble = 325
--- @type BehaviorId
id_bhvPiranhaPlantWakingBubbles = 326
--- @type BehaviorId
id_bhvPitBowlingBall = 327
--- @type BehaviorId
id_bhvPlatformOnTrack = 328
--- @type BehaviorId
id_bhvPlaysMusicTrackWhenTouched = 329
--- @type BehaviorId
id_bhvPlungeBubble = 330
--- @type BehaviorId
id_bhvPokey = 331
--- @type BehaviorId
id_bhvPokeyBodyPart = 332
--- @type BehaviorId
id_bhvPoleGrabbing = 333
--- @type BehaviorId
id_bhvPoundTinyStarParticle = 334
--- @type BehaviorId
id_bhvPunchTinyTriangle = 335
--- @type BehaviorId
id_bhvPurpleParticle = 336
--- @type BehaviorId
id_bhvPurpleSwitchHiddenBoxes = 337
--- @type BehaviorId
id_bhvPushableMetalBox = 338
--- @type BehaviorId
id_bhvPyramidElevator = 339
--- @type BehaviorId
id_bhvPyramidElevatorTrajectoryMarkerBall = 340
--- @type BehaviorId
id_bhvPyramidPillarTouchDetector = 341
--- @type BehaviorId
id_bhvPyramidTop = 342
--- @type BehaviorId
id_bhvPyramidTopFragment = 343
--- @type BehaviorId
id_bhvRacingPenguin = 344
--- @type BehaviorId
id_bhvRandomAnimatedTexture = 345
--- @type BehaviorId
id_bhvRecoveryHeart = 346
--- @type BehaviorId
id_bhvRedCoin = 347
--- @type BehaviorId
id_bhvRedCoinStarMarker = 348
--- @type BehaviorId
id_bhvRespawner = 349
--- @type BehaviorId
id_bhvRockSolid = 350
--- @type BehaviorId
id_bhvRotatingCounterClockwise = 351
--- @type BehaviorId
id_bhvRotatingExclamationMark = 352
--- @type BehaviorId
id_bhvRotatingPlatform = 353
--- @type BehaviorId
id_bhvRrCruiserWing = 354
--- @type BehaviorId
id_bhvRrElevatorPlatform = 355
--- @type BehaviorId
id_bhvRrRotatingBridgePlatform = 356
--- @type BehaviorId
id_bhvSandSoundLoop = 357
--- @type BehaviorId
id_bhvScuttlebug = 358
--- @type BehaviorId
id_bhvScuttlebugSpawn = 359
--- @type BehaviorId
id_bhvSeaweed = 360
--- @type BehaviorId
id_bhvSeaweedBundle = 361
--- @type BehaviorId
id_bhvSeesawPlatform = 362
--- @type BehaviorId
id_bhvShallowWaterSplash = 363
--- @type BehaviorId
id_bhvShallowWaterWave = 364
--- @type BehaviorId
id_bhvShipPart3 = 365
--- @type BehaviorId
id_bhvSignOnWall = 366
--- @type BehaviorId
id_bhvSingleCoinGetsSpawned = 367
--- @type BehaviorId
id_bhvSkeeter = 368
--- @type BehaviorId
id_bhvSkeeterWave = 369
--- @type BehaviorId
id_bhvSlidingPlatform2 = 370
--- @type BehaviorId
id_bhvSlidingSnowMound = 371
--- @type BehaviorId
id_bhvSLSnowmanWind = 372
--- @type BehaviorId
id_bhvSLWalkingPenguin = 373
--- @type BehaviorId
id_bhvSmallBomp = 374
--- @type BehaviorId
id_bhvSmallBully = 375
--- @type BehaviorId
id_bhvSmallChillBully = 376
--- @type BehaviorId
id_bhvSmallParticle = 377
--- @type BehaviorId
id_bhvSmallParticleBubbles = 378
--- @type BehaviorId
id_bhvSmallParticleSnow = 379
--- @type BehaviorId
id_bhvSmallPenguin = 380
--- @type BehaviorId
id_bhvSmallPiranhaFlame = 381
--- @type BehaviorId
id_bhvSmallWaterWave = 382
--- @type BehaviorId
id_bhvSmallWaterWave398 = 383
--- @type BehaviorId
id_bhvSmallWhomp = 384
--- @type BehaviorId
id_bhvSmoke = 385
--- @type BehaviorId
id_bhvSnowBall = 386
--- @type BehaviorId
id_bhvSnowmansBodyCheckpoint = 387
--- @type BehaviorId
id_bhvSnowmansBottom = 388
--- @type BehaviorId
id_bhvSnowmansHead = 389
--- @type BehaviorId
id_bhvSnowMoundSpawn = 390
--- @type BehaviorId
id_bhvSnowParticleSpawner = 391
--- @type BehaviorId
id_bhvSnufit = 392
--- @type BehaviorId
id_bhvSnufitBalls = 393
--- @type BehaviorId
id_bhvSoundSpawner = 394
--- @type BehaviorId
id_bhvSparkle = 395
--- @type BehaviorId
id_bhvSparkleParticleSpawner = 396
--- @type BehaviorId
id_bhvSparkleSpawn = 397
--- @type BehaviorId
id_bhvSpawnedStar = 398
--- @type BehaviorId
id_bhvSpawnedStarNoLevelExit = 399
--- @type BehaviorId
id_bhvSpinAirborneCircleWarp = 400
--- @type BehaviorId
id_bhvSpinAirborneWarp = 401
--- @type BehaviorId
id_bhvSpindel = 402
--- @type BehaviorId
id_bhvSpindrift = 403
--- @type BehaviorId
id_bhvSpiny = 404
--- @type BehaviorId
id_bhvSquarishPathMoving = 405
--- @type BehaviorId
id_bhvSquarishPathParent = 406
--- @type BehaviorId
id_bhvSquishablePlatform = 407
--- @type BehaviorId
id_bhvSslMovingPyramidWall = 408
--- @type BehaviorId
id_bhvStar = 409
--- @type BehaviorId
id_bhvStarDoor = 410
--- @type BehaviorId
id_bhvStarKeyCollectionPuffSpawner = 411
--- @type BehaviorId
id_bhvStarSpawnCoordinates = 412
--- @type BehaviorId
id_bhvStaticCheckeredPlatform = 413
--- @type BehaviorId
id_bhvStaticObject = 414
--- @type BehaviorId
id_bhvStrongWindParticle = 415
--- @type BehaviorId
id_bhvStub = 416
--- @type BehaviorId
id_bhvStub1D0C = 417
--- @type BehaviorId
id_bhvStub1D70 = 418
--- @type BehaviorId
id_bhvSunkenShipPart = 419
--- @type BehaviorId
id_bhvSunkenShipPart2 = 420
--- @type BehaviorId
id_bhvSunkenShipSetRotation = 421
--- @type BehaviorId
id_bhvSushiShark = 422
--- @type BehaviorId
id_bhvSushiSharkCollisionChild = 423
--- @type BehaviorId
id_bhvSwimmingWarp = 424
--- @type BehaviorId
id_bhvSwingPlatform = 425
--- @type BehaviorId
id_bhvSwoop = 426
--- @type BehaviorId
id_bhvTankFishGroup = 427
--- @type BehaviorId
id_bhvTemporaryYellowCoin = 428
--- @type BehaviorId
id_bhvTenCoinsSpawn = 429
--- @type BehaviorId
id_bhvThiBowlingBallSpawner = 430
--- @type BehaviorId
id_bhvThiHugeIslandTop = 431
--- @type BehaviorId
id_bhvThiTinyIslandTop = 432
--- @type BehaviorId
id_bhvThreeCoinsSpawn = 433
--- @type BehaviorId
id_bhvThwomp = 434
--- @type BehaviorId
id_bhvThwomp2 = 435
--- @type BehaviorId
id_bhvTiltingBowserLavaPlatform = 436
--- @type BehaviorId
id_bhvTinyStrongWindParticle = 437
--- @type BehaviorId
id_bhvToadMessage = 438
--- @type BehaviorId
id_bhvTower = 439
--- @type BehaviorId
id_bhvTowerDoor = 440
--- @type BehaviorId
id_bhvTowerPlatformGroup = 441
--- @type BehaviorId
id_bhvToxBox = 442
--- @type BehaviorId
id_bhvTrackBall = 443
--- @type BehaviorId
id_bhvTreasureChestBottom = 444
--- @type BehaviorId
id_bhvTreasureChests = 445
--- @type BehaviorId
id_bhvTreasureChestsJrb = 446
--- @type BehaviorId
id_bhvTreasureChestsShip = 447
--- @type BehaviorId
id_bhvTreasureChestTop = 448
--- @type BehaviorId
id_bhvTree = 449
--- @type BehaviorId
id_bhvTreeLeaf = 450
--- @type BehaviorId
id_bhvTreeSnow = 451
--- @type BehaviorId
id_bhvTriangleParticleSpawner = 452
--- @type BehaviorId
id_bhvTripletButterfly = 453
--- @type BehaviorId
id_bhvTTC2DRotator = 454
--- @type BehaviorId
id_bhvTTCCog = 455
--- @type BehaviorId
id_bhvTTCElevator = 456
--- @type BehaviorId
id_bhvTTCMovingBar = 457
--- @type BehaviorId
id_bhvTTCPendulum = 458
--- @type BehaviorId
id_bhvTTCPitBlock = 459
--- @type BehaviorId
id_bhvTTCRotatingSolid = 460
--- @type BehaviorId
id_bhvTTCSpinner = 461
--- @type BehaviorId
id_bhvTTCTreadmill = 462
--- @type BehaviorId
id_bhvTtmBowlingBallSpawner = 463
--- @type BehaviorId
id_bhvTtmRollingLog = 464
--- @type BehaviorId
id_bhvTumblingBridgePlatform = 465
--- @type BehaviorId
id_bhvTuxiesMother = 466
--- @type BehaviorId
id_bhvTweester = 467
--- @type BehaviorId
id_bhvTweesterSandParticle = 468
--- @type BehaviorId
id_bhvUkiki = 469
--- @type BehaviorId
id_bhvUkikiCage = 470
--- @type BehaviorId
id_bhvUkikiCageChild = 471
--- @type BehaviorId
id_bhvUkikiCageStar = 472
--- @type BehaviorId
id_bhvUnagi = 473
--- @type BehaviorId
id_bhvUnagiSubobject = 474
--- @type BehaviorId
id_bhvUnlockDoorStar = 475
--- @type BehaviorId
id_bhvUnused05A8 = 476
--- @type BehaviorId
id_bhvUnused0DFC = 477
--- @type BehaviorId
id_bhvUnused1820 = 478
--- @type BehaviorId
id_bhvUnused1F30 = 479
--- @type BehaviorId
id_bhvUnused20E0 = 480
--- @type BehaviorId
id_bhvUnused2A10 = 481
--- @type BehaviorId
id_bhvUnused2A54 = 482
--- @type BehaviorId
id_bhvUnusedFakeStar = 483
--- @type BehaviorId
id_bhvUnusedParticleSpawn = 484
--- @type BehaviorId
id_bhvUnusedPoundablePlatform = 485
--- @type BehaviorId
id_bhvVanishCap = 486
--- @type BehaviorId
id_bhvVertStarParticleSpawner = 487
--- @type BehaviorId
id_bhvVolcanoFlames = 488
--- @type BehaviorId
id_bhvVolcanoSoundLoop = 489
--- @type BehaviorId
id_bhvWallTinyStarParticle = 490
--- @type BehaviorId
id_bhvWarp = 491
--- @type BehaviorId
id_bhvWarpPipe = 492
--- @type BehaviorId
id_bhvWaterAirBubble = 493
--- @type BehaviorId
id_bhvWaterBomb = 494
--- @type BehaviorId
id_bhvWaterBombCannon = 495
--- @type BehaviorId
id_bhvWaterBombShadow = 496
--- @type BehaviorId
id_bhvWaterBombSpawner = 497
--- @type BehaviorId
id_bhvWaterDroplet = 498
--- @type BehaviorId
id_bhvWaterDropletSplash = 499
--- @type BehaviorId
id_bhvWaterfallSoundLoop = 500
--- @type BehaviorId
id_bhvWaterLevelDiamond = 501
--- @type BehaviorId
id_bhvWaterLevelPillar = 502
--- @type BehaviorId
id_bhvWaterMist = 503
--- @type BehaviorId
id_bhvWaterMist2 = 504
--- @type BehaviorId
id_bhvWaterSplash = 505
--- @type BehaviorId
id_bhvWaveTrail = 506
--- @type BehaviorId
id_bhvWdwExpressElevator = 507
--- @type BehaviorId
id_bhvWdwExpressElevatorPlatform = 508
--- @type BehaviorId
id_bhvWdwRectangularFloatingPlatform = 509
--- @type BehaviorId
id_bhvWdwSquareFloatingPlatform = 510
--- @type BehaviorId
id_bhvWfBreakableWallLeft = 511
--- @type BehaviorId
id_bhvWfBreakableWallRight = 512
--- @type BehaviorId
id_bhvWfElevatorTowerPlatform = 513
--- @type BehaviorId
id_bhvWfRotatingWoodenPlatform = 514
--- @type BehaviorId
id_bhvWfSlidingPlatform = 515
--- @type BehaviorId
id_bhvWfSlidingTowerPlatform = 516
--- @type BehaviorId
id_bhvWfSolidTowerPlatform = 517
--- @type BehaviorId
id_bhvWfTumblingBridge = 518
--- @type BehaviorId
id_bhvWhirlpool = 519
--- @type BehaviorId
id_bhvWhitePuff1 = 520
--- @type BehaviorId
id_bhvWhitePuff2 = 521
--- @type BehaviorId
id_bhvWhitePuffExplosion = 522
--- @type BehaviorId
id_bhvWhitePuffSmoke = 523
--- @type BehaviorId
id_bhvWhitePuffSmoke2 = 524
--- @type BehaviorId
id_bhvWhompKingBoss = 525
--- @type BehaviorId
id_bhvWigglerBody = 526
--- @type BehaviorId
id_bhvWigglerHead = 527
--- @type BehaviorId
id_bhvWind = 528
--- @type BehaviorId
id_bhvWingCap = 529
--- @type BehaviorId
id_bhvWoodenPost = 530
--- @type BehaviorId
id_bhvYellowBackgroundInMenu = 531
--- @type BehaviorId
id_bhvYellowBall = 532
--- @type BehaviorId
id_bhvYellowCoin = 533
--- @type BehaviorId
id_bhvYoshi = 534
--- @type BehaviorId
id_RM_Scroll_Texture = 535
--- @type BehaviorId
id_editor_Scroll_Texture = 536
--- @type BehaviorId
id_bhvBlueCoinNumber = 537
--- @type BehaviorId
id_bhvStarNumber = 538
--- @type BehaviorId
id_bhv_max_count = 539
--- @type integer
CAMERA_MODE_8_DIRECTIONS = 0x0E
--- @type integer
CAMERA_MODE_BEHIND_MARIO = 0x03
--- @type integer
CAMERA_MODE_BOSS_FIGHT = 0x0B
--- @type integer
CAMERA_MODE_CLOSE = 0x04
--- @type integer
CAMERA_MODE_C_UP = 0x06
--- @type integer
CAMERA_MODE_FIXED = 0x0D
--- @type integer
CAMERA_MODE_FREE_ROAM = 0x10
--- @type integer
CAMERA_MODE_INSIDE_CANNON = 0x0A
--- @type integer
CAMERA_MODE_NEWCAM = 0x12
--- @type integer
CAMERA_MODE_NONE = 0x00
--- @type integer
CAMERA_MODE_OUTWARD_RADIAL = 0x02
--- @type integer
CAMERA_MODE_PARALLEL_TRACKING = 0x0C
--- @type integer
CAMERA_MODE_RADIAL = 0x01
2022-04-12 04:04:15 +00:00
--- @type integer
CAMERA_MODE_ROM_HACK = 0x13
--- @type integer
CAMERA_MODE_SLIDE_HOOT = 0x09
--- @type integer
CAMERA_MODE_SPIRAL_STAIRS = 0x11
--- @type integer
CAMERA_MODE_WATER_SURFACE = 0x08
--- @type integer
CAM_ANGLE_LAKITU = 2
--- @type integer
CAM_ANGLE_MARIO = 1
--- @type integer
CAM_EVENT_BOWSER_INIT = 4
--- @type integer
CAM_EVENT_BOWSER_JUMP = 7
--- @type integer
CAM_EVENT_BOWSER_THROW_BOUNCE = 8
--- @type integer
CAM_EVENT_CANNON = 1
--- @type integer
CAM_EVENT_DOOR = 6
--- @type integer
CAM_EVENT_DOOR_WARP = 5
--- @type integer
CAM_EVENT_SHOT_FROM_CANNON = 2
--- @type integer
CAM_EVENT_START_CREDITS = 13
--- @type integer
CAM_EVENT_START_ENDING = 11
--- @type integer
CAM_EVENT_START_END_WAVING = 12
--- @type integer
CAM_EVENT_START_GRAND_STAR = 10
--- @type integer
CAM_EVENT_START_INTRO = 9
--- @type integer
CAM_EVENT_UNUSED_3 = 3
--- @type integer
CAM_FLAG_BEHIND_MARIO_POST_DOOR = 0x8000
--- @type integer
CAM_FLAG_BLOCK_AREA_PROCESSING = 0x1000
--- @type integer
CAM_FLAG_BLOCK_SMOOTH_MOVEMENT = 0x0002
--- @type integer
CAM_FLAG_CAM_NEAR_WALL = 0x0020
--- @type integer
CAM_FLAG_CCM_SLIDE_SHORTCUT = 0x0010
--- @type integer
CAM_FLAG_CHANGED_PARTRACK_INDEX = 0x0008
--- @type integer
CAM_FLAG_COLLIDED_WITH_WALL = 0x0200
--- @type integer
CAM_FLAG_FRAME_AFTER_CAM_INIT = 0x0004
--- @type integer
CAM_FLAG_SLEEPING = 0x0040
--- @type integer
CAM_FLAG_SMOOTH_MOVEMENT = 0x0001
--- @type integer
CAM_FLAG_START_TRANSITION = 0x0400
--- @type integer
CAM_FLAG_TRANSITION_OUT_OF_C_UP = 0x0800
--- @type integer
CAM_FLAG_UNUSED_13 = 0x2000
--- @type integer
CAM_FLAG_UNUSED_7 = 0x0080
--- @type integer
CAM_FLAG_UNUSED_8 = 0x0100
--- @type integer
CAM_FLAG_UNUSED_CUTSCENE_ACTIVE = 0x4000
--- @type integer
CAM_FOV_APP_20 = 6
--- @type integer
CAM_FOV_APP_30 = 10
--- @type integer
CAM_FOV_APP_45 = 4
--- @type integer
CAM_FOV_APP_60 = 11
--- @type integer
CAM_FOV_APP_80 = 9
--- @type integer
CAM_FOV_BBH = 7
--- @type integer
CAM_FOV_DEFAULT = 2
--- @type integer
CAM_FOV_SET_29 = 13
--- @type integer
CAM_FOV_SET_30 = 5
--- @type integer
CAM_FOV_SET_45 = 1
--- @type integer
CAM_FOV_ZOOM_30 = 12
--- @type integer
CAM_MODE_LAKITU_WAS_ZOOMED_OUT = 0x02
--- @type integer
CAM_MODE_MARIO_ACTIVE = 0x01
--- @type integer
CAM_MODE_MARIO_SELECTED = 0x04
--- @type integer
CAM_MOVE_ALREADY_ZOOMED_OUT = 0x1000
--- @type integer
CAM_MOVE_C_UP_MODE = 0x2000
--- @type integer
CAM_MOVE_ENTERED_ROTATE_SURFACE = 0x0010
--- @type integer
CAM_MOVE_FIX_IN_PLACE = 0x0040
--- @type integer
CAM_MOVE_INIT_CAMERA = 0x0800
--- @type integer
CAM_MOVE_METAL_BELOW_WATER = 0x0020
--- @type integer
CAM_MOVE_PAUSE_SCREEN = 0x8000
--- @type integer
CAM_MOVE_RESTRICT = (CAM_MOVE_ENTERED_ROTATE_SURFACE | CAM_MOVE_METAL_BELOW_WATER | CAM_MOVE_FIX_IN_PLACE | CAM_MOVE_UNKNOWN_8)
--- @type integer
CAM_MOVE_RETURN_TO_MIDDLE = 0x0001
--- @type integer
CAM_MOVE_ROTATE = (CAM_MOVE_ROTATE_RIGHT | CAM_MOVE_ROTATE_LEFT | CAM_MOVE_RETURN_TO_MIDDLE)
--- @type integer
CAM_MOVE_ROTATE_LEFT = 0x0008
--- @type integer
CAM_MOVE_ROTATE_RIGHT = 0x0004
--- @type integer
CAM_MOVE_STARTED_EXITING_C_UP = 0x0200
--- @type integer
CAM_MOVE_SUBMERGED = 0x4000
--- @type integer
CAM_MOVE_UNKNOWN_11 = 0x0400
--- @type integer
CAM_MOVE_UNKNOWN_8 = 0x0080
--- @type integer
CAM_MOVE_ZOOMED_OUT = 0x0002
--- @type integer
CAM_MOVING_INTO_MODE = 0x0100
--- @type integer
CAM_SELECTION_FIXED = 2
--- @type integer
CAM_SELECTION_MARIO = 1
--- @type integer
CAM_SOUND_C_UP_PLAYED = 0x01
--- @type integer
CAM_SOUND_FIXED_ACTIVE = 0x20
--- @type integer
CAM_SOUND_MARIO_ACTIVE = 0x02
--- @type integer
CAM_SOUND_NORMAL_ACTIVE = 0x04
--- @type integer
CAM_SOUND_UNUSED_SELECT_FIXED = 0x10
--- @type integer
CAM_SOUND_UNUSED_SELECT_MARIO = 0x08
--- @type integer
CAM_STATUS_C_DOWN = 1 << 3
--- @type integer
CAM_STATUS_C_MODE_GROUP = (CAM_STATUS_C_DOWN | CAM_STATUS_C_UP)
--- @type integer
CAM_STATUS_C_UP = 1 << 4
--- @type integer
CAM_STATUS_FIXED = 1 << 2
--- @type integer
CAM_STATUS_LAKITU = 1 << 1
--- @type integer
CAM_STATUS_MARIO = 1 << 0
--- @type integer
CAM_STATUS_MODE_GROUP = (CAM_STATUS_MARIO | CAM_STATUS_LAKITU | CAM_STATUS_FIXED)
--- @type integer
CAM_STATUS_NONE = 0
--- @type integer
CUTSCENE_0F_UNUSED = 145
--- @type integer
CUTSCENE_CAP_SWITCH_PRESS = 161
--- @type integer
CUTSCENE_CREDITS = 178
--- @type integer
CUTSCENE_DANCE_CLOSEUP = 166
--- @type integer
CUTSCENE_DANCE_DEFAULT = 175
--- @type integer
CUTSCENE_DANCE_FLY_AWAY = 165
--- @type integer
CUTSCENE_DANCE_ROTATE = 143
--- @type integer
CUTSCENE_DEATH_EXIT = 135
--- @type integer
CUTSCENE_DEATH_ON_BACK = 154
--- @type integer
CUTSCENE_DEATH_ON_STOMACH = 153
--- @type integer
CUTSCENE_DIALOG = 162
--- @type integer
CUTSCENE_DOOR_PULL = 130
--- @type integer
CUTSCENE_DOOR_PULL_MODE = 140
--- @type integer
CUTSCENE_DOOR_PUSH = 131
--- @type integer
CUTSCENE_DOOR_PUSH_MODE = 141
--- @type integer
CUTSCENE_DOOR_WARP = 139
--- @type integer
CUTSCENE_ENDING = 172
--- @type integer
CUTSCENE_END_WAVING = 177
--- @type integer
CUTSCENE_ENTER_BOWSER_ARENA = 144
--- @type integer
CUTSCENE_ENTER_CANNON = 133
--- @type integer
CUTSCENE_ENTER_PAINTING = 134
--- @type integer
CUTSCENE_ENTER_POOL = 181
--- @type integer
CUTSCENE_ENTER_PYRAMID_TOP = 164
--- @type integer
CUTSCENE_EXIT_BOWSER_DEATH = 158
--- @type integer
CUTSCENE_EXIT_BOWSER_SUCC = 157
--- @type integer
CUTSCENE_EXIT_FALL_WMOTR = 180
--- @type integer
CUTSCENE_EXIT_PAINTING_SUCC = 160
--- @type integer
CUTSCENE_EXIT_SPECIAL_SUCC = 169
--- @type integer
CUTSCENE_EXIT_WATERFALL = 179
--- @type integer
CUTSCENE_GRAND_STAR = 174
--- @type integer
CUTSCENE_INTRO_PEACH = 142
--- @type integer
CUTSCENE_KEY_DANCE = 167
--- @type integer
CUTSCENE_LOOP = 0x7FFF
--- @type integer
CUTSCENE_NONPAINTING_DEATH = 170
--- @type integer
CUTSCENE_PREPARE_CANNON = 150
--- @type integer
CUTSCENE_QUICKSAND_DEATH = 155
--- @type integer
CUTSCENE_RACE_DIALOG = 163
--- @type integer
CUTSCENE_READ_MESSAGE = 171
--- @type integer
CUTSCENE_RED_COIN_STAR_SPAWN = 176
--- @type integer
CUTSCENE_SLIDING_DOORS_OPEN = 149
--- @type integer
CUTSCENE_SSL_PYRAMID_EXPLODE = 168
--- @type integer
CUTSCENE_STANDING_DEATH = 152
--- @type integer
CUTSCENE_STAR_SPAWN = 173
--- @type integer
CUTSCENE_STOP = 0x8000
--- @type integer
CUTSCENE_SUFFOCATION_DEATH = 156
--- @type integer
CUTSCENE_UNLOCK_KEY_DOOR = 151
--- @type integer
CUTSCENE_UNUSED_EXIT = 147
--- @type integer
CUTSCENE_WATER_DEATH = 159
--- @type integer
DOOR_DEFAULT = 0
--- @type integer
DOOR_ENTER_LOBBY = 2
--- @type integer
DOOR_LEAVING_SPECIAL = 1
--- @type integer
HAND_CAM_SHAKE_CUTSCENE = 1
--- @type integer
HAND_CAM_SHAKE_HANG_OWL = 3
--- @type integer
HAND_CAM_SHAKE_HIGH = 4
--- @type integer
HAND_CAM_SHAKE_LOW = 6
--- @type integer
HAND_CAM_SHAKE_OFF = 0
--- @type integer
HAND_CAM_SHAKE_STAR_DANCE = 5
--- @type integer
HAND_CAM_SHAKE_UNUSED = 2
--- @type integer
SHAKE_ATTACK = 1
--- @type integer
SHAKE_ENV_BOWSER_JUMP = 3
--- @type integer
SHAKE_ENV_BOWSER_THROW_BOUNCE = 2
--- @type integer
SHAKE_ENV_EXPLOSION = 1
--- @type integer
SHAKE_ENV_FALLING_BITS_PLAT = 10
--- @type integer
SHAKE_ENV_JRB_SHIP_DRAIN = 9
--- @type integer
SHAKE_ENV_PYRAMID_EXPLODE = 8
--- @type integer
SHAKE_ENV_UNUSED_5 = 5
--- @type integer
SHAKE_ENV_UNUSED_6 = 6
--- @type integer
SHAKE_ENV_UNUSED_7 = 7
--- @type integer
SHAKE_FALL_DAMAGE = 9
--- @type integer
SHAKE_FOV_LARGE = 4
--- @type integer
SHAKE_FOV_MEDIUM = 3
--- @type integer
SHAKE_FOV_SMALL = 1
--- @type integer
SHAKE_FOV_UNUSED = 2
--- @type integer
SHAKE_GROUND_POUND = 2
--- @type integer
SHAKE_HIT_FROM_BELOW = 8
--- @type integer
SHAKE_LARGE_DAMAGE = 5
--- @type integer
SHAKE_MED_DAMAGE = 4
--- @type integer
SHAKE_POS_BOWLING_BALL = 4
--- @type integer
SHAKE_POS_LARGE = 3
--- @type integer
SHAKE_POS_MEDIUM = 2
--- @type integer
SHAKE_POS_SMALL = 1
--- @type integer
SHAKE_SHOCK = 10
--- @type integer
SHAKE_SMALL_DAMAGE = 3
--- @type integer
Arbitrary shirt, pants, glove colors + settings menu (#145) * Support for more granular player colors You can now configure RGB values for shirt, pants, gloves, and shoes. Due to some limitations, configuring shoes does nothing at the moment. * Remove paletteIndex and friends Restructured and filled in some remaining code to account for that. * Add Edit Palette panel to Player panel * Change PlayerPalette contents to an enum-indexed array, remove shoes This gets rid of all the hokey code doing switch cases on the different parts. * Fix goof with player model selection box Should actually have affect now even if a custom palette is being used. * Fix gap in player color display list commands The extra space was leftover from when I was trying to get shoes working. Forgot to clean it up. * Standardize PlayerParts enum, including for lua constants autogen * djui_panel_player.c: Properly hook sending palette changes on unpause Editing the palette and then unpausing should send out the packet to everyone with the new palette changes (and update the palette preset selection box), but since we weren't hooking that situation before, it would stay changed only for you. You would have had to press the Back button for it to work right. * Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex` This lets mod code like this still work unchanged: if s.team == 2 then np.overridePaletteIndex = 7 elseif s.team == 1 then np.overridePaletteIndex = 15 else np.overridePaletteIndex = np.paletteIndex end It's essentially faked, and would work strangely if the value of either variable was inspected more closely directly. This should at least handle the typical use case, though. Every frame, `overridePaletteIndex` is checked to see if it was modified from its previous value. If so, `overridePalette` is set to the preset corresponding to the index. `paletteIndex` contains a special value that when used to assign to `overridePaletteIndex`, it copies `palette` into `overridePalette` to restore the real colors, which of course may not follow the presets at all. * characters.h: Pack `PlayerPalette` to eliminate size differences between computers * mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 22:13:19 +00:00
PALETTE_PRESET_MAX = 32
--- @class CharacterSound
--- @type CharacterSound
CHAR_SOUND_YAH_WAH_HOO = 0
--- @type CharacterSound
CHAR_SOUND_HOOHOO = 1
--- @type CharacterSound
CHAR_SOUND_YAHOO = 2
--- @type CharacterSound
CHAR_SOUND_UH = 3
--- @type CharacterSound
CHAR_SOUND_HRMM = 4
--- @type CharacterSound
CHAR_SOUND_WAH2 = 5
--- @type CharacterSound
CHAR_SOUND_WHOA = 6
--- @type CharacterSound
CHAR_SOUND_EEUH = 7
--- @type CharacterSound
CHAR_SOUND_ATTACKED = 8
--- @type CharacterSound
CHAR_SOUND_OOOF = 9
--- @type CharacterSound
CHAR_SOUND_OOOF2 = 10
--- @type CharacterSound
CHAR_SOUND_HERE_WE_GO = 11
--- @type CharacterSound
CHAR_SOUND_YAWNING = 12
--- @type CharacterSound
CHAR_SOUND_SNORING1 = 13
--- @type CharacterSound
CHAR_SOUND_SNORING2 = 14
--- @type CharacterSound
CHAR_SOUND_WAAAOOOW = 15
--- @type CharacterSound
CHAR_SOUND_HAHA = 16
--- @type CharacterSound
CHAR_SOUND_HAHA_2 = 17
--- @type CharacterSound
CHAR_SOUND_UH2 = 18
--- @type CharacterSound
CHAR_SOUND_UH2_2 = 19
--- @type CharacterSound
CHAR_SOUND_ON_FIRE = 20
--- @type CharacterSound
CHAR_SOUND_DYING = 21
--- @type CharacterSound
CHAR_SOUND_PANTING_COLD = 22
--- @type CharacterSound
CHAR_SOUND_PANTING = 23
--- @type CharacterSound
CHAR_SOUND_COUGHING1 = 24
--- @type CharacterSound
CHAR_SOUND_COUGHING2 = 25
--- @type CharacterSound
CHAR_SOUND_COUGHING3 = 26
--- @type CharacterSound
CHAR_SOUND_PUNCH_YAH = 27
--- @type CharacterSound
CHAR_SOUND_PUNCH_HOO = 28
--- @type CharacterSound
CHAR_SOUND_MAMA_MIA = 29
--- @type CharacterSound
CHAR_SOUND_GROUND_POUND_WAH = 30
--- @type CharacterSound
CHAR_SOUND_DROWNING = 31
--- @type CharacterSound
CHAR_SOUND_PUNCH_WAH = 32
--- @type CharacterSound
CHAR_SOUND_YAHOO_WAHA_YIPPEE = 33
--- @type CharacterSound
CHAR_SOUND_DOH = 34
--- @type CharacterSound
CHAR_SOUND_GAME_OVER = 35
--- @type CharacterSound
CHAR_SOUND_HELLO = 36
--- @type CharacterSound
CHAR_SOUND_PRESS_START_TO_PLAY = 37
--- @type CharacterSound
CHAR_SOUND_TWIRL_BOUNCE = 38
--- @type CharacterSound
CHAR_SOUND_SNORING3 = 39
--- @type CharacterSound
CHAR_SOUND_SO_LONGA_BOWSER = 40
--- @type CharacterSound
CHAR_SOUND_IMA_TIRED = 41
--- @type CharacterSound
Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110) Fixed the following audio bugs: Bug: Rom-hacks sequences don't seem to be affected by volume scaling and muting Fix: Force the BGM sequences to follow the vanilla behavior: Volume can't go higher than default volume Volume is reduced to 31% when the game is paused Audio is stopped when the game is paused outside the Castle levels Bug: (Pointed out by Draco) Mario's voice clips are not replaced by the player's character's in the following instances: fall to death barrier, "here we go" in the ending cutscene, "let's a go" after selecting a star, "okey dokey" after starting the game. Fix: The first two ones now call play_character_sound(m, CHAR_SOUND_...) instead of play_sound(SOUND_MARIO_..., pos). The last two ones couldn't be fixed the same way for two reasons: First, the corresponding sounds were not referenced in the sound table, second, the sound played is always cut-off after a few frames (due to how sm64 resets the sound banks after loading a level). Added SOUND_*_LETS_A_GO and SOUND_*_OKEY_DOKEY sounds for each playable character as Bass samples. Character Bass sounds work the same way as vanilla sounds (i.e. can be played with play_character_sound), but they cannot be prematurely stopped by sm64 sound banks shenanigans. This fixes the cut-off for both the star select and the castle grounds entry, plays the sound corresponding to the player's character, and doesn't need to extend or edit the sound table. DynOS can detect texture duplicates when generating a bin or lvl file. When a duplicate is detected, the name of the original texture node is written instead of the whole PNG data, decreasing significantly the resulting file size.
2022-05-19 23:40:45 +00:00
CHAR_SOUND_LETS_A_GO = 42
--- @type CharacterSound
CHAR_SOUND_OKEY_DOKEY = 43
--- @type CharacterSound
CHAR_SOUND_MAX = 44
--- @class CharacterType
--- @type CharacterType
CT_MARIO = 0
--- @type CharacterType
CT_LUIGI = 1
--- @type CharacterType
CT_TOAD = 2
--- @type CharacterType
CT_WALUIGI = 3
--- @type CharacterType
CT_WARIO = 4
--- @type CharacterType
CT_MAX = 5
Arbitrary shirt, pants, glove colors + settings menu (#145) * Support for more granular player colors You can now configure RGB values for shirt, pants, gloves, and shoes. Due to some limitations, configuring shoes does nothing at the moment. * Remove paletteIndex and friends Restructured and filled in some remaining code to account for that. * Add Edit Palette panel to Player panel * Change PlayerPalette contents to an enum-indexed array, remove shoes This gets rid of all the hokey code doing switch cases on the different parts. * Fix goof with player model selection box Should actually have affect now even if a custom palette is being used. * Fix gap in player color display list commands The extra space was leftover from when I was trying to get shoes working. Forgot to clean it up. * Standardize PlayerParts enum, including for lua constants autogen * djui_panel_player.c: Properly hook sending palette changes on unpause Editing the palette and then unpausing should send out the packet to everyone with the new palette changes (and update the palette preset selection box), but since we weren't hooking that situation before, it would stay changed only for you. You would have had to press the Back button for it to work right. * Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex` This lets mod code like this still work unchanged: if s.team == 2 then np.overridePaletteIndex = 7 elseif s.team == 1 then np.overridePaletteIndex = 15 else np.overridePaletteIndex = np.paletteIndex end It's essentially faked, and would work strangely if the value of either variable was inspected more closely directly. This should at least handle the typical use case, though. Every frame, `overridePaletteIndex` is checked to see if it was modified from its previous value. If so, `overridePalette` is set to the preset corresponding to the index. `paletteIndex` contains a special value that when used to assign to `overridePaletteIndex`, it copies `palette` into `overridePalette` to restore the real colors, which of course may not follow the presets at all. * characters.h: Pack `PlayerPalette` to eliminate size differences between computers * mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 22:13:19 +00:00
--- @class PlayerParts
--- @type PlayerParts
PANTS = 0
Arbitrary shirt, pants, glove colors + settings menu (#145) * Support for more granular player colors You can now configure RGB values for shirt, pants, gloves, and shoes. Due to some limitations, configuring shoes does nothing at the moment. * Remove paletteIndex and friends Restructured and filled in some remaining code to account for that. * Add Edit Palette panel to Player panel * Change PlayerPalette contents to an enum-indexed array, remove shoes This gets rid of all the hokey code doing switch cases on the different parts. * Fix goof with player model selection box Should actually have affect now even if a custom palette is being used. * Fix gap in player color display list commands The extra space was leftover from when I was trying to get shoes working. Forgot to clean it up. * Standardize PlayerParts enum, including for lua constants autogen * djui_panel_player.c: Properly hook sending palette changes on unpause Editing the palette and then unpausing should send out the packet to everyone with the new palette changes (and update the palette preset selection box), but since we weren't hooking that situation before, it would stay changed only for you. You would have had to press the Back button for it to work right. * Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex` This lets mod code like this still work unchanged: if s.team == 2 then np.overridePaletteIndex = 7 elseif s.team == 1 then np.overridePaletteIndex = 15 else np.overridePaletteIndex = np.paletteIndex end It's essentially faked, and would work strangely if the value of either variable was inspected more closely directly. This should at least handle the typical use case, though. Every frame, `overridePaletteIndex` is checked to see if it was modified from its previous value. If so, `overridePalette` is set to the preset corresponding to the index. `paletteIndex` contains a special value that when used to assign to `overridePaletteIndex`, it copies `palette` into `overridePalette` to restore the real colors, which of course may not follow the presets at all. * characters.h: Pack `PlayerPalette` to eliminate size differences between computers * mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 22:13:19 +00:00
--- @type PlayerParts
SHIRT = 1
Arbitrary shirt, pants, glove colors + settings menu (#145) * Support for more granular player colors You can now configure RGB values for shirt, pants, gloves, and shoes. Due to some limitations, configuring shoes does nothing at the moment. * Remove paletteIndex and friends Restructured and filled in some remaining code to account for that. * Add Edit Palette panel to Player panel * Change PlayerPalette contents to an enum-indexed array, remove shoes This gets rid of all the hokey code doing switch cases on the different parts. * Fix goof with player model selection box Should actually have affect now even if a custom palette is being used. * Fix gap in player color display list commands The extra space was leftover from when I was trying to get shoes working. Forgot to clean it up. * Standardize PlayerParts enum, including for lua constants autogen * djui_panel_player.c: Properly hook sending palette changes on unpause Editing the palette and then unpausing should send out the packet to everyone with the new palette changes (and update the palette preset selection box), but since we weren't hooking that situation before, it would stay changed only for you. You would have had to press the Back button for it to work right. * Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex` This lets mod code like this still work unchanged: if s.team == 2 then np.overridePaletteIndex = 7 elseif s.team == 1 then np.overridePaletteIndex = 15 else np.overridePaletteIndex = np.paletteIndex end It's essentially faked, and would work strangely if the value of either variable was inspected more closely directly. This should at least handle the typical use case, though. Every frame, `overridePaletteIndex` is checked to see if it was modified from its previous value. If so, `overridePalette` is set to the preset corresponding to the index. `paletteIndex` contains a special value that when used to assign to `overridePaletteIndex`, it copies `palette` into `overridePalette` to restore the real colors, which of course may not follow the presets at all. * characters.h: Pack `PlayerPalette` to eliminate size differences between computers * mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 22:13:19 +00:00
--- @type PlayerParts
GLOVES = 2
--- @type PlayerParts
SHOES = 3
--- @type PlayerParts
HAIR = 4
--- @type PlayerParts
SKIN = 5
--- @type PlayerParts
CAP = 6
--- @type PlayerParts
PLAYER_PART_MAX = 7
--- @type PlayerParts
METAL = CAP
Arbitrary shirt, pants, glove colors + settings menu (#145) * Support for more granular player colors You can now configure RGB values for shirt, pants, gloves, and shoes. Due to some limitations, configuring shoes does nothing at the moment. * Remove paletteIndex and friends Restructured and filled in some remaining code to account for that. * Add Edit Palette panel to Player panel * Change PlayerPalette contents to an enum-indexed array, remove shoes This gets rid of all the hokey code doing switch cases on the different parts. * Fix goof with player model selection box Should actually have affect now even if a custom palette is being used. * Fix gap in player color display list commands The extra space was leftover from when I was trying to get shoes working. Forgot to clean it up. * Standardize PlayerParts enum, including for lua constants autogen * djui_panel_player.c: Properly hook sending palette changes on unpause Editing the palette and then unpausing should send out the packet to everyone with the new palette changes (and update the palette preset selection box), but since we weren't hooking that situation before, it would stay changed only for you. You would have had to press the Back button for it to work right. * Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex` This lets mod code like this still work unchanged: if s.team == 2 then np.overridePaletteIndex = 7 elseif s.team == 1 then np.overridePaletteIndex = 15 else np.overridePaletteIndex = np.paletteIndex end It's essentially faked, and would work strangely if the value of either variable was inspected more closely directly. This should at least handle the typical use case, though. Every frame, `overridePaletteIndex` is checked to see if it was modified from its previous value. If so, `overridePalette` is set to the preset corresponding to the index. `paletteIndex` contains a special value that when used to assign to `overridePaletteIndex`, it copies `palette` into `overridePalette` to restore the real colors, which of course may not follow the presets at all. * characters.h: Pack `PlayerPalette` to eliminate size differences between computers * mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 22:13:19 +00:00
--- @class DialogId
--- @type DialogId
DIALOG_000 = 0
--- @type DialogId
DIALOG_001 = 1
--- @type DialogId
DIALOG_002 = 2
--- @type DialogId
DIALOG_003 = 3
--- @type DialogId
DIALOG_004 = 4
--- @type DialogId
DIALOG_005 = 5
--- @type DialogId
DIALOG_006 = 6
--- @type DialogId
DIALOG_007 = 7
--- @type DialogId
DIALOG_008 = 8
--- @type DialogId
DIALOG_009 = 9
--- @type DialogId
DIALOG_010 = 10
--- @type DialogId
DIALOG_011 = 11
--- @type DialogId
DIALOG_012 = 12
--- @type DialogId
DIALOG_013 = 13
--- @type DialogId
DIALOG_014 = 14
--- @type DialogId
DIALOG_015 = 15
--- @type DialogId
DIALOG_016 = 16
--- @type DialogId
DIALOG_017 = 17
--- @type DialogId
DIALOG_018 = 18
--- @type DialogId
DIALOG_019 = 19
--- @type DialogId
DIALOG_020 = 20
--- @type DialogId
DIALOG_021 = 21
--- @type DialogId
DIALOG_022 = 22
--- @type DialogId
DIALOG_023 = 23
--- @type DialogId
DIALOG_024 = 24
--- @type DialogId
DIALOG_025 = 25
--- @type DialogId
DIALOG_026 = 26
--- @type DialogId
DIALOG_027 = 27
--- @type DialogId
DIALOG_028 = 28
--- @type DialogId
DIALOG_029 = 29
--- @type DialogId
DIALOG_030 = 30
--- @type DialogId
DIALOG_031 = 31
--- @type DialogId
DIALOG_032 = 32
--- @type DialogId
DIALOG_033 = 33
--- @type DialogId
DIALOG_034 = 34
--- @type DialogId
DIALOG_035 = 35
--- @type DialogId
DIALOG_036 = 36
--- @type DialogId
DIALOG_037 = 37
--- @type DialogId
DIALOG_038 = 38
--- @type DialogId
DIALOG_039 = 39
--- @type DialogId
DIALOG_040 = 40
--- @type DialogId
DIALOG_041 = 41
--- @type DialogId
DIALOG_042 = 42
--- @type DialogId
DIALOG_043 = 43
--- @type DialogId
DIALOG_044 = 44
--- @type DialogId
DIALOG_045 = 45
--- @type DialogId
DIALOG_046 = 46
--- @type DialogId
DIALOG_047 = 47
--- @type DialogId
DIALOG_048 = 48
--- @type DialogId
DIALOG_049 = 49
--- @type DialogId
DIALOG_050 = 50
--- @type DialogId
DIALOG_051 = 51
--- @type DialogId
DIALOG_052 = 52
--- @type DialogId
DIALOG_053 = 53
--- @type DialogId
DIALOG_054 = 54
--- @type DialogId
DIALOG_055 = 55
--- @type DialogId
DIALOG_056 = 56
--- @type DialogId
DIALOG_057 = 57
--- @type DialogId
DIALOG_058 = 58
--- @type DialogId
DIALOG_059 = 59
--- @type DialogId
DIALOG_060 = 60
--- @type DialogId
DIALOG_061 = 61
--- @type DialogId
DIALOG_062 = 62
--- @type DialogId
DIALOG_063 = 63
--- @type DialogId
DIALOG_064 = 64
--- @type DialogId
DIALOG_065 = 65
--- @type DialogId
DIALOG_066 = 66
--- @type DialogId
DIALOG_067 = 67
--- @type DialogId
DIALOG_068 = 68
--- @type DialogId
DIALOG_069 = 69
--- @type DialogId
DIALOG_070 = 70
--- @type DialogId
DIALOG_071 = 71
--- @type DialogId
DIALOG_072 = 72
--- @type DialogId
DIALOG_073 = 73
--- @type DialogId
DIALOG_074 = 74
--- @type DialogId
DIALOG_075 = 75
--- @type DialogId
DIALOG_076 = 76
--- @type DialogId
DIALOG_077 = 77
--- @type DialogId
DIALOG_078 = 78
--- @type DialogId
DIALOG_079 = 79
--- @type DialogId
DIALOG_080 = 80
--- @type DialogId
DIALOG_081 = 81
--- @type DialogId
DIALOG_082 = 82
--- @type DialogId
DIALOG_083 = 83
--- @type DialogId
DIALOG_084 = 84
--- @type DialogId
DIALOG_085 = 85
--- @type DialogId
DIALOG_086 = 86
--- @type DialogId
DIALOG_087 = 87
--- @type DialogId
DIALOG_088 = 88
--- @type DialogId
DIALOG_089 = 89
--- @type DialogId
DIALOG_090 = 90
--- @type DialogId
DIALOG_091 = 91
--- @type DialogId
DIALOG_092 = 92
--- @type DialogId
DIALOG_093 = 93
--- @type DialogId
DIALOG_094 = 94
--- @type DialogId
DIALOG_095 = 95
--- @type DialogId
DIALOG_096 = 96
--- @type DialogId
DIALOG_097 = 97
--- @type DialogId
DIALOG_098 = 98
--- @type DialogId
DIALOG_099 = 99
--- @type DialogId
DIALOG_100 = 100
--- @type DialogId
DIALOG_101 = 101
--- @type DialogId
DIALOG_102 = 102
--- @type DialogId
DIALOG_103 = 103
--- @type DialogId
DIALOG_104 = 104
--- @type DialogId
DIALOG_105 = 105
--- @type DialogId
DIALOG_106 = 106
--- @type DialogId
DIALOG_107 = 107
--- @type DialogId
DIALOG_108 = 108
--- @type DialogId
DIALOG_109 = 109
--- @type DialogId
DIALOG_110 = 110
--- @type DialogId
DIALOG_111 = 111
--- @type DialogId
DIALOG_112 = 112
--- @type DialogId
DIALOG_113 = 113
--- @type DialogId
DIALOG_114 = 114
--- @type DialogId
DIALOG_115 = 115
--- @type DialogId
DIALOG_116 = 116
--- @type DialogId
DIALOG_117 = 117
--- @type DialogId
DIALOG_118 = 118
--- @type DialogId
DIALOG_119 = 119
--- @type DialogId
DIALOG_120 = 120
--- @type DialogId
DIALOG_121 = 121
--- @type DialogId
DIALOG_122 = 122
--- @type DialogId
DIALOG_123 = 123
--- @type DialogId
DIALOG_124 = 124
--- @type DialogId
DIALOG_125 = 125
--- @type DialogId
DIALOG_126 = 126
--- @type DialogId
DIALOG_127 = 127
--- @type DialogId
DIALOG_128 = 128
--- @type DialogId
DIALOG_129 = 129
--- @type DialogId
DIALOG_130 = 130
--- @type DialogId
DIALOG_131 = 131
--- @type DialogId
DIALOG_132 = 132
--- @type DialogId
DIALOG_133 = 133
--- @type DialogId
DIALOG_134 = 134
--- @type DialogId
DIALOG_135 = 135
--- @type DialogId
DIALOG_136 = 136
--- @type DialogId
DIALOG_137 = 137
--- @type DialogId
DIALOG_138 = 138
--- @type DialogId
DIALOG_139 = 139
--- @type DialogId
DIALOG_140 = 140
--- @type DialogId
DIALOG_141 = 141
--- @type DialogId
DIALOG_142 = 142
--- @type DialogId
DIALOG_143 = 143
--- @type DialogId
DIALOG_144 = 144
--- @type DialogId
DIALOG_145 = 145
--- @type DialogId
DIALOG_146 = 146
--- @type DialogId
DIALOG_147 = 147
--- @type DialogId
DIALOG_148 = 148
--- @type DialogId
DIALOG_149 = 149
--- @type DialogId
DIALOG_150 = 150
--- @type DialogId
DIALOG_151 = 151
--- @type DialogId
DIALOG_152 = 152
--- @type DialogId
DIALOG_153 = 153
--- @type DialogId
DIALOG_154 = 154
--- @type DialogId
DIALOG_155 = 155
--- @type DialogId
DIALOG_156 = 156
--- @type DialogId
DIALOG_157 = 157
--- @type DialogId
DIALOG_158 = 158
--- @type DialogId
DIALOG_159 = 159
--- @type DialogId
DIALOG_160 = 160
--- @type DialogId
DIALOG_161 = 161
--- @type DialogId
DIALOG_162 = 162
--- @type DialogId
DIALOG_163 = 163
--- @type DialogId
DIALOG_164 = 164
--- @type DialogId
DIALOG_165 = 165
--- @type DialogId
DIALOG_166 = 166
--- @type DialogId
DIALOG_167 = 167
--- @type DialogId
DIALOG_168 = 168
--- @type DialogId
DIALOG_169 = 169
--- @type DialogId
DIALOG_COUNT = 170
--- @class DjuiFontType
--- @type DjuiFontType
FONT_NORMAL = 0
--- @type DjuiFontType
FONT_MENU = 1
--- @type DjuiFontType
FONT_HUD = 2
--- @type DjuiFontType
2023-04-03 06:02:14 +00:00
FONT_TINY = 3
--- @type DjuiFontType
FONT_COUNT = 4
--- @class HudUtilsResolution
--- @type HudUtilsResolution
RESOLUTION_DJUI = 0
--- @type HudUtilsResolution
RESOLUTION_N64 = 1
--- @type HudUtilsResolution
RESOLUTION_COUNT = 2
--- @type integer
ENVFX_BUBBLE_START = 10
--- @type integer
ENVFX_FLOWERS = 11
--- @type integer
ENVFX_JETSTREAM_BUBBLES = 14
--- @type integer
ENVFX_LAVA_BUBBLES = 12
--- @type integer
ENVFX_MODE_NONE = 0
--- @type integer
ENVFX_SNOW_BLIZZARD = 3
--- @type integer
ENVFX_SNOW_NORMAL = 1
--- @type integer
ENVFX_SNOW_WATER = 2
--- @type integer
ENVFX_WHIRLPOOL_BUBBLES = 13
--- @type integer
SEQ_PLAYER_ENV = 1
--- @type integer
SEQ_PLAYER_LEVEL = 0
--- @type integer
SEQ_PLAYER_SFX = 2
2023-03-21 02:36:25 +00:00
--- @type integer
BACKGROUND_ABOVE_CLOUDS = 8
--- @type integer
BACKGROUND_BELOW_CLOUDS = 3
--- @type integer
BACKGROUND_CUSTOM = 10
--- @type integer
BACKGROUND_DESERT = 5
--- @type integer
BACKGROUND_FLAMING_SKY = 1
--- @type integer
BACKGROUND_GREEN_SKY = 7
--- @type integer
BACKGROUND_HAUNTED = 6
--- @type integer
BACKGROUND_OCEAN_SKY = 0
--- @type integer
BACKGROUND_PURPLE_SKY = 9
--- @type integer
BACKGROUND_SNOW_MOUNTAINS = 4
--- @type integer
BACKGROUND_UNDERWATER_CITY = 2
--- @type integer
GEO_CONTEXT_AREA_INIT = 4
--- @type integer
GEO_CONTEXT_AREA_LOAD = 3
--- @type integer
GEO_CONTEXT_AREA_UNLOAD = 2
--- @type integer
GEO_CONTEXT_CREATE = 0
--- @type integer
GEO_CONTEXT_HELD_OBJ = 5
--- @type integer
GEO_CONTEXT_RENDER = 1
--- @type integer
GFX_NUM_MASTER_LISTS = 8
Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69) Improved level_info.c and added functions to LUA: const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase): Return a level name as an ascii string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase): Return a level name as an sm64 u8 string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex): Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1). const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase): Return a star name as an ascii string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase): Return a star name as an sm64 u8 string. If charCase is 1, capitalize all letters. If charCase is -1, decapitalize all letters except the first one of each word. const char *get_star_name(s16 courseNum, s16 starNum): Shortcut for get_star_name_ascii(courseNum, starNum, -1). Added play_transition function to LUA. I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h to the autogen tool, as most structures, variables and functions in area.h aren't meant to be used by LUA scripts. Added a dev-only warp chat command. This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number or a shorthand name (bob, wf, ccm...). Area and Act are numbers. This command is available only when building the game with DEBUG and DEVELOPMENT. This command cannot be used if hosting through Discord. Fixed a bug with moving sounds when they are played via a lua script. Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound) are not played correctly when a lua script play them via a call of play_sound or play_sound_with_freq_scale. This is due to how the moving sounds are handled internally. They use the f32 pointer provided to the play_sound functions to decide if the sound must be kept playing, stopped or restarted. Most of the time, the pointer provided is the cameraToObject field of Mario's object graph node. Since smlua uses a circular buffer for Vec3f conversion, this pointer is lost, and the sound engine can't decide what to do with the sound, resulting in a weird and incorrect sound effect. Fix: play_sound and play_sound_with_freq_scale now calls smlua_get_vec3f_for_play_sound before filling the sound request queue, to retrieve the correct pointer from the Vec3f provided by smlua.
2022-04-26 20:48:50 +00:00
--- @type integer
GRAPH_EXTRA_FORCE_3D = (1 << 0)
--- @type integer
GRAPH_NODE_TYPE_400 = 0x400
--- @type integer
GRAPH_NODE_TYPE_ANIMATED_PART = 0x019
--- @type integer
GRAPH_NODE_TYPE_BACKGROUND = (0x02C | GRAPH_NODE_TYPE_FUNCTIONAL)
--- @type integer
GRAPH_NODE_TYPE_BILLBOARD = 0x01A
--- @type integer
GRAPH_NODE_TYPE_CAMERA = (0x014 | GRAPH_NODE_TYPE_FUNCTIONAL)
--- @type integer
GRAPH_NODE_TYPE_CULLING_RADIUS = 0x02F
--- @type integer
GRAPH_NODE_TYPE_DISPLAY_LIST = 0x01B
--- @type integer
GRAPH_NODE_TYPE_FUNCTIONAL = 0x100
--- @type integer
GRAPH_NODE_TYPE_GENERATED_LIST = (0x02A | GRAPH_NODE_TYPE_FUNCTIONAL)
--- @type integer
GRAPH_NODE_TYPE_HELD_OBJ = (0x02E | GRAPH_NODE_TYPE_FUNCTIONAL)
--- @type integer
GRAPH_NODE_TYPE_LEVEL_OF_DETAIL = 0x00B
--- @type integer
GRAPH_NODE_TYPE_MASTER_LIST = 0x004
--- @type integer
GRAPH_NODE_TYPE_OBJECT = 0x018
--- @type integer
GRAPH_NODE_TYPE_OBJECT_PARENT = 0x029
--- @type integer
GRAPH_NODE_TYPE_ORTHO_PROJECTION = 0x002
--- @type integer
GRAPH_NODE_TYPE_PERSPECTIVE = (0x003 | GRAPH_NODE_TYPE_FUNCTIONAL)
--- @type integer
GRAPH_NODE_TYPE_ROOT = 0x001
--- @type integer
GRAPH_NODE_TYPE_ROTATION = 0x017
--- @type integer
GRAPH_NODE_TYPE_SCALE = 0x01C
--- @type integer
GRAPH_NODE_TYPE_SHADOW = 0x028
--- @type integer
GRAPH_NODE_TYPE_START = 0x00A
--- @type integer
GRAPH_NODE_TYPE_SWITCH_CASE = (0x00C | GRAPH_NODE_TYPE_FUNCTIONAL)
--- @type integer
GRAPH_NODE_TYPE_TRANSLATION = 0x016
--- @type integer
GRAPH_NODE_TYPE_TRANSLATION_ROTATION = 0x015
--- @type integer
GRAPH_RENDER_ACTIVE = (1 << 0)
--- @type integer
GRAPH_RENDER_BILLBOARD = (1 << 2)
--- @type integer
GRAPH_RENDER_CHILDREN_FIRST = (1 << 1)
--- @type integer
GRAPH_RENDER_CYLBOARD = (1 << 6)
--- @type integer
GRAPH_RENDER_HAS_ANIMATION = (1 << 5)
--- @type integer
GRAPH_RENDER_INVISIBLE = (1 << 4)
--- @type integer
GRAPH_RENDER_PLAYER = (1 << 7)
--- @type integer
GRAPH_RENDER_Z_BUFFER = (1 << 3)
--- @type integer
INT_ANY_ATTACK = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE | INT_HIT_FROM_BELOW)
--- @type integer
INT_ATTACK_NOT_FROM_BELOW = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE)
--- @type integer
INT_ATTACK_NOT_WEAK_FROM_ABOVE = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_HIT_FROM_BELOW)
--- @type integer
INT_ATTACK_SLIDE = (INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL)
--- @class InteractionFlag
--- @type InteractionFlag
INT_GROUND_POUND_OR_TWIRL = (1 << 0)
--- @type InteractionFlag
INT_PUNCH = (1 << 1)
--- @type InteractionFlag
INT_KICK = (1 << 2)
--- @type InteractionFlag
INT_TRIP = (1 << 3)
--- @type InteractionFlag
INT_SLIDE_KICK = (1 << 4)
--- @type InteractionFlag
INT_FAST_ATTACK_OR_SHELL = (1 << 5)
--- @type InteractionFlag
INT_HIT_FROM_ABOVE = (1 << 6)
--- @type InteractionFlag
INT_HIT_FROM_BELOW = (1 << 7)
--- @type integer
ATTACK_FAST_ATTACK = 5
--- @type integer
ATTACK_FROM_ABOVE = 3
--- @type integer
ATTACK_FROM_BELOW = 6
--- @type integer
ATTACK_GROUND_POUND_OR_TWIRL = 4
--- @type integer
ATTACK_KICK_OR_TRIP = 2
--- @type integer
ATTACK_PUNCH = 1
--- @type integer
INT_STATUS_ATTACKED_MARIO = (1 << 13)
--- @type integer
INT_STATUS_ATTACK_MASK = 0x000000FF
--- @type integer
INT_STATUS_GRABBED_MARIO = (1 << 11)
--- @type integer
INT_STATUS_HIT_BY_SHOCKWAVE = (1 << 4)
--- @type integer
INT_STATUS_HIT_MINE = (1 << 21)
--- @type integer
INT_STATUS_HOOT_GRABBED_BY_MARIO = (1 << 0)
--- @type integer
INT_STATUS_INTERACTED = (1 << 15)
--- @type integer
INT_STATUS_MARIO_DROP_OBJECT = (1 << 3)
--- @type integer
INT_STATUS_MARIO_UNK1 = (1 << 1)
--- @type integer
INT_STATUS_MARIO_UNK2 = (1 << 2)
--- @type integer
INT_STATUS_MARIO_UNK5 = (1 << 5)
--- @type integer
INT_STATUS_MARIO_UNK6 = (1 << 6)
--- @type integer
INT_STATUS_MARIO_UNK7 = (1 << 7)
--- @type integer
INT_STATUS_STOP_RIDING = (1 << 22)
--- @type integer
INT_STATUS_TOUCHED_BOB_OMB = (1 << 23)
--- @type integer
INT_STATUS_TRAP_TURN = (1 << 20)
--- @type integer
INT_STATUS_WAS_ATTACKED = (1 << 14)
--- @type integer
INT_SUBTYPE_BIG_KNOCKBACK = 0x00000008
--- @type integer
INT_SUBTYPE_DELAY_INVINCIBILITY = 0x00000002
--- @type integer
INT_SUBTYPE_DROP_IMMEDIATELY = 0x00000040
--- @type integer
INT_SUBTYPE_EATS_MARIO = 0x00002000
--- @type integer
INT_SUBTYPE_FADING_WARP = 0x00000001
--- @type integer
INT_SUBTYPE_GRABS_MARIO = 0x00000004
--- @type integer
INT_SUBTYPE_GRAND_STAR = 0x00000800
--- @type integer
INT_SUBTYPE_HOLDABLE_NPC = 0x00000010
--- @type integer
INT_SUBTYPE_KICKABLE = 0x00000100
--- @type integer
INT_SUBTYPE_NOT_GRABBABLE = 0x00000200
--- @type integer
INT_SUBTYPE_NO_EXIT = 0x00000400
--- @type integer
INT_SUBTYPE_NPC = 0x00004000
--- @type integer
INT_SUBTYPE_SIGN = 0x00001000
--- @type integer
INT_SUBTYPE_STAR_DOOR = 0x00000020
--- @type integer
INT_SUBTYPE_TWIRL_BOUNCE = 0x00000080
--- @class InteractionType
--- @type InteractionType
INTERACT_HOOT = (1 << 0)
--- @type InteractionType
INTERACT_GRABBABLE = (1 << 1)
--- @type InteractionType
INTERACT_DOOR = (1 << 2)
--- @type InteractionType
INTERACT_DAMAGE = (1 << 3)
--- @type InteractionType
INTERACT_COIN = (1 << 4)
--- @type InteractionType
INTERACT_CAP = (1 << 5)
--- @type InteractionType
INTERACT_POLE = (1 << 6)
--- @type InteractionType
INTERACT_KOOPA = (1 << 7)
--- @type InteractionType
INTERACT_UNKNOWN_08 = (1 << 8)
--- @type InteractionType
INTERACT_BREAKABLE = (1 << 9)
--- @type InteractionType
INTERACT_STRONG_WIND = (1 << 10)
--- @type InteractionType
INTERACT_WARP_DOOR = (1 << 11)
--- @type InteractionType
INTERACT_STAR_OR_KEY = (1 << 12)
--- @type InteractionType
INTERACT_WARP = (1 << 13)
--- @type InteractionType
INTERACT_CANNON_BASE = (1 << 14)
--- @type InteractionType
INTERACT_BOUNCE_TOP = (1 << 15)
--- @type InteractionType
INTERACT_WATER_RING = (1 << 16)
--- @type InteractionType
INTERACT_BULLY = (1 << 17)
--- @type InteractionType
INTERACT_FLAME = (1 << 18)
--- @type InteractionType
INTERACT_KOOPA_SHELL = (1 << 19)
--- @type InteractionType
INTERACT_BOUNCE_TOP2 = (1 << 20)
--- @type InteractionType
INTERACT_MR_BLIZZARD = (1 << 21)
--- @type InteractionType
INTERACT_HIT_FROM_BELOW = (1 << 22)
--- @type InteractionType
INTERACT_TEXT = (1 << 23)
--- @type InteractionType
INTERACT_TORNADO = (1 << 24)
--- @type InteractionType
INTERACT_WHIRLPOOL = (1 << 25)
--- @type InteractionType
INTERACT_CLAM_OR_BUBBA = (1 << 26)
--- @type InteractionType
INTERACT_BBH_ENTRANCE = (1 << 27)
--- @type InteractionType
INTERACT_SNUFIT_BULLET = (1 << 28)
--- @type InteractionType
INTERACT_SHOCK = (1 << 29)
--- @type InteractionType
INTERACT_IGLOO_BARRIER = (1 << 30)
--- @type InteractionType
INTERACT_PLAYER = (1 << 31)
--- @type integer
WARP_CHECKPOINT = 0x80
--- @type integer
WARP_NO_CHECKPOINT = 0x00
--- @class LevelNum
--- @type LevelNum
LEVEL_NONE = 0
--- @type LevelNum
LEVEL_UNKNOWN_1 = 1
--- @type LevelNum
LEVEL_UNKNOWN_2 = 2
--- @type LevelNum
LEVEL_UNKNOWN_3 = 3
--- @type LevelNum
LEVEL_BBH = 4
--- @type LevelNum
LEVEL_CCM = 5
--- @type LevelNum
LEVEL_CASTLE = 6
--- @type LevelNum
LEVEL_HMC = 7
--- @type LevelNum
LEVEL_SSL = 8
--- @type LevelNum
LEVEL_BOB = 9
--- @type LevelNum
LEVEL_SL = 10
--- @type LevelNum
LEVEL_WDW = 11
--- @type LevelNum
LEVEL_JRB = 12
--- @type LevelNum
LEVEL_THI = 13
--- @type LevelNum
LEVEL_TTC = 14
--- @type LevelNum
LEVEL_RR = 15
--- @type LevelNum
LEVEL_CASTLE_GROUNDS = 16
--- @type LevelNum
LEVEL_BITDW = 17
--- @type LevelNum
LEVEL_VCUTM = 18
--- @type LevelNum
LEVEL_BITFS = 19
--- @type LevelNum
LEVEL_SA = 20
--- @type LevelNum
LEVEL_BITS = 21
--- @type LevelNum
LEVEL_LLL = 22
--- @type LevelNum
LEVEL_DDD = 23
--- @type LevelNum
LEVEL_WF = 24
--- @type LevelNum
LEVEL_ENDING = 25
--- @type LevelNum
LEVEL_CASTLE_COURTYARD = 26
--- @type LevelNum
LEVEL_PSS = 27
--- @type LevelNum
LEVEL_COTMC = 28
--- @type LevelNum
LEVEL_TOTWC = 29
--- @type LevelNum
LEVEL_BOWSER_1 = 30
--- @type LevelNum
LEVEL_WMOTR = 31
--- @type LevelNum
LEVEL_UNKNOWN_32 = 32
--- @type LevelNum
LEVEL_BOWSER_2 = 33
--- @type LevelNum
LEVEL_BOWSER_3 = 34
--- @type LevelNum
LEVEL_UNKNOWN_35 = 35
--- @type LevelNum
LEVEL_TTM = 36
--- @type LevelNum
LEVEL_UNKNOWN_37 = 37
--- @type LevelNum
LEVEL_UNKNOWN_38 = 38
--- @type LevelNum
LEVEL_COUNT = 39
--- @type integer
MARIO_SPAWN_AIRBORNE = 0x12
--- @type integer
MARIO_SPAWN_AIRBORNE_DEATH = 0x23
--- @type integer
MARIO_SPAWN_AIRBORNE_STAR_COLLECT = 0x22
--- @type integer
MARIO_SPAWN_DEATH = 0x15
--- @type integer
MARIO_SPAWN_DOOR_WARP = 0x01
--- @type integer
MARIO_SPAWN_FLYING = 0x17
--- @type integer
MARIO_SPAWN_HARD_AIR_KNOCKBACK = 0x13
--- @type integer
MARIO_SPAWN_INSTANT_ACTIVE = 0x10
--- @type integer
MARIO_SPAWN_LAUNCH_DEATH = 0x25
--- @type integer
MARIO_SPAWN_LAUNCH_STAR_COLLECT = 0x24
--- @type integer
MARIO_SPAWN_PAINTING_DEATH = 0x21
--- @type integer
MARIO_SPAWN_PAINTING_STAR_COLLECT = 0x20
--- @type integer
MARIO_SPAWN_SPIN_AIRBORNE = 0x16
--- @type integer
MARIO_SPAWN_SPIN_AIRBORNE_CIRCLE = 0x14
--- @type integer
MARIO_SPAWN_SWIMMING = 0x11
--- @type integer
MARIO_SPAWN_TELEPORT = 0x04
--- @type integer
MARIO_SPAWN_UNKNOWN_02 = 0x02
--- @type integer
MARIO_SPAWN_UNKNOWN_03 = 0x03
--- @type integer
MARIO_SPAWN_UNKNOWN_27 = 0x27
--- @type integer
PRESS_START_DEMO_TIMER = 800
--- @type integer
TIMER_CONTROL_HIDE = 3
--- @type integer
TIMER_CONTROL_SHOW = 0
--- @type integer
TIMER_CONTROL_START = 1
--- @type integer
TIMER_CONTROL_STOP = 2
--- @type integer
WARP_OP_CREDITS_END = 0x15
--- @type integer
WARP_OP_CREDITS_NEXT = 0x18
--- @type integer
WARP_OP_CREDITS_START = 0x17
--- @type integer
WARP_OP_DEATH = 0x12
--- @type integer
WARP_OP_DEMO_END = 0x19
--- @type integer
WARP_OP_DEMO_NEXT = 0x16
--- @type integer
WARP_OP_EXIT = 0x21
--- @type integer
WARP_OP_FORCE_SYNC = 0x20
--- @type integer
WARP_OP_GAME_OVER = 0x14
--- @type integer
WARP_OP_LOOK_UP = 0x01
--- @type integer
WARP_OP_NONE = 0x00
--- @type integer
WARP_OP_SPIN_SHRINK = 0x02
--- @type integer
WARP_OP_STAR_EXIT = 0x11
--- @type integer
WARP_OP_TELEPORT = 0x05
--- @type integer
WARP_OP_TRIGGERS_LEVEL_SELECT = 0x10
--- @type integer
WARP_OP_WARP_DOOR = 0x03
--- @type integer
WARP_OP_WARP_FLOOR = 0x13
--- @type integer
WARP_OP_WARP_OBJECT = 0x04
--- @type integer
WARP_TYPE_CHANGE_AREA = 2
--- @type integer
WARP_TYPE_CHANGE_LEVEL = 1
--- @type integer
WARP_TYPE_NOT_WARPING = 0
--- @type integer
WARP_TYPE_SAME_AREA = 3
--- @class HUDDisplayFlag
--- @type HUDDisplayFlag
HUD_DISPLAY_FLAG_LIVES = 0x0001
--- @type HUDDisplayFlag
HUD_DISPLAY_FLAG_COIN_COUNT = 0x0002
--- @type HUDDisplayFlag
HUD_DISPLAY_FLAG_STAR_COUNT = 0x0004
--- @type HUDDisplayFlag
HUD_DISPLAY_FLAG_CAMERA_AND_POWER = 0x0008
--- @type HUDDisplayFlag
HUD_DISPLAY_FLAG_KEYS = 0x0010
--- @type HUDDisplayFlag
HUD_DISPLAY_FLAG_UNKNOWN_0020 = 0x0020
--- @type HUDDisplayFlag
HUD_DISPLAY_FLAG_TIMER = 0x0040
--- @type HUDDisplayFlag
HUD_DISPLAY_FLAG_CAMERA = 0x0080
--- @type HUDDisplayFlag
HUD_DISPLAY_FLAG_POWER = 0x0100
--- @type HUDDisplayFlag
HUD_DISPLAY_FLAG_EMPHASIZE_POWER = 0x8000
--- @type HUDDisplayFlag
HUD_DISPLAY_NONE = 0x0000
--- @type HUDDisplayFlag
2023-02-22 05:56:30 +00:00
HUD_DISPLAY_DEFAULT = HUD_DISPLAY_FLAG_LIVES | HUD_DISPLAY_FLAG_COIN_COUNT | HUD_DISPLAY_FLAG_STAR_COUNT | HUD_DISPLAY_FLAG_CAMERA_AND_POWER | HUD_DISPLAY_FLAG_CAMERA | HUD_DISPLAY_FLAG_POWER | HUD_DISPLAY_FLAG_KEYS | HUD_DISPLAY_FLAG_UNKNOWN_0020
--- @class MarioAnimID
--- @type MarioAnimID
MARIO_ANIM_SLOW_LEDGE_GRAB = 0
--- @type MarioAnimID
MARIO_ANIM_FALL_OVER_BACKWARDS = 1
--- @type MarioAnimID
MARIO_ANIM_BACKWARD_AIR_KB = 2
--- @type MarioAnimID
MARIO_ANIM_DYING_ON_BACK = 3
--- @type MarioAnimID
MARIO_ANIM_BACKFLIP = 4
--- @type MarioAnimID
MARIO_ANIM_CLIMB_UP_POLE = 5
--- @type MarioAnimID
MARIO_ANIM_GRAB_POLE_SHORT = 6
--- @type MarioAnimID
MARIO_ANIM_GRAB_POLE_SWING_PART1 = 7
--- @type MarioAnimID
MARIO_ANIM_GRAB_POLE_SWING_PART2 = 8
--- @type MarioAnimID
MARIO_ANIM_HANDSTAND_IDLE = 9
--- @type MarioAnimID
MARIO_ANIM_HANDSTAND_JUMP = 10
--- @type MarioAnimID
MARIO_ANIM_START_HANDSTAND = 11
--- @type MarioAnimID
MARIO_ANIM_RETURN_FROM_HANDSTAND = 12
--- @type MarioAnimID
MARIO_ANIM_IDLE_ON_POLE = 13
--- @type MarioAnimID
MARIO_ANIM_A_POSE = 14
--- @type MarioAnimID
MARIO_ANIM_SKID_ON_GROUND = 15
--- @type MarioAnimID
MARIO_ANIM_STOP_SKID = 16
--- @type MarioAnimID
MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP = 17
--- @type MarioAnimID
MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP = 18
--- @type MarioAnimID
MARIO_ANIM_FAST_LONGJUMP = 19
--- @type MarioAnimID
MARIO_ANIM_SLOW_LONGJUMP = 20
--- @type MarioAnimID
MARIO_ANIM_AIRBORNE_ON_STOMACH = 21
--- @type MarioAnimID
MARIO_ANIM_WALK_WITH_LIGHT_OBJ = 22
--- @type MarioAnimID
MARIO_ANIM_RUN_WITH_LIGHT_OBJ = 23
--- @type MarioAnimID
MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ = 24
--- @type MarioAnimID
MARIO_ANIM_SHIVERING_WARMING_HAND = 25
--- @type MarioAnimID
MARIO_ANIM_SHIVERING_RETURN_TO_IDLE = 26
--- @type MarioAnimID
MARIO_ANIM_SHIVERING = 27
--- @type MarioAnimID
MARIO_ANIM_CLIMB_DOWN_LEDGE = 28
--- @type MarioAnimID
MARIO_ANIM_CREDITS_WAVING = 29
--- @type MarioAnimID
MARIO_ANIM_CREDITS_LOOK_UP = 30
--- @type MarioAnimID
MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP = 31
--- @type MarioAnimID
MARIO_ANIM_CREDITS_RAISE_HAND = 32
--- @type MarioAnimID
MARIO_ANIM_CREDITS_LOWER_HAND = 33
--- @type MarioAnimID
MARIO_ANIM_CREDITS_TAKE_OFF_CAP = 34
--- @type MarioAnimID
MARIO_ANIM_CREDITS_START_WALK_LOOK_UP = 35
--- @type MarioAnimID
MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN = 36
--- @type MarioAnimID
MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN = 37
--- @type MarioAnimID
MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF = 38
--- @type MarioAnimID
MARIO_ANIM_CREDITS_PEACE_SIGN = 39
--- @type MarioAnimID
MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST = 40
--- @type MarioAnimID
MARIO_ANIM_FIRE_LAVA_BURN = 41
--- @type MarioAnimID
MARIO_ANIM_WING_CAP_FLY = 42
--- @type MarioAnimID
MARIO_ANIM_HANG_ON_OWL = 43
--- @type MarioAnimID
MARIO_ANIM_LAND_ON_STOMACH = 44
--- @type MarioAnimID
MARIO_ANIM_AIR_FORWARD_KB = 45
--- @type MarioAnimID
MARIO_ANIM_DYING_ON_STOMACH = 46
--- @type MarioAnimID
MARIO_ANIM_SUFFOCATING = 47
--- @type MarioAnimID
MARIO_ANIM_COUGHING = 48
--- @type MarioAnimID
MARIO_ANIM_THROW_CATCH_KEY = 49
--- @type MarioAnimID
MARIO_ANIM_DYING_FALL_OVER = 50
--- @type MarioAnimID
MARIO_ANIM_IDLE_ON_LEDGE = 51
--- @type MarioAnimID
MARIO_ANIM_FAST_LEDGE_GRAB = 52
--- @type MarioAnimID
MARIO_ANIM_HANG_ON_CEILING = 53
--- @type MarioAnimID
MARIO_ANIM_PUT_CAP_ON = 54
--- @type MarioAnimID
MARIO_ANIM_TAKE_CAP_OFF_THEN_ON = 55
--- @type MarioAnimID
MARIO_ANIM_QUICKLY_PUT_CAP_ON = 56
--- @type MarioAnimID
MARIO_ANIM_HEAD_STUCK_IN_GROUND = 57
--- @type MarioAnimID
MARIO_ANIM_GROUND_POUND_LANDING = 58
--- @type MarioAnimID
MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND = 59
--- @type MarioAnimID
MARIO_ANIM_START_GROUND_POUND = 60
--- @type MarioAnimID
MARIO_ANIM_GROUND_POUND = 61
--- @type MarioAnimID
MARIO_ANIM_BOTTOM_STUCK_IN_GROUND = 62
--- @type MarioAnimID
MARIO_ANIM_IDLE_WITH_LIGHT_OBJ = 63
--- @type MarioAnimID
MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ = 64
--- @type MarioAnimID
MARIO_ANIM_JUMP_WITH_LIGHT_OBJ = 65
--- @type MarioAnimID
MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ = 66
--- @type MarioAnimID
MARIO_ANIM_FALL_WITH_LIGHT_OBJ = 67
--- @type MarioAnimID
MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ = 68
--- @type MarioAnimID
MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ = 69
--- @type MarioAnimID
MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ = 70
--- @type MarioAnimID
MARIO_ANIM_RIDING_SHELL = 71
--- @type MarioAnimID
MARIO_ANIM_WALKING = 72
--- @type MarioAnimID
MARIO_ANIM_FORWARD_FLIP = 73
--- @type MarioAnimID
MARIO_ANIM_JUMP_RIDING_SHELL = 74
--- @type MarioAnimID
MARIO_ANIM_LAND_FROM_DOUBLE_JUMP = 75
--- @type MarioAnimID
MARIO_ANIM_DOUBLE_JUMP_FALL = 76
--- @type MarioAnimID
MARIO_ANIM_SINGLE_JUMP = 77
--- @type MarioAnimID
MARIO_ANIM_LAND_FROM_SINGLE_JUMP = 78
--- @type MarioAnimID
MARIO_ANIM_AIR_KICK = 79
--- @type MarioAnimID
MARIO_ANIM_DOUBLE_JUMP_RISE = 80
--- @type MarioAnimID
MARIO_ANIM_START_FORWARD_SPINNING = 81
--- @type MarioAnimID
MARIO_ANIM_THROW_LIGHT_OBJECT = 82
--- @type MarioAnimID
MARIO_ANIM_FALL_FROM_SLIDE_KICK = 83
--- @type MarioAnimID
MARIO_ANIM_BEND_KNESS_RIDING_SHELL = 84
--- @type MarioAnimID
MARIO_ANIM_LEGS_STUCK_IN_GROUND = 85
--- @type MarioAnimID
MARIO_ANIM_GENERAL_FALL = 86
--- @type MarioAnimID
MARIO_ANIM_GENERAL_LAND = 87
--- @type MarioAnimID
MARIO_ANIM_BEING_GRABBED = 88
--- @type MarioAnimID
MARIO_ANIM_GRAB_HEAVY_OBJECT = 89
--- @type MarioAnimID
MARIO_ANIM_SLOW_LAND_FROM_DIVE = 90
--- @type MarioAnimID
MARIO_ANIM_FLY_FROM_CANNON = 91
--- @type MarioAnimID
MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT = 92
--- @type MarioAnimID
MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT = 93
--- @type MarioAnimID
MARIO_ANIM_MISSING_CAP = 94
--- @type MarioAnimID
MARIO_ANIM_PULL_DOOR_WALK_IN = 95
--- @type MarioAnimID
MARIO_ANIM_PUSH_DOOR_WALK_IN = 96
--- @type MarioAnimID
MARIO_ANIM_UNLOCK_DOOR = 97
--- @type MarioAnimID
MARIO_ANIM_START_REACH_POCKET = 98
--- @type MarioAnimID
MARIO_ANIM_REACH_POCKET = 99
--- @type MarioAnimID
MARIO_ANIM_STOP_REACH_POCKET = 100
--- @type MarioAnimID
MARIO_ANIM_GROUND_THROW = 101
--- @type MarioAnimID
MARIO_ANIM_GROUND_KICK = 102
--- @type MarioAnimID
MARIO_ANIM_FIRST_PUNCH = 103
--- @type MarioAnimID
MARIO_ANIM_SECOND_PUNCH = 104
--- @type MarioAnimID
MARIO_ANIM_FIRST_PUNCH_FAST = 105
--- @type MarioAnimID
MARIO_ANIM_SECOND_PUNCH_FAST = 106
--- @type MarioAnimID
MARIO_ANIM_PICK_UP_LIGHT_OBJ = 107
--- @type MarioAnimID
MARIO_ANIM_PUSHING = 108
--- @type MarioAnimID
MARIO_ANIM_START_RIDING_SHELL = 109
--- @type MarioAnimID
MARIO_ANIM_PLACE_LIGHT_OBJ = 110
--- @type MarioAnimID
MARIO_ANIM_FORWARD_SPINNING = 111
--- @type MarioAnimID
MARIO_ANIM_BACKWARD_SPINNING = 112
--- @type MarioAnimID
MARIO_ANIM_BREAKDANCE = 113
--- @type MarioAnimID
MARIO_ANIM_RUNNING = 114
--- @type MarioAnimID
MARIO_ANIM_RUNNING_UNUSED = 115
--- @type MarioAnimID
MARIO_ANIM_SOFT_BACK_KB = 116
--- @type MarioAnimID
MARIO_ANIM_SOFT_FRONT_KB = 117
--- @type MarioAnimID
MARIO_ANIM_DYING_IN_QUICKSAND = 118
--- @type MarioAnimID
MARIO_ANIM_IDLE_IN_QUICKSAND = 119
--- @type MarioAnimID
MARIO_ANIM_MOVE_IN_QUICKSAND = 120
--- @type MarioAnimID
MARIO_ANIM_ELECTROCUTION = 121
--- @type MarioAnimID
MARIO_ANIM_SHOCKED = 122
--- @type MarioAnimID
MARIO_ANIM_BACKWARD_KB = 123
--- @type MarioAnimID
MARIO_ANIM_FORWARD_KB = 124
--- @type MarioAnimID
MARIO_ANIM_IDLE_HEAVY_OBJ = 125
--- @type MarioAnimID
MARIO_ANIM_STAND_AGAINST_WALL = 126
--- @type MarioAnimID
MARIO_ANIM_SIDESTEP_LEFT = 127
--- @type MarioAnimID
MARIO_ANIM_SIDESTEP_RIGHT = 128
--- @type MarioAnimID
MARIO_ANIM_START_SLEEP_IDLE = 129
--- @type MarioAnimID
MARIO_ANIM_START_SLEEP_SCRATCH = 130
--- @type MarioAnimID
MARIO_ANIM_START_SLEEP_YAWN = 131
--- @type MarioAnimID
MARIO_ANIM_START_SLEEP_SITTING = 132
--- @type MarioAnimID
MARIO_ANIM_SLEEP_IDLE = 133
--- @type MarioAnimID
MARIO_ANIM_SLEEP_START_LYING = 134
--- @type MarioAnimID
MARIO_ANIM_SLEEP_LYING = 135
--- @type MarioAnimID
MARIO_ANIM_DIVE = 136
--- @type MarioAnimID
MARIO_ANIM_SLIDE_DIVE = 137
--- @type MarioAnimID
MARIO_ANIM_GROUND_BONK = 138
--- @type MarioAnimID
MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ = 139
--- @type MarioAnimID
MARIO_ANIM_SLIDE_KICK = 140
--- @type MarioAnimID
MARIO_ANIM_CROUCH_FROM_SLIDE_KICK = 141
--- @type MarioAnimID
MARIO_ANIM_SLIDE_MOTIONLESS = 142
--- @type MarioAnimID
MARIO_ANIM_STOP_SLIDE = 143
--- @type MarioAnimID
MARIO_ANIM_FALL_FROM_SLIDE = 144
--- @type MarioAnimID
MARIO_ANIM_SLIDE = 145
--- @type MarioAnimID
MARIO_ANIM_TIPTOE = 146
--- @type MarioAnimID
MARIO_ANIM_TWIRL_LAND = 147
--- @type MarioAnimID
MARIO_ANIM_TWIRL = 148
--- @type MarioAnimID
MARIO_ANIM_START_TWIRL = 149
--- @type MarioAnimID
MARIO_ANIM_STOP_CROUCHING = 150
--- @type MarioAnimID
MARIO_ANIM_START_CROUCHING = 151
--- @type MarioAnimID
MARIO_ANIM_CROUCHING = 152
--- @type MarioAnimID
MARIO_ANIM_CRAWLING = 153
--- @type MarioAnimID
MARIO_ANIM_STOP_CRAWLING = 154
--- @type MarioAnimID
MARIO_ANIM_START_CRAWLING = 155
--- @type MarioAnimID
MARIO_ANIM_SUMMON_STAR = 156
--- @type MarioAnimID
MARIO_ANIM_RETURN_STAR_APPROACH_DOOR = 157
--- @type MarioAnimID
MARIO_ANIM_BACKWARDS_WATER_KB = 158
--- @type MarioAnimID
MARIO_ANIM_SWIM_WITH_OBJ_PART1 = 159
--- @type MarioAnimID
MARIO_ANIM_SWIM_WITH_OBJ_PART2 = 160
--- @type MarioAnimID
MARIO_ANIM_FLUTTERKICK_WITH_OBJ = 161
--- @type MarioAnimID
MARIO_ANIM_WATER_ACTION_END_WITH_OBJ = 162
--- @type MarioAnimID
MARIO_ANIM_STOP_GRAB_OBJ_WATER = 163
--- @type MarioAnimID
MARIO_ANIM_WATER_IDLE_WITH_OBJ = 164
--- @type MarioAnimID
MARIO_ANIM_DROWNING_PART1 = 165
--- @type MarioAnimID
MARIO_ANIM_DROWNING_PART2 = 166
--- @type MarioAnimID
MARIO_ANIM_WATER_DYING = 167
--- @type MarioAnimID
MARIO_ANIM_WATER_FORWARD_KB = 168
--- @type MarioAnimID
MARIO_ANIM_FALL_FROM_WATER = 169
--- @type MarioAnimID
MARIO_ANIM_SWIM_PART1 = 170
--- @type MarioAnimID
MARIO_ANIM_SWIM_PART2 = 171
--- @type MarioAnimID
MARIO_ANIM_FLUTTERKICK = 172
--- @type MarioAnimID
MARIO_ANIM_WATER_ACTION_END = 173
--- @type MarioAnimID
MARIO_ANIM_WATER_PICK_UP_OBJ = 174
--- @type MarioAnimID
MARIO_ANIM_WATER_GRAB_OBJ_PART2 = 175
--- @type MarioAnimID
MARIO_ANIM_WATER_GRAB_OBJ_PART1 = 176
--- @type MarioAnimID
MARIO_ANIM_WATER_THROW_OBJ = 177
--- @type MarioAnimID
MARIO_ANIM_WATER_IDLE = 178
--- @type MarioAnimID
MARIO_ANIM_WATER_STAR_DANCE = 179
--- @type MarioAnimID
MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE = 180
--- @type MarioAnimID
MARIO_ANIM_GRAB_BOWSER = 181
--- @type MarioAnimID
MARIO_ANIM_SWINGING_BOWSER = 182
--- @type MarioAnimID
MARIO_ANIM_RELEASE_BOWSER = 183
--- @type MarioAnimID
MARIO_ANIM_HOLDING_BOWSER = 184
--- @type MarioAnimID
MARIO_ANIM_HEAVY_THROW = 185
--- @type MarioAnimID
MARIO_ANIM_WALK_PANTING = 186
--- @type MarioAnimID
MARIO_ANIM_WALK_WITH_HEAVY_OBJ = 187
--- @type MarioAnimID
MARIO_ANIM_TURNING_PART1 = 188
--- @type MarioAnimID
MARIO_ANIM_TURNING_PART2 = 189
--- @type MarioAnimID
MARIO_ANIM_SLIDEFLIP_LAND = 190
--- @type MarioAnimID
MARIO_ANIM_SLIDEFLIP = 191
--- @type MarioAnimID
MARIO_ANIM_TRIPLE_JUMP_LAND = 192
--- @type MarioAnimID
MARIO_ANIM_TRIPLE_JUMP = 193
--- @type MarioAnimID
MARIO_ANIM_FIRST_PERSON = 194
--- @type MarioAnimID
MARIO_ANIM_IDLE_HEAD_LEFT = 195
--- @type MarioAnimID
MARIO_ANIM_IDLE_HEAD_RIGHT = 196
--- @type MarioAnimID
MARIO_ANIM_IDLE_HEAD_CENTER = 197
--- @type MarioAnimID
MARIO_ANIM_HANDSTAND_LEFT = 198
--- @type MarioAnimID
MARIO_ANIM_HANDSTAND_RIGHT = 199
--- @type MarioAnimID
MARIO_ANIM_WAKE_FROM_SLEEP = 200
--- @type MarioAnimID
MARIO_ANIM_WAKE_FROM_LYING = 201
--- @type MarioAnimID
MARIO_ANIM_START_TIPTOE = 202
--- @type MarioAnimID
MARIO_ANIM_SLIDEJUMP = 203
--- @type MarioAnimID
MARIO_ANIM_START_WALLKICK = 204
--- @type MarioAnimID
MARIO_ANIM_STAR_DANCE = 205
--- @type MarioAnimID
MARIO_ANIM_RETURN_FROM_STAR_DANCE = 206
--- @type MarioAnimID
MARIO_ANIM_FORWARD_SPINNING_FLIP = 207
--- @type MarioAnimID
MARIO_ANIM_TRIPLE_JUMP_FLY = 208
--- @class MarioCapGSCId
--- @type MarioCapGSCId
MARIO_HAS_DEFAULT_CAP_ON = 0
--- @type MarioCapGSCId
MARIO_HAS_DEFAULT_CAP_OFF = 1
--- @type MarioCapGSCId
MARIO_HAS_WING_CAP_ON = 2
--- @type MarioCapGSCId
MARIO_HAS_WING_CAP_OFF = 3
--- @class MarioEyesGSCId
--- @type MarioEyesGSCId
MARIO_EYES_BLINK = 0
--- @type MarioEyesGSCId
MARIO_EYES_OPEN = 1
--- @type MarioEyesGSCId
MARIO_EYES_HALF_CLOSED = 2
--- @type MarioEyesGSCId
MARIO_EYES_CLOSED = 3
--- @type MarioEyesGSCId
MARIO_EYES_LOOK_LEFT = 4
--- @type MarioEyesGSCId
MARIO_EYES_LOOK_RIGHT = 5
--- @type MarioEyesGSCId
MARIO_EYES_LOOK_UP = 6
--- @type MarioEyesGSCId
MARIO_EYES_LOOK_DOWN = 7
--- @type MarioEyesGSCId
MARIO_EYES_DEAD = 8
--- @class MarioGrabPosGSCId
--- @type MarioGrabPosGSCId
GRAB_POS_NULL = 0
--- @type MarioGrabPosGSCId
GRAB_POS_LIGHT_OBJ = 1
--- @type MarioGrabPosGSCId
GRAB_POS_HEAVY_OBJ = 2
--- @type MarioGrabPosGSCId
GRAB_POS_BOWSER = 3
--- @class MarioHandGSCId
--- @type MarioHandGSCId
MARIO_HAND_FISTS = 0
--- @type MarioHandGSCId
MARIO_HAND_OPEN = 1
--- @type MarioHandGSCId
MARIO_HAND_PEACE_SIGN = 2
--- @type MarioHandGSCId
MARIO_HAND_HOLDING_CAP = 3
--- @type MarioHandGSCId
MARIO_HAND_HOLDING_WING_CAP = 4
--- @type MarioHandGSCId
MARIO_HAND_RIGHT_OPEN = 5
--- @type integer
2022-04-10 17:11:13 +00:00
PACKET_LENGTH = 3000
--- @type integer
SYNC_DISTANCE_INFINITE = 0
--- @class NetworkSystemType
--- @type NetworkSystemType
NS_SOCKET = 0
--- @type NetworkSystemType
NS_COOPNET = 1
--- @type NetworkSystemType
NS_MAX = 2
--- @class PlayerInteractions
--- @type PlayerInteractions
PLAYER_INTERACTIONS_NONE = 0
--- @type PlayerInteractions
PLAYER_INTERACTIONS_SOLID = 1
--- @type PlayerInteractions
PLAYER_INTERACTIONS_PVP = 2
--- @type integer
2023-04-20 07:51:34 +00:00
MAX_RX_SEQ_IDS = 256
--- @type integer
2023-04-17 23:34:56 +00:00
NETWORK_PLAYER_PING_TIMEOUT = 3
--- @type integer
2023-04-20 07:51:34 +00:00
NETWORK_PLAYER_TIMEOUT = 15
--- @type integer
UNKNOWN_GLOBAL_INDEX = (-1)
--- @type integer
UNKNOWN_LOCAL_INDEX = (-1)
--- @type integer
UNKNOWN_NETWORK_INDEX = (-1)
Arbitrary shirt, pants, glove colors + settings menu (#145) * Support for more granular player colors You can now configure RGB values for shirt, pants, gloves, and shoes. Due to some limitations, configuring shoes does nothing at the moment. * Remove paletteIndex and friends Restructured and filled in some remaining code to account for that. * Add Edit Palette panel to Player panel * Change PlayerPalette contents to an enum-indexed array, remove shoes This gets rid of all the hokey code doing switch cases on the different parts. * Fix goof with player model selection box Should actually have affect now even if a custom palette is being used. * Fix gap in player color display list commands The extra space was leftover from when I was trying to get shoes working. Forgot to clean it up. * Standardize PlayerParts enum, including for lua constants autogen * djui_panel_player.c: Properly hook sending palette changes on unpause Editing the palette and then unpausing should send out the packet to everyone with the new palette changes (and update the palette preset selection box), but since we weren't hooking that situation before, it would stay changed only for you. You would have had to press the Back button for it to work right. * Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex` This lets mod code like this still work unchanged: if s.team == 2 then np.overridePaletteIndex = 7 elseif s.team == 1 then np.overridePaletteIndex = 15 else np.overridePaletteIndex = np.paletteIndex end It's essentially faked, and would work strangely if the value of either variable was inspected more closely directly. This should at least handle the typical use case, though. Every frame, `overridePaletteIndex` is checked to see if it was modified from its previous value. If so, `overridePalette` is set to the preset corresponding to the index. `paletteIndex` contains a special value that when used to assign to `overridePaletteIndex`, it copies `palette` into `overridePalette` to restore the real colors, which of course may not follow the presets at all. * characters.h: Pack `PlayerPalette` to eliminate size differences between computers * mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 22:13:19 +00:00
--- @type integer
USE_REAL_PALETTE_VAR = 0xFF
--- @class NetworkPlayerType
--- @type NetworkPlayerType
NPT_UNKNOWN = 0
--- @type NetworkPlayerType
NPT_LOCAL = 1
--- @type NetworkPlayerType
NPT_SERVER = 2
--- @type NetworkPlayerType
NPT_CLIENT = 3
--- @type integer
OBJ_COL_FLAGS_LANDED = (OBJ_COL_FLAG_GROUNDED | OBJ_COL_FLAG_NO_Y_VEL)
--- @type integer
OBJ_COL_FLAG_GROUNDED = (1 << 0)
--- @type integer
OBJ_COL_FLAG_HIT_WALL = (1 << 1)
--- @type integer
OBJ_COL_FLAG_NO_Y_VEL = (1 << 3)
--- @type integer
OBJ_COL_FLAG_UNDERWATER = (1 << 2)
2022-04-07 01:24:50 +00:00
--- @type integer
ATTACK_HANDLER_DIE_IF_HEALTH_NON_POSITIVE = 1
--- @type integer
ATTACK_HANDLER_KNOCKBACK = 2
--- @type integer
ATTACK_HANDLER_NOP = 0
--- @type integer
ATTACK_HANDLER_SET_SPEED_TO_ZERO = 5
--- @type integer
ATTACK_HANDLER_SPECIAL_HUGE_GOOMBA_WEAKLY_ATTACKED = 7
--- @type integer
ATTACK_HANDLER_SPECIAL_KOOPA_LOSE_SHELL = 4
--- @type integer
ATTACK_HANDLER_SPECIAL_WIGGLER_JUMPED_ON = 6
--- @type integer
ATTACK_HANDLER_SQUISHED = 3
--- @type integer
ATTACK_HANDLER_SQUISHED_WITH_BLUE_COIN = 8
--- @type integer
ACTIVATED_BF_PLAT_TYPE_BITFS_ELEVATOR = 2
--- @type integer
ACTIVATED_BF_PLAT_TYPE_BITFS_MESH_PLAT = 1
--- @type integer
ACTIVATED_BF_PLAT_TYPE_BITS_ARROW_PLAT = 0
--- @type integer
ACTIVE_FLAG_ACTIVE = (1 << 0)
--- @type integer
ACTIVE_FLAG_DEACTIVATED = 0
--- @type integer
ACTIVE_FLAG_DITHERED_ALPHA = (1 << 7)
2023-02-19 04:45:13 +00:00
--- @type integer
ACTIVE_FLAG_DORMANT = (1 << 11)
--- @type integer
ACTIVE_FLAG_FAR_AWAY = (1 << 1)
--- @type integer
ACTIVE_FLAG_INITIATED_TIME_STOP = (1 << 5)
--- @type integer
ACTIVE_FLAG_IN_DIFFERENT_ROOM = (1 << 3)
--- @type integer
ACTIVE_FLAG_MOVE_THROUGH_GRATE = (1 << 6)
--- @type integer
ACTIVE_FLAG_UNIMPORTANT = (1 << 4)
--- @type integer
ACTIVE_FLAG_UNK10 = (1 << 10)
--- @type integer
ACTIVE_FLAG_UNK2 = (1 << 2)
--- @type integer
ACTIVE_FLAG_UNK8 = (1 << 8)
--- @type integer
ACTIVE_FLAG_UNK9 = (1 << 9)
--- @type integer
ACTIVE_PARTICLE_BREATH = (1 << 17)
--- @type integer
ACTIVE_PARTICLE_BUBBLE = (1 << 5)
--- @type integer
ACTIVE_PARTICLE_DIRT = (1 << 14)
--- @type integer
ACTIVE_PARTICLE_DUST = (1 << 0)
--- @type integer
ACTIVE_PARTICLE_FIRE = (1 << 11)
--- @type integer
ACTIVE_PARTICLE_H_STAR = (1 << 4)
--- @type integer
ACTIVE_PARTICLE_IDLE_WATER_WAVE = (1 << 7)
--- @type integer
ACTIVE_PARTICLE_LEAF = (1 << 13)
--- @type integer
ACTIVE_PARTICLE_MIST_CIRCLE = (1 << 15)
--- @type integer
ACTIVE_PARTICLE_PLUNGE_BUBBLE = (1 << 9)
--- @type integer
ACTIVE_PARTICLE_SHALLOW_WATER_SPLASH = (1 << 12)
--- @type integer
ACTIVE_PARTICLE_SHALLOW_WATER_WAVE = (1 << 8)
--- @type integer
ACTIVE_PARTICLE_SNOW = (1 << 16)
--- @type integer
ACTIVE_PARTICLE_SPARKLES = (1 << 3)
--- @type integer
ACTIVE_PARTICLE_TRIANGLE = (1 << 19)
--- @type integer
ACTIVE_PARTICLE_UNUSED_1 = (1 << 1)
--- @type integer
ACTIVE_PARTICLE_UNUSED_2 = (1 << 2)
--- @type integer
ACTIVE_PARTICLE_V_STAR = (1 << 18)
--- @type integer
ACTIVE_PARTICLE_WATER_SPLASH = (1 << 6)
--- @type integer
ACTIVE_PARTICLE_WAVE_TRAIL = (1 << 10)
--- @type integer
AMP_ACT_ATTACK_COOLDOWN = 4
--- @type integer
AMP_ACT_IDLE = 2
--- @type integer
AMP_BP_ROT_RADIUS_0 = 3
--- @type integer
AMP_BP_ROT_RADIUS_200 = 0
--- @type integer
AMP_BP_ROT_RADIUS_300 = 1
--- @type integer
AMP_BP_ROT_RADIUS_400 = 2
--- @type integer
ARROW_LIFT_ACT_IDLE = 0
--- @type integer
ARROW_LIFT_ACT_MOVING_AWAY = 1
--- @type integer
ARROW_LIFT_ACT_MOVING_BACK = 2
--- @type integer
ARROW_LIFT_DONE_MOVING = 1
--- @type integer
ARROW_LIFT_NOT_DONE_MOVING = 0
--- @type integer
BBALL_ACT_INITIALIZE = 0
--- @type integer
BBALL_ACT_ROLL = 1
--- @type integer
BBALL_BP_STYPE_BOB_LOWER = 2
--- @type integer
BBALL_BP_STYPE_BOB_UPPER = 0
--- @type integer
BBALL_BP_STYPE_THI_LARGE = 3
--- @type integer
BBALL_BP_STYPE_THI_SMALL = 4
--- @type integer
BBALL_BP_STYPE_TTM = 1
--- @type integer
BBH_DYNAMIC_SURFACE_ROOM = 0
--- @type integer
BBH_NEAR_MERRY_GO_ROUND_ROOM = 10
--- @type integer
BBH_OUTSIDE_ROOM = 13
--- @type integer
BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_OFF = 1
--- @type integer
BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_ON = 0
--- @type integer
BETA_BOO_KEY_ACT_DROPPED = 2
--- @type integer
BETA_BOO_KEY_ACT_DROPPING = 1
--- @type integer
BETA_BOO_KEY_ACT_IN_BOO = 0
--- @type integer
BETA_CHEST_ACT_IDLE_CLOSED = 0
--- @type integer
BETA_CHEST_ACT_IDLE_OPEN = 2
--- @type integer
BETA_CHEST_ACT_OPENING = 1
--- @type integer
BIRD_ACT_FLY = 1
--- @type integer
BIRD_ACT_INACTIVE = 0
--- @type integer
BIRD_BP_SPAWNED = 0
--- @type integer
BIRD_BP_SPAWNER = 1
--- @type integer
BLUE_COIN_SWITCH_ACT_IDLE = 0
--- @type integer
BLUE_COIN_SWITCH_ACT_RECEDING = 1
--- @type integer
BLUE_COIN_SWITCH_ACT_RESPAWNING = 3
--- @type integer
BLUE_COIN_SWITCH_ACT_TICKING = 2
--- @type integer
BLUE_FISH_ACT_ASCEND = 2
--- @type integer
BLUE_FISH_ACT_DIVE = 0
--- @type integer
BLUE_FISH_ACT_DUPLICATE = 2
--- @type integer
BLUE_FISH_ACT_ROOM = 1
--- @type integer
BLUE_FISH_ACT_SPAWN = 0
--- @type integer
BLUE_FISH_ACT_TURN = 1
--- @type integer
BLUE_FISH_ACT_TURN_BACK = 3
--- @type integer
BOBOMB_ACT_CHASE_MARIO = 2
--- @type integer
BOBOMB_ACT_DEATH_PLANE_DEATH = 101
--- @type integer
BOBOMB_ACT_EXPLODE = 3
--- @type integer
BOBOMB_ACT_LAUNCHED = 1
--- @type integer
BOBOMB_ACT_LAVA_DEATH = 100
--- @type integer
BOBOMB_ACT_PATROL = 0
--- @type integer
BOBOMB_BP_STYPE_GENERIC = 0
--- @type integer
BOBOMB_BP_STYPE_STATIONARY = 1
--- @type integer
BOBOMB_BUDDY_ACT_IDLE = 0
--- @type integer
BOBOMB_BUDDY_ACT_TALK = 3
--- @type integer
BOBOMB_BUDDY_ACT_TURN_TO_TALK = 2
--- @type integer
BOBOMB_BUDDY_BP_STYPE_BOB_CANNON_KBB = 2
--- @type integer
BOBOMB_BUDDY_BP_STYPE_BOB_GRASS = 3
--- @type integer
BOBOMB_BUDDY_BP_STYPE_BOB_GRASS_KBB = 1
--- @type integer
BOBOMB_BUDDY_BP_STYPE_GENERIC = 0
--- @type integer
BOBOMB_BUDDY_CANNON_OPENED = 2
--- @type integer
BOBOMB_BUDDY_CANNON_OPENING = 1
--- @type integer
BOBOMB_BUDDY_CANNON_STOP_TALKING = 3
--- @type integer
BOBOMB_BUDDY_CANNON_UNOPENED = 0
--- @type integer
BOBOMB_BUDDY_HAS_NOT_TALKED = 0
--- @type integer
BOBOMB_BUDDY_HAS_TALKED = 2
--- @type integer
BOBOMB_BUDDY_ROLE_ADVICE = 0
--- @type integer
BOBOMB_BUDDY_ROLE_CANNON = 1
--- @type integer
BOMP_ACT_EXTEND = 2
--- @type integer
BOMP_ACT_POKE_OUT = 1
--- @type integer
BOMP_ACT_RETRACT = 3
--- @type integer
BOMP_ACT_WAIT = 0
--- @type integer
BOO_ATTACKED = 1
--- @type integer
BOO_BOUNCED_ON = -1
--- @type integer
BOO_CAGE_ACT_FALLING = 1
--- @type integer
BOO_CAGE_ACT_IN_BOO = 0
--- @type integer
BOO_CAGE_ACT_MARIO_JUMPING_IN = 3
--- @type integer
BOO_CAGE_ACT_ON_GROUND = 2
--- @type integer
BOO_CAGE_ACT_USELESS = 4
--- @type integer
BOO_DEATH_STATUS_ALIVE = 0
--- @type integer
BOO_DEATH_STATUS_DEAD = 2
--- @type integer
BOO_DEATH_STATUS_DYING = 1
--- @type integer
BOO_NOT_ATTACKED = 0
--- @type integer
BOWSER_PUZZLE_ACT_DONE = 2
--- @type integer
BOWSER_PUZZLE_ACT_SPAWN_PIECES = 0
--- @type integer
BOWSER_PUZZLE_ACT_WAIT_FOR_COMPLETE = 1
--- @type integer
BULLY_ACT_ACTIVATE_AND_FALL = 5
--- @type integer
BULLY_ACT_BACK_UP = 3
--- @type integer
BULLY_ACT_CHASE_MARIO = 1
--- @type integer
BULLY_ACT_DEATH_PLANE_DEATH = 101
--- @type integer
BULLY_ACT_INACTIVE = 4
--- @type integer
BULLY_ACT_KNOCKBACK = 2
--- @type integer
BULLY_ACT_LAVA_DEATH = 100
--- @type integer
BULLY_ACT_PATROL = 0
--- @type integer
BULLY_BP_SIZE_BIG = 1
--- @type integer
BULLY_BP_SIZE_SMALL = 0
--- @type integer
BULLY_STYPE_CHILL = 16
--- @type integer
BULLY_STYPE_GENERIC = 0
--- @type integer
BULLY_STYPE_MINION = 1
--- @type integer
BUTTERFLY_ACT_FOLLOW_MARIO = 1
--- @type integer
BUTTERFLY_ACT_RESTING = 0
--- @type integer
BUTTERFLY_ACT_RETURN_HOME = 2
--- @type integer
CAMERA_LAKITU_BP_FOLLOW_CAMERA = 0
--- @type integer
CAMERA_LAKITU_BP_INTRO = 1
--- @type integer
CAMERA_LAKITU_INTRO_ACT_SPAWN_CLOUD = 1
--- @type integer
CAMERA_LAKITU_INTRO_ACT_TRIGGER_CUTSCENE = 0
--- @type integer
CAMERA_LAKITU_INTRO_ACT_UNK2 = 2
--- @type integer
CANNON_TRAP_DOOR_ACT_CAM_ZOOM = 1
--- @type integer
CANNON_TRAP_DOOR_ACT_CLOSED = 0
--- @type integer
CANNON_TRAP_DOOR_ACT_OPEN = 3
--- @type integer
CANNON_TRAP_DOOR_ACT_OPENING = 2
--- @type integer
CELEB_STAR_ACT_FACE_CAMERA = 1
--- @type integer
CELEB_STAR_ACT_SPIN_AROUND_MARIO = 0
--- @type integer
CHAIN_CHOMP_ACT_MOVE = 1
--- @type integer
CHAIN_CHOMP_ACT_UNINITIALIZED = 0
--- @type integer
CHAIN_CHOMP_ACT_UNLOAD_CHAIN = 2
--- @type integer
CHAIN_CHOMP_CHAIN_PART_BP_PIVOT = 0
--- @type integer
CHAIN_CHOMP_NOT_RELEASED = 0
--- @type integer
CHAIN_CHOMP_RELEASED_BREAK_GATE = 3
--- @type integer
CHAIN_CHOMP_RELEASED_END_CUTSCENE = 5
--- @type integer
CHAIN_CHOMP_RELEASED_JUMP_AWAY = 4
--- @type integer
CHAIN_CHOMP_RELEASED_LUNGE_AROUND = 2
--- @type integer
CHAIN_CHOMP_RELEASED_TRIGGER_CUTSCENE = 1
--- @type integer
CHAIN_CHOMP_SUB_ACT_LUNGE = 1
--- @type integer
CHAIN_CHOMP_SUB_ACT_TURN = 0
--- @type integer
CLOUD_ACT_FWOOSH_HIDDEN = 3
--- @type integer
CLOUD_ACT_MAIN = 1
--- @type integer
CLOUD_ACT_SPAWN_PARTS = 0
--- @type integer
CLOUD_ACT_UNLOAD = 2
--- @type integer
CLOUD_BP_FWOOSH = 0
--- @type integer
CLOUD_BP_LAKITU_CLOUD = 1
--- @type integer
COFFIN_ACT_IDLE = 0
--- @type integer
COFFIN_ACT_STAND_UP = 1
--- @type integer
COFFIN_BP_STATIC = 0
--- @type integer
COFFIN_SPAWNER_ACT_COFFINS_UNLOADED = 0
--- @type integer
DIALOG_UNK1_AWAIT_DIALOG = 3
--- @type integer
DIALOG_UNK1_BEGIN_DIALOG = 2
--- @type integer
DIALOG_UNK1_DISABLE_TIME_STOP = 4
--- @type integer
DIALOG_UNK1_ENABLE_TIME_STOP = 0
--- @type integer
DIALOG_UNK1_FLAG_4 = (1 << 4)
--- @type integer
DIALOG_UNK1_FLAG_DEFAULT = (1 << 1)
--- @type integer
DIALOG_UNK1_FLAG_RESPONSE = (1 << 2)
--- @type integer
DIALOG_UNK1_INTERRUPT_MARIO_ACTION = 1
--- @type integer
DIALOG_UNK2_AWAIT_DIALOG = 2
--- @type integer
DIALOG_UNK2_ENABLE_TIME_STOP = 0
--- @type integer
DIALOG_UNK2_END_DIALOG = 3
--- @type integer
DIALOG_UNK2_FLAG_0 = (1 << 0)
--- @type integer
DIALOG_UNK2_LEAVE_TIME_STOP_ENABLED = (1 << 4)
--- @type integer
DIALOG_UNK2_TURN_AND_INTERRUPT_MARIO_ACTION = 1
--- @type integer
DORRIE_ACT_LOWER_HEAD = 1
--- @type integer
DORRIE_ACT_MOVE = 0
--- @type integer
DORRIE_ACT_RAISE_HEAD = 2
--- @type integer
ENEMY_LAKITU_ACT_MAIN = 1
--- @type integer
ENEMY_LAKITU_ACT_UNINITIALIZED = 0
--- @type integer
ENEMY_LAKITU_SUB_ACT_HOLD_SPINY = 1
--- @type integer
ENEMY_LAKITU_SUB_ACT_NO_SPINY = 0
--- @type integer
ENEMY_LAKITU_SUB_ACT_THROW_SPINY = 2
--- @type integer
EYEROK_BOSS_ACT_DEAD = 5
--- @type integer
EYEROK_BOSS_ACT_DIE = 4
--- @type integer
EYEROK_BOSS_ACT_FIGHT = 3
--- @type integer
EYEROK_BOSS_ACT_PAUSE = 6
--- @type integer
EYEROK_BOSS_ACT_SHOW_INTRO_TEXT = 2
--- @type integer
EYEROK_BOSS_ACT_SLEEP = 0
--- @type integer
EYEROK_BOSS_ACT_WAKE_UP = 1
--- @type integer
EYEROK_HAND_ACT_ATTACKED = 12
--- @type integer
EYEROK_HAND_ACT_BECOME_ACTIVE = 14
--- @type integer
EYEROK_HAND_ACT_BEGIN_DOUBLE_POUND = 10
--- @type integer
EYEROK_HAND_ACT_CLOSE = 4
--- @type integer
EYEROK_HAND_ACT_DEAD = 16
--- @type integer
EYEROK_HAND_ACT_DIE = 15
--- @type integer
EYEROK_HAND_ACT_DOUBLE_POUND = 11
--- @type integer
EYEROK_HAND_ACT_FIST_PUSH = 8
--- @type integer
EYEROK_HAND_ACT_FIST_SWEEP = 9
--- @type integer
EYEROK_HAND_ACT_IDLE = 1
--- @type integer
EYEROK_HAND_ACT_OPEN = 2
--- @type integer
EYEROK_HAND_ACT_PAUSE = 17
--- @type integer
EYEROK_HAND_ACT_RECOVER = 13
--- @type integer
EYEROK_HAND_ACT_RETREAT = 5
--- @type integer
EYEROK_HAND_ACT_SHOW_EYE = 3
--- @type integer
EYEROK_HAND_ACT_SLEEP = 0
--- @type integer
EYEROK_HAND_ACT_SMASH = 7
--- @type integer
EYEROK_HAND_ACT_TARGET_MARIO = 6
--- @type integer
FAKE_MONEYBAG_COIN_ACT_IDLE = 0
--- @type integer
FAKE_MONEYBAG_COIN_ACT_TRANSFORM = 1
--- @type integer
FALLING_PILLAR_ACT_FALLING = 2
--- @type integer
FALLING_PILLAR_ACT_IDLE = 0
--- @type integer
FALLING_PILLAR_ACT_TURNING = 1
--- @type integer
FIRE_PIRANHA_PLANT_ACT_GROW = 1
--- @type integer
FIRE_PIRANHA_PLANT_ACT_HIDE = 0
--- @type integer
FIRE_SPITTER_ACT_IDLE = 0
--- @type integer
FIRE_SPITTER_ACT_SPIT_FIRE = 1
--- @type integer
FISH_ACT_FLEE = 2
--- @type integer
FISH_ACT_INIT = 0
--- @type integer
FISH_ACT_ROAM = 1
--- @type integer
FISH_SPAWNER_ACT_IDLE = 1
--- @type integer
FISH_SPAWNER_ACT_RESPAWN = 2
--- @type integer
FISH_SPAWNER_ACT_SPAWN = 0
--- @type integer
FISH_SPAWNER_BP_FEW_BLUE = 1
--- @type integer
FISH_SPAWNER_BP_FEW_CYAN = 3
--- @type integer
FISH_SPAWNER_BP_MANY_BLUE = 0
--- @type integer
FISH_SPAWNER_BP_MANY_CYAN = 2
--- @type integer
FLY_GUY_ACT_APPROACH_MARIO = 1
--- @type integer
FLY_GUY_ACT_IDLE = 0
--- @type integer
FLY_GUY_ACT_LUNGE = 2
--- @type integer
FLY_GUY_ACT_SHOOT_FIRE = 3
--- @type integer
FREE_BBALL_ACT_IDLE = 0
--- @type integer
FREE_BBALL_ACT_RESET = 2
--- @type integer
FREE_BBALL_ACT_ROLL = 1
--- @type integer
GOOMBA_ACT_ATTACKED_MARIO = 1
--- @type integer
GOOMBA_ACT_JUMP = 2
--- @type integer
GOOMBA_ACT_WALK = 0
--- @type integer
GOOMBA_BP_SIZE_MASK = 0x00000003
--- @type integer
GOOMBA_BP_TRIPLET_FLAG_MASK = 0x000000FC
--- @type integer
GOOMBA_SIZE_HUGE = 1
--- @type integer
GOOMBA_SIZE_REGULAR = 0
--- @type integer
GOOMBA_SIZE_TINY = 2
--- @type integer
GOOMBA_TRIPLET_SPAWNER_ACT_LOADED = 1
--- @type integer
GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED = 0
--- @type integer
GOOMBA_TRIPLET_SPAWNER_BP_EXTRA_GOOMBAS_MASK = 0x000000FC
--- @type integer
GOOMBA_TRIPLET_SPAWNER_BP_SIZE_MASK = 0x00000003
--- @type integer
HAUNTED_BOOKSHELF_ACT_IDLE = 0
--- @type integer
HAUNTED_BOOKSHELF_ACT_RECEDE = 1
--- @type integer
HELD_DROPPED = 3
--- @type integer
HELD_FREE = 0
--- @type integer
HELD_HELD = 1
--- @type integer
HELD_THROWN = 2
--- @type integer
HIDDEN_BLUE_COIN_ACT_ACTIVE = 2
--- @type integer
HIDDEN_BLUE_COIN_ACT_INACTIVE = 0
--- @type integer
HIDDEN_BLUE_COIN_ACT_WAITING = 1
--- @type integer
HOMING_AMP_ACT_APPEAR = 1
--- @type integer
HOMING_AMP_ACT_ATTACK_COOLDOWN = 4
--- @type integer
HOMING_AMP_ACT_CHASE = 2
--- @type integer
HOMING_AMP_ACT_GIVE_UP = 3
--- @type integer
HOMING_AMP_ACT_INACTIVE = 0
--- @type integer
HOOT_ACT_ASCENT = 0
--- @type integer
HOOT_ACT_CARRY = 1
--- @type integer
HOOT_ACT_TIRED = 2
--- @type integer
HOOT_AVAIL_ASLEEP_IN_TREE = 0
--- @type integer
HOOT_AVAIL_READY_TO_FLY = 2
--- @type integer
HOOT_AVAIL_WANTS_TO_TALK = 1
--- @type integer
JS_RING_SPAWNER_ACT_ACTIVE = 0
--- @type integer
JS_RING_SPAWNER_ACT_INACTIVE = 1
--- @type integer
KLEPTO_ACT_APPROACH_TARGET_HOLDING = 1
--- @type integer
KLEPTO_ACT_CIRCLE_TARGET_HOLDING = 0
--- @type integer
KLEPTO_ACT_DIVE_AT_MARIO = 4
--- @type integer
KLEPTO_ACT_RESET_POSITION = 5
--- @type integer
KLEPTO_ACT_RETREAT = 7
--- @type integer
KLEPTO_ACT_STRUCK_BY_MARIO = 6
--- @type integer
KLEPTO_ACT_TURN_TOWARD_MARIO = 3
--- @type integer
KLEPTO_ACT_WAIT_FOR_MARIO = 2
--- @type integer
KLEPTO_ANIM_STATE_HOLDING_CAP = 1
--- @type integer
KLEPTO_ANIM_STATE_HOLDING_NOTHING = 0
--- @type integer
KLEPTO_ANIM_STATE_HOLDING_STAR = 2
--- @type integer
KOOPA_BP_KOOPA_THE_QUICK_BASE = 2
--- @type integer
KOOPA_BP_KOOPA_THE_QUICK_BOB = (KOOPA_BP_KOOPA_THE_QUICK_BASE + KOOPA_THE_QUICK_BOB_INDEX)
--- @type integer
KOOPA_BP_KOOPA_THE_QUICK_THI = (KOOPA_BP_KOOPA_THE_QUICK_BASE + KOOPA_THE_QUICK_THI_INDEX)
--- @type integer
KOOPA_BP_NORMAL = 1
--- @type integer
KOOPA_BP_TINY = 4
--- @type integer
KOOPA_BP_UNSHELLED = 0
--- @type integer
KOOPA_SHELLED_ACT_DIE = 4
--- @type integer
KOOPA_SHELLED_ACT_LYING = 3
--- @type integer
KOOPA_SHELLED_ACT_RUN_FROM_MARIO = 2
--- @type integer
KOOPA_SHELLED_ACT_STOPPED = 0
--- @type integer
KOOPA_SHELLED_ACT_WALK = 1
--- @type integer
KOOPA_SHELLED_SUB_ACT_START_WALK = 0
--- @type integer
KOOPA_SHELLED_SUB_ACT_STOP_WALK = 2
--- @type integer
KOOPA_SHELLED_SUB_ACT_WALK = 1
--- @type integer
KOOPA_THE_QUICK_ACT_AFTER_RACE = 6
--- @type integer
KOOPA_THE_QUICK_ACT_DECELERATE = 4
--- @type integer
KOOPA_THE_QUICK_ACT_RACE = 3
--- @type integer
KOOPA_THE_QUICK_ACT_SHOW_INIT_TEXT = 2
--- @type integer
KOOPA_THE_QUICK_ACT_STOP = 5
--- @type integer
KOOPA_THE_QUICK_ACT_UNUSED1 = 1
--- @type integer
KOOPA_THE_QUICK_ACT_WAIT_BEFORE_RACE = 0
--- @type integer
KOOPA_THE_QUICK_BOB_INDEX = 0
--- @type integer
KOOPA_THE_QUICK_SUB_ACT_JUMP = 2
--- @type integer
KOOPA_THE_QUICK_SUB_ACT_RUN = 1
--- @type integer
KOOPA_THE_QUICK_SUB_ACT_START_RUN = 0
--- @type integer
KOOPA_THE_QUICK_THI_INDEX = 1
--- @type integer
KOOPA_UNSHELLED_ACT_DIVE = 1
--- @type integer
KOOPA_UNSHELLED_ACT_LYING = 2
--- @type integer
KOOPA_UNSHELLED_ACT_RUN = 0
--- @type integer
KOOPA_UNSHELLED_ACT_UNUSED3 = 3
--- @type integer
LLL_DRAWBRIDGE_ACT_LOWER = 0
--- @type integer
LLL_DRAWBRIDGE_ACT_RAISE = 1
--- @type integer
MAD_PIANO_ACT_ATTACK = 1
--- @type integer
MAD_PIANO_ACT_WAIT = 0
--- @type integer
MANTA_ACT_NO_RINGS = 1
--- @type integer
MANTA_ACT_SPAWN_RINGS = 0
--- @type integer
MIPS_ACT_FALL_DOWN = 3
--- @type integer
MIPS_ACT_FOLLOW_PATH = 1
--- @type integer
MIPS_ACT_IDLE = 4
--- @type integer
MIPS_ACT_WAIT_FOR_ANIMATION_DONE = 2
--- @type integer
MIPS_ACT_WAIT_FOR_NEARBY_MARIO = 0
--- @type integer
MIPS_STAR_STATUS_ALREADY_SPAWNED_STAR = 2
--- @type integer
MIPS_STAR_STATUS_HAVENT_SPAWNED_STAR = 0
--- @type integer
MIPS_STAR_STATUS_SHOULD_SPAWN_STAR = 1
--- @type integer
MONEYBAG_ACT_APPEAR = 0
--- @type integer
MONEYBAG_ACT_DEATH = 5
--- @type integer
MONEYBAG_ACT_DISAPPEAR = 4
--- @type integer
MONEYBAG_ACT_MOVE_AROUND = 2
--- @type integer
MONEYBAG_ACT_RETURN_HOME = 3
--- @type integer
MONEYBAG_ACT_UNUSED_APPEAR = 1
--- @type integer
MONEYBAG_JUMP_JUMP = 2
--- @type integer
MONEYBAG_JUMP_JUMP_AND_BOUNCE = 3
--- @type integer
MONEYBAG_JUMP_LANDING = 0
--- @type integer
MONEYBAG_JUMP_PREPARE = 1
--- @type integer
MONEYBAG_JUMP_WALK_AROUND = 4
--- @type integer
MONEYBAG_JUMP_WALK_HOME = 5
--- @type integer
MONTY_MOLE_ACT_BEGIN_JUMP_INTO_HOLE = 3
--- @type integer
MONTY_MOLE_ACT_HIDE = 6
--- @type integer
MONTY_MOLE_ACT_JUMP_INTO_HOLE = 5
--- @type integer
MONTY_MOLE_ACT_JUMP_OUT_OF_HOLE = 7
--- @type integer
MONTY_MOLE_ACT_RISE_FROM_HOLE = 1
--- @type integer
MONTY_MOLE_ACT_SELECT_HOLE = 0
--- @type integer
MONTY_MOLE_ACT_SPAWN_ROCK = 2
--- @type integer
MONTY_MOLE_ACT_THROW_ROCK = 4
--- @type integer
MONTY_MOLE_BP_NO_ROCK = 0
--- @type integer
MONTY_MOLE_ROCK_ACT_HELD = 0
--- @type integer
MONTY_MOLE_ROCK_ACT_MOVE = 1
--- @type integer
MOV_BCOIN_ACT_MOVING = 1
--- @type integer
MOV_BCOIN_ACT_STILL = 0
--- @type integer
MOV_YCOIN_ACT_BLINKING = 1
--- @type integer
MOV_YCOIN_ACT_DEATH_PLANE_DEATH = 101
--- @type integer
MOV_YCOIN_ACT_IDLE = 0
--- @type integer
MOV_YCOIN_ACT_LAVA_DEATH = 100
--- @type integer
MR_BLIZZARD_ACT_BURROW = 5
--- @type integer
MR_BLIZZARD_ACT_DEATH = 6
--- @type integer
MR_BLIZZARD_ACT_HIDE_UNHIDE = 1
--- @type integer
MR_BLIZZARD_ACT_JUMP = 7
--- @type integer
MR_BLIZZARD_ACT_RISE_FROM_GROUND = 2
--- @type integer
MR_BLIZZARD_ACT_ROTATE = 3
--- @type integer
MR_BLIZZARD_ACT_SPAWN_SNOWBALL = 0
--- @type integer
MR_BLIZZARD_ACT_THROW_SNOWBALL = 4
--- @type integer
MR_BLIZZARD_STYPE_JUMPING = 1
--- @type integer
MR_BLIZZARD_STYPE_NO_CAP = 0
--- @type integer
OBJ_ACT_DEATH_PLANE_DEATH = 101
--- @type integer
OBJ_ACT_HORIZONTAL_KNOCKBACK = 100
--- @type integer
OBJ_ACT_LAVA_DEATH = 100
--- @type integer
OBJ_ACT_SQUISHED = 102
--- @type integer
OBJ_ACT_VERTICAL_KNOCKBACK = 101
--- @type integer
OBJ_FLAG_0020 = (1 << 5)
--- @type integer
OBJ_FLAG_0100 = (1 << 8)
--- @type integer
OBJ_FLAG_1000 = (1 << 12)
--- @type integer
OBJ_FLAG_30 = (1 << 30)
--- @type integer
OBJ_FLAG_8000 = (1 << 15)
--- @type integer
OBJ_FLAG_ACTIVE_FROM_AFAR = (1 << 7)
--- @type integer
OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO = (1 << 13)
--- @type integer
OBJ_FLAG_COMPUTE_DIST_TO_MARIO = (1 << 6)
--- @type integer
OBJ_FLAG_HOLDABLE = (1 << 10)
--- @type integer
OBJ_FLAG_MOVE_XZ_USING_FVEL = (1 << 1)
--- @type integer
OBJ_FLAG_MOVE_Y_WITH_TERMINAL_VEL = (1 << 2)
--- @type integer
OBJ_FLAG_PERSISTENT_RESPAWN = (1 << 14)
--- @type integer
OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE = (1 << 4)
--- @type integer
OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW = (1 << 3)
--- @type integer
OBJ_FLAG_SET_THROW_MATRIX_FROM_TRANSFORM = (1 << 11)
--- @type integer
OBJ_FLAG_TRANSFORM_RELATIVE_TO_PARENT = (1 << 9)
--- @type integer
OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE = (1 << 0)
--- @type integer
OBJ_MOVE_ABOVE_DEATH_BARRIER = (1 << 14)
--- @type integer
OBJ_MOVE_ABOVE_LAVA = (1 << 11)
--- @type integer
OBJ_MOVE_AT_WATER_SURFACE = (1 << 4)
--- @type integer
OBJ_MOVE_BOUNCE = (1 << 13)
--- @type integer
OBJ_MOVE_ENTERED_WATER = (1 << 3)
--- @type integer
OBJ_MOVE_HIT_EDGE = (1 << 10)
--- @type integer
OBJ_MOVE_HIT_WALL = (1 << 9)
--- @type integer
OBJ_MOVE_IN_AIR = (1 << 7)
--- @type integer
OBJ_MOVE_LANDED = (1 << 0)
--- @type integer
OBJ_MOVE_LEAVING_WATER = (1 << 12)
--- @type integer
OBJ_MOVE_LEFT_GROUND = (1 << 2)
--- @type integer
OBJ_MOVE_MASK_IN_WATER = ( OBJ_MOVE_ENTERED_WATER | OBJ_MOVE_AT_WATER_SURFACE | OBJ_MOVE_UNDERWATER_OFF_GROUND | OBJ_MOVE_UNDERWATER_ON_GROUND)
--- @type integer
OBJ_MOVE_MASK_ON_GROUND = (OBJ_MOVE_LANDED | OBJ_MOVE_ON_GROUND)
--- @type integer
OBJ_MOVE_ON_GROUND = (1 << 1)
--- @type integer
OBJ_MOVE_OUT_SCOPE = (1 << 8)
--- @type integer
OBJ_MOVE_UNDERWATER_OFF_GROUND = (1 << 5)
--- @type integer
OBJ_MOVE_UNDERWATER_ON_GROUND = (1 << 6)
--- @type integer
PENGUIN_ANIM_IDLE = 3
--- @type integer
PENGUIN_ANIM_WALK = 0
--- @type integer
PENGUIN_WALK_BABY = 0
--- @type integer
PENGUIN_WALK_BIG = 1
--- @type integer
PIRANHA_PLANT_ACT_ATTACKED = 5
--- @type integer
PIRANHA_PLANT_ACT_BITING = 2
--- @type integer
PIRANHA_PLANT_ACT_IDLE = 0
--- @type integer
PIRANHA_PLANT_ACT_RESPAWN = 8
--- @type integer
PIRANHA_PLANT_ACT_SHRINK_AND_DIE = 6
--- @type integer
PIRANHA_PLANT_ACT_SLEEPING = 1
--- @type integer
PIRANHA_PLANT_ACT_STOPPED_BITING = 4
--- @type integer
PIRANHA_PLANT_ACT_WAIT_TO_RESPAWN = 7
--- @type integer
PIRANHA_PLANT_ACT_WOKEN_UP = 3
--- @type integer
PIRANHA_PLANT_BUBBLE_ACT_BURST = 2
--- @type integer
PIRANHA_PLANT_BUBBLE_ACT_GROW_SHRINK_LOOP = 1
--- @type integer
PIRANHA_PLANT_BUBBLE_ACT_IDLE = 0
--- @type integer
PLATFORM_ON_TRACK_ACT_FALL = 4
--- @type integer
PLATFORM_ON_TRACK_ACT_INIT = 0
--- @type integer
PLATFORM_ON_TRACK_ACT_MOVE_ALONG_TRACK = 2
--- @type integer
PLATFORM_ON_TRACK_ACT_PAUSE_BRIEFLY = 3
--- @type integer
PLATFORM_ON_TRACK_ACT_WAIT_FOR_MARIO = 1
--- @type integer
PLATFORM_ON_TRACK_BP_DONT_DISAPPEAR = (1 << 9)
--- @type integer
PLATFORM_ON_TRACK_BP_DONT_TURN_ROLL = (1 << 11)
--- @type integer
PLATFORM_ON_TRACK_BP_DONT_TURN_YAW = (1 << 10)
--- @type integer
PLATFORM_ON_TRACK_BP_MASK_PATH = 0xF
--- @type integer
PLATFORM_ON_TRACK_BP_MASK_TYPE = (0x7 << 4)
--- @type integer
PLATFORM_ON_TRACK_BP_RETURN_TO_START = (1 << 8)
--- @type integer
PLATFORM_ON_TRACK_TYPE_CARPET = 0
--- @type integer
PLATFORM_ON_TRACK_TYPE_CHECKERED = 2
--- @type integer
PLATFORM_ON_TRACK_TYPE_GRATE = 3
--- @type integer
PLATFORM_ON_TRACK_TYPE_SKI_LIFT = 1
--- @type integer
POKEY_ACT_UNINITIALIZED = 0
--- @type integer
POKEY_ACT_UNLOAD_PARTS = 2
--- @type integer
POKEY_ACT_WANDER = 1
--- @type integer
PURPLE_SWITCH_IDLE = 0
--- @type integer
PURPLE_SWITCH_PRESSED = 1
--- @type integer
PURPLE_SWITCH_TICKING = 2
--- @type integer
PURPLE_SWITCH_UNPRESSED = 3
--- @type integer
PURPLE_SWITCH_WAIT_FOR_MARIO_TO_GET_OFF = 4
--- @type integer
PYRAMID_ELEVATOR_AT_BOTTOM = 4
--- @type integer
PYRAMID_ELEVATOR_CONSTANT_VELOCITY = 2
--- @type integer
PYRAMID_ELEVATOR_END_MOVING = 3
--- @type integer
PYRAMID_ELEVATOR_IDLE = 0
--- @type integer
PYRAMID_ELEVATOR_START_MOVING = 1
--- @type integer
PYRAMID_TOP_ACT_CHECK_IF_SOLVED = 0
--- @type integer
PYRAMID_TOP_ACT_EXPLODE = 2
--- @type integer
PYRAMID_TOP_ACT_SPINNING = 1
--- @type integer
PYRAMID_WALL_ACT_MOVING_DOWN = 0
--- @type integer
PYRAMID_WALL_ACT_MOVING_UP = 1
--- @type integer
PYRAMID_WALL_BP_POSITION_HIGH = 0
--- @type integer
PYRAMID_WALL_BP_POSITION_LOW = 2
--- @type integer
PYRAMID_WALL_BP_POSITION_MIDDLE = 1
--- @type integer
RACING_PENGUIN_ACT_FINISH_RACE = 4
--- @type integer
RACING_PENGUIN_ACT_PREPARE_FOR_RACE = 2
--- @type integer
RACING_PENGUIN_ACT_RACE = 3
--- @type integer
RACING_PENGUIN_ACT_SHOW_FINAL_TEXT = 5
--- @type integer
RACING_PENGUIN_ACT_SHOW_INIT_TEXT = 1
--- @type integer
RACING_PENGUIN_ACT_WAIT_FOR_MARIO = 0
--- @type integer
RESPAWN_INFO_DONT_RESPAWN = 0xFF
--- @type integer
RESPAWN_INFO_TYPE_16 = 2
--- @type integer
RESPAWN_INFO_TYPE_32 = 1
--- @type integer
RESPAWN_INFO_TYPE_NULL = 0
--- @type integer
SKEETER_ACT_IDLE = 0
--- @type integer
SKEETER_ACT_LUNGE = 1
--- @type integer
SKEETER_ACT_WALK = 2
--- @type integer
SL_SNOWMAN_WIND_ACT_BLOWING = 2
--- @type integer
SL_SNOWMAN_WIND_ACT_IDLE = 0
--- @type integer
SL_SNOWMAN_WIND_ACT_TALKING = 1
--- @type integer
SL_WALKING_PENGUIN_ACT_MOVING_FORWARDS = 0
--- @type integer
SL_WALKING_PENGUIN_ACT_RETURNING = 2
--- @type integer
SL_WALKING_PENGUIN_ACT_TURNING_BACK = 1
--- @type integer
SL_WALKING_PENGUIN_ACT_TURNING_FORWARDS = 3
--- @type integer
SNUFIT_ACT_IDLE = 0
--- @type integer
SNUFIT_ACT_SHOOT = 1
--- @type integer
SPINY_ACT_ATTACKED_MARIO = 3
--- @type integer
SPINY_ACT_HELD_BY_LAKITU = 1
--- @type integer
SPINY_ACT_THROWN_BY_LAKITU = 2
--- @type integer
SPINY_ACT_WALK = 0
--- @type integer
SWOOP_ACT_IDLE = 0
--- @type integer
SWOOP_ACT_MOVE = 1
--- @type integer
TRIPLET_BUTTERFLY_ACT_ACTIVATE = 2
--- @type integer
TRIPLET_BUTTERFLY_ACT_EXPLODE = 3
--- @type integer
TRIPLET_BUTTERFLY_ACT_INIT = 0
--- @type integer
TRIPLET_BUTTERFLY_ACT_WANDER = 1
--- @type integer
TRIPLET_BUTTERFLY_BP_BUTTERFLY_NUM = 0x00000003
--- @type integer
TRIPLET_BUTTERFLY_BP_NO_BOMBS = 0x00000004
--- @type integer
TRIPLET_BUTTERFLY_TYPE_EXPLODES = 0
--- @type integer
TRIPLET_BUTTERFLY_TYPE_NORMAL = -1
--- @type integer
TRIPLET_BUTTERFLY_TYPE_SPAWN_1UP = 1
--- @type integer
TTC_2D_ROTATOR_BP_2D_COG = 1
--- @type integer
TTC_2D_ROTATOR_BP_HAND = 0
--- @type integer
TTC_COG_BP_DIR_CCW = (0 << 0)
--- @type integer
TTC_COG_BP_DIR_CW = (1 << 0)
--- @type integer
TTC_COG_BP_DIR_MASK = 0x00000001
--- @type integer
TTC_COG_BP_SHAPE_HEXAGON = (0 << 1)
--- @type integer
TTC_COG_BP_SHAPE_MASK = 0x00000002
--- @type integer
TTC_COG_BP_SHAPE_TRIANGLE = (1 << 1)
--- @type integer
TTC_MOVING_BAR_ACT_EXTEND = 2
--- @type integer
TTC_MOVING_BAR_ACT_PULL_BACK = 1
--- @type integer
TTC_MOVING_BAR_ACT_RETRACT = 3
--- @type integer
TTC_MOVING_BAR_ACT_WAIT = 0
--- @type integer
TTC_ROTATING_SOLID_BP_CUBE = 0
--- @type integer
TTC_ROTATING_SOLID_BP_TRIANGULAR_PRISM = 1
--- @type integer
TTC_SPEED_FAST = 1
--- @type integer
TTC_SPEED_RANDOM = 2
--- @type integer
TTC_SPEED_SLOW = 0
--- @type integer
TTC_SPEED_STOPPED = 3
--- @type integer
TWEESTER_ACT_CHASE = 1
--- @type integer
TWEESTER_ACT_HIDE = 2
--- @type integer
TWEESTER_ACT_IDLE = 0
--- @type integer
TWEESTER_SUB_ACT_CHASE = 0
--- @type integer
TWEESTER_SUB_ACT_WAIT = 0
--- @type integer
UKIKI_ACT_GO_TO_CAGE = 4
--- @type integer
UKIKI_ACT_IDLE = 0
--- @type integer
UKIKI_ACT_JUMP = 3
--- @type integer
UKIKI_ACT_RETURN_HOME = 7
--- @type integer
UKIKI_ACT_RUN = 1
--- @type integer
UKIKI_ACT_TURN_TO_MARIO = 2
--- @type integer
UKIKI_ACT_UNUSED_TURN = 6
--- @type integer
UKIKI_ACT_WAIT_TO_RESPAWN = 5
--- @type integer
UKIKI_ANIM_HANDSTAND = 10
--- @type integer
UKIKI_ANIM_HELD = 12
--- @type integer
UKIKI_ANIM_ITCH = 9
--- @type integer
UKIKI_ANIM_JUMP = 8
--- @type integer
UKIKI_ANIM_JUMP_CLAP = 5
--- @type integer
UKIKI_ANIM_LAND = 7
--- @type integer
UKIKI_ANIM_RUN = 0
--- @type integer
UKIKI_ANIM_SCREECH = 4
--- @type integer
UKIKI_ANIM_STATE_CAP_ON = 2
--- @type integer
UKIKI_ANIM_STATE_DEFAULT = 0
--- @type integer
UKIKI_ANIM_STATE_EYE_CLOSED = 1
--- @type integer
UKIKI_ANIM_TURN = 11
--- @type integer
UKIKI_ANIM_UNUSED_APOSE = 2
--- @type integer
UKIKI_ANIM_UNUSED_DEATH = 3
--- @type integer
UKIKI_ANIM_UNUSED_HOP = 6
--- @type integer
UKIKI_ANIM_UNUSED_WALK = 1
--- @type integer
UKIKI_CAGE = 0
--- @type integer
UKIKI_CAGE_ACT_FALL = 2
--- @type integer
UKIKI_CAGE_ACT_HIDE = 3
--- @type integer
UKIKI_CAGE_ACT_SPIN = 1
--- @type integer
UKIKI_CAGE_ACT_WAIT_FOR_UKIKI = 0
--- @type integer
UKIKI_CAGE_STAR_ACT_IN_CAGE = 0
--- @type integer
UKIKI_CAGE_STAR_ACT_SPAWN_STAR = 1
--- @type integer
UKIKI_CAP = 1
--- @type integer
UKIKI_CAP_ON = 1
--- @type integer
UKIKI_SUB_ACT_CAGE_DESPAWN = 7
--- @type integer
UKIKI_SUB_ACT_CAGE_JUMP_TO_CAGE = 4
--- @type integer
UKIKI_SUB_ACT_CAGE_LAND_ON_CAGE = 5
--- @type integer
UKIKI_SUB_ACT_CAGE_RUN_TO_CAGE = 0
--- @type integer
UKIKI_SUB_ACT_CAGE_SPIN_ON_CAGE = 6
--- @type integer
UKIKI_SUB_ACT_CAGE_TALK_TO_MARIO = 2
--- @type integer
UKIKI_SUB_ACT_CAGE_TURN_TO_CAGE = 3
--- @type integer
UKIKI_SUB_ACT_CAGE_WAIT_FOR_MARIO = 1
--- @type integer
UKIKI_SUB_ACT_TAUNT_HANDSTAND = 4
--- @type integer
UKIKI_SUB_ACT_TAUNT_ITCH = 1
--- @type integer
UKIKI_SUB_ACT_TAUNT_JUMP_CLAP = 3
--- @type integer
UKIKI_SUB_ACT_TAUNT_NONE = 0
--- @type integer
UKIKI_SUB_ACT_TAUNT_SCREECH = 2
--- @type integer
UKIKI_TEXT_CAGE_TEXTBOX = 1
--- @type integer
UKIKI_TEXT_DEFAULT = 0
--- @type integer
UKIKI_TEXT_DO_NOT_LET_GO = 6
--- @type integer
UKIKI_TEXT_GAVE_CAP_BACK = 5
--- @type integer
UKIKI_TEXT_GO_TO_CAGE = 2
--- @type integer
UKIKI_TEXT_HAS_CAP = 4
--- @type integer
UKIKI_TEXT_STEAL_CAP = 7
--- @type integer
UKIKI_TEXT_STOLE_CAP = 3
--- @type integer
WATER_BOMB_ACT_DROP = 2
--- @type integer
WATER_BOMB_ACT_EXPLODE = 3
--- @type integer
WATER_BOMB_ACT_INIT = 1
--- @type integer
WATER_BOMB_ACT_SHOT_FROM_CANNON = 0
--- @type integer
WATER_LEVEL_DIAMOND_ACT_CHANGE_WATER_LEVEL = 2
--- @type integer
WATER_LEVEL_DIAMOND_ACT_IDLE = 1
--- @type integer
WATER_LEVEL_DIAMOND_ACT_IDLE_SPINNING = 3
--- @type integer
WATER_LEVEL_DIAMOND_ACT_INIT = 0
--- @type integer
WATER_RING_ACT_COLLECTED = 1
--- @type integer
WATER_RING_ACT_NOT_COLLECTED = 0
--- @type integer
WF_SLID_BRICK_PTFM_ACT_EXTEND = 1
--- @type integer
WF_SLID_BRICK_PTFM_ACT_RETRACT = 2
--- @type integer
WF_SLID_BRICK_PTFM_ACT_WAIT = 0
--- @type integer
WF_SLID_BRICK_PTFM_BP_MOV_VEL_10 = 1
--- @type integer
WF_SLID_BRICK_PTFM_BP_MOV_VEL_15 = 2
--- @type integer
WF_SLID_BRICK_PTFM_BP_MOV_VEL_20 = 3
--- @type integer
WIGGLER_ACT_FALL_THROUGH_FLOOR = 5
--- @type integer
WIGGLER_ACT_JUMPED_ON = 3
--- @type integer
WIGGLER_ACT_KNOCKBACK = 2
--- @type integer
WIGGLER_ACT_SHRINK = 4
--- @type integer
WIGGLER_ACT_UNINITIALIZED = 0
--- @type integer
WIGGLER_ACT_WALK = 1
--- @type integer
WIGGLER_TEXT_STATUS_AWAIT_DIALOG = 0
--- @type integer
WIGGLER_TEXT_STATUS_COMPLETED_DIALOG = 2
--- @type integer
WIGGLER_TEXT_STATUS_SHOWING_DIALOG = 1
--- @type integer
WOODEN_POST_BP_NO_COINS_MASK = 0x0000FF00
--- @type integer
YOSHI_ACT_CREDITS = 10
--- @type integer
YOSHI_ACT_FINISH_JUMPING_AND_DESPAWN = 4
--- @type integer
YOSHI_ACT_GIVE_PRESENT = 5
--- @type integer
YOSHI_ACT_IDLE = 0
--- @type integer
YOSHI_ACT_TALK = 2
--- @type integer
YOSHI_ACT_WALK = 1
--- @type integer
YOSHI_ACT_WALK_JUMP_OFF_ROOF = 3
--- @type integer
OBJECT_POOL_CAPACITY = 960
--- @type integer
TIME_STOP_ACTIVE = (1 << 6)
--- @type integer
TIME_STOP_ALL_OBJECTS = (1 << 4)
--- @type integer
TIME_STOP_DIALOG = (1 << 2)
--- @type integer
TIME_STOP_ENABLED = (1 << 1)
--- @type integer
TIME_STOP_MARIO_AND_DOORS = (1 << 3)
--- @type integer
TIME_STOP_MARIO_OPENED_DOOR = (1 << 5)
--- @type integer
TIME_STOP_UNKNOWN_0 = (1 << 0)
--- @class ObjectList
--- @type ObjectList
OBJ_LIST_PLAYER = 0
--- @type ObjectList
OBJ_LIST_UNUSED_1 = 1
--- @type ObjectList
OBJ_LIST_DESTRUCTIVE = 2
--- @type ObjectList
OBJ_LIST_UNUSED_3 = 3
--- @type ObjectList
OBJ_LIST_GENACTOR = 4
--- @type ObjectList
OBJ_LIST_PUSHABLE = 5
--- @type ObjectList
OBJ_LIST_LEVEL = 6
--- @type ObjectList
OBJ_LIST_UNUSED_7 = 7
--- @type ObjectList
OBJ_LIST_DEFAULT = 8
--- @type ObjectList
OBJ_LIST_SURFACE = 9
--- @type ObjectList
OBJ_LIST_POLELIKE = 10
--- @type ObjectList
OBJ_LIST_SPAWNER = 11
--- @type ObjectList
OBJ_LIST_UNIMPORTANT = 12
--- @type ObjectList
NUM_OBJ_LISTS = 13
--- @type integer
A_BUTTON = CONT_A
--- @type integer
B_BUTTON = CONT_B
--- @type integer
CONT_A = 0x8000
--- @type integer
CONT_ABSOLUTE = 0x0001
--- @type integer
CONT_ADDR_CRC_ER = 0x04
--- @type integer
CONT_B = 0x4000
--- @type integer
CONT_C = 0x0002
--- @type integer
CONT_CARD_ON = 0x01
--- @type integer
CONT_CARD_PULL = 0x02
--- @type integer
CONT_COLLISION_ERROR = 0x1
--- @type integer
CONT_D = 0x0004
--- @type integer
CONT_DOWN = 0x0400
--- @type integer
CONT_E = 0x0008
--- @type integer
CONT_EEP16K = 0x4000
--- @type integer
CONT_EEPROM = 0x8000
--- @type integer
CONT_EEPROM_BUSY = 0x80
--- @type integer
CONT_F = 0x0001
--- @type integer
CONT_FRAME_ERROR = 0x2
--- @type integer
CONT_G = 0x2000
--- @type integer
CONT_JOYPORT = 0x0004
--- @type integer
CONT_L = 0x0020
--- @type integer
CONT_LEFT = 0x0200
--- @type integer
CONT_NO_RESPONSE_ERROR = 0x8
--- @type integer
CONT_OVERRUN_ERROR = 0x4
--- @type integer
CONT_R = 0x0010
--- @type integer
CONT_RELATIVE = 0x0002
--- @type integer
CONT_RIGHT = 0x0100
--- @type integer
CONT_START = 0x1000
--- @type integer
CONT_TYPE_MASK = 0x1f07
--- @type integer
CONT_TYPE_MOUSE = 0x0002
--- @type integer
CONT_TYPE_NORMAL = 0x0005
--- @type integer
CONT_TYPE_VOICE = 0x0100
--- @type integer
CONT_UP = 0x0800
--- @type integer
CONT_X = 0x0040
--- @type integer
CONT_Y = 0x0080
--- @type integer
D_CBUTTONS = CONT_D
--- @type integer
D_JPAD = CONT_DOWN
--- @type integer
L_CBUTTONS = CONT_C
--- @type integer
L_JPAD = CONT_LEFT
--- @type integer
L_TRIG = CONT_L
--- @type integer
R_CBUTTONS = CONT_F
--- @type integer
R_JPAD = CONT_RIGHT
--- @type integer
R_TRIG = CONT_R
--- @type integer
START_BUTTON = CONT_START
--- @type integer
U_CBUTTONS = CONT_E
--- @type integer
U_JPAD = CONT_UP
--- @type integer
X_BUTTON = CONT_X
--- @type integer
Y_BUTTON = CONT_Y
--- @type integer
Z_TRIG = CONT_G
--- @type integer
EEPROM_SIZE = 0x200
--- @type integer
NUM_SAVE_FILES = 4
--- @type integer
SAVE_FLAG_CAP_ON_GROUND = (1 << 16)
--- @type integer
SAVE_FLAG_CAP_ON_KLEPTO = (1 << 17)
--- @type integer
SAVE_FLAG_CAP_ON_MR_BLIZZARD = (1 << 19)
--- @type integer
SAVE_FLAG_CAP_ON_UKIKI = (1 << 18)
--- @type integer
SAVE_FLAG_COLLECTED_MIPS_STAR_1 = (1 << 27)
--- @type integer
SAVE_FLAG_COLLECTED_MIPS_STAR_2 = (1 << 28)
--- @type integer
SAVE_FLAG_COLLECTED_TOAD_STAR_1 = (1 << 24)
--- @type integer
SAVE_FLAG_COLLECTED_TOAD_STAR_2 = (1 << 25)
--- @type integer
SAVE_FLAG_COLLECTED_TOAD_STAR_3 = (1 << 26)
--- @type integer
SAVE_FLAG_DDD_MOVED_BACK = (1 << 8)
--- @type integer
SAVE_FLAG_FILE_EXISTS = (1 << 0)
--- @type integer
SAVE_FLAG_HAVE_KEY_1 = (1 << 4)
--- @type integer
SAVE_FLAG_HAVE_KEY_2 = (1 << 5)
--- @type integer
SAVE_FLAG_HAVE_METAL_CAP = (1 << 2)
--- @type integer
SAVE_FLAG_HAVE_VANISH_CAP = (1 << 3)
--- @type integer
SAVE_FLAG_HAVE_WING_CAP = (1 << 1)
--- @type integer
SAVE_FLAG_MOAT_DRAINED = (1 << 9)
--- @type integer
SAVE_FLAG_UNLOCKED_50_STAR_DOOR = (1 << 20)
--- @type integer
SAVE_FLAG_UNLOCKED_BASEMENT_DOOR = (1 << 6)
--- @type integer
SAVE_FLAG_UNLOCKED_BITDW_DOOR = (1 << 14)
--- @type integer
SAVE_FLAG_UNLOCKED_BITFS_DOOR = (1 << 15)
--- @type integer
SAVE_FLAG_UNLOCKED_CCM_DOOR = (1 << 12)
--- @type integer
SAVE_FLAG_UNLOCKED_JRB_DOOR = (1 << 13)
--- @type integer
SAVE_FLAG_UNLOCKED_PSS_DOOR = (1 << 10)
--- @type integer
SAVE_FLAG_UNLOCKED_UPSTAIRS_DOOR = (1 << 7)
--- @type integer
SAVE_FLAG_UNLOCKED_WF_DOOR = (1 << 11)
--- @class SaveFileIndex
--- @type SaveFileIndex
SAVE_FILE_A = 0
--- @type SaveFileIndex
SAVE_FILE_B = 1
--- @type SaveFileIndex
SAVE_FILE_C = 2
--- @type SaveFileIndex
SAVE_FILE_D = 3
2022-04-16 04:51:18 +00:00
--- @type integer
SEQ_BASE_ID = 0x7f
--- @type integer
SEQ_VARIATION = 0x80
--- @class SeqId
--- @type SeqId
SEQ_SOUND_PLAYER = 0
--- @type SeqId
SEQ_EVENT_CUTSCENE_COLLECT_STAR = 1
--- @type SeqId
SEQ_MENU_TITLE_SCREEN = 2
--- @type SeqId
SEQ_LEVEL_GRASS = 3
--- @type SeqId
SEQ_LEVEL_INSIDE_CASTLE = 4
--- @type SeqId
SEQ_LEVEL_WATER = 5
--- @type SeqId
SEQ_LEVEL_HOT = 6
--- @type SeqId
SEQ_LEVEL_BOSS_KOOPA = 7
--- @type SeqId
SEQ_LEVEL_SNOW = 8
--- @type SeqId
SEQ_LEVEL_SLIDE = 9
--- @type SeqId
SEQ_LEVEL_SPOOKY = 10
--- @type SeqId
SEQ_EVENT_PIRANHA_PLANT = 11
--- @type SeqId
SEQ_LEVEL_UNDERGROUND = 12
--- @type SeqId
SEQ_MENU_STAR_SELECT = 13
--- @type SeqId
SEQ_EVENT_POWERUP = 14
--- @type SeqId
SEQ_EVENT_METAL_CAP = 15
--- @type SeqId
SEQ_EVENT_KOOPA_MESSAGE = 16
--- @type SeqId
SEQ_LEVEL_KOOPA_ROAD = 17
--- @type SeqId
SEQ_EVENT_HIGH_SCORE = 18
--- @type SeqId
SEQ_EVENT_MERRY_GO_ROUND = 19
--- @type SeqId
SEQ_EVENT_RACE = 20
--- @type SeqId
SEQ_EVENT_CUTSCENE_STAR_SPAWN = 21
--- @type SeqId
SEQ_EVENT_BOSS = 22
--- @type SeqId
SEQ_EVENT_CUTSCENE_COLLECT_KEY = 23
--- @type SeqId
SEQ_EVENT_ENDLESS_STAIRS = 24
--- @type SeqId
SEQ_LEVEL_BOSS_KOOPA_FINAL = 25
--- @type SeqId
SEQ_EVENT_CUTSCENE_CREDITS = 26
--- @type SeqId
SEQ_EVENT_SOLVE_PUZZLE = 27
--- @type SeqId
SEQ_EVENT_TOAD_MESSAGE = 28
--- @type SeqId
SEQ_EVENT_PEACH_MESSAGE = 29
--- @type SeqId
SEQ_EVENT_CUTSCENE_INTRO = 30
--- @type SeqId
SEQ_EVENT_CUTSCENE_VICTORY = 31
--- @type SeqId
SEQ_EVENT_CUTSCENE_ENDING = 32
--- @type SeqId
SEQ_MENU_FILE_SELECT = 33
--- @type SeqId
SEQ_EVENT_CUTSCENE_LAKITU = 34
--- @type SeqId
SEQ_COUNT = 35
--- @type integer
ACT_AIR_HIT_WALL = 0x000008A7
--- @type integer
ACT_AIR_THROW = 0x830008AB
--- @type integer
ACT_AIR_THROW_LAND = 0x80000A36
--- @type integer
ACT_BACKFLIP = 0x01000883
--- @type integer
ACT_BACKFLIP_LAND = 0x0400047A
--- @type integer
ACT_BACKFLIP_LAND_STOP = 0x0800022F
--- @type integer
ACT_BACKWARD_AIR_KB = 0x010208B0
--- @type integer
ACT_BACKWARD_GROUND_KB = 0x00020462
--- @type integer
ACT_BACKWARD_ROLLOUT = 0x010008AD
--- @type integer
ACT_BACKWARD_WATER_KB = 0x300222C5
--- @type integer
ACT_BBH_ENTER_JUMP = 0x00001934
--- @type integer
ACT_BBH_ENTER_SPIN = 0x00001535
--- @type integer
ACT_BEGIN_SLIDING = 0x00000050
--- @type integer
ACT_BRAKING = 0x04000445
--- @type integer
ACT_BRAKING_STOP = 0x0C00023D
--- @type integer
ACT_BREASTSTROKE = 0x300024D0
--- @type integer
ACT_BUBBLED = (0x173 | ACT_FLAG_MOVING | ACT_FLAG_PAUSE_EXIT)
--- @type integer
ACT_BURNING_FALL = 0x010208B5
--- @type integer
ACT_BURNING_GROUND = 0x00020449
--- @type integer
ACT_BURNING_JUMP = 0x010208B4
--- @type integer
ACT_BUTT_SLIDE = 0x00840452
--- @type integer
ACT_BUTT_SLIDE_AIR = 0x0300088E
--- @type integer
ACT_BUTT_SLIDE_STOP = 0x0C00023E
--- @type integer
ACT_BUTT_STUCK_IN_GROUND = 0x0002033B
--- @type integer
ACT_CAUGHT_IN_WHIRLPOOL = 0x300222E3
--- @type integer
ACT_CLIMBING_POLE = 0x00100343
--- @type integer
ACT_COUGHING = 0x0C40020A
--- @type integer
ACT_CRAWLING = 0x04008448
--- @type integer
ACT_CRAZY_BOX_BOUNCE = 0x000008AE
--- @type integer
ACT_CREDITS_CUTSCENE = 0x00001319
--- @type integer
ACT_CROUCHING = 0x0C008220
--- @type integer
ACT_CROUCH_SLIDE = 0x04808459
--- @type integer
ACT_DEATH_EXIT = 0x00001928
--- @type integer
ACT_DEATH_EXIT_LAND = 0x00020467
--- @type integer
ACT_DEATH_ON_BACK = 0x00021316
--- @type integer
ACT_DEATH_ON_STOMACH = 0x00021315
--- @type integer
ACT_DEBUG_FREE_MOVE = 0x0000130F
--- @type integer
ACT_DECELERATING = 0x0400044A
--- @type integer
ACT_DISAPPEARED = 0x00001300
--- @type integer
ACT_DIVE = 0x0188088A
--- @type integer
ACT_DIVE_PICKING_UP = 0x00000385
--- @type integer
ACT_DIVE_SLIDE = 0x00880456
--- @type integer
ACT_DOUBLE_JUMP = 0x03000881
--- @type integer
ACT_DOUBLE_JUMP_LAND = 0x04000472
--- @type integer
ACT_DOUBLE_JUMP_LAND_STOP = 0x0C000231
--- @type integer
ACT_DROWNING = 0x300032C4
--- @type integer
ACT_EATEN_BY_BUBBA = 0x00021317
--- @type integer
ACT_ELECTROCUTION = 0x00021313
--- @type integer
ACT_EMERGE_FROM_PIPE = 0x00001923
--- @type integer
ACT_END_PEACH_CUTSCENE = 0x00001918
--- @type integer
ACT_END_WAVING_CUTSCENE = 0x0000131A
--- @type integer
ACT_ENTERING_STAR_DOOR = 0x00001331
--- @type integer
ACT_EXIT_AIRBORNE = 0x00001926
--- @type integer
ACT_EXIT_LAND_SAVE_DIALOG = 0x00001327
--- @type integer
ACT_FALLING_DEATH_EXIT = 0x0000192A
--- @type integer
ACT_FALLING_EXIT_AIRBORNE = 0x0000192D
--- @type integer
ACT_FALL_AFTER_STAR_GRAB = 0x00001904
--- @type integer
ACT_FEET_STUCK_IN_GROUND = 0x0002033C
--- @type integer
ACT_FINISH_TURNING_AROUND = 0x00000444
--- @type integer
ACT_FIRST_PERSON = 0x0C000227
--- @type integer
ACT_FLAG_AIR = (1 << 11)
--- @type integer
ACT_FLAG_ALLOW_FIRST_PERSON = (1 << 26)
--- @type integer
ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION = (1 << 24)
--- @type integer
ACT_FLAG_ATTACKING = (1 << 23)
--- @type integer
ACT_FLAG_BUTT_OR_STOMACH_SLIDE = (1 << 18)
--- @type integer
ACT_FLAG_CONTROL_JUMP_HEIGHT = (1 << 25)
2022-03-17 08:17:34 +00:00
--- @type integer
ACT_FLAG_CUSTOM_ACTION = (1 << 30)
--- @type integer
ACT_FLAG_DIVING = (1 << 19)
--- @type integer
ACT_FLAG_HANGING = (1 << 21)
--- @type integer
ACT_FLAG_IDLE = (1 << 22)
--- @type integer
ACT_FLAG_INTANGIBLE = (1 << 12)
--- @type integer
ACT_FLAG_INVULNERABLE = (1 << 17)
--- @type integer
ACT_FLAG_METAL_WATER = (1 << 14)
--- @type integer
ACT_FLAG_MOVING = (1 << 10)
--- @type integer
ACT_FLAG_ON_POLE = (1 << 20)
--- @type integer
ACT_FLAG_PAUSE_EXIT = (1 << 27)
--- @type integer
ACT_FLAG_RIDING_SHELL = (1 << 16)
--- @type integer
ACT_FLAG_SHORT_HITBOX = (1 << 15)
--- @type integer
ACT_FLAG_STATIONARY = (1 << 9)
--- @type integer
ACT_FLAG_SWIMMING = (1 << 13)
--- @type integer
ACT_FLAG_SWIMMING_OR_FLYING = (1 << 28)
--- @type integer
ACT_FLAG_THROWING = (1 << 31)
--- @type integer
ACT_FLAG_WATER_OR_TEXT = (1 << 29)
--- @type integer
ACT_FLUTTER_KICK = 0x300024D2
--- @type integer
ACT_FLYING = 0x10880899
--- @type integer
ACT_FLYING_TRIPLE_JUMP = 0x03000894
--- @type integer
ACT_FORWARD_AIR_KB = 0x010208B1
--- @type integer
ACT_FORWARD_GROUND_KB = 0x00020463
--- @type integer
ACT_FORWARD_ROLLOUT = 0x010008A6
--- @type integer
ACT_FORWARD_WATER_KB = 0x300222C6
--- @type integer
ACT_FREEFALL = 0x0100088C
--- @type integer
ACT_FREEFALL_LAND = 0x04000471
--- @type integer
ACT_FREEFALL_LAND_STOP = 0x0C000232
--- @type integer
ACT_GETTING_BLOWN = 0x010208B8
--- @type integer
ACT_GRABBED = 0x00020370
--- @type integer
ACT_GRAB_POLE_FAST = 0x00100342
--- @type integer
ACT_GRAB_POLE_SLOW = 0x00100341
--- @type integer
ACT_GROUND_BONK = 0x00020466
--- @type integer
ACT_GROUND_POUND = 0x008008A9
--- @type integer
ACT_GROUND_POUND_LAND = 0x0080023C
--- @type integer
ACT_GROUP_AIRBORNE = (2 << 6)
--- @type integer
ACT_GROUP_AUTOMATIC = (5 << 6)
--- @type integer
ACT_GROUP_CUTSCENE = (4 << 6)
--- @type integer
ACT_GROUP_MASK = 0x000001C0
--- @type integer
ACT_GROUP_MOVING = (1 << 6)
--- @type integer
ACT_GROUP_OBJECT = (6 << 6)
--- @type integer
ACT_GROUP_STATIONARY = (0 << 6)
--- @type integer
ACT_GROUP_SUBMERGED = (3 << 6)
--- @type integer
ACT_HANGING = 0x00200349
--- @type integer
ACT_HANG_MOVING = 0x0020054A
--- @type integer
ACT_HARD_BACKWARD_AIR_KB = 0x010208B3
--- @type integer
ACT_HARD_BACKWARD_GROUND_KB = 0x00020460
--- @type integer
ACT_HARD_FORWARD_AIR_KB = 0x010208B2
--- @type integer
ACT_HARD_FORWARD_GROUND_KB = 0x00020461
--- @type integer
ACT_HEAD_STUCK_IN_GROUND = 0x0002033A
--- @type integer
ACT_HEAVY_THROW = 0x80000589
--- @type integer
ACT_HOLDING_BOWSER = 0x00000391
--- @type integer
ACT_HOLDING_POLE = 0x08100340
--- @type integer
ACT_HOLD_BEGIN_SLIDING = 0x00000051
--- @type integer
ACT_HOLD_BREASTSTROKE = 0x300024D3
--- @type integer
ACT_HOLD_BUTT_SLIDE = 0x00840454
--- @type integer
ACT_HOLD_BUTT_SLIDE_AIR = 0x010008A2
--- @type integer
ACT_HOLD_BUTT_SLIDE_STOP = 0x0800043F
--- @type integer
ACT_HOLD_DECELERATING = 0x0000044B
--- @type integer
ACT_HOLD_FLUTTER_KICK = 0x300024D5
--- @type integer
ACT_HOLD_FREEFALL = 0x010008A1
--- @type integer
ACT_HOLD_FREEFALL_LAND = 0x00000475
--- @type integer
ACT_HOLD_FREEFALL_LAND_STOP = 0x08000235
--- @type integer
ACT_HOLD_HEAVY_IDLE = 0x08000208
--- @type integer
ACT_HOLD_HEAVY_WALKING = 0x00000447
--- @type integer
ACT_HOLD_IDLE = 0x08000207
--- @type integer
ACT_HOLD_JUMP = 0x030008A0
--- @type integer
ACT_HOLD_JUMP_LAND = 0x00000474
--- @type integer
ACT_HOLD_JUMP_LAND_STOP = 0x08000234
--- @type integer
ACT_HOLD_METAL_WATER_FALLING = 0x000042F5
--- @type integer
ACT_HOLD_METAL_WATER_FALL_LAND = 0x000042F7
--- @type integer
ACT_HOLD_METAL_WATER_JUMP = 0x000044F9
--- @type integer
ACT_HOLD_METAL_WATER_JUMP_LAND = 0x000044FB
--- @type integer
ACT_HOLD_METAL_WATER_STANDING = 0x080042F1
--- @type integer
ACT_HOLD_METAL_WATER_WALKING = 0x000044F3
--- @type integer
ACT_HOLD_PANTING_UNUSED = 0x08000206
--- @type integer
ACT_HOLD_QUICKSAND_JUMP_LAND = 0x00000477
--- @type integer
ACT_HOLD_STOMACH_SLIDE = 0x008C0455
--- @type integer
ACT_HOLD_SWIMMING_END = 0x300024D4
--- @type integer
ACT_HOLD_WALKING = 0x00000442
--- @type integer
ACT_HOLD_WATER_ACTION_END = 0x300022C3
--- @type integer
ACT_HOLD_WATER_IDLE = 0x380022C1
--- @type integer
ACT_HOLD_WATER_JUMP = 0x010008A3
--- @type integer
ACT_IDLE = 0x0C400201
--- @type integer
ACT_ID_MASK = 0x000001FF
--- @type integer
ACT_INTRO_CUTSCENE = 0x04001301
--- @type integer
ACT_IN_CANNON = 0x00001371
--- @type integer
ACT_IN_QUICKSAND = 0x0002020D
--- @type integer
ACT_JUMBO_STAR_CUTSCENE = 0x00001909
--- @type integer
ACT_JUMP = 0x03000880
--- @type integer
ACT_JUMP_KICK = 0x018008AC
--- @type integer
ACT_JUMP_LAND = 0x04000470
--- @type integer
ACT_JUMP_LAND_STOP = 0x0C000230
--- @type integer
ACT_LAVA_BOOST = 0x010208B7
--- @type integer
ACT_LAVA_BOOST_LAND = 0x08000239
--- @type integer
ACT_LEDGE_CLIMB_DOWN = 0x0000054E
--- @type integer
ACT_LEDGE_CLIMB_FAST = 0x0000054F
--- @type integer
ACT_LEDGE_CLIMB_SLOW_1 = 0x0000054C
--- @type integer
ACT_LEDGE_CLIMB_SLOW_2 = 0x0000054D
--- @type integer
ACT_LEDGE_GRAB = 0x0800034B
--- @type integer
ACT_LONG_JUMP = 0x03000888
--- @type integer
ACT_LONG_JUMP_LAND = 0x00000479
--- @type integer
ACT_LONG_JUMP_LAND_STOP = 0x0800023B
--- @type integer
ACT_METAL_WATER_FALLING = 0x000042F4
--- @type integer
ACT_METAL_WATER_FALL_LAND = 0x000042F6
--- @type integer
ACT_METAL_WATER_JUMP = 0x000044F8
--- @type integer
ACT_METAL_WATER_JUMP_LAND = 0x000044FA
--- @type integer
ACT_METAL_WATER_STANDING = 0x080042F0
--- @type integer
ACT_METAL_WATER_WALKING = 0x000044F2
--- @type integer
ACT_MOVE_PUNCHING = 0x00800457
--- @type integer
ACT_PANTING = 0x0C400205
--- @type integer
ACT_PICKING_UP = 0x00000383
--- @type integer
ACT_PICKING_UP_BOWSER = 0x00000390
--- @type integer
ACT_PLACING_DOWN = 0x00000387
--- @type integer
ACT_PULLING_DOOR = 0x00001320
--- @type integer
ACT_PUNCHING = 0x00800380
--- @type integer
ACT_PUSHING_DOOR = 0x00001321
--- @type integer
ACT_PUTTING_ON_CAP = 0x0000133D
--- @type integer
ACT_QUICKSAND_DEATH = 0x00021312
--- @type integer
ACT_QUICKSAND_JUMP_LAND = 0x00000476
--- @type integer
ACT_READING_AUTOMATIC_DIALOG = 0x20001305
--- @type integer
ACT_READING_NPC_DIALOG = 0x20001306
--- @type integer
ACT_READING_SIGN = 0x00001308
--- @type integer
ACT_RELEASING_BOWSER = 0x00000392
--- @type integer
ACT_RIDING_HOOT = 0x000004A8
--- @type integer
ACT_RIDING_SHELL_FALL = 0x0081089B
--- @type integer
ACT_RIDING_SHELL_GROUND = 0x20810446
--- @type integer
ACT_RIDING_SHELL_JUMP = 0x0281089A
--- @type integer
ACT_SHIVERING = 0x0C40020B
--- @type integer
ACT_SHOCKED = 0x00020338
--- @type integer
ACT_SHOCKWAVE_BOUNCE = 0x00020226
--- @type integer
ACT_SHOT_FROM_CANNON = 0x00880898
--- @type integer
ACT_SIDE_FLIP = 0x01000887
--- @type integer
ACT_SIDE_FLIP_LAND = 0x04000473
--- @type integer
ACT_SIDE_FLIP_LAND_STOP = 0x0C000233
--- @type integer
ACT_SLEEPING = 0x0C000203
--- @type integer
ACT_SLIDE_KICK = 0x018008AA
--- @type integer
ACT_SLIDE_KICK_SLIDE = 0x0080045A
--- @type integer
ACT_SLIDE_KICK_SLIDE_STOP = 0x08000225
--- @type integer
ACT_SOFT_BACKWARD_GROUND_KB = 0x00020464
--- @type integer
ACT_SOFT_BONK = 0x010208B6
--- @type integer
ACT_SOFT_FORWARD_GROUND_KB = 0x00020465
--- @type integer
ACT_SPAWN_NO_SPIN_AIRBORNE = 0x00001932
--- @type integer
ACT_SPAWN_NO_SPIN_LANDING = 0x00001333
--- @type integer
ACT_SPAWN_SPIN_AIRBORNE = 0x00001924
--- @type integer
ACT_SPAWN_SPIN_LANDING = 0x00001325
--- @type integer
ACT_SPECIAL_DEATH_EXIT = 0x0000192C
--- @type integer
ACT_SPECIAL_EXIT_AIRBORNE = 0x0000192B
--- @type integer
ACT_SPECIAL_TRIPLE_JUMP = 0x030008AF
--- @type integer
ACT_SQUISHED = 0x00020339
--- @type integer
ACT_STANDING_AGAINST_WALL = 0x0C400209
--- @type integer
ACT_STANDING_DEATH = 0x00021311
--- @type integer
ACT_START_CRAWLING = 0x0C008223
--- @type integer
ACT_START_CROUCHING = 0x0C008221
--- @type integer
ACT_START_HANGING = 0x08200348
--- @type integer
ACT_START_SLEEPING = 0x0C400202
--- @type integer
ACT_STAR_DANCE_EXIT = 0x00001302
--- @type integer
ACT_STAR_DANCE_NO_EXIT = 0x00001307
--- @type integer
ACT_STAR_DANCE_WATER = 0x00001303
--- @type integer
ACT_STEEP_JUMP = 0x03000885
--- @type integer
ACT_STOMACH_SLIDE = 0x008C0453
--- @type integer
ACT_STOMACH_SLIDE_STOP = 0x00000386
--- @type integer
ACT_STOP_CRAWLING = 0x0C008224
--- @type integer
ACT_STOP_CROUCHING = 0x0C008222
--- @type integer
ACT_SUFFOCATION = 0x00021314
--- @type integer
ACT_SWIMMING_END = 0x300024D1
--- @type integer
ACT_TELEPORT_FADE_IN = 0x00001337
--- @type integer
ACT_TELEPORT_FADE_OUT = 0x00001336
--- @type integer
ACT_THROWING = 0x80000588
--- @type integer
ACT_THROWN_BACKWARD = 0x010208BE
--- @type integer
ACT_THROWN_FORWARD = 0x010208BD
--- @type integer
ACT_TOP_OF_POLE = 0x00100345
--- @type integer
ACT_TOP_OF_POLE_JUMP = 0x0300088D
--- @type integer
ACT_TOP_OF_POLE_TRANSITION = 0x00100344
--- @type integer
ACT_TORNADO_TWIRLING = 0x10020372
--- @type integer
ACT_TRIPLE_JUMP = 0x01000882
--- @type integer
ACT_TRIPLE_JUMP_LAND = 0x04000478
--- @type integer
ACT_TRIPLE_JUMP_LAND_STOP = 0x0800023A
--- @type integer
ACT_TURNING_AROUND = 0x00000443
--- @type integer
ACT_TWIRLING = 0x108008A4
--- @type integer
ACT_TWIRL_LAND = 0x18800238
--- @type integer
ACT_UNINITIALIZED = 0x00000000
--- @type integer
ACT_UNKNOWN_0002020E = 0x0002020E
--- @type integer
ACT_UNLOCKING_KEY_DOOR = 0x0000132E
--- @type integer
ACT_UNLOCKING_STAR_DOOR = 0x0000132F
--- @type integer
ACT_UNUSED_DEATH_EXIT = 0x00001929
--- @type integer
ACT_VERTICAL_WIND = 0x1008089C
--- @type integer
ACT_WAITING_FOR_DIALOG = 0x0000130A
--- @type integer
ACT_WAKING_UP = 0x0C000204
--- @type integer
ACT_WALKING = 0x04000440
--- @type integer
ACT_WALL_KICK_AIR = 0x03000886
--- @type integer
ACT_WARP_DOOR_SPAWN = 0x00001322
--- @type integer
ACT_WATER_ACTION_END = 0x300022C2
--- @type integer
ACT_WATER_DEATH = 0x300032C7
--- @type integer
ACT_WATER_IDLE = 0x380022C0
--- @type integer
ACT_WATER_JUMP = 0x01000889
--- @type integer
ACT_WATER_PLUNGE = 0x300022E2
--- @type integer
ACT_WATER_PUNCH = 0x300024E1
--- @type integer
ACT_WATER_SHELL_SWIMMING = 0x300024D6
--- @type integer
ACT_WATER_SHOCKED = 0x300222C8
--- @type integer
ACT_WATER_THROW = 0x300024E0
--- @type integer
AIR_STEP_CHECK_HANG = 0x00000002
--- @type integer
AIR_STEP_CHECK_LEDGE_GRAB = 0x00000001
--- @type integer
AIR_STEP_GRABBED_CEILING = 4
--- @type integer
AIR_STEP_GRABBED_LEDGE = 3
--- @type integer
AIR_STEP_HIT_LAVA_WALL = 6
--- @type integer
AIR_STEP_HIT_WALL = 2
--- @type integer
AIR_STEP_LANDED = 1
--- @type integer
AIR_STEP_NONE = 0
--- @type integer
C_BUTTONS = (U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS )
--- @type integer
END_DEMO = (1 << 7)
--- @type integer
GROUND_STEP_HIT_WALL = 2
--- @type integer
GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS = 3
--- @type integer
GROUND_STEP_HIT_WALL_STOP_QSTEPS = 2
--- @type integer
GROUND_STEP_LEFT_GROUND = 0
--- @type integer
GROUND_STEP_NONE = 1
--- @type integer
INPUT_ABOVE_SLIDE = 0x0008
--- @type integer
INPUT_A_DOWN = 0x0080
--- @type integer
INPUT_A_PRESSED = 0x0002
--- @type integer
INPUT_B_PRESSED = 0x2000
--- @type integer
INPUT_FIRST_PERSON = 0x0010
--- @type integer
INPUT_INTERACT_OBJ_GRABBABLE = 0x0800
--- @type integer
INPUT_IN_POISON_GAS = 0x0100
--- @type integer
INPUT_IN_WATER = 0x0200
--- @type integer
INPUT_NONZERO_ANALOG = 0x0001
--- @type integer
INPUT_OFF_FLOOR = 0x0004
--- @type integer
INPUT_SQUISHED = 0x0040
--- @type integer
INPUT_UNKNOWN_10 = 0x0400
--- @type integer
INPUT_UNKNOWN_12 = 0x1000
--- @type integer
INPUT_ZERO_MOVEMENT = 0x0020
--- @type integer
INPUT_Z_DOWN = 0x4000
--- @type integer
INPUT_Z_PRESSED = 0x8000
--- @type integer
LAYER_ALPHA = 4
--- @type integer
LAYER_FORCE = 0
--- @type integer
LAYER_OPAQUE = 1
--- @type integer
LAYER_OPAQUE_DECAL = 2
--- @type integer
LAYER_OPAQUE_INTER = 3
--- @type integer
LAYER_TRANSPARENT = 5
--- @type integer
LAYER_TRANSPARENT_DECAL = 6
--- @type integer
LAYER_TRANSPARENT_INTER = 7
--- @type integer
MARIO_ACTION_SOUND_PLAYED = 0x00010000
--- @type integer
MARIO_CAPS = (MARIO_NORMAL_CAP | MARIO_SPECIAL_CAPS)
--- @type integer
MARIO_CAP_IN_HAND = 0x00000020
--- @type integer
MARIO_CAP_ON_HEAD = 0x00000010
--- @type integer
MARIO_KICKING = 0x00200000
--- @type integer
MARIO_MARIO_SOUND_PLAYED = 0x00020000
--- @type integer
MARIO_METAL_CAP = 0x00000004
--- @type integer
MARIO_METAL_SHOCK = 0x00000040
--- @type integer
MARIO_NORMAL_CAP = 0x00000001
--- @type integer
MARIO_PUNCHING = 0x00100000
--- @type integer
MARIO_SPECIAL_CAPS = (MARIO_VANISH_CAP | MARIO_METAL_CAP | MARIO_WING_CAP)
--- @type integer
MARIO_TELEPORTING = 0x00000080
--- @type integer
MARIO_TRIPPING = 0x00400000
--- @type integer
MARIO_UNKNOWN_08 = 0x00000100
--- @type integer
MARIO_UNKNOWN_13 = 0x00002000
--- @type integer
MARIO_UNKNOWN_18 = 0x00040000
--- @type integer
MARIO_UNKNOWN_25 = 0x02000000
--- @type integer
MARIO_UNKNOWN_30 = 0x40000000
--- @type integer
MARIO_UNKNOWN_31 = 0x80000000
--- @type integer
MARIO_VANISH_CAP = 0x00000002
--- @type integer
MARIO_WING_CAP = 0x00000008
--- @type integer
MODEL_STATE_METAL = 0x200
--- @type integer
MODEL_STATE_NOISE_ALPHA = 0x180
--- @type integer
PARTICLE_19 = (1 << 19)
--- @type integer
PARTICLE_2 = (1 << 2)
--- @type integer
PARTICLE_BREATH = (1 << 17)
--- @type integer
PARTICLE_BUBBLE = (1 << 5)
--- @type integer
PARTICLE_DIRT = (1 << 15)
--- @type integer
PARTICLE_DUST = (1 << 0)
--- @type integer
PARTICLE_FIRE = (1 << 11)
--- @type integer
PARTICLE_HORIZONTAL_STAR = (1 << 4)
--- @type integer
PARTICLE_IDLE_WATER_WAVE = (1 << 7)
--- @type integer
PARTICLE_LEAF = (1 << 13)
--- @type integer
PARTICLE_MIST_CIRCLE = (1 << 16)
--- @type integer
PARTICLE_PLUNGE_BUBBLE = (1 << 9)
--- @type integer
PARTICLE_SHALLOW_WATER_SPLASH = (1 << 12)
--- @type integer
PARTICLE_SHALLOW_WATER_WAVE = (1 << 8)
--- @type integer
PARTICLE_SNOW = (1 << 14)
--- @type integer
PARTICLE_SPARKLES = (1 << 3)
--- @type integer
PARTICLE_TRIANGLE = (1 << 18)
--- @type integer
PARTICLE_VERTICAL_STAR = (1 << 1)
--- @type integer
PARTICLE_WATER_SPLASH = (1 << 6)
--- @type integer
PARTICLE_WAVE_TRAIL = (1 << 10)
--- @type integer
VALID_BUTTONS = (A_BUTTON | B_BUTTON | Z_TRIG | START_BUTTON | U_JPAD | D_JPAD | L_JPAD | R_JPAD | L_TRIG | R_TRIG | X_BUTTON | Y_BUTTON | U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS )
--- @type integer
WATER_STEP_CANCELLED = 3
--- @type integer
WATER_STEP_HIT_CEILING = 2
--- @type integer
WATER_STEP_HIT_FLOOR = 1
--- @type integer
WATER_STEP_HIT_WALL = 4
--- @type integer
WATER_STEP_NONE = 0
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--- @class LuaActionHookType
--- @type LuaActionHookType
ACTION_HOOK_EVERY_FRAME = 0
--- @type LuaActionHookType
ACTION_HOOK_GRAVITY = 1
--- @type LuaActionHookType
ACTION_HOOK_MAX = 2
--- @class LuaHookedEventType
--- @type LuaHookedEventType
HOOK_UPDATE = 0
--- @type LuaHookedEventType
HOOK_MARIO_UPDATE = 1
--- @type LuaHookedEventType
HOOK_BEFORE_MARIO_UPDATE = 2
--- @type LuaHookedEventType
HOOK_ON_SET_MARIO_ACTION = 3
--- @type LuaHookedEventType
HOOK_BEFORE_PHYS_STEP = 4
--- @type LuaHookedEventType
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HOOK_ALLOW_PVP_ATTACK = 5
--- @type LuaHookedEventType
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HOOK_ON_PVP_ATTACK = 6
--- @type LuaHookedEventType
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HOOK_ON_PLAYER_CONNECTED = 7
--- @type LuaHookedEventType
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HOOK_ON_PLAYER_DISCONNECTED = 8
--- @type LuaHookedEventType
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HOOK_ON_HUD_RENDER = 9
--- @type LuaHookedEventType
HOOK_ALLOW_INTERACT = 10
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--- @type LuaHookedEventType
HOOK_ON_INTERACT = 11
--- @type LuaHookedEventType
HOOK_ON_LEVEL_INIT = 12
--- @type LuaHookedEventType
HOOK_ON_WARP = 13
--- @type LuaHookedEventType
HOOK_ON_SYNC_VALID = 14
--- @type LuaHookedEventType
HOOK_ON_OBJECT_UNLOAD = 15
--- @type LuaHookedEventType
HOOK_ON_SYNC_OBJECT_UNLOAD = 16
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--- @type LuaHookedEventType
HOOK_ON_PAUSE_EXIT = 17
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--- @type LuaHookedEventType
HOOK_GET_STAR_COLLECTION_DIALOG = 18
--- @type LuaHookedEventType
HOOK_ON_SET_CAMERA_MODE = 19
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--- @type LuaHookedEventType
HOOK_ON_OBJECT_RENDER = 20
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--- @type LuaHookedEventType
HOOK_ON_DEATH = 21
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--- @type LuaHookedEventType
HOOK_ON_PACKET_RECEIVE = 22
--- @type LuaHookedEventType
HOOK_USE_ACT_SELECT = 23
--- @type LuaHookedEventType
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HOOK_ON_CHANGE_CAMERA_ANGLE = 24
--- @type LuaHookedEventType
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HOOK_ON_SCREEN_TRANSITION = 25
--- @type LuaHookedEventType
HOOK_ALLOW_HAZARD_SURFACE = 26
--- @type LuaHookedEventType
HOOK_ON_CHAT_MESSAGE = 27
--- @type LuaHookedEventType
HOOK_OBJECT_SET_MODEL = 28
--- @type LuaHookedEventType
HOOK_CHARACTER_SOUND = 29
--- @type LuaHookedEventType
HOOK_BEFORE_SET_MARIO_ACTION = 30
--- @type LuaHookedEventType
HOOK_JOINED_GAME = 31
--- @type LuaHookedEventType
HOOK_MAX = 32
--- @class HudDisplayFlags
--- @type HudDisplayFlags
HUD_DISPLAY_FLAGS_NONE = 0x0000
--- @type HudDisplayFlags
HUD_DISPLAY_FLAGS_LIVES = 0x0001
--- @type HudDisplayFlags
HUD_DISPLAY_FLAGS_COIN_COUNT = 0x0002
--- @type HudDisplayFlags
HUD_DISPLAY_FLAGS_STAR_COUNT = 0x0004
--- @type HudDisplayFlags
HUD_DISPLAY_FLAGS_CAMERA_AND_POWER = 0x0008
--- @type HudDisplayFlags
HUD_DISPLAY_FLAGS_KEYS = 0x0010
--- @type HudDisplayFlags
HUD_DISPLAY_FLAGS_UNKNOWN_0020 = 0x0020
--- @type HudDisplayFlags
HUD_DISPLAY_FLAGS_TIMER = 0x0040
--- @type HudDisplayFlags
HUD_DISPLAY_FLAGS_CAMERA = 0x0080
--- @type HudDisplayFlags
HUD_DISPLAY_FLAGS_POWER = 0x0100
--- @type HudDisplayFlags
HUD_DISPLAY_FLAGS_EMPHASIZE_POWER = 0x8000
--- @class HudDisplayValue
--- @type HudDisplayValue
HUD_DISPLAY_LIVES = 0
--- @type HudDisplayValue
HUD_DISPLAY_COINS = 1
--- @type HudDisplayValue
HUD_DISPLAY_STARS = 2
--- @type HudDisplayValue
HUD_DISPLAY_WEDGES = 3
--- @type HudDisplayValue
HUD_DISPLAY_KEYS = 4
--- @type HudDisplayValue
HUD_DISPLAY_FLAGS = 5
--- @type HudDisplayValue
HUD_DISPLAY_TIMER = 6
--- @class ModelExtendedId
--- @type ModelExtendedId
E_MODEL_NONE = 0
--- @type ModelExtendedId
E_MODEL_MARIO = 1
--- @type ModelExtendedId
E_MODEL_SMOKE = 2
--- @type ModelExtendedId
E_MODEL_SPARKLES = 3
--- @type ModelExtendedId
E_MODEL_BUBBLE = 4
--- @type ModelExtendedId
E_MODEL_SMALL_WATER_SPLASH = 5
--- @type ModelExtendedId
E_MODEL_IDLE_WATER_WAVE = 6
--- @type ModelExtendedId
E_MODEL_WATER_SPLASH = 7
--- @type ModelExtendedId
E_MODEL_WAVE_TRAIL = 8
--- @type ModelExtendedId
E_MODEL_YELLOW_COIN = 9
--- @type ModelExtendedId
E_MODEL_STAR = 10
--- @type ModelExtendedId
E_MODEL_TRANSPARENT_STAR = 11
--- @type ModelExtendedId
E_MODEL_WOODEN_SIGNPOST = 12
--- @type ModelExtendedId
E_MODEL_WHITE_PARTICLE_SMALL = 13
--- @type ModelExtendedId
E_MODEL_RED_FLAME = 14
--- @type ModelExtendedId
E_MODEL_BLUE_FLAME = 15
--- @type ModelExtendedId
E_MODEL_BURN_SMOKE = 16
--- @type ModelExtendedId
E_MODEL_LEAVES = 17
--- @type ModelExtendedId
E_MODEL_PURPLE_MARBLE = 18
--- @type ModelExtendedId
E_MODEL_TRAMPOLINE = 19
--- @type ModelExtendedId
E_MODEL_TRAMPOLINE_CENTER = 20
--- @type ModelExtendedId
E_MODEL_TRAMPOLINE_BASE = 21
--- @type ModelExtendedId
E_MODEL_FISH = 22
--- @type ModelExtendedId
E_MODEL_FISH_SHADOW = 23
--- @type ModelExtendedId
E_MODEL_SPARKLES_ANIMATION = 24
--- @type ModelExtendedId
E_MODEL_SAND_DUST = 25
--- @type ModelExtendedId
E_MODEL_BUTTERFLY = 26
--- @type ModelExtendedId
E_MODEL_BURN_SMOKE_UNUSED = 27
--- @type ModelExtendedId
E_MODEL_PEBBLE = 28
--- @type ModelExtendedId
E_MODEL_MIST = 29
--- @type ModelExtendedId
E_MODEL_WHITE_PUFF = 30
--- @type ModelExtendedId
E_MODEL_WHITE_PARTICLE_DL = 31
--- @type ModelExtendedId
E_MODEL_WHITE_PARTICLE = 32
--- @type ModelExtendedId
E_MODEL_YELLOW_COIN_NO_SHADOW = 33
--- @type ModelExtendedId
E_MODEL_BLUE_COIN = 34
--- @type ModelExtendedId
E_MODEL_BLUE_COIN_NO_SHADOW = 35
--- @type ModelExtendedId
E_MODEL_MARIOS_WINGED_METAL_CAP = 36
--- @type ModelExtendedId
E_MODEL_MARIOS_METAL_CAP = 37
--- @type ModelExtendedId
E_MODEL_MARIOS_WING_CAP = 38
--- @type ModelExtendedId
E_MODEL_MARIOS_CAP = 39
--- @type ModelExtendedId
E_MODEL_BOWSER_KEY_CUTSCENE = 40
--- @type ModelExtendedId
E_MODEL_BOWSER_KEY = 41
--- @type ModelExtendedId
E_MODEL_RED_FLAME_SHADOW = 42
--- @type ModelExtendedId
E_MODEL_1UP = 43
--- @type ModelExtendedId
E_MODEL_RED_COIN = 44
--- @type ModelExtendedId
E_MODEL_RED_COIN_NO_SHADOW = 45
--- @type ModelExtendedId
E_MODEL_NUMBER = 46
--- @type ModelExtendedId
E_MODEL_EXPLOSION = 47
--- @type ModelExtendedId
E_MODEL_DIRT_ANIMATION = 48
--- @type ModelExtendedId
E_MODEL_CARTOON_STAR = 49
--- @type ModelExtendedId
E_MODEL_BLUE_COIN_SWITCH = 50
--- @type ModelExtendedId
E_MODEL_AMP = 51
--- @type ModelExtendedId
E_MODEL_PURPLE_SWITCH = 52
--- @type ModelExtendedId
E_MODEL_CHECKERBOARD_PLATFORM = 53
--- @type ModelExtendedId
E_MODEL_BREAKABLE_BOX = 54
--- @type ModelExtendedId
E_MODEL_BREAKABLE_BOX_SMALL = 55
--- @type ModelExtendedId
E_MODEL_EXCLAMATION_BOX_OUTLINE = 56
--- @type ModelExtendedId
E_MODEL_EXCLAMATION_BOX = 57
--- @type ModelExtendedId
E_MODEL_GOOMBA = 58
--- @type ModelExtendedId
E_MODEL_EXCLAMATION_POINT = 59
--- @type ModelExtendedId
E_MODEL_KOOPA_SHELL = 60
--- @type ModelExtendedId
E_MODEL_METAL_BOX = 61
--- @type ModelExtendedId
E_MODEL_METAL_BOX_DL = 62
--- @type ModelExtendedId
E_MODEL_BLACK_BOBOMB = 63
--- @type ModelExtendedId
E_MODEL_BOBOMB_BUDDY = 64
--- @type ModelExtendedId
E_MODEL_DL_CANNON_LID = 65
--- @type ModelExtendedId
E_MODEL_BOWLING_BALL = 66
--- @type ModelExtendedId
E_MODEL_CANNON_BARREL = 67
--- @type ModelExtendedId
E_MODEL_CANNON_BASE = 68
--- @type ModelExtendedId
E_MODEL_HEART = 69
--- @type ModelExtendedId
E_MODEL_FLYGUY = 70
--- @type ModelExtendedId
E_MODEL_CHUCKYA = 71
--- @type ModelExtendedId
E_MODEL_TRAJECTORY_MARKER_BALL = 72
--- @type ModelExtendedId
E_MODEL_BULLET_BILL = 73
--- @type ModelExtendedId
E_MODEL_YELLOW_SPHERE = 74
--- @type ModelExtendedId
E_MODEL_HOOT = 75
--- @type ModelExtendedId
E_MODEL_YOSHI_EGG = 76
--- @type ModelExtendedId
E_MODEL_THWOMP = 77
--- @type ModelExtendedId
E_MODEL_HEAVE_HO = 78
--- @type ModelExtendedId
E_MODEL_BLARGG = 79
--- @type ModelExtendedId
E_MODEL_BULLY = 80
--- @type ModelExtendedId
E_MODEL_BULLY_BOSS = 81
--- @type ModelExtendedId
E_MODEL_WATER_BOMB = 82
--- @type ModelExtendedId
E_MODEL_WATER_BOMB_SHADOW = 83
--- @type ModelExtendedId
E_MODEL_KING_BOBOMB = 84
--- @type ModelExtendedId
E_MODEL_MANTA_RAY = 85
--- @type ModelExtendedId
E_MODEL_UNAGI = 86
--- @type ModelExtendedId
E_MODEL_SUSHI = 87
--- @type ModelExtendedId
E_MODEL_DL_WHIRLPOOL = 88
--- @type ModelExtendedId
E_MODEL_CLAM_SHELL = 89
--- @type ModelExtendedId
E_MODEL_POKEY_HEAD = 90
--- @type ModelExtendedId
E_MODEL_POKEY_BODY_PART = 91
--- @type ModelExtendedId
E_MODEL_TWEESTER = 92
--- @type ModelExtendedId
E_MODEL_KLEPTO = 93
--- @type ModelExtendedId
E_MODEL_EYEROK_LEFT_HAND = 94
--- @type ModelExtendedId
E_MODEL_EYEROK_RIGHT_HAND = 95
--- @type ModelExtendedId
E_MODEL_DL_MONTY_MOLE_HOLE = 96
--- @type ModelExtendedId
E_MODEL_MONTY_MOLE = 97
--- @type ModelExtendedId
E_MODEL_UKIKI = 98
--- @type ModelExtendedId
E_MODEL_FWOOSH = 99
--- @type ModelExtendedId
E_MODEL_SPINDRIFT = 100
--- @type ModelExtendedId
E_MODEL_MR_BLIZZARD_HIDDEN = 101
--- @type ModelExtendedId
E_MODEL_MR_BLIZZARD = 102
--- @type ModelExtendedId
E_MODEL_PENGUIN = 103
--- @type ModelExtendedId
E_MODEL_CAP_SWITCH_EXCLAMATION = 104
--- @type ModelExtendedId
E_MODEL_CAP_SWITCH = 105
--- @type ModelExtendedId
E_MODEL_CAP_SWITCH_BASE = 106
--- @type ModelExtendedId
E_MODEL_BOO = 107
--- @type ModelExtendedId
E_MODEL_BETA_BOO_KEY = 108
--- @type ModelExtendedId
E_MODEL_HAUNTED_CHAIR = 109
--- @type ModelExtendedId
E_MODEL_MAD_PIANO = 110
--- @type ModelExtendedId
E_MODEL_BOOKEND_PART = 111
--- @type ModelExtendedId
E_MODEL_BOOKEND = 112
--- @type ModelExtendedId
E_MODEL_HAUNTED_CAGE = 113
--- @type ModelExtendedId
E_MODEL_BIRDS = 114
--- @type ModelExtendedId
E_MODEL_PEACH = 115
--- @type ModelExtendedId
E_MODEL_YOSHI = 116
--- @type ModelExtendedId
E_MODEL_ENEMY_LAKITU = 117
--- @type ModelExtendedId
E_MODEL_SPINY_BALL = 118
--- @type ModelExtendedId
E_MODEL_SPINY = 119
--- @type ModelExtendedId
E_MODEL_WIGGLER_HEAD = 120
--- @type ModelExtendedId
E_MODEL_WIGGLER_BODY = 121
--- @type ModelExtendedId
E_MODEL_BUBBA = 122
--- @type ModelExtendedId
E_MODEL_BOWSER = 123
--- @type ModelExtendedId
E_MODEL_BOWSER_BOMB_CHILD_OBJ = 124
--- @type ModelExtendedId
E_MODEL_BOWSER_BOMB = 125
--- @type ModelExtendedId
E_MODEL_BOWSER_SMOKE = 126
--- @type ModelExtendedId
E_MODEL_BOWSER_FLAMES = 127
--- @type ModelExtendedId
E_MODEL_BOWSER_WAVE = 128
--- @type ModelExtendedId
E_MODEL_BOWSER2 = 129
--- @type ModelExtendedId
E_MODEL_BUB = 130
--- @type ModelExtendedId
E_MODEL_TREASURE_CHEST_BASE = 131
--- @type ModelExtendedId
E_MODEL_TREASURE_CHEST_LID = 132
--- @type ModelExtendedId
E_MODEL_CYAN_FISH = 133
--- @type ModelExtendedId
E_MODEL_WATER_RING = 134
--- @type ModelExtendedId
E_MODEL_WATER_MINE = 135
--- @type ModelExtendedId
E_MODEL_SEAWEED = 136
--- @type ModelExtendedId
E_MODEL_SKEETER = 137
--- @type ModelExtendedId
E_MODEL_PIRANHA_PLANT = 138
--- @type ModelExtendedId
E_MODEL_WHOMP = 139
--- @type ModelExtendedId
E_MODEL_KOOPA_WITH_SHELL = 140
--- @type ModelExtendedId
E_MODEL_KOOPA_WITHOUT_SHELL = 141
--- @type ModelExtendedId
E_MODEL_METALLIC_BALL = 142
--- @type ModelExtendedId
E_MODEL_CHAIN_CHOMP = 143
--- @type ModelExtendedId
E_MODEL_KOOPA_FLAG = 144
--- @type ModelExtendedId
E_MODEL_WOODEN_POST = 145
--- @type ModelExtendedId
E_MODEL_MIPS = 146
--- @type ModelExtendedId
E_MODEL_BOO_CASTLE = 147
--- @type ModelExtendedId
E_MODEL_LAKITU = 148
--- @type ModelExtendedId
E_MODEL_TOAD = 149
--- @type ModelExtendedId
E_MODEL_CHILL_BULLY = 150
--- @type ModelExtendedId
E_MODEL_BIG_CHILL_BULLY = 151
--- @type ModelExtendedId
E_MODEL_MONEYBAG = 152
--- @type ModelExtendedId
E_MODEL_SWOOP = 153
--- @type ModelExtendedId
E_MODEL_SCUTTLEBUG = 154
--- @type ModelExtendedId
E_MODEL_MR_I_IRIS = 155
--- @type ModelExtendedId
E_MODEL_MR_I = 156
--- @type ModelExtendedId
E_MODEL_DORRIE = 157
--- @type ModelExtendedId
E_MODEL_SNUFIT = 158
--- @type ModelExtendedId
E_MODEL_ERROR_MODEL = 159
--- @type ModelExtendedId
E_MODEL_BUBBLY_TREE = 160
--- @type ModelExtendedId
E_MODEL_COURTYARD_SPIKY_TREE = 161
--- @type ModelExtendedId
E_MODEL_SNOW_TREE = 162
--- @type ModelExtendedId
E_MODEL_PALM_TREE = 163
--- @type ModelExtendedId
E_MODEL_CASTLE_CASTLE_DOOR = 164
--- @type ModelExtendedId
E_MODEL_BBH_HAUNTED_DOOR = 165
--- @type ModelExtendedId
E_MODEL_HMC_WOODEN_DOOR = 166
--- @type ModelExtendedId
E_MODEL_HMC_METAL_DOOR = 167
--- @type ModelExtendedId
E_MODEL_HMC_HAZY_MAZE_DOOR = 168
--- @type ModelExtendedId
E_MODEL_CASTLE_DOOR_0_STARS = 169
--- @type ModelExtendedId
E_MODEL_CASTLE_DOOR_1_STAR = 170
--- @type ModelExtendedId
E_MODEL_CASTLE_DOOR_3_STARS = 171
--- @type ModelExtendedId
E_MODEL_CASTLE_STAR_DOOR_8_STARS = 172
--- @type ModelExtendedId
E_MODEL_CASTLE_STAR_DOOR_30_STARS = 173
--- @type ModelExtendedId
E_MODEL_CASTLE_STAR_DOOR_50_STARS = 174
--- @type ModelExtendedId
E_MODEL_CASTLE_STAR_DOOR_70_STARS = 175
--- @type ModelExtendedId
E_MODEL_CASTLE_KEY_DOOR = 176
--- @type ModelExtendedId
E_MODEL_CCM_CABIN_DOOR = 177
--- @type ModelExtendedId
E_MODEL_CASTLE_METAL_DOOR = 178
--- @type ModelExtendedId
E_MODEL_CASTLE_GROUNDS_METAL_DOOR = 179
--- @type ModelExtendedId
E_MODEL_WF_TOWER_TRAPEZOID_PLATORM = 180
--- @type ModelExtendedId
E_MODEL_WF_TOWER_SQUARE_PLATORM = 181
--- @type ModelExtendedId
E_MODEL_WF_TOWER_SQUARE_PLATORM_UNUSED = 182
--- @type ModelExtendedId
E_MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR = 183
--- @type ModelExtendedId
E_MODEL_BBH_STAIRCASE_STEP = 184
--- @type ModelExtendedId
E_MODEL_BBH_TILTING_FLOOR_PLATFORM = 185
--- @type ModelExtendedId
E_MODEL_BBH_TUMBLING_PLATFORM = 186
--- @type ModelExtendedId
E_MODEL_BBH_TUMBLING_PLATFORM_PART = 187
--- @type ModelExtendedId
E_MODEL_BBH_MOVING_BOOKSHELF = 188
--- @type ModelExtendedId
E_MODEL_BBH_MESH_ELEVATOR = 189
--- @type ModelExtendedId
E_MODEL_BBH_MERRY_GO_ROUND = 190
--- @type ModelExtendedId
E_MODEL_BBH_WOODEN_TOMB = 191
--- @type ModelExtendedId
E_MODEL_CCM_ROPEWAY_LIFT = 192
--- @type ModelExtendedId
E_MODEL_CCM_SNOWMAN_HEAD = 193
--- @type ModelExtendedId
E_MODEL_CASTLE_BOWSER_TRAP = 194
--- @type ModelExtendedId
E_MODEL_CASTLE_WATER_LEVEL_PILLAR = 195
--- @type ModelExtendedId
E_MODEL_CASTLE_CLOCK_MINUTE_HAND = 196
--- @type ModelExtendedId
E_MODEL_CASTLE_CLOCK_HOUR_HAND = 197
--- @type ModelExtendedId
E_MODEL_CASTLE_CLOCK_PENDULUM = 198
--- @type ModelExtendedId
E_MODEL_HMC_METAL_PLATFORM = 199
--- @type ModelExtendedId
E_MODEL_HMC_METAL_ARROW_PLATFORM = 200
--- @type ModelExtendedId
E_MODEL_HMC_ELEVATOR_PLATFORM = 201
--- @type ModelExtendedId
E_MODEL_HMC_ROLLING_ROCK = 202
--- @type ModelExtendedId
E_MODEL_HMC_ROCK_PIECE = 203
--- @type ModelExtendedId
E_MODEL_HMC_ROCK_SMALL_PIECE = 204
--- @type ModelExtendedId
E_MODEL_HMC_RED_GRILLS = 205
--- @type ModelExtendedId
E_MODEL_SSL_PYRAMID_TOP = 206
--- @type ModelExtendedId
E_MODEL_SSL_GRINDEL = 207
--- @type ModelExtendedId
E_MODEL_SSL_SPINDEL = 208
--- @type ModelExtendedId
E_MODEL_SSL_MOVING_PYRAMID_WALL = 209
--- @type ModelExtendedId
E_MODEL_SSL_PYRAMID_ELEVATOR = 210
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_SSL_TOX_BOX = 211
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BOB_CHAIN_CHOMP_GATE = 212
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BOB_SEESAW_PLATFORM = 213
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BOB_BARS_GRILLS = 214
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_SL_SNOW_TRIANGLE = 215
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_SL_CRACKED_ICE = 216
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_SL_CRACKED_ICE_CHUNK = 217
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WDW_SQUARE_FLOATING_PLATFORM = 218
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WDW_ARROW_LIFT = 219
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WDW_WATER_LEVEL_DIAMOND = 220
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WDW_HIDDEN_PLATFORM = 221
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WDW_EXPRESS_ELEVATOR = 222
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM = 223
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WDW_ROTATING_PLATFORM = 224
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_JRB_SHIP_LEFT_HALF_PART = 225
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_JRB_SHIP_BACK_LEFT_PART = 226
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_JRB_SHIP_RIGHT_HALF_PART = 227
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_JRB_SHIP_BACK_RIGHT_PART = 228
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_JRB_SUNKEN_SHIP = 229
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_JRB_SUNKEN_SHIP_BACK = 230
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_JRB_ROCK = 231
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_JRB_SLIDING_BOX = 232
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_JRB_FALLING_PILLAR = 233
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_JRB_FALLING_PILLAR_BASE = 234
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_JRB_FLOATING_PLATFORM = 235
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_THI_HUGE_ISLAND_TOP = 236
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_THI_TINY_ISLAND_TOP = 237
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTC_ROTATING_CUBE = 238
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTC_ROTATING_PRISM = 239
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTC_PENDULUM = 240
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTC_LARGE_TREADMILL = 241
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTC_SMALL_TREADMILL = 242
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTC_PUSH_BLOCK = 243
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTC_ROTATING_HEXAGON = 244
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTC_ROTATING_TRIANGLE = 245
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTC_PIT_BLOCK = 246
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTC_PIT_BLOCK_UNUSED = 247
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTC_ELEVATOR_PLATFORM = 248
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTC_CLOCK_HAND = 249
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTC_SPINNER = 250
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTC_SMALL_GEAR = 251
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTC_LARGE_GEAR = 252
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_RR_SLIDING_PLATFORM = 253
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_RR_FLYING_CARPET = 254
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_RR_OCTAGONAL_PLATFORM = 255
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_RR_ROTATING_BRIDGE_PLATFORM = 256
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_RR_TRIANGLE_PLATFORM = 257
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_RR_CRUISER_WING = 258
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_RR_SEESAW_PLATFORM = 259
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_RR_L_SHAPED_PLATFORM = 260
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_RR_SWINGING_PLATFORM = 261
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_RR_DONUT_PLATFORM = 262
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_RR_ELEVATOR_PLATFORM = 263
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_RR_TRICKY_TRIANGLES = 264
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_RR_TRICKY_TRIANGLES_FRAME1 = 265
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_RR_TRICKY_TRIANGLES_FRAME2 = 266
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_RR_TRICKY_TRIANGLES_FRAME3 = 267
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_RR_TRICKY_TRIANGLES_FRAME4 = 268
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITDW_SQUARE_PLATFORM = 269
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITDW_SEESAW_PLATFORM = 270
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITDW_SLIDING_PLATFORM = 271
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITDW_FERRIS_WHEEL_AXLE = 272
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITDW_BLUE_PLATFORM = 273
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITDW_STAIRCASE_FRAME4 = 274
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITDW_STAIRCASE_FRAME3 = 275
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITDW_STAIRCASE_FRAME2 = 276
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITDW_STAIRCASE_FRAME1 = 277
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITDW_STAIRCASE = 278
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITFS_PLATFORM_ON_TRACK = 279
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITFS_TILTING_SQUARE_PLATFORM = 280
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITFS_SINKING_PLATFORMS = 281
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITFS_BLUE_POLE = 282
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITFS_SINKING_CAGE_PLATFORM = 283
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITFS_ELEVATOR = 284
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITFS_STRETCHING_PLATFORMS = 285
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITFS_SEESAW_PLATFORM = 286
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITFS_MOVING_SQUARE_PLATFORM = 287
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITFS_SLIDING_PLATFORM = 288
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITFS_TUMBLING_PLATFORM_PART = 289
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITFS_TUMBLING_PLATFORM = 290
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITS_SLIDING_PLATFORM = 291
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITS_TWIN_SLIDING_PLATFORMS = 292
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITS_OCTAGONAL_PLATFORM = 293
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITS_BLUE_PLATFORM = 294
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITS_FERRIS_WHEEL_AXLE = 295
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITS_ARROW_PLATFORM = 296
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITS_SEESAW_PLATFORM = 297
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITS_TILTING_W_PLATFORM = 298
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITS_STAIRCASE = 299
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITS_STAIRCASE_FRAME1 = 300
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITS_STAIRCASE_FRAME2 = 301
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITS_STAIRCASE_FRAME3 = 302
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITS_STAIRCASE_FRAME4 = 303
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BITS_WARP_PIPE = 304
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_DRAWBRIDGE_PART = 305
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_ROTATING_BLOCK_FIRE_BARS = 306
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_ROTATING_HEXAGONAL_RING = 307
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_SINKING_RECTANGULAR_PLATFORM = 308
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_SINKING_SQUARE_PLATFORMS = 309
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_TILTING_SQUARE_PLATFORM = 310
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_BOWSER_PIECE_1 = 311
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_BOWSER_PIECE_2 = 312
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_BOWSER_PIECE_3 = 313
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_BOWSER_PIECE_4 = 314
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_BOWSER_PIECE_5 = 315
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_BOWSER_PIECE_6 = 316
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_BOWSER_PIECE_7 = 317
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_BOWSER_PIECE_8 = 318
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_BOWSER_PIECE_9 = 319
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_BOWSER_PIECE_10 = 320
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_BOWSER_PIECE_11 = 321
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_BOWSER_PIECE_12 = 322
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_BOWSER_PIECE_13 = 323
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_BOWSER_PIECE_14 = 324
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM = 325
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_SINKING_ROCK_BLOCK = 326
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_ROLLING_LOG = 327
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_WOOD_BRIDGE = 328
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_LARGE_WOOD_BRIDGE = 329
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_FALLING_PLATFORM = 330
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_LARGE_FALLING_PLATFORM = 331
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LLL_VOLCANO_FALLING_TRAP = 332
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_DDD_BOWSER_SUB_DOOR = 333
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_DDD_BOWSER_SUB = 334
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_DDD_POLE = 335
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WF_BREAKABLE_WALL_RIGHT = 336
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WF_BREAKABLE_WALL_LEFT = 337
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WF_KICKABLE_BOARD = 338
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WF_TOWER_DOOR = 339
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WF_KICKABLE_BOARD_FELLED = 340
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_CASTLE_GROUNDS_VCUTM_GRILL = 341
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_CASTLE_GROUNDS_FLAG = 342
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_CASTLE_GROUNDS_CANNON_GRILL = 343
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BOWSER_2_TILTING_ARENA = 344
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BOWSER_3_FALLING_PLATFORM_1 = 345
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BOWSER_3_FALLING_PLATFORM_2 = 346
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BOWSER_3_FALLING_PLATFORM_3 = 347
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BOWSER_3_FALLING_PLATFORM_4 = 348
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BOWSER_3_FALLING_PLATFORM_5 = 349
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BOWSER_3_FALLING_PLATFORM_6 = 350
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BOWSER_3_FALLING_PLATFORM_7 = 351
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BOWSER_3_FALLING_PLATFORM_8 = 352
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BOWSER_3_FALLING_PLATFORM_9 = 353
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BOWSER_3_FALLING_PLATFORM_10 = 354
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTM_ROLLING_LOG = 355
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTM_STAR_CAGE = 356
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTM_BLUE_SMILEY = 357
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTM_YELLOW_SMILEY = 358
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTM_STAR_SMILEY = 359
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TTM_MOON_SMILEY = 360
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_BUBBLE_PLAYER = 361
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LUIGI = 362
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LUIGIS_CAP = 363
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LUIGIS_METAL_CAP = 364
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LUIGIS_WING_CAP = 365
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_LUIGIS_WINGED_METAL_CAP = 366
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TOAD_PLAYER = 367
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TOADS_CAP = 368
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TOADS_METAL_CAP = 369
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_TOADS_WING_CAP = 370
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WALUIGI = 371
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WALUIGIS_CAP = 372
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WALUIGIS_METAL_CAP = 373
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WALUIGIS_WING_CAP = 374
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WALUIGIS_WINGED_METAL_CAP = 375
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WARIO = 376
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WARIOS_CAP = 377
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WARIOS_METAL_CAP = 378
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WARIOS_WING_CAP = 379
--- @type ModelExtendedId
2022-12-17 18:29:24 +00:00
E_MODEL_WARIOS_WINGED_METAL_CAP = 380
--- @type ModelExtendedId
E_MODEL_MAX = 381
--- @type integer
NO_SOUND = 0
--- @type integer
SOUNDARGS_MASK_BANK = 0xF0000000
--- @type integer
SOUNDARGS_MASK_PRIORITY = 0x0000FF00
--- @type integer
SOUNDARGS_MASK_SOUNDID = 0x00FF0000
--- @type integer
SOUNDARGS_MASK_STATUS = 0x0000000F
--- @type integer
SOUNDARGS_SHIFT_BANK = 28
--- @type integer
SOUNDARGS_SHIFT_PRIORITY = 8
--- @type integer
SOUNDARGS_SHIFT_SOUNDID = 16
--- @type integer
SOUND_ACTION_BONK = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x45, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_BOUNCE_OFF_OBJECT = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x59, 0xB0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_BRUSH_HAIR = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x40, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_CLAP_HANDS_COLD = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2C, 0x00, SOUND_VIBRATO | SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_CLIMB_DOWN_TREE = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3B, 0x00, 0)
--- @type integer
SOUND_ACTION_CLIMB_UP_POLE = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x41, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_CLIMB_UP_TREE = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3A, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_FLYING_FAST = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x56, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_HANGING_STEP = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2D, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_HIT = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x44, 0xC0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_HIT_2 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x44, 0xB0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_HIT_3 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x44, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_INTRO_UNK45E = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5E, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_INTRO_UNK45F = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5F, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_KEY_SWISH = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x36, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_BONK = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x42, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_HEAVY_LANDING = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2B, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_JUMP = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x28, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_JUMP_WATER = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x50, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_LANDING = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x29, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_LAND_WATER = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x51, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_STEP = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2A, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_STEP_TIPTOE = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2F, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_STEP_WATER = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x52, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_PAT_BACK = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3F, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_QUICKSAND_STEP = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2E, 0x00, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_READ_SIGN = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5B, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_SHRINK_INTO_BBH = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x46, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_SIDE_FLIP_UNK = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5A, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_SPIN = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x37, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_SWIM = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x33, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_SWIM_FAST = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x47, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TELEPORT = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x57, 0xC0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TERRAIN_BODY_HIT_GROUND = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x18, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TERRAIN_HEAVY_LANDING = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x60, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TERRAIN_JUMP = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x00, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TERRAIN_LANDING = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x08, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TERRAIN_STEP = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x10, 0x80, SOUND_VIBRATO | SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TERRAIN_STEP_TIPTOE = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x20, 0x80, SOUND_VIBRATO | SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TERRAIN_STUCK_IN_GROUND = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x48, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_THROW = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x35, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TWIRL = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x38, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNK3C = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3C, 0x00, 0)
--- @type integer
SOUND_ACTION_UNK53 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x53, 0x00, 0)
--- @type integer
SOUND_ACTION_UNK54 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x54, 0x00, 0)
--- @type integer
SOUND_ACTION_UNK55 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x55, 0x00, 0)
--- @type integer
SOUND_ACTION_UNK5D = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5D, 0x00, 0)
--- @type integer
SOUND_ACTION_UNKNOWN430 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x30, 0xC0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNKNOWN431 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x31, 0x60, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNKNOWN432 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x32, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNKNOWN434 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x34, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNKNOWN43D = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3D, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNKNOWN43E = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3E, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNKNOWN458 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x58, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNKNOWN45C = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5C, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNSTUCK_FROM_GROUND = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x43, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_AIR_AMP_BUZZ = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x03, 0x40, 0)
--- @type integer
SOUND_AIR_BLOW_FIRE = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x04, 0x80, 0)
--- @type integer
SOUND_AIR_BLOW_WIND = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x04, 0x40, 0)
--- @type integer
SOUND_AIR_BOBOMB_LIT_FUSE = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x08, 0x60, 0)
--- @type integer
SOUND_AIR_BOWSER_SPIT_FIRE = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x00, 0x00, 0)
--- @type integer
SOUND_AIR_CASTLE_OUTDOORS_AMBIENT = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x10, 0x40, 0)
--- @type integer
SOUND_AIR_CHUCKYA_MOVE = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x0A, 0x40, 0)
--- @type integer
SOUND_AIR_HEAVEHO_MOVE = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x06, 0x40, 0)
--- @type integer
SOUND_AIR_HOWLING_WIND = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x09, 0x80, 0)
--- @type integer
SOUND_AIR_LAKITU_FLY = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x02, 0x80, 0)
--- @type integer
SOUND_AIR_LAKITU_FLY_HIGHPRIO = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x02, 0xFF, 0)
--- @type integer
SOUND_AIR_PEACH_TWINKLE = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x0B, 0x40, 0)
--- @type integer
SOUND_AIR_ROUGH_SLIDE = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x05, 0x00, 0)
--- @type integer
SOUND_AIR_UNK01 = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x01, 0x00, 0)
--- @type integer
SOUND_AIR_UNK07 = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x07, 0x00, 0)
--- @type integer
SOUND_BANKS_ALL = ((1 << SOUND_BANK_COUNT) - 1)
--- @type integer
SOUND_BANKS_ALL_BITS = 0xffff
--- @type integer
SOUND_BANKS_BACKGROUND = (SOUND_BANKS_ALL & ~SOUND_BANKS_FOREGROUND)
--- @type integer
SOUND_BANKS_DISABLED_AFTER_CREDITS = ( (1 << SOUND_BANK_ACTION) | (1 << SOUND_BANK_MOVING) | (1 << SOUND_BANK_MARIO_VOICE) | (1 << SOUND_BANK_GENERAL) | (1 << SOUND_BANK_LUIGI_VOICE) | (1 << SOUND_BANK_WARIO_VOICE))
--- @type integer
SOUND_BANKS_DISABLED_DURING_INTRO_CUTSCENE = ( (1 << SOUND_BANK_ENV) | (1 << SOUND_BANK_OBJ) | (1 << SOUND_BANK_GENERAL2) | (1 << SOUND_BANK_OBJ2))
--- @type integer
SOUND_BANKS_FOREGROUND = ( (1 << SOUND_BANK_ACTION) | (1 << SOUND_BANK_MARIO_VOICE) | (1 << SOUND_BANK_MENU) | (1 << SOUND_BANK_LUIGI_VOICE) | (1 << SOUND_BANK_WARIO_VOICE))
--- @type integer
SOUND_BANK_ACTION = 0
--- @type integer
SOUND_BANK_AIR = 6
--- @type integer
SOUND_BANK_COUNT = 12
--- @type integer
SOUND_BANK_ENV = 4
--- @type integer
SOUND_BANK_GENERAL = 3
--- @type integer
SOUND_BANK_GENERAL2 = 8
--- @type integer
SOUND_BANK_LUIGI_VOICE = 10
--- @type integer
SOUND_BANK_MARIO_VOICE = 2
--- @type integer
SOUND_BANK_MENU = 7
--- @type integer
SOUND_BANK_MOVING = 1
--- @type integer
SOUND_BANK_OBJ = 5
--- @type integer
SOUND_BANK_OBJ2 = 9
--- @type integer
SOUND_BANK_WARIO_VOICE = 11
--- @type integer
SOUND_CONSTANT_FREQUENCY = 0x8000000
--- @type integer
SOUND_DISCRETE = 0x80
--- @type integer
SOUND_ENV_BOAT_ROCKING1 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0B, 0x00, 0)
--- @type integer
SOUND_ENV_DRONING1 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x03, 0x00, SOUND_NO_VOLUME_LOSS)
--- @type integer
SOUND_ENV_DRONING2 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x04, 0x00, 0)
--- @type integer
SOUND_ENV_ELEVATOR1 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x02, 0x00, 0)
--- @type integer
SOUND_ENV_ELEVATOR2 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x08, 0x00, 0)
--- @type integer
SOUND_ENV_ELEVATOR3 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0C, 0x00, 0)
--- @type integer
SOUND_ENV_ELEVATOR4 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0D, 0x00, 0)
--- @type integer
SOUND_ENV_ELEVATOR4_2 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0D, 0x00, SOUND_NO_VOLUME_LOSS)
--- @type integer
SOUND_ENV_MERRY_GO_ROUND_CREAKING = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0F, 0x40, 0)
--- @type integer
SOUND_ENV_METAL_BOX_PUSH = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x17, 0x80, 0)
--- @type integer
SOUND_ENV_MOVINGSAND = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0E, 0x00, 0)
--- @type integer
SOUND_ENV_MOVING_SAND_SNOW = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x06, 0x00, 0)
--- @type integer
SOUND_ENV_SINK_QUICKSAND = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x18, 0x80, 0)
--- @type integer
SOUND_ENV_SLIDING = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x13, 0x00, 0)
--- @type integer
SOUND_ENV_STAR = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x14, 0x00, SOUND_LOWER_BACKGROUND_MUSIC)
--- @type integer
SOUND_ENV_UNK07 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x07, 0x00, 0)
--- @type integer
SOUND_ENV_UNK12 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x12, 0x00, 0)
--- @type integer
SOUND_ENV_UNKNOWN2 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0A, 0x00, 0)
--- @type integer
SOUND_ENV_UNKNOWN4 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x15, 0x00, SOUND_NO_VOLUME_LOSS)
--- @type integer
SOUND_ENV_WATER = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x09, 0x00, 0)
--- @type integer
SOUND_ENV_WATERFALL1 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x00, 0x00, 0)
--- @type integer
SOUND_ENV_WATERFALL2 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x01, 0x00, 0)
--- @type integer
SOUND_ENV_WATER_DRAIN = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x16, 0x00, SOUND_NO_VOLUME_LOSS)
--- @type integer
SOUND_ENV_WIND1 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x05, 0x00, 0)
--- @type integer
SOUND_ENV_WIND2 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x10, 0x80, 0)
--- @type integer
SOUND_GENERAL2_1UP_APPEAR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x63, 0xD0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_BIRD_CHIRP2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x50, 0x40, 0)
--- @type integer
SOUND_GENERAL2_BOBOMB_EXPLOSION = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x2E, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_BOWSER_EXPLODE = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x60, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_BOWSER_KEY = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x61, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_PURPLE_SWITCH = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x3E, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_PYRAMID_TOP_EXPLOSION = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x4C, 0xF0, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_PYRAMID_TOP_SPIN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x4B, 0xE0, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_RIGHT_ANSWER = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x6A, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_ROTATING_BLOCK_ALERT = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x59, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_ROTATING_BLOCK_CLICK = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x40, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_SPINDEL_ROLL = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x48, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_STAR_APPEARS = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x57, 0xFF, SOUND_LOWER_BACKGROUND_MUSIC | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_SWITCH_TICK_FAST = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x54, 0xF0, SOUND_LOWER_BACKGROUND_MUSIC)
--- @type integer
SOUND_GENERAL2_SWITCH_TICK_SLOW = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x55, 0xF0, SOUND_LOWER_BACKGROUND_MUSIC)
--- @type integer
SOUND_GENERAL_ACTIVATE_CAP_SWITCH = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x00, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BIG_CLOCK = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x17, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BIG_POUND = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x44, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BIRDS_FLY_AWAY = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x69, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOAT_ROCK = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x75, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOAT_TILT1 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x34, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOAT_TILT2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x35, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOING1 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6C, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOING2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6D, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOING2_LOWPRIO = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6D, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOING3 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x72, 0x00, 0)
--- @type integer
SOUND_GENERAL_BOWSER_BOMB_EXPLOSION = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x2F, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOWSER_PLATFORM = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x62, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOWSER_PLATFORM_2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x62, 0x80, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOX_LANDING = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x24, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOX_LANDING_2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x24, 0x00, SOUND_VIBRATO | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BREAK_BOX = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x41, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BUBBLES = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x08, 0x00, 0)
--- @type integer
SOUND_GENERAL_BUTTON_PRESS = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5A, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BUTTON_PRESS_2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5A, 0x40, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BUTTON_PRESS_2_LOWPRIO = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5A, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BUTTON_PRESS_LOWPRIO = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CAGE_OPEN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3F, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CANNON_UP = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x47, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CASTLE_TRAP_OPEN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0E, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CHAIN_CHOMP1 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x39, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CHAIN_CHOMP2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CLAM_SHELL1 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x22, 0x80, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CLAM_SHELL2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x26, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CLAM_SHELL3 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x27, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CLOSE_IRON_DOOR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x07, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CLOSE_WOOD_DOOR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x05, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_COIN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x11, 0x80, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_COIN_DROP = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x36, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_COIN_SPURT = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x30, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_COIN_SPURT_2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x30, 0x00, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_COIN_SPURT_EU = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x30, 0x20, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_COIN_WATER = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x12, 0x80, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_COLLECT_1UP = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x58, 0xFF, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x2E, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_DOOR_INSERT_KEY = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x42, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_DOOR_TURN_KEY = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_ELEVATOR_MOVE = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_ELEVATOR_MOVE_2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5B, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_ENEMY_ALERT1 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6F, 0x30, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_EXPLOSION6 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x31, 0x00, 0)
--- @type integer
SOUND_GENERAL_EXPLOSION7 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x49, 0x00, 0)
--- @type integer
SOUND_GENERAL_FLAME_OUT = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x03, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_GRAND_STAR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x73, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_GRAND_STAR_JUMP = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x74, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_GRINDEL_ROLL = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x48, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_HAUNTED_CHAIR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5D, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_HAUNTED_CHAIR_MOVE = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5F, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_HEART_SPIN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x64, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_LEVEL_SELECT_CHANGE = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x2B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_LOUD_POUND = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x18, 0x00, 0)
--- @type integer
SOUND_GENERAL_LOUD_POUND2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x19, 0x00, 0)
--- @type integer
SOUND_GENERAL_METAL_POUND = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6B, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_MOVING_IN_SAND = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3C, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_MOVING_PLATFORM_SWITCH = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3E, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_MOVING_WATER = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x09, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_OPEN_CHEST = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x20, 0x80, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_OPEN_IRON_DOOR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x06, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_OPEN_WOOD_DOOR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x04, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_PAINTING_EJECT = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x28, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_PENDULUM_SWING = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x38, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_PLATFORM = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x2D, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_POUND_ROCK = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x56, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_POUND_WOOD_POST = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x65, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_QUIET_BUBBLE = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_QUIET_BUBBLE2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0D, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_QUIET_POUND1 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x40, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_QUIET_POUND1_LOWPRIO = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x40, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_QUIET_POUND2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x43, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_RACE_GUN_SHOT = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x4D, 0x40, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_RED_COIN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x68, 0x90, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_SHAKE_COFFIN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x4A, 0x00, 0)
--- @type integer
SOUND_GENERAL_SHORT_POUND1 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1A, 0x00, 0)
--- @type integer
SOUND_GENERAL_SHORT_POUND2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1B, 0x00, 0)
--- @type integer
SOUND_GENERAL_SHORT_POUND3 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1C, 0x00, 0)
--- @type integer
SOUND_GENERAL_SHORT_POUND4 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1D, 0x00, 0)
--- @type integer
SOUND_GENERAL_SHORT_POUND5 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1E, 0x00, 0)
--- @type integer
SOUND_GENERAL_SHORT_POUND6 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1F, 0x00, 0)
--- @type integer
SOUND_GENERAL_SHORT_STAR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x16, 0x00, SOUND_LOWER_BACKGROUND_MUSIC | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_SOFT_LANDING = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5E, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_SPLATTERING = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x71, 0x30, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_STAR_APPEARS = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x57, 0xFF, SOUND_LOWER_BACKGROUND_MUSIC | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_STAR_DOOR_CLOSE = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x4F, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_STAR_DOOR_OPEN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x4E, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_SWISH_AIR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5C, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_SWISH_AIR_2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5C, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_SWISH_WATER = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_SWITCH_DOOR_OPEN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x67, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNK32 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x32, 0x00, 0)
--- @type integer
SOUND_GENERAL_UNK45 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x45, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNK46 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x46, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNK46_LOWPRIO = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x46, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNKNOWN1 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x25, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNKNOWN1_2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x25, 0x00, SOUND_VIBRATO | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNKNOWN3 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x37, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNKNOWN3_2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x37, 0x80, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNKNOWN3_LOWPRIO = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x37, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNKNOWN4 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3D, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNKNOWN4_LOWPRIO = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3D, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_VANISH_SFX = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x76, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_VOLCANO_EXPLOSION = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0C, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_WALL_EXPLOSION = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0F, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_WATER_LEVEL_TRIG = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x66, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_YOSHI_TALK = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x70, 0x30, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_YOSHI_WALK = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6E, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_LOWER_BACKGROUND_MUSIC = 0x10
--- @type integer
SOUND_MARIO_ATTACKED = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0A, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_COUGHING1 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x1B, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_COUGHING2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x1C, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_COUGHING3 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x1D, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_DOH = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x30, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_DROWNING = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x23, 0xF0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_DYING = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x15, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_EEUH = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x09, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_GAME_OVER = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x31, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_GROUND_POUND_WAH = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x22, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_HAHA = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x11, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_HAHA_2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x11, 0xF0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_HELLO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x32, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_HERE_WE_GO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0C, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_HOOHOO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x03, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_HRMM = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x06, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_IMA_TIRED = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x37, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_MAMA_MIA = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x20, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_OKEY_DOKEY = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x21, 0x00, 0)
--- @type integer
SOUND_MARIO_ON_FIRE = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x14, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_OOOF = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0B, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_OOOF2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0B, 0xD0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_PANTING = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x18, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_PANTING_COLD = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x16, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_PRESS_START_TO_PLAY = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x33, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_NO_ECHO | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_PUNCH_HOO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x1F, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_PUNCH_WAH = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x24, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_PUNCH_YAH = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x1E, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_SNORING1 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0E, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_SNORING2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0F, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_SNORING3 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x35, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_SO_LONGA_BOWSER = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x36, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_TWIRL_BOUNCE = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x34, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_UH = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x05, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_UH2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x13, 0xD0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_UH2_2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x13, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_WAAAOOOW = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x10, 0xC0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_WAH2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x07, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_WHOA = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x08, 0xC0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_YAHOO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x04, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_YAHOO_WAHA_YIPPEE = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x2B, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_YAH_WAH_HOO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x00, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_YAWNING = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0D, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MENU_BOWSER_LAUGH = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x18, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_CAMERA_BUZZ = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0E, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_CAMERA_TURN = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0F, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_CAMERA_UNUSED1 = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1B, 0x00, 0)
--- @type integer
SOUND_MENU_CAMERA_UNUSED2 = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1C, 0x00, 0)
--- @type integer
SOUND_MENU_CAMERA_ZOOM_IN = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x06, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_CAMERA_ZOOM_OUT = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x07, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_CHANGE_SELECT = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x00, 0xF8, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_CLICK_CHANGE_VIEW = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1A, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_CLICK_FILE_SELECT = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x11, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_COIN_ITS_A_ME_MARIO = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x14, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_COLLECT_RED_COIN = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x28, 0x90, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)
--- @type integer
SOUND_MENU_COLLECT_SECRET = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x30, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_ENTER_HOLE = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x19, 0x80, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MENU_ENTER_PIPE = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x16, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_EXIT_A_SIGN = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x21, 0x00, 0)
--- @type integer
SOUND_MENU_EXIT_PIPE = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x17, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_HAND_APPEAR = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_HAND_DISAPPEAR = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_LET_GO_MARIO_FACE = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x09, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_MARIO_CASTLE_WARP = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1D, 0xB0, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_MARIO_CASTLE_WARP2 = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x22, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_MESSAGE_APPEAR = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x04, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_MESSAGE_DISAPPEAR = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x05, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_MESSAGE_NEXT_PAGE = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x13, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_PAUSE = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x02, 0xF0, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_PAUSE_2 = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x03, 0xFF, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_PAUSE_HIGHPRIO = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x02, 0xFF, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_PINCH_MARIO_FACE = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x08, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_POWER_METER = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0D, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_READ_A_SIGN = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x20, 0x00, 0)
--- @type integer
SOUND_MENU_REVERSE_PAUSE = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x01, 0x00, 0)
--- @type integer
SOUND_MENU_STAR_SOUND = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1E, 0xFF, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_STAR_SOUND_LETS_A_GO = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x24, 0xFF, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_STAR_SOUND_OKEY_DOKEY = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x23, 0xFF, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_THANK_YOU_PLAYING_MY_GAME = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1F, 0xFF, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_UNK0C = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0C, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_UNK10 = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x10, 0x00, 0)
--- @type integer
SOUND_MENU_YOSHI_GAIN_LIVES = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x15, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MOVING_AIM_CANNON = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x19, 0x20, SOUND_NO_VOLUME_LOSS | SOUND_NO_PRIORITY_LOSS | SOUND_CONSTANT_FREQUENCY)
--- @type integer
SOUND_MOVING_ALMOST_DROWNING = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x18, 0x00, SOUND_NO_PRIORITY_LOSS | SOUND_CONSTANT_FREQUENCY)
--- @type integer
SOUND_MOVING_FLYING = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x17, 0x00, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_LAVA_BURN = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x10, 0x00, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_QUICKSAND_DEATH = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x14, 0x00, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_RIDING_SHELL_LAVA = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x28, 0x00, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_SHOCKED = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x16, 0x00, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_SLIDE_DOWN_POLE = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x11, 0x00, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_SLIDE_DOWN_TREE = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x12, 0x80, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_TERRAIN_RIDING_SHELL = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x20, 0x00, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_TERRAIN_SLIDE = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x00, 0x00, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_UNK1A = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x1A, 0x00, 0)
--- @type integer
SOUND_NO_ECHO = 0x20
--- @type integer
SOUND_NO_PRIORITY_LOSS = 0x4000000
--- @type integer
SOUND_NO_VOLUME_LOSS = 0x1000000
--- @type integer
SOUND_OBJ2_BABY_PENGUIN_YELL = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x45, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_BIRD_CHIRP1 = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x52, 0x40, 0)
--- @type integer
SOUND_OBJ2_BOSS_DIALOG_GRUNT = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x69, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x19, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_BOWSER_ROAR = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x04, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_BOWSER_TELEPORT = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x66, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_BULLY_ATTACKED = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x1C, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_EYEROK_SOUND_LONG = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x5B, 0x00, SOUND_VIBRATO | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_EYEROK_SOUND_SHORT = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x5A, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_VIBRATO | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_KING_BOBOMB_DAMAGE = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x42, 0x40, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_LARGE_BULLY_ATTACKED = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x57, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_MONTY_MOLE_APPEAR = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x67, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_MRI_SPINNING = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x6B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_PIRANHA_PLANT_BITE = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x10, 0x50, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_PIRANHA_PLANT_DYING = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x11, 0x60, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_SCUTTLEBUG_ALERT = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x44, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_SCUTTLEBUG_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x43, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_SWOOP = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x49, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_WHOMP_SOUND_SHORT = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x5A, 0xC0, SOUND_NO_VOLUME_LOSS | SOUND_VIBRATO | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BABY_PENGUIN_DIVE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x1F, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BABY_PENGUIN_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x02, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BIG_PENGUIN_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x09, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BIG_PENGUIN_YELL = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2D, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BIRD_CHIRP3 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x51, 0x40, 0)
--- @type integer
SOUND_OBJ_BOBOMB_BUDDY_TALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x58, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOBOMB_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x27, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOO_BOUNCE_TOP = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOO_LAUGH_LONG = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x48, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOO_LAUGH_SHORT = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOWSER_DEFEATED = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x06, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOWSER_INHALING = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x08, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOWSER_INTRO_LAUGH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x5F, 0x80, SOUND_LOWER_BACKGROUND_MUSIC | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOWSER_LAUGH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x38, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOWSER_SPINNING = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x07, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOWSER_TAIL_PICKUP = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x05, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOWSER_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x03, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BUBBA_CHOMP = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x73, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BULLY_EXPLODE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x18, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BULLY_EXPLODE_2 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x18, 0xA0, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BULLY_METAL = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x17, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BULLY_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x1B, 0x30, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BULLY_WALKING = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x36, 0x60, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_CANNON1 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0D, 0xF0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_CANNON2 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0E, 0xF0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_CANNON3 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0F, 0xF0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_CANNON4 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x25, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_CHUCKYA_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x6E, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_DEFAULT_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2C, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_DIVING_INTO_WATER = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x32, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_DIVING_IN_WATER = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x29, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_DORRIE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x37, 0x60, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_DYING_ENEMY1 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x24, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_DYING_ENEMY2 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x26, 0x00, 0)
--- @type integer
SOUND_OBJ_EEL = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_EEL_2 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4A, 0x00, SOUND_VIBRATO | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_ENEMY_DEATH_HIGH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x60, 0xB0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_ENEMY_DEATH_LOW = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x61, 0xB0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_ENEMY_DEFEAT_SHRINK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x74, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_EVIL_LAKITU_THROW = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x22, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_EYEROK_EXPLODE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x6D, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_EYEROK_SHOW_EYE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4B, 0x00, SOUND_VIBRATO | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_FLAME_BLOWN = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x55, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_GOOMBA_ALERT = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2F, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_GOOMBA_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x20, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_HEAVEHO_TOSSED = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x5D, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_JUMP_WALK_WATER = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x12, 0x00, 0)
--- @type integer
SOUND_OBJ_KING_BOBOMB = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x16, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KING_BOBOMB_JUMP = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x46, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KING_BOBOMB_TALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x41, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KING_WHOMP_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x47, 0xC0, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KLEPTO1 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3F, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KLEPTO2 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x40, 0x60, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KOOPA_DAMAGE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3E, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KOOPA_FLYGUY_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x63, 0xB0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KOOPA_TALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3D, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KOOPA_THE_QUICK_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x34, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KOOPA_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x35, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_MAD_PIANO_CHOMPING = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x56, 0x40, SOUND_VIBRATO | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_MIPS_RABBIT = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x6A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_MIPS_RABBIT_WATER = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x6C, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_MONTY_MOLE_ATTACK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x22, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_MRI_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x14, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_MRI_SHOOT = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x01, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_MR_BLIZZARD_ALERT = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4C, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_PIRANHA_PLANT_APPEAR = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x54, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_PIRANHA_PLANT_SHRINK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x33, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_POKEY_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x63, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_POUNDING1 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x15, 0x50, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_POUNDING1_HIGHPRIO = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x15, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_POUNDING_CANNON = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x1A, 0x50, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_POUNDING_LOUD = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x68, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SKEETER_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4E, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SNOWMAN_BOUNCE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x64, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SNOWMAN_EXPLODE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x65, 0xD0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SNOW_SAND1 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SNOW_SAND2 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SNUFIT_SHOOT = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4D, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SNUFIT_SKEETER_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x72, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SOMETHING_LANDING = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x28, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SPINY_UNK59 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x59, 0x10, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_STOMPED = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x30, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SUSHI_SHARK_WATER_SOUND = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x00, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SWOOP_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x62, 0xB0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_THWOMP = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0C, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UKIKI_CHATTER_IDLE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UKIKI_CHATTER_LONG = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x21, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UKIKI_CHATTER_SHORT = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x39, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UKIKI_STEP_DEFAULT = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UKIKI_STEP_LEAVES = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3C, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UNK23 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x23, 0x00, 0)
--- @type integer
SOUND_OBJ_UNKNOWN2 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x13, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UNKNOWN3 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x1D, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UNKNOWN4 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x1E, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UNKNOWN6 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x31, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_WALKING_WATER = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4F, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_WATER_BOMB_BOUNCING = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2E, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_WHOMP_LOWPRIO = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x16, 0x60, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_WIGGLER_ATTACKED = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x70, 0x60, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_WIGGLER_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x5E, 0x00, 0)
--- @type integer
SOUND_OBJ_WIGGLER_HIGH_PITCH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x5C, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_WIGGLER_JUMP = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2F, 0x60, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_WIGGLER_LOW_PITCH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x71, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_WIGGLER_TALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x6F, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_BAKE_A_CAKE = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3D, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_DEAR_MARIO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x28, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_FOR_MARIO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3E, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_MARIO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x38, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_MARIO2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3F, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_POWER_OF_THE_STARS = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x39, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_SOMETHING_SPECIAL = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3C, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_THANKS_TO_YOU = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3A, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_THANK_YOU_MARIO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3B, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_STATUS_PLAYING = 2
--- @type integer
SOUND_STATUS_STOPPED = 0
--- @type integer
SOUND_STATUS_WAITING = 1
--- @type integer
SOUND_TERRAIN_DEFAULT = 0
--- @type integer
SOUND_TERRAIN_GRASS = 1
--- @type integer
SOUND_TERRAIN_ICE = 6
--- @type integer
SOUND_TERRAIN_SAND = 7
--- @type integer
SOUND_TERRAIN_SNOW = 5
--- @type integer
SOUND_TERRAIN_SPOOKY = 4
--- @type integer
SOUND_TERRAIN_STONE = 3
--- @type integer
SOUND_TERRAIN_WATER = 2
--- @type integer
SOUND_VIBRATO = 0x2000000
--- @type integer
HAZARD_TYPE_LAVA_FLOOR = 1
--- @type integer
HAZARD_TYPE_LAVA_WALL = 2
--- @type integer
HAZARD_TYPE_QUICKSAND = 3
--- @type integer
SURFACE_0004 = 0x0004
--- @type integer
SURFACE_BOSS_FIGHT_CAMERA = 0x0065
--- @type integer
SURFACE_BURNING = 0x0001
--- @type integer
SURFACE_CAMERA_8_DIR = 0x0069
--- @type integer
SURFACE_CAMERA_BOUNDARY = 0x0072
--- @type integer
SURFACE_CAMERA_FREE_ROAM = 0x0066
--- @type integer
SURFACE_CAMERA_MIDDLE = 0x006E
--- @type integer
SURFACE_CAMERA_ROTATE_LEFT = 0x0070
--- @type integer
SURFACE_CAMERA_ROTATE_RIGHT = 0x006F
--- @type integer
SURFACE_CLASS_DEFAULT = 0x0000
--- @type integer
SURFACE_CLASS_NOT_SLIPPERY = 0x0015
--- @type integer
SURFACE_CLASS_SLIPPERY = 0x0014
--- @type integer
SURFACE_CLASS_VERY_SLIPPERY = 0x0013
--- @type integer
SURFACE_CLOSE_CAMERA = 0x000B
--- @type integer
SURFACE_DEATH_PLANE = 0x000A
--- @type integer
SURFACE_DEEP_MOVING_QUICKSAND = 0x0024
--- @type integer
SURFACE_DEEP_QUICKSAND = 0x0022
--- @type integer
SURFACE_DEFAULT = 0x0000
--- @type integer
SURFACE_FLAG_DYNAMIC = (1 << 0)
--- @type integer
SURFACE_FLAG_NO_CAM_COLLISION = (1 << 1)
--- @type integer
SURFACE_FLAG_X_PROJECTION = (1 << 3)
--- @type integer
SURFACE_FLOWING_WATER = 0x000E
--- @type integer
SURFACE_HANGABLE = 0x0005
--- @type integer
SURFACE_HARD = 0x0030
--- @type integer
SURFACE_HARD_NOT_SLIPPERY = 0x0037
--- @type integer
SURFACE_HARD_SLIPPERY = 0x0035
--- @type integer
SURFACE_HARD_VERY_SLIPPERY = 0x0036
--- @type integer
SURFACE_HORIZONTAL_WIND = 0x002C
--- @type integer
SURFACE_ICE = 0x002E
--- @type integer
SURFACE_INSTANT_MOVING_QUICKSAND = 0x002D
--- @type integer
SURFACE_INSTANT_QUICKSAND = 0x0023
--- @type integer
SURFACE_INSTANT_WARP_1B = 0x001B
--- @type integer
SURFACE_INSTANT_WARP_1C = 0x001C
--- @type integer
SURFACE_INSTANT_WARP_1D = 0x001D
--- @type integer
SURFACE_INSTANT_WARP_1E = 0x001E
--- @type integer
SURFACE_INTANGIBLE = 0x0012
--- @type integer
SURFACE_LOOK_UP_WARP = 0x002F
--- @type integer
SURFACE_MGR_MUSIC = 0x001A
--- @type integer
SURFACE_MOVING_QUICKSAND = 0x0027
--- @type integer
SURFACE_NOISE_DEFAULT = 0x0029
--- @type integer
SURFACE_NOISE_SLIPPERY = 0x002A
--- @type integer
SURFACE_NOISE_VERY_SLIPPERY = 0x0075
--- @type integer
SURFACE_NOISE_VERY_SLIPPERY_73 = 0x0073
--- @type integer
SURFACE_NOISE_VERY_SLIPPERY_74 = 0x0074
--- @type integer
SURFACE_NOT_SLIPPERY = 0x0015
--- @type integer
SURFACE_NO_CAM_COLLISION = 0x0076
--- @type integer
SURFACE_NO_CAM_COLLISION_77 = 0x0077
--- @type integer
SURFACE_NO_CAM_COL_SLIPPERY = 0x0079
--- @type integer
SURFACE_NO_CAM_COL_VERY_SLIPPERY = 0x0078
--- @type integer
SURFACE_PAINTING_WARP_D3 = 0x00D3
--- @type integer
SURFACE_PAINTING_WARP_D4 = 0x00D4
--- @type integer
SURFACE_PAINTING_WARP_D5 = 0x00D5
--- @type integer
SURFACE_PAINTING_WARP_D6 = 0x00D6
--- @type integer
SURFACE_PAINTING_WARP_D7 = 0x00D7
--- @type integer
SURFACE_PAINTING_WARP_D8 = 0x00D8
--- @type integer
SURFACE_PAINTING_WARP_D9 = 0x00D9
--- @type integer
SURFACE_PAINTING_WARP_DA = 0x00DA
--- @type integer
SURFACE_PAINTING_WARP_DB = 0x00DB
--- @type integer
SURFACE_PAINTING_WARP_DC = 0x00DC
--- @type integer
SURFACE_PAINTING_WARP_DD = 0x00DD
--- @type integer
SURFACE_PAINTING_WARP_DE = 0x00DE
--- @type integer
SURFACE_PAINTING_WARP_DF = 0x00DF
--- @type integer
SURFACE_PAINTING_WARP_E0 = 0x00E0
--- @type integer
SURFACE_PAINTING_WARP_E1 = 0x00E1
--- @type integer
SURFACE_PAINTING_WARP_E2 = 0x00E2
--- @type integer
SURFACE_PAINTING_WARP_E3 = 0x00E3
--- @type integer
SURFACE_PAINTING_WARP_E4 = 0x00E4
--- @type integer
SURFACE_PAINTING_WARP_E5 = 0x00E5
--- @type integer
SURFACE_PAINTING_WARP_E6 = 0x00E6
--- @type integer
SURFACE_PAINTING_WARP_E7 = 0x00E7
--- @type integer
SURFACE_PAINTING_WARP_E8 = 0x00E8
--- @type integer
SURFACE_PAINTING_WARP_E9 = 0x00E9
--- @type integer
SURFACE_PAINTING_WARP_EA = 0x00EA
--- @type integer
SURFACE_PAINTING_WARP_EB = 0x00EB
--- @type integer
SURFACE_PAINTING_WARP_EC = 0x00EC
--- @type integer
SURFACE_PAINTING_WARP_ED = 0x00ED
--- @type integer
SURFACE_PAINTING_WARP_EE = 0x00EE
--- @type integer
SURFACE_PAINTING_WARP_EF = 0x00EF
--- @type integer
SURFACE_PAINTING_WARP_F0 = 0x00F0
--- @type integer
SURFACE_PAINTING_WARP_F1 = 0x00F1
--- @type integer
SURFACE_PAINTING_WARP_F2 = 0x00F2
--- @type integer
SURFACE_PAINTING_WARP_F3 = 0x00F3
--- @type integer
SURFACE_PAINTING_WARP_F7 = 0x00F7
--- @type integer
SURFACE_PAINTING_WARP_F8 = 0x00F8
--- @type integer
SURFACE_PAINTING_WARP_F9 = 0x00F9
--- @type integer
SURFACE_PAINTING_WARP_FA = 0x00FA
--- @type integer
SURFACE_PAINTING_WARP_FB = 0x00FB
--- @type integer
SURFACE_PAINTING_WARP_FC = 0x00FC
--- @type integer
SURFACE_PAINTING_WOBBLE_A6 = 0x00A6
--- @type integer
SURFACE_PAINTING_WOBBLE_A7 = 0x00A7
--- @type integer
SURFACE_PAINTING_WOBBLE_A8 = 0x00A8
--- @type integer
SURFACE_PAINTING_WOBBLE_A9 = 0x00A9
--- @type integer
SURFACE_PAINTING_WOBBLE_AA = 0x00AA
--- @type integer
SURFACE_PAINTING_WOBBLE_AB = 0x00AB
--- @type integer
SURFACE_PAINTING_WOBBLE_AC = 0x00AC
--- @type integer
SURFACE_PAINTING_WOBBLE_AD = 0x00AD
--- @type integer
SURFACE_PAINTING_WOBBLE_AE = 0x00AE
--- @type integer
SURFACE_PAINTING_WOBBLE_AF = 0x00AF
--- @type integer
SURFACE_PAINTING_WOBBLE_B0 = 0x00B0
--- @type integer
SURFACE_PAINTING_WOBBLE_B1 = 0x00B1
--- @type integer
SURFACE_PAINTING_WOBBLE_B2 = 0x00B2
--- @type integer
SURFACE_PAINTING_WOBBLE_B3 = 0x00B3
--- @type integer
SURFACE_PAINTING_WOBBLE_B4 = 0x00B4
--- @type integer
SURFACE_PAINTING_WOBBLE_B5 = 0x00B5
--- @type integer
SURFACE_PAINTING_WOBBLE_B6 = 0x00B6
--- @type integer
SURFACE_PAINTING_WOBBLE_B7 = 0x00B7
--- @type integer
SURFACE_PAINTING_WOBBLE_B8 = 0x00B8
--- @type integer
SURFACE_PAINTING_WOBBLE_B9 = 0x00B9
--- @type integer
SURFACE_PAINTING_WOBBLE_BA = 0x00BA
--- @type integer
SURFACE_PAINTING_WOBBLE_BB = 0x00BB
--- @type integer
SURFACE_PAINTING_WOBBLE_BC = 0x00BC
--- @type integer
SURFACE_PAINTING_WOBBLE_BD = 0x00BD
--- @type integer
SURFACE_PAINTING_WOBBLE_BE = 0x00BE
--- @type integer
SURFACE_PAINTING_WOBBLE_BF = 0x00BF
--- @type integer
SURFACE_PAINTING_WOBBLE_C0 = 0x00C0
--- @type integer
SURFACE_PAINTING_WOBBLE_C1 = 0x00C1
--- @type integer
SURFACE_PAINTING_WOBBLE_C2 = 0x00C2
--- @type integer
SURFACE_PAINTING_WOBBLE_C3 = 0x00C3
--- @type integer
SURFACE_PAINTING_WOBBLE_C4 = 0x00C4
--- @type integer
SURFACE_PAINTING_WOBBLE_C5 = 0x00C5
--- @type integer
SURFACE_PAINTING_WOBBLE_C6 = 0x00C6
--- @type integer
SURFACE_PAINTING_WOBBLE_C7 = 0x00C7
--- @type integer
SURFACE_PAINTING_WOBBLE_C8 = 0x00C8
--- @type integer
SURFACE_PAINTING_WOBBLE_C9 = 0x00C9
--- @type integer
SURFACE_PAINTING_WOBBLE_CA = 0x00CA
--- @type integer
SURFACE_PAINTING_WOBBLE_CB = 0x00CB
--- @type integer
SURFACE_PAINTING_WOBBLE_CC = 0x00CC
--- @type integer
SURFACE_PAINTING_WOBBLE_CD = 0x00CD
--- @type integer
SURFACE_PAINTING_WOBBLE_CE = 0x00CE
--- @type integer
SURFACE_PAINTING_WOBBLE_CF = 0x00CF
--- @type integer
SURFACE_PAINTING_WOBBLE_D0 = 0x00D0
--- @type integer
SURFACE_PAINTING_WOBBLE_D1 = 0x00D1
--- @type integer
SURFACE_PAINTING_WOBBLE_D2 = 0x00D2
--- @type integer
SURFACE_QUICKSAND = 0x0026
--- @type integer
SURFACE_RAYCAST = 0x0003
--- @type integer
SURFACE_SHALLOW_MOVING_QUICKSAND = 0x0025
--- @type integer
SURFACE_SHALLOW_QUICKSAND = 0x0021
--- @type integer
SURFACE_SLIPPERY = 0x0014
--- @type integer
SURFACE_SLOW = 0x0009
--- @type integer
SURFACE_SWITCH = 0x007A
--- @type integer
SURFACE_THI3_WALLKICK = 0x0068
--- @type integer
SURFACE_TIMER_END = 0x0034
--- @type integer
SURFACE_TIMER_START = 0x0033
--- @type integer
SURFACE_TRAPDOOR = 0x00FF
--- @type integer
SURFACE_TTC_PAINTING_1 = 0x00F4
--- @type integer
SURFACE_TTC_PAINTING_2 = 0x00F5
--- @type integer
SURFACE_TTC_PAINTING_3 = 0x00F6
--- @type integer
SURFACE_TTM_VINES = 0x0016
--- @type integer
SURFACE_VANISH_CAP_WALLS = 0x007B
--- @type integer
SURFACE_VERTICAL_WIND = 0x0038
--- @type integer
SURFACE_VERY_SLIPPERY = 0x0013
--- @type integer
SURFACE_WALL_MISC = 0x0028
--- @type integer
SURFACE_WARP = 0x0032
--- @type integer
SURFACE_WATER = 0x000D
--- @type integer
SURFACE_WOBBLING_WARP = 0x00FD
--- @type integer
TERRAIN_GRASS = 0x0000
--- @type integer
TERRAIN_LOAD_CONTINUE = 0x0041
--- @type integer
TERRAIN_LOAD_END = 0x0042
--- @type integer
TERRAIN_LOAD_ENVIRONMENT = 0x0044
--- @type integer
TERRAIN_LOAD_OBJECTS = 0x0043
--- @type integer
TERRAIN_LOAD_VERTICES = 0x0040
--- @type integer
TERRAIN_MASK = 0x0007
--- @type integer
TERRAIN_SAND = 0x0003
--- @type integer
TERRAIN_SLIDE = 0x0006
--- @type integer
TERRAIN_SNOW = 0x0002
--- @type integer
TERRAIN_SPOOKY = 0x0004
--- @type integer
TERRAIN_STONE = 0x0001
--- @type integer
TERRAIN_WATER = 0x0005
--- @type integer
ANIM_FLAG_2 = (1 << 2)
--- @type integer
ANIM_FLAG_5 = (1 << 5)
--- @type integer
ANIM_FLAG_6 = (1 << 6)
--- @type integer
ANIM_FLAG_7 = (1 << 7)
--- @type integer
ANIM_FLAG_FORWARD = (1 << 1)
--- @type integer
ANIM_FLAG_HOR_TRANS = (1 << 3)
--- @type integer
ANIM_FLAG_NOLOOP = (1 << 0)
--- @type integer
ANIM_FLAG_VERT_TRANS = (1 << 4)
--- @type integer
COOP_OBJ_FLAG_INITIALIZED = (1 << 3)
--- @type integer
COOP_OBJ_FLAG_LUA = (1 << 1)
--- @type integer
COOP_OBJ_FLAG_NETWORK = (1 << 0)
--- @type integer
COOP_OBJ_FLAG_NON_SYNC = (1 << 2)
--- @type integer
MAX_PLAYERS = 16
--- @type integer
PLAY_MODE_CHANGE_AREA = 3
--- @type integer
PLAY_MODE_CHANGE_LEVEL = 4
--- @type integer
PLAY_MODE_FRAME_ADVANCE = 5
--- @type integer
PLAY_MODE_NORMAL = 0
--- @type integer
PLAY_MODE_PAUSED = 2
--- @class AreaTimerType
--- @type AreaTimerType
AREA_TIMER_TYPE_NONE = 0
--- @type AreaTimerType
AREA_TIMER_TYPE_LOOP = 1
--- @type AreaTimerType
AREA_TIMER_TYPE_MAXIMUM = 2
--- @class SpTaskState
--- @type SpTaskState
SPTASK_STATE_NOT_STARTED = 0
--- @type SpTaskState
SPTASK_STATE_RUNNING = 1
--- @type SpTaskState
SPTASK_STATE_INTERRUPTED = 2
--- @type SpTaskState
SPTASK_STATE_FINISHED = 3
--- @type SpTaskState
SPTASK_STATE_FINISHED_DP = 4
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--- @type integer
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MAX_LOCAL_VERSION_LENGTH = 32
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--- @type integer
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MAX_VERSION_LENGTH = 28
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--- @type integer
MINOR_VERSION_NUMBER = 0
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--- @type integer
PATCH_VERSION_NUMBER = 0
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--- @type integer
VERSION_NUMBER = 34
--- @type string
VERSION_TEXT = "beta"