Commit graph

1210 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
afc04a5d0e gs-texture: Use util::math functions 2018-09-28 14:23:47 +02:00
Michael Fabian 'Xaymar' Dirks
528d36a13f util-math: Fix compile error and add get_power_of_two_* 2018-09-28 14:23:26 +02:00
Michael Fabian 'Xaymar' Dirks
391fca7497 gs-effect: Formatting 2018-09-28 14:18:09 +02:00
Michael Fabian 'Xaymar' Dirks
1923a724d7 util-math: Formatting and is_power_of_two templates 2018-09-28 14:17:43 +02:00
Michael Fabian 'Xaymar' Dirks
db13c50ec5 gfx-effect-source: Add initial code for texture support 2018-09-28 11:55:55 +02:00
Michael Fabian 'Xaymar' Dirks
e0f1de8c4b gs-mipmapper: Fix mipgen effect file 2018-09-28 11:48:06 +02:00
Michael Fabian 'Xaymar' Dirks
7b995cf50b gs-vertexbuffer: Fix heap corruption 2018-09-28 11:47:50 +02:00
Michael Fabian 'Xaymar' Dirks
72d15bad31 gs-mipmapper: Slight formatting changes 2018-09-27 06:21:39 +02:00
Michael Fabian 'Xaymar' Dirks
bc63696306 gs-mipmapper: Early attempts at proper mipmap rendering
This class is an attempt at adding dynamic mipmapping support to OBS, which is lacking this feature. It is pretty much a hack until I figure out how to do it for both d3d11 and opengl and can make a PR for obs-studio to include this ability by default.
2018-09-27 06:09:43 +02:00
Michael Fabian 'Xaymar' Dirks
14b370a7a5 gs-texture: Remove accidentally added enum 2018-09-27 05:36:49 +02:00
Michael Fabian 'Xaymar' Dirks
fb77cc90a6 gs-rendertarget: Allow retrieving color and zstencil format 2018-09-27 05:23:14 +02:00
Michael Fabian 'Xaymar' Dirks
faeb5af45b gs-rendertarget: Formatting and refactoring 2018-09-27 05:17:08 +02:00
Michael Fabian 'Xaymar' Dirks
ded5896fca gs-texture: Add get_color_format method 2018-09-27 05:11:37 +02:00
Michael Fabian 'Xaymar' Dirks
52cb7a6d20 gs-texture: Formatting, refactoring and cleanup 2018-09-27 05:09:38 +02:00
Michael Fabian 'Xaymar' Dirks
4c1e66e27b gs-vertexbuffer: Remove #pragma region 2018-09-27 03:11:04 +02:00
Michael Fabian 'Xaymar' Dirks
8a897c8898 gs-vertex: Formatting and fix constructors 2018-09-27 03:07:38 +02:00
Michael Fabian 'Xaymar' Dirks
431fee7b9b gs-vertexbuffer: Do not assign uv layers that do not exist 2018-09-27 03:00:17 +02:00
Michael Fabian 'Xaymar' Dirks
cace17a817 gs-vertexbuffer: Allow specifying amount of UV layers
This should reduce GPU memory usage for vertex buffers that need less UV information than the maximum allowed UV layers possible.
2018-09-27 02:57:53 +02:00
Michael Fabian 'Xaymar' Dirks
c3e67bad97 gs-vertexbuffer: Formatting and various fixes
With the addition of clang-format and cppcheck, and the changes to .editorconfig, various changes need to be added.
2018-09-27 02:49:00 +02:00
Michael Fabian 'Xaymar' Dirks
dac0553377 project: Revert to 4-wide tab 2018-09-27 02:44:56 +02:00
Michael Fabian 'Xaymar' Dirks
a244914ca3 cmake: Add Template and Inline Suppression support for CppCheck 2018-09-27 02:43:28 +02:00
Michael Fabian 'Xaymar' Dirks
069085d0af project: Update project URL 2018-09-26 01:22:54 +02:00
Michael Fabian 'Xaymar' Dirks
dc0104850a cmake: Massive update ported from obs-amd-encoder
This includes support for included, referenced, packaged and downloaded obs-studio libraries, cppcheck, packaging using cpack, 7z, zip or InnoSetup and more.
2018-09-26 01:17:08 +02:00
Michael Fabian 'Xaymar' Dirks
9e58f4a4f7 project: Add clang-format support 2018-09-26 01:15:53 +02:00
Michael Fabian 'Xaymar' Dirks
a54a526c4b plugin: Write plugin version to log file on load and unload 2018-08-13 01:01:15 +02:00
Michael Fabian 'Xaymar' Dirks
8ab050ad29 tools: Improve make-solutions.bat 2018-04-29 03:42:15 +02:00
Michael Fabian 'Xaymar' Dirks
e8da137ab6 filter-custom-shader: Basic custom shader support
The Custom Shader Filter is now capable of rendering a custom shader using the gfx::effect_source class as a backend. An example shader is provided for starting off, more advanced examples may come later.

Related: #5
2018-04-29 03:07:26 +02:00
Michael Fabian 'Xaymar' Dirks
0957ce0bb9 gfx-effect-source: Implement basic functionality
Rendering is now possible, although some parameter types are not yet supported. So far, booleans and floats will work fine, integers will cause an error in OBS Studios rendering code for an unknown reason.
2018-04-29 03:05:53 +02:00
Michael Fabian 'Xaymar' Dirks
b4de874ec9 gs-effect: Work around for an obs-studio issue with Integer parameters 2018-04-29 03:01:20 +02:00
Michael Fabian 'Xaymar' Dirks
6057101f26 gs-vertexbuffer: Fix usage of gs_vertexbuffer_get_data() 2018-04-29 03:00:40 +02:00
Michael Fabian 'Xaymar' Dirks
e200127595 source-mirror: Fix compiler warnings 2018-04-29 03:00:04 +02:00
Michael Fabian 'Xaymar' Dirks
c9ed74a3f9 gs-texture: Additional type safety and new methods 2018-04-29 02:59:51 +02:00
Michael Fabian 'Xaymar' Dirks
d59b54811f utility: Code for using enumerations as flags/bitsets
It baffles me that this is not just part of the language itself from the beginning, it's used nearly everywhere and is needed for type safety.
2018-04-29 01:02:05 +02:00
Michael Fabian 'Xaymar' Dirks
365b390e68 source-mirror: Description for Audio property 2018-04-29 00:16:31 +02:00
Michael Fabian 'Xaymar' Dirks
af71a7cc1d filter-blur: Allow applying Blur to a sub-region of the source only
The Blur Filter can now be applied to a region inside the source itself, the inverse of that region, and/or a feathered version of that region. This allows for easier scene setups where only some parts need to be blurred, but the rest can be left as is.

Fixes #12
2018-04-29 00:14:29 +02:00
Michael Fabian 'Xaymar' Dirks
1ba9145fbd filter-blur: Use only a single Gaussian Kernel Texture 2018-04-28 14:41:18 +02:00
Michael Fabian 'Xaymar' Dirks
6c1e874369 filter-blur: Refactoring, formatting and copyright 2018-04-28 13:59:54 +02:00
Michael Fabian 'Xaymar' Dirks
0cd4520774 util-math: Bilateral Blur 2018-04-28 12:45:23 +02:00
Michael Fabian 'Xaymar' Dirks
c4942da235 source-mirror: Refactoring 2018-04-28 12:45:11 +02:00
Michael Fabian 'Xaymar' Dirks
410ba9df88 source-mirror: Implement mirroring of Source Audio
From this point on, Source Mirror is now capable of real-time mirroring of Video and Audio. This can help if you need different filters per scene for your microphone or voice chat, depending on the scene (audio ducking for pause scene, no audio ducking for live gaming).
2018-04-27 23:38:49 +02:00
Michael Fabian 'Xaymar' Dirks
57c2daa80c obs-audio-capture: Helper class for automated capture of source audio 2018-04-27 23:34:26 +02:00
Michael Fabian 'Xaymar' Dirks
1a6b26ee7a project: Add Windows and Linux build status from CI 2018-04-26 13:07:17 +02:00
Michael Fabian 'Xaymar' Dirks
9f06d5ad49 cmake: Improve support for Linux and MacOS
Standalone builds should not assume that everything is Windows and in the future hopefully work out of the box for Linux and MacOS. This is required if CI should also work for Linux and MacOS.

Related: #13
2018-04-26 12:59:07 +02:00
Michael Fabian 'Xaymar' Dirks
e621b69aa2 source-mirror: Ensure that we have a source on video_tick 2018-04-24 17:07:06 +02:00
Michael Fabian 'Xaymar' Dirks
5e4a781912 source-mirror: Ensure that we have a proper source on activate() 2018-04-24 15:31:51 +02:00
Michael Fabian 'Xaymar' Dirks
d8d60f7a21 gfx-effect-source: Check for effect == nullptr in test_for_updates 2018-04-24 13:58:07 +02:00
Michael Fabian 'Xaymar' Dirks
49964e15be gfx-source-texture, source-mirror: Prevent recursion caused by Source Mirror 2018-04-24 13:48:42 +02:00
Michael Fabian 'Xaymar' Dirks
31342239bc ci: Remove unused cache entry 2018-04-24 12:40:22 +02:00
Michael Fabian 'Xaymar' Dirks
20f6a0afca ci: Use proper paths and generators 2018-04-24 12:36:57 +02:00
Michael Fabian 'Xaymar' Dirks
831a2251a4 ci: Automated building and packaging 2018-04-24 12:33:54 +02:00