gs-mipmapper: Fix mipgen effect file

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2018-09-28 11:48:06 +02:00
parent 7b995cf50b
commit e0f1de8c4b

View file

@ -1,4 +1,4 @@
uniform matrix4 ViewProj;
uniform float4x4 ViewProj;
uniform texture2d image;
uniform float2 imageTexel;
uniform float strength;
@ -41,17 +41,17 @@ VertDataOut VSDefault(VertDataIn v_in)
float4 PSPoint(VertDataOut v_in) : TARGET
{
return pointSampler(image, v_in.uv);
return image.Sample(pointSampler, v_in.uv);
}
float4 PSLinear(VertDataOut v_in) : TARGET
{
return linearSampler(image, v_in.uv);
return image.Sample(linearSampler, v_in.uv);
}
float4 PSBilinear(VertDataOut v_in) : TARGET
{
return bilinearSampler(image, v_in.uv);
return image.Sample(bilinearSampler, v_in.uv);
}
float4 PSSharpen(VertDataOut v_in) : TARGET
@ -67,22 +67,22 @@ float4 PSSharpen(VertDataOut v_in) : TARGET
r = -l;
float4 tl, tc, tr, cl, cc, cr, bl, bc, br;
tl = pointSampler(image, v_in.uv + ul);
tc = pointSampler(image, v_in.uv + u);
tr = pointSampler(image, v_in.uv + ur);
cl = pointSampler(image, v_in.uv + l);
cc = pointSampler(image, v_in.uv);
cr = pointSampler(image, v_in.uv + r);
bl = pointSampler(image, v_in.uv + dl);
bc = pointSampler(image, v_in.uv + d);
br = pointSampler(image, v_in.uv + dr);
tl = image.Sample(pointSampler, v_in.uv + ul);
tc = image.Sample(pointSampler, v_in.uv + u);
tr = image.Sample(pointSampler, v_in.uv + ur);
cl = image.Sample(pointSampler, v_in.uv + l);
cc = image.Sample(pointSampler, v_in.uv);
cr = image.Sample(pointSampler, v_in.uv + r);
bl = image.Sample(pointSampler, v_in.uv + dl);
bc = image.Sample(pointSampler, v_in.uv + d);
br = image.Sample(pointSampler, v_in.uv + dr);
float kernel1, kernel2, kernel3;
kernel1 = -0.25 * strength;
kernel2 = -0.50 * strength;
kernel3 = abs(kernel1 * 4) + abs(kernel2 * 4);
return (tl * kernel1) + (tr * kernel1) + (bl * kernel1) + (br * kernel1) + (cl * kernel2) + (cr * kernel2) + (uc * kernel2) + (dc * kernel2) + (cc * kernel3);
return (tl * kernel1) + (tr * kernel1) + (bl * kernel1) + (br * kernel1) + (cl * kernel2) + (cr * kernel2) + (tc * kernel2) + (bc * kernel2) + (cc * kernel3);
}
float4 PSSmoothen(VertDataOut v_in) : TARGET
@ -104,15 +104,15 @@ float4 PSSmoothen(VertDataOut v_in) : TARGET
l = float2(-imageTexel.x, 0);
r = -l;
tl = pointSampler(image, v_in.uv + ul) * smoothKernel3[0];
tc = pointSampler(image, v_in.uv + u) * smoothKernel3[1];
tr = pointSampler(image, v_in.uv + ur) * smoothKernel3[0];
cl = pointSampler(image, v_in.uv + l) * smoothKernel3[1];
cc = pointSampler(image, v_in.uv) * smoothKernel3[2];
cr = pointSampler(image, v_in.uv + r) * smoothKernel3[1];
bl = pointSampler(image, v_in.uv + dl) * smoothKernel3[0];
bc = pointSampler(image, v_in.uv + d) * smoothKernel3[1];
br = pointSampler(image, v_in.uv + dr) * smoothKernel3[0];
tl = image.Sample(pointSampler, v_in.uv + ul) * smoothKernel3[0];
tc = image.Sample(pointSampler, v_in.uv + u) * smoothKernel3[1];
tr = image.Sample(pointSampler, v_in.uv + ur) * smoothKernel3[0];
cl = image.Sample(pointSampler, v_in.uv + l) * smoothKernel3[1];
cc = image.Sample(pointSampler, v_in.uv) * smoothKernel3[2];
cr = image.Sample(pointSampler, v_in.uv + r) * smoothKernel3[1];
bl = image.Sample(pointSampler, v_in.uv + dl) * smoothKernel3[0];
bc = image.Sample(pointSampler, v_in.uv + d) * smoothKernel3[1];
br = image.Sample(pointSampler, v_in.uv + dr) * smoothKernel3[0];
return tl + tc + tr + cl + cc + cr + bl + bc + br;
}