mirror of
https://github.com/Xaymar/obs-StreamFX
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gs-vertexbuffer: Formatting and various fixes
With the addition of clang-format and cppcheck, and the changes to .editorconfig, various changes need to be added.
This commit is contained in:
parent
dac0553377
commit
c3e67bad97
2 changed files with 113 additions and 87 deletions
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@ -18,16 +18,17 @@
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*/
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#include "gs-vertexbuffer.h"
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#include "util-memory.h"
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#include <stdexcept>
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#include "util-memory.h"
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extern "C" {
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#pragma warning( push )
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#pragma warning( disable: 4201 )
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#pragma warning(push)
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#pragma warning(disable : 4201)
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#include <obs.h>
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#pragma warning( pop )
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#pragma warning(pop)
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}
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gs::vertex_buffer::~vertex_buffer() {
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gs::vertex_buffer::~vertex_buffer()
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{
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if (m_positions) {
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util::free_aligned(m_positions);
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m_positions = nullptr;
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@ -69,32 +70,40 @@ gs::vertex_buffer::~vertex_buffer() {
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}
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}
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gs::vertex_buffer::vertex_buffer(uint32_t maximumVertices) {
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// cppcheck-suppress uninitMemberVar
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gs::vertex_buffer::vertex_buffer() : vertex_buffer(MAXIMUM_VERTICES) {}
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gs::vertex_buffer::vertex_buffer(uint32_t maximumVertices)
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: m_size(maximumVertices), m_capacity(maximumVertices), m_layers(MAXIMUM_UVW_LAYERS), m_positions(nullptr),
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m_normals(nullptr), m_tangents(nullptr), m_colors(nullptr), m_vertexbufferdata(nullptr), m_vertexbuffer(nullptr),
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m_layerdata(nullptr)
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{
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if (maximumVertices > MAXIMUM_VERTICES) {
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throw std::out_of_range("maximumVertices out of range");
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}
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// Assign limits.
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m_capacity = maximumVertices;
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m_size = m_capacity;
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m_layers = MAXIMUM_UVW_LAYERS;
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// Allocate memory for data.
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m_vertexbufferdata = gs_vbdata_create();
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m_vertexbufferdata->num = m_capacity;
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m_vertexbufferdata = gs_vbdata_create();
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m_vertexbufferdata->num = m_capacity;
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m_vertexbufferdata->points = m_positions = (vec3*)util::malloc_aligned(16, sizeof(vec3) * m_capacity);
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std::memset(m_positions, 0, sizeof(vec3) * m_capacity);
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m_vertexbufferdata->normals = m_normals = (vec3*)util::malloc_aligned(16, sizeof(vec3) * m_capacity);
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std::memset(m_normals, 0, sizeof(vec3) * m_capacity);
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m_vertexbufferdata->tangents = m_tangents = (vec3*)util::malloc_aligned(16, sizeof(vec3) * m_capacity);
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std::memset(m_tangents, 0, sizeof(vec3) * m_capacity);
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m_vertexbufferdata->colors = m_colors = (uint32_t*)util::malloc_aligned(16, sizeof(uint32_t) * m_capacity);
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// cppcheck-suppress memsetClassFloat
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std::memset(m_positions, 0, sizeof(vec3) * m_capacity);
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// cppcheck-suppress memsetClassFloat
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std::memset(m_normals, 0, sizeof(vec3) * m_capacity);
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// cppcheck-suppress memsetClassFloat
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std::memset(m_tangents, 0, sizeof(vec3) * m_capacity);
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std::memset(m_colors, 0, sizeof(uint32_t) * m_capacity);
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m_vertexbufferdata->num_tex = m_layers;
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m_vertexbufferdata->tvarray = m_layerdata = (gs_tvertarray*)util::malloc_aligned(16, sizeof(gs_tvertarray)* m_layers);
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m_vertexbufferdata->tvarray = m_layerdata =
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(gs_tvertarray*)util::malloc_aligned(16, sizeof(gs_tvertarray) * m_layers);
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for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
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m_layerdata[n].array = m_uvs[n] = (vec4*)util::malloc_aligned(16, sizeof(vec4) * m_capacity);
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m_layerdata[n].width = 4;
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m_layerdata[n].width = 4;
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std::memset(m_uvs[n], 0, sizeof(vec4) * m_capacity);
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}
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@ -102,7 +111,7 @@ gs::vertex_buffer::vertex_buffer(uint32_t maximumVertices) {
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obs_enter_graphics();
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m_vertexbuffer = gs_vertexbuffer_create(m_vertexbufferdata, GS_DYNAMIC);
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std::memset(m_vertexbufferdata, 0, sizeof(gs_vb_data));
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m_vertexbufferdata->num = m_capacity;
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m_vertexbufferdata->num = m_capacity;
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m_vertexbufferdata->num_tex = m_layers;
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obs_leave_graphics();
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if (!m_vertexbuffer) {
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@ -110,7 +119,9 @@ gs::vertex_buffer::vertex_buffer(uint32_t maximumVertices) {
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}
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}
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gs::vertex_buffer::vertex_buffer(gs_vertbuffer_t* vb) {
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// cppcheck-suppress uninitMemberVar
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gs::vertex_buffer::vertex_buffer(gs_vertbuffer_t* vb)
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{
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obs_enter_graphics();
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gs_vb_data* vbd = gs_vertexbuffer_get_data(vb);
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if (!vbd)
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@ -134,8 +145,8 @@ gs::vertex_buffer::vertex_buffer(gs_vertbuffer_t* vb) {
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std::memcpy(m_uvs[n], vbd->tvarray[n].array, vbd->num * sizeof(vec4));
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} else {
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for (size_t idx = 0; idx < m_capacity; idx++) {
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float* mem = reinterpret_cast<float*>(vbd->tvarray[n].array)
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+ (idx * vbd->tvarray[n].width);
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float* mem = reinterpret_cast<float*>(vbd->tvarray[n].array) + (idx * vbd->tvarray[n].width);
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// cppcheck-suppress memsetClassFloat
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std::memset(&m_uvs[n][idx], 0, sizeof(vec4));
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std::memcpy(&m_uvs[n][idx], mem, vbd->tvarray[n].width);
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}
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@ -146,7 +157,9 @@ gs::vertex_buffer::vertex_buffer(gs_vertbuffer_t* vb) {
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obs_leave_graphics();
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}
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gs::vertex_buffer::vertex_buffer(vertex_buffer const& other) : vertex_buffer(other.m_capacity) {
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// cppcheck-suppress uninitMemberVar
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gs::vertex_buffer::vertex_buffer(vertex_buffer const& other) : vertex_buffer(other.m_capacity)
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{
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// Copy Constructor
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std::memcpy(m_positions, other.m_positions, m_capacity * sizeof(vec3));
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std::memcpy(m_normals, other.m_normals, m_capacity * sizeof(vec3));
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}
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}
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gs::vertex_buffer::vertex_buffer(vertex_buffer const&& other) {
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gs::vertex_buffer::vertex_buffer(vertex_buffer const&& other)
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{
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// Move Constructor
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m_capacity = other.m_capacity;
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m_size = other.m_size;
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m_layers = other.m_layers;
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m_capacity = other.m_capacity;
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m_size = other.m_size;
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m_layers = other.m_layers;
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m_positions = other.m_positions;
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m_normals = other.m_normals;
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m_tangents = other.m_tangents;
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m_normals = other.m_normals;
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m_tangents = other.m_tangents;
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for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
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m_uvs[n] = other.m_uvs[n];
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}
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m_vertexbufferdata = other.m_vertexbufferdata;
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m_vertexbuffer = other.m_vertexbuffer;
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m_layerdata = other.m_layerdata;
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m_vertexbuffer = other.m_vertexbuffer;
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m_layerdata = other.m_layerdata;
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}
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void gs::vertex_buffer::operator=(vertex_buffer const&& other) {
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void gs::vertex_buffer::operator=(vertex_buffer const&& other)
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{
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// Move Assignment
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/// First self-destruct (semi-destruct itself).
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if (m_positions) {
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@ -217,36 +232,40 @@ void gs::vertex_buffer::operator=(vertex_buffer const&& other) {
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}
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/// Then assign new values.
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m_capacity = other.m_capacity;
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m_size = other.m_size;
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m_layers = other.m_layers;
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m_capacity = other.m_capacity;
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m_size = other.m_size;
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m_layers = other.m_layers;
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m_positions = other.m_positions;
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m_normals = other.m_normals;
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m_tangents = other.m_tangents;
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m_normals = other.m_normals;
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m_tangents = other.m_tangents;
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for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
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m_uvs[n] = other.m_uvs[n];
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}
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m_vertexbufferdata = other.m_vertexbufferdata;
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m_vertexbuffer = other.m_vertexbuffer;
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m_layerdata = other.m_layerdata;
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m_vertexbuffer = other.m_vertexbuffer;
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m_layerdata = other.m_layerdata;
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}
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void gs::vertex_buffer::resize(uint32_t new_size) {
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void gs::vertex_buffer::resize(uint32_t new_size)
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{
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if (new_size > m_capacity) {
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throw std::out_of_range("new_size out of range");
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}
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m_size = new_size;
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}
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uint32_t gs::vertex_buffer::size() {
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uint32_t gs::vertex_buffer::size()
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{
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return m_size;
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}
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bool gs::vertex_buffer::empty() {
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bool gs::vertex_buffer::empty()
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{
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return m_size == 0;
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}
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const gs::vertex gs::vertex_buffer::at(uint32_t idx) {
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const gs::vertex gs::vertex_buffer::at(uint32_t idx)
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{
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if ((idx < 0) || (idx >= m_size)) {
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throw std::out_of_range("idx out of range");
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}
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return vtx;
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}
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const gs::vertex gs::vertex_buffer::operator[](uint32_t const pos) {
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const gs::vertex gs::vertex_buffer::operator[](uint32_t const pos)
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{
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return at(pos);
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}
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void gs::vertex_buffer::set_uv_layers(uint32_t layers) {
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void gs::vertex_buffer::set_uv_layers(uint32_t layers)
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{
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m_layers = layers;
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}
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uint32_t gs::vertex_buffer::get_uv_layers() {
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uint32_t gs::vertex_buffer::get_uv_layers()
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{
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return m_layers;
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}
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vec3* gs::vertex_buffer::get_positions() {
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vec3* gs::vertex_buffer::get_positions()
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{
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return m_positions;
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}
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vec3* gs::vertex_buffer::get_normals() {
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vec3* gs::vertex_buffer::get_normals()
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{
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return m_normals;
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}
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vec3* gs::vertex_buffer::get_tangents() {
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vec3* gs::vertex_buffer::get_tangents()
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{
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return m_tangents;
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}
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uint32_t* gs::vertex_buffer::get_colors() {
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uint32_t* gs::vertex_buffer::get_colors()
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{
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return m_colors;
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}
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vec4* gs::vertex_buffer::get_uv_layer(size_t idx) {
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vec4* gs::vertex_buffer::get_uv_layer(size_t idx)
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{
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if ((idx < 0) || (idx >= m_layers)) {
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throw std::out_of_range("idx out of range");
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}
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return m_uvs[idx];
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}
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gs_vertbuffer_t* gs::vertex_buffer::update(bool refreshGPU) {
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gs_vertbuffer_t* gs::vertex_buffer::update(bool refreshGPU)
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{
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if (!refreshGPU)
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return m_vertexbuffer;
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obs_enter_graphics();
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m_vertexbufferdata = gs_vertexbuffer_get_data(m_vertexbuffer);
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std::memset(m_vertexbufferdata, 0, sizeof(gs_vb_data));
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m_vertexbufferdata->num = m_capacity;
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m_vertexbufferdata->points = m_positions;
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m_vertexbufferdata->normals = m_normals;
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m_vertexbufferdata->num = m_capacity;
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m_vertexbufferdata->points = m_positions;
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m_vertexbufferdata->normals = m_normals;
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m_vertexbufferdata->tangents = m_tangents;
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m_vertexbufferdata->colors = m_colors;
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m_vertexbufferdata->num_tex = m_layers;
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m_vertexbufferdata->tvarray = m_layerdata;
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m_vertexbufferdata->colors = m_colors;
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m_vertexbufferdata->num_tex = m_layers;
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m_vertexbufferdata->tvarray = m_layerdata;
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for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
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m_layerdata[n].array = m_uvs[n];
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m_layerdata[n].width = 4;
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// WORKAROUND: OBS Studio 20.x and below incorrectly deletes data that it doesn't own.
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std::memset(m_vertexbufferdata, 0, sizeof(gs_vb_data));
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m_vertexbufferdata->num = m_capacity;
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m_vertexbufferdata->num = m_capacity;
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m_vertexbufferdata->num_tex = m_layers;
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for (uint32_t n = 0; n < m_layers; n++) {
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m_layerdata[n].width = 4;
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return m_vertexbuffer;
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}
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gs_vertbuffer_t* gs::vertex_buffer::update() {
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gs_vertbuffer_t* gs::vertex_buffer::update()
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{
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return update(true);
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}
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*/
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#pragma once
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#include <cinttypes>
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#include "gs-limits.h"
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#include "gs-vertex.h"
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#include "util-math.h"
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#include "util-memory.h"
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#include <inttypes.h>
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extern "C" {
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#pragma warning( push )
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#pragma warning( disable: 4201 )
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#pragma warning(push)
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#pragma warning(disable : 4201)
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#include <graphics/graphics.h>
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#pragma warning( pop )
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#pragma warning(pop)
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}
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namespace gs {
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class vertex_buffer {
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public:
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#pragma region Constructor & Destructor
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#pragma region Constructor& Destructor
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virtual ~vertex_buffer();
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/*!
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* \brief Create a Vertex Buffer with the default number of Vertices.
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*/
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vertex_buffer();
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/*!
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* \brief Create a Vertex Buffer with a specific number of Vertices.
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*
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*/
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vertex_buffer(uint32_t maximumVertices);
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/*!
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* \brief Create a Vertex Buffer with the maximum number of Vertices.
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*
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* \param maximumVertices Maximum amount of vertices to store.
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*/
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vertex_buffer() : vertex_buffer(MAXIMUM_VERTICES) {};
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/*!
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* \brief Create a copy of a Vertex Buffer
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* Full Description below
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*/
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vertex_buffer(gs_vertbuffer_t* other);
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#pragma endregion Constructor & Destructor
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#pragma endregion Constructor& Destructor
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#pragma region Copy/Move Constructors
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#pragma region Copy / Move Constructors
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// Copy Constructor & Assignments
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/*!
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* \param other
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*/
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void operator=(vertex_buffer const&& other);
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#pragma endregion Copy/Move Constructors
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#pragma endregion Copy / Move Constructors
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void resize(uint32_t new_size);
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*/
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vec4* get_uv_layer(size_t idx);
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#pragma region Update / Grab GS object
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#pragma region Update / Grab GS object
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gs_vertbuffer_t* update();
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gs_vertbuffer_t* update(bool refreshGPU);
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#pragma endregion Update / Grab GS object
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#pragma endregion Update / Grab GS object
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private:
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uint32_t m_size;
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uint32_t m_layers;
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// Memory Storage
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vec3 *m_positions;
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vec3 *m_normals;
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vec3 *m_tangents;
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uint32_t *m_colors;
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vec4 *m_uvs[MAXIMUM_UVW_LAYERS];
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vec3* m_positions;
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vec3* m_normals;
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vec3* m_tangents;
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uint32_t* m_colors;
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vec4* m_uvs[MAXIMUM_UVW_LAYERS];
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// OBS GS Data
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gs_vb_data* m_vertexbufferdata;
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gs_vb_data* m_vertexbufferdata;
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gs_vertbuffer_t* m_vertexbuffer;
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gs_tvertarray* m_layerdata;
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gs_tvertarray* m_layerdata;
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};
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}
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} // namespace gs
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