gs-texture: Use util::math functions

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2018-09-28 14:23:47 +02:00
parent 528d36a13f
commit afc04a5d0e
1 changed files with 4 additions and 4 deletions

View File

@ -21,6 +21,7 @@
#include <fstream>
#include <stdexcept>
#include <sys/stat.h>
#include "util-math.h"
extern "C" {
#pragma warning(push)
@ -39,12 +40,11 @@ gs::texture::texture(uint32_t width, uint32_t height, gs_color_format format, ui
throw std::logic_error("height must be at least 1");
if (mip_levels == 0)
throw std::logic_error("mip_levels must be at least 1");
if (!mip_data)
throw std::logic_error("mip_data is invalid");
//if (!mip_data)
// throw std::logic_error("mip_data is invalid");
if (mip_levels > 1 || ((texture_flags & flags::BuildMipMaps) == flags::BuildMipMaps)) {
bool isPOT = (pow(2, (int64_t)floor(log(width) / log(2))) == width)
&& (pow(2, (int64_t)floor(log(height) / log(2))) == height);
bool isPOT = util::math::is_power_of_two(width) && util::math::is_power_of_two(height);
if (!isPOT)
throw std::logic_error("mip mapping requires power of two dimensions");
}