Commit graph

676 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
c9e8b889b0 encoders/handlers/nvenc: Improve UI/UX for NVENC
* "Quality" Minimum/Maximum is actually QP Minimum/Maximum
* Bitrate Limits is now just Limits
* Buffer Size and Quality Target have been moved into "Limits".
2023-03-28 12:52:16 +02:00
Michael Fabian 'Xaymar' Dirks
9a969a0b61 encoders/handlers/nvenc: Update names 2023-03-28 12:52:16 +02:00
Michael Fabian 'Xaymar' Dirks
c21f2c32a4 encoders/ffmpeg: Add support for settings migration 2023-03-28 12:52:13 +02:00
Michael Fabian 'Xaymar' Dirks
d9198211f7 gfx/shader: Add Per-Instance/Activation/Frame Random values 2023-03-28 12:52:13 +02:00
Michael Fabian 'Xaymar' Dirks
9562d84221 filters/shader: Fix occasional invisibility problem 2023-03-28 12:52:13 +02:00
Michael Fabian 'Xaymar' Dirks
8fc9b5cf1f sources/mirror: Retrieve source size on acquire 2023-03-28 12:52:13 +02:00
Michael Fabian 'Xaymar' Dirks
22e94bb0d8 filters/shader: Don't use scaled size for input capture 2023-03-28 12:52:12 +02:00
Michael Fabian 'Xaymar' Dirks
b4250a74f5 gfx/shader: Increase size limit and function to get base size 2023-03-28 12:52:12 +02:00
Michael Fabian 'Xaymar' Dirks
411b716402 obs/encoder-factory: Fix incorrect proxy registration 2023-03-28 12:52:12 +02:00
Michael Fabian 'Xaymar' Dirks
ee0a69bbf0 project: Adjust object Ids and add proxies for compatibility 2023-03-28 12:52:12 +02:00
Michael Fabian 'Xaymar' Dirks
203581f30c obs/source-factory: Add function to register proxy objects
Proxies allow for older configurations to work fine on newer versions, without having to manually adjust the scene collection to match the new ids at all. Thanks to the migration system we can freely support any number of old versions, as long as we write migration code.
2023-03-28 12:52:12 +02:00
Michael Fabian 'Xaymar' Dirks
5530d2d416 nvidia/cuda/cuda: Convert to global Singleton 2023-03-28 12:52:12 +02:00
Michael Fabian 'Xaymar' Dirks
9658c1ee0f nvidia/cuda: Remove 'cu_' prefix from types 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
6ae69a5c71 strings: Add global id prefix 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
161f10a921 encoders/ffmpeg: Rename files to match naming scheme 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
ce93f96a69 encoders/ffmpeg: Rebase onto obs::encoder_factory 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
d3c2f288b4 obs/encoder-factory: Factory to create encoder instances 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
5ad1f173de project: Apply formatting 2023-03-28 12:40:47 +02:00
Michael Fabian 'Xaymar' Dirks
40920204b5 source/mirror: Fix rare out-of-order lock on source
Occasionally, mostly due to other sources rebuilding their UI, an out-of-order lock freeze can be observed with Source Mirror. This is unwanted, so we need to move the freezing logic into a place where freezing shouldn't happen.

Fixes #228
Actually fixes #61
2023-03-28 12:40:47 +02:00
Michael Fabian 'Xaymar' Dirks
b60f68fcb8 ffmpeg/tools: Fix incorrect colors for sRGB 2023-03-28 12:40:46 +02:00
Michael Fabian 'Xaymar' Dirks
d85ced4107 encoders/ffmpeg: Assume source pixel format for empty support lists 2023-03-28 12:40:46 +02:00
Michael Fabian 'Xaymar' Dirks
a9da1481d7 configuration: Fix failed saving due to invalid path 2023-03-28 12:40:46 +02:00
Michael Fabian 'Xaymar' Dirks
04e52d143f ui: Fix about dialog not being shown and move menu
Moves the menu for StreamFX to the primary menu, so that it is not hidden under tools. This makes it clearer to the user if their installation of StreamFX is working correctly, in addition to reducing the steps necessary to use the menu.

Also the 'About StreamFX' dialog now actually shows up for every update, as expected.
2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
4e24444524 transitions/shader: Fix order of assignment 2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
c1b3972550 gfx/shader/param/basic: Fix bool and suffixes, add enums and optimize
Adds support for enumerations, a different way of selecting how something should behave in a shader. Enumerations rely on a continuous list of values, and will automatically detect how many values there are in the enumeration. Only non-vector types are supported as enumeration entries, and array/vector parameters can have each member set to a different enumeration value.

Furthermore suffixes now are properly assigned, and 'bool' no longer causes shaders to stop rendering. Additionally by inlining some functions and using std::string_view we can achieve a slightly better performance than before.
2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
a2fd4dd2f6 gfx/shader: Inlining, std::string_view and optimizations 2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
3a40a63832 obs/gs/effect-parameter: Use string_view over std::string
Using std::string_view over std::string (and const std::string&) has the advantage that we skip potential temporary std::string objects that are immediately thrown away, thus slowing down the code. It can also be implicitly cast to std::string, which makes it compatible with existing code that uses std::string.
2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
9db3dfd874 ui/about: Add 'Thank You' images to the About dialog
Images were created by the talented Inga (https://twitter.com/IngaPotejto).
2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
5fc95b48d8 filters/nv-face-tracking: Improve tracking and remove high priority CUDA stream
The high priority CUDA stream causes libOBS to be at a lower priority than the tracking, which is not what we want. Instead we want tracking to be incomplete in those cases, rather than slowing down encoding and other things.

Geometry updates are also now done once per frame instead of one per tracking update, which should improve the smoothness without affecting performance too much. Additionally all tracking info is now in the 0..1 range, which drastically simplifies some math - especially with texture coordinates.

To deal with tracking and updates being asynchronous, a very simple approximation of movement velocity has been added. This is mostly wrong, but it can bridge the gap where tracking updates are slower, as the values are all filtered anyway.
2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
b91df3e11a nvicia/cuda-context: Don't modify the primary context
Doing so could potentially cause other CUDA implementations to suddenly fail.
2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
a40db1258a nvidia/cuda: Add cuCtxCreate, cuCtxSynchronize 2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
7ac5670d54 ui/about: Add version information 2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
1951fb62ee obs/gs-helper: Optimize performance with inline 2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
0eddfd75ae util/threadpool: Formatting and allow cancelling of tasks 2023-03-28 12:40:42 +02:00
Michael Fabian 'Xaymar' Dirks
a9bb56c5ee project: Optimize to use single fullscreen tri instead 2023-03-28 12:40:42 +02:00
Michael Fabian 'Xaymar' Dirks
775e27caff gs-helper: Only include debug markers if profiling is enabled 2023-03-28 12:40:42 +02:00
Michael Fabian 'Xaymar' Dirks
49f1cbc15e project: Improve performance profiling support
Adds a new CMake option "ENABLE_PROFILING" which enables all CPU and GPU performance profiling available in StreamFX for tracking what's actually causing things to be slow.
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
071760b867 ffmpeg-encoder/nvenc: Invert "no-scenecut" option for "Adaptive I-Frames"
Our "Adaptive I-Frames" is the inverse of the expected parameter to "no-scenecut" in FFmpegs NVENC.

Related #191
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
0966b61f76 ffmpeg-encoder/nvenc: Test for "h264_nvenc" in for "Adaptive B-Frames"
Fixes the bug where "Adaptive B-Frames" would not be applied in the way it was expected to be applied.

Related: #191
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
fb024cad73 gfx-blur-dual-filtering: Implement asynchronous rendering
Asynchronous rendering allows the GPU to perform work while the CPU performs other work, and is significantly faster than lockstep immediate rendering. By reusing existing render targets we can see a performance improvement of up to 500%, while still doing the same things.
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
9b13d64551 filter-blur: Add debug markers for performance tracking 2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
6e8135dc98 gfx-blur-*: Add debug markers for performance tracking 2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
4947d46aa1 gs-mipmapper: Update API usage, remove broken options and optimize
The new libOBS API allows us to directly access the underlying API instead of having to mess around in memory. By using it we can avoid crashing in case the compiler for it is different, or in case the actual back end structure changes.

Additionally the mostly unimplemented and unused options have also been removed, which streamlines the use of this class even further and reduces both shader and code complexity.

Finally by optimizing the use of the internal render target we can achieve a speed up of up to 3000% over the old way, allowing for many more mipmapped filters.
2023-03-28 12:40:40 +02:00
Michael Fabian 'Xaymar' Dirks
47a22ce462 gs-vertexbuffer: Initialize memory to 0 2023-03-28 12:40:40 +02:00
Michael Fabian 'Xaymar' Dirks
8b0cc92d10 ui: Fix incorrect namespace for Qt symbol
Q_INIT_RESOURCE and Q_CLEANUP_RESOURCE can't be called from within a namespace and instead have to be in outside of the namespace, so by moving them into small inline functions we can fulfill this restriction.

Related: #192 #155
2023-03-28 12:40:40 +02:00
Michael Fabian 'Xaymar' Dirks
a553b39a6d gfx-shader: Actually fix the thing 93207d was supposed to fix 2023-03-28 12:40:40 +02:00
Michael Fabian 'Xaymar' Dirks
c2c5afd763 gfx-shader: Actually write alpha channel to render target 2023-03-28 12:40:39 +02:00
Michael Fabian 'Xaymar' Dirks
bb21d940bf project: Fix virtual overrides not using the correct type 2023-03-28 12:40:39 +02:00
Michael Fabian 'Xaymar' Dirks
a5518388ec util-profiler: Specify type for template 2023-03-28 12:40:38 +02:00
Michael Fabian 'Xaymar' Dirks
544b67d55e util-profiler: Fix typo with in reparent() 2023-03-28 12:40:38 +02:00
Michael Fabian 'Xaymar' Dirks
ad4d00e0ea util-event: Fix unknown type 2023-03-28 12:40:37 +02:00
Michael Fabian 'Xaymar' Dirks
a19e8d1e00 gfx-shader: Add default path for file selection 2023-03-28 12:40:37 +02:00
Michael Fabian 'Xaymar' Dirks
7a929d6af4 locale: Add missing and remove unused strings 2020-04-23 09:14:31 +02:00
Michael Fabian 'Xaymar' Dirks
5291b193e2 gfx-shader: Fix rendering at unexpected sizes and fix performance
Fixes rendering at unexpected sizes by first rendering to a render target and then rendering the contents of that render target to the frame buffer instead. This also prevent rendering twice or more, which might cause severe FPS impact.
2020-04-23 08:10:01 +02:00
Michael Fabian 'Xaymar' Dirks
f58ce9f421 project: Implement a brand new UI with fancy windows
Implements support for various new UI features that weren't possible up until now, such as an 'About StreamFX' window with a thank you to everyone that supported the project up until now.
2020-04-23 01:09:02 +02:00
Michael Fabian 'Xaymar' Dirks
d0941895ad project: Refactor into namespace streamfx 2020-04-23 00:50:39 +02:00
Michael Fabian 'Xaymar' Dirks
2ab8949ba5 cmake: Place Windows exclusive functionality into own file 2020-04-22 23:32:22 +02:00
Michael Fabian 'Xaymar' Dirks
9ddc9051c7 configuration: Add global configuration handler 2020-04-22 23:15:32 +02:00
Michael Fabian 'Xaymar' Dirks
6cbfee4579 obs-tools: Add OBS data deleter 2020-04-22 23:15:32 +02:00
Michael Fabian 'Xaymar' Dirks
ce74d2f7cd common: Undefine the unsafe 'strtoll' define from libobs 2020-04-22 23:11:30 +02:00
Michael Fabian 'Xaymar' Dirks
04ac0a640f filter-nv-face-tracking: Improve performance with asynchronous tracking
Through converting the code to a threaded asynchronous approach, the libOBS video renderer no longer has to wait on our tracking code to run, and we can enjoy a little bit of extra calculation time before we actually have to do anything.

However due to the remaining synchronization with the Direct3D11/OpenGL context, it is not entirely safe to spend a full frame tracking as libOBS will then start skipped/dropping frames. Even though the priority of the stream is now increased, this still means that we can't just sit around and have to quickly finish all work.

Related #150
2020-04-17 11:44:37 +02:00
Michael Fabian 'Xaymar' Dirks
4d8ff417e7 nvidia-cuda: Improve usage of CUDA resources and functions
Load additional functions from CUDA and add new enumerations to support them:
* cuDevicePrimaryCtxSetFlags allows us to sched scheduling mode for the GPU.
* cuCtxgetStreamPriorityRange allows us to check which priority levels are supported.
* cuStreamCreateWithPriority allows us to create streams with non-default priority.

The scheduler mode is now set to yield so that other threads can do work when we hit an eventual stalling problem. Streams can also now be created with higher priority and different flags, if necessary. In most cases this should allow CUDA resources to execute even while the GPU is under heavy load.
2020-04-17 11:44:37 +02:00
Michael Fabian 'Xaymar' Dirks
97e1846156 obs-tools: Add deleter for obs_weak_source_t 2020-04-17 11:44:37 +02:00
Michael Fabian 'Xaymar' Dirks
e4b4dc23e8 gs-helper: Define extra debug colors 2020-04-17 11:44:37 +02:00
Michael Fabian 'Xaymar' Dirks
05d69e3c59 util-threadpool: Fix rare double-execute bug 2020-04-17 11:44:37 +02:00
Michael Fabian 'Xaymar' Dirks
984a1132bf ffmpeg-encoder: Implement additional support checks 2020-04-17 11:13:10 +02:00
Michael Fabian 'Xaymar' Dirks
a9c881130e ffmpeg-encoder/nvenc: Fix Look Ahead setting
Also now disables Adaptive I & B as they do nothing without Look-Ahead set to non-zero.

Fixes #159
2020-04-17 11:13:10 +02:00
Michael Fabian 'Xaymar' Dirks
c03fc933bb ffmpeg-encoder/d3d11: Set highest eviction priority for buffers
This should ideally prevent textures from being removed from the GPU while the encoder is actively using them.
2020-04-11 15:23:07 +02:00
Michael Fabian 'Xaymar' Dirks
908d1f0a20 project: Modernize code to proper C++ 2020-04-09 00:17:25 +02:00
Michael Fabian 'Xaymar' Dirks
05399bd183 filter-dynamic-mask: Add missing include
Fixes #134
2020-04-06 15:39:12 +02:00
Michael Fabian 'Xaymar' Dirks
6a9921c9ce project: Fix include ordering and reapply formatting 2020-04-06 15:39:12 +02:00
Michael Fabian 'Xaymar' Dirks
cd5acd42f4 obs-source-factory: Add settings migration code
Previously sources had to manually implement migration code, which resulted in unresolvable regression issues due to the lack of version and commit tagging. With the new migration code, all sources automatically have this version and commit tagging at all times, and as such can now have a temporary regression fixed without the user needing to change any values manually.
2020-04-05 07:28:10 +02:00
Michael Fabian 'Xaymar' Dirks
a138f95126 cmake: Fix clang support in native OBS Studio build 2020-04-05 06:50:21 +02:00
Michael Fabian 'Xaymar' Dirks
9e9e9cbcd5 ffmpeg-encoder/prores: Improve pixel format override logic 2020-04-04 19:34:58 +02:00
Michael Fabian 'Xaymar' Dirks
87163f5f70 ffmpeg-encoder: Use correct key when getting pixel formats 2020-04-04 19:34:58 +02:00
Michael Fabian 'Xaymar' Dirks
9ca190c96a gfx-shader: Don't use modified_properties to reload shaders
As OBS Studio locks some mutexes in a different order depending on what actions are being done, using modified_properties for GPU work causes things to freeze in place. Instead have users manually click the refresh button when they changed files in order to prevent this freeze from happening.

Fixes: #118
2020-04-03 18:54:56 +02:00
Michael Fabian 'Xaymar' Dirks
cc9d3486b2 project: Fix Linux support by fixing errors and warnings
With this, GCC 8 and above should now be able to compile the project both in obs-studio and as a standalone install. Some features are currently still not fully supported and require extra work, but the majority of things are supported and work out of the box. Exact feature parity can be looked up here on the wiki: https://github.com/Xaymar/obs-StreamFX/wiki/Platform-Feature-Parity

Related: #119 #98 #30
2020-04-02 20:37:45 +02:00
Michael Fabian 'Xaymar' Dirks
3ad2424b22 ffmpeg-encoder: Throw std::runtime_error instead of std::exception 2020-04-02 17:05:02 +02:00
Michael Fabian 'Xaymar' Dirks
59fa1d36d7 common: Common header include for improved platform support
This header includes all common data between headers used in the plugin. This should improve cross-platform compiling support whenever possible, as all platform-dependent common includes and defines can be done here.
2020-04-02 17:02:01 +02:00
Michael Fabian 'Xaymar' Dirks
451d31546f gs-effect-*: Replace strnlen_s with strnlen 2020-04-02 16:21:42 +02:00
Michael Fabian 'Xaymar' Dirks
89b99402c0 util-threadpool: Add missing includes 2020-04-01 14:32:54 +02:00
Michael Fabian 'Xaymar' Dirks
30aaea8449 filter-nv-face-tracking: Possibly fix for rare 0x0 bug 2020-04-01 01:41:18 +02:00
Michael Fabian 'Xaymar' Dirks
cf6e867ba5 source-shader: Fix size and parameters 2020-04-01 00:09:21 +02:00
Michael Fabian 'Xaymar' Dirks
3dcf4e5dd6 filter-shader: Fix detected sizes 2020-03-31 22:42:18 +02:00
Michael Fabian 'Xaymar' Dirks
ac8844b305 gfx-shader: Add defaults 2020-03-31 22:34:22 +02:00
Michael Fabian 'Xaymar' Dirks
d5dffbbe03 filter-shader: Fix some crashes 2020-03-31 22:26:50 +02:00
Michael Fabian 'Xaymar' Dirks
bb2f43a629 filter-shader: Fix incorrect shader mode 2020-03-31 22:22:55 +02:00
Michael Fabian 'Xaymar' Dirks
43f1dcf205 filter-nv-face-tracking: Nvidia exclusive Face Tracking filter
Ever wished you had a professional camera operator to highlight and follow the action, ensuring the audience never misses a beat? Thanks to NVIDIA, you can now do this at home for free! The new NVIDIA AR SDK unlocks augmented reality features, including motion tracking for faces.

This allows me to provide you with an automated zoom and cropping solution for your video camera to transform your streams into a slick, polished broadcast, where you’ll always be the star of the show. Don’t forget - everything is customizable so the possibilities are endless. You can even recreate that Futurama squinting meme if you wanted to (with some scripting)!

The filter requires compatible Nvidia RTX hardware and the Nvidia AR SDK Runtime to be installed ahead of time. This filter is considered "stable" and shouldn't change much from version to version.
2020-03-31 21:46:47 +02:00
Michael Fabian 'Xaymar' Dirks
88213e81f6 nvidia-cuda: GPL compatible CUDA library interface
Due to the 'nvcuda' library being part of the driver, it falls in a clause of the GPL which allows us to load and interface with system drivers. Since we can't rely on Nvidias headers here (incompatible license), most of this was pulled from FFmpeg and other things were found out via testing.
2020-03-31 21:46:47 +02:00
Michael Fabian 'Xaymar' Dirks
2e48723e83 util-profiler: Possible fix for issue #119
Microsoft automatically includes cmath by default, while GCC and Clang don't seem to do this.
2020-03-31 21:46:03 +02:00
Michael Fabian 'Xaymar' Dirks
1285e7efd3 util-event: Fix duplicated name 2020-03-31 15:47:15 +02:00
Michael Fabian 'Xaymar' Dirks
79406b0b08 gfx-shader: Additional stable time values
'Time.x' gets inaccurate if OBS Studio is running for more than two hours, therefore we have to do something to fix it. By allowing the shader code to control when things loop using 'Time.y' (0..1) and 'Time.z' (the number of times 'Time.y' wrapped back to 0), a much more stable animation can be achieved.
2020-03-28 22:17:33 +01:00
Michael Fabian 'Xaymar' Dirks
43b5d309eb transition: Add initial version of Shader filter
These allow you to apply any kind of filtering to a any source, using just standard HLSL. Just like transitions, one extra parameter is set called 'InputA'.

Fixes #95
2020-03-28 18:54:56 +01:00
Michael Fabian 'Xaymar' Dirks
ead355beea transition-shader: Add initial version of Shader transitions
With this, the first proper shader effect is now possible. By using the four new automated shader parameters 'InputA', 'InputB', 'TransitionTime' and 'TransitionSize' you can write your own transition in HLSL.

Fixes #96
2020-03-28 18:38:45 +01:00
Michael Fabian 'Xaymar' Dirks
2e250ad826 obs-source-factory: Fix support for transitions
Transitions always require audio and video rendering.
2020-03-28 18:37:20 +01:00
Michael Fabian 'Xaymar' Dirks
6ae9904e13 gfx-shader: Support for filters and transitions
Due to render logic required for transitions, some of the render logic is split into an additional function called 'prepare_render'. Additionally the storage for some temporary objects has been removed as it these objects usually do not outlive their rendering time anyway.

Related: #96 #95 #94 #5
2020-03-28 18:37:00 +01:00
Michael Fabian 'Xaymar' Dirks
e66acbeb98 filter-transform: Fix function location 2020-03-28 16:24:26 +01:00
Michael Fabian 'Xaymar' Dirks
18b3cd30bf filter-transform: Migration code for earlier stable versions
This fixes #116 which was caused by a refactor in commit efb6b0b9be. This bug was left undiscovered until users started upgrading from the last stable version to the current pre-release.
2020-03-28 16:18:17 +01:00
Michael Fabian 'Xaymar' Dirks
4f7c1cb35e ffmpeg-encoder: Various warning fixes and cleanup
Also don't include it from plugin.cpp if it's not enabled.
2020-03-27 20:10:29 +01:00
Michael Fabian 'Xaymar' Dirks
ff3c2e8c66 filter-dynamic-mask: Initialize all members 2020-03-27 20:10:17 +01:00