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https://github.com/Xaymar/obs-StreamFX
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gfx/shader: Increase size limit and function to get base size
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411b716402
commit
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2 changed files with 22 additions and 8 deletions
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@ -373,16 +373,16 @@ std::uint32_t gfx::shader::shader::width()
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case shader_mode::Source:
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switch (_width_type) {
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case size_type::Pixel:
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return std::clamp(static_cast<uint32_t>(_width_value), 1u, 8192u);
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return std::clamp(static_cast<uint32_t>(_width_value), 1u, 16384u);
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case size_type::Percent:
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return std::clamp(static_cast<uint32_t>(_width_value * _base_width), 1u, 8192u);
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return std::clamp(static_cast<uint32_t>(_width_value * _base_width), 1u, 16384u);
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}
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case shader_mode::Filter:
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switch (_width_type) {
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case size_type::Pixel:
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return std::clamp(static_cast<uint32_t>(_width_value), 1u, 8192u);
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return std::clamp(static_cast<uint32_t>(_width_value), 1u, 16384u);
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case size_type::Percent:
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return std::clamp(static_cast<uint32_t>(_width_value * _base_width), 1u, 8192u);
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return std::clamp(static_cast<uint32_t>(_width_value * _base_width), 1u, 16384u);
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}
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default:
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return 0;
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@ -397,22 +397,32 @@ std::uint32_t gfx::shader::shader::height()
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case shader_mode::Source:
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switch (_height_type) {
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case size_type::Pixel:
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return std::clamp(static_cast<uint32_t>(_height_value), 1u, 8192u);
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return std::clamp(static_cast<uint32_t>(_height_value), 1u, 16384u);
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case size_type::Percent:
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return std::clamp(static_cast<uint32_t>(_height_value * _base_height), 1u, 8192u);
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return std::clamp(static_cast<uint32_t>(_height_value * _base_height), 1u, 16384u);
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}
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case shader_mode::Filter:
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switch (_height_type) {
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case size_type::Pixel:
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return std::clamp(static_cast<uint32_t>(_height_value), 1u, 8192u);
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return std::clamp(static_cast<uint32_t>(_height_value), 1u, 16384u);
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case size_type::Percent:
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return std::clamp(static_cast<uint32_t>(_height_value * _base_height), 1u, 8192u);
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return std::clamp(static_cast<uint32_t>(_height_value * _base_height), 1u, 16384u);
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}
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default:
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return 0;
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}
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}
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std::uint32_t gfx::shader::shader::base_width()
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{
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return _base_width;
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}
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std::uint32_t gfx::shader::shader::base_height()
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{
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return _base_height;
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}
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bool gfx::shader::shader::tick(float_t time)
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{
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_shader_file_tick = static_cast<float_t>(static_cast<double_t>(_shader_file_tick) + static_cast<double_t>(time));
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@ -101,6 +101,10 @@ namespace gfx {
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std::uint32_t height();
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std::uint32_t base_width();
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std::uint32_t base_height();
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bool tick(float_t time);
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void prepare_render();
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