Commit graph

405 commits

Author SHA1 Message Date
tildearrow
14053f70cb DO NOT USE - THIS FAILS - WORK IN PROGRESS 2022-05-14 18:19:07 -05:00
tildearrow
895765b68a and here's your ZX beeper
no real hardware yet
specs of this dispatch may change at any time to fit a driver
2022-05-14 00:22:23 -05:00
tildearrow
4a563a416e prepare for Y8950/YMU759 ADPCM 2022-05-13 14:59:36 -05:00
tildearrow
f2db15b2ce add OPNA chip (work in progress) 2022-05-13 02:52:43 -05:00
tildearrow
a58d49a831 GUI: more mobile-specific changes 2022-05-11 16:09:23 -05:00
tildearrow
ab969c1da0 add OPN chip
pretty much copy-paste from YM2610B code

next up: even more blatant copy-paste in 2608
2022-05-11 03:29:03 -05:00
cam900
54e78699a7 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace:
  dev94 - add a full linear pitch mode, part 1
  YM2610(B): use f-num/block baseFreq calculation
  GUI: remove insLoadAlwaysReplace setting
  GUI: right click menu for open instrument
  GUI: add a threshold for macro right click
  OPZ: remove debug printf
  GUI: add macro right click menu
  GUI: prepare for macro right click menu
  update gitignore
  add something
  prepare for something
  did i fix macOS build?
  GUI: macro edit improvements
2022-05-11 00:55:03 +09:00
cam900
4efa711a2b Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (44 commits)
  GUI: now add ability to load VMEM
  Update sysDef.cpp
  GUI: add an option for it
  add preliminary TX81Z SysEx response
  OPL: drum volume
  OPL: implement hard reset
  GUI: add icon size setting
  GUI: macro UI refactor, part 4
  Fix WIN32 define timing in IGFD
  Fix outdated calling convention in SAASound (maybe fix MinGW)
  GUI: macro UI refactor, part 3
  GUI: macro UI refactor, part 2
  Masochism Volatile Compiler
  GUI: is the macro UI back yet
  OPL: fix 4-op muting (I think)
  GUI: macro UI refactor, part 1 - PLEASE READ
  GUI: remove classic macro view
  Maybe just enforce for C++
  Forbid standard extensions
  .ftm loading progress (incomplete, not working)
  ...

# Conflicts:
#	src/engine/instrument.h
#	src/gui/insEdit.cpp

Transwave Checkpoint
2022-05-11 00:16:20 +09:00
Natt Akuma
a3fc76c984 Add SCC and SCC+ support 2022-05-10 11:25:10 +07:00
tildearrow
40e992cc6f prepare for something 2022-05-08 15:59:42 -05:00
tildearrow
2c643aca4c add preliminary TX81Z SysEx response
- load voice data
2022-05-08 02:01:32 -05:00
OPNA2608
b35701f938 Maybe just enforce for C++
We don't demand a specific standard for C anyway, maybe that'll trip it up less?
2022-05-06 12:52:50 +02:00
OPNA2608
d0524c025e Forbid standard extensions
Standard or bust.
2022-05-06 12:40:36 +02:00
tildearrow
b75336bcb6 OPL: fix channel muting - PLEASE READ!
**SUBMODULES UPDATED** - Nuked-OPL3 is no longer a submodule as I
had to directly modify the core for this
if you mess up while removing Nuked-OPL3 from your repo, delete
everything and clone again

fixes #414
2022-05-04 18:06:32 -05:00
cam900
e136db6d7a Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (26 commits)
  prepare for #38
  NES: DPCM work!
  fix bug caused by new renderSamples approach
  NES: prepare for DPCM
  OPZ: more fixed frequency mode fixes
  OPZ: possibly fix fixed freq emulation
  OPZ: fix muting
  OPL: fix panning
  damn it
  per-channel oscilloscope, part 10
  NES: NSFPlay per-channel osc
  NES: NSFPlay muting
  NES: now fix tri_mute
  NES: finally
  fix typo in playback engine
  NES: wire up NSFplay
  now fix it damn it
  now move these files
  add readme
  convertir de Shift-JIS a UTF-8
  ...

# Conflicts:
#	src/engine/engine.cpp
#	src/engine/engine.h
#	src/engine/platform/nes.cpp
#	src/engine/vgmOps.cpp
#	src/gui/stats.cpp
2022-05-03 11:07:50 +09:00
tildearrow
7b31f6a3e5 now fix it damn it 2022-05-01 22:52:22 -05:00
cam900
5414213710 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace:
  maybe uninitialized
  GUI: prepare for a per-channel oscilloscope?
  GUI: add backdrop if system file picker is open
  GUI: add ability to customize startup system
  GUI: finally implement "don't scroll when moving c ursor" setting
  new panning effects (80/81/82)
  GUI: fix sample paste crash
  GUI: implement sample scroll with mouse wheel
  sysDef oopsie

# Conflicts:
#	src/gui/guiConst.cpp
2022-05-01 00:25:21 +09:00
tildearrow
4197fa44fb GUI: prepare for a per-channel oscilloscope?
currently supported systems:
- Amiga
- AY-3-8910
- Dummy System
- OPLL
- SegaPCM

no trigger supported yet!
2022-04-30 03:58:30 -05:00
cam900
37216e323f Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace:
  fix MSVC oh my
  improvements to sysDef and UX changes

# Conflicts:
#	src/engine/dispatchContainer.cpp
#	src/gui/insEdit.cpp
2022-04-27 21:21:08 +09:00
tildearrow
78bdd98e0b improvements to sysDef and UX changes
- "no undo" in clear option
- only display instrument types depending on current systems
2022-04-27 04:48:56 -05:00
cam900
49a41ff862 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (77 commits)
  GUI: use pattern font for input latch
  GUI: partially implement note input latch UI
  GUI: transpose value does not transpose effect ID
  GUI: prepare for note input latch UI
  GUI: min ins selector width fix
  GUI: separate operation masks
  GUI: add missing FDS preset
  GUI: prepare for separate operation mask
  GUI: "none" instrument should not remove inscolumn
  GUI: fix ins 0 being inserted on blank song
  GUI: add a "none" option to instrument list
  update to-do list
  GUI: add "absorb" instrument input mode
  use good default instrument when adding ins
  better default instrument for OPL/OPLL
  GUI: fix selection being visible in dummy row area
  Further fix looped sample preview
  GUI: fix about screen in power saving mode
  VRC6: saw volume 63
  GUI: add an effect list window
  ...

# Conflicts:
#	src/engine/platform/amiga.cpp
#	src/engine/vgmOps.cpp
#	src/gui/dataList.cpp
#	src/gui/guiConst.cpp
#	src/gui/insEdit.cpp
#	src/gui/sampleEdit.cpp
2022-04-26 12:04:23 +09:00
cam900
29ea6dc360 Partially ES5506 support (not working yet!)
Add sample related enums
Add support for backward/pingpong loop, loop end position
Structize Notemap in sample instrument
2022-04-21 01:52:37 +09:00
tildearrow
d4380e1524 GUI: add an effect list window 2022-04-19 18:44:05 -05:00
tildearrow
cc08dd895b get rid of backward completely for real 2022-04-18 03:17:11 -05:00
tildearrow
eafbec6cfc really what the heck 2022-04-18 02:16:57 -05:00
tildearrow
d4f58cb6ea the final take (hopefully) 2022-04-18 02:09:37 -05:00
tildearrow
70ff71af44 take 3 2022-04-18 01:49:28 -05:00
tildearrow
744c5982e1 bring on backward-cpp
cross your fingers
2022-04-18 01:31:03 -05:00
tildearrow
45f1c82779 sorry 2022-04-11 02:05:58 -05:00
tildearrow
9e0e725802 Sorry but I think I'd like to go now. 2022-04-11 00:12:24 -05:00
tildearrow
92b8703574 try fixing the build
if this doesn't work then goodbye Date
2022-04-10 23:20:25 -05:00
tildearrow
552967246d **SUBMODULE UPDATE - PLEASE READ!**
as of now I have added the Date library as a submodule in order to have
log messages in the correct time zone

please update your submodules by doing:
```
git submodule update --init --recursive
```
2022-04-10 23:01:55 -05:00
tildearrow
fddd05dc1a improve logging facility
we have a log viewer within the program now
2022-04-10 22:12:02 -05:00
OPNA2608
ae4968318e Tell SDL headers in MSVC build that we have a libc 2022-04-09 21:10:00 +02:00
OPNA2608
43b12c1ca5 Ignore C4244, C4305 & C4309 2022-04-09 10:54:06 +02:00
OPNA2608
d4fbebf478 Lower MSVC warning level to 2 (significant), enable WAE on CI 2022-04-09 10:54:04 +02:00
OPNA2608
54a36c4950 Fix SDL static linking 2022-04-08 20:16:42 +02:00
tildearrow
4dfe9f97fb prepare for wavetable synth 2022-04-07 15:46:48 -05:00
tildearrow
530327383a initial OPZ bring-up
even emulation is incomplete and one thing is making me tired...
2022-04-06 22:56:06 -05:00
tildearrow
2da96a7e76 initial MMC5 bring-up 2022-04-06 00:34:12 -05:00
tildearrow
ac3772c024 initial FDS bring-up 2022-04-03 22:37:16 -05:00
tildearrow
6567d29450 separate instrument file ops 2022-04-03 02:15:04 -05:00
tildearrow
251da3a9d0 dev75 - MIDI input improvements (mostly) 2022-04-01 05:24:35 -05:00
tildearrow
ffb01dd19c Revert "release 0.6pre0"
This reverts commit f7566455c2.
2022-04-01 05:20:00 -05:00
tildearrow
f7566455c2 release 0.6pre0 2022-04-01 04:45:06 -05:00
tildearrow
77798f6ed7 more MIDI work... still not there 2022-03-29 16:09:15 -05:00
tildearrow
5360cd73f4 earliest MIDI input! (no note input tho) 2022-03-28 03:46:50 -05:00
tildearrow
4422ff7695 Merge branch 'vrc6' of https://github.com/cam900/furnace into cam900-vrc6 2022-03-27 22:16:04 -05:00
cam900
ef104ce0b0 Add VRC6 support
2 Pulse channels:
- 8 level pulse duty cycle, DAC mode(just ignores duty cycle)/pulse wave mode, 4 bit volume.
- Furnace support PCM playback in pulse channels with duty cycle ignore mode.

Sawtooth:
- nothing but 6 bit volume (8 bit accumulator in technically) and 12 bit frequency (periodic).

VRC6 instrument:
- 6 bit Volume macro for finer sawtooth volume handling, also 3 bit Duty cycle macro for pulse channels.

Duty, PCM mode command and Duty macro affects for pulse channel only.
2022-03-28 01:06:56 +09:00
cam900
73267444fc
Merge branch 'master' into n163 2022-03-23 03:26:09 +09:00
cam900
2eaa6ed0ce Merge branch 'master' of https://github.com/tildearrow/furnace into n163
# Conflicts:
#	CMakeLists.txt
#	papers/doc/7-systems/README.md
#	src/engine/dispatchContainer.cpp
#	src/gui/gui.cpp
#	src/gui/insEdit.cpp
2022-03-23 02:44:13 +09:00
cam900
5fdce33b11 Add Namco 163 Support 2022-03-23 01:48:45 +09:00
Natt Akuma
feb138cefc Add VIC-20 support 2022-03-22 14:48:48 +07:00
tildearrow
7e5c27c5b7 GUI: massive code split
gui.cpp now less than 3000 lines
2022-03-21 17:34:43 -05:00
tildearrow
e62f9bffd3 GUI: re-organize code
ins/wave/sample lists now in dataList.cpp
wave editor now under its own file
2022-03-21 16:34:19 -05:00
Natt Akuma
47c5c34e1c Add PET support 2022-03-21 21:02:51 +07:00
tildearrow
03cb910e93 GUI: sample resampling 2022-03-20 03:14:00 -05:00
cam900
234c5e9295 Reduce naming confusion in Bubble System Wavetable Sound
It means Custom wavetable sound generator logic on Bubble System.
It's wavetable select and volume is controlled by single AY-3-8910 IO for both channels, Another AY-3-8910 IO is used for reading sound status.

Schematics: http://pdf.textfiles.com/manuals/ARCADE/K-R/Nemesis%20[Schematics]%20[English].pdf (Nemesis, derivative of Bubble system)
2022-03-17 10:11:48 +09:00
tildearrow
d09aa778d9 prepare to rewrite sample editor - DO NOT USE! 2022-03-16 18:40:11 -05:00
cam900
2c6267bd6b Merge branch 'master' of https://github.com/tildearrow/furnace into scc 2022-03-14 19:22:31 +09:00
cam900
69aeb7dd58 Add Bubble System Support
Bubble System 2 channel Wavetable sound generator logic is configuration with K005289, 4 bit PROM and DAC.
K005289 controls pitch and 5 bit address generator per channel, Waveform select and Volume control is tied to AY-3-8910 ports. (each port for per channels)
these configuration is better known as K005289, the part of logic.
furnace emulates this configurations as single system, waveform format is 15 level and 32 width.
2022-03-14 19:22:12 +09:00
tildearrow
25eb3e4aae furnace II - the final fix 2022-03-13 22:21:01 -05:00
tildearrow
0874d58fb8 damn it 2022-03-13 22:02:50 -05:00
tildearrow
5e77b47467 system file picker anyone? DO NOT COMPILE! 2022-03-13 18:32:35 -05:00
tildearrow
c6fda7a156 Merge branch 'x1_010' of https://github.com/cam900/furnace into cam900-x1_010 2022-03-10 18:24:52 -05:00
tildearrow
9bd15bd513 VERA: bring up actual emulation core 2022-03-10 15:51:27 -05:00
cam900
75b635229c Unnecessary changes 2022-03-09 01:01:40 +09:00
cam900
66eb40e55e Extract X1-010 core from submodule 2022-03-09 01:00:09 +09:00
Natt Akuma
43cfb09acf Merge branch 'master' of https://github.com/tildearrow/furnace into x16 2022-03-08 17:53:00 +07:00
cam900
2e6cc9fc7c Merge branch 'master' of https://github.com/tildearrow/furnace into x1_010
# Conflicts:
#	CMakeLists.txt
#	papers/doc/7-systems/README.md
#	src/engine/dispatch.h
#	src/engine/dispatchContainer.cpp
#	src/engine/playback.cpp
#	src/engine/sysDef.cpp
#	src/gui/gui.cpp
2022-03-08 13:38:24 +09:00
Natt Akuma
b8ea64b801 Rename WS to Swan 2022-03-07 19:04:20 +07:00
Natt Akuma
3b88786ffb Merge branch 'master' of https://github.com/tildearrow/furnace into x16 2022-03-07 16:46:32 +07:00
Natt Akuma
840a6fa306 Add WonderSwan support 2022-03-07 15:44:59 +07:00
cam900
fca4bdc1ee Merge branch 'master' of https://github.com/tildearrow/furnace into x1_010
# Conflicts:
#	.gitmodules
#	CMakeLists.txt
2022-03-07 02:35:14 +09:00
cam900
4a83c7c5a7 Add Seta/Allumer X1-010 Support
its 16 channel wavetable/PCM chip, with (optional) stereo support.
Its also has envelope, this feature has similar as AY PSG's one but its shape is also stored at RAM, and each nibble in envelope data is for each output: so i decided to added some feature for more stereo-ish envelope.
Split: Envelope shape will be splitted to Left and Right half for each output.
HInv, Vinv: Envelope shape will be Horizontally/Vertically mirrored the left one.

Max sample length is sample bank size of Seta 2 arcade hardware (currently not emulated yet, nor it doesn't support on VGM).

Chip id is temporary, it can be changed with to suggestions.
2022-03-07 02:31:03 +09:00
tildearrow
c34b8325c9 more OPL preparation
DOES NOT WORK YET - JUST A PLACEHOLDER
2022-03-05 18:18:08 -05:00
tildearrow
84ba63db24 add PC speaker system
haha
2022-03-04 18:18:43 -05:00
Natt Akuma
9abf872ff3 Add VERA support for Commander X16 2022-03-04 18:20:38 +07:00
tildearrow
63456a88d8 get rid of SDL1 check
see pull request #244
2022-03-02 16:10:18 -05:00
cam900
cd4c876c5e Merge branch 'master' of https://github.com/tildearrow/furnace into ym2610b
# Conflicts:
#	src/engine/engine.cpp
#	src/engine/playback.cpp
2022-02-25 23:47:28 +09:00
tildearrow
37f850c6c4 prepare for OPLL system - DOES NOT WORK 2022-02-25 04:26:01 -05:00
cam900
1e2d5694b9 Prepare to support YM2610B and with Extended channel 3 mode
Allow 8 bit volume for YM2610 ADPCM-B
Remove sample mode macro in YM2610, it's always enabled and seperated channels.

TODO: ADPCM-B is still not implemented, FM Channel 2 is silenced in extended channel 3 configuration
2022-02-25 01:02:35 +09:00
tildearrow
1e98f0c4a1 sample system rewrite! **PLEASE READ**
this commit mostly rewrites the sample system.
as of now samples can be ADPCM, 8-bit, BRR or 16-bit
or something...

consider this VERY EXPERIMENTAL.
if you find any issues REPORT THEM immediately.

it's nearly 4am...
2022-02-24 03:57:45 -05:00
tildearrow
e4b9a6d1d9 compound system flattening, part 1
as of now compound systems (Genesis and Arcade) are translated to
separate chips.

this improves audio quality and makes things easier.

it also allows you to change the volume of each chip on a Genesis.

also adds SegaPCM system with 16 channels!
2022-02-23 02:52:30 -05:00
tildearrow
e6ee28ce0d Merge branch 'cps2' of https://github.com/superctr/furnace into superctr-cps2 2022-02-22 18:21:57 -05:00
Ian Karlsson
b3908216f8 Implement QSound support 2022-02-22 11:36:12 +01:00
Waldemar Pawlaszek
869f799299
Merge branch 'tildearrow:master' into master 2022-02-21 19:58:30 +01:00
tildearrow
fd28d1aef0 add support for building without RtMidi 2022-02-21 13:47:49 -05:00
Waldemar Pawlaszek
1d5813aba3
Merge branch 'tildearrow:master' into master 2022-02-21 12:53:52 +01:00
tildearrow
d0df796c12 release v0.5.7 2022-02-21 03:19:42 -05:00
Waldemar Pawlaszek
8a8c8406b7
Merge branch 'tildearrow:master' into master 2022-02-21 05:58:25 +01:00
tildearrow
197d3ab39d OR SYSTEM_RTMIDI 2022-02-20 17:58:12 -05:00
Waldemar Pawlaszek
2e4c7ec60a Initial Atari Lynx Support 2022-02-20 18:15:15 +01:00
tildearrow
840be64314 split config management 2022-02-18 13:11:04 -05:00
tildearrow
84cf4ec046
Merge pull request #187 from TheEssem/patch-1
Change LICENSE install location
2022-02-18 13:05:19 -05:00
tildearrow
1a95e18f13 split system definition code
engine.cpp is now shy of 2500 lines
2022-02-18 13:04:33 -05:00
tildearrow
650beebe99 split VGM ops code 2022-02-18 12:58:36 -05:00
Essem
bc0814babd
Change LICENSE install location
Necessary for packaging on some distros
2022-02-18 11:57:46 -06:00
tildearrow
c39d3898b4 split file ops code 2022-02-18 12:39:45 -05:00
tildearrow
f735617ee3 GUI: code split, part 4
gui.cpp now 5600 lines
2022-02-17 22:59:11 -05:00
tildearrow
dde2849a16 GUI: code split, part 3 2022-02-17 22:40:23 -05:00
tildearrow
b3d26d3309 GUI: code split, part 2 2022-02-17 14:04:39 -05:00
tildearrow
0feba09de2 GUI: code split, part 1 2022-02-17 13:08:17 -05:00
tildearrow
7bc0f530a3 oh I forgot about CMake and Info.plist! 2022-02-17 03:38:54 -05:00
tildearrow
91579e09eb GUI: don't abort on font load failure
paving the way for custom fonts
2022-02-14 18:00:04 -05:00
tildearrow
2f766553e8 add SAASound as an alternate SAA1099 core
DOES NOT WORK YET
2022-02-13 17:02:49 -05:00
tildearrow
aa0e318543 add RtMidi for eventual MIDI support 2022-02-13 15:02:43 -05:00
Plane
dbed326a58 Tell MSVC source files are in UTF-8 format
On some locales (e.g. Japanese) MSVC will fail to build Furnace
because it makes an incorrect assumption about the encoding of
source files.  In particular, string literals in engine.cpp cause
compile errors.  This probably doesn't show up in CI because of
the difference in locale.

This patch adds the `/source-charset:utf-8` compiler flag for MSVC,
which tells it the encoding of the source files.

With this change, MSVC appears to build Furnace properly.  Tested
with Visual Studio Professional 2022.
2022-02-10 21:26:13 -05:00
OPNA2608
f56d771a4d Fix ObjC code linking 2022-02-10 21:25:23 -05:00
tildearrow
569de9d81a add preliminary ymfm OPZ code 2022-02-09 23:19:02 -05:00
tildearrow
589b887928 release v0.5.5 2022-02-09 03:44:48 -05:00
tildearrow
211208ed53 GUI: fix UI scaling on macOS
required patching ImGui D:
but hey, it mostly works! issue #35
2022-02-08 02:04:23 -05:00
tildearrow
045dfa679a release v0.5.4
sorry this doesn't include too many features as it is another critical
bug fix release
2022-02-05 16:47:22 -05:00
tildearrow
50516d86ae release v0.5.3 2022-02-05 04:42:10 -05:00
tildearrow
34ec189be5 release v0.5.2
FAST
2022-02-05 03:10:19 -05:00
tildearrow
26cd33bae6 fix windows build 2022-02-02 01:06:29 -05:00
tildearrow
09106f661f fix Termux build 2022-02-01 16:05:01 -05:00
Christoph Neidahl
c83e146d11
Improve devendoring & other CMake stuff (#21)
* Improve devendoring

* Add warning flags for own C++ code

For https://github.com/tildearrow/furnace/pull/12#issuecomment-1017330467.

* Document new CMake options

* pkg-config stuff

* Warnings stuff for MSVC yay

* Use more specific linking vars & functions

* Fix Linux icon location

* DEPENDENCIES_LEGACY_LDFLAGS for JACK too
2022-02-01 15:50:25 -05:00
tildearrow
7c9beca93f release 0.5.1 2022-02-01 03:50:11 -05:00
tildearrow
82e24c0db0 useless change 2022-01-31 16:33:37 -05:00
tildearrow
0e633ea69b GUI: add a debug window 2022-01-27 00:29:16 -05:00
tildearrow
8bcab6e139 VGM export: write resets and GD3 tag
may be non-standard compliant (yet)
also it crashes foobar2000 for some reason but this will be fixed
2022-01-25 18:46:27 -05:00
tildearrow
9d2032d627 VGM export: Arcade sample looping 2022-01-24 17:13:47 -05:00
OPNA2608
c061b36720 Fix MSVC linking 2022-01-21 13:47:09 +01:00
tildearrow
61639e5123 release v0.4.6
don't worry, this won't be the final release
2022-01-21 04:42:18 -05:00
tildearrow
8ab97a959c add ps_fopen to properly handle fopen on Windows
fixes #22
2022-01-20 05:04:03 -05:00
tildearrow
b66918bf62 don't compile icon.c under Windows either
MSVC weirds out
2022-01-20 01:46:03 -05:00
tildearrow
068fb0f3ce release v0.4.5 2022-01-19 17:02:27 -05:00
tildearrow
379d90ae4d add more fonts
partially related to an issue when displaying non-Latin characters
however a true fix isn't coming yet as I haven't figured out a way
to load glyphs during run-time as needed
2022-01-19 16:58:01 -05:00
tildearrow
62a499644f add wavetable saving 2022-01-19 05:10:06 -05:00
tildearrow
7c40948680 release v0.4.4 2022-01-19 04:34:12 -05:00
tildearrow
dce289a5a0 add early code for saving instruments 2022-01-19 03:28:29 -05:00
tildearrow
fe757ac6e7 release 0.4.3
urgent release due to serious bug when removing systems
2022-01-19 01:40:15 -05:00
tildearrow
1d5277c27b more devendoring fixes 2022-01-18 02:56:12 -05:00
tildearrow
f652d6c738 fix devendor again and prepare for 0.4.2 2022-01-18 02:09:47 -05:00
tildearrow
a60eae00e5 add install directives for resource files
fixes #6
2022-01-18 01:00:08 -05:00
tildearrow
4419f72218 devendor libraries 2022-01-18 00:45:17 -05:00
tildearrow
df3ae12278 fix furnace for 32-bit 2022-01-17 21:08:14 -05:00
tildearrow
d828018500 release v0.4.1
fixes critical AppImage fail issue and some other things
2022-01-17 17:31:48 -05:00
tildearrow
1f4c721749 fix build in some cases
link against SDL2-static
2022-01-17 14:26:02 -05:00
tildearrow
35834a1116 release 0.4 2022-01-16 04:23:23 -05:00
tildearrow
113a1577b6 do the Amiga 2022-01-15 17:28:33 -05:00
tildearrow
307665f531 prepare for SAA1099 2022-01-14 16:29:27 -05:00
tildearrow
573ce69dc7 add TIA platform
currently there is a desync bug which remains to be fixed...
2022-01-14 03:37:36 -05:00
tildearrow
dce06d8ec4 add AY8930 platform 2022-01-14 00:02:10 -05:00
tildearrow
0b352ecd9a add AY-3-8910 platform!
this paves the way for eventual AY-3-8930 platform...
2022-01-13 02:52:19 -05:00
tildearrow
177fe0fbdd release 0.3.1
- added `25xx` and `26xx` effects in Neo Geo platform for
  envelope period slides
- added `3xxx` and `4xxx` effects in C64 for fine duty/cutoff control
- made home/end keys work
- deleting a single note will delete related instrument value as well
- fix instrument value input when there are less than 16 instruments
- added `Cxxx` effect for mid-song Hz change
- possibly fix a hang when using multiple sound chips
- reduce PC Engine CPU usage
2022-01-12 23:00:22 -05:00
tildearrow
245a566806 release 0.3
- all-new Furnace file format
- ability to add multiple sound chips in a single song!
- made more buttons work
- revamped instrument editor
- revamped wavetable editor with custom width/height
- C64 duty/filter macros may now be absolute
- finally! an icon!

after this release, the focus will be on adding features, fixing bugs
and adding new platforms. enjoy!
2022-01-11 03:58:19 -05:00
tildearrow
7080434ed4 this does not compile 2022-01-08 16:03:32 -05:00
tildearrow
45d39b2483 add Windows icon 2022-01-07 17:41:47 -05:00
tildearrow
c6f17f1360 use the new icon 2022-01-07 03:29:56 -05:00
tildearrow
a10972df99 rename the macOS volume 2022-01-06 18:36:59 -05:00
tildearrow
28d3dc2691 release 0.2.2 2022-01-06 13:24:12 -05:00
tildearrow
cbc39909e4 release 0.2.1
several fixes and stuff
2022-01-01 12:45:21 -05:00
tildearrow
217e42471b release 0.2
the first release ever with pre-built binaries
2021-12-30 18:58:51 -05:00
tildearrow
e1a7c765fd yay AppImage build script 2021-12-30 17:31:08 -05:00
tildearrow
7c6c138007 FINALLY macOS build script works 2021-12-29 18:00:14 -05:00
tildearrow
51c9113ab4 add mac build script
DOES NOT WORK!!!
2021-12-29 17:47:17 -05:00
tildearrow
8e993e00c8 prepare for macOS bundle 2021-12-24 18:12:36 -05:00
tildearrow
84f36a8c66 icon fonttttttt 2021-12-21 00:30:55 -05:00
tildearrow
ea19f133d6 prepare for eventual release 2021-12-19 13:05:09 -05:00
tildearrow
f42cfcbdc8 custom config directory 2021-12-19 03:16:24 -05:00
tildearrow
9d8a2f780b GUI: add a wavetable editor 2021-12-18 17:54:26 -05:00
tildearrow
2baed0cff0 fix windows build... 2021-12-16 15:51:19 -05:00
tildearrow
ebb28d912b untested saving code and memory leak fix 2021-12-15 14:15:44 -05:00
tildearrow
2879b5e4d0 arcade: add ymfm-based core
less CPU usage at the cost of some quality
2021-12-15 01:23:58 -05:00
tildearrow
52087edceb lots of changes
- GUI: ability to load files
- GUI: arrow key navigation
- fix sample volumes
2021-12-15 00:37:27 -05:00
tildearrow
95e3a098d0 add Neo Geo extended channel 2 support 2021-12-14 14:31:57 -05:00
tildearrow
1d2c129c01 GUI: a rough FM ins editor 2021-12-11 17:41:32 -05:00
tildearrow
2f813c55e0 GUI: instrument selector 2021-12-11 16:44:02 -05:00
tildearrow
9b850c1763 GUI: earliest ever GUI 2021-12-11 03:11:40 -05:00
tildearrow
e8ac2947ab prepare for the GUI! 2021-12-11 02:10:09 -05:00
tildearrow
8c13774c21 reduce number of compilation steps 2021-12-10 15:16:40 -05:00
tildearrow
d789ae759e neo geo let's goooooo 2021-12-09 13:25:02 -05:00
tildearrow
6cc0d58624 get things ready for neo geo 2021-12-09 03:37:31 -05:00
tildearrow
d395abe47f actually obey the orders 2021-12-09 01:44:40 -05:00
tildearrow
b358338613 arcade: minor optimization 2021-12-09 01:03:05 -05:00
tildearrow
aff0afa7d1 prepare for arcade platform! 2021-12-08 17:40:35 -05:00
tildearrow
7e4370a880 i can't get it working 2021-12-07 16:09:00 -05:00
tildearrow
9fb02b5318 it compiles with MinGW 2021-12-07 13:48:21 -05:00
tildearrow
f71ee6b45d preliminary audio file output 2021-12-07 12:21:23 -05:00
tildearrow
7490ed89a1 Revert "Revert "prepare to add file out - does not compile!""
This reverts commit ada8e71884.
2021-12-07 04:22:36 -05:00
tildearrow
ada8e71884 Revert "prepare to add file out - does not compile!"
This reverts commit 45b202b85b.
2021-12-07 04:20:11 -05:00
tildearrow
45b202b85b prepare to add file out - does not compile! 2021-12-07 03:52:41 -05:00
tildearrow
ff07a19405 kind of C64 2021-12-04 23:55:28 -05:00
tildearrow
2f7001681c prepare for C64 platform! 2021-12-04 02:42:22 -05:00
tildearrow
3286c3c0c5 NES system! almost 2021-12-04 01:19:54 -05:00
tildearrow
c543553b0f prepare for NES platform 2021-12-03 16:04:07 -05:00
tildearrow
f7080bb2c1 add parameter parsing 2021-06-09 03:33:03 -05:00
tildearrow
d74fa698af prepare for PC Engine platform
using Mednafen core
2021-06-06 14:02:38 -05:00
tildearrow
1444752704 now fix macOS build 2021-05-28 16:06:57 -05:00
tildearrow
9a1f16757a fix Windows build on release config 2021-05-28 15:52:27 -05:00
tildearrow
2d3580a05c fix windows build for once 2021-05-28 15:25:55 -05:00
tildearrow
c78cc8c676 finally output envelopes
apparently emulating the timers was necessary after all...
2021-05-27 05:06:43 -05:00
tildearrow
c2b3d85f77 bind the game boy
TODO: sound
2021-05-26 03:17:12 -05:00
tildearrow
3c20bffd46 prepare for game boy platform
using SameBoy code (MIT License)
2021-05-22 21:10:25 -05:00
tildearrow
2532401265 prepare for ch3 mode 2021-05-16 17:43:10 -05:00
tildearrow
3172fd37ed more SMS work
it is able to play some modules... the next step is to bind this to the
Genesis platform
2021-05-15 16:42:48 -05:00
tildearrow
d9f076ef64 prepare to add SMS platform
plays but no macro yet
2021-05-15 14:18:16 -05:00
tildearrow
775b88dae2 more playback work 2021-05-14 03:23:40 -05:00
tildearrow
76a345ef25 rebranding 2021-05-13 03:22:57 -05:00
tildearrow
062a9837c0 G E N E S I S
without SN
2021-05-12 17:19:18 -05:00
tildearrow
f810fc0c3c earliest playback
no sound, just terminal output
2021-05-12 03:58:55 -05:00
tildearrow
8c014802c9 convert chars to signed/unsigned 2021-05-11 15:26:38 -05:00
tildearrow
783d56c72a initial commit
took me a day to make the base...
...and ~12 hours to write a reader that reads 100% of all demo songs in
1.0
2021-05-11 15:08:08 -05:00