Commit Graph

139 Commits

Author SHA1 Message Date
freq-mod 9ef3ec19bc
fix YM2151 LFO shapes, correct some presets (#741)
* fix YM2151 LFO shapes, correct some presets

* pc-98 beeper clocks

1 for less advanced, earlier sound sources, 2 for more advanced, later era

* revert the last commit

* Revert "revert the last commit"

This reverts commit 0746f37052.

	zmieniono:       src/gui/presets.cpp

* Revert "pc-98 beeper clocks"

This reverts commit ba78cd44d8.

	zmieniono:       src/gui/presets.cpp

* remove beeper from zx128

finally caring about hw playback ey
2022-11-13 16:59:28 -05:00
tildearrow ea643c574c convert presets to new format, part 2 2022-11-13 16:57:47 -05:00
tildearrow d422372b7f convert presets to new format, part 1 2022-11-13 16:25:50 -05:00
tildearrow fbacfd421c prepare for new preset format 2022-11-13 15:41:49 -05:00
cam900 bf6487b8bd
Merge branch 'master' into es5506_alt 2022-11-03 13:44:07 +09:00
tildearrow 254288ccd6 GUI: add presets for PCM DAC, Pong and NES 2022-11-02 03:40:32 -05:00
cam900 13b2a72a01 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt 2022-10-26 12:28:24 +09:00
tildearrow 403bc76d18 GUI: remove this shit 2022-10-22 17:28:35 -05:00
cam900 87cb3c49a4 Update ES5506:
Remove transwave for now
- It consumes high CPU usage, so possibly little headroom for anything else.
Fix per-voice OSC via git master
Fix default channel for ES5506
Fix macro order - Filter macro must be executed after key on
Add SSV preset
2022-10-22 17:19:39 +09:00
cam900 487607b6ae Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt 2022-10-22 10:17:00 +09:00
tildearrow 47fb434d5b GUI: update Genesis presets to be 32 2022-10-17 16:12:10 -05:00
tildearrow 843d18290d T6W28: finish it up (mostly) 2022-10-12 04:05:09 -05:00
cam900 081773b2da
Merge branch 'master' into es5506_alt 2022-10-12 15:31:38 +09:00
tildearrow 8b87905304 Virtual Boy: fix noise phase reset 2022-10-11 03:52:25 -05:00
cam900 66f7ab688b Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt 2022-10-02 10:52:14 +09:00
tildearrow c19357e7a4 GUI: MSM5232 preset 2022-10-01 03:52:28 -05:00
cam900 0a49d4bfd0 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt 2022-09-25 18:32:06 +09:00
tildearrow c0de45ff0c Merge branch 'snes' of https://github.com/akumanatt/furnace into akumanatt-snes 2022-09-24 02:53:11 -05:00
cam900 e1679e8ea6
Fix preset
Atari ST series uses YM2419 or YM3439
2022-09-21 13:22:04 +09:00
freq-mod 980f970809
fix opll bbc micro clock, improve some presets 2022-09-20 21:13:29 +00:00
Natt Akuma 0ee6d761f5 Merge branch 'master' of https://github.com/tildearrow/furnace into snes 2022-09-18 18:33:25 +07:00
tildearrow 58853ce5d5 OPNB-B -> OPNB2 2022-08-27 16:12:00 -05:00
cam900 16d7cd3320 More docs 2022-08-21 14:08:14 +09:00
cam900 ba126b820a Add preset
MSX + Neotron
MSX sound expansion with YM2610 or YM2610B (optional), from Neo Geo and bunch of arcade boards - especially Taito's.

MSX + SIMPL
Covox speech thing-ish 8bit DAC for MSX.
2022-08-21 14:07:24 +09:00
tildearrow da8f7dabd5 i guess
to anybody who bothers reading the contents of this commit:
who cares? you promised me C163 would become the name
but nobody has bothered to call it C163 for an entire week.

there's no point on pushing a dead idea forward!
2022-08-09 14:53:31 -05:00
tildearrow ffe06013d7 GUI: fix preset typo 2022-07-24 01:58:14 -05:00
cam900 6697be4d95
Add/Update more presets
Williams/Midway ADPCM Sound board
Used for conjunction with their Y/T unit, it has ordinary de facto standard OPM+MSM6295 on this era with software controlled DAC from predecessors.

Konami Battlantis
Used at Battlantis arcade hardware, It is early SB Pro but mono configuration.

Sega System 24
This Sega's early arcade system featured to floppy disk and high resolution graphics. Sound hardware is similar as their System 16, but ADPCM is replaced to software controlled DAC.

Namco System 86
Predecessor of System 1(a.k.a. System 87), It features similar sound hardware and optional ROM and DAC expansion.

Namco Thunder Ceptor
Used at Thunder Ceptor, their Front view arcade machine. Namco system 86 and System 1 sound system is directly derived from this machine's sound system.

Irem M72
Irem's first arcade system with FM sound system, All released game except R-Type is featured also LOUD software controlled DAC, inherited from their predecessors sound system.
2022-07-24 13:28:26 +09:00
tildearrow c85b67b1da NES + chip -> Famicom + chip 2022-07-09 15:55:27 -05:00
cam900 f3b9c6dde6
Merge branch 'master' into es5506_alt 2022-07-02 13:28:49 +09:00
cam900 364c7c4104
Add Sega System E Preset
It is Sega System C/2 but Master system; but this system has 2 SMS VDPs (One for foreground and another for background) and they has they own PSG output.
FM addon is unofficial, but System E release of Fantasy zone II support that.

MAME driver: https://github.com/mamedev/mame/blob/master/src/mame/sega/segae.cpp
FM Addon example (Fantasy Zone II): https://www.youtube.com/watch?v=7dLc9UZ81CI
2022-07-02 11:59:27 +09:00
tildearrow a8a38dce2b 0.6pre1 - introduce the final changes
- implement E1xy/E2xy Defle bug when using same note twice
- add SNK Touchdown Fever preset
- update README.md and to-do list
- update credits

thank you for your patience!

see you in 0.6pre1.5 coming soon...
2022-06-29 04:57:05 -05:00
tildearrow fc489239c2 tildearrow Sound Unit no longer a secret 2022-06-27 05:04:23 -05:00
cam900 3119ed8cc5 Merge remote-tracking branch 'upstream/master' into es5506_alt 2022-06-26 00:47:34 +09:00
cam900 2b5bb91237 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (55 commits)
  GUI: get rid of these stupid icons
  update to-do list
  MSM6258: the final bits
  MSM6258: clock/rate selection
  MSM6258: prepare for rate changing
  Update n163.md
  YM2612: DualPCM per-channel osc
  YM2612: more DualPCM muting fixes
  YM2612: fix DualPCM muting
  GUI: finish the blank ins up
  GUI: add "blank new instrument" option
  GUI: add mono/poly note preview button
  PC speaker: don't use printf/perror
  YM2612: CSM arpeggio and slides
  YM2612: - C   S   M -
  YM2612: half-working CSM
  YM2612: earliest completely untested CSM work
  delay collapse/expand pattern/song feature :<
  GUI: much more stable osc view
  YM2612: fix DAC output not visible in per-chan osc
  ...

# Conflicts:
#	src/engine/platform/genesis.cpp
#	src/engine/platform/genesis.h
#	src/ta-utils.h
2022-06-26 00:36:36 +09:00
cam900 b3201853bc
Fix YM2151 clock in CPS-1 2022-06-21 06:54:18 +09:00
cam900 df21621ce7
Add drums mode in here, too 2022-06-21 06:36:41 +09:00
cam900 41135f4a95
Add extended channel 3 preset for here 2022-06-21 06:35:11 +09:00
cam900 33046c8e19 More presets
Dynax/Nakanihon 3rd generation hardware:
Naming reference is MAME source (https://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp), It's sound system combined with AY PSG(optional), OPLL, MSM6295 and mostly used in their mahjong, hanafuda, and something else.

Dynax/Nakanihon Real Break:
This sound system is used in Billard Academy Real Break (MAME source: https://github.com/mamedev/mame/blob/master/src/mame/drivers/realbrk.cpp), MSM6295 is replaced to YMZ280B but entire music is still drived in OPLL.
2022-06-18 11:42:14 +09:00
cam900 66f3f0e678 Input clock is too high for these chips 2022-06-17 14:34:00 +09:00
cam900 25af023dc6 Various corrections and fixes
Fix SN PSG pitch corrections
Revive YM2612 from dead
Add Game Gear stereo function finally
Add OPN/A prescaler config
2022-06-17 14:30:18 +09:00
Natt Akuma b49b596fbe WIP SNES support, part 2
Make the code build again, still no sound though
2022-06-10 22:59:44 +07:00
cam900 3e953f57b3 Prepare for TI-99/4A support
only works on MAME core only for now.
2022-06-07 12:57:09 +09:00
cam900 e0e6a45000 Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
Prepare for reducing duplicates for 4op FM related codes

Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
 - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
   V variation has Y8950 and supports ADPCM.
 - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.

Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 19:04:52 +09:00
tildearrow 8ef7f91c93
Merge pull request #505 from lunathir/master
Small Fractal fixes
2022-05-31 19:04:36 -05:00
freq-mod 61e765c916
more presets (#488)
* more presets

* oops

consistency anyone?

* alpha 68k was an alpha denshi system

* more presets

6295 edition. Requires fact-checking, and maybe, cherrypicking

* facepalm

* #342 presets

that should conclude it

* address feedback

* naming update

* MSM6295 wasnt used in MLC

* address feedback part 2

and adding OKI chips to the sample category
2022-05-31 15:23:38 +02:00
Lunathir 5dacf631e1 Small Fractal fixes: add YM2612 settings to chip config and fixed YM2612 Fractal presets 2022-05-29 15:24:06 -07:00
cam900 32152fd89b Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (53 commits)
  prepare for better backward writing
  VGM export: fix oops
  GUI: drag-and-drop ins/wave/sample loading
  GUI: add "set loop" to sample editor
  MSM6295: VGM export!
  oops
  MSM6295: add rate select effect (20xx)
  update meteor shower
  MSVC is better than GCC right?
  update to-do list
  door into summer
  GUI: implement input for touch events
  GUI: update SDL hints
  fix Termux build
  add another demo song
  add demos/ecolove.fur
  update to-do list
  update demos/README.md
  add new demo songs
  dev99 - major Fractal system change
  ...

# Conflicts:
#	src/engine/dispatch.h
#	src/engine/platform/genesis.cpp
#	src/engine/playback.cpp
#	src/engine/song.h
#	src/engine/vgmOps.cpp
2022-05-29 13:47:39 +09:00
tildearrow a776129c3d dev98 - YM2612: add Fractal system
partially done
2022-05-27 04:02:53 -05:00
cam900 cbf20c6320 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (58 commits)
  SMS: early Nuked-PSG modding
  SMS: add modified Nuked-PSG core
  build release and don't strip
  strip MinGW builds
  FDS: a bit more
  FDS: set a post-amp value
  FDS: fix NSFplay core low pass filter precision
  fix .dmf saving
  fix compilation on GCC 12
  Fix multithreading on CI
  Lynx: why did I not commit this
  Lynx: more sample improvements
  Lynx: sample improvements
  Lynx: add sample support!
  GUI: fix wavetable list oversight
  WaveSynth: fix phase modulation - again
  GUI: fix possible wave editor crash
  WaveSynth: fix phase modulation
  Lynx: add phase reset macro
  fix another fucking IGFD crash bug
  ...

# Conflicts:
#	src/gui/insEdit.cpp
#	src/gui/presets.cpp
2022-05-27 13:01:06 +09:00
cam900 17881837ab Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (64 commits)
  finish wave synth!
  update contributing guidelines
  Namco WSG: make non-linear slides faster
  wave synth work
  SoundUnit: fix order of filter bits
  GUI: add Namco arcade presets
  implement some dual wave synth effects
  Y8950: fix ADPCM VGM export
  Namco WSG: finish it up
  Namco WSG: 8 channel WSG (CUS30) now works
  Namco WSG: muting
  Namco WSG: 8 channel WSG (15xx) now works
  Namco WSG: 3 channel WSG now works
  YM2612: change key on/off strategy
  GUI: fix scrollbars not working
  Please enter the commit message for your changes.
  shhhhhhhhhhhh
  update to-do list
  Whoops
  it doesn't work (yet)
  ...

# Conflicts:
#	src/engine/dispatch.h
#	src/engine/platform/su.cpp
#	src/engine/playback.cpp
#	src/engine/sample.cpp
#	src/engine/sample.h
#	src/engine/song.h
#	src/engine/vgmOps.cpp
#	src/gui/presets.cpp
2022-05-25 00:52:00 +09:00
tildearrow f8d851cbc2 the Namco C163 trial 2022-05-23 16:01:35 -05:00
tildearrow 402a1d06cf more chip naming improvements 2022-05-23 15:28:38 -05:00
tildearrow 278979a2f2 change names of 15xx/CUS30 to C15 and C30 2022-05-23 15:08:29 -05:00
tildearrow 4bbcb2dd35 GUI: add Namco arcade presets 2022-05-21 16:03:54 -05:00
Natt Akuma 27a412c134 Merge branch 'master' of https://github.com/tildearrow/furnace into rf5c68 2022-05-21 03:02:08 +07:00
Natt Akuma b7a6bf5a0b Add RF5C68 and RF5C164 support 2022-05-21 01:45:26 +07:00
Natt Akuma 0ae0c6f703 Add YMZ280B support 2022-05-18 21:04:25 +07:00
cam900 028adf2c8e Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (70 commits)
  whoops
  GUI: AY8930 credits
  GUI: fix inability to close subsongs
  BANK
  OPN: wire up ExtCh system
  fix build failure
  dev95 - multiple songs in a single file (READ)
  DO NOT USE - THIS FAILS - WORK IN PROGRESS
  enforce asset limits
  old .dmf loading improvements
  add AICA and YMZ ADPCM formats
  allocate ID for YMZ280B
  harden .fur file saver
  Fix AY VGM output, Fix presets
  preparations for UI improvements
  GUI: add more presets
  prepare for ExtCh OPN/OPNA
  GUI: clarify that lock layout doesn't work yet
  GUI: remember last state of order edit mode
  GUI: store edit/followOrders/followPattern state
  ...

# Conflicts:
#	src/engine/fileOps.cpp
#	src/engine/platform/ym2610.cpp
#	src/engine/platform/ym2610b.cpp
#	src/engine/sample.cpp
#	src/engine/sample.h
#	src/engine/sysDef.cpp
#	src/gui/doAction.cpp
#	src/gui/sysConf.cpp
2022-05-18 03:09:55 +09:00
cam900 2a19834e14 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace:
  full linear pitch is now the default
  add a full linear pitch mode, part 7
  X1-010: implement linear pitch (part 6)
  VERA: implement full linear pitch (part 5)
  YM2610(B): implement full linear pitch (part 4)
  add a full linear pitch mode, part 3
  YM2612: implement full linear pitch (part 2)
  update readme
  re-enable warnings are errors on MSVC
  YM2612: early full linear pitch experiment
  GUI: window movement only by clicking on title bar
  Fix GCC errors 2
  Fix GCC errors
  Remove SCC from TODO.md
  SCC has no config flags currently
  Add SCC and SCC+ support

# Conflicts:
#	CMakeLists.txt
#	src/engine/dispatchContainer.cpp
#	src/gui/guiConst.cpp
2022-05-16 00:37:07 +09:00
cam900 f62f6ed77b Fix AY VGM output, Fix presets 2022-05-15 00:58:00 +09:00
cam900 8e50ad8c90
Merge branch 'master' into ay_divider 2022-05-14 22:09:25 +09:00
tildearrow 6f8f8d21f3 preparations for UI improvements
mostly around the system add/change UI
2022-05-14 04:05:29 -05:00
tildearrow f7c56bb05f GUI: add more presets 2022-05-14 02:38:38 -05:00
tildearrow 7218710268 add Y8950 system 2022-05-13 16:52:44 -05:00
tildearrow c6bfc8178a
Merge pull request #444 from akumanatt/x16
VERA: halve output volume to match other PSGs
2022-05-11 16:08:16 -05:00
tildearrow ab969c1da0 add OPN chip
pretty much copy-paste from YM2610B code

next up: even more blatant copy-paste in 2608
2022-05-11 03:29:03 -05:00
Natt Akuma e48faa4114 VERA: halve output volume to match other PSGs
In terms of maximum single-channel output.
X16's mixing is kept by halving YM2151 part.
2022-05-11 15:22:17 +07:00
Natt Akuma a3fc76c984 Add SCC and SCC+ support 2022-05-10 11:25:10 +07:00
cam900 96f303ac9f Fix configuration description 2022-05-05 15:43:59 +09:00
cam900 4f1ebc3b6e Some AY-3-8910, AY8930 enhancements
Fix AY PSG clock divider function when exists, Update emulation core (MAME AY PSG and compatibles - includes noise routine updates)
Fix configuration flag, Add MSX Darky sound expander to preset

Clock divider isn't affected to expanded mode's tone and noise generator?
2022-05-04 23:04:20 +09:00
cam900 329048bf6c Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace:
  Clang you are so arrogant
  ok so screw you
  let's hope this works
  attempt to fix CI
  per-channel oscilloscope, part 8
  per-channel oscilloscope, part 7
  per-channel oscilloscope, part 6
  per-channel oscilloscope, part 5
  but PCE supports samples!
  per-channel oscilloscope, part 4
  YM2612: fix Furnace DAC mode glitching slides
  per-channel oscilloscope, part 3
  GUI: add missing actions to settings
  per-channel oscilloscope, part 2
  Revert PC speaker presets
  Have host sound chip appear before expansions
2022-05-01 19:59:03 +09:00
Natt Akuma 9f49504891
Revert PC speaker presets 2022-04-30 11:59:47 +07:00
Natt Akuma a9a01bad4a
Have host sound chip appear before expansions
So that they are consistent with NES expansions.
For X16, the VERA is more integral to the system and has lower I/O address than YM2151
and YM2151 was once an expansion chip during development.
2022-04-29 16:32:30 +07:00
cam900 49a41ff862 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (77 commits)
  GUI: use pattern font for input latch
  GUI: partially implement note input latch UI
  GUI: transpose value does not transpose effect ID
  GUI: prepare for note input latch UI
  GUI: min ins selector width fix
  GUI: separate operation masks
  GUI: add missing FDS preset
  GUI: prepare for separate operation mask
  GUI: "none" instrument should not remove inscolumn
  GUI: fix ins 0 being inserted on blank song
  GUI: add a "none" option to instrument list
  update to-do list
  GUI: add "absorb" instrument input mode
  use good default instrument when adding ins
  better default instrument for OPL/OPLL
  GUI: fix selection being visible in dummy row area
  Further fix looped sample preview
  GUI: fix about screen in power saving mode
  VRC6: saw volume 63
  GUI: add an effect list window
  ...

# Conflicts:
#	src/engine/platform/amiga.cpp
#	src/engine/vgmOps.cpp
#	src/gui/dataList.cpp
#	src/gui/guiConst.cpp
#	src/gui/insEdit.cpp
#	src/gui/sampleEdit.cpp
2022-04-26 12:04:23 +09:00
tildearrow 521bb9c16a GUI: add missing FDS preset 2022-04-21 16:01:46 -05:00
cam900 29ea6dc360 Partially ES5506 support (not working yet!)
Add sample related enums
Add support for backward/pingpong loop, loop end position
Structize Notemap in sample instrument
2022-04-21 01:52:37 +09:00
tildearrow 25c5c97c47 GUI: add YM2414 to system presets 2022-04-12 16:12:32 -05:00
tildearrow e5a162dbe6 GUI: add presets for FDS and MMC5 2022-04-04 00:48:08 -05:00
tildearrow ffb01dd19c Revert "release 0.6pre0"
This reverts commit f7566455c2.
2022-04-01 05:20:00 -05:00
tildearrow f7566455c2 release 0.6pre0 2022-04-01 04:45:06 -05:00
cam900 b11c840ed4
Merge branch 'master' into preset2 2022-03-28 12:46:52 +09:00
tildearrow 4422ff7695 Merge branch 'vrc6' of https://github.com/cam900/furnace into cam900-vrc6 2022-03-27 22:16:04 -05:00
cam900 ef104ce0b0 Add VRC6 support
2 Pulse channels:
- 8 level pulse duty cycle, DAC mode(just ignores duty cycle)/pulse wave mode, 4 bit volume.
- Furnace support PCM playback in pulse channels with duty cycle ignore mode.

Sawtooth:
- nothing but 6 bit volume (8 bit accumulator in technically) and 12 bit frequency (periodic).

VRC6 instrument:
- 6 bit Volume macro for finer sawtooth volume handling, also 3 bit Duty cycle macro for pulse channels.

Duty, PCM mode command and Duty macro affects for pulse channel only.
2022-03-28 01:06:56 +09:00
cam900 dc62c8610c SAA1099 in CMS/Game Blaster and Compatible isn't hard panned per chip
Info: http://hackipedia.org/browse.cgi/Computer/Platform/PC%2c%20IBM%20compatible/Sound%20and%20Music/Creative%20Labs/Game%20Blaster/C%e2%88%95MS%20Programming%20Information%20by%20Creative%20Labs%20%281990%29.pdf , VGMs recorded from CMS/Game Blaster
2022-03-26 02:24:58 +09:00
cam900 ae17f7e616 NES with Family Noraebang
An Karaoke unit connectable for NES cartridge slot.
And, sure. It is unlicensed.
2022-03-26 00:47:39 +09:00
cam900 168577e4b9
Revert preset 2022-03-24 13:49:41 +09:00
cam900 6f18be3ede Add presets:
Standalone OPLs

Sound Blaster Pro 1.0
Earliest Sound Blaster Pro has 2 OPL2s, it supports stereo like successor but with hardpanned OPL2: one for Left output and one for Right output.

PC-FXGA
PC-FX, SuperGrafx on steroids, Released at December 1994 in NEC.
PC-FXGA is PC add-on card version of PC-FX for IBM PC and PC-98. It's released at 1995 with 3D acceleration - it lacks at original PC-FX console.

SAAYM
Modern CMS/Game Blaster Compatible PC ISA sound card with YM2151 addon. Commander X16 will be use its configuration but SAA in X16 is finally replaced to VERA.

Seta 1 + FM Addon
X1-010 and YM3438, Both driven by Z80. Ultra Toukon Densetsu used this configuration.
2022-03-24 13:46:35 +09:00
cam900 2eaa6ed0ce Merge branch 'master' of https://github.com/tildearrow/furnace into n163
# Conflicts:
#	CMakeLists.txt
#	papers/doc/7-systems/README.md
#	src/engine/dispatchContainer.cpp
#	src/gui/gui.cpp
#	src/gui/insEdit.cpp
2022-03-23 02:44:13 +09:00
tildearrow 7e5c27c5b7 GUI: massive code split
gui.cpp now less than 3000 lines
2022-03-21 17:34:43 -05:00