Commit graph

2638 commits

Author SHA1 Message Date
tildearrow
979cb63c5b GUI: fix .cfgc/.cfgk extension duplication 2022-05-24 12:46:51 -05:00
tildearrow
3932a82d14 GUI: add frame shading setting 2022-05-24 03:49:52 -05:00
tildearrow
8dde6a604e add rounding to AddRectFilledMultiColor 2022-05-24 03:30:27 -05:00
tildearrow
08d85869a9 GUI: slight changes to edit controls
- align classic
- stretch compact vertical
2022-05-24 03:06:17 -05:00
tildearrow
6a3ce215ad what am I gonna do with you? 2022-05-24 02:56:50 -05:00
tildearrow
d490746325 GUI: finish lock layout 2022-05-24 02:38:10 -05:00
tildearrow
eb926a668d MSM6258: it works 2022-05-24 00:24:52 -05:00
tildearrow
8ea60f37c5 MSM6258: start work - DO NOT USE! 2022-05-23 19:01:10 -05:00
tildearrow
b849b5283b
Merge pull request #482 from grauw/y8950-adpcm-fix
Fix Y8950 ADPCM samples.
2022-05-23 17:52:56 -05:00
Laurens Holst
fc7b94876d Fix Y8950 ADPCM samples.
Reverting back to before 70ead337f3, and setting register 8 to 256Kbit RAM mode.
This is what MSX has natively, and allows for the most compact sample storage with
only 4 byte alignment.

Additionally, setting register 8 before writing the start / stop addresses.

Back story:

VGMPlay MSX only supports Y8950 256K DRAM mode and ROM mode (for the latter
it makes sure address writes are shifted). 64K DRAM mode is not supported because
it’s not used by anything and the addresses are specified weirdly with some middle
bits having to be masked out.

The original code in Furnace before the change 70ead337f3 was almost correct except
it needed to set register 8 to 0 to select the 256K DRAM mode. It was set to ROM mode
so the address shift did not match up.

After 70ead337f3 (address shift change) it was also more or less correct except in
“furnacePCM” direct-sample mode the shift was not updated accordingly.

In 1a446c1cdd it selected 64K RAM mode, but for this the addresses need to be specified
differently (see Y8950 manual page 18), and it’s not really the best choice anyway.
2022-05-24 00:51:13 +02:00
tildearrow
49943aba76 GUI: add setting to make osc escape bounds 2022-05-23 17:42:25 -05:00
tildearrow
f8d851cbc2 the Namco C163 trial 2022-05-23 16:01:35 -05:00
tildearrow
402a1d06cf more chip naming improvements 2022-05-23 15:28:38 -05:00
tildearrow
278979a2f2 change names of 15xx/CUS30 to C15 and C30 2022-05-23 15:08:29 -05:00
tildearrow
ff1263aadf ASDFGHJK 2022-05-23 03:43:33 -05:00
tildearrow
ced2940336 MSM6295: per-channel osc and muting 2022-05-23 03:18:56 -05:00
tildearrow
d3edc58cb1 MSM6295: add clock rate flag 2022-05-23 03:13:22 -05:00
tildearrow
59a722d04a MSM6295: a bit more polishing 2022-05-23 02:56:43 -05:00
tildearrow
f25cd17590 early OKI MSM6295 work 2022-05-23 01:46:58 -05:00
tildearrow
133b213998 OPL: new forceIns strategy 2022-05-23 00:18:50 -05:00
tildearrow
519bf244b9 OPL: fix kick volume in drums mode 2022-05-23 00:07:32 -05:00
tildearrow
1a446c1cdd Y8950: let's see 2022-05-22 23:54:33 -05:00
tildearrow
2fa51e482a OPN(A/B/2/B-B): fix absolutely everything 2022-05-22 23:47:41 -05:00
tildearrow
3d4f2cfa13
Merge pull request #453 from grauw/scc-reset-period-counter
Reset period counter when writing to period registers.
2022-05-22 22:49:03 -05:00
tildearrow
82eaa45f5d increase range of relative pitch macro
-32768 to 32767 should be enough
2022-05-22 22:47:40 -05:00
tildearrow
3aa8ea3625 fix Cxxx/F0xx being delayed in low-latency mode 2022-05-22 22:36:48 -05:00
tildearrow
451fc7a62c update gitignore 2022-05-22 22:36:33 -05:00
tildearrow
e17c99dcdf allow building Furnace without SDL2 and libsndfile
for eventual libfurnace
2022-05-22 19:01:50 -05:00
tildearrow
16afb6d7be GUI: hacky implementation of lock layout 2022-05-22 18:20:53 -05:00
tildearrow
43981eb59f bring up MSM6295 core
vgsound_emu by cam900
2022-05-22 18:06:56 -05:00
tildearrow
98e9a4b28d MSM6258 emulator de-MAMEfication 2022-05-22 17:49:41 -05:00
tildearrow
393d1c018d dev97 - add old octave boundary compat flag 2022-05-22 13:25:59 -05:00
tildearrow
b40c95013a fix phase reset in FM chips after note off 2022-05-22 04:30:56 -05:00
tildearrow
806153fd8e finish wave synth! 2022-05-22 03:14:46 -05:00
tildearrow
e21448dd8c update contributing guidelines 2022-05-22 02:22:56 -05:00
tildearrow
5d0c89a59e Namco WSG: make non-linear slides faster
but linear is better
2022-05-22 00:10:42 -05:00
tildearrow
367d14357c wave synth work
now there is a preview
2022-05-21 18:36:15 -05:00
tildearrow
61916be495 SoundUnit: fix order of filter bits 2022-05-21 16:04:06 -05:00
tildearrow
4bbcb2dd35 GUI: add Namco arcade presets 2022-05-21 16:03:54 -05:00
tildearrow
b38a1cfb55 implement some dual wave synth effects 2022-05-21 14:05:23 -05:00
tildearrow
70ead337f3 Y8950: fix ADPCM VGM export 2022-05-21 03:34:39 -05:00
tildearrow
315c2645d2 Namco WSG: finish it up 2022-05-21 02:56:36 -05:00
tildearrow
9162e8e241 Namco WSG: 8 channel WSG (CUS30) now works 2022-05-21 02:16:38 -05:00
tildearrow
c251ea2198 Namco WSG: muting 2022-05-21 01:40:28 -05:00
tildearrow
bc47d1ebcd Namco WSG: 8 channel WSG (15xx) now works 2022-05-21 01:39:00 -05:00
tildearrow
b17694c6a3 Namco WSG: 3 channel WSG now works 2022-05-21 01:34:43 -05:00
tildearrow
a9f9d6144a YM2612: change key on/off strategy 2022-05-20 23:54:19 -05:00
tildearrow
dca2aec606 GUI: fix scrollbars not working 2022-05-20 21:57:41 -05:00
tildearrow
dacbeed858 Please enter the commit message for your changes. 2022-05-20 17:35:39 -05:00
tildearrow
c9833bd58e shhhhhhhhhhhh 2022-05-20 17:29:59 -05:00