Commit graph

3237 commits

Author SHA1 Message Date
tildearrow
a34c9806cb Game Boy: whoops 2022-08-14 23:30:36 -05:00
tildearrow
1a4a58d970 Merge branch 'master' of github.com:tildearrow/furnace 2022-08-14 23:28:28 -05:00
tildearrow
a8d3803efc Game Boy: now fix wave channel volume column 2022-08-14 23:28:15 -05:00
cam900
23276211f5
Fix incorrect info on ES5506 2022-08-15 13:25:31 +09:00
tildearrow
f8b3c089a4 Game Boy: fix volume column 2022-08-14 23:07:19 -05:00
tildearrow
9b6730607e OPL: finally fix the carnival night zone bug
TODO: RUN TEST SUITE!
2022-08-14 19:17:03 -05:00
tildearrow
cb4417824d YMZ280B: restore panning in forceIns 2022-08-14 14:26:55 -05:00
tildearrow
1b10c547e3 SoundUnit: implement switch roles flag 2022-08-14 14:19:30 -05:00
tildearrow
774a949cca GUI: fix labels being empty 2022-08-13 18:16:24 -05:00
tildearrow
bb5cee4a66 GUI: add pattern label customization settings 2022-08-13 18:00:29 -05:00
tildearrow
ee16d20047 add demo song
by brickblock369
2022-08-13 15:53:47 -05:00
tildearrow
02fb5abc02 add ability to save ins/wave as .dmp/.dmw
also saving wavetables as raw data
2022-08-13 15:43:13 -05:00
tildearrow
041a76ad81 raw sample import fixes 2022-08-13 06:25:11 -05:00
tildearrow
91f9352eaf implement raw sample import
untested
2022-08-13 05:50:36 -05:00
tildearrow
ce2d322e47 GUI: add replace for wave/sample and prepare for
raw sample import
2022-08-13 04:17:32 -05:00
tildearrow
4707eb7002 update Namco 163 doc 2022-08-13 04:07:50 -05:00
tildearrow
5506b87b40 update sample doc 2022-08-13 02:48:34 -05:00
tildearrow
2743c60cf3 Game Boy: fix wave channel auto-enable on wave cha 2022-08-12 23:09:34 -05:00
tildearrow
39feda54ac OPZ: volume macro should go to 127 2022-08-12 04:11:17 -05:00
tildearrow
b156336216 GUI: fix Game Boy ins edit crashes 2022-08-11 14:27:33 -05:00
tildearrow
00ae5b4142 GUI: fix volume macro always being 15
issue #629
2022-08-11 11:30:45 -05:00
tildearrow
01d1556fb4 GUI: rename "system" to "chip"
"system" made sense when Furnace was a .dmf tracker and had
compound setups like Genesis (YM2612+SN)

however, it doesn't make too much sense now when compared to "chip"
2022-08-11 05:38:31 -05:00
tildearrow
0528f4e7bd Game Boy: possibly fix wave soft env 2022-08-11 05:04:35 -05:00
tildearrow
81482c2f2b QSound: SAMPLE LOOP BUG DEBUG BEGIN 2022-08-11 04:50:16 -05:00
tildearrow
762b3b2928 PCE: per-chan osc DAC mode overflow fix 2022-08-11 02:08:24 -05:00
tildearrow
ed98df91d2 turn on proper noise layout by default 2022-08-11 02:05:05 -05:00
tildearrow
7e7a5a8e30 Game Boy: software envelopes, part 4
fixes
2022-08-11 01:34:18 -05:00
tildearrow
d30f9bc8a0 Game Boy: software envelopes, part 3
zombie mode
2022-08-11 01:24:53 -05:00
tildearrow
340052cf0a Game Boy: add chip revision flag 2022-08-11 00:46:15 -05:00
tildearrow
92f40774e4 Game Boy: I hate your artificial limitations
fixes a DefleMask demo module
2022-08-10 23:56:25 -05:00
tildearrow
51db06298b Game Boy: fix volume regression 2022-08-10 23:53:47 -05:00
tildearrow
4b18d0920b Game Boy: software envelopes, part 2 2022-08-10 17:02:45 -05:00
tildearrow
bccecc4c07 Game Boy: software envelopes, part 1 2022-08-10 16:27:29 -05:00
tildearrow
6bcb3063a5 add OPZ disclaimer in docs 2022-08-10 15:41:52 -05:00
tildearrow
df10b6cc59 Game Boy: hardware sequences, part 3
the previous commit was part 2
2022-08-10 14:16:26 -05:00
tildearrow
28698beaf3 dev106 - Game Boy: implement hw seq
and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow
da8f7dabd5 i guess
to anybody who bothers reading the contents of this commit:
who cares? you promised me C163 would become the name
but nobody has bothered to call it C163 for an entire week.

there's no point on pushing a dead idea forward!
2022-08-09 14:53:31 -05:00
tildearrow
2af4992e9b JACK: fix crash when changing buffer size 2022-08-08 00:25:05 -05:00
tildearrow
1c92d23d27 commands view now only displays useful commands 2022-08-07 17:40:01 -05:00
tildearrow
b8012344e7 fix possible crash when closing Furnace 2022-08-07 17:37:07 -05:00
tildearrow
f80488d9b0 minimize allocations in nextBuf 2022-08-07 17:32:39 -05:00
tildearrow
829db187df Y8950: fix ADPCM per-chan osc I think 2022-08-07 06:24:48 -05:00
tildearrow
800f08b0fd Game Boy: hardware sequences, part 1
still not working! just the UI for it
2022-08-07 06:06:14 -05:00
tildearrow
45196daf95 Game Boy: fix serious typo 2022-08-07 01:32:28 -05:00
tildearrow
1721e1d03e Game Boy: re-enable wave corruption bug emulation 2022-08-07 00:40:26 -05:00
tildearrow
7dad9098b6 Game Boy: fix wave channel 2022-08-07 00:37:35 -05:00
tildearrow
ab013291d4 Game Boy: make channel state independent of instru 2022-08-07 00:22:03 -05:00
tildearrow
9f8c96d45b dev105 - prepare for Game Boy hardware sequences
issue #27
2022-08-07 00:03:27 -05:00
tildearrow
47ea8132b2 QSound: limit max frequency to $EFFF
it appears $F000 and beyond cause glitches (#256)
2022-08-06 23:05:54 -05:00
tildearrow
17dba66fa0 MMC5: finally fix PCM linear pitch mode issues 2022-08-06 22:52:39 -05:00