aurora
e88e0a4e4e
GUI: Remember window x/y position and maximized state. Warning: This may cause issues when windows are re-ordered. Is there a way to fix windows spawning outside of screen boundaries?
2022-08-22 03:47:00 +03:00
tildearrow
808832864c
add another demo song
...
by Raijin
2022-08-21 16:53:45 -05:00
cam900
16d7cd3320
More docs
2022-08-21 14:08:14 +09:00
cam900
ba126b820a
Add preset
...
MSX + Neotron
MSX sound expansion with YM2610 or YM2610B (optional), from Neo Geo and bunch of arcade boards - especially Taito's.
MSX + SIMPL
Covox speech thing-ish 8bit DAC for MSX.
2022-08-21 14:07:24 +09:00
tildearrow
1b2d2fdb98
system
2022-08-20 17:04:57 -05:00
tildearrow
0f92c4e35a
GUI: fix change ins applying to off and release
2022-08-20 04:46:45 -05:00
tildearrow
f01be34b5e
GUI: highlight current macro position
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not for op macros (yet)
2022-08-20 01:10:30 -05:00
tildearrow
4d057d3328
dev109 - define SNES instrument params
2022-08-19 19:42:01 -05:00
tildearrow
c74d7fab37
dev108 - add SN period range compat flag
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there's room for possible improvement
2022-08-19 18:46:19 -05:00
tildearrow
94cf589e92
GUI: prepare for chip manager window
2022-08-19 04:41:45 -05:00
tildearrow
9c80f91870
relative
2022-08-19 00:00:10 -05:00
cam900
13158b86cf
Clamp height of panning macro when higher than 128
...
so, current filter macro behavior is:
"Fixed" option enabled: override current filter value to macro value
"Fixed" option disabled: current filter value = filter value determined from ES5506 tab or command ± filter macro value
2022-08-19 12:03:25 +09:00
tildearrow
9bd3f6c34b
remove delta mode entirely
...
so it was used on the filter but i'm not sure why couldn't it be
done in absolute mode instead
2022-08-18 18:36:22 -05:00
tildearrow
c473f94f0d
remove delta mode
...
it's unnecessary in my opinion
unless I am missing something
2022-08-18 18:21:51 -05:00
tildearrow
3f14625361
Revert "Fix initializing"
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This reverts commit 0b09408ee8
.
2022-08-18 18:05:45 -05:00
tildearrow
aa1e34ffd3
Revert "Fix duplication"
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This reverts commit 446e62c69f
.
2022-08-18 18:05:34 -05:00
tildearrow
90633b2cbc
Revert "oops"
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This reverts commit 1f65b104f2
.
2022-08-18 18:05:31 -05:00
tildearrow
fa6a61e493
Revert "Fix panning macro height"
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This reverts commit 087ff27f06
.
2022-08-18 18:05:13 -05:00
cam900
087ff27f06
Fix panning macro height
2022-08-19 00:18:46 +09:00
cam900
1f65b104f2
oops
2022-08-18 21:30:08 +09:00
cam900
446e62c69f
Fix duplication
2022-08-18 21:29:48 +09:00
cam900
0b09408ee8
Fix initializing
2022-08-18 21:28:25 +09:00
cam900
5190c6daab
Implement ES5506 instrument type
...
ES5506 has these features:
- 16 bit independent volume register per left/right output (Logarithmic, 4 LSB is for envelope)
- Programmable filter per each channels, 4 pole, 4 filter mode and 2 16 bit coefficient register (4 LSB is for envelope)
- Hardware envelope
Add more than 2 macro type support
"Delta" macro type: Use delta from previous value
2022-08-18 21:20:10 +09:00
tildearrow
4e7eb728db
GUI: fix moving GB HW seq step down
2022-08-17 18:37:16 -05:00
tildearrow
55d12e1ada
GUI: finally re-organize the GB env UI
2022-08-17 18:29:40 -05:00
tildearrow
89eace2472
GUI: prepare for channel header customization opti
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ons
2022-08-16 13:53:51 -05:00
ZeroByteOrg
941d45ad80
Merge branch 'master' into ZSMv1
2022-08-16 11:24:18 -05:00
tildearrow
8a3358ba5a
GUI: pattern manager, part 1
2022-08-16 04:19:00 -05:00
tildearrow
d1c5a4725b
add option to save unused patterns
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closes #106
also prepare for the pattern manager window
2022-08-16 03:42:17 -05:00
tildearrow
976e193309
SoundUnit: add 1-bit PDM rev emulation
2022-08-16 02:08:10 -05:00
tildearrow
fcb8fba77b
GUI: fix particle commands
2022-08-16 02:07:57 -05:00
tildearrow
5fe661e9a3
allow rates down to 1Hz
2022-08-15 22:40:04 -05:00
tildearrow
774a949cca
GUI: fix labels being empty
2022-08-13 18:16:24 -05:00
tildearrow
bb5cee4a66
GUI: add pattern label customization settings
2022-08-13 18:00:29 -05:00
tildearrow
ee16d20047
add demo song
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by brickblock369
2022-08-13 15:53:47 -05:00
tildearrow
02fb5abc02
add ability to save ins/wave as .dmp/.dmw
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also saving wavetables as raw data
2022-08-13 15:43:13 -05:00
tildearrow
041a76ad81
raw sample import fixes
2022-08-13 06:25:11 -05:00
tildearrow
91f9352eaf
implement raw sample import
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untested
2022-08-13 05:50:36 -05:00
tildearrow
ce2d322e47
GUI: add replace for wave/sample and prepare for
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raw sample import
2022-08-13 04:17:32 -05:00
tildearrow
39feda54ac
OPZ: volume macro should go to 127
2022-08-12 04:11:17 -05:00
tildearrow
b156336216
GUI: fix Game Boy ins edit crashes
2022-08-11 14:27:33 -05:00
cam900
86baa8c014
Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
2022-08-12 01:39:47 +09:00
tildearrow
00ae5b4142
GUI: fix volume macro always being 15
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issue #629
2022-08-11 11:30:45 -05:00
cam900
7d83cbb7d6
Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
2022-08-11 22:22:05 +09:00
cam900
d44f5f0b2b
Prepare for backward and bi-directional loop
2022-08-11 22:21:54 +09:00
tildearrow
01d1556fb4
GUI: rename "system" to "chip"
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"system" made sense when Furnace was a .dmf tracker and had
compound setups like Genesis (YM2612+SN)
however, it doesn't make too much sense now when compared to "chip"
2022-08-11 05:38:31 -05:00
tildearrow
340052cf0a
Game Boy: add chip revision flag
2022-08-11 00:46:15 -05:00
tildearrow
df10b6cc59
Game Boy: hardware sequences, part 3
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the previous commit was part 2
2022-08-10 14:16:26 -05:00
tildearrow
28698beaf3
dev106 - Game Boy: implement hw seq
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and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow
da8f7dabd5
i guess
...
to anybody who bothers reading the contents of this commit:
who cares? you promised me C163 would become the name
but nobody has bothered to call it C163 for an entire week.
there's no point on pushing a dead idea forward!
2022-08-09 14:53:31 -05:00
tildearrow
800f08b0fd
Game Boy: hardware sequences, part 1
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still not working! just the UI for it
2022-08-07 06:06:14 -05:00
tildearrow
42a0ee13b8
add two demo songs
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by psdominator and LVintageNerd
2022-08-06 22:26:18 -05:00
tildearrow
6934a499c1
SoundUnit: actually finish it
2022-08-06 18:23:11 -05:00
freq-mod
b5fa556a38
Merge branch 'tildearrow:master' into wave-edit-tooltip
2022-08-06 17:44:18 +02:00
tildearrow
5534f55f7a
dev104 - add "is sample" flag to Sound Unit ins
2022-08-06 04:04:18 -05:00
tildearrow
a0968aed07
GUI: fix text/binary command stream outs being swa
2022-08-05 03:27:35 -05:00
tildearrow
049ab06544
PCE: add option to pick A/non-A revision of chip
2022-08-04 23:37:28 -05:00
tildearrow
d54d853ff8
add a command stream dump option
2022-08-04 00:51:47 -05:00
tildearrow
7ec4f7cb9e
VGM export: add option to insert pattern change hi
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nts
2022-08-03 18:44:45 -05:00
tildearrow
eafbf24290
GUI: YM2423 patch names
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thanks freq-mod!
2022-08-03 17:31:00 -05:00
tildearrow
0183c5d9ff
GUI: remove one new line
2022-08-03 14:41:53 -05:00
tildearrow
034b4fd4f6
GUI: YMF281 patch names
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thanks nicco1690!
2022-08-03 00:10:32 -05:00
tildearrow
0d4f20b7a6
SoundUnit: add 64K chip revision
2022-08-03 00:05:58 -05:00
tildearrow
1f57d09fbf
GUI: display correct OPLL patch names
2022-08-02 23:16:42 -05:00
tildearrow
fe07051f89
rename Envelope release to Macro release
2022-08-01 22:51:13 -05:00
tildearrow
1921fd1759
PCE: implement anti-click technology
2022-07-30 01:00:51 -05:00
tildearrow
b3e9f53ec4
GUI: the poll
2022-07-27 17:57:36 -05:00
freq-mod
9447442fed
Update waveform editor height/width guide
2022-07-27 16:09:36 +02:00
tildearrow
185b283ef6
GUI: wave generator, part 3
2022-07-27 02:36:36 -05:00
tildearrow
693d457fff
GUI: wave generator, part 2
2022-07-27 02:23:29 -05:00
tildearrow
7d5f5a91c6
GUI: wave generator, part 1
2022-07-27 01:20:26 -05:00
tildearrow
173e9b0df9
**Namco C163**
2022-07-26 18:23:01 -05:00
tildearrow
47aba6186d
GUI: fix possible crash in sample editing actions
2022-07-26 03:34:41 -05:00
tildearrow
09e457003b
add option for soft-clipping
2022-07-25 18:41:47 -05:00
tildearrow
b0c2b10135
GUI: add "scale" option to find/replace
2022-07-25 18:32:26 -05:00
tildearrow
ffe06013d7
GUI: fix preset typo
2022-07-24 01:58:14 -05:00
tildearrow
1dbdf8558c
Merge branch 'master' of github.com:tildearrow/furnace
2022-07-24 01:57:21 -05:00
tildearrow
588f3f737c
preliminary Future Composer module loading
...
only loads patterns and doesn't deduplicate
conversion required to fit in the Furnace format (no transpose ins/note)
even the pattern loader itself isn't complete due to how different the
format is
2022-07-24 01:57:10 -05:00
cam900
6697be4d95
Add/Update more presets
...
Williams/Midway ADPCM Sound board
Used for conjunction with their Y/T unit, it has ordinary de facto standard OPM+MSM6295 on this era with software controlled DAC from predecessors.
Konami Battlantis
Used at Battlantis arcade hardware, It is early SB Pro but mono configuration.
Sega System 24
This Sega's early arcade system featured to floppy disk and high resolution graphics. Sound hardware is similar as their System 16, but ADPCM is replaced to software controlled DAC.
Namco System 86
Predecessor of System 1(a.k.a. System 87), It features similar sound hardware and optional ROM and DAC expansion.
Namco Thunder Ceptor
Used at Thunder Ceptor, their Front view arcade machine. Namco system 86 and System 1 sound system is directly derived from this machine's sound system.
Irem M72
Irem's first arcade system with FM sound system, All released game except R-Type is featured also LOUD software controlled DAC, inherited from their predecessors sound system.
2022-07-24 13:28:26 +09:00
tildearrow
84c955058b
GUI: Z280 whoops
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issue #576
2022-07-23 22:22:05 -05:00
Christoph Neidahl
e08399156a
Haiku support ( #596 )
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* Don't apply Wayland videodriver workaround on Haiku
* dirent.d_type-less type detecting in IGFD
The Dumb Way(tm). `stat`'s `st_mode` should be nicer?
* CMake check for dirent.d_type, stat-based fallback
* Move config dir setup to separate function
Nicer to work with than macro kerfuffle.
* Default sysFileDialog to off on Haiku
* Logging stuff
* Honour CMAKE_INSTALL_BINDIR
* Use find_directory on Haiku
Includes forgotten configPath line when home==NULL.
* Address PR review notes
2022-07-23 22:11:30 -05:00
tildearrow
de77d51d7a
GUI: update credits
2022-07-23 21:19:43 -05:00
Aleksi Knutsi
8011e7adc7
Implement Phase Reset Timer macro for Sound Unit ( #573 )
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* Implement Phase Reset Timer Macro
* And make the macro actually work
* Delete ex4Max variable
2022-07-23 19:13:30 -05:00
tildearrow
623c0efbba
Merge pull request #578 from tildearrow/ngp
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Add generic PCM DAC system
2022-07-23 19:12:51 -05:00
tildearrow
78b5419004
GUI: fix effect list hotkey
2022-07-23 19:08:39 -05:00
tildearrow
26d60dd107
GUI: fix per-chan osc debug crash
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fixes #600
2022-07-23 19:01:30 -05:00
tildearrow
984d61d081
GUI: update song information
2022-07-23 18:53:49 -05:00
tildearrow
dfcb9551e7
GUI: update credits
2022-07-23 18:53:42 -05:00
tildearrow
efa75a4480
GUI: sub-song info experiment
2022-07-23 18:40:48 -05:00
tildearrow
6051f92e68
GUI: add setting to customize initial system name
2022-07-23 18:22:42 -05:00
tildearrow
8d88ac766c
dev103 - store system name and other info in song
2022-07-23 17:02:03 -05:00
cam900
5127d5ef18
Implement sample loop end position, enum-ise sample depth ( #557 )
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TODO: new sample format
2022-07-21 23:36:42 -05:00
tildearrow
a137eefd20
GUI: refine the Namco [C]163 chip name option
2022-07-21 19:00:32 -05:00
tildearrow
f6b45d3d9b
GUI: add Namco C163 chip name option
2022-07-21 15:21:29 -05:00
tildearrow
09b47fafe3
update demo songs
2022-07-21 14:49:42 -05:00
tildearrow
191a0dedf9
GUI: improve wavetable editor, part 2
2022-07-21 03:14:52 -05:00
tildearrow
962dab012c
GUI: improve wavetable editor, part 1
2022-07-21 02:49:19 -05:00
cam900
4e8d71fc22
Fix sample map struct
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Structize sample map variable is for easily extend features.
2022-07-21 13:42:20 +09:00
cam900
a5959ae7b9
Struct-ize sample map variable
2022-07-20 23:01:06 +09:00
tildearrow
dff7c61b79
GUI: add option to disable threaded input
2022-07-20 00:32:06 -05:00
tildearrow
96b7e5d353
GUI: implement multi sel on NFD and IGFD
2022-07-16 01:52:15 -05:00
tildearrow
666b0d581a
GUI: add multi-selection capability to file dialog
2022-07-15 02:23:16 -05:00
tildearrow
bad11bc21e
whoops
2022-07-14 02:00:51 -05:00
tildearrow
28a2db7a57
GUI: system file picker error feedback
2022-07-14 01:59:55 -05:00
tildearrow
2f98da5675
GUI: sample editor icon improvements
2022-07-12 19:15:10 -05:00
ZeroByteOrg
850508e1b8
Merge branch 'master' into ZSMv1
2022-07-11 12:59:59 -05:00
tildearrow
c85b67b1da
NES + chip -> Famicom + chip
2022-07-09 15:55:27 -05:00
cam900
9898d824c0
Fix typo
2022-07-07 04:09:50 +09:00
tildearrow
f4a85bebff
dev101 - fix SMSFM_intro.dmf
2022-07-04 01:43:59 -05:00
tildearrow
4b1db78a0b
GUI: remove debug message
2022-07-03 23:02:45 -05:00
tildearrow
c3a693e804
GUI: possibly fix replace crashes
2022-07-03 23:02:25 -05:00
Natt Akuma
d3cd7bbb81
Add generic PCM DAC system
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For use with NGP DAC and some arcade system combos
2022-07-03 01:42:47 +07:00
cam900
364c7c4104
Add Sega System E Preset
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It is Sega System C/2 but Master system; but this system has 2 SMS VDPs (One for foreground and another for background) and they has they own PSG output.
FM addon is unofficial, but System E release of Fantasy zone II support that.
MAME driver: https://github.com/mamedev/mame/blob/master/src/mame/sega/segae.cpp
FM Addon example (Fantasy Zone II): https://www.youtube.com/watch?v=7dLc9UZ81CI
2022-07-02 11:59:27 +09:00
Natt Akuma
fac415c8e8
Prepare for NGP system
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Also add PCM DAC as system format 0xc0
2022-07-02 08:19:25 +07:00
ZeroByteOrg
40d67d7bb5
Merge branch 'master' into ZSMv1
2022-06-29 13:14:15 -05:00
tildearrow
a8a38dce2b
0.6pre1 - introduce the final changes
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- implement E1xy/E2xy Defle bug when using same note twice
- add SNK Touchdown Fever preset
- update README.md and to-do list
- update credits
thank you for your patience!
see you in 0.6pre1.5 coming soon...
2022-06-29 04:57:05 -05:00
tildearrow
9fee9fa363
GUI: run per-chan osc on instrument preview
2022-06-29 01:37:12 -05:00
tildearrow
96bc63470f
GUI: add unsigned detune option
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closes #559
2022-06-28 15:06:22 -05:00
tildearrow
fc489239c2
tildearrow Sound Unit no longer a secret
2022-06-27 05:04:23 -05:00
tildearrow
32ca9e6b0f
remember last dir when using NFD
2022-06-27 04:58:25 -05:00
tildearrow
f8347ac50f
GUI: fix several things in OPL drums ins editor
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- alternate layout being wrong
- macros being wrong
2022-06-27 03:30:57 -05:00
tildearrow
fa29c6c00a
GUI: update credits
2022-06-24 14:23:57 -05:00
tildearrow
522fecc635
GUI: gradient whoops
2022-06-24 03:17:40 -05:00
tildearrow
deffd99503
pass filter to NFD - DOES NOT BUILD
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I am so lazy to adapt the macOS part
2022-06-24 03:11:36 -05:00
tildearrow
96b126fd42
GUI: fix gradient color byte order
2022-06-23 20:58:48 -05:00
tildearrow
aa511d2718
GUI: implement Gradient2D::fromString()
...
WE ARE CLOSE
2022-06-23 18:18:33 -05:00
ZeroByteOrg
ae7b271e1d
Merge branch 'master' into ZSMv1
2022-06-23 13:45:12 -05:00
tildearrow
1b5396e814
GUI: save per-chan osc state
2022-06-23 04:02:41 -05:00
tildearrow
4731dad917
GUI: colors
2022-06-22 15:10:53 -05:00
Natt Akuma
22dd22ca33
Allow accessing all 256 waves in macros
2022-06-22 19:38:29 +07:00
tildearrow
e0bccc8c14
GUI: prepare for colors in the per-chan osc
2022-06-21 18:01:53 -05:00
tildearrow
af4a359801
GUI: make spoiler actually visible
2022-06-20 21:11:40 -05:00
tildearrow
4ca64cc66c
GUI: hide hidden channels in per-chan osc
2022-06-20 18:56:20 -05:00
tildearrow
b697694c0d
GUI: per-channel osc DC offset centering
2022-06-20 18:41:23 -05:00
cam900
b3201853bc
Fix YM2151 clock in CPS-1
2022-06-21 06:54:18 +09:00
cam900
df21621ce7
Add drums mode in here, too
2022-06-21 06:36:41 +09:00
cam900
41135f4a95
Add extended channel 3 preset for here
2022-06-21 06:35:11 +09:00
tildearrow
57fab16269
GUI: add ability to drag to move when holding Ctrl
2022-06-20 16:24:14 -05:00
tildearrow
60334fb03c
GUI: add spoiler window
2022-06-20 15:20:02 -05:00
tildearrow
d66ff353ba
GUI: more fixes to drag to move
2022-06-19 19:07:38 -05:00
tildearrow
35bc757adf
GUI: fix macOS system file picker crash
2022-06-19 18:51:51 -05:00
tildearrow
d47c50edaf
GUI: fix drag to move
2022-06-19 18:23:44 -05:00
tildearrow
2313e4fcc3
GUI: temporarily remove freqs in sample map
2022-06-19 14:03:36 -05:00
tildearrow
52328df8c3
GUI: system file picker ins preview! (Windows)
2022-06-19 01:36:36 -05:00
tildearrow
8a1f544eef
GUI: add ability to move selection by dragging
2022-06-18 23:18:34 -05:00
tildearrow
ea082b255c
GUI: prepare for drag selection to move
2022-06-18 03:52:03 -05:00
tildearrow
0e163baffc
GUI: update credits
2022-06-18 02:00:10 -05:00
cam900
33046c8e19
More presets
...
Dynax/Nakanihon 3rd generation hardware:
Naming reference is MAME source (https://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ), It's sound system combined with AY PSG(optional), OPLL, MSM6295 and mostly used in their mahjong, hanafuda, and something else.
Dynax/Nakanihon Real Break:
This sound system is used in Billard Academy Real Break (MAME source: https://github.com/mamedev/mame/blob/master/src/mame/drivers/realbrk.cpp ), MSM6295 is replaced to YMZ280B but entire music is still drived in OPLL.
2022-06-18 11:42:14 +09:00
tildearrow
39fa3d7d85
Merge branch 'master' into preset1
2022-06-17 20:40:09 -05:00
tildearrow
ab7c2acd56
GUI: try
2022-06-17 04:51:45 -05:00
tildearrow
d911c8eeab
GUI: remove pointless comment in find/replace
2022-06-17 02:42:55 -05:00
tildearrow
56b56ebdde
GUI: fix cursor moving on undo replace
2022-06-17 02:41:40 -05:00
tildearrow
a8ae8f6e54
address the final find and replace issue
2022-06-17 02:40:34 -05:00
tildearrow
02d4712e9c
implement undo in find and replace
2022-06-17 02:21:07 -05:00
tildearrow
d8513e0856
GUI: use Native File Dialog on Windows/macOS
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latter is untested
2022-06-17 01:28:22 -05:00
cam900
66f3f0e678
Input clock is too high for these chips
2022-06-17 14:34:00 +09:00
cam900
25af023dc6
Various corrections and fixes
...
Fix SN PSG pitch corrections
Revive YM2612 from dead
Add Game Gear stereo function finally
Add OPN/A prescaler config
2022-06-17 14:30:18 +09:00
cam900
0c1a8bc001
Merge branch 'master' into preset1
2022-06-17 09:19:17 +09:00
tildearrow
7875ca4ac3
fix build
2022-06-16 02:09:57 -05:00
tildearrow
bdbebc99f1
GUI: prepare for replace undo
2022-06-16 01:26:19 -05:00
tildearrow
64f5343289
I give up trying to fix this file dialog
...
for now
2022-06-15 02:03:20 -05:00
tildearrow
cc06f36c92
GUI: fix dumb header insertion
2022-06-14 14:08:28 -05:00
tildearrow
d48801cfde
GUI: slight visualizer tweaks
2022-06-14 04:41:57 -05:00
tildearrow
327a013186
GUI: finish alternate FM layout
2022-06-13 23:22:17 -05:00
tildearrow
bd7710991b
GUI: a bit more to it
2022-06-13 03:57:31 -05:00
tildearrow
17fb152e25
GUI: work on alternate FM layout
2022-06-13 03:54:42 -05:00
tildearrow
f3f8804f47
GUI: find and replace, part 13
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one more part coming or maybe not
2022-06-12 14:39:08 -05:00
tildearrow
74b524a912
GUI: find and replace, part 12
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replace is almost complete - some refinements left to do though
2022-06-12 03:50:05 -05:00
tildearrow
f0e9bd5f57
GUI: find and replace, part 11
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lax mode done
now replace time...
2022-06-11 22:42:30 -05:00
tildearrow
44341d8ccd
GUI: find and replace, part 10
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find kind of works (only lax mode left to do)
then i'll do replace
2022-06-11 03:53:34 -05:00
tildearrow
7354b1221c
GUI: find and replace, part 9
2022-06-11 02:14:30 -05:00
tildearrow
fa9fb6f8f5
GUI: find and replace, part 8
2022-06-10 18:27:47 -05:00
Natt Akuma
47768edd20
Merge branch 'master' of https://github.com/tildearrow/furnace into snes
2022-06-10 23:00:03 +07:00
Natt Akuma
b49b596fbe
WIP SNES support, part 2
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Make the code build again, still no sound though
2022-06-10 22:59:44 +07:00
tildearrow
30bd73f83a
GUI: find and replace, part 7
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the next parts will be dedicated on getting it working
2022-06-10 02:17:17 -05:00
tildearrow
936d9dfa49
GUI: find and replace, part 6
2022-06-09 18:52:38 -05:00
tildearrow
7dc3dc96c4
GUI: find and replace, part 5
2022-06-09 16:41:54 -05:00
Natt Akuma
f3a90d554c
WIP SNES support, part 1
2022-06-10 03:19:31 +07:00
tildearrow
38f4b75b12
GUI: find and replace, part 4
2022-06-08 18:02:04 -05:00
ZeroByteOrg
6a64df6c68
Merge branch 'master' into ZSMv1
2022-06-07 20:46:38 -05:00
cam900
06e21b507b
Merge branch 'master' into preset1
2022-06-08 10:11:08 +09:00
tildearrow
dc3b0e8322
GUI: find and replace, part 3
2022-06-07 19:48:42 -05:00
tildearrow
d90cfc0f33
fix build
2022-06-07 19:26:19 -05:00
tildearrow
bfbbdbf1d6
GUI: find and replace, part 2
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still does not work
2022-06-07 18:51:18 -05:00
ZeroByteOrg
d3717a5710
Merge branch 'master' into ZSMv1
2022-06-07 16:10:06 -05:00
tildearrow
aa09ffeedd
GUI: find and replace, part 1
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it does not work yet
2022-06-07 13:49:12 -05:00
cam900
8e69a7b617
Merge branch 'master' into preset1
2022-06-08 00:00:04 +09:00
tildearrow
a300916753
GUI: fix effect val cell spacing not beinghPlease enter the commit message for your changes. Lines starting
2022-06-06 23:46:15 -05:00
cam900
dd93f6d18e
Merge branch 'master' into preset1
2022-06-07 13:04:17 +09:00
cam900
3e953f57b3
Prepare for TI-99/4A support
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only works on MAME core only for now.
2022-06-07 12:57:09 +09:00
tildearrow
eac59604df
fix edit menu being too big
2022-06-06 18:04:19 -05:00
tildearrow
6dc408d99c
SAA1099: remove MAME core
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closes #529
the MAME core is inaccurate.
it doesn't emulate envelope too well.
2022-06-06 15:05:08 -05:00
tildearrow
98f31877de
GUI: remove chan osc debug info
2022-06-06 13:15:41 -05:00
cam900
44cee98868
Oops
2022-06-06 23:46:33 +09:00
ZeroByteOrg
378f6a957b
Merge branch 'master' into ZSMv1
2022-06-06 09:44:57 -05:00
cam900
35caab6f82
Merge branch 'master' into preset1
2022-06-06 19:09:12 +09:00
cam900
e0e6a45000
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
...
Prepare for reducing duplicates for 4op FM related codes
Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
- Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
V variation has Y8950 and supports ADPCM.
- Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.
Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 19:04:52 +09:00
tildearrow
9edc4818b5
prepare for find and replace window
2022-06-06 05:03:19 -05:00
tildearrow
b6ea8ede86
fade out experiments - DO NOT COMPILE
2022-06-06 03:05:55 -05:00
tildearrow
fe4aec70db
GUI: add play from beginning hotkey
2022-06-06 01:28:46 -05:00