Commit graph

2393 commits

Author SHA1 Message Date
cam900
3c9f61d869 Add define for Effect column, Add description for defines 2022-12-10 06:01:12 +09:00
cam900
2a95e61e9d Add and reorganize constant define includes 2022-12-10 06:01:12 +09:00
cam900
4cb9cf7939 Minor formatting 2022-12-09 11:02:40 +09:00
cam900
80b1285ac9 Fix channel count 2022-12-08 19:20:01 +09:00
tildearrow
423978cba7 possibly fix crash on high smpl rates & low bufsiz 2022-12-08 04:37:43 -05:00
tildearrow
28fbd5a7b0 SN: fix Nuked-PSG noise issue 2022-12-08 01:51:29 -05:00
tildearrow
6dd2459e5f SN: Defle...... 2022-12-08 01:38:49 -05:00
cam900
186eb23dd0 Fix build 2022-12-08 15:12:26 +09:00
tildearrow
0ee8309432 SN: fix easy noise 2022-12-08 01:10:02 -05:00
tildearrow
d0dca236ab invalid value fix 2022-12-08 00:39:29 -05:00
cam900
217872bdd5 Merge branch 'master' of https://github.com/tildearrow/furnace into k007232 2022-12-08 14:22:20 +09:00
cam900
76cdc3a6a5 (Partially) K007232 support
Chip ID is placeholder.
2022-12-08 14:18:22 +09:00
tildearrow
1caf61421b make Furnace fast 2022-12-07 23:34:01 -05:00
tildearrow
c91e947ea3 SN: prepare for new easy threshold formula 2022-12-07 23:27:19 -05:00
tildearrow
c2bb86b2e4 QSound: whoops 2022-12-07 03:33:38 -05:00
tildearrow
056e67b228 dev129 - SNES: add option to toggle BRR emphasis 2022-12-07 02:57:19 -05:00
tildearrow
4f1412013a VIC-20: possibly fix sadfgbmk;lhsdhklj;asdf;kj 2022-12-06 00:58:27 -05:00
tildearrow
a69dc4731e for real this time 2022-12-05 19:18:45 -05:00
tildearrow
b94493dcc0 Merge branch 'brr' 2022-12-05 19:17:05 -05:00
tildearrow
0f63db2dac BRR loop fixes! 2022-12-05 19:13:21 -05:00
tildearrow
2dd8886db1 update brrUtils 2022-12-05 18:12:58 -05:00
tildearrow
648851b5b5 re-write BRR encoder 2022-12-05 04:14:07 -05:00
tildearrow
165774d136 SN: move CHECK_CUSTOM_CLOCK 2022-12-04 22:00:39 -05:00
tildearrow
9026c1e03e this fails horribly 2022-12-04 22:00:17 -05:00
tildearrow
561c2cb08c prepare for BRR fixes 2022-12-04 15:20:46 -05:00
cam900
4db187cafa Fix build 2022-12-04 22:15:43 +09:00
cam900
e1e5b0917c Fix build 2022-12-04 21:22:09 +09:00
cam900
d5f4e701e8 Fix build 2022-12-04 21:18:23 +09:00
cam900
b8a5d27a4f Fix debug build 2022-12-04 21:11:57 +09:00
cam900
5da139ec82 Fix build 2022-12-04 21:08:13 +09:00
cam900
47574fdede Move file into engine 2022-12-04 20:06:16 +09:00
cam900
18b87dcfaf Fix build 2022-12-04 20:02:59 +09:00
cam900
2ec4237076 Reduce duplicates of channel struct
Add/Fix custom clock limit defines (for YMF278B)
2022-12-04 19:58:58 +09:00
tildearrow
c6604ff581 add ability to select custom clock rates 2022-12-04 02:04:42 -05:00
tildearrow
d6d6743740 custom tick rate for presets 2022-12-04 01:11:32 -05:00
tildearrow
b647d17b12 prepare for custom chip clock rates 2022-12-03 04:24:08 -05:00
tildearrow
2a17c1040f store sample chip select 2022-12-03 01:05:37 -05:00
tildearrow
d3dedd020f QSound: ADPCM, part 1 2022-12-01 19:21:02 -05:00
tildearrow
7070522bbe QSound: ADPCM? 2022-12-01 18:34:22 -05:00
tildearrow
992fefd9d2 C64: fix glitches when one-tick gap is on 2022-11-30 02:14:02 -05:00
tildearrow
a09c1949ac fix oneTickCut overriding ECxx 2022-11-30 02:07:44 -05:00
tildearrow
b41a015c4b sample preview now defaults to C-4 rate 2022-11-29 00:17:38 -05:00
tildearrow
a09ccb9b30 prevent accidental loading of .brr as DMP 2022-11-29 00:09:08 -05:00
tildearrow
a637806e28 SN: address more easy noise issues, part 1 2022-11-28 16:46:25 -05:00
tildearrow
e296b30172 it didn't happen 2022-11-28 13:35:55 -05:00
tildearrow
965725327b T6W28: now implement easy noise here 2022-11-28 03:05:14 -05:00
tildearrow
cbff29deb6 SN: address easy noise feedback, part 2 2022-11-28 02:48:47 -05:00
tildearrow
a7dfe6534d SN: address easy noise feedback, part 1 2022-11-28 01:27:58 -05:00
tildearrow
6750a8ef6a Merge branch 'master' of github.com:tildearrow/furnace 2022-11-27 15:58:26 -05:00
tildearrow
c20bd38898 really fix Arcade .dmp loading 2022-11-27 15:57:50 -05:00
tildearrow
f088c9ec49 Uninitialized Trash 2022-11-27 00:30:41 -05:00
tildearrow
cf38680072 chip sample selection, part 4
partially works
2022-11-26 23:50:20 -05:00
tildearrow
3a9349d49a chip sample selection, part 3 2022-11-26 22:11:49 -05:00
tildearrow
3ba87562ea load .dmp Arcade inses as OPM 2022-11-26 21:06:31 -05:00
tildearrow
8af6acb55d load .opm as OPM instruments 2022-11-26 18:49:47 -05:00
tildearrow
85cb64b227 chip sample selection, part 2
add functions to retrieve whether a sample was loaded in chip memory
eventually I'll put warning feedback on the sample list
2022-11-26 18:44:04 -05:00
tildearrow
d4f96617fc GUI: ready for sample chip sel grid? 2022-11-26 04:13:11 -05:00
tildearrow
a6b2f501d0 SN: implement easy noise! 2022-11-26 02:34:53 -05:00
tildearrow
7709a9c3f6 dev128 - prepare for SN noise and hard fix fp b
file picker bug...
2022-11-25 14:33:56 -05:00
tildearrow
ca204e6d69 Please enter the commit message for your changes. Lines starting 2022-11-22 23:09:21 -05:00
tildearrow
8041173eb9 YMZ280B: fix VGM export 2022-11-21 16:12:29 -05:00
tildearrow
d943eb02ae fix serious bug when saving op macros 2022-11-21 15:34:24 -05:00
tildearrow
98a88a9199 add helper ins end marker when saving to .fur 2022-11-21 04:07:21 -05:00
tildearrow
8f59ceb6a6 dev127 - experiment with new ins on .fur 2022-11-21 04:04:26 -05:00
tildearrow
0627e38d63 don't load assets when loading temp ins 2022-11-21 03:01:57 -05:00
tildearrow
1a31b80ea6 fix critical bug 2022-11-21 02:41:57 -05:00
tildearrow
bf501cbe88 debug wavetables? 2022-11-21 02:38:17 -05:00
tildearrow
d6ae735ffe dev126 - new ins format 2022-11-20 19:19:24 -05:00
tildearrow
1b79f9d7f3 new ins format, part 8
all currently supported features loadable
2022-11-20 17:20:19 -05:00
tildearrow
5ec4f2d1f0 new ins format, part 7
FM instruments now loadable
2022-11-20 14:28:43 -05:00
tildearrow
badf91d447 new ins format, part 6 2022-11-20 04:01:14 -05:00
tildearrow
a7b139cd00 new ins format, part 5 2022-11-20 03:24:23 -05:00
tildearrow
38bb36363d new ins format, part 4 2022-11-19 22:12:17 -05:00
tildearrow
0008420b6b ................................................. 2022-11-19 21:15:10 -05:00
tildearrow
57a4c52551 why why why... 2022-11-19 19:05:18 -05:00
tildearrow
da1560b1c2 new ins format, part 3 2022-11-19 18:51:32 -05:00
tildearrow
3ba90e6896 new ins format, part 2 2022-11-19 18:16:19 -05:00
tildearrow
ae7382f7a9 new ins format, part 1 2022-11-19 18:13:17 -05:00
tildearrow
98de4c6ca8 here are the comparisons 2022-11-19 14:40:41 -05:00
tildearrow
c356e38fa2 MSVC is better than GCC 2022-11-19 04:21:43 -05:00
tildearrow
76c0136a12 TODO: The rest 2022-11-19 04:05:52 -05:00
tildearrow
78a2218ee1 this still won't pass CI 2022-11-18 22:04:38 -05:00
tildearrow
a9acba3cb7 aaaaaa 2022-11-18 04:43:22 -05:00
tildearrow
c34ddea605 unused garbage 2022-11-17 23:12:32 -05:00
tildearrow
dbcd7f31a8 prepare for implementing new ins format 2022-11-17 19:07:40 -05:00
tildearrow
afcc292c0c remove mode from DivInstrument already 2022-11-17 18:40:58 -05:00
tildearrow
6a997fd21f SoundUnit: fix fix 2022-11-16 05:07:41 -05:00
tildearrow
c14e24688f SoundUnit: big-endian fix (I think) 2022-11-15 22:36:19 -05:00
tildearrow
22938d240d SAA1099: try fixing big endian 2022-11-15 22:25:05 -05:00
tildearrow
1f6c25643b OPLL: add setting to not write freq of top/hi-hat
issue #249
2022-11-15 16:53:05 -05:00
tildearrow
c167066296 PCE: finally fix LFO 2022-11-15 16:40:27 -05:00
tildearrow
c5df68f8af GUI: improve create ins from sample functionality
pull request #740
2022-11-13 18:29:37 -05:00
tildearrow
ea643c574c convert presets to new format, part 2 2022-11-13 16:57:47 -05:00
tildearrow
d422372b7f convert presets to new format, part 1 2022-11-13 16:25:50 -05:00
tildearrow
fbacfd421c prepare for new preset format 2022-11-13 15:41:49 -05:00
ZeroByteOrg
e4054348f4 Fix ZSM export to emit LFO AMD/PMD initialization on YM2151 2022-11-10 12:40:17 -06:00
tildearrow
69bb628a8b PC speaker: add PC-98 clock rate options 2022-11-10 04:48:15 -05:00
tildearrow
3f2f8a7197 GUI: add a clock 2022-11-10 01:26:59 -05:00
tildearrow
baa3989502 fix metronome in virtual tempo 2022-11-09 23:52:10 -05:00
tildearrow
2c1a1b20de YM2612: fix ExtCh macro one-tick delay 2022-11-09 23:24:03 -05:00
tildearrow
a90cb2e011 YM2612: macro release 2022-11-09 13:42:28 -05:00
tildearrow
3275d92f99 MOD import: handle Cxx with vol higher than 64 2022-11-09 03:52:49 -05:00
tildearrow
d917113ae1 YM2612: implement op param macros in ExtCh 2022-11-09 03:51:34 -05:00
tildearrow
3745e0935d YM2612: prototype of ExtCh macros 2022-11-08 18:33:01 -05:00
tildearrow
bb6bcab2e3 preparing stuff 2022-11-07 19:09:01 -05:00
tildearrow
8d8bdfd1f7 dev125 - prepare for ExtCh FM macros 2022-11-07 18:39:04 -05:00
tildearrow
06ddf07d48 dev124 2022-11-07 17:45:43 -05:00
tildearrow
1d262a97ee dev124 - critical fix for a sample loading bug 2022-11-07 17:45:36 -05:00
tildearrow
133627b325 SMS: alleviate Nuked-PSG clicking, part 1 2022-11-07 17:35:00 -05:00
tildearrow
184a6bd6b2 dev123 - store sample loop mode 2022-11-07 17:22:13 -05:00
tildearrow
4894cc121c SMS: why does this break so many songs 2022-11-07 02:30:53 -05:00
tildearrow
63bb5aac6b MIDI input: wave and sample preview 2022-11-06 02:06:51 -05:00
tildearrow
a4fe7ddb76 WaveSynth: fix subtract 2022-11-05 17:07:37 -05:00
tildearrow
00d5ed8b30 fix RF5C68 chip type flag conversion 2022-11-05 16:31:51 -05:00
tildearrow
4531e9fc9c load .brr loop position if present 2022-11-01 02:47:27 -05:00
cam900
90ed617cf6 Prepare for split volume scaling macro to 'log volume only' macro and 'log volume if compatibility flag set' macro 2022-10-28 22:36:50 +09:00
tildearrow
61c69324a1 SNES: big volume scaling blunder 2022-10-28 01:56:07 -05:00
tildearrow
9a1447e392 NES: envelope and length counter effects 2022-10-25 00:43:03 -05:00
tildearrow
07f247af12 MMC5: also apply fix here 2022-10-24 23:16:38 -05:00
tildearrow
f9209506e1 NES: alternative fix 2022-10-24 22:57:32 -05:00
tildearrow
5cfd74b45f NES: fix 12xx changing volume after note off 2022-10-24 22:56:30 -05:00
tildearrow
b073689ac9 OPNA: try an ADPCM fix 2022-10-24 22:53:44 -05:00
tildearrow
8b80009d92 still tick subticks in freelance mode 2022-10-24 03:25:19 -05:00
tildearrow
4acb6ccc09 fine, here's your Pong 2022-10-24 03:19:42 -05:00
tildearrow
6ceac62015 SNES: fix effective sustain mode 2022-10-23 03:17:30 -05:00
tildearrow
b9527f5617 DSFGHIKOJSJLKDG;L;JKGDLADSDKLFHDS; 2022-10-23 03:03:32 -05:00
tildearrow
f5b0604d4a VGM export: fix direct stream mode buggy duration 2022-10-22 03:53:31 -05:00
tildearrow
a8def55d56 fix song stopping too early 2022-10-22 03:46:39 -05:00
tildearrow
b073368b21 fix endOfSong inconsistency
fixes #719
2022-10-22 03:31:03 -05:00
tildearrow
d96674186e GUI: new scaling factor detection technique 2022-10-20 01:49:33 -05:00
tildearrow
206fb119aa VGM export: extended header length should be 12 2022-10-19 13:48:29 -05:00
tildearrow
951cae4eec set SN volume to 32 when loading .dmf 2022-10-17 15:30:48 -05:00
tildearrow
ed12ca5bd8 VGM export: get Fractal template export working 2022-10-17 14:31:37 -05:00
tildearrow
4dda45116e VGM export: fix stream command glitch in direct 2022-10-17 14:28:41 -05:00
tildearrow
4723ed3972 VGM: experimental direct stream mode for YM2612 2022-10-17 14:25:30 -05:00
tildearrow
684b5a928b VGM export: prepare for "direct stream mode"
this will eventually allow for DualPCM and MSM6258 export

DO NOT USE YET
2022-10-17 04:17:00 -05:00
tildearrow
c3e2e902af prepare for possible DualPCM and MSM6258 VGM xprt 2022-10-16 21:35:25 -05:00
tildearrow
ecd5662d9b T6W28: whoops fix VGM export 2022-10-16 01:29:02 -05:00
tildearrow
285d81c716 T6W28: VGM export 2022-10-16 01:27:39 -05:00
tildearrow
340a70653b Virtual Boy: document reset register 2022-10-16 01:14:00 -05:00
tildearrow
3038f65fab Virtual Boy: fix modulation 2022-10-16 01:00:28 -05:00
tildearrow
8e64ecd23a Virtual Boy: fix sweep not working 2022-10-16 00:53:12 -05:00
tildearrow
489f56b913 update several things - including an Amiga fix 2022-10-15 22:41:50 -05:00
tildearrow
bf1639d9ba NES: fix game_theme_tune_not_a_real_game_.dmf 2022-10-15 04:17:42 -05:00
tildearrow
43d75712b3 VERA: what is this? inconsistency? 2022-10-15 04:09:04 -05:00
tildearrow
0d3042107f VERA: fix pan macro 2022-10-15 04:02:30 -05:00
tildearrow
2cead0b7f9 Virtual Boy: phase reset macro 2022-10-15 04:00:41 -05:00
tildearrow
b4b7ab86fb T6W28: honor poll 2022-10-13 03:41:40 -05:00
tildearrow
0f0c8b5567 Virtual Boy: noise length macro 2022-10-13 03:30:05 -05:00
tildearrow
843d18290d T6W28: finish it up (mostly) 2022-10-12 04:05:09 -05:00
tildearrow
88444e6f59 raise shields 2022-10-12 03:50:13 -05:00
tildearrow
a3fdf171f3 T6W28: separate instrument type 2022-10-12 00:46:33 -05:00
tildearrow
ea0b573402 T6W28: correct clock rate 2022-10-12 00:25:20 -05:00
tildearrow
f8896ed64c T 6 W 2 8 2022-10-12 00:12:56 -05:00
tildearrow
79f1b350ae Virtual Boy: more mod table work 2022-10-11 13:10:17 -05:00
tildearrow
8b87905304 Virtual Boy: fix noise phase reset 2022-10-11 03:52:25 -05:00
tildearrow
e25913d458 Virtual Boy: fix mod/sweep effects 2022-10-10 22:51:43 -05:00
tildearrow
4ec5ee20e8 Virtual Boy: instrument mod table and sweep 2022-10-10 22:24:07 -05:00
tildearrow
b23939a124 Virtual Boy: early modulation work 2022-10-10 22:10:23 -05:00
tildearrow
22dcc610fa Virtual Boy: how does this work? 2022-10-10 18:48:36 -05:00
tildearrow
7fd808fd31 Virtual Boy: more clean-up 2022-10-09 17:24:39 -05:00
tildearrow
9f105d92a8 VGM export: why 2022-10-09 17:24:24 -05:00
tildearrow
744f897e4f Virtual Boy: clean-up 2022-10-09 15:18:41 -05:00
tildearrow
691a7eeea7 unblip-ize the T6W28 code 2022-10-09 12:46:21 -05:00
tildearrow
9ea72a321f I don't understand how am I going to do this
this code looks too glued to Blip_Buffer
2022-10-09 04:05:44 -05:00
tildearrow
9ff4d89c49 Virtual Boy: fix mute 2022-10-09 04:04:43 -05:00
tildearrow
9c22b4671c improve playback hang detection logic 2022-10-09 01:14:02 -05:00
tildearrow
b53319354c Virtual Boy: VGM export 2022-10-09 00:00:00 -05:00
tildearrow
504778d975 Virtual Boy: more work 2022-10-08 23:25:15 -05:00
tildearrow
6179ef493c SNES: fix some clicking issues 2022-10-08 22:22:01 -05:00
tildearrow
f76e4044c7 prepare for Virtual Boy 2022-10-08 19:37:22 -05:00
tildearrow
d3718ccaf0 YMU759: fix 4-op ins loading in .dmf 2022-10-08 02:03:09 -05:00
tildearrow
bf75603c23 oh wait I forgot to update version number! 2022-10-08 00:53:58 -05:00
tildearrow
75d75f68e6 dev121 - NES/SN: Defle compat fixes FOR REAL
THIS IS MOST LIKELY THE LAST DEFLE COMPAT FLAG I ADD

...besides future "no arp+porta in linear pitch" compat flag
2022-10-08 00:53:01 -05:00
tildearrow
ea7f8e1154 NES/SN: Defle compat fixes 2022-10-08 00:01:26 -05:00
tildearrow
5726ffc740 Game Boy: fix porta regression 2022-10-07 23:37:56 -05:00
tildearrow
80f8ccf627 C64: partially fix wave after gate 2022-10-07 17:21:53 -05:00
tildearrow
66234df636 finish work on ADSR/LFO macro type 2022-10-07 16:47:18 -05:00
tildearrow
a965433bba start working on LFO macro mode 2022-10-07 14:17:25 -05:00
tildearrow
a979bc244d start working on ADSR macro mode 2022-10-07 04:11:45 -05:00
tildearrow
68d962fcdb FCS: implement more commands 2022-10-06 15:37:54 -05:00
tildearrow
85eaf91591 FCS: some optimization
speed dial commands and preset delays

FCS = Furnace Command Stream (binary)
2022-10-06 14:37:42 -05:00
tildearrow
16b752dc8a experimental split command stream 2022-10-04 18:57:04 -05:00
tildearrow
1fbf592994 fix build on Windows 2022-10-04 13:18:18 -05:00
tildearrow
263982719d MSM5232: oh come on why didn't I commit this? 2022-10-04 03:34:38 -05:00
tildearrow
8ab0d28ace MSM5232: per-chan osc 2022-10-04 02:35:32 -05:00
tildearrow
c2b75d26d7 SNES: loop injection 2022-10-04 01:20:26 -05:00
tildearrow
d981e59c59 (12*sampleBank+c.value%12) 2022-10-04 00:46:16 -05:00
tildearrow
4695659ae4 X1-010: fix 17xx PCM - take 2 2022-10-04 00:04:41 -05:00
tildearrow
204af47421 Revert "Fix 1701 command for X1-010"
This reverts commit ece4eb9a57.
2022-10-03 23:52:52 -05:00
cam900
ece4eb9a57 Fix 1701 command for X1-010 2022-10-04 11:17:03 +09:00
tildearrow
4eed3dbc4d SNES: gain macro 2022-10-03 18:40:07 -05:00
tildearrow
1409979561 fix instrument movement not relaying to sub-songs
properly when they have different pattern lengths
2022-10-03 12:16:50 -05:00
tildearrow
19cd491e5f MSM5232: effects 2022-10-02 02:30:22 -05:00
tildearrow
8de9e98a45 I may be drunk 2022-10-02 02:08:33 -05:00
tildearrow
8b9b452fbd SoundUnit: fix echo resolution being ignored 2022-10-02 02:03:18 -05:00
tildearrow
a14bd4c8d4 call renderSamples() when moving samples 2022-10-02 02:00:31 -05:00
tildearrow
76f1717b14 the cursor can't get tired 2022-10-02 01:54:31 -05:00
tildearrow
0c79280aae GUI: fix loop not updating samples on SNES 2022-10-02 01:32:12 -05:00
tildearrow
85f739497f fix bug when seeking with VT num>den 2022-10-02 01:02:01 -05:00