Commit graph

2809 commits

Author SHA1 Message Date
tildearrow
5fe661e9a3 allow rates down to 1Hz 2022-08-15 22:40:04 -05:00
tildearrow
474dfa2587 Game Boy: fix bug involving hw sweep and zombie 2022-08-15 22:36:26 -05:00
tildearrow
f86b66b4b7 PET: fix missing pitch macro 2022-08-15 21:46:36 -05:00
tildearrow
e5e024c5f9
Merge pull request #633 from djtuBIG-MaliceX/hotfix/WOPL-OPLI-2x2op-missing-FeedConnect-fix
WOPL/OPLI Load bugfix for 2nd 2op pair
2022-08-15 05:35:15 -05:00
tildearrow
20c5e14f26 FC loader: the final fixes for this night 2022-08-15 04:22:14 -05:00
tildearrow
206b3af12a FC loader: aaaaaaand more fixes 2022-08-15 03:40:04 -05:00
tildearrow
bef8cf5f5f FC loader: sample loop point and more fixes 2022-08-15 03:32:27 -05:00
tildearrow
4663534fa3 FC loader: preset waveforms, vibrato and stuff 2022-08-15 03:18:54 -05:00
tildearrow
15b4294532 FC loader: fix wave, sample and freq seq loading 2022-08-15 02:01:08 -05:00
tildearrow
779fc889c0 fix system definition for ES5506 - again 2022-08-14 23:34:57 -05:00
tildearrow
a34c9806cb Game Boy: whoops 2022-08-14 23:30:36 -05:00
tildearrow
1a4a58d970 Merge branch 'master' of github.com:tildearrow/furnace 2022-08-14 23:28:28 -05:00
tildearrow
a8d3803efc Game Boy: now fix wave channel volume column 2022-08-14 23:28:15 -05:00
cam900
23276211f5
Fix incorrect info on ES5506 2022-08-15 13:25:31 +09:00
tildearrow
f8b3c089a4 Game Boy: fix volume column 2022-08-14 23:07:19 -05:00
tildearrow
9b6730607e OPL: finally fix the carnival night zone bug
TODO: RUN TEST SUITE!
2022-08-14 19:17:03 -05:00
tildearrow
cb4417824d YMZ280B: restore panning in forceIns 2022-08-14 14:26:55 -05:00
tildearrow
1b10c547e3 SoundUnit: implement switch roles flag 2022-08-14 14:19:30 -05:00
James Alan Nguyen
6344a1d23f Reported bug - 2nd 2op pair did not read ALG and FB registers to instrument patch 2022-08-14 16:09:31 +10:00
tildearrow
774a949cca GUI: fix labels being empty 2022-08-13 18:16:24 -05:00
tildearrow
bb5cee4a66 GUI: add pattern label customization settings 2022-08-13 18:00:29 -05:00
tildearrow
ee16d20047 add demo song
by brickblock369
2022-08-13 15:53:47 -05:00
tildearrow
02fb5abc02 add ability to save ins/wave as .dmp/.dmw
also saving wavetables as raw data
2022-08-13 15:43:13 -05:00
tildearrow
041a76ad81 raw sample import fixes 2022-08-13 06:25:11 -05:00
tildearrow
91f9352eaf implement raw sample import
untested
2022-08-13 05:50:36 -05:00
tildearrow
ce2d322e47 GUI: add replace for wave/sample and prepare for
raw sample import
2022-08-13 04:17:32 -05:00
tildearrow
2743c60cf3 Game Boy: fix wave channel auto-enable on wave cha 2022-08-12 23:09:34 -05:00
tildearrow
39feda54ac OPZ: volume macro should go to 127 2022-08-12 04:11:17 -05:00
tildearrow
b156336216 GUI: fix Game Boy ins edit crashes 2022-08-11 14:27:33 -05:00
tildearrow
00ae5b4142 GUI: fix volume macro always being 15
issue #629
2022-08-11 11:30:45 -05:00
tildearrow
01d1556fb4 GUI: rename "system" to "chip"
"system" made sense when Furnace was a .dmf tracker and had
compound setups like Genesis (YM2612+SN)

however, it doesn't make too much sense now when compared to "chip"
2022-08-11 05:38:31 -05:00
tildearrow
0528f4e7bd Game Boy: possibly fix wave soft env 2022-08-11 05:04:35 -05:00
tildearrow
81482c2f2b QSound: SAMPLE LOOP BUG DEBUG BEGIN 2022-08-11 04:50:16 -05:00
tildearrow
762b3b2928 PCE: per-chan osc DAC mode overflow fix 2022-08-11 02:08:24 -05:00
tildearrow
ed98df91d2 turn on proper noise layout by default 2022-08-11 02:05:05 -05:00
tildearrow
7e7a5a8e30 Game Boy: software envelopes, part 4
fixes
2022-08-11 01:34:18 -05:00
tildearrow
d30f9bc8a0 Game Boy: software envelopes, part 3
zombie mode
2022-08-11 01:24:53 -05:00
tildearrow
340052cf0a Game Boy: add chip revision flag 2022-08-11 00:46:15 -05:00
tildearrow
92f40774e4 Game Boy: I hate your artificial limitations
fixes a DefleMask demo module
2022-08-10 23:56:25 -05:00
tildearrow
51db06298b Game Boy: fix volume regression 2022-08-10 23:53:47 -05:00
tildearrow
4b18d0920b Game Boy: software envelopes, part 2 2022-08-10 17:02:45 -05:00
tildearrow
bccecc4c07 Game Boy: software envelopes, part 1 2022-08-10 16:27:29 -05:00
tildearrow
df10b6cc59 Game Boy: hardware sequences, part 3
the previous commit was part 2
2022-08-10 14:16:26 -05:00
tildearrow
28698beaf3 dev106 - Game Boy: implement hw seq
and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow
da8f7dabd5 i guess
to anybody who bothers reading the contents of this commit:
who cares? you promised me C163 would become the name
but nobody has bothered to call it C163 for an entire week.

there's no point on pushing a dead idea forward!
2022-08-09 14:53:31 -05:00
tildearrow
2af4992e9b JACK: fix crash when changing buffer size 2022-08-08 00:25:05 -05:00
tildearrow
1c92d23d27 commands view now only displays useful commands 2022-08-07 17:40:01 -05:00
tildearrow
b8012344e7 fix possible crash when closing Furnace 2022-08-07 17:37:07 -05:00
tildearrow
f80488d9b0 minimize allocations in nextBuf 2022-08-07 17:32:39 -05:00
tildearrow
829db187df Y8950: fix ADPCM per-chan osc I think 2022-08-07 06:24:48 -05:00
tildearrow
800f08b0fd Game Boy: hardware sequences, part 1
still not working! just the UI for it
2022-08-07 06:06:14 -05:00
tildearrow
45196daf95 Game Boy: fix serious typo 2022-08-07 01:32:28 -05:00
tildearrow
1721e1d03e Game Boy: re-enable wave corruption bug emulation 2022-08-07 00:40:26 -05:00
tildearrow
7dad9098b6 Game Boy: fix wave channel 2022-08-07 00:37:35 -05:00
tildearrow
ab013291d4 Game Boy: make channel state independent of instru 2022-08-07 00:22:03 -05:00
tildearrow
9f8c96d45b dev105 - prepare for Game Boy hardware sequences
issue #27
2022-08-07 00:03:27 -05:00
tildearrow
47ea8132b2 QSound: limit max frequency to $EFFF
it appears $F000 and beyond cause glitches (#256)
2022-08-06 23:05:54 -05:00
tildearrow
17dba66fa0 MMC5: finally fix PCM linear pitch mode issues 2022-08-06 22:52:39 -05:00
tildearrow
42a0ee13b8 add two demo songs
by psdominator and LVintageNerd
2022-08-06 22:26:18 -05:00
tildearrow
6934a499c1 SoundUnit: actually finish it 2022-08-06 18:23:11 -05:00
tildearrow
e0c5029769 Merge branch 'master' of github.com:tildearrow/furnace 2022-08-06 16:24:11 -05:00
tildearrow
f03123fd75 SoundUnit: implement missing input line emulation 2022-08-06 16:22:57 -05:00
tildearrow
fa66fb1c9a
Merge pull request #622 from djtuBIG-MaliceX/hotfix/opm-loading-discrepancy
Fix OPM load bug relating to AM-ENA values above 1
2022-08-06 14:57:34 -05:00
freq-mod
a841296219
Y8950: PCM -> ADPCM
also where the f is my write access
2022-08-06 17:50:15 +02:00
freq-mod
b5fa556a38
Merge branch 'tildearrow:master' into wave-edit-tooltip 2022-08-06 17:44:18 +02:00
tildearrow
5534f55f7a dev104 - add "is sample" flag to Sound Unit ins 2022-08-06 04:04:18 -05:00
tildearrow
0946d23883 Game Boy: fix phase reset macro when anti-click is 2022-08-06 00:39:09 -05:00
tildearrow
8a7d352ec6 PCE: fix phase reset macro when anti-click is on 2022-08-06 00:38:24 -05:00
tildearrow
6ec9cceb09 PCE: remove some sample playback clicking 2022-08-06 00:34:28 -05:00
tildearrow
a0968aed07 GUI: fix text/binary command stream outs being swa 2022-08-05 03:27:35 -05:00
tildearrow
049ab06544 PCE: add option to pick A/non-A revision of chip 2022-08-04 23:37:28 -05:00
tildearrow
3a18e1e6fc partially implement command stream binary mode 2022-08-04 18:50:52 -05:00
tildearrow
2e41d117d7 fix some of these command hints 2022-08-04 17:47:59 -05:00
tildearrow
67e7e07048 add -cmdout option 2022-08-04 15:18:48 -05:00
tildearrow
09e32c7050 finish command dump hints 2022-08-04 15:14:29 -05:00
James Alan Nguyen
810eabca99 derp limits 2022-08-04 17:50:33 +10:00
James Alan Nguyen
edb0f51131 stdint required 2022-08-04 17:43:42 +10:00
James Alan Nguyen
b030f8285d Bugfix for OPM file load - correctly handle AM-ENA where value is arbitrarily nonzero 2022-08-04 17:33:36 +10:00
tildearrow
d54d853ff8 add a command stream dump option 2022-08-04 00:51:47 -05:00
tildearrow
a0d10aa60b Game Boy: implement anti-click 2022-08-03 19:17:18 -05:00
tildearrow
7ec4f7cb9e VGM export: add option to insert pattern change hi
nts
2022-08-03 18:44:45 -05:00
tildearrow
eafbf24290 GUI: YM2423 patch names
thanks freq-mod!
2022-08-03 17:31:00 -05:00
tildearrow
fce0371756 add "hint" commands 2022-08-03 17:21:47 -05:00
tildearrow
52c3b10373 add getWantPreNote()
currently only C64 system requires this
2022-08-03 16:21:30 -05:00
tildearrow
53120edd99 disable MIDI clock 2022-08-03 14:41:53 -05:00
tildearrow
46425655ad YM2612: fix possible ExtCh DualPCM muting issue 2022-08-03 14:41:53 -05:00
tildearrow
0183c5d9ff GUI: remove one new line 2022-08-03 14:41:53 -05:00
cam900
89042f61eb Fix link for vgsound_emu (moved into https://gitlab.com/cam900/vgsound_emu) 2022-08-03 21:56:22 +09:00
tildearrow
034b4fd4f6 GUI: YMF281 patch names
thanks nicco1690!
2022-08-03 00:10:32 -05:00
tildearrow
0d4f20b7a6 SoundUnit: add 64K chip revision 2022-08-03 00:05:58 -05:00
tildearrow
1f57d09fbf GUI: display correct OPLL patch names 2022-08-02 23:16:42 -05:00
tildearrow
fe07051f89 rename Envelope release to Macro release 2022-08-01 22:51:13 -05:00
Waldemar Pawlaszek
5feba3a716 More robust popcnt 2022-07-31 22:26:59 +02:00
tildearrow
a9afcf873c fix ARM build 2022-07-31 14:05:23 -05:00
Waldemar Pawlaszek
6ff51ce8f3 #511 Added dynamic popcnt dispatcher 2022-07-31 11:33:38 +02:00
tildearrow
1921fd1759 PCE: implement anti-click technology 2022-07-30 01:00:51 -05:00
tildearrow
b3e9f53ec4 GUI: the poll 2022-07-27 17:57:36 -05:00
freq-mod
9447442fed Update waveform editor height/width guide 2022-07-27 16:09:36 +02:00
tildearrow
2b4b320a74 fix noMultiSystem setting being inverted 2022-07-27 02:36:48 -05:00
tildearrow
185b283ef6 GUI: wave generator, part 3 2022-07-27 02:36:36 -05:00
tildearrow
693d457fff GUI: wave generator, part 2 2022-07-27 02:23:29 -05:00
tildearrow
7d5f5a91c6 GUI: wave generator, part 1 2022-07-27 01:20:26 -05:00
tildearrow
173e9b0df9 **Namco C163** 2022-07-26 18:23:01 -05:00
tildearrow
47aba6186d GUI: fix possible crash in sample editing actions 2022-07-26 03:34:41 -05:00
tildearrow
92c3e75bee why! 2022-07-26 03:11:46 -05:00
tildearrow
606215ef9f OH MY 2022-07-26 02:54:35 -05:00
tildearrow
c6d5f55335 AND REALLY FIX IT THIS TIME 2022-07-26 02:28:28 -05:00
tildearrow
a9bfe7f452 fix build... again! 2022-07-26 02:13:19 -05:00
tildearrow
280592cf33 fix build 2022-07-26 01:42:34 -05:00
tildearrow
8d17500315 jlhafasjkhdgkdhjasfd 2022-07-25 19:45:49 -05:00
tildearrow
3ff8f3d860 FC loader: read slides 2022-07-25 19:09:42 -05:00
tildearrow
09e457003b add option for soft-clipping 2022-07-25 18:41:47 -05:00
tildearrow
b0c2b10135 GUI: add "scale" option to find/replace 2022-07-25 18:32:26 -05:00
tildearrow
83386d082d add a proper CLI
featuring skip order (left/right) and pause (space)!
currently available on macOS and Linux only.
2022-07-25 17:23:56 -05:00
tildearrow
3183400019 it appears SDL2 takes over interrupt in console
mode
2022-07-25 16:21:39 -05:00
tildearrow
542a46e89b remove log spam (hopefully) 2022-07-24 03:41:01 -05:00
tildearrow
1d77719640 prevent exception in MIDI in/out from crashing 2022-07-24 02:45:21 -05:00
tildearrow
9a0609ae1a fix build... 2022-07-24 02:24:57 -05:00
tildearrow
ffe06013d7 GUI: fix preset typo 2022-07-24 01:58:14 -05:00
tildearrow
1dbdf8558c Merge branch 'master' of github.com:tildearrow/furnace 2022-07-24 01:57:21 -05:00
tildearrow
588f3f737c preliminary Future Composer module loading
only loads patterns and doesn't deduplicate
conversion required to fit in the Furnace format (no transpose ins/note)
even the pattern loader itself isn't complete due to how different the
format is
2022-07-24 01:57:10 -05:00
cam900
6697be4d95
Add/Update more presets
Williams/Midway ADPCM Sound board
Used for conjunction with their Y/T unit, it has ordinary de facto standard OPM+MSM6295 on this era with software controlled DAC from predecessors.

Konami Battlantis
Used at Battlantis arcade hardware, It is early SB Pro but mono configuration.

Sega System 24
This Sega's early arcade system featured to floppy disk and high resolution graphics. Sound hardware is similar as their System 16, but ADPCM is replaced to software controlled DAC.

Namco System 86
Predecessor of System 1(a.k.a. System 87), It features similar sound hardware and optional ROM and DAC expansion.

Namco Thunder Ceptor
Used at Thunder Ceptor, their Front view arcade machine. Namco system 86 and System 1 sound system is directly derived from this machine's sound system.

Irem M72
Irem's first arcade system with FM sound system, All released game except R-Type is featured also LOUD software controlled DAC, inherited from their predecessors sound system.
2022-07-24 13:28:26 +09:00
cam900
49cb216594 Merge branch 'master' of https://github.com/tildearrow/furnace 2022-07-24 12:25:17 +09:00
cam900
b48b7c8bc5 Apply loop end position for generic DAC 2022-07-24 12:23:38 +09:00
tildearrow
84c955058b GUI: Z280 whoops
issue #576
2022-07-23 22:22:05 -05:00
Christoph Neidahl
e08399156a
Haiku support (#596)
* Don't apply Wayland videodriver workaround on Haiku

* dirent.d_type-less type detecting in IGFD

The Dumb Way(tm). `stat`'s `st_mode` should be nicer?

* CMake check for dirent.d_type, stat-based fallback

* Move config dir setup to separate function

Nicer to work with than macro kerfuffle.

* Default sysFileDialog to off on Haiku

* Logging stuff

* Honour CMAKE_INSTALL_BINDIR

* Use find_directory on Haiku

Includes forgotten configPath line when home==NULL.

* Address PR review notes
2022-07-23 22:11:30 -05:00
tildearrow
de77d51d7a GUI: update credits 2022-07-23 21:19:43 -05:00
Aleksi Knutsi
8011e7adc7
Implement Phase Reset Timer macro for Sound Unit (#573)
* Implement Phase Reset Timer Macro

* And make the macro actually work

* Delete ex4Max variable
2022-07-23 19:13:30 -05:00
tildearrow
623c0efbba
Merge pull request #578 from tildearrow/ngp
Add generic PCM DAC system
2022-07-23 19:12:51 -05:00
tildearrow
78b5419004 GUI: fix effect list hotkey 2022-07-23 19:08:39 -05:00
tildearrow
26d60dd107 GUI: fix per-chan osc debug crash
fixes #600
2022-07-23 19:01:30 -05:00
tildearrow
984d61d081 GUI: update song information 2022-07-23 18:53:49 -05:00
tildearrow
dfcb9551e7 GUI: update credits 2022-07-23 18:53:42 -05:00
tildearrow
efa75a4480 GUI: sub-song info experiment 2022-07-23 18:40:48 -05:00
tildearrow
6051f92e68 GUI: add setting to customize initial system name 2022-07-23 18:22:42 -05:00
tildearrow
8d88ac766c dev103 - store system name and other info in song 2022-07-23 17:02:03 -05:00
tildearrow
d004629a58 dev102 - new sample storage format 2022-07-22 02:29:01 -05:00
tildearrow
7bc3166ed5 YMZ280B: frequency precision improvement
frequency is now multiplied by 256 and then fed to the chip divided by
256 to increase freq precision
2022-07-22 00:01:29 -05:00
cam900
5127d5ef18
Implement sample loop end position, enum-ise sample depth (#557)
TODO: new sample format
2022-07-21 23:36:42 -05:00
tildearrow
a137eefd20 GUI: refine the Namco [C]163 chip name option 2022-07-21 19:00:32 -05:00
tildearrow
f6b45d3d9b GUI: add Namco C163 chip name option 2022-07-21 15:21:29 -05:00
tildearrow
09b47fafe3 update demo songs 2022-07-21 14:49:42 -05:00
tildearrow
191a0dedf9 GUI: improve wavetable editor, part 2 2022-07-21 03:14:52 -05:00
tildearrow
962dab012c GUI: improve wavetable editor, part 1 2022-07-21 02:49:19 -05:00
cam900
4e8d71fc22
Fix sample map struct
Structize sample map variable is for easily extend features.
2022-07-21 13:42:20 +09:00
cam900
a5959ae7b9 Struct-ize sample map variable 2022-07-20 23:01:06 +09:00
tildearrow
dff7c61b79 GUI: add option to disable threaded input 2022-07-20 00:32:06 -05:00
tildearrow
cd7b333b2d introduce a benchmark mode 2022-07-19 17:01:19 -05:00
tildearrow
a4741861ce fix audio output being reset on cmd line export 2022-07-19 15:57:06 -05:00
tildearrow
60a52d3b9f
Revert "Revert "Fix issue #567: LFO disable/enable behavior for YM2151."" 2022-07-17 00:06:04 -05:00
tildearrow
707dc30f15
Revert "Fix issue #567: LFO disable/enable behavior for YM2151." 2022-07-17 00:05:56 -05:00
Natt Akuma
e334fdddb8
Merge pull request #572 from ZeroByteOrg/opmlfo
Fix issue #567: LFO disable/enable behavior for YM2151.
2022-07-17 12:04:38 +07:00
tildearrow
96b7e5d353 GUI: implement multi sel on NFD and IGFD 2022-07-16 01:52:15 -05:00
tildearrow
666b0d581a GUI: add multi-selection capability to file dialog 2022-07-15 02:23:16 -05:00
tildearrow
d085f76c7f issue #588, part 3
add check for the existence of inb() and outb()
2022-07-14 22:29:04 -05:00
tildearrow
bad11bc21e whoops 2022-07-14 02:00:51 -05:00
tildearrow
28a2db7a57 GUI: system file picker error feedback 2022-07-14 01:59:55 -05:00
tildearrow
2f98da5675 GUI: sample editor icon improvements 2022-07-12 19:15:10 -05:00
tildearrow
15ab8cc49b YM2612: fix a CSM issue with key off 2022-07-12 18:45:54 -05:00
tildearrow
c85b67b1da NES + chip -> Famicom + chip 2022-07-09 15:55:27 -05:00
tildearrow
c2f1385703 MSM6258: fix position not being reset in furnace s
ample mode
2022-07-08 02:25:25 -05:00
cam900
fe94ea8e04
Fix typo 2022-07-07 04:10:32 +09:00
cam900
9898d824c0
Fix typo 2022-07-07 04:09:50 +09:00
tildearrow
b39924c9d6 AY: TODO fix wtr_envelope.dmf 2022-07-05 01:16:25 -05:00
tildearrow
f4a85bebff dev101 - fix SMSFM_intro.dmf 2022-07-04 01:43:59 -05:00
tildearrow
949e293053 SMS: aaaand more .dmf compatibility 2022-07-03 23:43:13 -05:00
tildearrow
0ec28f168e more .dmf compatibility stuff 2022-07-03 23:31:35 -05:00
tildearrow
4b1db78a0b GUI: remove debug message 2022-07-03 23:02:45 -05:00
tildearrow
c3a693e804 GUI: possibly fix replace crashes 2022-07-03 23:02:25 -05:00
Natt Akuma
f8425b817f Fix GCC errors 2022-07-03 20:11:04 +07:00
Natt Akuma
d3cd7bbb81 Add generic PCM DAC system
For use with NGP DAC and some arcade system combos
2022-07-03 01:42:47 +07:00
cam900
364c7c4104
Add Sega System E Preset
It is Sega System C/2 but Master system; but this system has 2 SMS VDPs (One for foreground and another for background) and they has they own PSG output.
FM addon is unofficial, but System E release of Fantasy zone II support that.

MAME driver: https://github.com/mamedev/mame/blob/master/src/mame/sega/segae.cpp
FM Addon example (Fantasy Zone II): https://www.youtube.com/watch?v=7dLc9UZ81CI
2022-07-02 11:59:27 +09:00
Natt Akuma
fac415c8e8 Prepare for NGP system
Also add PCM DAC as system format 0xc0
2022-07-02 08:19:25 +07:00
Natt Akuma
59bcd9599f OPL: Missed changes from last commit 2022-07-01 17:55:33 +07:00
Natt Akuma
02b28e6e7d OPL: Correct CHIP_FREQBASE to match clock ratio
This changes from 9440540 to 9437184
2022-07-01 17:33:33 +07:00
ZeroByteOrg
807848cfee Fix LFO disable/enable behavior for YM2151. 2022-06-29 16:59:47 -05:00
tildearrow
a8a38dce2b 0.6pre1 - introduce the final changes
- implement E1xy/E2xy Defle bug when using same note twice
- add SNK Touchdown Fever preset
- update README.md and to-do list
- update credits

thank you for your patience!

see you in 0.6pre1.5 coming soon...
2022-06-29 04:57:05 -05:00
tildearrow
0a055ff85b OPL: fix crash 2022-06-29 02:11:25 -05:00
tildearrow
b99dce5362
Merge pull request #499 from superctr/220527_blocksize
Save the size of each block in a Furnace module
2022-06-29 01:54:05 -05:00
tildearrow
4a0bb1fa38 OPLL: one more chan osc fix 2022-06-29 01:50:20 -05:00
tildearrow
0b70902dbe OPLL: fix per-channel osc, part 2 2022-06-29 01:40:03 -05:00
tildearrow
9fee9fa363 GUI: run per-chan osc on instrument preview 2022-06-29 01:37:12 -05:00
tildearrow
4dfd413ead OPLL: fix per-channel osc, part 1 2022-06-29 01:32:52 -05:00
tildearrow
90481cc460 OPL: fix drums mode per-channel osc 2022-06-29 01:06:31 -05:00
tildearrow
477674400c YM2612: whoops! 2022-06-29 00:55:05 -05:00
tildearrow
aaf02103f6 YM2612: implement DualPCM macros 2022-06-29 00:49:11 -05:00
tildearrow
57c0f8bdc7 error feedback on Windows
see #540
2022-06-28 23:42:34 -05:00
tildearrow
3ea0ad1e0a OPL: fix pitch macro
fixes #535
2022-06-28 23:32:36 -05:00
tildearrow
8c8ad7f5ab fix audio saving being totally wrong 2022-06-28 22:08:24 -05:00
tildearrow
96bc63470f GUI: add unsigned detune option
closes #559
2022-06-28 15:06:22 -05:00
tildearrow
13f14b6854 SoundUnit: fix copy-paste blunder 2022-06-28 12:55:14 -05:00
tildearrow
be7d7002e2 fix opening/saving audio files with non-ASCII char
s on Windows

this required making a wrapper...
2022-06-28 02:00:08 -05:00
tildearrow
f483292a88 OPN[A/B/2]?: implement 18xx effect 2022-06-28 01:16:46 -05:00
Natt Akuma
e2449d91f1 VERA: Run noise generation in each channel update 2022-06-27 19:37:45 +07:00
tildearrow
fc489239c2 tildearrow Sound Unit no longer a secret 2022-06-27 05:04:23 -05:00
tildearrow
32ca9e6b0f remember last dir when using NFD 2022-06-27 04:58:25 -05:00
tildearrow
b04743d045 SMS: implement Game Gear stereo in Nuked core 2022-06-27 04:09:24 -05:00
tildearrow
fef09fb00d fix major per-channel audio export issue in ExtCh 2022-06-27 03:55:55 -05:00
tildearrow
869fe23036 fix .y12 TL loading 2022-06-27 03:44:09 -05:00
tildearrow
7ea49d7e84 what? 2022-06-27 03:39:42 -05:00