furnace/src/engine/platform/abstract.cpp

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#include "../dispatch.h"
void DivDispatch::acquire(short* bufL, short* bufR, size_t start, size_t len) {
}
void DivDispatch::tick() {
}
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void* DivDispatch::getState() {
return NULL;
}
void DivDispatch::setState(void* state) {
}
void DivDispatch::muteChannel(int ch, bool mute) {
}
int DivDispatch::dispatch(DivCommand c) {
return 1;
}
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void DivDispatch::reset() {
}
bool DivDispatch::isStereo() {
return false;
}
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bool DivDispatch::keyOffAffectsArp(int ch) {
return false;
}
bool DivDispatch::keyOffAffectsPorta(int ch) {
return false;
}
int DivDispatch::getPortaFloor(int ch) {
return 0x00;
}
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const char* DivDispatch::getEffectName(unsigned char effect) {
return NULL;
}
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void DivDispatch::setPAL(bool pal) {
}
void DivDispatch::setSkipRegisterWrites(bool value) {
skipRegisterWrites=value;
}
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void DivDispatch::notifyInsChange(int ins) {
}
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void DivDispatch::notifyWaveChange(int ins) {
}
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void DivDispatch::notifyInsDeletion(void* ins) {
}
void DivDispatch::forceIns() {
}
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void DivDispatch::toggleRegisterDump(bool enable) {
dumpWrites=enable;
}
std::vector<DivRegWrite>& DivDispatch::getRegisterWrites() {
return regWrites;
}
int DivDispatch::init(DivEngine* p, int channels, int sugRate, bool pal) {
return 0;
}
void DivDispatch::quit() {
}
DivDispatch::~DivDispatch() {
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}