furnace/src/engine/platform/abstract.cpp

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#include "../dispatch.h"
void DivDispatch::acquire(short& l, short& r) {
l=0;
r=0;
}
int DivDispatch::dispatch(DivCommand c) {
return 1;
}
int DivDispatch::init(DivEngine* p, int channels, int sugRate) {
return 0;
}