furnace/src/engine/platform/abstract.cpp

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#include "../dispatch.h"
void DivDispatch::acquire(short* bufL, short* bufR, size_t start, size_t len) {
}
void DivDispatch::tick() {
}
int DivDispatch::dispatch(DivCommand c) {
return 1;
}
bool DivDispatch::isStereo() {
return false;
}
int DivDispatch::init(DivEngine* p, int channels, int sugRate) {
return 0;
}