Jack Garrard
3e5c0c89e5
Merge branch 'packet-acceptance' into udp-client
2022-10-27 01:03:39 -07:00
Jack Garrard
64b56c32da
Add race protection to message queues
2022-10-27 01:02:32 -07:00
Jack Garrard
e6871da878
Readd missing variable
2022-10-27 00:27:29 -07:00
Jack Garrard
28c7f92453
Refactor member variable names
2022-10-27 00:25:37 -07:00
Jack Garrard
4a5a10f910
Convert receive buffer to be on heap
2022-10-26 03:33:42 -07:00
Jack Garrard
ed83827cc1
Add udp status to debug menu
2022-10-23 18:37:08 -07:00
Jack Garrard
694c9e73d6
Allow for a udp handshake
2022-10-23 16:37:47 -07:00
Jack Garrard
d666707e24
Merge branch 'packet-acceptance' into udp-client
2022-10-21 12:37:57 -07:00
Jack Garrard
1fd02147b6
Add a flag to only send udp if client has received udp packets
2022-10-21 12:27:01 -07:00
Jack Garrard
009755ceba
Add pollfd to socket.h
2022-09-05 03:26:14 -07:00
Jack Garrard
66c8bb9e1b
Closer to working
2022-09-05 03:19:33 -07:00
CraftyBoss
d4eabffff1
executor table re-impl, shine sync changes, send/recv netcode refactored
2022-09-04 02:23:02 -07:00
Jack Garrard
19c6d800bd
More changes while testing
2022-09-03 01:57:57 -07:00
Jack Garrard
1204e27adb
Attempt at full udp client
2022-08-30 15:18:44 -07:00
Sanae
b3a30b09f7
Remove a check which blocks players from being updated
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Oops! teehee SmileW
2022-08-10 16:10:16 -06:00
CraftyBoss
d3b1935899
Merge pull request #20 from Istador/dns
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on invalid IPv4 addresses, assume it's a hostname and do a DNS lookup
2022-08-10 15:00:35 -07:00
CraftyBoss
550b82fc1f
Merge branch 'main' of https://github.com/Sanae6/SuperMarioOdysseyOnline into Sanae6-main
2022-08-10 14:40:16 -07:00
CraftyBoss
8f4fac417f
change recieve logs, update headers, fix bound bowl crash
2022-08-10 14:11:52 -07:00
Sanae
34691affb0
Overhaul gamemode management
2022-08-07 15:57:18 -06:00
Robin C. Ladiges
b3b49bd547
on invalid IPv4 addresses, assume it's a hostname and do a DNS lookup
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Enable the full keyboard to enter non-numbers and increase max length from 15 to 50 for longer hostnames.
I know FQDNs can be longer than 50 characters, but that's less common (and painful to type on the Switch).
2022-07-10 08:13:28 +02:00
CraftyBoss
3c4a20a6d4
only save ip/port changes if actually changed, reconnect fixes
2022-07-09 18:24:00 -07:00
CraftyBoss
4f2bb984f2
begin work on join/disconnect particle effect, fix index oob error
2022-07-08 15:09:04 -07:00
CraftyBoss
88de1dcecf
shift to sead singleton for Client, new custom heap for Client usage
2022-07-08 01:02:28 -07:00
CraftyBoss
1df21b2a3e
added new headers, puppet actor archive, basic player interaction impl
2022-07-07 22:36:29 -07:00
CraftyBoss
2e2909e908
Merge pull request #19 from VelocityRa/fixes1
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packets: Make bools take up 1 byte
2022-07-05 19:49:54 -07:00
CraftyBoss
3ce0f03650
Merge branch 'dev' of https://github.com/CraftyBoss/SuperMarioOdysseyOnline into dev
2022-07-05 19:34:48 -07:00
CraftyBoss
b00540b1d9
impl saving after ip/port change, add sceneobj headers, rework puppet info system a bit
2022-07-05 12:45:22 -07:00
Nick Renieris
0e9fde9289
packets: Make bools take up 1 byte
2022-06-28 13:26:26 +03:00
Nick Renieris
86de220619
Client: Sync Player & Costume info on connect
2022-06-26 06:11:06 +03:00
Nick Renieris
733f239d68
socketBase: Initialize state
2022-06-26 00:55:14 +03:00
Nick Renieris
23cdf1442d
Make "Reconnect to Server" option work if initial socket conn failed
2022-06-25 03:59:25 +03:00
Nick Renieris
8f21d43bc3
packets/PlayerConnect: Initialize maxPlayerCount
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It was sending bad data since it wasn't getting inited anywhere.
2022-06-23 20:56:05 -04:00
Nick Renieris
60a5179e4b
Anims/Types: Handle out of bounds FindStr accesses without throwing
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Throwing tries to call `std::__throw_out_of_range_fmt` which results in a crash.
The cause of the out of bounds accesses needs to be investigated.
2022-06-23 20:56:05 -04:00
Nick Renieris
7e4a80b934
packet: Add missing packetNames entries
2022-06-23 20:56:05 -04:00
Nick Renieris
9227e37623
packets: Fix struct packing related bugs
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- sizeof(bool) is implementation defined. The server assumes it's 4 but for me it was 1 (tested with Release too) which caused some bugs
- Structs aren't guaranteed to be packed. The compiler is free to change the layout, which we wouldn't want to for the Packet structs that we deserialize on the server.
2022-06-23 20:56:05 -04:00
Somebody Whoisbored
b25cad8812
Add socket errno display
2022-06-18 18:36:00 -07:00
Somebody Whoisbored
2b7ca6d914
Add svcOutputDebugString
2022-06-18 18:25:15 -07:00
Sanae
7c7b06542b
Improve keyboard support and add port selection
2022-06-18 18:48:37 -06:00
CraftyBoss
381293e2b8
First Commit
2022-06-16 14:33:18 -07:00