mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-21 18:55:16 +00:00
change recieve logs, update headers, fix bound bowl crash
This commit is contained in:
parent
3c4a20a6d4
commit
8f4fac417f
29 changed files with 816 additions and 206 deletions
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@ -1,5 +1,6 @@
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#pragma once
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#include "game/Player/PlayerActorBase.h"
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#include "sead/math/seadVector.h"
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#include "al/scene/Scene.h"
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#include "al/LiveActor/LiveActor.h"
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@ -15,8 +16,8 @@ namespace al {
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PlayerHolder(int bufSize);
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void clear(void);
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void registerPlayer(al::LiveActor *, al::PadRumbleKeeper *);
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PlayerActorHakoniwa *getPlayer(int) const;
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PlayerActorHakoniwa *tryGetPlayer(int) const;
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PlayerActorBase *getPlayer(int) const;
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PlayerActorBase *tryGetPlayer(int) const;
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int getPlayerNum() const;
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int getBufferSize() const {return bufferSize;};
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bool isFull(void) const;
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@ -242,7 +242,7 @@ namespace al
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bool tryGetByamlColor(sead::Color4f *,al::ByamlIter const&);
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bool tryGetByamlColor(sead::Color4f *,al::ByamlIter const&,char const*);
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bool tryGetByamlBool(bool *,al::ByamlIter const&,char const*);
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bool tryGetByamlKeyStringOrNULL(al::ByamlIter const&,char const*);
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const char * tryGetByamlKeyStringOrNULL(al::ByamlIter const&,char const*);
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bool tryGetByamlKeyIntOrZero(al::ByamlIter const&,char const*);
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bool tryGetByamlKeyU32OrZero(al::ByamlIter const&,char const*);
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bool tryGetByamlKeyFloatOrZero(al::ByamlIter const&,char const*);
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@ -7,6 +7,7 @@
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#include "al/LiveActor/LiveActor.h"
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#include "al/async/FunctorBase.h"
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#include "al/collision/Collider.h"
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#include "game/Player/PlayerActorBase.h"
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#include "game/Player/PlayerActorHakoniwa.h"
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#include "al/layout/LayoutActor.h"
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#include "al/layout/LayoutInitInfo.h"
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@ -91,7 +92,7 @@ namespace al {
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bool tryOnSwitchDeadOn(IUseStageSwitch *);
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bool trySyncStageSwitchAppear(LiveActor *);
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PlayerActorHakoniwa* tryFindNearestPlayerActor(const LiveActor *);
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PlayerActorBase* tryFindNearestPlayerActor(const LiveActor *);
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bool tryFindNearestPlayerPos(sead::Vector3f *, const LiveActor *);
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bool tryAddRippleMiddle(LiveActor*);
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bool tryStartActionIfNotPlaying(LiveActor*, const char*);
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@ -8,6 +8,12 @@
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#include "game/Interfaces/IUseDimension.h"
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#include "al/LiveActor/LiveActor.h"
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enum ShineType { Normal, Dot, Grand };
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namespace al {
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struct RateParamV3f;
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}
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class Shine : public al::LiveActor , public IUseDimension {
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public:
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Shine(const char* actorName);
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@ -16,23 +22,79 @@ class Shine : public al::LiveActor , public IUseDimension {
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void offAppear();
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void onAppear();
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void getDirectWithDemo(void);
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void getDirect();
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void get();
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void onSwitchGet(void);
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bool isGot() const;
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void setGrandShine(void);
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unsigned char padding[0x10];
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// 0x11C mIsEmptyShine
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void *qword110;
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int dword118;
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bool mIsGotShine;
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ShineInfo *curShineInfo; // 0x120
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unsigned char padding_290[0x278 - 0x128];
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unsigned char padding_188[0x188 - 0x128];
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al::RateParamV3f *mRateParam;
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void * qword190;
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void * qword198;
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ShineType mModelType;
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void * qword1A8;
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bool byte1B0;
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void * qword1B8;
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int dword1C0;
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int dword1C4;
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sead::FixedSafeString<0x80> mShineLabel;
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void * qword260;
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int dword268;
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bool byte26C;
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void * qword270;
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QuestInfo *shineQuestInfo; // 0x278
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void *unkPtr1; // 0x280
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ActorDimensionKeeper *mDimensionKeeper; // 0x288
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int shineId; // 0x290
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};
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int shineId; // 0x290
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bool mIsMainShine;
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void *qword298;
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void *qword2A0;
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void *qword2A8;
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void *qword2B0;
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void *qword2B8;
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int dword2C0;
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__attribute__((packed)) void * qword2C4;
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int dword2CC;
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int dword2D0;
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bool mIsAddHeight;
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int dword2D8;
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al::LiveActor *mModelEmpty;
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al::LiveActor *mModelShine;
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int dword2F0;
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u16 word2F4;
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int dword2F8;
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bool mIsNoRotate;
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void * qword300;
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bool mIsUseDemoCam;
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struct WaterSurfaceShadow *mWaterShadow;
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void * qword318;
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int dword320;
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int dword324;
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bool byte328;
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void * qword330;
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bool mIsCheckGroundHeightMoon;
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bool mIsHintPhoto;
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void * qword340;
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bool byte348;
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void * qword350;
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bool mIsUseAppearDemoForce;
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int dword35C;
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int dword360;
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int dword364;
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int dword368;
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bool mIsPowerStar;
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bool mIsAppearDemoHeightHigh;
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void * qword370;
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u16 word378;
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int dword37C;
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};
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namespace rs {
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void setStageShineAnimFrame(al::LiveActor *,char const*,int,bool);
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}
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@ -6,8 +6,10 @@
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#pragma once
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#include "al/scene/SceneObjHolder.h"
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#include "container/seadPtrArray.h"
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#include "types.h"
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#include "UniqueObjInfo.h"
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#include "GameProgressData.h"
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#include "sead/math/seadVector.h"
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#include "sead/stream/seadStream.h"
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@ -16,7 +18,24 @@ namespace al {
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class ActorInitInfo;
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class PlacementInfo;
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class PlacementId;
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}
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} // namespace al
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class SphinxQuizData;
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class TimeBalloonSaveData;
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class WorldWarpTalkData;
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class VisitStageData;
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class MoonRockData;
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class BossSaveData;
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class AchievementSaveData;
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class SearchAmiiboDataTable;
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class NetworkUploadFlag;
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class SequenceDemoSkipData;
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class HintPhotoData;
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class ShopTalkData;
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class RaceRecord;
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class PlayerHitPointData;
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class GameDataHolder;
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class ShineInfo;
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@ -296,15 +315,176 @@ class GameDataFile
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bool isEmpty(void) const;
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bool isKidsMode(void) const;
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undefined padding[0x5C8];
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UniqObjInfo** mUniqueInfo; // 0x5C8
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void *unkPtr1; // 0x5D0
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void *unkPtr2; // 0x5D8
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void *unkPtr3; // 0x5E0
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void* unkPtr4; // 0x5E8
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void* unkPtr5; // 0x5F0
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bool unkBool1; // 0x5F8
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bool unkBool2; // 0x5F9
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bool mIsCapEnable; // 0x5FA
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ShineInfo **mShineInfoArray;
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ShineInfo **mShineInfoArray2;
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ShineInfo *mShineInfo;
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void *qword18;
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void *qword20;
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int dword28;
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int dword2C;
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sead::FixedSafeString<0x80> char30;
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sead::FixedSafeString<0x80> charC8;
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sead::FixedSafeString<0x80> char160;
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sead::FixedSafeString<0x80> char1F8;
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sead::FixedSafeString<0x80> char290;
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sead::FixedSafeString<0x80> char328;
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sead::FixedSafeString<0x80> char3C0;
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u16 word458;
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char gap45A[6];
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void *qword460;
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void *qword468;
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void *qword470;
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void *qword478;
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void *qword480;
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void *qword488;
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sead::FixedSafeString<0x100> char490;
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void *qword5A8;
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bool byte5B0;
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void *qword5B4;
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sead::FixedSafeString<0x80> *qword5C0;
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UniqObjInfo** mUniqueObjInfoArr;
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void *qword5D0;
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void *qword5D8;
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void *qword5E0;
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void *qword5E8;
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void *qword5F0;
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u16 word5F8;
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bool byte5FA;
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void *qword600;
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int dword608;
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bool byte60C;
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SphinxQuizData *mSphinxQuizData;
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void *qword618;
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void *qword620;
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void *qword628;
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TimeBalloonSaveData *qword630;
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sead::FixedSafeString<0x40> char638;
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int dword690;
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WorldWarpTalkData *mWorldWarpTalkData;
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VisitStageData *mVisitStageData;
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GameProgressData *mGameProgressData;
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MoonRockData *mMoonRockData;
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BossSaveData *mBossSaveData;
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AchievementSaveData *mAchievementSaveData;
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SearchAmiiboDataTable *mSearchAmiiboDataTable;
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NetworkUploadFlag *mNetworkUploadFlag;
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SequenceDemoSkipData *mSequenceDemoSkipData;
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HintPhotoData *mHintPhotoData;
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void *qword6E8;
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void *qword6F0;
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void *qword6F8;
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void *qword700;
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void *qword708;
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sead::FixedSafeString<0x40> char710;
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sead::FixedSafeString<0x40> char768;
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u16 word7C0;
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void *qword7C8;
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u16 word7D0;
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void *qword7D8;
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sead::PtrArray<RaceRecord> mLatestRaceRecords;
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void *qword7F0;
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void *qword7F8;
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void *qword800;
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void *qword808;
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void *qword810;
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bool byte818;
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void *qword820;
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bool byte828;
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sead::PtrArrayImpl sead__ptrarrayimpl830;
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u16 word840;
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bool byte842;
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int dword844;
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bool byte848;
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GameDataHolder *mGameDataHolder;
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void *qword858;
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PlayerHitPointData *mPlayerHintPointData;
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sead::FixedSafeString<0x80> char868;
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bool byte900;
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bool byte901;
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int dword904;
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sead::FixedSafeString<0x80> char908;
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void *char9A0;
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sead::PtrArrayImpl sead__ptrarrayimpl9A8;
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sead::PtrArrayImpl sead__ptrarrayimpl9B8;
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sead::PtrArrayImpl sead__ptrarrayimpl9C8;
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sead::PtrArrayImpl sead__ptrarrayimpl9D8;
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void *qword9E8;
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int mCurWorldID;
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void *qword9F8;
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void *qwordA00;
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u16 wordA08;
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bool byteA0A;
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void *qwordA10;
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void *qwordA18;
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int dwordA20;
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int dwordA24;
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int dwordA28;
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bool byteA2C;
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ChangeStageInfo *mChangeStageInfo;
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ChangeStageInfo *mChangeStageInfo2;
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void *qwordA40;
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void *qwordA48;
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void *qwordA50;
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void *qwordA58;
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ShopTalkData *mShopTalkData;
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void *qwordA68;
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bool byteA70;
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char gapA71[3];
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void *qwordA74;
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void *qwordA7C;
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int dwordA84;
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bool byteA88;
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char gapA89[3];
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void *qwordA8C;
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int dwordA94;
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bool byteA98;
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char gapA99[3];
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void *qwordA9C;
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int dwordAA4;
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bool byteAA8;
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char gapAA9[3];
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void *qwordAAC;
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int dwordAB4;
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bool byteAB8;
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char gapAB9[3];
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void *qwordABC;
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int dwordAC4;
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bool byteAC8;
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char gapAC9[3];
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void *qwordACC;
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int dwordAD4;
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bool byteAD8;
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char gapAD9[3];
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void *qwordADC;
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int dwordAE4;
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bool byteAE8;
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char gapAE9[3];
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void *qwordAEC;
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int dwordAF4;
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bool byteAF8;
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char gapAF9[3];
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void *qwordAFC;
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int dwordB04;
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bool byteB08;
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char gapB09[3];
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void *qwordB0C;
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int dwordB14;
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bool byteB18;
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char gapB19[3];
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void *qwordB1C;
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int dwordB24;
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bool byteB28;
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char gapB29[7];
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void *qwordB30;
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bool byteB38;
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char gapB39[7];
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void *qwordB40;
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int dwordB48;
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char gapB4C[4];
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void *qwordB50;
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int dwordB58;
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int dwordB5C;
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int dwordB60;
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u16 wordB64;
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};
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// subtracts the supplied int value from the current coin count
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static void subCoin(GameDataHolderWriter, int value);
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static bool isUnlockedWorld(GameDataHolderAccessor, int);
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static bool isUnlockedNextWorld(GameDataHolderAccessor);
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static bool isUnlockedAllWorld(GameDataHolderAccessor);
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static bool isUnlockedCurrentWorld(GameDataHolderAccessor);
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static bool isUnlockWorld(int);
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static bool isUnlockFirstForest(void);
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static bool isUnlockFirstSea(void);
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};
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@ -70,32 +70,6 @@ class HakoniwaSequence : public al::Sequence {
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HakoniwaStateBootLoadData *mBootLoadData; // 0xE8
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HakoniwaStateDeleteScene *mDeleteScene; // 0xF0
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al::LayoutKit* mLytKit; // 0xF8
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// al::initSceneCreator(al::IUseSceneCreator *,al::SequenceInitInfo const&,al::GameDataHolderBase *,al::AudioDirector *,al::ScreenCaptureExecutor *,alSceneFunction::SceneFactory *) .text 00000000009F2270 0000007C 00000050 FFFFFFFFFFFFFFF8 R . . . B . .
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// undefined * * field_0x0;
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// undefined padding_120[0x120];
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// al::Scene * curScene;
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// undefined padding_8[0x8];
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// al::AudioDirector * field_0x90;
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// undefined padding_24[0x24];
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// StageScene * stageScene;
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// GameDataHolderAccessor *gameDataHolder;
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// undefined padding_024[0x24];
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// HakoniwaStateDemoWorldWarp * stateDemoWorldWarp;
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// undefined padding_192[0x192];
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// int nextScenarioNo;
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// undefined padding_12[0x12];
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// al::WipeHolder * field_0x1b0;
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// undefined padding_0024[0x24];
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// long * field_0x1d0;
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// undefined padding_48[0x48];
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// WorldResourceLoader * worldResourceLoader;
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// undefined padding_0x16[0x16];
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// undefined * field_0x220;
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// undefined padding_0x144[0x144];
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// undefined * field_0x2b8;
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// undefined padding_0x160[0x160];
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// undefined8 field_0x360;
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unsigned char padding_168[0x108];
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WorldResourceLoader* mResourceLoader; // 0x208
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};
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@ -6,5 +6,6 @@
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*/
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|
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class IUsePlayerHack {
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public:
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virtual struct PlayerHackKeeper *getPlayerHackKeeper() const = 0;
|
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};
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@ -6,7 +6,10 @@
|
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#include "prim/seadSafeString.h"
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|
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struct RollPartsData {
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|
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int mRollMsgCount = 0; // 0x0
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const char16_t **mRollMsgList; // 0x8
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int unkInt1 = 0; // 0x10
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bool mUnkBool = false; // 0x14
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};
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|
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class CommonVerticalList : public al::NerveExecutor {
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@ -75,14 +78,14 @@ public:
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void *unkPtr3; // 0x50
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sead::Vector2f mCursorPos; // 0x58
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void *unkPtr4; // 0x60
|
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void *unkPtr5; // 0x68
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int unkInt1; // 0x68
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sead::WFixedSafeString<0x200> **mStringDataArr; // 0x70
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||||
sead::FixedSafeString<0x90> **mPaneNameList; // 0x78
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void *unkPtr8; // 0x80
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void *unkPtr9; // 0x88
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const bool *mIsEnableData; // 0x90
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int mStringDataCount; // 0x98
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int unkInt2; // 0x9C
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int mDataCount; // 0x9C
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||||
void *unkPtr12; // 0xA0
|
||||
void *unkPtr13; // 0xA8
|
||||
void *unkPtr14; // 0xB0
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||||
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|
|
@ -14,9 +14,9 @@
|
|||
|
||||
#include "HackCapThrowParam.h"
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||||
#include "HackCap/HackCapJointControlKeeper.h"
|
||||
#include "HackCap/PlayerCapActionHistory.h"
|
||||
|
||||
class PlayerWallActionHistory;
|
||||
class PlayerCapActionHistory;
|
||||
class PlayerEyeSensorHitHolder;
|
||||
class IUsePlayerHeightCheck;
|
||||
class PlayerWetControl;
|
||||
|
@ -201,6 +201,9 @@ class HackCap : public al::LiveActor {
|
|||
al::LiveActor *mCapEyes; // 0x120
|
||||
PlayerActorHakoniwa *mPlayerActor; // 0x128
|
||||
unsigned char padding_220[0x220-0x130];
|
||||
HackCapThrowParam throwParam; // 0x220
|
||||
HackCapThrowParam *throwParam; // 0x220
|
||||
unsigned char padding_2B8[0x2B8-0x228];
|
||||
PlayerCapActionHistory *mCapActionHistory; // 0x2B8
|
||||
unsigned char padding_2E0[0x2E0-0x2C0];
|
||||
HackCapJointControlKeeper *mJointKeeper; // 0x2E0
|
||||
};
|
29
include/game/Player/HackCap/PlayerCapActionHistory.h
Normal file
29
include/game/Player/HackCap/PlayerCapActionHistory.h
Normal file
|
@ -0,0 +1,29 @@
|
|||
#pragma once
|
||||
|
||||
#include "al/LiveActor/LiveActor.h"
|
||||
#include "game/Interfaces/IUsePlayerCollision.h"
|
||||
#include "game/Player/PlayerConst.h"
|
||||
#include "math/seadVector.h"
|
||||
|
||||
class PlayerCapActionHistory {
|
||||
public:
|
||||
PlayerCapActionHistory(al::LiveActor const*,PlayerConst const*,struct PlayerTrigger const*,IUsePlayerCollision const*);
|
||||
void update(void);
|
||||
void clearLandLimit(void);
|
||||
void clearLimitHeight(void);
|
||||
void clearCapJump(void);
|
||||
void clearLandLimitStandAngle(void);
|
||||
void clearWallAirLimit(void);
|
||||
void recordLimitHeight(void);
|
||||
bool isOverLimitHeight(void) const;
|
||||
|
||||
al::LiveActor* mHostActor; // 0x0
|
||||
PlayerConst* mPlayerConst; // 0x8
|
||||
PlayerTrigger* mPlayerTrigger; // 0x10
|
||||
IUsePlayerCollision* mCollider; // 0x18
|
||||
struct PlayerCounterAfterCapCatch* mCapCatchCounter; // 0x20
|
||||
bool mIsCapBounced = false; // 0x28
|
||||
sead::Vector3f mUnkVec = sead::Vector3f::zero; // 0x2C
|
||||
bool mIsCapJumpReady = true; // 0x38
|
||||
bool mIsLimited = true; // 0x39 (unsure what this actually is called)
|
||||
};
|
|
@ -7,11 +7,61 @@
|
|||
|
||||
#include "PlayerHackKeeper.h"
|
||||
#include "al/LiveActor/LiveActor.h"
|
||||
#include "game/Interfaces/IUsePlayerCollision.h"
|
||||
#include "game/Interfaces/IUsePlayerHack.h"
|
||||
#include "game/Player/PlayerCollider.h"
|
||||
#include "game/Player/PlayerInfo.h"
|
||||
#include "game/Player/PlayerInitInfo.h"
|
||||
#include "game/Player/PlayerPuppet.h"
|
||||
|
||||
class PlayerActorBase : public al::LiveActor , public IUsePlayerHack {
|
||||
class PlayerActorBase : public al::LiveActor, public IUsePlayerHack {
|
||||
public:
|
||||
PlayerHackKeeper *getPlayerHackKeeper() const;
|
||||
void movement(void);
|
||||
int getPortNo();
|
||||
PlayerActorBase(char const*);
|
||||
|
||||
virtual void movement(void) override;
|
||||
virtual void init(al::ActorInitInfo const&) override;
|
||||
virtual void initPlayer(al::ActorInitInfo const&, PlayerInitInfo const&);
|
||||
virtual int getPortNo(void);
|
||||
virtual sead::Matrix34f *getViewMtx(void) const;
|
||||
virtual IUsePlayerCollision* getPlayerCollision(void) const;
|
||||
|
||||
virtual bool isEnableDemo(void);
|
||||
virtual void startDemo(void);
|
||||
virtual void endDemo(void);
|
||||
|
||||
virtual void startDemoPuppetable(void);
|
||||
virtual void endDemoPuppetable(void);
|
||||
|
||||
virtual void startDemoShineGet(void);
|
||||
virtual void endDemoShineGet(void);
|
||||
|
||||
virtual void startDemoMainShineGet(void);
|
||||
virtual void endDemoMainShineGet(void);
|
||||
|
||||
virtual void startDemoHack(void);
|
||||
virtual void endDemoHack(void);
|
||||
|
||||
virtual void startDemoKeepBind(void);
|
||||
virtual void noticeDemoKeepBindExecute(void);
|
||||
virtual void endDemoKeepBind(void);
|
||||
|
||||
virtual void startDemoKeepCarry(void);
|
||||
virtual void endDemoKeepCarry(void);
|
||||
|
||||
virtual void getDemoActor(void);
|
||||
virtual void getDemoAnimator(void);
|
||||
|
||||
virtual bool isDamageStopDemo(void) const;
|
||||
|
||||
virtual PlayerPuppet *getPlayerPuppet(void);
|
||||
virtual PlayerInfo *getPlayerInfo(void) const;
|
||||
|
||||
virtual bool checkDeathArea(void);
|
||||
virtual void sendCollisionMsg(void);
|
||||
|
||||
virtual bool receivePushMsg(al::SensorMsg const*,al::HitSensor *,al::HitSensor *,float);
|
||||
virtual PlayerHackKeeper* getPlayerHackKeeper() const override;
|
||||
|
||||
sead::Matrix34f* mViewMtx; // 0x110
|
||||
int mPortNo; // 0x118
|
||||
};
|
|
@ -25,7 +25,9 @@
|
|||
|
||||
#include "Attacks/PlayerSpinCapAttack.h"
|
||||
|
||||
#define PACTORSIZE 0xC8
|
||||
namespace al {
|
||||
class WaterSurfaceFinder;
|
||||
}
|
||||
|
||||
class PlayerActorHakoniwa : public PlayerActorBase , public IUseDimension {
|
||||
public:
|
||||
|
@ -36,11 +38,10 @@ class PlayerActorHakoniwa : public PlayerActorBase , public IUseDimension {
|
|||
void startPlayerPuppet(void);
|
||||
void initPlayer(al::ActorInitInfo const&, PlayerInitInfo const&);
|
||||
|
||||
unsigned char padding[0x18]; // 0x108
|
||||
PlayerInfo *mPlayerInfo; // 0x128
|
||||
PlayerConst *mPlayerConst; // 0x130
|
||||
PlayerInput *mPlayerInput; //0x138
|
||||
unsigned char padding_148[0x8]; // PlayerTrigger
|
||||
PlayerTrigger *mPlayerTrigger; // 0x140
|
||||
HackCap *mHackCap; // 0x148
|
||||
ActorDimensionKeeper *mDimKeeper; // 0x150
|
||||
PlayerModelKeeper *mPlayerModelKeeper; // 0x158
|
||||
|
@ -48,27 +49,117 @@ class PlayerActorHakoniwa : public PlayerActorBase , public IUseDimension {
|
|||
PlayerAnimator *mPlayerAnimator; // 0x168
|
||||
PlayerColliderHakoniwa *mPlayerCollider; // 0x170
|
||||
PlayerPuppet *mPlayerPuppet; // 0x178
|
||||
// 0x180 PlayerAreaChecker
|
||||
// 0x188 WaterSurfaceFinder
|
||||
// 0x190 unk
|
||||
// 0x198 unk
|
||||
// 0x1A0 unk
|
||||
// 0x1A8 unk
|
||||
// 0x1B0 unk
|
||||
// 0x1B8 unk
|
||||
// 0x1C0 unk
|
||||
// 0x1C8 unk
|
||||
// 0x1D0 unk
|
||||
// 0x1D8 unk
|
||||
// 0x1E0 unk
|
||||
// 0x1E8 unk
|
||||
// 0x1F0 unk
|
||||
// 0x1F8 PlayerBindKeeper
|
||||
unsigned char padding_208[0x208 - 0x180];
|
||||
PlayerAreaChecker *mAreaChecker; // 0x180
|
||||
al::WaterSurfaceFinder *mWaterSurfaceFinder; // 0x188
|
||||
PlayerOxygen* mPlayerOxygen; // 0x190
|
||||
PlayerDamageKeeper* mPlayerDamageKeeper; // 0x198
|
||||
PlayerDemoActionFlag* mPlayerDemoActionFlag; // 0x1A0
|
||||
PlayerCapActionHistory* mPlayerCapActionHistory; // 0x1A8
|
||||
PlayerCapManHeroEyesControl* mPlayerCapManHeroEyesControl; // 0x1B0
|
||||
struct PlayerContinuousJump* mPlayerContinuousJump; // 0x1B8
|
||||
struct PlayerContinuousLongJump* mPlayerContinuousLongJump; // 0x1C0
|
||||
struct PlayerCounterAfterUpperPunch* mPlayerCounterAfterUpperPunch; // 0x1C8
|
||||
struct PlayerCounterForceRun* mPlayerCounterForceRun; // 0x1D0
|
||||
PlayerCounterIceWater* mPlayerCounterIceWater; // 0x1D8
|
||||
struct PlayerCounterQuickTurnJump* mPlayerCounterQuickTurnJump; // 0x1E0
|
||||
PlayerWallActionHistory* mPlayerWallActionHistory; // 0x1E8
|
||||
PlayerBindKeeper* mPlayerBindKeeper; // 0x1F0
|
||||
PlayerCarryKeeper* mPlayerCarryKeeper; // 0x1F8
|
||||
PlayerEquipmentUser* mPlayerEquipmentUser; // 0x200
|
||||
PlayerHackKeeper *mHackKeeper; // 0x208
|
||||
PlayerFormSensorCollisionArranger *mCollArranger; // 0x210
|
||||
void *unkPtr2; // 0x218
|
||||
void *unkPtr3; // 0x220
|
||||
PlayerSpinCapAttack *mSpinCapAttack; // 0x228
|
||||
|
||||
struct PlayerJumpMessageRequest* mPlayerJumpMessageRequest; // 0x218
|
||||
struct PlayerSandSinkAffect* mPlayerSandSinkAffect; // 0x220
|
||||
PlayerSpinCapAttack* mSpinCapAttack; // 0x228
|
||||
struct PlayerActionDiveInWater* mPlayerActionDiveInWater;
|
||||
struct PlayerEffect* mPlayerEffect;
|
||||
PlayerEyeSensorHitHolder* mPlayerEyeSensorHitHolder;
|
||||
struct PlayerPushReceiver* mPlayerPushReceiver;
|
||||
struct PlayerHitPush* mPlayerHitPush;
|
||||
struct PlayerExternalVelocity* mPlayerExternalVelocity;
|
||||
PlayerJointControlKeeper* mPlayerJointControlKeeper;
|
||||
PlayerPainPartsKeeper* mPlayerPainPartsKeeper;
|
||||
PlayerRecoverySafetyPoint* mPlayerRecoverySafetyPoint;
|
||||
struct PlayerRippleGenerator* mPlayerRippleGenerator;
|
||||
PlayerSeparateCapFlag* mPlayerSeparateCapFlag;
|
||||
PlayerWetControl* mPlayerWetControl;
|
||||
PlayerStainControl* mPlayerStainControl;
|
||||
al::FootPrintHolder* mFootPrintHolder;
|
||||
struct GaugeAir* mGaugeAir;
|
||||
struct WaterSurfaceShadow* mWaterSurfaceShadow;
|
||||
WorldEndBorderKeeper* mWorldEndBorderKeeper;
|
||||
void* gap;
|
||||
struct PlayerSeCtrl* mPlayerSeCtrl;
|
||||
al::HitSensor* mBodyHitSensor;
|
||||
bool mIsLongShadow;
|
||||
struct PlayerStateWait* mPlayerStateWait;
|
||||
struct PlayerStateSquat* mPlayerStateSquat;
|
||||
struct PlayerStateRunHakoniwa2D3D* mPlayerStateRunHakoniwa2D3D;
|
||||
struct PlayerStateSlope* mPlayerStateSlope;
|
||||
struct PlayerStateRolling* mPlayerStateRolling;
|
||||
struct PlayerStateSpinCap* mPlayerStateSpinCap;
|
||||
struct PlayerStateJump* mPlayerStateJump;
|
||||
struct PlayerStateCapCatchPop* mPlayerStateCapCatchPop;
|
||||
struct PlayerStateWallAir* mPlayerStateWallAir;
|
||||
struct PlayerStateWallCatch* mPlayerStateWallCatch;
|
||||
struct PlayerStateGrabCeil* mPlayerStateGrabCeil;
|
||||
struct PlayerStatePoleClimb* mPlayerStatePoleClimb;
|
||||
struct PlayerStateHipDrop* mPlayerStateHipDrop;
|
||||
struct PlayerStateHeadSliding* mPlayerStateHeadSliding;
|
||||
struct PlayerStateLongJump* mPlayerStateLongJump;
|
||||
struct PlayerStateFallHakoniwa* mPlayerStateFallHakoniwa;
|
||||
struct PlayerStateSandSink* mPlayerStateSandSink;
|
||||
struct ActorStateSandGeyser* mActorStateSandGeyser;
|
||||
struct PlayerStateRise* mPlayerStateRise;
|
||||
struct PlayerStateSwim* mPlayerStateSwim;
|
||||
struct PlayerStateDamageLife* mPlayerStateDamageLife;
|
||||
struct PlayerStateDamageSwim* mPlayerStateDamageSwim;
|
||||
struct PlayerStateDamageFire* mPlayerStateDamageFire;
|
||||
struct PlayerStatePress* mPlayerStatePress;
|
||||
struct PlayerStateBind* mPlayerStateBind;
|
||||
struct PlayerStateHack* mPlayerStateHack;
|
||||
struct PlayerStateEndHack* mPlayerStateEndHack;
|
||||
struct PlayerStateCameraSubjective* mPlayerStateCameraSubjective;
|
||||
struct PlayerStateAbyss* mPlayerStateAbyss;
|
||||
struct PlayerJudgeAirForceCount* mPlayerJudgeAirForceCount;
|
||||
struct PlayerJudgeCameraSubjective* mPlayerJudgeCameraSubjective;
|
||||
struct PlayerJudgeCapCatchPop* mPlayerJudgeCapCatchPop;
|
||||
struct PlayerJudgeDeadWipeStart* mPlayerJudgeDeadWipeStart;
|
||||
struct PlayerJudgeDirectRolling* mPlayerJudgeDirectRolling;
|
||||
struct PlayerJudgeEnableStandUp* mPlayerJudgeEnableStandUp;
|
||||
struct PlayerJudgeForceLand* mPlayerJudgeForceLand;
|
||||
struct PlayerJudgeForceSlopeSlide* mPlayerJudgeForceSlopeSlide;
|
||||
struct PlayerJudgeForceRolling* mPlayerJudgeForceRolling;
|
||||
struct PlayerJudgeGrabCeil* mPlayerJudgeGrabCeil;
|
||||
struct PlayerJudgeInWater* mPlayerJudgeInWater1;
|
||||
struct PlayerJudgeInWater* mPlayerJudgeInWater2;
|
||||
struct PlayerJudgeInWater* mPlayerJudgeInWater3;
|
||||
struct PlayerJudgeInWater* mPlayerJudgeInWater4;
|
||||
struct PlayerJudgeInvalidateInputFall* mPlayerJudgeInvalidateInputFall;
|
||||
struct PlayerJudgeLongFall* mPlayerJudgeLongFall;
|
||||
struct PlayerJudgeOutInWater* mPlayerJudgeOutInWater;
|
||||
struct PlayerJudgeRecoveryLifeFast* mPlayerJudgeRecoveryLifeFast;
|
||||
struct PlayerJudgeSandSink* mPlayerJudgeSandSink;
|
||||
struct PlayerJudgeSpeedCheckFall* mPlayerJudgeSpeedCheckFall;
|
||||
struct PlayerJudgeStartHipDrop* mPlayerJudgeStartHipDrop;
|
||||
struct PlayerJudgeStartRise* mPlayerJudgeStartRise;
|
||||
struct PlayerJudgeStartRolling* mPlayerJudgeStartRolling;
|
||||
struct PlayerJudgeStartRun* mPlayerJudgeStartRun;
|
||||
struct PlayerJudgeStartSquat* mPlayerJudgeStartSquat;
|
||||
struct PlayerJudgeStartWaterSurfaceRun* mPlayerJudgeStartWaterSurfaceRun;
|
||||
struct PlayerJudgeSlopeSlide* mPlayerJudgeSlopeSlide;
|
||||
struct PlayerJudgePoleClimb* mPlayerJudgePoleClimb;
|
||||
struct PlayerJudgePreInputJump* mPlayerJudgePreInputJump;
|
||||
struct PlayerJudgePreInputCapThrow* mPlayerJudgePreInputCapThrow;
|
||||
struct PlayerJudgePreInputHackAction* mPlayerJudgePreInputHackAction;
|
||||
struct HackCapJudgePreInputHoveringJump* mHackCapJudgePreInputHoveringJump;
|
||||
struct HackCapJudgePreInputSeparateThrow* mHackCapJudgePreInputSeparateThrow;
|
||||
struct HackCapJudgePreInputSeparateJump* mHackCapJudgePreInputSeparateJump;
|
||||
struct PlayerJudgeWallCatch* mPlayerJudgeWallCatch;
|
||||
struct PlayerJudgeWallCatchInputDir* mPlayerJudgeWallCatchInputDir;
|
||||
struct PlayerJudgeWallHitDown* mPlayerJudgeWallHitDown;
|
||||
struct PlayerJudgeWallHitDownForceRun* mPlayerJudgeWallHitDownForceRun;
|
||||
struct PlayerJudgeWallHitDownRolling* mPlayerJudgeWallHitDownRolling;
|
||||
struct PlayerJudgeWallKeep* mPlayerJudgeWallKeep;
|
||||
void* gap_2;
|
||||
};
|
|
@ -9,6 +9,10 @@
|
|||
#include "PlayerCostumeInfo.h"
|
||||
#include "PlayerModelChangerHakoniwa.h"
|
||||
|
||||
namespace al {
|
||||
struct FootPrintHolder;
|
||||
}
|
||||
|
||||
class PlayerInfo {
|
||||
public:
|
||||
PlayerInfo();
|
||||
|
@ -26,7 +30,7 @@ class PlayerInfo {
|
|||
struct PlayerJointControlKeeper *pJoinControlKeeper; // 0x50
|
||||
struct PlayerCounterIceWater *pCounterIceWater; // 0x58
|
||||
struct PlayerStainControl *pStainControl; // 0x60
|
||||
struct FootPrintHolder *mFootPrintHolder; // 0x68
|
||||
al::FootPrintHolder *mFootPrintHolder; // 0x68
|
||||
al::HitSensor *mHitSensor; // 0x70
|
||||
struct PlayerFormSensorCollisionArranger *pSensorCollArranger; // 0x78
|
||||
PlayerInput *pInput; // 0x80
|
||||
|
|
6
include/game/Sequence/SequenceFactory.h
Normal file
6
include/game/Sequence/SequenceFactory.h
Normal file
|
@ -0,0 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
class SequenceFactory {
|
||||
public:
|
||||
static void createSequence(const char *);
|
||||
};
|
|
@ -4,22 +4,113 @@
|
|||
#include "game/StageScene/StageSceneLayout.h"
|
||||
#include "game/StageScene/StageSceneStatePauseMenu.h"
|
||||
|
||||
#define INHERITSIZE sizeof(al::Scene)
|
||||
namespace al {
|
||||
struct LayoutTextureRenderer;
|
||||
struct SimpleAudioUser;
|
||||
struct ParabolicPath;
|
||||
struct DemoSyncedEventKeeper;
|
||||
struct ChromakeyDrawer;
|
||||
struct WipeHolder;
|
||||
}
|
||||
|
||||
class StageScene : public al::Scene
|
||||
{
|
||||
public:
|
||||
bool isPause() const;
|
||||
// 0x88 StageResourceKeeper *
|
||||
// 0x90 LiveActorKit *
|
||||
// 0x98 LayoutKit *
|
||||
// 0xA0 SceneObjHolder *
|
||||
// 0xA8 SceneStopCtrl *
|
||||
|
||||
unsigned char padding_180[0x180 - INHERITSIZE];
|
||||
StageSceneStatePauseMenu *mStatePauseMenu; // 0x180
|
||||
unsigned char padding_2D0[0x148];
|
||||
GameDataHolderAccessor mHolder; // 0x2D0
|
||||
unsigned char padding_2F8[0x20];
|
||||
StageSceneLayout *stageSceneLayout; // 0x2F8
|
||||
sead::FixedSafeString<0x40> mStageName;
|
||||
int field_130;
|
||||
struct StageSceneStateWorldMap *field_138;
|
||||
struct StageSceneStateShop *field_140;
|
||||
struct StageSceneStateSnapShot *field_148;
|
||||
struct StageSceneStateGetShine *field_150;
|
||||
struct StageSceneStateGetShineMain *field_158;
|
||||
struct StageSceneStateGetShineGrand *field_160;
|
||||
struct StageSceneStateCollectBgm *field_168;
|
||||
struct StageSceneStateCollectionList *field_170;
|
||||
struct StageSceneStateMiniGameRanking *field_178;
|
||||
struct StageSceneStatePauseMenu *field_180;
|
||||
struct StageSceneStateCloset *field_188;
|
||||
struct StageSceneStateSkipDemo *field_190;
|
||||
struct StageSceneStateCheckpointWarp *field_198;
|
||||
struct StageSceneStateCarryMeat *field_1A0;
|
||||
void *field_1A8;
|
||||
void *field_1B0;
|
||||
struct StageSceneStateMiss *field_1B8;
|
||||
struct StageSceneStateYukimaruRace *field_1C0;
|
||||
struct StageSceneStateYukimaruRaceTutorial *field_1C8;
|
||||
struct StageSceneStateRaceManRace *field_1D0;
|
||||
struct StageSceneStateRadicon *field_1D8;
|
||||
struct StageSceneStateScenarioCamera *field_1E0;
|
||||
struct StageSceneStateRecoverLife *field_1E8;
|
||||
struct StageSceneStateGetShineMainSandWorld *field_1F0;
|
||||
void *field_1F8;
|
||||
struct StageSceneStateWarp *field_200;
|
||||
void *field_208;
|
||||
struct ScenarioStartCameraHolder *field_210;
|
||||
sead::FixedSafeString<0x40> field_218;
|
||||
sead::FixedSafeString<0x40> field_270;
|
||||
void *qword2C8;
|
||||
GameDataHolderAccessor mHolder;
|
||||
void *qword2D8;
|
||||
al::LayoutTextureRenderer *qword2E0;
|
||||
struct PlayGuideSkip *qword2E8;
|
||||
struct CinemaCaption *qword2F0;
|
||||
StageSceneLayout *mSceneLayout;
|
||||
char field_300;
|
||||
char field_301;
|
||||
al::SimpleLayoutAppearWaitEnd *char308;
|
||||
al::SimpleLayoutAppearWaitEnd *field_310;
|
||||
al::SimpleLayoutAppearWaitEnd *field_318;
|
||||
struct ControllerGuideSnapShotCtrl *field_320;
|
||||
InputSeparator *field_328;
|
||||
al::WipeSimple *field_330;
|
||||
al::WipeHolder *field_338;
|
||||
void *field_340;
|
||||
al::WindowConfirm *field_348;
|
||||
struct MiniGameMenu *field_350;
|
||||
bool field_358;
|
||||
char gap359[15];
|
||||
char char368;
|
||||
struct MapLayout *field_370;
|
||||
al::SimpleLayoutAppearWaitEnd *field_378;
|
||||
al::LiveActorGroup *field_380;
|
||||
void *field_388;
|
||||
void *mKoopaLv1Actor;
|
||||
struct TimeBalloonNpc *mTimeBalloonNpc;
|
||||
struct ProjectItemDirector *field_3A0;
|
||||
struct Pyramid *field_3A8;
|
||||
void *field_3B0;
|
||||
al::Nerve *field_3B8;
|
||||
SceneAudioSystemPauseController *field_3C0;
|
||||
struct DemoSoundSynchronizer *mDemoSoundSynchronizer;
|
||||
al::SimpleAudioUser *mStageStartAtmosSe;
|
||||
al::SimpleAudioUser *mSePlayArea;
|
||||
al::SimpleAudioUser *mSnapShotCameraCtrlAudio;
|
||||
struct ProjectSeNamedList *field_3E8;
|
||||
void *field_3F0;
|
||||
struct TimeBalloonDirector *mTimeBalloonDirector;
|
||||
struct TimeBalloonSequenceInfo *mTimeBalloonSequenceInfo;
|
||||
void *qword408;
|
||||
void *qword410;
|
||||
sead::Vector3f qword418;
|
||||
sead::Vector3f qword424;
|
||||
void *qword430;
|
||||
int dword438;
|
||||
const al::LiveActor *field_440;
|
||||
al::ParabolicPath *field_448;
|
||||
al::LiveActor *field_450;
|
||||
void *qword458;
|
||||
int dword460;
|
||||
struct CollectBgmPlayer *qword468;
|
||||
struct CollectBgmRegister *qword470;
|
||||
struct BgmAnimeSyncDirector *qword478;
|
||||
al::DemoSyncedEventKeeper *field_480;
|
||||
void *field_488;
|
||||
int field_490;
|
||||
struct NpcEventDirector *qword498;
|
||||
al::ChromakeyDrawer *field_4A0;
|
||||
void *qword4A8;
|
||||
ProjectNfpDirector *qword4B0;
|
||||
void *qword4B8;
|
||||
};
|
||||
|
|
|
@ -125,4 +125,6 @@ class StageSceneStateOption : public al::HostStateBase<al::Scene>, public al::IU
|
|||
bool field_0x180;
|
||||
al::MessageSystem *mMsgSystem;
|
||||
InputSeparator *mInputSeperator;
|
||||
};
|
||||
};
|
||||
|
||||
static_assert(sizeof(StageSceneStateOption) == 0x198, "StageSceneStateOption Size");
|
|
@ -55,6 +55,12 @@ static bool isInGame = false;
|
|||
|
||||
static bool debugMode = false;
|
||||
|
||||
static bool isSmallMode = true;
|
||||
|
||||
static float scale = 0.3f;
|
||||
|
||||
extern float camDist;
|
||||
|
||||
constexpr const char* captureNames[] = {
|
||||
"AnagramAlphabetCharacter", "Byugo", "Bubble", "Bull", "Car", "ElectricWire",
|
||||
"KillerLauncherMagnum", "KuriboPossessed",
|
||||
|
|
|
@ -25,7 +25,8 @@ enum PacketType : short {
|
|||
SHINECOLL,
|
||||
CAPTUREINF,
|
||||
CHANGESTAGE,
|
||||
CMD
|
||||
CMD,
|
||||
End // end of enum for bounds checking
|
||||
};
|
||||
|
||||
// attribute otherwise the build log is spammed with unused warnings
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
#include "game/GameData/GameDataFile.h"
|
||||
#include "game/Info/QuestInfoHolder.h"
|
||||
#include "game/Player/PlayerActorBase.h"
|
||||
#include "sead/math/seadVector.h"
|
||||
#include "al/util.hpp"
|
||||
#include "al/sensor/SensorMsg.h"
|
||||
|
@ -33,7 +34,7 @@ namespace rs {
|
|||
|
||||
bool isPlayerDamageStopDemo(const al::LiveActor *);
|
||||
|
||||
PlayerActorHakoniwa * getPlayerActor(const al::Scene *);
|
||||
PlayerActorBase * getPlayerActor(const al::Scene *);
|
||||
|
||||
void get2DAreaPos(sead::Vector3<f32> *, al::AreaObj const *);
|
||||
|
||||
|
@ -75,5 +76,9 @@ namespace rs {
|
|||
|
||||
void calcGroundNormalOrGravityDir(sead::Vector3f *result, al::LiveActor const *actor, IUsePlayerCollision const *col);
|
||||
|
||||
void calcPlayerFrontDir(sead::Vector3f *result, al::LiveActor const *);
|
||||
void calcPlayerFrontDir(sead::Vector3f* result, al::LiveActor const*);
|
||||
|
||||
int getStageShineAnimFrame(al::LiveActor const*, char const*);
|
||||
const char* getStageShineArchiveName(al::LiveActor const*, char const*);
|
||||
const char* getStageShineEmptyArchiveName(al::LiveActor const*, char const*);
|
||||
}
|
||||
|
|
|
@ -99,7 +99,7 @@ class Client {
|
|||
static void initMode(GameModeInitInfo const &initInfo);
|
||||
|
||||
static void sendHackCapInfPacket(const HackCap *hackCap);
|
||||
static void sendPlayerInfPacket(const PlayerActorHakoniwa *player);
|
||||
static void sendPlayerInfPacket(const PlayerActorBase *player, bool isYukimaru);
|
||||
static void sendGameInfPacket(const PlayerActorHakoniwa *player, GameDataHolderAccessor holder);
|
||||
static void sendGameInfPacket(GameDataHolderAccessor holder);
|
||||
static void sendCostumeInfPacket(const char *body, const char *cap);
|
||||
|
|
|
@ -29,6 +29,7 @@ B59E28 B seadPrintHook // sead::system::print
|
|||
|
||||
1B3F0C NOP // disables call to open HTML viewer during first time odyssey flight
|
||||
1F2A2C MOV W0, #1 // patches checkpoint system to always allow warping
|
||||
216FAC MOV W0, #0 // disables AppearSwitchTimer's camera switch
|
||||
|
||||
// Puppet Actor Setup
|
||||
4B5E30 B ProjectActorFactory // patches actor factory ctor with custom matching factory
|
||||
|
@ -110,4 +111,5 @@ B59E28 B seadPrintHook // sead::system::print
|
|||
4C9080 BL createTicketHook // hook to the init of a stage to create custom gravity camera ticket
|
||||
|
||||
5C00B0 BL borderPullBackHook // hooks over isFirstStep in WorldEndBorderKeeper::exePullBack so we can kill the player if they reach the border of the map
|
||||
|
||||
|
||||
// 4E46BC NOP // removes call to setEnableData for one of the commonverticallists in the options menu, which makes all entries in the menu look the same
|
|
@ -80,7 +80,7 @@ void HideAndSeekIcon::exeWait() {
|
|||
|
||||
|
||||
|
||||
int playerCount = Client::getConnectCount();
|
||||
int playerCount = Client::getMaxPlayerCount();
|
||||
|
||||
if (playerCount > 0) {
|
||||
|
||||
|
@ -91,7 +91,7 @@ void HideAndSeekIcon::exeWait() {
|
|||
|
||||
for (size_t i = 0; i < playerCount; i++) {
|
||||
PuppetInfo* curPuppet = Client::getPuppetInfo(i);
|
||||
if (curPuppet->isConnected && (curPuppet->isIt == mInfo->mIsPlayerIt)) {
|
||||
if (curPuppet && curPuppet->isConnected && (curPuppet->isIt == mInfo->mIsPlayerIt)) {
|
||||
playerList.appendWithFormat("%s\n", curPuppet->puppetName);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,10 @@
|
|||
#include "main.hpp"
|
||||
#include <cmath>
|
||||
#include <math.h>
|
||||
#include "game/Player/PlayerActorBase.h"
|
||||
#include "game/Player/PlayerActorHakoniwa.h"
|
||||
#include "game/Player/PlayerHackKeeper.h"
|
||||
#include "math/seadVector.h"
|
||||
#include "server/Client.hpp"
|
||||
#include "puppets/PuppetInfo.h"
|
||||
#include "actors/PuppetActor.h"
|
||||
|
@ -26,20 +30,29 @@
|
|||
static int pInfSendTimer = 0;
|
||||
static int gameInfSendTimer = 0;
|
||||
|
||||
void updatePlayerInfo(GameDataHolderAccessor holder, PlayerActorHakoniwa *p1) {
|
||||
if(pInfSendTimer >= 3) {
|
||||
Client::sendPlayerInfPacket(p1);
|
||||
void updatePlayerInfo(GameDataHolderAccessor holder, PlayerActorBase* playerBase, bool isYukimaru) {
|
||||
|
||||
if (pInfSendTimer >= 3) {
|
||||
|
||||
Client::sendHackCapInfPacket(p1->mHackCap);
|
||||
Client::sendPlayerInfPacket(playerBase, isYukimaru);
|
||||
|
||||
Client::sendCaptureInfPacket(p1);
|
||||
if (!isYukimaru) {
|
||||
Client::sendHackCapInfPacket(((PlayerActorHakoniwa*)playerBase)->mHackCap);
|
||||
|
||||
Client::sendCaptureInfPacket((PlayerActorHakoniwa*)playerBase);
|
||||
}
|
||||
|
||||
pInfSendTimer = 0;
|
||||
}
|
||||
|
||||
if (gameInfSendTimer >= 60) {
|
||||
Client::sendGameInfPacket(p1, holder);
|
||||
|
||||
if (isYukimaru) {
|
||||
Client::sendGameInfPacket(holder);
|
||||
} else {
|
||||
Client::sendGameInfPacket((PlayerActorHakoniwa*)playerBase, holder);
|
||||
}
|
||||
|
||||
gameInfSendTimer = 0;
|
||||
}
|
||||
|
||||
|
@ -100,7 +113,7 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
|
|||
sead::LookAtCamera *cam = al::getLookAtCamera(curScene, 0);
|
||||
sead::Projection* projection = al::getProjectionSead(curScene, 0);
|
||||
|
||||
PlayerActorHakoniwa* p1 = rs::getPlayerActor(curScene);
|
||||
PlayerActorBase* playerBase = rs::getPlayerActor(curScene);
|
||||
|
||||
PuppetActor* curPuppet = Client::getPuppet(debugPuppetIndex);
|
||||
|
||||
|
@ -174,16 +187,19 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
|
|||
break;
|
||||
case 2:
|
||||
{
|
||||
al::PlayerHolder *pHolder = al::getScenePlayerHolder(curScene);
|
||||
PlayerActorHakoniwa *p1 = pHolder->tryGetPlayer(0);
|
||||
PlayerHackKeeper* hackKeeper = playerBase->getPlayerHackKeeper();
|
||||
|
||||
if (p1->mHackKeeper && p1->mHackKeeper->currentHackActor) {
|
||||
if (hackKeeper) {
|
||||
|
||||
al::LiveActor *curHack = p1->mHackKeeper->currentHackActor;
|
||||
PlayerActorHakoniwa *p1 = (PlayerActorHakoniwa*)playerBase; // its safe to assume that we're using a playeractorhakoniwa if the hack keeper isnt null
|
||||
|
||||
if(hackKeeper->currentHackActor) {
|
||||
|
||||
al::LiveActor *curHack = hackKeeper->currentHackActor;
|
||||
|
||||
gTextWriter->printf("Current Hack Animation: %s\n", al::getActionName(curHack));
|
||||
gTextWriter->printf("Current Hack Name: %s\n",
|
||||
p1->mHackKeeper->getCurrentHackName());
|
||||
hackKeeper->getCurrentHackName());
|
||||
sead::Quatf captureRot = curHack->mPoseKeeper->getQuat();
|
||||
gTextWriter->printf("Current Hack Rot: %f %f %f %f\n", captureRot.x,
|
||||
captureRot.y, captureRot.z, captureRot.w);
|
||||
|
@ -191,7 +207,7 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
|
|||
al::calcQuat(&calcRot, curHack);
|
||||
gTextWriter->printf("Calc Hack Rot: %f %f %f %f\n", calcRot.x,
|
||||
calcRot.y, calcRot.z, calcRot.w);
|
||||
}else {
|
||||
} else {
|
||||
gTextWriter->printf("Cur Action: %s\n", p1->mPlayerAnimator->mAnimFrameCtrl->getActionName());
|
||||
gTextWriter->printf("Cur Sub Action: %s\n", p1->mPlayerAnimator->curSubAnim.cstr());
|
||||
gTextWriter->printf("Is Cappy Flying? %s\n", BTOC(p1->mHackCap->isFlying()));
|
||||
|
@ -205,6 +221,8 @@ void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead:
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -301,11 +319,13 @@ bool hakoniwaSequenceHook(HakoniwaSequence* sequence) {
|
|||
bool isFirstStep = al::isFirstStep(sequence);
|
||||
|
||||
al::PlayerHolder *pHolder = al::getScenePlayerHolder(stageScene);
|
||||
PlayerActorHakoniwa* p1 = (PlayerActorHakoniwa*)al::tryGetPlayerActor(pHolder, 0);
|
||||
PlayerActorBase* playerBase = al::tryGetPlayerActor(pHolder, 0);
|
||||
|
||||
if (isFirstStep) {
|
||||
Client::tryRestartCurrentMode();
|
||||
}
|
||||
|
||||
bool isYukimaru = !playerBase->getPlayerInfo();
|
||||
|
||||
isInGame = !stageScene->isPause();
|
||||
|
||||
|
@ -318,7 +338,7 @@ bool hakoniwaSequenceHook(HakoniwaSequence* sequence) {
|
|||
Client::updateShines();
|
||||
}
|
||||
|
||||
updatePlayerInfo(stageScene->mHolder, p1);
|
||||
updatePlayerInfo(stageScene->mHolder, playerBase, isYukimaru);
|
||||
|
||||
static bool isDisableMusic = false;
|
||||
|
||||
|
@ -348,17 +368,26 @@ bool hakoniwaSequenceHook(HakoniwaSequence* sequence) {
|
|||
if (al::isPadTriggerLeft(-1)) Client::toggleCurrentMode();
|
||||
if (al::isPadTriggerRight(-1)) {
|
||||
if (debugMode) {
|
||||
PuppetInfo *debugPuppet = Client::getDebugPuppetInfo();
|
||||
|
||||
PuppetInfo* debugPuppet = Client::getDebugPuppetInfo();
|
||||
|
||||
if (debugPuppet) {
|
||||
debugPuppet->playerPos = al::getTrans(p1);
|
||||
al::calcQuat(&debugPuppet->playerRot, p1);
|
||||
const char *hackName = p1->mHackKeeper->getCurrentHackName();
|
||||
debugPuppet->isCaptured = hackName != nullptr;
|
||||
if (debugPuppet->isCaptured) {
|
||||
strcpy(debugPuppet->curHack, hackName);
|
||||
} else {
|
||||
strcpy(debugPuppet->curHack, "");
|
||||
|
||||
debugPuppet->playerPos = al::getTrans(playerBase);
|
||||
al::calcQuat(&debugPuppet->playerRot, playerBase);
|
||||
|
||||
PlayerHackKeeper* hackKeeper = playerBase->getPlayerHackKeeper();
|
||||
|
||||
if (hackKeeper) {
|
||||
const char *hackName = hackKeeper->getCurrentHackName();
|
||||
debugPuppet->isCaptured = hackName != nullptr;
|
||||
if (debugPuppet->isCaptured) {
|
||||
strcpy(debugPuppet->curHack, hackName);
|
||||
} else {
|
||||
strcpy(debugPuppet->curHack, "");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "game/GameData/GameDataFunction.h"
|
||||
#include "game/GameData/GameDataHolderAccessor.h"
|
||||
#include "game/Info/QuestInfo.h"
|
||||
#include "game/Player/PlayerActorBase.h"
|
||||
#include "game/Player/PlayerActorHakoniwa.h"
|
||||
#include "game/SaveData/SaveDataAccessFunction.h"
|
||||
#include "game/StageScene/StageScene.h"
|
||||
|
@ -203,12 +204,7 @@ void Client::restartConnection() {
|
|||
initPacket.mUserID = sInstance->mUserID;
|
||||
strcpy(initPacket.clientName, sInstance->mUsername.cstr());
|
||||
|
||||
if (sInstance->isFirstConnect) {
|
||||
initPacket.conType = ConnectionTypes::INIT;
|
||||
sInstance->isFirstConnect = false;
|
||||
} else {
|
||||
initPacket.conType = ConnectionTypes::RECONNECT;
|
||||
}
|
||||
initPacket.conType = ConnectionTypes::INIT;
|
||||
|
||||
sInstance->mSocket->SEND(&initPacket);
|
||||
|
||||
|
@ -541,14 +537,14 @@ void Client::recvFunc() {}
|
|||
*
|
||||
* @param player pointer to current player class, used to get translation, animation, and capture data
|
||||
*/
|
||||
void Client::sendPlayerInfPacket(const PlayerActorHakoniwa *player) {
|
||||
void Client::sendPlayerInfPacket(const PlayerActorBase *playerBase, bool isYukimaru) {
|
||||
|
||||
if (!sInstance) {
|
||||
Logger::log("Static Instance is Null!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if(!player) {
|
||||
if(!playerBase) {
|
||||
Logger::log("Error: Null Player Reference\n");
|
||||
return;
|
||||
}
|
||||
|
@ -556,36 +552,56 @@ void Client::sendPlayerInfPacket(const PlayerActorHakoniwa *player) {
|
|||
PlayerInf packet = PlayerInf();
|
||||
packet.mUserID = sInstance->mUserID;
|
||||
|
||||
packet.playerPos = al::getTrans(player);
|
||||
packet.playerPos = al::getTrans(playerBase);
|
||||
|
||||
al::calcQuat(&packet.playerRot, player); // calculate rotation based off pose instead of using quat rotation
|
||||
al::calcQuat(&packet.playerRot,
|
||||
playerBase); // calculate rotation based off pose instead of using quat rotation
|
||||
|
||||
for (size_t i = 0; i < 6; i++)
|
||||
{
|
||||
packet.animBlendWeights[i] = player->mPlayerAnimator->getBlendWeight(i);
|
||||
}
|
||||
if (!isYukimaru) {
|
||||
|
||||
PlayerActorHakoniwa* player = (PlayerActorHakoniwa*)playerBase;
|
||||
|
||||
const char *hackName = player->mHackKeeper->getCurrentHackName();
|
||||
|
||||
if (hackName != nullptr) {
|
||||
|
||||
sInstance->isClientCaptured = true;
|
||||
|
||||
const char* actName = al::getActionName(player->mHackKeeper->currentHackActor);
|
||||
|
||||
if (actName) {
|
||||
packet.actName = PlayerAnims::FindType(actName);
|
||||
packet.subActName = PlayerAnims::Type::Unknown;
|
||||
//strcpy(packet.actName, actName);
|
||||
} else {
|
||||
packet.actName = PlayerAnims::Type::Unknown;
|
||||
packet.subActName = PlayerAnims::Type::Unknown;
|
||||
for (size_t i = 0; i < 6; i++)
|
||||
{
|
||||
packet.animBlendWeights[i] = player->mPlayerAnimator->getBlendWeight(i);
|
||||
}
|
||||
|
||||
const char *hackName = player->mHackKeeper->getCurrentHackName();
|
||||
|
||||
if (hackName != nullptr) {
|
||||
|
||||
sInstance->isClientCaptured = true;
|
||||
|
||||
const char* actName = al::getActionName(player->mHackKeeper->currentHackActor);
|
||||
|
||||
if (actName) {
|
||||
packet.actName = PlayerAnims::FindType(actName);
|
||||
packet.subActName = PlayerAnims::Type::Unknown;
|
||||
//strcpy(packet.actName, actName);
|
||||
} else {
|
||||
packet.actName = PlayerAnims::Type::Unknown;
|
||||
packet.subActName = PlayerAnims::Type::Unknown;
|
||||
}
|
||||
} else {
|
||||
packet.actName = PlayerAnims::FindType(player->mPlayerAnimator->mAnimFrameCtrl->getActionName());
|
||||
packet.subActName = PlayerAnims::FindType(player->mPlayerAnimator->curSubAnim.cstr());
|
||||
|
||||
sInstance->isClientCaptured = false;
|
||||
}
|
||||
|
||||
} else {
|
||||
packet.actName = PlayerAnims::FindType(player->mPlayerAnimator->mAnimFrameCtrl->getActionName());
|
||||
packet.subActName = PlayerAnims::FindType(player->mPlayerAnimator->curSubAnim.cstr());
|
||||
|
||||
// TODO: implement YukimaruRacePlayer syncing
|
||||
|
||||
for (size_t i = 0; i < 6; i++)
|
||||
{
|
||||
packet.animBlendWeights[i] = 0;
|
||||
}
|
||||
|
||||
sInstance->isClientCaptured = false;
|
||||
|
||||
packet.actName = PlayerAnims::Type::Unknown;
|
||||
packet.subActName = PlayerAnims::Type::Unknown;
|
||||
}
|
||||
|
||||
if(sInstance->lastPlayerInfPacket != packet) {
|
||||
|
@ -641,7 +657,7 @@ void Client::sendHackCapInfPacket(const HackCap* hackCap) {
|
|||
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
* Sends both stage info and player 2D info to the server.
|
||||
* @param player
|
||||
* @param holder
|
||||
*/
|
||||
|
@ -673,7 +689,7 @@ void Client::sendGameInfPacket(const PlayerActorHakoniwa* player, GameDataHolder
|
|||
}
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
* Sends only stage info to the server.
|
||||
* @param holder
|
||||
*/
|
||||
void Client::sendGameInfPacket(GameDataHolderAccessor holder) {
|
||||
|
@ -1284,7 +1300,7 @@ void Client::updateShines() {
|
|||
}
|
||||
|
||||
sInstance->resetCollectedShines();
|
||||
sInstance->mCurStageScene->stageSceneLayout->startShineCountAnim(false);
|
||||
sInstance->mCurStageScene->mSceneLayout->startShineCountAnim(false);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "game/GameData/GameDataHolderAccessor.h"
|
||||
#include "game/Layouts/CoinCounter.h"
|
||||
#include "game/Layouts/MapMini.h"
|
||||
#include "game/Player/PlayerActorBase.h"
|
||||
#include "game/Player/PlayerActorHakoniwa.h"
|
||||
#include "layouts/HideAndSeekIcon.h"
|
||||
#include "logger.hpp"
|
||||
|
@ -61,10 +62,10 @@ void HideAndSeekMode::begin() {
|
|||
mModeLayout->showSeeking();
|
||||
}
|
||||
|
||||
CoinCounter *coinCollect = mCurScene->stageSceneLayout->mCoinCollectLyt;
|
||||
CoinCounter* coinCounter = mCurScene->stageSceneLayout->mCoinCountLyt;
|
||||
MapMini* compass = mCurScene->stageSceneLayout->mMapMiniLyt;
|
||||
al::SimpleLayoutAppearWaitEnd* playGuideLyt = mCurScene->stageSceneLayout->mPlayGuideMenuLyt;
|
||||
CoinCounter *coinCollect = mCurScene->mSceneLayout->mCoinCollectLyt;
|
||||
CoinCounter* coinCounter = mCurScene->mSceneLayout->mCoinCountLyt;
|
||||
MapMini* compass = mCurScene->mSceneLayout->mMapMiniLyt;
|
||||
al::SimpleLayoutAppearWaitEnd* playGuideLyt = mCurScene->mSceneLayout->mPlayGuideMenuLyt;
|
||||
|
||||
if(coinCounter->mIsAlive)
|
||||
coinCounter->tryEnd();
|
||||
|
@ -84,10 +85,10 @@ void HideAndSeekMode::end() {
|
|||
|
||||
mModeTimer->disableTimer();
|
||||
|
||||
CoinCounter *coinCollect = mCurScene->stageSceneLayout->mCoinCollectLyt;
|
||||
CoinCounter* coinCounter = mCurScene->stageSceneLayout->mCoinCountLyt;
|
||||
MapMini* compass = mCurScene->stageSceneLayout->mMapMiniLyt;
|
||||
al::SimpleLayoutAppearWaitEnd* playGuideLyt = mCurScene->stageSceneLayout->mPlayGuideMenuLyt;
|
||||
CoinCounter *coinCollect = mCurScene->mSceneLayout->mCoinCollectLyt;
|
||||
CoinCounter* coinCounter = mCurScene->mSceneLayout->mCoinCountLyt;
|
||||
MapMini* compass = mCurScene->mSceneLayout->mMapMiniLyt;
|
||||
al::SimpleLayoutAppearWaitEnd* playGuideLyt = mCurScene->mSceneLayout->mPlayGuideMenuLyt;
|
||||
|
||||
if(!coinCounter->mIsAlive)
|
||||
coinCounter->tryStart();
|
||||
|
@ -103,7 +104,9 @@ void HideAndSeekMode::end() {
|
|||
|
||||
void HideAndSeekMode::update() {
|
||||
|
||||
PlayerActorHakoniwa* mainPlayer = rs::getPlayerActor(mCurScene);
|
||||
PlayerActorBase* playerBase = rs::getPlayerActor(mCurScene);
|
||||
|
||||
bool isYukimaru = !playerBase->getPlayerInfo(); // if PlayerInfo is a nullptr, that means we're dealing with the bound bowl racer
|
||||
|
||||
if (mIsFirstFrame) {
|
||||
|
||||
|
@ -117,39 +120,41 @@ void HideAndSeekMode::update() {
|
|||
if (!mInfo->mIsPlayerIt) {
|
||||
if (mInvulnTime >= 5) {
|
||||
|
||||
if (mainPlayer) {
|
||||
if (playerBase) {
|
||||
for (size_t i = 0; i < mPuppetHolder->getSize(); i++)
|
||||
{
|
||||
PuppetInfo *curInfo = Client::getPuppetInfo(i);
|
||||
|
||||
if(curInfo->isConnected && curInfo->isInSameStage && curInfo->isIt) {
|
||||
|
||||
float pupDist = al::calcDistance(mainPlayer, curInfo->playerPos); // TODO: remove distance calculations and use hit sensors to determine this
|
||||
float pupDist = al::calcDistance(playerBase, curInfo->playerPos); // TODO: remove distance calculations and use hit sensors to determine this
|
||||
|
||||
if(pupDist < 200.f && mainPlayer->mDimKeeper->is2DModel == curInfo->is2D) {
|
||||
if(!PlayerFunction::isPlayerDeadStatus(mainPlayer)) {
|
||||
|
||||
GameDataFunction::killPlayer(GameDataHolderAccessor(this));
|
||||
mainPlayer->startDemoPuppetable();
|
||||
al::setVelocityZero(mainPlayer);
|
||||
rs::faceToCamera(mainPlayer);
|
||||
mainPlayer->mPlayerAnimator->endSubAnim();
|
||||
mainPlayer->mPlayerAnimator->startAnimDead();
|
||||
if (!isYukimaru) {
|
||||
if(pupDist < 200.f && ((PlayerActorHakoniwa*)playerBase)->mDimKeeper->is2DModel == curInfo->is2D) {
|
||||
if(!PlayerFunction::isPlayerDeadStatus(playerBase)) {
|
||||
|
||||
GameDataFunction::killPlayer(GameDataHolderAccessor(this));
|
||||
playerBase->startDemoPuppetable();
|
||||
al::setVelocityZero(playerBase);
|
||||
rs::faceToCamera(playerBase);
|
||||
((PlayerActorHakoniwa*)playerBase)->mPlayerAnimator->endSubAnim();
|
||||
((PlayerActorHakoniwa*)playerBase)->mPlayerAnimator->startAnimDead();
|
||||
|
||||
mInfo->mIsPlayerIt = true;
|
||||
mModeTimer->disableTimer();
|
||||
mModeLayout->showSeeking();
|
||||
|
||||
Client::sendTagInfPacket();
|
||||
}
|
||||
} else if (PlayerFunction::isPlayerDeadStatus(playerBase)) {
|
||||
|
||||
mInfo->mIsPlayerIt = true;
|
||||
mModeTimer->disableTimer();
|
||||
mModeLayout->showSeeking();
|
||||
|
||||
|
||||
Client::sendTagInfPacket();
|
||||
|
||||
}
|
||||
} else if (PlayerFunction::isPlayerDeadStatus(mainPlayer)) {
|
||||
|
||||
mInfo->mIsPlayerIt = true;
|
||||
mModeTimer->disableTimer();
|
||||
mModeLayout->showSeeking();
|
||||
|
||||
Client::sendTagInfPacket();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -162,13 +167,13 @@ void HideAndSeekMode::update() {
|
|||
mModeTimer->updateTimer();
|
||||
}
|
||||
|
||||
if (mInfo->mIsUseGravity) {
|
||||
if (mInfo->mIsUseGravity && !isYukimaru) {
|
||||
sead::Vector3f gravity;
|
||||
if (rs::calcOnGroundNormalOrGravityDir(&gravity, mainPlayer, mainPlayer->mPlayerCollider)) {
|
||||
if (rs::calcOnGroundNormalOrGravityDir(&gravity, playerBase, playerBase->getPlayerCollision())) {
|
||||
gravity = -gravity;
|
||||
al::normalize(&gravity);
|
||||
al::setGravity(mainPlayer, gravity);
|
||||
al::setGravity(mainPlayer->mHackCap, gravity);
|
||||
al::setGravity(playerBase, gravity);
|
||||
al::setGravity(((PlayerActorHakoniwa*)playerBase)->mHackCap, gravity);
|
||||
}
|
||||
|
||||
if (al::isPadHoldL(-1)) {
|
||||
|
@ -183,7 +188,7 @@ void HideAndSeekMode::update() {
|
|||
}
|
||||
} else if (al::isPadTriggerZL(-1)) {
|
||||
if (al::isPadTriggerLeft(-1)) {
|
||||
killMainPlayer(mainPlayer);
|
||||
killMainPlayer(((PlayerActorHakoniwa*)playerBase));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -128,11 +128,20 @@ bool SocketClient::RECV() {
|
|||
|
||||
int fullSize = header->mPacketSize + sizeof(Packet);
|
||||
|
||||
if (header->mType != PacketType::UNKNOWN && fullSize <= MAXPACKSIZE && fullSize > 0 && valread == sizeof(Packet)) {
|
||||
if (header->mType > PacketType::UNKNOWN && header->mType < PacketType::End &&
|
||||
fullSize <= MAXPACKSIZE && fullSize > 0 && valread == sizeof(Packet)) {
|
||||
|
||||
if (header->mType != PLAYERINF && header->mType != HACKCAPINF)
|
||||
Logger::log("Received packet (from %02X%02X): %s\n",
|
||||
header->mUserID.data[0], header->mUserID.data[1], packetNames[header->mType]);
|
||||
if (header->mType != PLAYERINF && header->mType != HACKCAPINF) {
|
||||
Logger::log("Received packet (from %02X%02X):", header->mUserID.data[0],
|
||||
header->mUserID.data[1]);
|
||||
Logger::disableName();
|
||||
Logger::log(" Size: %d", header->mPacketSize);
|
||||
Logger::log(" Type: %d", header->mType);
|
||||
if(packetNames[header->mType])
|
||||
Logger::log(" Type String: %s\n", packetNames[header->mType]);
|
||||
Logger::enableName();
|
||||
}
|
||||
|
||||
|
||||
char* packetBuf = (char*)malloc(fullSize);
|
||||
|
||||
|
|
|
@ -116,8 +116,7 @@ bool Logger::pingSocket() {
|
|||
|
||||
void tryInitSocket() {
|
||||
__asm("STR X20, [X8,#0x18]");
|
||||
#ifdef DEBUGLOG
|
||||
#if DEBUGLOG
|
||||
Logger::createInstance(); // creates a static instance for debug logger
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
|
@ -1,6 +1,10 @@
|
|||
#include "game/StageScene/StageSceneStateServerConfig.hpp"
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <math.h>
|
||||
#include "al/string/StringTmp.h"
|
||||
#include "basis/seadNew.h"
|
||||
#include "game/Layouts/CommonVerticalList.h"
|
||||
#include "game/SaveData/SaveDataAccessFunction.h"
|
||||
#include "server/Client.hpp"
|
||||
#include "al/util.hpp"
|
||||
|
@ -15,6 +19,10 @@
|
|||
#include "server/gamemode/GameModeFactory.hpp"
|
||||
#include "server/HideAndSeekMode.hpp"
|
||||
|
||||
// WIP work on RollPartsData, not exactly working out atm
|
||||
const char16_t* testValues[] = {u"Test 1", u"Test 2", u"Test 3", u"Test 4", u"Test 5",
|
||||
u"Test 6", u"Test 7", u"Test 8", u"Test 9"};
|
||||
|
||||
StageSceneStateServerConfig::StageSceneStateServerConfig(const char *name, al::Scene *scene, const al::LayoutInitInfo &initInfo, FooterParts *footerParts, GameDataHolder *dataHolder, bool) : al::HostStateBase<al::Scene>(name, scene) {
|
||||
mFooterParts = footerParts;
|
||||
mGameDataHolder = dataHolder;
|
||||
|
@ -29,6 +37,8 @@ StageSceneStateServerConfig::StageSceneStateServerConfig(const char *name, al::S
|
|||
|
||||
al::setPaneString(mMainOptions, "TxtOption", u"Server Configuration", 0);
|
||||
|
||||
mMainOptionsList->unkInt1 = 1;
|
||||
|
||||
mMainOptionsList->initDataNoResetSelected(5);
|
||||
|
||||
sead::SafeArray<sead::WFixedSafeString<0x200>, 5>* mainMenuOptions =
|
||||
|
@ -42,6 +52,22 @@ StageSceneStateServerConfig::StageSceneStateServerConfig(const char *name, al::S
|
|||
|
||||
mMainOptionsList->addStringData(mainMenuOptions->mBuffer, "TxtContent");
|
||||
|
||||
// WIP work on RollPartsData, not exactly working out atm
|
||||
// RollPartsData* testArr = new RollPartsData[2]();
|
||||
|
||||
// for (int i = 0; i < 2; i++) {
|
||||
// RollPartsData* part = &testArr[i];
|
||||
|
||||
// part->mRollMsgCount = 3;
|
||||
// part->mRollMsgList = testValues;
|
||||
// part->unkInt1 = 0;
|
||||
// part->mUnkBool = i == 0;
|
||||
// }
|
||||
|
||||
//mMainOptionsList->startLoopActionAll("Loop", "Loop");
|
||||
|
||||
// mMainOptionsList->setRollPartsData(testArr);
|
||||
|
||||
// gamemode select menu
|
||||
|
||||
mModeSelect = new SimpleLayoutMenu("GamemodeSelectMenu", "OptionSelect", initInfo, 0, false);
|
||||
|
|
Loading…
Reference in a new issue