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Remove a check which blocks players from being updated
Oops! teehee SmileW
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2 changed files with 1 additions and 5 deletions
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@ -238,8 +238,6 @@ class Client {
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// --- Game Info ---
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bool mIsInGame = false;
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bool isClientCaptured = false;
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bool isSentCaptureInf = false;
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@ -423,9 +423,7 @@ void Client::readFunc() {
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switch (curPacket->mType)
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{
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case PacketType::PLAYERINF:
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if(mIsInGame) {
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updatePlayerInfo((PlayerInf*)curPacket);
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}
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updatePlayerInfo((PlayerInf*)curPacket);
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break;
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case PacketType::GAMEINF:
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updateGameInfo((GameInf*)curPacket);
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