HeavenStudioPlus/Assets/Resources/Games
AstrlJelly d8eb69c033
Meat Grinder (#314)
* meat grinder prefab + sprite cutting/naming done + icon

title :)

* Boss Bop, Miss, & Signal Anims

can you read

* Boss Call Anim

self-explanatory

* fix the z axis + new sprite

still working on getting those bops working. they're a bit weird (not the anim itself)

* Restored Meat Grinder Animations

i have no idea what just happened with github but the animations are back

* All Tack Animations Complete

just missing the meat anims

* Literally two lines changed

skull emoji (forgot to set the light meat for the miss anim to inactive by default)

* Meat Grinder Anims (should be) Done

Added the Meat Hit anims

* goodnight

* bopping every beat
* tons of sfx
* meat calls with their corresponding sfx/animations have been added
* prefunctions...

* inputs + sfx + prefunction

making swift progress here :)

* little commit

more cues and animation stuff so that i can have new animations

* Meat Toss Anims

also fixed up some of tack's hit anims to make the smear more consistent

* night night

* moved all the meat stuff to a new script
 -this should help with instantiating the meat
* animations are a bit more comprehensive
* man, barelies are way easier than i thought they were gonna be

* instantiating works now

committing to work on my pc instead of my laptop

but i have been getting a lot done with the meat! it's just that most of that stuff is learning what i can't do...

* Boss Animation Tweaks

Adjusted Boss' bop and miss animations

* woohoo animation!

hi sean this is for u. tell me anything to tweak :)

* Quick Meat Toss Anim Fix

Prevents meat from playing the toss animation twice

* meat hit animation works!

sometimes there's a frame where the first frame of its animation pops up but i should be able to fix that

also just general improvements + framework for different meats

* it's done! or at least out of wip!

* you can select which meat type is tossed (defaults to random)
* ghost meat has been busted (it looped back to its first frame of anim sometimes right before being destroyed; i just added a single frame idle.)
* overall just optimized code
* removed WIP from game name

* a few touch-ups

* change all sfx to ogg
 -also amplified toss.ogg by 4db, was hard to hear at the same time as hitting a cue
* fixed boss not bopping a beat after a signal
 -a very small bit hacky but it really works fine. will fix if any problems come up (but i added a check so that there shouldn't be)

* i have stashed changes :P

* new bg + remove references

title

* boss weird bopping fixed + game switches fixed

* final touch-ups

---------

Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-02-23 00:25:14 +00:00
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airRally.prefab Air Rally Fixes (#252) 2023-02-01 01:02:59 -05:00
airRally.prefab.meta First Contact, Tap Trial, Air Rally 2022-07-25 10:04:55 +08:00
blueBear.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
blueBear.prefab.meta Blue Bear: Extremely basic scene setup 2022-03-11 20:15:15 -07:00
builtToScaleDS.prefab Small Bugfixes (#95) 2022-06-08 20:35:15 -07:00
builtToScaleDS.prefab.meta Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00
catchyTune.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
catchyTune.prefab.meta Catchy Tune: New sprites, animations, bug fixes (#204) 2023-01-16 20:15:06 -05:00
cheerReaders.prefab A PROPER Initialization of Cheer Readers (#184) 2022-12-13 19:38:59 -05:00
cheerReaders.prefab.meta Cheer Readers Initialization + Other (#177) 2022-11-28 09:09:22 -05:00
clappyTrio.prefab Game loading optimization 2021-12-31 09:46:11 -05:00
clappyTrio.prefab.meta Game loading optimization 2021-12-31 09:46:11 -05:00
coinToss.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
coinToss.prefab.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
cropStomp.prefab Minigame: Samurai Slice (Gold) (#79) 2022-05-15 22:29:26 -07:00
cropStomp.prefab.meta Crop Stomp basic setup 2022-02-27 16:26:03 -07:00
djSchool.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
djSchool.prefab.meta fix dj school assetbundle 2022-07-08 10:57:42 -04:00
doubleDate.prefab Double Date Initialization (#198) 2023-01-13 17:24:26 -05:00
doubleDate.prefab.meta Double Date Initialization (#198) 2023-01-13 17:24:26 -05:00
drummingPractice.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
drummingPractice.prefab.meta Started prepping Drumming Practice 2022-03-06 22:17:46 -05:00
fanClub.prefab Minigame "Feel" Adjustments and Additions (#258) 2023-02-04 22:05:43 -05:00
fanClub.prefab.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
fireworks.prefab Upscaled Fireworks bg (#299) 2023-02-20 20:07:02 +00:00
fireworks.prefab.meta Fireworks: Basic scene setup 2022-03-13 06:26:06 -07:00
firstContact.prefab First Contact, Tap Trial, Air Rally 2022-07-25 10:04:55 +08:00
firstContact.prefab.meta First Contact - Re-initialization 2022-06-29 13:37:14 +08:00
forkLifter.prefab HD Fork Lifter (#292) 2023-02-20 05:49:45 +00:00
forkLifter.prefab.meta Game loading optimization 2021-12-31 09:46:11 -05:00
karateman.prefab Playable Launch Party! Hooray! issues with the BG stuff though lol (#282) 2023-02-17 01:14:53 +00:00
karateman.prefab.meta put resources in assetbundle 2022-08-14 18:59:28 -04:00
kitties.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
kitties.prefab.meta Kitties! (Initialization) (#200) 2023-01-14 15:31:50 -05:00
launchParty.prefab Playable Launch Party! Hooray! issues with the BG stuff though lol (#282) 2023-02-17 01:14:53 +00:00
launchParty.prefab.meta Playable Launch Party! Hooray! issues with the BG stuff though lol (#282) 2023-02-17 01:14:53 +00:00
lockstep.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
lockstep.prefab.meta Lockstep Initialization (#203) 2023-01-16 23:29:05 -05:00
marchingOrders.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
marchingOrders.prefab.meta Playable Marcher (#265) 2023-02-07 12:17:40 -05:00
meatGrinder.prefab Meat Grinder (#314) 2023-02-23 00:25:14 +00:00
meatGrinder.prefab.meta Meat Grinder (#314) 2023-02-23 00:25:14 +00:00
mrUpbeat.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
mrUpbeat.prefab.meta Mr Upbeat scene setup 2022-03-04 15:18:01 -05:00
noGame.prefab Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
noGame.prefab.meta Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
pajamaParty.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
pajamaParty.prefab.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
rhythmRally.prefab Rally: Changed net color to white (as it is in Megamix) 2022-03-10 02:22:54 -07:00
rhythmRally.prefab.meta You can now press whenever you want on Space Soccer 2022-02-01 20:11:42 -05:00
rhythmSomen.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
rhythmSomen.prefab.meta Rhythm Somen - Initial Commit, Prefab Setup (#99) 2022-06-11 13:40:27 -07:00
rhythmTweezers.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
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ringside.prefab Ringside Added! (Btw ignore the conflicting changes) (#254) 2023-02-03 21:50:42 -05:00
ringside.prefab.meta Ringside Added! (Btw ignore the conflicting changes) (#254) 2023-02-03 21:50:42 -05:00
samuraiSliceNtr.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
samuraiSliceNtr.prefab.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
sneakySpirits.prefab Rain now slows down in sneaky spirits (#313) 2023-02-22 23:58:01 +00:00
sneakySpirits.prefab.meta Sneaky Spirits initialization (#186) 2022-12-28 13:03:13 -05:00
spaceball.prefab Spaceball HD Textures (#289) 2023-02-20 05:48:50 +00:00
spaceball.prefab.meta Game loading optimization 2021-12-31 09:46:11 -05:00
spaceDance.prefab Space Dance - New Sprites, Gramps Anims (#300) 2023-02-20 22:41:28 +00:00
spaceDance.prefab.meta First Contact & Tap Trial 2022-07-11 13:53:25 +08:00
spaceSoccer.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
spaceSoccer.prefab.meta I'm tired 2022-01-23 21:15:23 -05:00
tambourine.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
tambourine.prefab.meta Working Dough Polish and QoL + Tambourine Initilization (#211) 2023-01-20 10:48:30 -05:00
tapTrial.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
tapTrial.prefab.meta Some tap trial setup 2022-02-19 13:51:46 -05:00
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tapTroupe.prefab.meta TAP TROUPE ADDED! OKAY! (#288) 2023-02-18 22:12:59 +00:00
Tram&Pauline.prefab Tram & Pauline Update (Fixed) (#264) 2023-02-05 15:49:02 -05:00
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trickClass.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
trickClass.prefab.meta Trick on the Class: initial setup 2022-04-04 10:48:37 -04:00
tunnel.prefab Tunnel Decrustification (#290) 2023-02-20 05:49:03 +00:00
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wizardsWaltz.prefab Fixed Wizard's Waltz FOV/Fake 3D 2022-03-05 12:46:10 -05:00
wizardsWaltz.prefab.meta Began adding Wizard's Waltz 2022-03-03 18:33:22 -05:00
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