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Playable Launch Party! Hooray! issues with the BG stuff though lol (#282)
* Somewhat Playable Launch Party Pitches/Animations are almost finished * idk what you'd call this anymore * More Launch Party Code * Actually Approachable Code! * Some other stuff idk * Cleanup preparation * Beginning too rebuild * Got the rocket and cracker crackin' * Basics done codewise * Started setting up the movement of the launch pad * You can now move da launch pad and rotate it too * Scrolling Background effect added * Small tweak * Name changes * Rise animation adjustment * animations stuff * miss and launch anims are in * Implemented animations * Adjusted sizing of launch pad * Able to change scroll speed, but with major issues * more anims * More anim implementations * more final touches * Bug fixes --------- Co-authored-by: Jellirby <80490342+Jellirby@users.noreply.github.com> Co-authored-by: ev <85412919+evdial@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
Before Width: | Height: | Size: 3.9 MiB After Width: | Height: | Size: 4.1 MiB |
|
@ -17,6 +17,9 @@ TextureImporter:
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- first:
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213: -3829839989203116485
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second: Background Elements_4
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- first:
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||||
213: 286201189424744302
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second: Background Elements_5
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externalObjects: {}
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serializedVersion: 11
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mipmaps:
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@ -222,6 +225,27 @@ TextureImporter:
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indices:
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edges: []
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weights: []
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- serializedVersion: 2
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name: Background Elements_5
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rect:
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serializedVersion: 2
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y: 1648
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width: 1555
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height: 1594
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: e67c4f5277ac8f300800000000000000
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internalID: 286201189424744302
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vertices: []
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indices:
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edges: []
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weights: []
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outline: []
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physicsShape: []
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bones: []
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|
|
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Reference in a new issue